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TraX

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Everything posted by TraX

  1. TraX replied to Phill's topic in General Discussion
    When did it get this red re-paint? This the talked about re-theme?
  2. There was an awesome recreation of the Screamin' Swing in creation on the Atrari forum, but as of now it has not been finished and I fear it won't be now.Even a Google search, you can find add on's, if I had time I would do it, but hey-if you want custom stuff enough you'd find it.
  3. TraX replied to Mark9's topic in General Discussion
    Of course. The ride is not running at capacity, hense why the queue has been so big recently. As I mentioned, back up to 8 cars very soon.
  4. TraX replied to Dan_Rush's topic in General Discussion
    Going higher?
  5. If you are a fan of RCT3, make sure you check around the net as there are some FANTASTIC additions to rides. I have an updated dive machine, that is floorless, includes all the standard coaster elements and the Griffon water splash and another awesome one, is the Madhouse type rides (Hex).The Atrari forums have TONS of custom stuff.
  6. It never made any noise, nor did it spray riders with water! It was another 'saved' bit of themeing from the Magic Mill/Tropical Travels.The Inferno effects: Mist from the top of the queueline out of the 'volcano'Misters outside and in the 'volcano'The red lighting inside the 'volcano'the two gysers under the vertical loopSounds:The obvious Bass cannonsRumbling under the queueline arch on the 'volcano'Sadly, NONE of these effects are any longer working.
  7. TraX replied to Dan_Rush's topic in General Discussion
    It's not in the launch, but more so in the trains running wheels.
  8. TraX replied to Perks's topic in General Discussion
    Please note, those are an average. The ride's swing height can depend on lots of things, even the weather.
  9. TraX replied to Mark9's topic in General Discussion
    There's talk of it the next few days.
  10. TraX replied to Dan9's topic in UK Attractions
    Yes they do. The ride is SO noisy this season, I heard it from X-Sector! I love it, but obviously, the park will sort it and it's not a big deal, the ride will always roar more than Inferno.
  11. TraX replied to AltonThorpe's topic in UK Attractions
    Oblivion to this day still 'gets me' almost every time and no, Sheikra didn't have the same feel (as great as that was). Oblivion is sheer drama and as numder 9 said, totally world class. Makes Saw look like, er, a cheap funfair ride....
  12. TraX replied to Dan9's topic in UK Attractions
    Nemesis was almost walk on (and was from 4) all day on Sunday and the ride is running insane! World class and I believe the ride has had new wheel covers that aren't sound proofing the noise..it was SO loud, we could hear it from Hex and deafening standing in the queueline! Nodoubt the Ropers will have something to say!
  13. TraX replied to AltonThorpe's topic in UK Attractions
    It's not a case of B&M building 'a tester ride' at Alton, it's more of a case that B&M following Nemesis, have always had a very close relationship with the Towers and when it comes to their roller coasters, Alton always like to stand out (and always have done) and so they see what's on the drawing boards at B&M.With Oblivion, it's pretty documented, that Air was going to come first, but with the obvious design differences, Oblivion leap frogged it and I believe, following signing for the prototype dive machine, the park got the rights to the ride type for a few years, thus none were built else where for a while.Oblivion is fantastic in every way. The queueline videos build you up, each one a tad more frantic, until on the ride...a holding brake...and one final 'don't look down..' (until we lost that). Oblivion is sheer drama all over, theatre and works well for it. The ride is massive and noisy and still packs more of a punch than most other roller coasters I've ever ridden around the world. (I'd swap Oblivion for Saw, ANYDAY).In regard for SW6, on paper it looks well, nothing really, but I have no worry what so ever, that Alton will pull something original out of the bag and will continue to lead the way with their roller coasters.One final thing, Oblivion was originally planned to have an inversion coming from the underground tunnel, but Tussauds didn't want to pay the extra and in my opinion, who needs it? Oblivion is fantastic.
  14. TraX replied to Phill's topic in General Discussion
    It is a shame, but the rides department, who were responsible for bringinging them to the rides, haven't got a big budget for this sort of thing and the mass smoke used else where, on Asylum it is delt with by a different dept all together.I would love to see a new dept. added across the board who have budgets of their own and their sole job being to fix things like Inferno tunnel, etc.. etc.. With a budget for those things and those things ONLY. I believe the Inferno bark last season also came from Rides, and they just don't have the funds for the 'effects' we'd all like to see return or continue..
  15. TraX replied to Artie's topic in The Past
    Slammer should keep moving, but don't be fooled, there is PLENTY of 'hang time'. You will feel moments where you are pulled from your seat! It's safe, so go and enjoy one of the worlds best flat rides.
  16. TraX replied to Phill's topic in General Discussion
    Smoke has been used on the mighty warrior. I believe it was on and off and used mainly on peak nights due to the cost of the fluid, believe it or not!
  17. TraX replied to Perks's topic in General Discussion
    Rush is usually on two swings. Even quiet days, the park do their best to keep the ride at full capacity. Of course there are exceptions to that.Sometimes in the heat, the ride may swing too high and on two swings will then cause a ride shut down, one of the reasons it may effect the two swings together..BUT BUT BUT, this is now very rare.
  18. The hotel will be built on the land beside the main car park. To give you a better feel, the way in by car will be off the small round-about and over the current coach car park (NOT the main staines round-about). I believe they were (it will probs never happen), throwing the idea around of having a boat link for hotel guests into the park.
  19. TraX replied to Mark9's topic in General Discussion
    ALWAYS? fingers crossed it does eh?
  20. Being a bit of a RCT fan, I'd say Rush is WAYYY to big there, I know there as of now, is not a finished Screamin' Swing to download, but why not try to keep the correct size and height by using something like the double inverter?
  21. There are loads of custom rides and scenery out there, check out the Atari forums to start with.The key to getting people to the back of your park is to add plently of infomation stands and have a low price map. That way the peeps will know what other rides you have!
  22. There is a Screamin' Swing being made on the Atari forums, but I fear, it will no longer ever be finished!http://www.ataricommunity.com/forums/showthread.php?t=653382My Thorpe RCT3 park file is on my other computer, I will have to dig it out.
  23. Here's a linky to mine, currently minus Saw
  24. TraX replied to Ash's topic in General Discussion
    Is that why it's closed then? Continuosly?? The time you wait, is usually for the engineers to race over to the ride. Once they're there it's a 30 second job!
  25. TraX replied to MikeC's topic in The Future
    Why would Thorpe Park want to buy land behind Nemesis? I'm sure Alton Towers are not up for selling..

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