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JoshC.

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    JoshC. reacted to Cal for a blog entry, Day 2 - Parc Asterix   
    Day 2 - Parc Asterix
     
    Next up was Parc Asterix. A big bucket list park for me, and it didn’t disappoint.
     
    It was quite pricey at €62 for entry and €20 for parking.
     
    The park had their halloween event on which I didn’t look into at all before visiting, as I was mainly going for the coasters. Park hours were open 9 - 6 and then re-open 7-1am on selected nights. On nights they don’t open late its 10 - 7. I opted to just go during the day as I was making this trip as cost effective as possible, and staying till 1am would’ve meant buying another entry ticket and another night in a hotel.
     
    I was really unsure how busy it was going to be as it was the French holidays, and all their halloween nights were sold out. Thursday was also incredibly busy.
     
    The park offers filotomatix which is their fastrack service which uses the same system seen at Chessie and Legoland. Different tiers are available, but I decided to buy the bronze option which was only €20, which allowed me to virtually queue for 9 attractions.
     
    Turns out I didn’t really need this as it was one of the quietest days during the halloween period so far!
     
    I arrived at the park just before opening.
     


     
    And was greeted with this huge crowd being held.
     

     
    Bang on 9am, the crowd started to disperse and there was lots of running. So I joined in.
     
    I had no clue where anything was as I had done no prep but I followed the majority of people assuming they were running to Toutatis, overtaking a lot of Frenchies on the way.
     
    Sure enough, I could see Toutatis’ top hat in the distance and an empty train going round.
     
    Got straight in the front row queue and only had 6 people in front of me. The station building is awesome. One of my favorite stations ever. Great atmosphere in there too, with the dispatch sequence, and with the train going straight into a drop and a launch you get a lot of screams too.
     
    Noticed it was just running 2 trains, but ops were good and soon enough I had my first ride.
     
    Similar to RTH the day before, I came off my first ride feeling very ‘meh’. It was good, but I wasn’t blown away like I was expecting to be.
     
    I was going to go straight back on via the SRQ but noticed this was closed, so instead I went to the back of the park to Oziris, another bucket list coaster for me.
     


     
    Advertised at 5 mins, I also went straight into the front row queue and was on in about 10 mins.
     
    Absolutely loved this. The theme, the plaza and the area is all great too, and thats the first time I've come off an invert questioning if that was better than Nemesis.
     
    Throughout the day I came to the conclusion I still prefer Nemesis overall, but its close.
     
    Next, I did Tour de Numérobis, which was new for 2024, a starflyer. I noticed this tends to get high queues and it wasn’t included on the filotomatix so I could get it done early with no queue.
     
    I did this to try get an idea of the rest of the park, but the park has lots of trees and with this located in the corner I didn’t really see a lot. Was a good ride though, same as Flamingo lands the whole tower spins, this one had more seats though and airgates around the ride too.
     
    I jumped back in the queue for Oziris and waited around 10 minutes, and requested the back row which was honored. Again, brilliant ride. Noticed the SRQ was closed on this too for some reason. This one turned out to be closed all day.
     
    I wandered round the rest of the park and then could see Goudurix and Tonnerre 2 Zeus in the distance. I had a virtual queue to use for these but my thinking was if I could get these done now with little queues, I could use the virtual queue for a 2nd ride later on once it's busier.
     
    First up was Goudurix. Was quite interested in this, never got to do corkscrew at Towers and it has a reputation of being very rough. But I enjoyed it to be honest, nothing special.
    I loved the plaza for this. Very open area and partly over a lake. A lot of space for a new coaster once that time comes.
     


     
    Looking very spooky with a smoke machine infront.
     


     
    Operations were amazing on this. Smashing the trains out.
     
    Next up was Tonnerre 2 Zeus, which also has a reputation of being quite rough. This was advertised at 25 mins, but ended up taking 45 with a bit of downtime. My longest queue of the day by far. Worth noting, this was the only bit of downtime I saw at the 2 parks over the 2 days. No messing around either, no empty trains needed once back in operation.
     
    Had a mid train ride and quite enjoyed it. It was a little rattly but didn’t find it particularly rough, and had decent airtime.
     
    I would’ve loved to have tried the backwards seat but that was removed for this year unfortunately. Would’ve loved to have tried it with its previous trains too.
     
    Also in the area is another amazingly themed Zamperla Disk'o, this one has a fire effect too. I didn't bother with this due to a large queue and wasn't included with the fasttrack I had.
     
     



    I was itching to get back on Toutatis to give it another go, and this time the SRQ was open too. Was so interesting just watching the station, organized chaos, but it works. Having staff walking up and down the airgates with trolleys for bags (while people are trying to get to their allocated rows) is hilarious, but it works and means they can seriously speed up ops.
     
    Within 15 mins I was at the airgate, row 6 this time. They then sent a couple of empty trains, and engineers were present so I thought they may be adding the 3rd train. Turns out they were just swapping one. Not sure how often it runs 3? Maybe due to the extended opening hours they just switch between them so they have 2 available at all times?
     
    Anyway. Soon enough normal service resumed and I had my ride. And WOW. What a difference from earlier. Had a huge smile the whole way round. That swing launch is absolutely incredible.
     
    I’m not the biggest fan of the first section before the swing launch, and I don’t particularly like the top hat either, the trims really kill it. But the rest of the layout is amazing and has some of the best ejector I've ever experienced.
     
    On that swing launch, its hilarious just watching other peoples heads move back and forward. Its so aggressive. Some of the most aggressive airtime I've experienced.
     
    I had a little wonder round the rest of the area and had a look at the Nebula, which is raised up in its own little area. It had no queue and I’d never done one before so gave it a go.
     
    Better than I thought it was going to be, but nothing amazing. It fits in with the area really well though, and you get good views of Toutatis. It has airgates too for speedy ops.
     

     
    I then did the Rapids and grabbed a bite to eat. The rapids were alright, short layout but had a few water effects and splashes.
     
    Before having my lunch I got in the virtual queue for Pégase Express, the parks Gerstlauer family coaster which was 30 mins.
     
    A good little family coaster but nothing amazing. The backwards section was my favorite bit, pretty forceful. I loved the Greek area though and the interaction with the rapids. Great ops too, running 4 trains they were smashing them out.
     
    I then got in the virtual queue for Trace du Hourra (the parks Mack Bobsleigh) and had a little wander around. Once I got there I noticed it dropped to 10 mins, so I got in the main queue and then used to the virtual queue after so had 2 quick rides, a backrow and front row.
     
    Decent ride but I prefer Avalanche at Blackpool, much more intense. Crazy good operations though, running 5 trains and commonly had 2 trains going up the lift hill at the same time.
    The airgates and restraints fling open before the train even parks in the station which is hilarious, and bags on the ride means no messing around with that either.
     
    I joined the virtual queue for Oziris which was 30 mins and I was obviously back in the Toutatis area so it would be rude to not have a ride. Went for the SRQ again and was on in less than 10 minutes.
     
    At this point I was addicted, so I canceled my Oziris virtual queue and was lapping the SRQ. I thought I was in for a busy day so couldn't quite believe I was lapping it getting on within 10 mins.
     
    Ended up having another 5 rides on it on multiple different rows, including the back.
     
    Was really really enjoying it. I was thinking about where I rank it, its in my top 3 but its not a Kondaa beater for me purely because of the top hat and the weak start. But the swing launch and aggressive airtime is phenomenal, and watching others reactions was hilarious. Great ride.
     
    Eventually, I pulled myself away from it and used my virtual queue for Oziris and got straight on the front row.
     


     
    I loved the drop into this pit. You get a little splash of water too.
     

     
    I had a look at the SRQ which was still closed, and as I was walking round I noticed a scare maze in the corner which had no queue. As I previously said, I hadn’t looked into the halloween stuff at all, I didn’t know if the mazes were a night only thing or additional cost. But had a chat with the staff at the entrance who told me it was free, and got straight in the next group, there was only about 5 of us.
     
    It was called ‘Le tombeau des Dieux’ which means ‘The Tomb of the Gods’ in French, and it was 1 of 2 new scare attractions for this year.
     
    Now this was brilliant. Hands down the best scare attraction I've done in a long long time.
     
    It was a similar format to what we have here, the normal spiel from staff outside then inside the first room the actor had a mic where he set the scene of the maze. It was quite amusing doing a maze not understanding a single word anyone was saying. But I didn’t need to understand.
     
    The pre show ended with the lights going out and a jump scare effect, then I was in the maze. It was pretty dark, had lots of jumps and lots of actors.
     
    I then came across an area with what I thought was just a water fountain, and the floor was really wet. Then, an actor came out of the water! AN ACTOR WAS LAYING DOWN HIDING IN THE WATER. The most bizarre thing I've ever seen in a maze and really caught me off guard.

    It had a strong ending with actors coming from all angles, sides and from above. The whole thing was well themed and was most probably the best scare attraction I've ever experienced. Actors were fairly touchy.
     
    I then did Storm surges sister L’Oxygenarium. Great ops as it benefits from a larger station, 2 in offload and 2 load. It was pretty dull though, no music and theming was all looking quite old and tacky.
     
    I then came across 2 other mazes which both were displaying 5 minute queues.
     
    First up was Mission perdue which required 3d glasses. It was decent but nothing amazing. The 3d glasses made it quite trippy and it featured lots of clowns, moving walls, air cushions and the ending scene was a load of dolls similar to the ending on stitches.
     
    Great use of the 3d glasses though with lots popping out at you and fake steps.
     
    Catacombs was up next. Waited about 10 minutes for this one, but had an actor walking up and down the queue which was entertaining.
     

     
    This one was great. It looked like it was in a temporary building but once again the theming was excellent. Lots of tunnels and crawl spaces and very dark. One of the tunnels had water dripping on you from above. Actors all over the place and grabbing you from holes in walls. Was a strong maze!
     
    I continued walking round the park and walked into a castle which is part of the footpath, and there was a load of roaming actors too.
     
    My favorite was a guy with a chainsaw who was drawing a big crowd, and 2 people dressed up as spiders hiding in darkness in a castle. 1 of them was hanging off a web, and there was another on the floor, and as people walk near they move and make people jump. Was hilarious, and creates a great atmosphere walking round the park.
     




     
    Next I did Zeus again on the backrow, I used my virtual queue for this and was straight on. Again, really enjoyed this. I noticed they have a spare queue into the station which I assume used to be the queue for the backwards seat, would be cool if they turned that into a SRQ.
     
    I then came across another maze, this was the 2nd new one for this year and it was €5, the only upcharge maze which was intriguing.
     
    Got straight in, and was in a group of 3 for this one. There was an actor in the queue who jumped out as I went round the corner with a mic. Had to just awkwardly smile at him as no idea what he was saying.
     
    There seemed to be more actors in here, who were very touchy and grabby and constantly blocked me in my path, splitting us up, and followed throughout the maze.
     
    Once again amazing theming and sets throughout, came across another actor who was in water who was pulling me in, and eventually splashed and soaked me. It wasn’t till I came out I realized how soaked I was, more than what I got from the water rides. Was a great maze but didn’t top that first one I did.
     
    Next I did the log flume, was straight on this with my virtual queue although did take me a while to find the entrance! Was a good flume, and had good views of construction of the new coaster construction.
     


     
    I also noticed the tea cups next door seemed to have a halloween makeover so went and checked that out after. They had put walls up to make it dark and added a smoke machine and lights! Simple things like this go a long way, no reason why Thorpe or Towers couldn’t do something similar with theirs.
     
    It was coming towards the end of the day so I went towards Toutatis but unfortunately the SRQ had been closed and the main queue was overflowing out the entrance. I had a ferry to catch and didn’t want to risk it so I gave it a miss.
     
    I finished my day doing the final cred, Vol D'Icare which had no queue which was a kids Zierer Hornet coaster, then did a re-ride on Pégase Express as it had no queue. I didn’t realize the first time but you get wet from the show scene on this.
     

     
    I then grabbed some food, and set off to get the ferry back home.
     
    I had a great day, got on 23 rides including 7 on Toutatis and 4 mazes throughout the day. I had no intention of doing any mazes to be honest but I got more done than I thought, and after how good that first one was I thought it would be rude not to try some of the others.
     
    Parc Asterix is one of my favorite parks. It has a great selection of rides, great ops and overall is just a very pleasant place to be.
     
    Their halloween event is strong, I’m surprised I hadn’t really seen much about it before. The 4 mazes I did were all strong, and there was lots going on around the park too. I didn’t watch any of the shows, but the park was decorated really well and there was lots of roamers and cool sets.
     
    Great day, one of my favorite days at a theme park this year and I will 100% be back!
  2. Like
    JoshC. reacted to Cal for a blog entry, Day 1 - Plopsaland   
    Last week I decided to do a couple of European parks for the first time, Plopsaland and Parc Asterix. Ride To Happiness has been high on my bucket list for a long time and I've always wanted to do Asterix, especially since Toutatis opened.
     
    I looked at a few different options, originally I was going to do Walibi Holland and Efteling too but doing this solo meant it would’ve been quite expensive, and I didn’t know how comfortable I was going to be driving in Europe on my own. Another option I looked at was Liseberg but flights from Gatwick were about £200 for a return, so I could do Plopsa and Parc Asterix for the same price as 1 day/night at Liseberg.
     
    I knew it was the holidays but looking at the queues in previous years, that week didn’t seem particularly busy.

    Day 1 - Plopsaland
     
    I set off around 5am for the 8:15am ferry over to Calais, which arrived in Calais for 11am, aiming to get to Plopsa for 12ish. I could’ve got an earlier one to get there for opening, but it was open till 7pm and I've heard you didn’t really need a full day there anyway, and I didn’t want to knacker myself out too much.
     
    I’d heard that food and drinks were very expensive at Plopsa so I went to the supermarket a couple of mins away to grab myself some lunch before I went in. I drove past Plopsa to get to the supermarket and realized how close it was, so I decided to leave my car parked at the supermarket and walk to the park (took about 5 mins) which saved me 15 euros on parking.
     
    I got to the park at about 12:15, and there was obviously 1 ride I was going to go for first, Ride to Happiness. First impressions of the park were nice, the entrance plaza was cool.
    On my way over, I noticed there was some work taking place on Heidi on the turnaround section so it was looking unlikely that it was going to open. Turns out it had actually been closed all month, but reopened the day after I went, on the Friday. I wasn’t too fussed about not getting on it, the main reason for visiting was Ride to Happiness and with the park being very easy to get to I’ll most probably be back there at some point anyway.
     

     
    I love the plaza and the area music, very calming. The food unit did have pop music playing though which was a shame though.
     

     
    Brilliant theming in the queue, it was running 1 train but only queued around 10 minutes, I went straight for the backrow which is normally my favorite seat on most coasters.
     
    The trains are comfy, and it was interesting to see the bars come down automatically so there was no need for the staff to check restraints. The trains also have an onboard sound track and lighting.
     
    I came off my first ride feeling very meh. It was good, and different to any coaster I've done before, and absolutely loved the on-board soundtrack, that really added to it. But was I blown away? Absolutely not. Didn’t live up to the hype for me at all.
     
    After that I decided to have a wander around the rest of the park, did the log flume and Drakk the parks mack powered coaster which were good. Dinosplash the log flume was cool, although the water was an interesting color…
     
     

     
    Next I did Nachtwacht Flyer which is the parks Starflyer, as I thought it would be a good way to see the rest of the park, and then went onto do Anubis, a Gerstlauer launch coaster. I did go past a couple of other little coasters but these had large queues so decided to go back to them later.
     
    Anubis has a brilliant station building and indoor queue line, running 2 trains with no queue. This was a good little coaster, the launch is very snappy and the top hat is great, however the ending is a little dull. It was very smooth for a Gerstlauer.
     
    I did the Superspash as I noticed people didn’t look particularly wet, which just consisted of a lift, drop and then a slow return to the station. The lift is quite cool though.
     


     
    I also did the Big Wave which was the parks Disk’O coaster. This was the best themed one I've ever seen, even had a little water feature on it and had great interaction with the nearby Splash battle.
     
    At this point I had pretty much done the rest of the park so I went back to the Ride To Happiness, this time I went for the front row. Now, this absolutely blew me away, completely different to my ride earlier. I was laughing and smiling to myself the whole way round, and the hangtime you get on that first inversion on the front car is great. It's rare I prefer a ride on the front row but getting pushed into the airtime moments and other elements on this was better in my opinion.
     
    The rest of the day just consisted of lapping this, with the occasion ride on Anubis. It didn’t really build up much of a queue all day and in total managed to get on it over 20 times.
    Operations were okay, but with no batcher and no effort from the staff to fill up seats there were a lot going round empty. I even had a car of 4 to myself at one point even though there was a queue. The queue was around 10 minutes most of the day and peaked about 30 minutes at one point.
     
    At first I wasn’t really taking empty seats due to the language barrier but as the day went on, I got more confident getting on earlier trains taking empty seats which saved a lot of time with it being on 1 train.
     
    Each ride I was laughing the whole way round, and left me smiling on the brake run. Every single ride is different no matter where you sit, and experiencing all the different elements facing a different way each time is so fun. Its so re-rideable, the front car was definitely my favorite.
     
    The airtime at the end of the ride is brilliant. Everyone is so happy on the break run and the on board soundtrack fits it perfectly.
     
    It is a little inconsistent though, and some rides on it are better than others.
     

     
    The queue closed at 7pm, and the staff kindly let me stay in the station for a few rides taking empty seats. Sunset rides on this were brilliant, it didn’t quite get a dark ride but the area looks brilliant in the dark. Lots of great lighting, including lighting on the train too.
     


     
    I exited the park, grabbed some dinner and had a 2.5 hour drive to my hotel for the night near Parc Asterix ready for the following morning.
     


