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JoshC.

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Everything posted by JoshC.

  1. Potentially a slippery slope coming along. Many times I've seen guests be quite blunt / upfront about trying to get pin badges from staff (in some cases adults getting their children to ask to try and play the 'sweet kid' card), and said guests be quite rude if they don't get the way. Having swapathons and encouraging swapping in that respect will make it easier for guests to try and twist staff's arm to get them. And will lead to the self-entitled AP holders to get all the more agitated and rude. Could be a nice idea, but I don't think it'll work out...
  2. The physical space where Peeking is will be used for tiger enclosures. The plans showed no new rides for Mystic East. That doesn't rule outthe potential for a new ride elsewhere, but personally I'd he surprised.
  3. Part of me really hopes that on Tuesday they just 'announce' that Saw Alive is returning or something, just to annoy all the enthusiasts moaning that the reveal hasn't happened...
  4. Typical 'showing nothing' style video, which is usually released in the build up to FN...
  5. I would assume most of Experiment 10 was just reused or binned when they turned the containers into My Bloody Valentine, and there's not much of that worth reusing in my opinion... It's not *that* chalky, and certainly not worse than making people walk through Blair Witch when it was a bit wet and muddy. The maintenance shed could still be accessed. I guess they could create a pathway to the open area, and have maze and queue there. Not perfect, and I imagine a logistical pain in the butt for staff, but not impossible in my books.
  6. I could see the space to the side of Swarm being used. It's well maintained, and aside from some gravel, easily accessible. And it is a nice open space away from the park, yet spreads the mazes around the park. Assuming they can make the gravel bits okay, it'd be fine. Would create a massive bottleneck area round Swarm mind.
  7. In fairness, if there's any park that can make a RnR style system work, it's Efteling. They have the infrastructure and the attraction line up for people to have enough to do whilst virtually waiting. Trialling it on Python, their least popular major attraction, makes sense too. And there could be a need for it - on busy days, the park does get long queues. I don't think it'll work wide scale because people won't want to faff about with it. But it will be interesting to see how the Dutch (and European) crowds react to it in practice Still hilarious seeing Efteling essentially copy Thorpe yet again though...
  8. What I more meant was it could be a large set piece which doubles up as a way to stop people gazing over, as opposed to a second floor. But yeah, should've been clearer. Terror of the Towers at Alton had stairs half way through the route in 2012 (not sure if it still does). It was awfully done, with only a regular member of staff near there encouraging people to go down the stairs safely - complete atmosphere killer. So it can be done, but it can be a negative effect to the experience. I'd love to have seen you in the days when Se7en was announced. Happened quite late on (about a month before the event started) and construction for the maze didn't start till there was about 2 weeks before the event. THAT was cutting it fine.
  9. Or they might just be building really high walls so no one can look over the X queue line to see into the maze...
  10. Rumours of a woodworm infestation have been about for a while, so potentially damage from that.. I'd be more interested to know when they'd replace it to be honest. They don't want to outright lose a major attraction for a few years; if anything, they want to expand the number of them. Imagine what the situation would be like is Colossus or Stealth at Thorpe got SBNoed...
  11. Efteling are set to trial out a new, free to use, reduced queue time system on Python from next month... https://www.looopings.nl/weblog/8310/Doorbraak-Efteling-krijgt-gratis-FastPass-systeem.html It is exactly like Reserve n Ride.
  12. I had suggested that we change the forum to Movie Park Mania, but alas it wasn't to be.
  13. Yeah the Big Top campaign started around now, and they were able to carry on a big push for it till Fright Nights started. That really helped with getting tickets booked at high levels.
  14. There have been plenty of times when they've announced new attractions for FN in September - Containment, Studio 13, The Passing, Experiment 10, Dead End were all announced in September. I'm sure if we were to go further back plenty of details weren't revealed until very late on as well. We've really been spoilt with early Fright Nights announcements the past couple of years. Maybe the early reveal meant the hype train died away too early, hence why they're trying the 'something is coming' tactic.
  15. JoshC.