     
    Overall, I had a good day. Shame about not getting on Heidi but I'll be back. Plopsaland is a charming little park, and although I was originally a little disappointed with Ride to Happiness I finished the day absolutely loving it. Plopsaland is obviously more aimed for kids so without Ride To Happiness I probably wouldn't return, but with how easy it is to get there, I'll definitely be back.
  3. Like
    JoshC. reacted to Matt N for a blog entry, How accurate are advertised ride queue times?: A statistical analysis using data from Alton Towers and the UK Merlin parks   
    Disclaimer: This is a long, geeky post. If you don't like statistics or maths talk, turn back now! If you'd like a more concise summary, a TL;DR can be found at the bottom.
    Hi guys. When you go to a park, you will often see advertised queue times all over the place to help you determine how long the ride queues are. But sometimes, you might find that these do not necessarily tell the truth. At times, you might get in a queue with a reasonable advertised time and wait far longer than expected, and at other times, you might get in a queue with a long advertised time and wait far less than expected. With this in mind, you might be wondering; how accurate actually are these advertised queue times? Can they be relied upon? Or are they largely hokum?
     
    Well, dear reader, that is the question I'm aiming to answer today. Through the power of statistics, I am going to work out; how accurate are advertised queue times? 
     
    Let's firstly start with the methodology of my statistical analysis...
    Methodology
    You might be wondering "Matt, how on Earth are you going to get hold of advertised and actual queue time data to conduct this analysis?". Well, the answer to that is that I had an idea... for years, I've been writing trip reports from various theme parks, and within these, I often make reference to the advertised queue time and how it compared to the actual queue time. And I was thinking that I could use my anecdotes from some of these trip reports as samples for the analysis. Yes, there's finally a day where my comparisons of advertised and actual queue times come in handy!
     
    My method entailed reading my various trip reports from the UK Merlin parks from over the years and looking for anecdotes referring to the advertised queue time in comparison to the actual queue time of a ride. I chose the UK Merlin parks because these are where I have by far the most data from, and they are also likely to share similar technology, processes and the like for determining advertised queue times, which removes any uncertainty from working with companies with differing processes.
     
    I should note that I did not count every time I went on a ride. I only counted rides where there was one of:
    An explicit comparison between advertised queue time and actual queue time given. A comparison between advertised queue time and actual queue time that heavily hinted towards the actual queue time given. For instance, words like "walk-on" or "I waltzed straight onto the train" would infer a 0 minute actual queue time, and words like "the queue time board stayed true to its word" would infer no discrepancy between the advertised and actual queue times. There were rides I did not count, as I felt that they would not be representative of the actual main queue. These are:
    Any time where I talk about using a Single Rider Queue or otherwise benefitting considerably from single rider status (such as being called to walk past a long queue to fill an empty seat). Any time where I talk about using Fastrack or similar. Any time where I talk about waiting longer for a specific experience, such as the front row. Through these rules, I was able to gather:
    15 days and 75 rides of data from Alton Towers, dating back as far as 23rd June 2019 9 days and 48 rides of data from Thorpe Park, dating back as far as 6th May 2018. 3 days and 9 rides of data from Legoland Windsor, dating back as far as 31st August 2017. 1 day and 3 rides of data from Chessington, from 17th September 2023. I should also give a few caveats. These are:
    This is my data and mine only. There are multiple reasons why that means that it may not be a fully representative sample. For example, Chessington and Legoland are under-represented, whereas Alton Towers and Thorpe Park are over-represented. The actual level of understatement may be higher than what this analysis suggests, as this only factors in queues I have personally waited in. If a queue looks vastly understated at first glance, there's a good chance I won't join it. Where I provided a range of time for the actual queue length, I went with the upper bound. For example, if I described a queue as taking 20-25 minutes, I logged the actual queue time as 25 minutes. I should strongly emphasise that this is not a massively exact science. The measurement of actual queue time was me looking at my watch throughout the queue, and for a variety of reasons, the movement of a queue can be affected in ways that the advertised time can't account for. With this out of the way, let's move onto the actual meat of the analysis...
     
    For each part of the analysis, I'll look at an individual park, as well as all 4 Merlin parks amalgamated together. For the individual park, I picked Alton Towers, as this is the park for which I have the most data.
     
    Let's start with a simple correlation analysis to determine the strength of the relationship between advertised queue time and actual queue time...
    Correlation
    For those not aware, the correlation between two variables determines whether or not they are inter-related. The magnitude of a correlation lies between 0 and 1, with 0 indicating no correlation and 1 indicating a perfect strong correlation, and a correlation can also be positive or negative. A positive correlation means that as the value of one variable rises, the value of the other rises in unison, while a negative correlation means that as the value of one variable rises, the value of the other falls.
     
    Now that I've explained a bit about correlation, let's have a look at what the data says about the correlation between advertised queue time and actual queue time! I'll consider two different correlation coefficients, Pearson and Spearman. Pearson's correlation coefficient assumes a linear relationship between two variables, whereas Spearman's correlation coefficient does not.
     
    If we look at Alton Towers on an individual level, the scatter graph of advertised queue time and actual queue time looks something like this:

    And the correlation figures are as follows:
    Correlation Type Correlation Coefficient (2dp) Correlation Classification Pearson 0.67 Moderate Positive Correlation Spearman 0.74 Moderate Positive Correlation  
    Whereas if we look at the UK Merlin parks overall, the scatter graph of advertised queue times versus actual queue times is as follows:

    And the correlation figures are as follows:
    Correlation Type Correlation Coefficient (2dp) Correlation Classification Pearson 0.65 Moderate Positive Correlation Spearman 0.70 Moderate Positive Correlation  
    So if we look at correlation, I think we can conclude that there is a relationship between advertised queue time and actual queue time. Based on correlation alone, we can infer that on a general level, there is a moderate-to-strong correlation between advertised and actual queue time, so if the advertised queue time increases, you can generally expect actual queue time to increase along with it. However, the correlation is far from a perfect positive correlation, so this will not be the case in every scenario. In fact, the fact that the positive correlation does not even quite breach the threshold of "strong" (which I was told was 0.75) would suggest that this is not always the case by a long shot, and the relationship is far from perfectly proportional.
     
    So in general, the correlation analysis would suggest that the advertised queue times are trustworthy to a broad extent to get a gauge of the broader picture, but perhaps with a notable margin of error for exact figures.
     
    Let's now look at the average discrepancy...
    Discrepancy (Vector)
    Let's now look at the average discrepancy as a vector quantity. Vector quantities have both magnitude and direction, so this form of discrepancy will consider whether the queue is overstated or understated as well as its actual magnitude. Where the queue is overstated, the discrepancy is negative, whereas the discrepancy is positive where the queue is understated.
     
    If we firstly look at Alton Towers on an individual level, here are the boxplots showing the ranges of raw and proportional discrepancies respectively. It's important to consider proportional discrepancy because if an advertised queue time is longer, there's bound to be a larger discrepancy in general:


    And the raw and proportional discrepancy stats, as well as average queue time, are as follows. Both mean and median values are provided, as each metric has flaws in isolation and I felt that showing both offered maximum transparency:
      Average Advertised Queue Time (minutes, 1dp) Average Raw Discrepancy (minutes, 1dp) Average Proportional Discrepancy (1dp) Adjusted Average Proportional Discrepancy (1dp) Mean (Calculated Average) 28.3 2.2 8.8% 7.8% Median (Middle Value) 25 0 0% 0%  
    I should clarify that Average Proportional Discrepancy is the average of the proportional discrepancies listed alongside each anecdote, which excludes those where the advertised queue time was 0 minutes and the actual queue time was a different number (you cannot divide a non-zero number by 0, so a percentage proportion cannot be provided). Adjusted Average Proportional Discrepancy is a simpler calculation of Average Raw Discrepancy as a share of Average Advertised Queue Time on an overall basis, which (sort of) takes these into account.
     
    If we now look at the UK Merlin parks overall, here are the boxplots showing the ranges of raw and proportional discrepancy respectively:


     
    And the raw and proportional discrepancy stats, as well as average advertised queue time, are as follows:
      Average Advertised Queue Time (minutes, 1dp) Average Raw Discrepancy (minutes, 1dp) Average Proportional Discrepancy (1dp) Adjusted Average Proportional Discrepancy (1dp) Mean (Calculated Average) 26.1 1.3 13.7% 5.1% Median (Middle Value) 25 0 0% 0%  
    So looking at this, Alton Towers and UK Merlin queue times are understated by up to 1-2 minutes on average.
     
    If we look at the median, that would imply that there's no discrepancy between advertised and actual queue time at all on average, and even the higher mean values infer that there are average discrepancies of less than 10% in some cases. At face value, these stats would give reason to believe that Merlin's advertised queue times are very accurate overall, with an average error of only 1-2 minutes and less than 10%.
     
    However, you should note my use of the term "at face value"... because that's not the full picture. You might remember that earlier, I said about how the discrepancy being shown here is a vector quantity, meaning that it has both magnitude and direction. That means that understated queues have a positive discrepancy value and overstated queues have a negative discrepancy value, so the two balance each other out. So while you'd think that the low average discrepancies shown here mean that the queue times are very accurate... the use of vector discrepancies here mean that all this really shows is that understating and overstating balance each other out quite nicely, meaning that you can't really rely on Merlin parks to understate or overstate their queues. They both understate and overstate to broadly equal extents.
     
    To get the true picture of how accurate these queue times really are, we need to convert the discrepancy values into a scalar quantity and look at the absolute values of discrepancy...
    Absolute Discrepancy
    To get the true gist of how accurate these queue times really are, let's now look at the absolute discrepancy values. Absolute means that only the magnitude of discrepancy is considered, and that the discrepancy values are scalar quantities rather than vector quantities.
     
    If we firstly look at Alton Towers on an individual level, the boxplots showing the range of raw and proportional absolute discrepancy values are as follows:


    And the raw and proportional absolute discrepancy stats, as well as average queue time, are as follows:
      Average Advertised Queue Time (minutes, 1dp) Average Raw Absolute Discrepancy (minutes, 1dp) Average Proportional Absolute Discrepancy (1dp) Adjusted Average Proportional Absolute Discrepancy (1dp) Mean (Calculated Average) 28.3 14.1 39.3% 49.6% Median (Middle Value) 25 10 27.5% 40%  
    If we look at the UK Merlin parks overall, the boxplots showing the ranges of raw and proportional absolute discrepancy are as follows:


    And the raw and proportional absolute discrepancy stats, as well as average queue time, are as follows:
      Average Advertised Queue Time (minutes, 1dp) Average Raw Absolute Discrepancy (minutes, 1dp) Average Proportional Absolute Discrepancy (1dp) Adjusted Average Proportional Absolute Discrepancy (1dp) Mean 26.1 13.5 58.7% 51.6% Median 25 5 33.3% 20%  
    So looking at these stats, UK Merlin queue times are wrong by 5-15 minutes on average, and broadly, the average proportional absolute discrepancy ranges between 20% and almost 60%.
     
    This would imply that the advertised queue times are not phenomenally accurate, and may not be 100% correct in terms of the exact figure on average. However, it would suggest that they are still quite good at a more general level to get a general gauge of how long a queue might be. If a queue is advertised at 100 minutes, it's unlikely to be walk-on, and vice versa. These figures suggest that the advertised queue times can generally be used as a broad gauge of the length of the queue, but should not be taken as gospel and the exact figures should be taken with some degree of caution.
     
    Let's now look at some final conclusions...
    Conclusion
    So in conclusion, how accurate are these advertised queue times? Well, I think these results show that they're overall reasonable as a gauge of the broad ballpark the queue time is likely to fall into, but have somewhat weaker accuracy at determining exact queue times.
     
    In terms of the correlation analysis, the advertised queue time and the actual queue time have a reasonable correlation, but not a perfect one. The two are moderately positively correlated, with a correlation coefficient of around 0.6-0.7, which would suggest that the two variables are broadly related and do increase in unison with one another in general, but this is far from a perfectly proportional increase and is not a perfect rule by any means.
     
    On average, the vector discrepancy between advertised queue time and actual queue time was to be understated by 1-2 minutes, and the percentage margin of error was often to be understated by less than 10%. This suggests that understating and overstating overall happen to roughly equal degrees, and you can't really rely on Merlin to reliably do either.
     
    On average, the absolute discrepancy between advertised queue time and actual queue time was 5-15 minutes, and the percentage margin of error for the advertised queue time was between 20% and 60%. This would suggest that the advertised queue times are rarely 100% accurate and should be treated with a degree of caution and a margin of error, but that they're generally decent as a way of gauging broadly how long a queue will be. If a queue is advertised at 30 minutes, for example, you can assume that it will probably be between about 15 minutes and about 45 minutes. That is quite a wide margin, admittedly, but the advertised queue times are unlikely to be amazingly wrong, on the whole. A 30 minute advertised queue, as an example, would indicate a roughly "middle of the road" queue time with a reasonable degree of reliability; the queue is unlikely to be obscenely short, but it's unlikely to be obscenely long as well.
     
    So in conclusion, I think this analysis suggests that the advertised queue times are decent for getting an idea of broadly how long a queue is likely to be, but are worse at pinpointing the actual exact queue time, and the estimates should be considered with a good margin of error and not taken as exact estimates.
     
    If you'd like to look at my data, here are the full spreadsheets for Alton Towers and UK Merlin queue times respectively:
    https://docs.google.com/spreadsheets/d/1c2b05czi2xwwDxKRVBMJ9qyB3_-_b0RyMdc-N8n8JJI/edit?usp=sharing
    https://docs.google.com/spreadsheets/d/1jpqqpu2pErHY41vHTpDP_NEZqnjuMwgtVVp99JexjvI/edit?usp=sharing
     
    So that brings us to the end of this statistical analysis! I hope you enjoyed reading it as much as I enjoyed concocting it, and I hope you found it interesting! I'd be really interested to hear your thoughts; I'm receptive to any feedback, good or bad!
    TL;DR: I performed a statistical analysis to try and determine how accurate advertised queue times are, using datasets of advertised vs actual queue times in Alton Towers and the UK Merlin parks taken from my past trip reports. A correlation analysis showed that there was a moderate positive correlation of magnitude 0.6-0.7 between advertised and actual queue time, indicating that they do generally increase in unison, but that this is far from a perfect trend and this is not necessarily a proportional increase. An analysis of average vector discrepancies showed that Merlin parks do not reliably understate or overstate queue times, with both understating and overstating happening to broadly equal degrees. An analysis of average absolute discrepancies showed that the queue times can provide a broad idea of roughly how long a queue may be, but are unlikely to be too accurate at determining the exact queue time.
  4. Like
    JoshC. reacted to Mark9 for a blog entry, Kings Island   
    I'm sure you've all heard of Kings Island. It's a part of the Six Flags chain now, but in June it was one of the premier Cedar Fair parks, sitting right under Cedar Point as one of its main gems. Its line up also reflects this with three B&M's, a GCI, an Arrow, classic woodies and several classics and frequent investment that Michigans Adventure could only dream of. Before my visit I heard about the fantastic operations, full train operations, how they operate the park flawlessly.
     
    Well spoilers. They don't. I recently embarked on a 9 park USA trip and out of all of them, Kings Island sits as the most disappointing. But why? 
     
    There's several reasons but first let's start with the rides themselves. The five main attractions are Diamondback, Orion, Banshee, Mystic Timbers and the Beast. Like Canadas Wonderland & Carowinds, the park has a hyper/giga combo and in my opinion this is the weakest combo of the three. Diamondback is the hyper coaster and is the best coaster in the park. It has a lot of air time, it has the second best layout (Behemoth, Diamondback and Thunder Striker) and is generally well paced and landscaped. Orion is pretty good but is too short. It also doesn't share the same principles as Fury 325 and Leviathan. Those two rides despite being gigas, keep relatively low to the ground and have fast paced corners interspersed with good floater air time. Orion on the other hand feels like it's missing the last third of the ride. It has a strong two thirds but hits the breaks way too early. It's a shame because it has good air time hills and an intense helix. I know some may say that I should enjoy what a ride and not what it doesn't. Too some extent I agree. However I rode Fury 325 a week earlier and that is a complete ride. Orion just lacks that something.
     

     

     
    And finally Banshee. I feel fortunate to have got on this, a week prior to my trip, a guest had actually got into the ride area and was killed by a train. I found Banshee incredibly disappointing actually. It is a huge B&M invert with a beautiful colour scheme but my god it is so forceless. I don't really understand how they went from Oz'Iris which is a top tier invert, to this in just two years. I had two rides on Banshee and neither really did anything for me. The only bit I really enjoyed was the slow zero-g roll at the end of the ride. I can't even say that the restraints were the problem because they weren't. Banshee is the only Invert to feature the new restraints. Here the ride lacked that kick that inverters like Nemesis, Katun and Afterburn feature, that whippiness and aggressive pacing that takes them to the next level. 
     

     
    I'd heard fantastic things about Mystic Timbers and to be fair this is pretty good. I liked the way the ride goes off into the woods (which is a very popular American woodie feature) and I liked the pacing. The shed itself is naff though and it feels like it's done purely because the train has to sit in the break run for 60 seconds so they attempted a show element. The Beast is probably Kings Island most iconic ride and we'd heard all about the legendary night rides. We only rode this at night for context so I couldn't really tell you what the layout does without watching a POV. It was absolutely class at night though. There's clearly an aura around this ride and night rides are legendary. Hundreds of people waiting way after 11pm to get on this ride. IMO it didn't disappoint and was a highlight of the trip. There's something so peaceful and yet nerve wracking about being on a ride and not having a clue of where you are going. It's just you, the stars and the night sky following you and the 35 other people traversing through the woods. It felt like a proper moment where theme park passion comes alive and you get off feeling so much better for having done it. 
     