    Wicker Man

    I'd be very surprised if this does have links with the film. I can't think of a time when Merlin has done an IP and not used the logo of that IP. Plus there's the fact the film is called 'The Wicker Man', as opposed to just 'Wicker Man'. And I have just enough faith in Merlin to think they wouldn't theme a family coaster around a dead flop of an old horror IP. The issue at the moment for me comes down to whether people will see 'Wicker Man' and instantly think of the films, the general idea of a burning wooden thing or what. And the fact it still feels a bit too much like they haven't learnt from Th13teen. If they wanted to go down the fire and wood route, I'm surprised they didn't go for a pirate theme. It practically sets itself up and could have been hilarious.
  16. JoshC.

    Wicker Man

    It's a shame that in this day and age it's easy enough for enthusiasts with enough time on their hands can dig through trademark websites to find out names / logos in advance.. Spoils the fun a bit more... Then again we've known this name since before Flume was fully dismantled so I guess there's that... Logo looks nice, prospect of fire is good. Somewhat concerned that a Th13teen style over-hyped marketing campaign is coming though.
  17. JoshC.

    Wicker Man

    To be fair, it works. Plus it is a good amount of effort creating a whole alphabet of 'ruins' and chucking in loads of random 'weird' things in the video that'll be noticed by enthusiasts watching it 100s of times. It's simple, will mean next to nothing about the ride (I expect 'Be Chosen' will be a marketing slogan and that's it), but slowly gets people talking. I'm just disappointed they didn't go for a proper code breaking thing, and instead opted for the much easier, quick to crack translation method.
  18. Since we don't have a Bobbejaanland thread... http://www.looopings.nl/weblog/8365/Bobbejaanland-sluit-achtbaan-Typhoon-na-botsing.html The Belgian park's Gerstlauer Eurofighter, Typhoon, had a "low speed" crash in the station last week. Seems like the final breaks didn't work properly, causing the car that had finished the circuit to crash into the one being loaded in the station. The ride is closed whilst it's investigated. Oh Gerstlauer...
  19. Parc Asterix's Storm Surge equivalent had a bit of a crash... http://m.rtl.be/info/946259 Seems like part of slide near the bottom had come loose, causing boats to pile up. Couple of minor injuries, but nothing serious. Customer care has been very good though.
  20. JoshC.