     
    With the highlights ticked off, next comes the lesser talked stuff. The Bat is an arrow suspended and is my least favourite of the five remaining. It never felt like it got going and lacked the swing that Vortex (at Canadas Wonderland) or Vampire has. Invertigo never opened and hasn't been open since my visit so that could be dead. The two wooden duelling coasters named Racer were excellent and the park clearly looks after them as they rode fantastically. Adventure Express was a very good arrow mine train, with actual theming and a non janky, exciting layout. I love an arrow mine train and each one is so different from the last. Truly unique. Backlot Stunt Coaster was just like the other two I have ridden, this one did have working effects though which makes a difference. Flight of Fear was fine, apparently reopened after track welding work. It's not a favourite but its relatively well themed and has a good layout. The new ride, Snoopys Car thing, was a good Vekoma boomerang and there was a good level of kiddy coasters in this area with Woodstock Express and Woodstocks Air Rail.
     
    On the face of it the rides aren't the problem so what exactly was it that wasn't clicking about the park? Well simply put, I think whilst the park does run full capacity on rides and it does have very engaged ride teams, I don't think the way they operate their rides is particularly effective. For example the team absolutely blitz it down ride platforms, shouting to lift lap bars when trains park. But sometimes this frantic, over the top activity just creates confusion for park guests and puts them on edge. You stress out a park guest, they start to behave in odd ways. They start to do things like exit vehicles in the wrong way. They don't do seat belts up, they may try to walk up lift hills. It also starts to throw off other park employees. One example I have is we were waiting front row on Diamondback and we were told we wouldn't be on the next train because of disabled guests. Okay fine. But the disabled guests never turned up. The platformers just put the bars down, in their frantic race to roll trains. The miscommunication, the frantic action meant groups who have positioned themselves to ride together are thrown off, it means a premier seat goes out empty (one you are waiting longer for anyway) and to me is not good park operation. Just rolling out trains is no good if you aren't effectively filling the trains to maximum capacity. The other gripe I have is the idea that running three trains is how you deal with capacity but actually, the rides are effectively designed to have a train sit on the break run for 2 minutes whilst the one in the station loads. I've always found it curious that you effectively seat people for 2 minutes and ending the ride not in the giddy high of what they have just experienced, but in boredom because the adrenaline rush is over and they've been sitting in the breaks for what feels like a long time. The only hypers I have seen to run a good three train service is Silver Star and Nitro. All the others, particularly at Cedar Fair just run three trains out of obligation but with no actual benefits of doing so. 
     

     
    Reliability was also a clear issue with numerous ride closures throughout the day. I can take poor reliability with good communication but the real issue was the impact that had with Fast Lane. The service at KI is relatively affordable but the problem is where the end of Fast Lane is. At Kings Island, it was nearly always at the ride platform and everyone seemed to have this problem of scanning their wrist bands. So the batching process was essentially paused whilst huge numbers of people pass through the skip the line service. Frequently trains would be waiting in the station for more guests to load because batching had effectively stalled. Because Fast Lane is obviously prioritised, it meant they had first choice on front row and back row so stand by is effectively left with all the in-betweens. That's if the disabled entry people didn't nick your seats on every train. Here they can choose what row they go in. Because despite there being a batcher, the communication only took place that you wouldn't be on the next train, the batcher wouldn't necessarily not load an area of the train for the disabled guest. So you were hobbled frequently by exit riders. We also had a park wide power cut with only two small flat rides unaffected. For about two hours no rollercoaster was available. So when rides did reopen, they were immediately hit with massive queues and fast lane waits. Add in the frequent break downs and it made for a more frustrating day then it needed to be. Adventure Express only on one train and was advertised as having long waits at the entrance. Racer seemed like a gamble whether they were running both sides or not. 

     

     
    All of the issues we faced at Kings Island had not been present at any of the parks we had been to previously. It was really eye opening and frustrating because it should have been a highlight park, for many it's a bucket list park. But I came out of it preferring a lot of the other parks like Dorney and Carowinds. Kings Island didn't even really have the ride hardware, that real stand out attraction to put the more negative thoughts out of my mind. Is it worth a visit? Yes. But it isn't outstanding..
     

     
    Thank you for reading. 😃
     
     


  5. Like
    JoshC. reacted to Inferno for a blog entry, Being an enthusiast isn't what it used to be - a nostalgic ramble   
    You know those 'memory' notifications you get on your iPhone now and then, where it features a load of photos from a past trip?
    One of those popped up for me recently from an old meet up we had on another site, which sent me on a bit of a nostalgic frenzy.
     
    Since that happened, I've spent a bit too much time these last few weeks looking back through old photos and videos, and it's prompted me to reach out to some old 'theme park friends' who I haven't spoken to for a while. To be honest it's been absolutely bloody fab.
     
    But it's got me thinking... Being a theme park enthusiast just isn't what it used to be.  I'm wondering if others feel this way too?
     
    Of course I dearly miss the days in my teens where I'd regularly meet my friends at the parks, but equally I am finding myself really missing all the fan forums that there used to be, and how busy they were every evening.  The forums used to be buzzing with excitement and discussion about our weird shared favourite topic!  And that was just it, it was a discussion, often about the unknown.  It was rare that we actually knew what was going to be happening at the parks, so speculation and rumour really did drive the discussion and keep everyone interested!
     
    Aside from the big forums and fan sites, there were also countless smaller sites, run by people who loved the parks just as much and just wanted to share their hobby and interest.
     
    It didn't stop at the forums either - YouTube was awash with videos from enthusiasts everywhere, not just the big names, who now seem to have unlimited access to everything. I remember sat at my laptop in my room at my parents house, most nights I'd check my usual sites and channels for any updates I could find!  It was exciting - had someone managed to get a blurry photo from underneath a fence, or even better get a 20 second video clip of a scare maze entrance, or a trench being dug somewhere?  Or the rare holy grail, someone had found some plans on a planning portal somewhere! 😮
     
    I absolutely loved the mystery and excitement surrounding everything - "what could be under those tarps?", "Did anyone see that crane today?", "There's a new poster for Fright Nights!"...
    If you wanted to know what happened inside the Asylum, you would need to physically go into the Asylum and find out for yourself! There were no HD POV videos from press night, no behind the scenes videos, and no real construction updates to speak of. All you had to go on was the reviews and discussion from others who had been through before.
    God... it was brilliant wasn't it?
     
    There's no denying, however, that things are better now.  We got what we wanted.  We now have more access to information than ever before, with the parks being very open about what they're doing, and the YouTubers and Influencers of today being very detailed in what they show.  It really is good that we have access to all this stuff - but I have to admit I do miss the days when the 'news' came from everyone - whoever happened to be at the parks (or peeping over the fences) that day, with their blackberry camera out and ready to snap a picture or two!
     
    I think the age of the influencer and all of this free and open information has nearly killed off the forums, and the way that theme park enthusiasm used to be.
    It seems that now, the 'star enthusiasts' who run the major YouTube channels and social media pages, are in some ways an extension of the park's own marketing team, with some influencers quite literally being employed by the parks, even creatively responsoble for some of the attractions...
     
    It would also appear that, although I have nothing against any influencers out there, that the enthusiast game has in some ways become about building up an audience and even making a living from it - it's not as much a 'hobby' as it used to be it seems?
     
    Taking a wonky photo of the Curse arriving on the rain soaked beach, or Saw the Ride's brand new supports going in to the newly reclaimed land, and getting home to plug in your cable to transfer the image to your laptop to post it on the forums was never about seeing how many likes you could get - it was about sharing the joy with like-minded people from across the country, or it was in my case at least, then having a good chat about it.
     
    Social media has killed off the forums really hasn't it, all those little hidden communities where friendships were made and interests were shared!
    There's no denying that social media is better, and information is more readily available, but are we better off as enthusiasts?  I'm not convinced we are.
  6. Like
    JoshC. reacted to Inferno for a blog entry, Remembering 'Brave it Alone' in Studio 13 at Thorpe Park in 2014   
    As we approach the start of the preparation for Fright Nights 2024, I thought I'd do a few more blog post ramblings on some nostalgic Thorpe memories I have.
     
    I started off a couple of years ago now, with Dr Pepper Sun Scream, then Brave it Alone in Cabin in the Woods back when it opened in 2013...  Now it's time for another trip down memory lane, to Brave it Alone in Studio 13, 2014 (a staggering 10 years ago somehow).
     
    - - - - - - - - - - - - - - - - - - - - -
     
    We did Studio 13 way back in 2014, the second ever year of Brave it Alone, and I believe the last year they let you choose which maze you wanted to experience?

    So... with our brave it alone tickets booked for the brand new Studio 13, here's what happened!
     
    10PM came around on a surprisingly quiet Fright Nights at Thorpe.  We had been fortunate in that we'd managed to experience all of the mazes multiple times that evening, including I believe 3 or 4 runs through Studio. I think unfortunately the days of the lucky quiet evening at FN have long since gone!
     
    Much like the previous year when we'd braved it alone in Cabin in the Woods, we met up with the other participants at the Clypso BBQ, and were asked to sign the waver form.
    One notable difference this year was that there were far fewer staff running this, there were no managers present as there were in large numbers the previous year, and the bar was closed and we weren't offered a drink as part of the experience, although the Director was there again chatting to us along with a couple of members of park staff.
    As far as I remember, there were 2 of us (my friend and I) doing Studio, 2 others doing Cabin, and 1 doing My Bloody Valentine. So in all honesty you can see why Brave it Alone had to change - they were having to keep 3 mazes open after hours for very little money really....
     
    After chatting with the director for 20 minutes or so, we were taken by one of the members of staff down to the iconic and formidable blue door at the entrance to Studio 13, where we waited and chatted with the member of staff for another 10 minutes or so, the memorable Studio queue music still playing!
     
    This was a stark difference to last year, where we were very much outnumbered by concerned staff and Thorpe management who were I think quite stressed about the whole affair... This year it was very much cut back in terms of a single member of staff with us, having a nice chit chat!
     
    Anyway... the time had come!
    While we were chatting at the door, it suddenly swung open, and an actor grabbed my shoulder and screamed at me "YOU'RE LATE! WHERE HAVE YOU BEEN?", as she pulled me inside, shut the door, and held me against the wall opposite.
    Here, she stood very much in my face and warned me that if my lateness made her look bad, I'd be dead.
    I was given the hurry up and told to run down the iconic first corridor, while she pushed me along it.
     
    When I reached the end of the corridor there were multiple actors waiting for me, all seemingly very upset about how late I was!
     
    I was pulled and pushed around, backwards through various doors as far as I remember, then was stood against the wall while they took my 'photo', which involved a blinding flash, before I was spun around multiple times and sent on my way through the next part of the maze alone.
     
    I don't think I made it far before I made it to the makeup department scene.
    I was sat down in to an office chair and as far as I remember I was taped to it, to stop me from 'wasting any more time'!
    Here I had the unpleasant experience of multiple actors putting makeup on my face!
    This only lasted a few seconds before I was released and sent on my way through the rest of the maze.
     
    I am finding it a struggle to remember the middle part of the maze, but from memory I think much of it was a similar idea to the Asylum, it was very much a case of following the fences through the maze, with no particular scenes as such for a short while.
    What I do remember though is spending the entire middle portion of the maze being utterly crowded by the actors, who were all seemingly taking it in turns to get right up in to my face to tell me to hurry up!
     
    I distinctly, however, remember the ending of the maze...
     
    As I approached the bedroom scene, I was surprised to realise that one of them had managed to get a bottle of water in to the front of my jeans and had proceeded to empty the contents in to my nether regions...  I have to admit at this point I did think to myself... ok, wtf is this?
     
    The majority of the actors then disappeared, and I was left at the entrance of the bedroom scene with a single actor, who had interacted with me earlier on after the makeup scene!  He had complimented my pretty eyes and told me "You'll do nicely".... The reason behind all this then became apparent, as he said he wanted me to meet his daughter.
     
    I don't specifically remember at what point during the maze my hands had been tied in front of me (or was I wrapped in tape with arms by my side? Can't remember), but I was tied up regardless.  The actor pulled me in to the bedroom where I saw his daughter (a live actor I think?) led on the bed. He told me to say hello and give her a kiss, which of course I denied. He pushed me towards the bed, and I believe other actors then came to his aid and also assisted in getting me to be on the bed with her...
     
    He then asked me what I was doing, and seemed very angry when he discovered how wet the front of my trousers were 🙄
    He had the chainsaw in his hands at this point and told me he'd never let me do this to anyone ever again, before the chainsaw was very abruptly pushed up between my legs, and off we both went down the exit corridor and out of the doors!  I was half way across the path before the chainsaw was eventually removed from my damp crotch.
     
    The member of staff was waiting at the exit, where she said to me "... you ok?" 🤣.   A few moments later my friend came out, who had suffered the same fate, and off we went (still tied up by the way) to collect our bags from the BBQ before heading out.  Unfortunately there wasn't an opportunity to chat to the other participants at the other mazes this year as there was previously.
     
    --
     
    In conclusion, I will say that I did enjoy Brave it Alone in studio 13, although this was a very different approach to Cabin in the Woods the previous year.
    Where the Cabin BIA experience focused on a lot of physical pushing and shoving, shouting, being physically picked up and moved, crawling, and even bodily fluids to some extent, the Studio experience was more about making you feel uncomfortable and awkward, and it was a lot less 'hands on' when it came to all the pushing and shoving.
    It certainly was a less 'scary' experience than the previous year.
     
    I don't want to be a bore, but I wouldn't have gone with the bedroom scene, and if I'm honest the wet underwear was something I could have done without on the drive home!
    I also found the "You're late" storyline (which seemed to fade away during the maze) meant that the experience was very quick as it really was a fast run through the maze.
     
    I have to say that I did also miss the 'meet-up' at the bar with everyone at the end, as this was a great way for everyone to chat and compare experiences as you all left the park.
     
    All in all, this is a great memory I have of 'old thorpe' - I commend them for trying something niche, and for daring to be different.
     
    I love the idea of brave it alone, and who knows, maybe one day it'll make a return in some form or other. But until then, I'll never forget it - Fright Nights a decade ago was Thorpe at its peak in my opinion.
  7. Like
    JoshC. reacted to Benin for a blog entry, It's been a long, long time...   
    2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time.
     
    So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it?
     
    First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here. 
     
    The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it.
     
    The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted.
     
    It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one?
     
    Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well?
     
    In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful.
     
    Went to  Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable.
     
    Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather.
     
    Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable.
     
    Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those.
     
    Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future.
     
    Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old. 
     
    And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired.
     
    Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well.
     
    I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat.
     
    We shall see.
  8. Like
    JoshC. reacted to Mark9 for a blog entry, East Coast USA - Park 4 Hershey Park   
    Hershey Park was the one I most worried about. They have a notoriously strict weather policy and wirth predicted thunder storms all day for both days of our visit I was extremely concerned. Storm Runner, Skyrush and Candymonium do not operate in the rain, all the other big rides close in heavy rain. We arrived with giant black clouds hovering over the entrance but Canydmonium was running for extra ride time. Our goal was to hit as many rides before the heavens opened and I had purchased fastrack as I was most worried about Hershey being the busiest, this being the weekend. 10AM, park opens, here comes the rain. We dash to Candymonium and dun dun dun, rides closed due to rain. All that time running half empty and then the moment the rest of us get in, closed. My heart sunk.
     

     
    We made a swift dash to any ride that we could see with guests on and thankfully Great Bear was open. This 1998 B&M inverter, this being the second of the trip had big competition what with Alpengeist a few days earlier, its vintage is a classic, older B&M and relatively well reviewed. The operations are absolutely dire. This ride easily had the worst operations in the park with 3-5 minutes of stacking on every train. We opted for the back row and watching them, it's just not good. B&Ms are designed to be easy to run but some of these parks just don't run them like they should. 
    Great Bear was alright. There are moments where it feels like the train just wants to get going but the layout just gets in the row. For example the drop off the lift hill where you helix over the midway. It's really cool actually, quite forceful but to get us to the rest of the layout, it has to rise and unfortunately loses quite a lot of speed. You drop into a vertical loop, an Immelmann and a zero g roll. These are all great in their own right but.. I dunno a bit generic of a layout. Then as the train repositions itself over the river, the train roars into life speeding through a straight piece of track (it is so weird) and into a really forceful corkscrew. Then the train meanders past Superdooperlooper to get back to the station. This ride feels like a generic inverter meets auto complete. And thats the theme for a few rides at Hershey.

     
    We got on the last ride for a while. Every outside rollercoaster was now closed and... I kind of got a bit depressed. It's very hard to get out to a park that you've' heard so much about, built expectations, planned for years to visit and then you arrive and you're defeated by the weather. We waited around in the rain, hoping for some let up in the weather. It came after about half an hour where we saw Trailblazer testing. This arrow mine train was pretty bad, it felt like it was built because it was the in thing in the 80's but without any concept for how to make it interesting. The rain was still pretty heavy but we managed to get over to Jolly Rancher remix, Chris really didn't like this a it hurt his head. I like the colour and music but it's a generic Vekoma boomerang so it's not going to trouble any top tens. We rode their nebula in the rain, in which their terrible operations meant we got drenched. We then went skipped a 15 minute wait for Fahrenheit , a surprisingly good Intamin looper. The only Intamin to feature a vertical lift in this style, this is a well paced, comfortable, intense ride with some of the best air time in the park. Our first ride in the pouring rain meant we were pounded with water and couldn't see a thing. But we know we enjoyed it. 

     
    Monorail was ridden which was a nice little break from the park and from this we could see that the Boardwalk area of the park was all open. After initially struggling to find it, we eventually got down there for a ride on Wildcats Revenge. This is an outstanding RMC and I echo some of the thoughts out there that this and Aeriforce One in Atlanta are the very limits of what we can take in air time. Wildcat hurts. It is a violent, intense and vicious ride that rag dolls you across its layout and never lets up. No moment is wasted, not a single seat delivers a mediocre ride. I was incredibly impressed and this rates as my second favourite RMC after Steel Vengeance. It had great operations, a sublime layout with pace and some wild air time. I loved it. We then took a little walk to the mid way and had a go on Superdooperlooper which was on one train. This was average and also has the auto complete option on. Waste of a layout. Comet is a great old style woodie and highly recommended. Also one of the most consistently busy rides. 

     
    Skyrush. Is a moment. It is vile. I don't mind out of control feeling rides, heck Wildcat is exactly that kind of ride. But Skyrush is nasty. It has this horrible feeling, like you're riding a horse and it's just trying to throw you off into the bushes. On a side seat is is rough and that feeling off being thrown to your death is amplified. Was also slightly concerning when you sit in the break run and your seat releases slightly. Not a fan. To make up for this ride, it was off to Candymonium which was walk on so we had three goes round. I think Candymonium is excellent. The evolution from Apollos Chariot to this ride shows how much better the B&M hyper has become and Candy is full of air time and nice little moments. Chris's description was 'they built Candymonium to apologise for Skyrush.' Rather apt I think.

     
    The final ride before the rain returned was Storm Runner, the 2004 intamin accelerator. I was slightly disappointed to be honest. I've been spoilt by Stealth which has an excellent and faster launch. Storm Runners lacked the punch that even Rita has. The layout is okay on paper but it felt rather lifeless to me. I like the colours of the ride more than the ride itself. With the rain back we opted for a few more rides on Wildcat and then riding Lightening Racer, both sides. I liked both sides of the GCI even if Thunder is the side that always wins no matter what. Now, Laff Trek. What am embarrassment. Hershey should do this ride a favour and shut it now and put it out of its misery. Absolutely atrocious. Poorly run in every respect. Maurer spinners are not good enough for any park like this and this needs to be wiped off the map.

     
    We did a second day here and topped up our ride counts, particularly on Storm Runner and Candymonium. I think the prospect of the rain had put a lot of people off visiting, it being a Saturday in the holiday season, queues were perfectly reasonable with walk on Skyrush and ten minute Candy waits. We both agreed that Hershey Park is a great park but Chris felt that it had an okay ride selection but nothing they have is the outstanding ride, the top tier attraction. And I sort of agree. The boardwalk type of park is one that doesn't appeal much to me, the Blackpool, ride on top of the other has never been a firm favourite. But I can see why this park would have such a following. Weather aside.. Yeah. This review feels rather mixed but the key is on those days, two weeks ago, this is what the park delivered.
     

     
     
  9. Like
    JoshC. reacted to Mark9 for a blog entry, The Ride to Happiness   
    My 100% favourite thing about rollercoasters is that sometimes, just on that odd occasion, something will completely take your breathe away. Something will remind you that your hobby is the best in the world. This trip was a little out of the blue. Initially, we were supposed to go to Towers but once we learned that the Saturday was fully booked and Sunday was supposed to see a high amount of travellers, we took the quick decision to book a ferry to Dunkirk. Plopsaland is a quick drive across the French/Belgium border. There's lots of loveliness to Plopsaland, I was a particular fan of the dinosaur themed log flume and Heidi the mini GCI wooden coaster. But frankly, there was only one ride that bought me here. 
     
    The Ride to Happiness is one of those odd rides that does stick out like a sore thumb. I read the dedicated thread that said this ride does dramatically change the dynamics of this cute little family theme park. Whilst that is true, I actually think that its a good thing that there is something like RtH at the park as it definitely has something special about it. The queue line is a simple affair, two dedicated rooms with little theming areas and a little area under the break run that was never used. On our visit, the queues were minimal with about a 5 minute wait for the ride. Which was perfect to get a real proper feel for the ride.
     

     
    The station is nice and open and it becomes very clear quickly that this is a ride where it doesn't really matter where in the train you ride, the experience is similar. With that being said, the air time on the back carriage is probably the greatest. Like many of Mack's newer rollercoasters, the restraints are near perfect. Not too tight but enough to feel secure. The trains are exactly the same design choice as Time Traveller. With everyone seated and checked, the train is dispatched and your first inversion is a jo-jo roll. It's hard to describe because the sensation of being upside down whilst spinning is so peculiar and unique. It sets up the ride perfectly, this is no normal rollercoaster. Unlike most Mack launches which are normally pretty tame, this feels pretty forceful because of the spinning element and as a bonus, the train is forced to spin near the end of the launch track and it is fantastic. The train travels upwards into a top hate kind of element, the track is slightly banked which encourages the spin to continue and then you just fall. Oh the drop on this is sublime. It catches your breathe quite unlike any other rollercoaster. On a couple of rides, we were on the back carriage and it was in the right position to go down this track backwards and let me tell you, the ejector was exquisite. Absolutely superb. The ultimate adrenaline hit. I adored it and it became one of the many highlights in a ride full of them. 
     
    The train traverses the banana roll which admittedly, was not my favourite part of the ride but the thing is, it was always excellent. With every ride just being that little bit different it always felt fresh and exciting. The vertical loop quickly following this was funky. I enjoyed doing it sideways or with a slight spin. The zero g is also excellent encouraging the train to spin just that little bit more each time. Just fantastic.

     
    Up next is the bunny hop second launch area which just gives the train that extra kick to get into the signature element which surrounds the entrance to the rides queue line. Just wow. Sometimes it was easy to see where the train was going, sometimes the carriage was spinning so much it was hard to tell just exactly where you were. Just completely disorientated. The train drops down over the area, around a lake and finishing off with two ejector filled bunny hops. Packed to the brim with air time you hit the break run happy. And thats really the key to this ride. It reminds me of the first time riding Taron, hitting the final breaks and just smiling. It was wonderful, it was a shock to the system, it makes you want to run round to do it all over again. And that, was what a lot of people were doing that day. There was a lot of us going round and round on this thing to experience it as much as possible. With each ride being so unique and different it was fantastic to just experience it. 

     
    I've never known a ride like it. It was just something special, something completely unique and enjoyable. Huge smiles that I could not hide after each ride. Just hitting that break run, wanting to run around and experience it again. Sheer joy. I'm so grateful for what Blue Fire did for the Mack company back in 2009 because we are now really seeing the fruits of their labour. And what I love about it is that whilst it is forceful and a fast experience, it never feels overwhelming. Whilst spinning around on it, you can see the joy from all your fellow riders faces. We met a person who had been on it over 1900 times and still isn't bored. I've got this far and haven't even talked about the fantastic soundtrack which fits the ride to perfection. Themed around a music festival in Belgium, this could have easily failed but it works perfectly with the rides pacing. Gives me chills.
     
     
    Ride to Happiness isn't just a wonderful ride, it is in my opinion, the finest ride in Europe. 

  10. Like
    JoshC. got a reaction from Cal for a blog entry, JoshC. goes to America - Hersheypark   
    I finally did it: I finally went to America for some creds. Before my trip at the start of June, I'd only done European parks, so it was hugely exciting.

    Before getting to it, here's a setting the scene sorta dealy.

    This trip had been a long time in the works. Early plans can be traced back to March 2021, which was going to be a Cedar Point + others trip. But that fell through. Still wanting to go out to the States for some creds, I looked at other possible ideas. I could do Orlando / California or similar, but not being a big Disney fan, their draws were weak, and I didn't really have a clue where to start with booking that sort of trip. Resorting to the easier-for-me-to-plan road trip, I quickly honed in towards flying to Philadelphia, and then hitting up some of the big parks there.

    The plan was to fly into Philly, have a day to get accustomed to the country, then do Hersheypark, Kings Dominion, Busch Gardens Williamsburg, Six Flags America, Knoebels and Dorney (in one day) and Six Flags Great Adventure. There were some long journey times between the parks, but heyho, I've done long drives and was fine, so I'm sure this'll be fine.

    The build up to the trip was...hectic. The day after I landed, I was moving flat (for a new job I started last week). My mum is also in the process of moving flat, so I'd been helping her out too. I had finished my temp job only a couple of days before flying out too, which didn't give me much time to generally sort out everything in life.

    But anyway, I made my way to Heathrow bright and early...and headed to the wrong terminal. My flight was from Terminal 3...I got off the free shuttle bus at Terminal 2. D'oh! Fortunately, it's only a short walk between the terminals, and soon enough I was checked in and in a long security line. Small spoilers: the security queue was one of the longest of the trip! But soon enough, I was on the plane and ready for the 7-8hr flight.

    Long haul flying was fine for me. Wasn't quite sure how I'd find it, but my American Airlines flight was comfortable, the food was acceptable, and I was able to pass the time by watching Stranger Things 4. Soon enough, I'd landed in Philadelphia.

    And oh boy, it was hot. Midday local time and it was 35C (oops, I'm in America now, that's....95F). I'm not someone who particularly enjoys the heat (another reason why I was unsure about doing a trip to Orlando). But hey, I'd manage, America has aircon in most places, and I'd adjust soon enough...

    I collected my hire car no problems. This was actually the first time I'd ever hired a car, and my first time driving on "the other side" of the road. On top of that, it was my first time driving an automatic, and only the third different car I'd ever driven since passing my test 4 years ago. So just a few firsts. I took my time to get used to it before heading off to a nearby-ish Walmart to get some drinks and snacks. This 20 minute drive to Walmart didn't serve me well though. Driving wasn't difficult, but I made the odd little mistake and just didn't feel wholly comfortable whilst driving. I guess that's understandable and to be expected within context, but still, it played on my mind a bit.

    I carried on to my first motel of the trip and arrived in one piece. Woo, much success. But I still didn't get that comfortable feeling with driving. My excitement and elation for the trip and parks ahead turned to one of worry. "How on earth will I manage all the driving to come feeling like this?". Of course, I was hot, bothered and tired. And then thoughts came flooding into my head..."If I feel like this now, how will I feel after 8 hours outside at a park, then having to do a 1.5-2hr drive?", "How will I manage that for a week straight?", "I'm not sure if I can do this". I'm, err, not the most confident person, and I think this whole thought process shows that.

    I tried to cast these thoughts to one side and had a spot of dinner from a lovely little restaurant just opposite the motel I was at. But these thoughts played on my mind still. I tried looking at all the drives I had for the next couple of days to try and ease my concerns, but that did little to help me. The first two parks were to be Hersheypark and Kings Dominion, and they weren't a short distance apart. Knoebels and Dorney, parks much closer to Hersheypark, were shut the day after my Hershey trip, so I couldn't change the order to do shorter drives before doing longer drives.

    In the end, I got inside my head so much that I changed the trip a bit more dramatically. I hadn't booked park tickets due to my lack of organisation. Most of the motels/hotels I booked were free to cancel until 23:59 the day before arrival. So I wasn't going to lose any money.
    Gone were Kings Dominion, Busch and SFA, the three parks which were a huge drive away.
    The one motel I couldn't cancel was one which was between Dorney and SFGAd.
    So the trip changed into:
    Hersheypark: 2 days
    Knoebels
    Free day
    Dorney
    SFGAd

    It made the trip feel less daunting with the driving. It did take out a big chunk of creds, and I was particularly looking forward to Busch / Pantheon. But ultimately, in the moment, I just didn't feel I could do it. In hindsight, it all feels a bit stupid. I'm sure everything would have been fine. I got more used-to and comfortable with driving quick enough. Maybe I should have planned the trip better to build up to longer drives? Maybe I should tried hiring a car on a smaller like (like my recent Hamburg one, where I changed my mind late on about driving too)? Maybe I should have gotten out of my own head / slept on it? Maybe I should have booked everything earlier to force me to do these things? Whatever I should have done, it's done now.
     
    And now onto Day 1, which was my first day at Hersheypark...
     
    It was June 1st, and again it was hot. The drive from my motel to Hersheypark was about an hour, so I set off in good time. I passed Dutch Wonderland en route - a park which was closed on that day, but I made a note that I could possibly do it on my free day if I wanted. The drive to Hershey wasn't without stress, with my phone losing internet connection just before I was due to go on Route 283, making me very nervous I was going the wrong way. Fortunately, I rolled up at 10ish - huzzah, I was finally at my first American park!

    I really enjoyed the entrance plaza area: smart and well-presented, with the lovely view of a B&M hyper to boot. Plus, with the shop open, the hour before open flew by.

    Whilst waiting for the park to open, I realised I hadn't planned out my day at all. I knew roughly what creds the park had, but didn't know the layout of the park or anything. Candymonium was open for season pass holder ERT and right by the entrance, so that was a no-go. Skyrush is bound to be popular, so maybe not there. After a brain wave, I remembered about a particular ride which gets long queues. So whilst the masses made their way to the park's hypers and whatever else, I made a beeline to...
    Laff Trakk! Yep, my first American coaster was an indoor spinner. It was...okay. There's an attempt with theming and all that, but it just comes across as a bit tacky sadly. And the layout didn't really do it for me. So very much a one and done for me.

    Carrying on the theme of low-throughput, bog standard coasters, I ticked off the nearby Wild Mouse. It was bog standard. Jesus, I've flown 3500miles for some tacky rubbish I could have gotten at the British seaside...It's time to throw in something better. So it was time for Wildcat. GCI's first coaster - a fact I'd forgotten at the time - does have a decent layout, and is filled with some neat moments. At the same time, it does give off vibes of 'Our first coaster', but you can see what they wanted to do, and how they've refined their coasters with newer models. A decent family-thrill ride for the park.

    The park had only been open 15 minutes, and I'd ticked off 3 creds. The temperatures were soaring, so now felt like an appropriate time to ride Celsius.
    Wait, no, I'm in America. Let me try that again.
    It felt like an appropriate time to ride Fahrenheit.
    An Intamin multi inversion coaster with a vertical lift and beyond vertical drop - it's either going to be amazing, or bloody dreadful right?

    It was at this point I learnt to not trust the Hersheypark app too much. The app does give queue times for all the rides, but it said Fahrenheit was only 5 minutes, despite it clearly being more. I hesitated a guess at around 20 minutes, and an update came from soon enough advertising 15 minutes. Ended up taking a nice, round 40 minutes. Ooft. Thank goodness for the misters in the queue line though - they were a godsend!

    I'll channel my inner MattN now...how was the ride? Well, it wasn't amazing, but it wasn't bloody dreadful. It fell firmly into the "good" category. The layout is surprisingly fun, and the airtime towards the end of the ride took me by surprise. The cobra roll was extremely "vibrate-y", but not in a rough way, which was...odd. I wasn't a fan of the clunky restraints though. So it was definitely good, but this was also something that really needed a reride at some point to determine just how good.

    It has a pretty colour scheme too

    I then double-backed on myself to go to the park's duelling woodies: Lightning Racer. I hadn't done them earlier as they opened late, but now seemed like a good time to pick them up. And I have to say, I really enjoyed these. Quick-paced, nice interaction with each other and great coasters in their own right. I wasn't a fan of how it seemed like the Thunder side would win every single time; seems like a bit of a flaw there.

    Whilst I didn't want to make immediate comparisons, I make it no secret that I love Joris en de Draak at Efteling, so it was hard not to. And to be honest, Lightning Racer definitely feels like an attraction that walked, so Joris could run. Joris sees what Lightning Racer does, learns from its mistakes, and refines what it does well. Hersheypark is filled with "learning GCIs" it seems.
    Aside #1: I didn't take photos of Wildcat or LR. Clearly I have something against taking bad photos of GCIs.
    Aside #2: The Lightning (right) side of Lightning Racer was my 250th. Yay.

    With the creds in that area ticked off, I went a bit more centrally into the park. With stomach grumbling, I decided to pick up a snack. Oooo, finally time to try out some American park food!! A funnel cake standard was nearby, so naturally I gravitated towards there...
    It was blooming huge! Is this just American portion sizes? Are they meant to be shared? Did I buy a sharing one? I dunno, but I wasn't going to complain.

    After eating a bit more than expected, I decided another cred might not be best straight away, instead opting for the nearby shooting darkride, Reece's Cupfusion. I like shooters, and I was intrigued by this. I was taken back a bit by the layout going up and down; thought that was a bit quirky. But the best way to describe this (from a European's standpoint) is like a discount/budget Bazyliszek at Legendia. It has screens as well as 2D props (some move, some don't). But it all feels a little bit on the cheap side, and a little bit lazy. Don't get me wrong, it wasn't bad, and I had fun, but really, for a park of Hershey's size and grandeur, I was expecting something a bit better.

    With that done, it was time for another cred. And I opted for hopeful quality over 'just a +1', and went to Great Bear, the park's B&M invert...
    Another 40-ish minute wait for this. And I didn't really enjoy waiting for this. Obviously queueing becomes more boring when you're alone, but with no sort of themed music (just generic pop music, which was fine, but meh all the same), and limited views of anything in a painfully dull cattlepen queue, it does drain you a bit. Wasn't helped further by the fact operations were pretty poor, partially due to slow staff, partially due to people being idiots and faffing. Oh well.

    Anyways, I was on and sat near the back. What followed was a decent, albeit unremarkable, ride. It very much peters out by the end though. Before this trip, I'd ridden 4 B&M inverts: Oz'Iris, Nemesis, Black Mamba and Nemesis Inferno. These are all fantastic examples of the ride type. Great Bear is an example which shows B&M Inverts are good rides, but can also be incredibly paint-by-numbers. "Let's chuck in a big drop, a vertical loop, a zero-g roll, a corkscrew and something else, boom, there's your B&M Invert". That's possibly a little harsh, but really, that's what it is. It doesn't have the location/terrain of Nemesis and Mamba, It doesn't have the scale and 'extra-ness' of Oz'Iris. The layout isn't as polished as Inferno. It just does every part well.
    It'd be interesting to know what my reaction would be if this was my first B&M Invert. Maybe I'd rate it higher. But for me right now, whilst I enjoyed it and don't have anything overly negative to say about it (ending aside), it just doesn't do it for me.
    Following the path along, I stumbled across another cred, the comically named Sooperdooperlooper. Obviously the historical nature of the ride shouldn't be ignored, but it very much feels like a ride which was designed to have the loop and nothing else. Literally after the loop, the ride feels like it was designed by RCT's "auto complete" feature, to get the track back to the start in a weird and funky ride.