    Wicker Man

    The Pagan-esque symbols are also carved into the wood either of the sign. I think it's fair to say that those symbols could be deciphered to say 'Be Chosen' (look in particular at the same symbol where an 'e' would be). The 3 symbols on the sign itself could be 'SW8', especially as the first symbol matches the 's' in 'Be Chosen'. Potentially something to look out for during the marketing campaign. Not unheard of for Towers to be interactive and get people to work out clues (the latter part of Smiler's advertising for example).
  21. Feng Ju is easily the worst madhouse I've done, largely because the story is so awful and the 'upside down' section is do meh. The harsh closing times are very annoying, especially since EVERYTHING stops bang on close time in my experience. But I wonder if that's a cultural thing? I had basically the same experience at Movie Park Germany where everything except the main shop was closed at park closed. And similar things happen on all my European park trips come to think about it. And on my visits to Phantasialand, the park seems to be dead very quickly after opening. So maybe the Europeans see and understand a, say, 8pm close as 'everything is closed by 8pm'. I do think we in the UK are a bit spoilt by our closing times in that respect, as it's only queues that close at park close, and many snack places and shops remain open later too. Just a shame park close in generally quite early..
  22. Not saying it should be encouraged, like Benin says they're all equally bad (arguably you don't need them to be good; they're essentially the same as construction sites). Just a shame that when parks do little things like this they get laughed at...
  23. So I'm skipping Phantasialand because everyone knows I think it's the best and I'm behind on writing TRs and stuff. So yeah, do excuse the delay and what will be rushed TRs, which will largely just be reviews of rides in no particular order of riding them... Movie Park was a park I had reasonably low expectations about. There wasn't many raved about, and any reviews of the park I had read always mentioned long queues, that their Fastrack was a saviour and people always having a sour taste in their mouth at the end of the day. In fact the only real positives I had heard about the park was about its Halloween event. These fears weren't helped when park close was extended from 5pm to 6pm, suggesting the park would be quite busy. But for late June, it wasn't that busy, everything was manageable and it was a decent day. Star Trek: Operation Enterprise The new-for-2017, triple Mack launch coaster was the big draw for finally deciding to pay MPG a visit. Figuring it would have long queues, we headed their first - annoyingly the ride is basically the first thing you see at the entrance, but the ride entrance is in the middle of the park. Fortunately we were first in the queue. There was a few minute delay as we waited for a couple more test runs, but no issue. The indoor queue line is nice, but a bit too clinical. I get that this is the theme, but it just feels a bit uninteresting, even after a short while. What follows are 2 pre-shows, with screens which give a back story from characters from the show (spoken in Germany, but with English subtitles), as well as a staff member guiding you through. They are nice, and the rooms are nicely themed, but they do go on too long for my liking. We got to the station and were on the second train (being first in the pre shows doesn't guarantee first in the station). The ride itself is fun. The traverser taking you to the launch track is in another very white room, which again feels quite boring. The launches are nice and smooth; they're certainly not fast but that's not really the point I feel. The inversions are taken quite slowly, giving a brilliant amount of hang time. Towards the end of the course there's an amazing bit of airtime which really got me. It's over quite quickly, but doesn't leave you feeling short changed fortunately. You do seem to spend an age waiting on the break run though, which feels even longer as there's not much to look at. After our ride, we noticed there was no one in the station (people were being held up by pre show!), so we were able to get a re-ride immediately. Though this didn't happen later in the day when we rode again, it makes me wonder how sustainable the pre shows are in their current format. Staff seemed to have iPads showing where groups should be, radios to communicate to each other and god knows what else. Seemed like a very faffy system for not a lot of pay off! Van Helsing's Factory This was perhaps the only ride I'd heard good things about before visiting. And I can see why. The theming is fantastic, the layout is fun and works well with the theming. The general mood and atmosphere is brilliant. Just everything about this ride works well together. Even the queue line, exit and shop just feels so right and complete. It's a fantastic example showing that a ride as a whole starts the moment you enter the queue (and even when you just see building!), and finishes the moment you leave the shop. This was a true gem and possibly the biggest surprise of the trip. The fact that our first ride we queued about 40-45 minutes (basically the longest queue of the trip) and I loved it right away shows its quality. Plus things quietened as the day went on, meaning several re-rides. Bandit We did the park's wooden coaster in the afternoon, and the queue time was displayed as an hour. Fortunately it was no where near that (15mins); seems Movie Park just update their queue times to the longest they get all day and leave them like that.. The ride looked like it had potential, but unfortunately fails to deliver. Every time it looks like it can pick up speed, or produce a decent moment of airtime, it just...doesn't? And that's the worst thing about this - excitement builds and builds, and it never delivers. It was so uninteresting, I didn't get any photos.. MP Express This was a Vekoma SLC. It was like any