    Next up was the big attraction of Hersheypark, the famous Intamin known by Skyrush.
    Since it had a surprisingly short queue (probably about 2-3 trains' worth of wait, if that), I opted for a front row ride. This turned out to not be the smartest idea, since after 3 cycles, it shut down for a bit. I decided to stick it out for a bit, and 10 or so minutes later, it came back up. And shortly enough, I was on.

    And WOW. This thing lives up to the hype and is insane. You get lifted / chucked out of your seat every couple of seconds. It's relentless. And yet it remains glass smooth, and even 10 years after opening, hasn't developed an infamous Intamin roughness. Yes, the extreme airtime does kill the thighs - and that does take away from the experience a little bit for me - but that's the point of the ride. Skyrush is clearly a ride designed to try its absolute best to fling you out your seat so you land into the lake, whilst not compromising and things like speed. And it makes a spectacle out of its elements: there's no mini airtime hills that you'd find on a RMC, say. It's loud and proud with what it does. There's no stand out element either, because so many elements are just incredible in their own right. I also liked the mini lapbar release it does whilst on the brake run - much appreciated.

    Given the lack of queue, I decided to run round for another ride, and got to do a back row ride. Again, bloody insane - moreso with some of the intense airtime moments too. I just about preferred the front, just for the pure thrill of getting the wind in your face, and it being slightly more comfortable. But damn, it's a bloody good ride.
    The lift hill is comically quick too

    Hopefully it's clear here that Skyrush is a ride I rate very highly. It's easily a "Top 10%-er", and even a "Top 10-er". For me, it slots nicely into the Top 5 too, slotting above Helix, but below Taron, Taiga and Untamed. Ultimately, the ride comfort is what stops it going above the others, but the craziness of the ride definitely cements its place.

    From one hyper to another, it was time to ride Sweetsmonium.
    Wait, no, I keep forgetting I'm in America. Let me try that again.
    It was time to ride Candymonium.
    (I'll stop with these terrible jokes now, promise)
    I'd been keeping an eye on the ride's queue time during the day - despite not really trusting the app - and it had seesawed between 20 minutes and 180 minutes. I decided to risk it on a supposed 20 minute wait.
    This was my first experience of a "no bags in the queue line" rule, which they were being strict on. Interestingly Skyrush has the same rule, but wasn't being applied. I'm fine with the rule and like the free lockers, but it felt like there weren't enough screens and lockers, and having to wait for a locker was painful.

    After about a 30 minute wait in the warm tin shed queue, I was on. Given how slow the operations were, I dread to think what it would be like if bags were allowed in the station. I'm understanding to how hard it is to work on rides in hot conditions, but when you have a coaster running 3 trains and you have the 2 out of the station stacking every single time, something ain't quite right sadly.

    Anyways, I'd managed to bag a back row ride for my first go on Candymonium. And this was my first B&M hyper too. I was quite excited for this. Andddddddddd....it didn't live up expectations. To be honest, all I really remember from this first ride is fixating on the two trims that are on the ride. They are extremely noticeable, and it disappointed me quite a bit.

    I'll leave my review of Candymonium there for now, but note I will come back to this later!

    There was now just over an hour left before the park shut. Despite having agreed with myself I'd be back tomorrow, I wanted to try and get all creds done in one day (just to see if my original plan was possible). So I went over towards Storm Runner - arguably the last major cred in the park. It had been closed all day, but I had noticed a couple of test runs. En route to the Intamin accelerator, I found Trailblazer, the park's Arrow Mine Train, looking very shut, and with fencing blocking off the entrance. Well, there's one spite.

    There were staff stood outside Storm Runner too, that was also shut, and they said it probably wouldn't open today. I didn't press for a reason, but I wonder if it was down to the heat - I know the likes of Stealth and Rita struggle in 30C+ heat, and at 33-35C, maybe it was just too much?

    To settle that disappoint, I decided instead to ride...
    Jolly Rancher Remix
    Previously known as Sidewinder, the park's Vekoma Boomerang received a makeover for this. Because of my immeasurable disappointment about missing out on 2 creds, I didn't take any photos of it on this day.
    The retheme is nice and vibrant, and the ride gives me 'Speed of Sound at Walibi Holland' vibes: they've taken a Boomerang, added some flashing lights and loud, thumping music. The presentation for it works. The ride itself is an above average Boomerang, which is still a below average ride.

    I then ticked off the park's kiddie cred, Cocoa Cruiser, and rode the park's old skool woodie, Comet. Really these were just a quick +2 and nothing more to me, though I guess Comet was pretty neat, and also my first taste of a Philadelphia Toboggan Coaster.

    With a bit of time leftover, I rounded Day 1 off with a couple more laps on Skyrush. Still a breathtaking ride.
    I possibly could have gotten a couple more goes in, but it broke down again. Intamin, ey?

    My hastily arranged motel was only a 15 minute drive from the park, close to shops and restaurants, and was reasonably cheap. Huzzah!

    So Day 1 Hersheypark thoughts: I enjoyed the park. It was busier than I expected, and the heat was a bit much at times. It immediately gets points for the amazing Skyrush, and even though there were some rides which didn't live up to expectations, others beat expectations, so swings and roundabouts. I was certainly looking forward to a second day, getting some rerides on the good creds, and trying some of the non-cred things I missed, all in a more relaxed setting.

    I have two bugbears about Hersheypark. One is their queue lines: they are all so boring, and the coaster queues don't give you views of the rides. Two is the lack of themed audio. Their newer areas (Chocolate Town and Jolly Rancher Land...not its official name btw) do a good job at creating a cohesive area with some neat audio bits. But really, the atmospheres in and around the stations for the likes of Skyrush, Great Bear, Fahrenheit would all be infinitely better with some loop of special audio. I know it's kinda an American thing, but still.  
    I returned to Hersheypark the next day. It was another hot one, of course, but it was a bit more overcast. I did a strange thing, and arrived at the park even earlier than yesterday though. Why, you ask? Well, to visit Chocolate World of course!

    Located outside the park, and I guess extending the exterior of their 'Chocolate Town' area, Hershey's Chocolate World is I guess the American answer to Cadbury World (not that I've ever been there, mind!). There's loads of stuff in there to do: a 4D cinema, create your own chocolate experience, plus tram tours and other things. All of that along with a huge sweet shop and a couple of food outlets. Chocolate World opens at 9am (2 hours before the park). I wasn't bothered by the upcharge stuff, but there is a free attraction:  
    Hershey's Chocolate Tour is basically a dark ride, taking you through the process of how the chocolate is made. After seeing the quality of the park's dark ride, it was nice to see how well-polished this is: lots of neat effects and animatronics, and all-in a fab little experience, definitely showcasing the place off well. The queue line serves as a walk through too, giving the history of the company. And at the end of the ride, you get a piece of Hershey's chocolate for free.

    Resisting the temptation to go round again for the sake of another freebie, I had a look round the shop to kill some time, picked up a Blueberry Muffin KitKat (which, sadly, wasn't all that nice), and then went back outside to get in line before the masses descended to wait for the park to open.

    Unlike yesterday, there was entertainment outside the gates. Well, I say entertainment, a single member of staff tried rallying some people up to get them excited, and got some kids to play a game. Or something like that, I don't know: he had a microphone, but it wasn't working. Anyways, at 10.45, he got everyone to do a countdown from 10 to 0, at which point.......nothing happened. A couple of staff behind the gates ran around panicking, wondering what was going on. I don't know what on earth was meant to be happening, seems like no one did. But in any case, this countdown to 0 did nothing, and the park opened bang on 11.

    Noting that the park felt a bit quieter, and not being in a rush to get creds, I decided to head to Candymonium first - maybe it's a morning ride? I got a front row ride and...
    Damn, that was impressive! Going in knowing a couple of the airtime hills had trims, I didn't fixate on them, and instead was able to just...sit back and enjoy. And it was just great fun: some nice floater airtime, but also some pops of ejector too. It was a class ride, and just really fun from start to finish.

    I'd've loved to jump straight back on and see what on earth was up with this hot and cold ride, but everyone was making their way over, so I decided to leave it and make my way to something new...
    Storm Runner was storm running (best pun I have, sorry), so made sense to tick it off before it got a potential long queue. This was a ride I was quite looking forward to, and it kind of lived up to the expectations. It was a nice, fast-paced ride which does what it sets out to do. It's short, but doesn't need to be any longer, as it packs in some cool elements. But at the same time, it doesn't quite hit the 'Wow' moments it should have for such a short, punchy ride.

    In part, I think it's because coasters have come along quite a bit since this was made, and so there's more modern, quirky elements out there. I can imagine that an RMC-inspired Intamin could make a much more fun Storm Runner today, for example. Also, the restraints are a bit restrictive, and do take away from the experience a bit.

    I then returned to another Intamin, Fahrenheit, for my much awaited re-ride. It provided a fun ride again, but was perhaps a bit weaker than my original ride. So it cemented it as a "good, but not great" ride for me, and probably not something I'd bother with again for the day.
    The "theme" (if you can call it that?) of Fahrenheit confused me. I get the idea of it being a 97 degree drop and using it as a temperature and angle (that's clever), but I thought the idea was it was also a 'blazing hot' ride? So why would the temperature be falling? And why am I overthinking this so much?

    Moving away from coasters, I went to something new and different:
    Mix'd Flavoured by Jolly Rancher, to give it its full name (sigh) forms part of the new Jolly Rancher Land, and is a Zamperla NebulaZ - one of these new rides which seem to slowly be becoming all the range. They're pretty neat to look at, and though I don't like spinning, I thought it looked tame enough to give it a go. Ultimately, it wasn't awful, but by the end of the cycle, I did feel queasy. The good thing is, though, is as much of a spectator ride as this is, it's still pretty fun to go on too!

    Turning my attention back to coasters, I then went for to take my reride on Great Bear. The big thing that stood out to me was that it had a much shorter queue, and I now realised how much quieter the park was compared to yesterday. Maybe not having to wait 40-ish minutes for the ride in blistering heat would make me more fond of the ride? Nope, not really. In fact, it just cemented my thoughts, and meant it was another ride I could tick off as "Don't need to ride again".

    I decided to get a snacky-American-sized lunch:
    The bucket of pulled pork chips gets my seal of approval

    Still adjusting to American-sized portions (or just eating sharing portions and not realising it), I opted away from creds for a bit. I ticked off the park's log flume, which was good fun - I particularly liked the calm looking section which was actually on a gentle slope, creating a fun few seconds, and the nice camel hump at the bottom of the drop. I then returned to Reece's Cupfusion, the park's dark ride
    I decided to try out a feature with the park's app, HPGO, which you can link up with the ride. Basically, it's a free wristband with a QR code. You can use it to load up photos, Fastpass things and all of that. But you can also scan it just before you board Cupfusion, and it then sends your score and on ride photo to the app for free.

    As you can see, I get very focused on shooters, even if their quality is patchy.
    Clearly not that good though, ranking 12th of all signed up players of the day, after only a couple of hours of park-opening.

    That's enough time without creds, so I went to GCI corner of the park to, well, reride the GCIs (ignoring the bog standard Wild Mouse and tacky spinner). A solid duo/trio of woodies there, and I found myself enjoying the Lightning side of Lightning Racer a bit more than yesterday; a good choice for 250 in the end!
    I even took a terrible photo of Lightning Racer, see!

    Something I had only learnt the previous day, and that had only truly dawned on me the previous night, is that Hersheypark has a zoo. And whilst it has its own separate ticket, you also get it included for free in your day ticket. So why not have a quick wander through I thought! It's a nice area, not too big, away from the park but not too far away, and a good way to break up the day. Didn't take any photos, but yeah, was nice.

    Anyways, it was time for creds again. And I surprised myself with how restrained I was in getting back to the one and only...
    Skyrush!

    Remember how I said yesterday they weren't enforcing the no-bags-in-queue rule? Well today they were. Eurgh, fine. Don't see the need really; the stupid station design means bags vs no bags is a mute discussion in my mind. Anyways, I got a couple more rides in, including at the back again, and it lived up to my memory from the day prior. Absolutely fantastic experience, and well and truly cemented itself as my #4.
    Not wanting to completely wreck my thighs one park in though, I left the yellow beast for now to return back to Candymonium, and see what on earth was up with this hot and cold beast. Fortunately it didn't have much of a queue, only 5-10 minutes, and I decided to mimic my ride from the previous day and go for the back row. And you know what? It was fantastic again! It was a ride that was just a ton of fun, and filled with neat airtime moments. Whatever disappointment I had yesterday had dissipated, and I truly liked this sweet ride. I went back round again and bagged another front row ride, which I guess shows my enjoyment of it.

    So now for my Candymonium review. It's a really fun ride, with lots of neat airtime moments. It's got good pacing with it too, which is great. And what I realised, most importantly, is that whilst it has trims at two different moments, those trims are needed. You still get some good airtime on them, and if they weren't there, you'd be getting airtime more akin to Skyrush's. That wouldn't be a bad thing for the ride really, but it then means you have two rides offering the exact same experience, which you don't want. The trims help differentiate Candymonium from Skyrush, and give the rides separate identities, whilst not taming down Candymonium. Huzzah!

    My one concern about Candymonium - I really enjoyed my rides where I didn't have to queue, but didn't get the same sense of fulfilment when I did queue. That could also be put down to first ride expectations. So whilst I rate Candymonium, would I be willing to queue for it? Honestly, I don't know.
    The Kisses fountain is a bit abstract, but I can see what they tried to do.

    As the photos show, the clouds had become a bit more ominous-looking after my rides on Candymonium. And sure enough, the dreaded "R" word followed....rain. It wasn't unexpected by me: the forecast did predict a short shower. But checking my weather app, it said this shower would last for a good 1-2 hours now. Bugger. Hersheypark close their big outdoor rides in the rain; certainly anything I wanted to re-ride was down. After a quick snack and think, I decided to do what a good chunk of people had done, and ride one of only two indoor rides on park. Not wanting to bother to trek to the other side of the park, I went for another go on Reece's Cupfusion...
    I got another delightful, free mugshot
    More importantly though...
    I claimed the current high score for the day...BOOM! Guy at the exit said he hadn't seen a score above 300k for a while too - whether he said that as a generic customer servicey comment thing, or if he was genuine, I don't know, but yeah. Take that everyone who visited Hersheypark on June 2nd! (I'm not competitive at all......)

    I had hoped the long wait and doing the ride would mean the rain would pass, but it didn't. It was still going strong. I really wasn't interested in doing Laff Trakk again, so I decided to wander over towards Skyrush, find somewhere undercover, and see what happens. For reference, at this point, it was about half 4, and park closed at 6. So I sat, and I waited. Rain still coming down. I don't mind the rain, but with little to do, I didn't see the point in wandering around too much aimlessly. In hindsight, now would have been a good time to do the zoo, and I could have used my earlier zoo time for rides, but oh well.

    The rain stopped a little after 5 - woohoo, the clouds have been kind! I didn't know what the rules would be exactly with rides reopening, but I hung back and waited patiently for Skyrush to come back to life. 15 minutes later, still no sign of life. Hmmmm, that's less good. Asked the staff at the entrance whether it would reopen - turns out it wasn't set to reopen for the day. Well bugger. Did it die before the rain? Was it a post-rain thing? No idea. Ah well, back to Candymonium then....
    Or not, that was also closed. And there was no committed answer as to whether it would reopen at this point.

    Other bigger rides were running around the park. But I didn't have much inclination to go on something like Great Bear or Fahrenheit again. The app listed Storm Runner as shut, though I wasn't wholly convinced. Equally though, whilst it would be nice to get a reride on it, I wasn't that fussed in tracking back and giving it a shot. So I decided to call it a day, with only 20 minutes of park time left.

    So though my visit to Hersheypark finished on a bit of a damp downer, it was still a fantastic couple of days. Skyrush and Candymonium are a great one-two punch for the park, and they have a wide variety of "good" rides too. There's obviously a solid selection of flats too, which I didn't really go on, and an included water park, which isn't my thing. So it's super well rounded too. I hope they continue going for the more 'themed area' approach, even if only lightly, as Chocolate Town and Jolly Rancher Land are wonderful, cohesive pieces. I'd also love to see them get another indoor ride - there's definitely scope and potential for something really cool.
    Wait no, I'm in Hersheypark.
    There's definitely scope and potential for something really sweet. 

    Coming soon: Knoebels, filled with nice food...and not-so-nice spites...
  11. Like
    JoshC. got a reaction from Inferno for a blog entry, JoshC. goes to America - Hersheypark   
    I finally did it: I finally went to America for some creds. Before my trip at the start of June, I'd only done European parks, so it was hugely exciting.

    Before getting to it, here's a setting the scene sorta dealy.

    This trip had been a long time in the works. Early plans can be traced back to March 2021, which was going to be a Cedar Point + others trip. But that fell through. Still wanting to go out to the States for some creds, I looked at other possible ideas. I could do Orlando / California or similar, but not being a big Disney fan, their draws were weak, and I didn't really have a clue where to start with booking that sort of trip. Resorting to the easier-for-me-to-plan road trip, I quickly honed in towards flying to Philadelphia, and then hitting up some of the big parks there.

    The plan was to fly into Philly, have a day to get accustomed to the country, then do Hersheypark, Kings Dominion, Busch Gardens Williamsburg, Six Flags America, Knoebels and Dorney (in one day) and Six Flags Great Adventure. There were some long journey times between the parks, but heyho, I've done long drives and was fine, so I'm sure this'll be fine.

    The build up to the trip was...hectic. The day after I landed, I was moving flat (for a new job I started last week). My mum is also in the process of moving flat, so I'd been helping her out too. I had finished my temp job only a couple of days before flying out too, which didn't give me much time to generally sort out everything in life.

    But anyway, I made my way to Heathrow bright and early...and headed to the wrong terminal. My flight was from Terminal 3...I got off the free shuttle bus at Terminal 2. D'oh! Fortunately, it's only a short walk between the terminals, and soon enough I was checked in and in a long security line. Small spoilers: the security queue was one of the longest of the trip! But soon enough, I was on the plane and ready for the 7-8hr flight.

    Long haul flying was fine for me. Wasn't quite sure how I'd find it, but my American Airlines flight was comfortable, the food was acceptable, and I was able to pass the time by watching Stranger Things 4. Soon enough, I'd landed in Philadelphia.

    And oh boy, it was hot. Midday local time and it was 35C (oops, I'm in America now, that's....95F). I'm not someone who particularly enjoys the heat (another reason why I was unsure about doing a trip to Orlando). But hey, I'd manage, America has aircon in most places, and I'd adjust soon enough...

    I collected my hire car no problems. This was actually the first time I'd ever hired a car, and my first time driving on "the other side" of the road. On top of that, it was my first time driving an automatic, and only the third different car I'd ever driven since passing my test 4 years ago. So just a few firsts. I took my time to get used to it before heading off to a nearby-ish Walmart to get some drinks and snacks. This 20 minute drive to Walmart didn't serve me well though. Driving wasn't difficult, but I made the odd little mistake and just didn't feel wholly comfortable whilst driving. I guess that's understandable and to be expected within context, but still, it played on my mind a bit.

    I carried on to my first motel of the trip and arrived in one piece. Woo, much success. But I still didn't get that comfortable feeling with driving. My excitement and elation for the trip and parks ahead turned to one of worry. "How on earth will I manage all the driving to come feeling like this?". Of course, I was hot, bothered and tired. And then thoughts came flooding into my head..."If I feel like this now, how will I feel after 8 hours outside at a park, then having to do a 1.5-2hr drive?", "How will I manage that for a week straight?", "I'm not sure if I can do this". I'm, err, not the most confident person, and I think this whole thought process shows that.

    I tried to cast these thoughts to one side and had a spot of dinner from a lovely little restaurant just opposite the motel I was at. But these thoughts played on my mind still. I tried looking at all the drives I had for the next couple of days to try and ease my concerns, but that did little to help me. The first two parks were to be Hersheypark and Kings Dominion, and they weren't a short distance apart. Knoebels and Dorney, parks much closer to Hersheypark, were shut the day after my Hershey trip, so I couldn't change the order to do shorter drives before doing longer drives.

    In the end, I got inside my head so much that I changed the trip a bit more dramatically. I hadn't booked park tickets due to my lack of organisation. Most of the motels/hotels I booked were free to cancel until 23:59 the day before arrival. So I wasn't going to lose any money.
    Gone were Kings Dominion, Busch and SFA, the three parks which were a huge drive away.
    The one motel I couldn't cancel was one which was between Dorney and SFGAd.
    So the trip changed into:
    Hersheypark: 2 days
    Knoebels
    Free day
    Dorney
    SFGAd

    It made the trip feel less daunting with the driving. It did take out a big chunk of creds, and I was particularly looking forward to Busch / Pantheon. But ultimately, in the moment, I just didn't feel I could do it. In hindsight, it all feels a bit stupid. I'm sure everything would have been fine. I got more used-to and comfortable with driving quick enough. Maybe I should have planned the trip better to build up to longer drives? Maybe I should tried hiring a car on a smaller like (like my recent Hamburg one, where I changed my mind late on about driving too)? Maybe I should have gotten out of my own head / slept on it? Maybe I should have booked everything earlier to force me to do these things? Whatever I should have done, it's done now.
     
    And now onto Day 1, which was my first day at Hersheypark...
     
    It was June 1st, and again it was hot. The drive from my motel to Hersheypark was about an hour, so I set off in good time. I passed Dutch Wonderland en route - a park which was closed on that day, but I made a note that I could possibly do it on my free day if I wanted. The drive to Hershey wasn't without stress, with my phone losing internet connection just before I was due to go on Route 283, making me very nervous I was going the wrong way. Fortunately, I rolled up at 10ish - huzzah, I was finally at my first American park!

    I really enjoyed the entrance plaza area: smart and well-presented, with the lovely view of a B&M hyper to boot. Plus, with the shop open, the hour before open flew by.

    Whilst waiting for the park to open, I realised I hadn't planned out my day at all. I knew roughly what creds the park had, but didn't know the layout of the park or anything. Candymonium was open for season pass holder ERT and right by the entrance, so that was a no-go. Skyrush is bound to be popular, so maybe not there. After a brain wave, I remembered about a particular ride which gets long queues. So whilst the masses made their way to the park's hypers and whatever else, I made a beeline to...
    Laff Trakk! Yep, my first American coaster was an indoor spinner. It was...okay. There's an attempt with theming and all that, but it just comes across as a bit tacky sadly. And the layout didn't really do it for me. So very much a one and done for me.

    Carrying on the theme of low-throughput, bog standard coasters, I ticked off the nearby Wild Mouse. It was bog standard. Jesus, I've flown 3500miles for some tacky rubbish I could have gotten at the British seaside...It's time to throw in something better. So it was time for Wildcat. GCI's first coaster - a fact I'd forgotten at the time - does have a decent layout, and is filled with some neat moments. At the same time, it does give off vibes of 'Our first coaster', but you can see what they wanted to do, and how they've refined their coasters with newer models. A decent family-thrill ride for the park.

    The park had only been open 15 minutes, and I'd ticked off 3 creds. The temperatures were soaring, so now felt like an appropriate time to ride Celsius.
    Wait, no, I'm in America. Let me try that again.
    It felt like an appropriate time to ride Fahrenheit.
    An Intamin multi inversion coaster with a vertical lift and beyond vertical drop - it's either going to be amazing, or bloody dreadful right?

    It was at this point I learnt to not trust the Hersheypark app too much. The app does give queue times for all the rides, but it said Fahrenheit was only 5 minutes, despite it clearly being more. I hesitated a guess at around 20 minutes, and an update came from soon enough advertising 15 minutes. Ended up taking a nice, round 40 minutes. Ooft. Thank goodness for the misters in the queue line though - they were a godsend!

    I'll channel my inner MattN now...how was the ride? Well, it wasn't amazing, but it wasn't bloody dreadful. It fell firmly into the "good" category. The layout is surprisingly fun, and the airtime towards the end of the ride took me by surprise. The cobra roll was extremely "vibrate-y", but not in a rough way, which was...odd. I wasn't a fan of the clunky restraints though. So it was definitely good, but this was also something that really needed a reride at some point to determine just how good.

    It has a pretty colour scheme too

    I then double-backed on myself to go to the park's duelling woodies: Lightning Racer. I hadn't done them earlier as they opened late, but now seemed like a good time to pick them up. And I have to say, I really enjoyed these. Quick-paced, nice interaction with each other and great coasters in their own right. I wasn't a fan of how it seemed like the Thunder side would win every single time; seems like a bit of a flaw there.

    Whilst I didn't want to make immediate comparisons, I make it no secret that I love Joris en de Draak at Efteling, so it was hard not to. And to be honest, Lightning Racer definitely feels like an attraction that walked, so Joris could run. Joris sees what Lightning Racer does, learns from its mistakes, and refines what it does well. Hersheypark is filled with "learning GCIs" it seems.
    Aside #1: I didn't take photos of Wildcat or LR. Clearly I have something against taking bad photos of GCIs.
    Aside #2: The Lightning (right) side of Lightning Racer was my 250th. Yay.

    With the creds in that area ticked off, I went a bit more centrally into the park. With stomach grumbling, I decided to pick up a snack. Oooo, finally time to try out some American park food!! A funnel cake standard was nearby, so naturally I gravitated towards there...
    It was blooming huge! Is this just American portion sizes? Are they meant to be shared? Did I buy a sharing one? I dunno, but I wasn't going to complain.

    After eating a bit more than expected, I decided another cred might not be best straight away, instead opting for the nearby shooting darkride, Reece's Cupfusion. I like shooters, and I was intrigued by this. I was taken back a bit by the layout going up and down; thought that was a bit quirky. But the best way to describe this (from a European's standpoint) is like a discount/budget Bazyliszek at Legendia. It has screens as well as 2D props (some move, some don't). But it all feels a little bit on the cheap side, and a little bit lazy. Don't get me wrong, it wasn't bad, and I had fun, but really, for a park of Hershey's size and grandeur, I was expecting something a bit better.

    With that done, it was time for another cred. And I opted for hopeful quality over 'just a +1', and went to Great Bear, the park's B&M invert...
    Another 40-ish minute wait for this. And I didn't really enjoy waiting for this. Obviously queueing becomes more boring when you're alone, but with no sort of themed music (just generic pop music, which was fine, but meh all the same), and limited views of anything in a painfully dull cattlepen queue, it does drain you a bit. Wasn't helped further by the fact operations were pretty poor, partially due to slow staff, partially due to people being idiots and faffing. Oh well.

    Anyways, I was on and sat near the back. What followed was a decent, albeit unremarkable, ride. It very much peters out by the end though. Before this trip, I'd ridden 4 B&M inverts: Oz'Iris, Nemesis, Black Mamba and Nemesis Inferno. These are all fantastic examples of the ride type. Great Bear is an example which shows B&M Inverts are good rides, but can also be incredibly paint-by-numbers. "Let's chuck in a big drop, a vertical loop, a zero-g roll, a corkscrew and something else, boom, there's your B&M Invert". That's possibly a little harsh, but really, that's what it is. It doesn't have the location/terrain of Nemesis and Mamba, It doesn't have the scale and 'extra-ness' of Oz'Iris. The layout isn't as polished as Inferno. It just does every part well.
    It'd be interesting to know what my reaction would be if this was my first B&M Invert. Maybe I'd rate it higher. But for me right now, whilst I enjoyed it and don't have anything overly negative to say about it (ending aside), it just doesn't do it for me.
    Following the path along, I stumbled across another cred, the comically named Sooperdooperlooper. Obviously the historical nature of the ride shouldn't be ignored, but it very much feels like a ride which was designed to have the loop and nothing else. Literally after the loop, the ride feels like it was designed by RCT's "auto complete" feature, to get the track back to the start in a weird and funky ride.

    Next up was the big attraction of Hersheypark, the famous Intamin known by Skyrush.
    Since it had a surprisingly short queue (probably about 2-3 trains' worth of wait, if that), I opted for a front row ride. This turned out to not be the smartest idea, since after 3 cycles, it shut down for a bit. I decided to stick it out for a bit, and 10 or so minutes later, it came back up. And shortly enough, I was on.

    And WOW. This thing lives up to the hype and is insane. You get lifted / chucked out of your seat every couple of seconds. It's relentless. And yet it remains glass smooth, and even 10 years after opening, hasn't developed an infamous Intamin roughness. Yes, the extreme airtime does kill the thighs - and that does take away from the experience a little bit for me - but that's the point of the ride. Skyrush is clearly a ride designed to try its absolute best to fling you out your seat so you land into the lake, whilst not compromising and things like speed. And it makes a spectacle out of its elements: there's no mini airtime hills that you'd find on a RMC, say. It's loud and proud with what it does. There's no stand out element either, because so many elements are just incredible in their own right. I also liked the mini lapbar release it does whilst on the brake run - much appreciated.

    Given the lack of queue, I decided to run round for another ride, and got to do a back row ride. Again, bloody insane - moreso with some of the intense airtime moments too. I just about preferred the front, just for the pure thrill of getting the wind in your face, and it being slightly more comfortable. But damn, it's a bloody good ride.
    The lift hill is comically quick too

    Hopefully it's clear here that Skyrush is a ride I rate very highly. It's easily a "Top 10%-er", and even a "Top 10-er". For me, it slots nicely into the Top 5 too, slotting above Helix, but below Taron, Taiga and Untamed. Ultimately, the ride comfort is what stops it going above the others, but the craziness of the ride definitely cements its place.

    From one hyper to another, it was time to ride Sweetsmonium.
    Wait, no, I keep forgetting I'm in America. Let me try that again.
    It was time to ride Candymonium.
    (I'll stop with these terrible jokes now, promise)
    I'd been keeping an eye on the ride's queue time during the day - despite not really trusting the app - and it had seesawed between 20 minutes and 180 minutes. I decided to risk it on a supposed 20 minute wait.
    This was my first experience of a "no bags in the queue line" rule, which they were being strict on. Interestingly Skyrush has the same rule, but wasn't being applied. I'm fine with the rule and like the free lockers, but it felt like there weren't enough screens and lockers, and having to wait for a locker was painful.

    After about a 30 minute wait in the warm tin shed queue, I was on. Given how slow the operations were, I dread to think what it would be like if bags were allowed in the station. I'm understanding to how hard it is to work on rides in hot conditions, but when you have a coaster running 3 trains and you have the 2 out of the station stacking every single time, something ain't quite right sadly.

    Anyways, I'd managed to bag a back row ride for my first go on Candymonium. And this was my first B&M hyper too. I was quite excited for this. Andddddddddd....it didn't live up expectations. To be honest, all I really remember from this first ride is fixating on the two trims that are on the ride. They are extremely noticeable, and it disappointed me quite a bit.

    I'll leave my review of Candymonium there for now, but note I will come back to this later!

    There was now just over an hour left before the park shut. Despite having agreed with myself I'd be back tomorrow, I wanted to try and get all creds done in one day (just to see if my original plan was possible). So I went over towards Storm Runner - arguably the last major cred in the park. It had been closed all day, but I had noticed a couple of test runs. En route to the Intamin accelerator, I found Trailblazer, the park's Arrow Mine Train, looking very shut, and with fencing blocking off the entrance. Well, there's one spite.

    There were staff stood outside Storm Runner too, that was also shut, and they said it probably wouldn't open today. I didn't press for a reason, but I wonder if it was down to the heat - I know the likes of Stealth and Rita struggle in 30C+ heat, and at 33-35C, maybe it was just too much?

    To settle that disappoint, I decided instead to ride...
    Jolly Rancher Remix
    Previously known as Sidewinder, the park's Vekoma Boomerang received a makeover for this. Because of my immeasurable disappointment about missing out on 2 creds, I didn't take any photos of it on this day.
    The retheme is nice and vibrant, and the ride gives me 'Speed of Sound at Walibi Holland' vibes: they've taken a Boomerang, added some flashing lights and loud, thumping music. The presentation for it works. The ride itself is an above average Boomerang, which is still a below average ride.

    I then ticked off the park's kiddie cred, Cocoa Cruiser, and rode the park's old skool woodie, Comet. Really these were just a quick +2 and nothing more to me, though I guess Comet was pretty neat, and also my first taste of a Philadelphia Toboggan Coaster.

    With a bit of time leftover, I rounded Day 1 off with a couple more laps on Skyrush. Still a breathtaking ride.
    I possibly could have gotten a couple more goes in, but it broke down again. Intamin, ey?

    My hastily arranged motel was only a 15 minute drive from the park, close to shops and restaurants, and was reasonably cheap. Huzzah!

    So Day 1 Hersheypark thoughts: I enjoyed the park. It was busier than I expected, and the heat was a bit much at times. It immediately gets points for the amazing Skyrush, and even though there were some rides which didn't live up to expectations, others beat expectations, so swings and roundabouts. I was certainly looking forward to a second day, getting some rerides on the good creds, and trying some of the non-cred things I missed, all in a more relaxed setting.

    I have two bugbears about Hersheypark. One is their queue lines: they are all so boring, and the coaster queues don't give you views of the rides. Two is the lack of themed audio. Their newer areas (Chocolate Town and Jolly Rancher Land...not its official name btw) do a good job at creating a cohesive area with some neat audio bits. But really, the atmospheres in and around the stations for the likes of Skyrush, Great Bear, Fahrenheit would all be infinitely better with some loop of special audio. I know it's kinda an American thing, but still.  
    I returned to Hersheypark the next day. It was another hot one, of course, but it was a bit more overcast. I did a strange thing, and arrived at the park even earlier than yesterday though. Why, you ask? Well, to visit Chocolate World of course!

    Located outside the park, and I guess extending the exterior of their 'Chocolate Town' area, Hershey's Chocolate World is I guess the American answer to Cadbury World (not that I've ever been there, mind!). There's loads of stuff in there to do: a 4D cinema, create your own chocolate experience, plus tram tours and other things. All of that along with a huge sweet shop and a couple of food outlets. Chocolate World opens at 9am (2 hours before the park). I wasn't bothered by the upcharge stuff, but there is a free attraction:  
    Hershey's Chocolate Tour is basically a dark ride, taking you through the process of how the chocolate is made. After seeing the quality of the park's dark ride, it was nice to see how well-polished this is: lots of neat effects and animatronics, and all-in a fab little experience, definitely showcasing the place off well. The queue line serves as a walk through too, giving the history of the company. And at the end of the ride, you get a piece of Hershey's chocolate for free.

    Resisting the temptation to go round again for the sake of another freebie, I had a look round the shop to kill some time, picked up a Blueberry Muffin KitKat (which, sadly, wasn't all that nice), and then went back outside to get in line before the masses descended to wait for the park to open.

    Unlike yesterday, there was entertainment outside the gates. Well, I say entertainment, a single member of staff tried rallying some people up to get them excited, and got some kids to play a game. Or something like that, I don't know: he had a microphone, but it wasn't working. Anyways, at 10.45, he got everyone to do a countdown from 10 to 0, at which point.......nothing happened. A couple of staff behind the gates ran around panicking, wondering what was going on. I don't know what on earth was meant to be happening, seems like no one did. But in any case, this countdown to 0 did nothing, and the park opened bang on 11.