other Vekoma SLC - naff. The first half of the ride was actually not awfully and shows why SLCs can get decent rides. The second half was extremely painful, and right down there with the god awful El Condor at Walibi Holland. The Lost Temple Tucked away near the front of the park, Lost Temple is an immersive tunnel themed around finding a lost temple - shock horror - and uncovering dinosaurs and stuff. It features several burdenous pre shows (one of which was a real lift which we thought was fake!), and lots of faffing around between pre shows. The 'experience' as a whole took about 30 minutes, so thank goodness the park wasn't too busy otherwise that would have been a huge chunk of the day gone. The tunnel itself was meh; the Bobbejaanland one was a bit better really. The exit pathway and queue to the ride is decent though. Bermuda Triangle Another ride tucked at the entrance to the park (and easily missed!). This dark boat ride was literally walk on. I really don't know how to describe this. The ride starts off outside, before taking you into a volcano. There were times inside when I didn't know if I was dropping, going up or what. The theming inside is good, but obviously quite dated - along with the theme itself. The finale is being taken up a lift in a very misty, very warm part of the volcano, before dropping outside and splashing down. There's usually a huge amount of mist before a boat drops down, and there were occasional fire effects from the top of the volcano. It's a really good, yet really bizarre, ride. I'm gutted I didn't actually take any pictures of it. We tried to get a reride at about 5:20, but when we got to the entrance the entrance board said it closed at 5:15 (even though it definitely said 5:30 when we went there earlier). There was no queue, and I'm pretty certain the ride has stopped running shortly afterwards. A frustrating situation. Nick Land Nick land featured some randoms kiddie rides, some family rides and some coasters. One coaster, the Jimmy Neutron themed Vekoma SFC, was closed all day. Annoying spite. One coaster was a Vekoma rollerskater "themed" to the Backyardians. We more or less got straight on. It was meh. There was also a Spongebob "themed" Wild Mouse, which was alright. We also did the Dora the Explorer "themed" log flume, which got me drenched to the bone. I don't really have much else to say. Nick Land looked quite out of place compared to large proportions of the park. It felt very run down, the theming was minimal to non-existent, and I really feel like the park could do a lot better. Mystery River This Neverending Story esque rapids ride is tucked tight at the back of Nick Land, and turned out to be a neat little surprise. I'd say it's in my top 3 rapids rides; it has a good length, decent amount of theming and an acceptable level of wetness. It's also helped by the fact that you basically can't see the ride at all from anywhere on park, so you really have no idea what is coming. The biggest disappoint is that you have to survive walking through Nick Land to get to it. Crazy Cops Stunt Show I love a good stunt show, and we wandered into this show not really knowing what to expect, aside from screeching tires and loud noises. This ended up being really good, featuring a decent level of stunts featuring cars, bikes and falls, as well as some decent effects, slapstick comedy and an easy-to-follow 'story' of sorts. It was just great fun to watch, and a great way to break up the day. It's a shame things like this aren't as common in the UK any more.. The High Fall A tall drop tower with nice views of the park, a bit of suspense and tilting seats. Pretty good fun all in all. Tip - if anyone ever visits and sees a long queue for this, just do a double check. The indoor queue is a cattlepen where one wall is a mirror and makes the queue look double in length. Caught us out first time.. There was some other stuff around the park, including a simulator featuring massive sets and John Cleese, which was meh, a few nicely themed or styled flats that we didn't bother with (Top Spin, Disk'o, Rockin' Tug, etc). But the final thing of note I want to mention... The Walking Dead - Breakout A year-round horror maze with a 5 euro upcharge, Walking Dead - Breakout felt like it had a lot to live up to, since the park was apparently good at Halloween and with its scare mazes. Plus the fact Walking Dead is a huge brand and has mazes at several locations, it felt like it had to be good for Movie Park to be a deserving park to have it. The maze is open 1-4pm, and we bought out tickets online and booked for 1pm. Unfortunately the time slot system is non existent and you turn up whenever you want. Even more unfortunate is the fact that the maze is terrible. It's themed nicely, but there's no real scares, no opportunity for scares, not enough actors, no real scary atmosphere. It's just terrible. It terms of actual frights, I'd say it's comparable to Platform 15 (a maze notoriously known not to be able to offer many scares last year). This really was a crying shame, a huge disappointment - possible my personal biggest disappoint at any park across Europe. And so that's that. Movie Park Germany is perhaps a little underrated, though Star Trek definitely improves the line up. They've got a couple of solid coasters, a decent dark and water ride collection and the odd sparkle across flats and live entertainment. Certainly not a park I'd call a must-do, but definitely worth looking into at the very least. Next up (and hopefully before Christmas...) - Efteling!
  24. You missed out the bit where you try and go through one of the automatic passport control things and it doesn't recognise your face, so you have to join the long, slow-moving manned passport control point.
  25. So Chessington do some low key theming and advertising outside one of their mazes and get slated. Thorpe and Towers do nothing but fencing and shipping containers outside and that's cool. Never happy are enthusiasts..
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