    Noting that the park felt a bit quieter, and not being in a rush to get creds, I decided to head to Candymonium first - maybe it's a morning ride? I got a front row ride and...
    Damn, that was impressive! Going in knowing a couple of the airtime hills had trims, I didn't fixate on them, and instead was able to just...sit back and enjoy. And it was just great fun: some nice floater airtime, but also some pops of ejector too. It was a class ride, and just really fun from start to finish.

    I'd've loved to jump straight back on and see what on earth was up with this hot and cold ride, but everyone was making their way over, so I decided to leave it and make my way to something new...
    Storm Runner was storm running (best pun I have, sorry), so made sense to tick it off before it got a potential long queue. This was a ride I was quite looking forward to, and it kind of lived up to the expectations. It was a nice, fast-paced ride which does what it sets out to do. It's short, but doesn't need to be any longer, as it packs in some cool elements. But at the same time, it doesn't quite hit the 'Wow' moments it should have for such a short, punchy ride.

    In part, I think it's because coasters have come along quite a bit since this was made, and so there's more modern, quirky elements out there. I can imagine that an RMC-inspired Intamin could make a much more fun Storm Runner today, for example. Also, the restraints are a bit restrictive, and do take away from the experience a bit.

    I then returned to another Intamin, Fahrenheit, for my much awaited re-ride. It provided a fun ride again, but was perhaps a bit weaker than my original ride. So it cemented it as a "good, but not great" ride for me, and probably not something I'd bother with again for the day.
    The "theme" (if you can call it that?) of Fahrenheit confused me. I get the idea of it being a 97 degree drop and using it as a temperature and angle (that's clever), but I thought the idea was it was also a 'blazing hot' ride? So why would the temperature be falling? And why am I overthinking this so much?

    Moving away from coasters, I went to something new and different:
    Mix'd Flavoured by Jolly Rancher, to give it its full name (sigh) forms part of the new Jolly Rancher Land, and is a Zamperla NebulaZ - one of these new rides which seem to slowly be becoming all the range. They're pretty neat to look at, and though I don't like spinning, I thought it looked tame enough to give it a go. Ultimately, it wasn't awful, but by the end of the cycle, I did feel queasy. The good thing is, though, is as much of a spectator ride as this is, it's still pretty fun to go on too!

    Turning my attention back to coasters, I then went for to take my reride on Great Bear. The big thing that stood out to me was that it had a much shorter queue, and I now realised how much quieter the park was compared to yesterday. Maybe not having to wait 40-ish minutes for the ride in blistering heat would make me more fond of the ride? Nope, not really. In fact, it just cemented my thoughts, and meant it was another ride I could tick off as "Don't need to ride again".

    I decided to get a snacky-American-sized lunch:
    The bucket of pulled pork chips gets my seal of approval

    Still adjusting to American-sized portions (or just eating sharing portions and not realising it), I opted away from creds for a bit. I ticked off the park's log flume, which was good fun - I particularly liked the calm looking section which was actually on a gentle slope, creating a fun few seconds, and the nice camel hump at the bottom of the drop. I then returned to Reece's Cupfusion, the park's dark ride
    I decided to try out a feature with the park's app, HPGO, which you can link up with the ride. Basically, it's a free wristband with a QR code. You can use it to load up photos, Fastpass things and all of that. But you can also scan it just before you board Cupfusion, and it then sends your score and on ride photo to the app for free.

    As you can see, I get very focused on shooters, even if their quality is patchy.
    Clearly not that good though, ranking 12th of all signed up players of the day, after only a couple of hours of park-opening.

    That's enough time without creds, so I went to GCI corner of the park to, well, reride the GCIs (ignoring the bog standard Wild Mouse and tacky spinner). A solid duo/trio of woodies there, and I found myself enjoying the Lightning side of Lightning Racer a bit more than yesterday; a good choice for 250 in the end!
    I even took a terrible photo of Lightning Racer, see!

    Something I had only learnt the previous day, and that had only truly dawned on me the previous night, is that Hersheypark has a zoo. And whilst it has its own separate ticket, you also get it included for free in your day ticket. So why not have a quick wander through I thought! It's a nice area, not too big, away from the park but not too far away, and a good way to break up the day. Didn't take any photos, but yeah, was nice.

    Anyways, it was time for creds again. And I surprised myself with how restrained I was in getting back to the one and only...
    Skyrush!

    Remember how I said yesterday they weren't enforcing the no-bags-in-queue rule? Well today they were. Eurgh, fine. Don't see the need really; the stupid station design means bags vs no bags is a mute discussion in my mind. Anyways, I got a couple more rides in, including at the back again, and it lived up to my memory from the day prior. Absolutely fantastic experience, and well and truly cemented itself as my #4.
    Not wanting to completely wreck my thighs one park in though, I left the yellow beast for now to return back to Candymonium, and see what on earth was up with this hot and cold beast. Fortunately it didn't have much of a queue, only 5-10 minutes, and I decided to mimic my ride from the previous day and go for the back row. And you know what? It was fantastic again! It was a ride that was just a ton of fun, and filled with neat airtime moments. Whatever disappointment I had yesterday had dissipated, and I truly liked this sweet ride. I went back round again and bagged another front row ride, which I guess shows my enjoyment of it.

    So now for my Candymonium review. It's a really fun ride, with lots of neat airtime moments. It's got good pacing with it too, which is great. And what I realised, most importantly, is that whilst it has trims at two different moments, those trims are needed. You still get some good airtime on them, and if they weren't there, you'd be getting airtime more akin to Skyrush's. That wouldn't be a bad thing for the ride really, but it then means you have two rides offering the exact same experience, which you don't want. The trims help differentiate Candymonium from Skyrush, and give the rides separate identities, whilst not taming down Candymonium. Huzzah!

    My one concern about Candymonium - I really enjoyed my rides where I didn't have to queue, but didn't get the same sense of fulfilment when I did queue. That could also be put down to first ride expectations. So whilst I rate Candymonium, would I be willing to queue for it? Honestly, I don't know.
    The Kisses fountain is a bit abstract, but I can see what they tried to do.

    As the photos show, the clouds had become a bit more ominous-looking after my rides on Candymonium. And sure enough, the dreaded "R" word followed....rain. It wasn't unexpected by me: the forecast did predict a short shower. But checking my weather app, it said this shower would last for a good 1-2 hours now. Bugger. Hersheypark close their big outdoor rides in the rain; certainly anything I wanted to re-ride was down. After a quick snack and think, I decided to do what a good chunk of people had done, and ride one of only two indoor rides on park. Not wanting to bother to trek to the other side of the park, I went for another go on Reece's Cupfusion...
    I got another delightful, free mugshot
    More importantly though...
    I claimed the current high score for the day...BOOM! Guy at the exit said he hadn't seen a score above 300k for a while too - whether he said that as a generic customer servicey comment thing, or if he was genuine, I don't know, but yeah. Take that everyone who visited Hersheypark on June 2nd! (I'm not competitive at all......)

    I had hoped the long wait and doing the ride would mean the rain would pass, but it didn't. It was still going strong. I really wasn't interested in doing Laff Trakk again, so I decided to wander over towards Skyrush, find somewhere undercover, and see what happens. For reference, at this point, it was about half 4, and park closed at 6. So I sat, and I waited. Rain still coming down. I don't mind the rain, but with little to do, I didn't see the point in wandering around too much aimlessly. In hindsight, now would have been a good time to do the zoo, and I could have used my earlier zoo time for rides, but oh well.

    The rain stopped a little after 5 - woohoo, the clouds have been kind! I didn't know what the rules would be exactly with rides reopening, but I hung back and waited patiently for Skyrush to come back to life. 15 minutes later, still no sign of life. Hmmmm, that's less good. Asked the staff at the entrance whether it would reopen - turns out it wasn't set to reopen for the day. Well bugger. Did it die before the rain? Was it a post-rain thing? No idea. Ah well, back to Candymonium then....
    Or not, that was also closed. And there was no committed answer as to whether it would reopen at this point.

    Other bigger rides were running around the park. But I didn't have much inclination to go on something like Great Bear or Fahrenheit again. The app listed Storm Runner as shut, though I wasn't wholly convinced. Equally though, whilst it would be nice to get a reride on it, I wasn't that fussed in tracking back and giving it a shot. So I decided to call it a day, with only 20 minutes of park time left.

    So though my visit to Hersheypark finished on a bit of a damp downer, it was still a fantastic couple of days. Skyrush and Candymonium are a great one-two punch for the park, and they have a wide variety of "good" rides too. There's obviously a solid selection of flats too, which I didn't really go on, and an included water park, which isn't my thing. So it's super well rounded too. I hope they continue going for the more 'themed area' approach, even if only lightly, as Chocolate Town and Jolly Rancher Land are wonderful, cohesive pieces. I'd also love to see them get another indoor ride - there's definitely scope and potential for something really cool.
    Wait no, I'm in Hersheypark.
    There's definitely scope and potential for something really sweet. 

    Coming soon: Knoebels, filled with nice food...and not-so-nice spites...
  12. Like
    JoshC. got a reaction from Matt 236 for a blog entry, JoshC. goes to America - Hersheypark   
    I finally did it: I finally went to America for some creds. Before my trip at the start of June, I'd only done European parks, so it was hugely exciting.

    Before getting to it, here's a setting the scene sorta dealy.

    This trip had been a long time in the works. Early plans can be traced back to March 2021, which was going to be a Cedar Point + others trip. But that fell through. Still wanting to go out to the States for some creds, I looked at other possible ideas. I could do Orlando / California or similar, but not being a big Disney fan, their draws were weak, and I didn't really have a clue where to start with booking that sort of trip. Resorting to the easier-for-me-to-plan road trip, I quickly honed in towards flying to Philadelphia, and then hitting up some of the big parks there.

    The plan was to fly into Philly, have a day to get accustomed to the country, then do Hersheypark, Kings Dominion, Busch Gardens Williamsburg, Six Flags America, Knoebels and Dorney (in one day) and Six Flags Great Adventure. There were some long journey times between the parks, but heyho, I've done long drives and was fine, so I'm sure this'll be fine.

    The build up to the trip was...hectic. The day after I landed, I was moving flat (for a new job I started last week). My mum is also in the process of moving flat, so I'd been helping her out too. I had finished my temp job only a couple of days before flying out too, which didn't give me much time to generally sort out everything in life.

    But anyway, I made my way to Heathrow bright and early...and headed to the wrong terminal. My flight was from Terminal 3...I got off the free shuttle bus at Terminal 2. D'oh! Fortunately, it's only a short walk between the terminals, and soon enough I was checked in and in a long security line. Small spoilers: the security queue was one of the longest of the trip! But soon enough, I was on the plane and ready for the 7-8hr flight.

    Long haul flying was fine for me. Wasn't quite sure how I'd find it, but my American Airlines flight was comfortable, the food was acceptable, and I was able to pass the time by watching Stranger Things 4. Soon enough, I'd landed in Philadelphia.

    And oh boy, it was hot. Midday local time and it was 35C (oops, I'm in America now, that's....95F). I'm not someone who particularly enjoys the heat (another reason why I was unsure about doing a trip to Orlando). But hey, I'd manage, America has aircon in most places, and I'd adjust soon enough...

    I collected my hire car no problems. This was actually the first time I'd ever hired a car, and my first time driving on "the other side" of the road. On top of that, it was my first time driving an automatic, and only the third different car I'd ever driven since passing my test 4 years ago. So just a few firsts. I took my time to get used to it before heading off to a nearby-ish Walmart to get some drinks and snacks. This 20 minute drive to Walmart didn't serve me well though. Driving wasn't difficult, but I made the odd little mistake and just didn't feel wholly comfortable whilst driving. I guess that's understandable and to be expected within context, but still, it played on my mind a bit.

    I carried on to my first motel of the trip and arrived in one piece. Woo, much success. But I still didn't get that comfortable feeling with driving. My excitement and elation for the trip and parks ahead turned to one of worry. "How on earth will I manage all the driving to come feeling like this?". Of course, I was hot, bothered and tired. And then thoughts came flooding into my head..."If I feel like this now, how will I feel after 8 hours outside at a park, then having to do a 1.5-2hr drive?", "How will I manage that for a week straight?", "I'm not sure if I can do this". I'm, err, not the most confident person, and I think this whole thought process shows that.

    I tried to cast these thoughts to one side and had a spot of dinner from a lovely little restaurant just opposite the motel I was at. But these thoughts played on my mind still. I tried looking at all the drives I had for the next couple of days to try and ease my concerns, but that did little to help me. The first two parks were to be Hersheypark and Kings Dominion, and they weren't a short distance apart. Knoebels and Dorney, parks much closer to Hersheypark, were shut the day after my Hershey trip, so I couldn't change the order to do shorter drives before doing longer drives.

    In the end, I got inside my head so much that I changed the trip a bit more dramatically. I hadn't booked park tickets due to my lack of organisation. Most of the motels/hotels I booked were free to cancel until 23:59 the day before arrival. So I wasn't going to lose any money.
    Gone were Kings Dominion, Busch and SFA, the three parks which were a huge drive away.
    The one motel I couldn't cancel was one which was between Dorney and SFGAd.
    So the trip changed into:
    Hersheypark: 2 days
    Knoebels
    Free day
    Dorney
    SFGAd

    It made the trip feel less daunting with the driving. It did take out a big chunk of creds, and I was particularly looking forward to Busch / Pantheon. But ultimately, in the moment, I just didn't feel I could do it. In hindsight, it all feels a bit stupid. I'm sure everything would have been fine. I got more used-to and comfortable with driving quick enough. Maybe I should have planned the trip better to build up to longer drives? Maybe I should tried hiring a car on a smaller like (like my recent Hamburg one, where I changed my mind late on about driving too)? Maybe I should have gotten out of my own head / slept on it? Maybe I should have booked everything earlier to force me to do these things? Whatever I should have done, it's done now.
     
    And now onto Day 1, which was my first day at Hersheypark...
     
    It was June 1st, and again it was hot. The drive from my motel to Hersheypark was about an hour, so I set off in good time. I passed Dutch Wonderland en route - a park which was closed on that day, but I made a note that I could possibly do it on my free day if I wanted. The drive to Hershey wasn't without stress, with my phone losing internet connection just before I was due to go on Route 283, making me very nervous I was going the wrong way. Fortunately, I rolled up at 10ish - huzzah, I was finally at my first American park!

    I really enjoyed the entrance plaza area: smart and well-presented, with the lovely view of a B&M hyper to boot. Plus, with the shop open, the hour before open flew by.

    Whilst waiting for the park to open, I realised I hadn't planned out my day at all. I knew roughly what creds the park had, but didn't know the layout of the park or anything. Candymonium was open for season pass holder ERT and right by the entrance, so that was a no-go. Skyrush is bound to be popular, so maybe not there. After a brain wave, I remembered about a particular ride which gets long queues. So whilst the masses made their way to the park's hypers and whatever else, I made a beeline to...
    Laff Trakk! Yep, my first American coaster was an indoor spinner. It was...okay. There's an attempt with theming and all that, but it just comes across as a bit tacky sadly. And the layout didn't really do it for me. So very much a one and done for me.

    Carrying on the theme of low-throughput, bog standard coasters, I ticked off the nearby Wild Mouse. It was bog standard. Jesus, I've flown 3500miles for some tacky rubbish I could have gotten at the British seaside...It's time to throw in something better. So it was time for Wildcat. GCI's first coaster - a fact I'd forgotten at the time - does have a decent layout, and is filled with some neat moments. At the same time, it does give off vibes of 'Our first coaster', but you can see what they wanted to do, and how they've refined their coasters with newer models. A decent family-thrill ride for the park.

    The park had only been open 15 minutes, and I'd ticked off 3 creds. The temperatures were soaring, so now felt like an appropriate time to ride Celsius.
    Wait, no, I'm in America. Let me try that again.
    It felt like an appropriate time to ride Fahrenheit.
    An Intamin multi inversion coaster with a vertical lift and beyond vertical drop - it's either going to be amazing, or bloody dreadful right?

    It was at this point I learnt to not trust the Hersheypark app too much. The app does give queue times for all the rides, but it said Fahrenheit was only 5 minutes, despite it clearly being more. I hesitated a guess at around 20 minutes, and an update came from soon enough advertising 15 minutes. Ended up taking a nice, round 40 minutes. Ooft. Thank goodness for the misters in the queue line though - they were a godsend!

    I'll channel my inner MattN now...how was the ride? Well, it wasn't amazing, but it wasn't bloody dreadful. It fell firmly into the "good" category. The layout is surprisingly fun, and the airtime towards the end of the ride took me by surprise. The cobra roll was extremely "vibrate-y", but not in a rough way, which was...odd. I wasn't a fan of the clunky restraints though. So it was definitely good, but this was also something that really needed a reride at some point to determine just how good.

    It has a pretty colour scheme too

    I then double-backed on myself to go to the park's duelling woodies: Lightning Racer. I hadn't done them earlier as they opened late, but now seemed like a good time to pick them up. And I have to say, I really enjoyed these. Quick-paced, nice interaction with each other and great coasters in their own right. I wasn't a fan of how it seemed like the Thunder side would win every single time; seems like a bit of a flaw there.

    Whilst I didn't want to make immediate comparisons, I make it no secret that I love Joris en de Draak at Efteling, so it was hard not to. And to be honest, Lightning Racer definitely feels like an attraction that walked, so Joris could run. Joris sees what Lightning Racer does, learns from its mistakes, and refines what it does well. Hersheypark is filled with "learning GCIs" it seems.
    Aside #1: I didn't take photos of Wildcat or LR. Clearly I have something against taking bad photos of GCIs.
    Aside #2: The Lightning (right) side of Lightning Racer was my 250th. Yay.

    With the creds in that area ticked off, I went a bit more centrally into the park. With stomach grumbling, I decided to pick up a snack. Oooo, finally time to try out some American park food!! A funnel cake standard was nearby, so naturally I gravitated towards there...
    It was blooming huge! Is this just American portion sizes? Are they meant to be shared? Did I buy a sharing one? I dunno, but I wasn't going to complain.

    After eating a bit more than expected, I decided another cred might not be best straight away, instead opting for the nearby shooting darkride, Reece's Cupfusion. I like shooters, and I was intrigued by this. I was taken back a bit by the layout going up and down; thought that was a bit quirky. But the best way to describe this (from a European's standpoint) is like a discount/budget Bazyliszek at Legendia. It has screens as well as 2D props (some move, some don't). But it all feels a little bit on the cheap side, and a little bit lazy. Don't get me wrong, it wasn't bad, and I had fun, but really, for a park of Hershey's size and grandeur, I was expecting something a bit better.

    With that done, it was time for another cred. And I opted for hopeful quality over 'just a +1', and went to Great Bear, the park's B&M invert...
    Another 40-ish minute wait for this. And I didn't really enjoy waiting for this. Obviously queueing becomes more boring when you're alone, but with no sort of themed music (just generic pop music, which was fine, but meh all the same), and limited views of anything in a painfully dull cattlepen queue, it does drain you a bit. Wasn't helped further by the fact operations were pretty poor, partially due to slow staff, partially due to people being idiots and faffing. Oh well.

    Anyways, I was on and sat near the back. What followed was a decent, albeit unremarkable, ride. It very much peters out by the end though. Before this trip, I'd ridden 4 B&M inverts: Oz'Iris, Nemesis, Black Mamba and Nemesis Inferno. These are all fantastic examples of the ride type. Great Bear is an example which shows B&M Inverts are good rides, but can also be incredibly paint-by-numbers. "Let's chuck in a big drop, a vertical loop, a zero-g roll, a corkscrew and something else, boom, there's your B&M Invert". That's possibly a little harsh, but really, that's what it is. It doesn't have the location/terrain of Nemesis and Mamba, It doesn't have the scale and 'extra-ness' of Oz'Iris. The layout isn't as polished as Inferno. It just does every part well.
    It'd be interesting to know what my reaction would be if this was my first B&M Invert. Maybe I'd rate it higher. But for me right now, whilst I enjoyed it and don't have anything overly negative to say about it (ending aside), it just doesn't do it for me.
    Following the path along, I stumbled across another cred, the comically named Sooperdooperlooper. Obviously the historical nature of the ride shouldn't be ignored, but it very much feels like a ride which was designed to have the loop and nothing else. Literally after the loop, the ride feels like it was designed by RCT's "auto complete" feature, to get the track back to the start in a weird and funky ride.

    Next up was the big attraction of Hersheypark, the famous Intamin known by Skyrush.
    Since it had a surprisingly short queue (probably about 2-3 trains' worth of wait, if that), I opted for a front row ride. This turned out to not be the smartest idea, since after 3 cycles, it shut down for a bit. I decided to stick it out for a bit, and 10 or so minutes later, it came back up. And shortly enough, I was on.

    And WOW. This thing lives up to the hype and is insane. You get lifted / chucked out of your seat every couple of seconds. It's relentless. And yet it remains glass smooth, and even 10 years after opening, hasn't developed an infamous Intamin roughness. Yes, the extreme airtime does kill the thighs - and that does take away from the experience a little bit for me - but that's the point of the ride. Skyrush is clearly a ride designed to try its absolute best to fling you out your seat so you land into the lake, whilst not compromising and things like speed. And it makes a spectacle out of its elements: there's no mini airtime hills that you'd find on a RMC, say. It's loud and proud with what it does. There's no stand out element either, because so many elements are just incredible in their own right. I also liked the mini lapbar release it does whilst on the brake run - much appreciated.

    Given the lack of queue, I decided to run round for another ride, and got to do a back row ride. Again, bloody insane - moreso with some of the intense airtime moments too. I just about preferred the front, just for the pure thrill of getting the wind in your face, and it being slightly more comfortable. But damn, it's a bloody good ride.
    The lift hill is comically quick too

    Hopefully it's clear here that Skyrush is a ride I rate very highly. It's easily a "Top 10%-er", and even a "Top 10-er". For me, it slots nicely into the Top 5 too, slotting above Helix, but below Taron, Taiga and Untamed. Ultimately, the ride comfort is what stops it going above the others, but the craziness of the ride definitely cements its place.

    From one hyper to another, it was time to ride Sweetsmonium.
    Wait, no, I keep forgetting I'm in America. Let me try that again.
    It was time to ride Candymonium.
    (I'll stop with these terrible jokes now, promise)
    I'd been keeping an eye on the ride's queue time during the day - despite not really trusting the app - and it had seesawed between 20 minutes and 180 minutes. I decided to risk it on a supposed 20 minute wait.
    This was my first experience of a "no bags in the queue line" rule, which they were being strict on. Interestingly Skyrush has the same rule, but wasn't being applied. I'm fine with the rule and like the free lockers, but it felt like there weren't enough screens and lockers, and having to wait for a locker was painful.

    After about a 30 minute wait in the warm tin shed queue, I was on. Given how slow the operations were, I dread to think what it would be like if bags were allowed in the station. I'm understanding to how hard it is to work on rides in hot conditions, but when you have a coaster running 3 trains and you have the 2 out of the station stacking every single time, something ain't quite right sadly.

    Anyways, I'd managed to bag a back row ride for my first go on Candymonium. And this was my first B&M hyper too. I was quite excited for this. Andddddddddd....it didn't live up expectations. To be honest, all I really remember from this first ride is fixating on the two trims that are on the ride. They are extremely noticeable, and it disappointed me quite a bit.

    I'll leave my review of Candymonium there for now, but note I will come back to this later!

    There was now just over an hour left before the park shut. Despite having agreed with myself I'd be back tomorrow, I wanted to try and get all creds done in one day (just to see if my original plan was possible). So I went over towards Storm Runner - arguably the last major cred in the park. It had been closed all day, but I had noticed a couple of test runs. En route to the Intamin accelerator, I found Trailblazer, the park's Arrow Mine Train, looking very shut, and with fencing blocking off the entrance. Well, there's one spite.

    There were staff stood outside Storm Runner too, that was also shut, and they said it probably wouldn't open today. I didn't press for a reason, but I wonder if it was down to the heat - I know the likes of Stealth and Rita struggle in 30C+ heat, and at 33-35C, maybe it was just too much?

    To settle that disappoint, I decided instead to ride...
    Jolly Rancher Remix
    Previously known as Sidewinder, the park's Vekoma Boomerang received a makeover for this. Because of my immeasurable disappointment about missing out on 2 creds, I didn't take any photos of it on this day.
    The retheme is nice and vibrant, and the ride gives me 'Speed of Sound at Walibi Holland' vibes: they've taken a Boomerang, added some flashing lights and loud, thumping music. The presentation for it works. The ride itself is an above average Boomerang, which is still a below average ride.

    I then ticked off the park's kiddie cred, Cocoa Cruiser, and rode the park's old skool woodie, Comet. Really these were just a quick +2 and nothing more to me, though I guess Comet was pretty neat, and also my first taste of a Philadelphia Toboggan Coaster.

    With a bit of time leftover, I rounded Day 1 off with a couple more laps on Skyrush. Still a breathtaking ride.
    I possibly could have gotten a couple more goes in, but it broke down again. Intamin, ey?

    My hastily arranged motel was only a 15 minute drive from the park, close to shops and restaurants, and was reasonably cheap. Huzzah!

    So Day 1 Hersheypark thoughts: I enjoyed the park. It was busier than I expected, and the heat was a bit much at times. It immediately gets points for the amazing Skyrush, and even though there were some rides which didn't live up to expectations, others beat expectations, so swings and roundabouts. I was certainly looking forward to a second day, getting some rerides on the good creds, and trying some of the non-cred things I missed, all in a more relaxed setting.

    I have two bugbears about Hersheypark. One is their queue lines: they are all so boring, and the coaster queues don't give you views of the rides. Two is the lack of themed audio. Their newer areas (Chocolate Town and Jolly Rancher Land...not its official name btw) do a good job at creating a cohesive area with some neat audio bits. But really, the atmospheres in and around the stations for the likes of Skyrush, Great Bear, Fahrenheit would all be infinitely better with some loop of special audio. I know it's kinda an American thing, but still.  
    I returned to Hersheypark the next day. It was another hot one, of course, but it was a bit more overcast. I did a strange thing, and arrived at the park even earlier than yesterday though. Why, you ask? Well, to visit Chocolate World of course!

    Located outside the park, and I guess extending the exterior of their 'Chocolate Town' area, Hershey's Chocolate World is I guess the American answer to Cadbury World (not that I've ever been there, mind!). There's loads of stuff in there to do: a 4D cinema, create your own chocolate experience, plus tram tours and other things. All of that along with a huge sweet shop and a couple of food outlets. Chocolate World opens at 9am (2 hours before the park). I wasn't bothered by the upcharge stuff, but there is a free attraction:  
    Hershey's Chocolate Tour is basically a dark ride, taking you through the process of how the chocolate is made. After seeing the quality of the park's dark ride, it was nice to see how well-polished this is: lots of neat effects and animatronics, and all-in a fab little experience, definitely showcasing the place off well. The queue line serves as a walk through too, giving the history of the company. And at the end of the ride, you get a piece of Hershey's chocolate for free.

    Resisting the temptation to go round again for the sake of another freebie, I had a look round the shop to kill some time, picked up a Blueberry Muffin KitKat (which, sadly, wasn't all that nice), and then went back outside to get in line before the masses descended to wait for the park to open.

    Unlike yesterday, there was entertainment outside the gates. Well, I say entertainment, a single member of staff tried rallying some people up to get them excited, and got some kids to play a game. Or something like that, I don't know: he had a microphone, but it wasn't working. Anyways, at 10.45, he got everyone to do a countdown from 10 to 0, at which point.......nothing happened. A couple of staff behind the gates ran around panicking, wondering what was going on. I don't know what on earth was meant to be happening, seems like no one did. But in any case, this countdown to 0 did nothing, and the park opened bang on 11.

    Noting that the park felt a bit quieter, and not being in a rush to get creds, I decided to head to Candymonium first - maybe it's a morning ride? I got a front row ride and...
    Damn, that was impressive! Going in knowing a couple of the airtime hills had trims, I didn't fixate on them, and instead was able to just...sit back and enjoy. And it was just great fun: some nice floater airtime, but also some pops of ejector too. It was a class ride, and just really fun from start to finish.

    I'd've loved to jump straight back on and see what on earth was up with this hot and cold ride, but everyone was making their way over, so I decided to leave it and make my way to something new...
    Storm Runner was storm running (best pun I have, sorry), so made sense to tick it off before it got a potential long queue. This was a ride I was quite looking forward to, and it kind of lived up to the expectations. It was a nice, fast-paced ride which does what it sets out to do. It's short, but doesn't need to be any longer, as it packs in some cool elements. But at the same time, it doesn't quite hit the 'Wow' moments it should have for such a short, punchy ride.

    In part, I think it's because coasters have come along quite a bit since this was made, and so there's more modern, quirky elements out there. I can imagine that an RMC-inspired Intamin could make a much more fun Storm Runner today, for example. Also, the restraints are a bit restrictive, and do take away from the experience a bit.

    I then returned to another Intamin, Fahrenheit, for my much awaited re-ride. It provided a fun ride again, but was perhaps a bit weaker than my original ride. So it cemented it as a "good, but not great" ride for me, and probably not something I'd bother with again for the day.
    The "theme" (if you can call it that?) of Fahrenheit confused me. I get the idea of it being a 97 degree drop and using it as a temperature and angle (that's clever), but I thought the idea was it was also a 'blazing hot' ride? So why would the temperature be falling? And why am I overthinking this so much?

    Moving away from coasters, I went to something new and different:
    Mix'd Flavoured by Jolly Rancher, to give it its full name (sigh) forms part of the new Jolly Rancher Land, and is a Zamperla NebulaZ - one of these new rides which seem to slowly be becoming all the range. They're pretty neat to look at, and though I don't like spinning, I thought it looked tame enough to give it a go. Ultimately, it wasn't awful, but by the end of the cycle, I did feel queasy. The good thing is, though, is as much of a spectator ride as this is, it's still pretty fun to go on too!

    Turning my attention back to coasters, I then went for to take my reride on Great Bear. The big thing that stood out to me was that it had a much shorter queue, and I now realised how much quieter the park was compared to yesterday. Maybe not having to wait 40-ish minutes for the ride in blistering heat would make me more fond of the ride? Nope, not really. In fact, it just cemented my thoughts, and meant it was another ride I could tick off as "Don't need to ride again".

    I decided to get a snacky-American-sized lunch:
    The bucket of pulled pork chips gets my seal of approval

    Still adjusting to American-sized portions (or just eating sharing portions and not realising it), I opted away from creds for a bit. I ticked off the park's log flume, which was good fun - I particularly liked the calm looking section which was actually on a gentle slope, creating a fun few seconds, and the nice camel hump at the bottom of the drop. I then returned to Reece's Cupfusion, the park's dark ride
    I decided to try out a feature with the park's app, HPGO, which you can link up with the ride. Basically, it's a free wristband with a QR code. You can use it to load up photos, Fastpass things and all of that. But you can also scan it just before you board Cupfusion, and it then sends your score and on ride photo to the app for free.

    As you can see, I get very focused on shooters, even if their quality is patchy.
    Clearly not that good though, ranking 12th of all signed up players of the day, after only a couple of hours of park-opening.

    That's enough time without creds, so I went to GCI corner of the park to, well, reride the GCIs (ignoring the bog standard Wild Mouse and tacky spinner). A solid duo/trio of woodies there, and I found myself enjoying the Lightning side of Lightning Racer a bit more than yesterday; a good choice for 250 in the end!
    I even took a terrible photo of Lightning Racer, see!

    Something I had only learnt the previous day, and that had only truly dawned on me the previous night, is that Hersheypark has a zoo. And whilst it has its own separate ticket, you also get it included for free in your day ticket. So why not have a quick wander through I thought! It's a nice area, not too big, away from the park but not too far away, and a good way to break up the day. Didn't take any photos, but yeah, was nice.

    Anyways, it was time for creds again. And I surprised myself with how restrained I was in getting back to the one and only...
    Skyrush!

    Remember how I said yesterday they weren't enforcing the no-bags-in-queue rule? Well today they were. Eurgh, fine. Don't see the need really; the stupid station design means bags vs no bags is a mute discussion in my mind. Anyways, I got a couple more rides in, including at the back again, and it lived up to my memory from the day prior. Absolutely fantastic experience, and well and truly cemented itself as my #4.
    Not wanting to completely wreck my thighs one park in though, I left the yellow beast for now to return back to Candymonium, and see what on earth was up with this hot and cold beast. Fortunately it didn't have much of a queue, only 5-10 minutes, and I decided to mimic my ride from the previous day and go for the back row. And you know what? It was fantastic again! It was a ride that was just a ton of fun, and filled with neat airtime moments. Whatever disappointment I had yesterday had dissipated, and I truly liked this sweet ride. I went back round again and bagged another front row ride, which I guess shows my enjoyment of it.

    So now for my Candymonium review. It's a really fun ride, with lots of neat airtime moments. It's got good pacing with it too, which is great. And what I realised, most importantly, is that whilst it has trims at two different moments, those trims are needed. You still get some good airtime on them, and if they weren't there, you'd be getting airtime more akin to Skyrush's. That wouldn't be a bad thing for the ride really, but it then means you have two rides offering the exact same experience, which you don't want. The trims help differentiate Candymonium from Skyrush, and give the rides separate identities, whilst not taming down Candymonium. Huzzah!

    My one concern about Candymonium - I really enjoyed my rides where I didn't have to queue, but didn't get the same sense of fulfilment when I did queue. That could also be put down to first ride expectations. So whilst I rate Candymonium, would I be willing to queue for it? Honestly, I don't know.
    The Kisses fountain is a bit abstract, but I can see what they tried to do.

    As the photos show, the clouds had become a bit more ominous-looking after my rides on Candymonium. And sure enough, the dreaded "R" word followed....rain. It wasn't unexpected by me: the forecast did predict a short shower. But checking my weather app, it said this shower would last for a good 1-2 hours now. Bugger. Hersheypark close their big outdoor rides in the rain; certainly anything I wanted to re-ride was down. After a quick snack and think, I decided to do what a good chunk of people had done, and ride one of only two indoor rides on park. Not wanting to bother to trek to the other side of the park, I went for another go on Reece's Cupfusion...
    I got another delightful, free mugshot
    More importantly though...
    I claimed the current high score for the day...BOOM! Guy at the exit said he hadn't seen a score above 300k for a while too - whether he said that as a generic customer servicey comment thing, or if he was genuine, I don't know, but yeah. Take that everyone who visited Hersheypark on June 2nd! (I'm not competitive at all......)

    I had hoped the long wait and doing the ride would mean the rain would pass, but it didn't. It was still going strong. I really wasn't interested in doing Laff Trakk again, so I decided to wander over towards Skyrush, find somewhere undercover, and see what happens. For reference, at this point, it was about half 4, and park closed at 6. So I sat, and I waited. Rain still coming down. I don't mind the rain, but with little to do, I didn't see the point in wandering around too much aimlessly. In hindsight, now would have been a good time to do the zoo, and I could have used my earlier zoo time for rides, but oh well.

    The rain stopped a little after 5 - woohoo, the clouds have been kind! I didn't know what the rules would be exactly with rides reopening, but I hung back and waited patiently for Skyrush to come back to life. 15 minutes later, still no sign of life. Hmmmm, that's less good. Asked the staff at the entrance whether it would reopen - turns out it wasn't set to reopen for the day. Well bugger. Did it die before the rain? Was it a post-rain thing? No idea. Ah well, back to Candymonium then....
    Or not, that was also closed. And there was no committed answer as to whether it would reopen at this point.

    Other bigger rides were running around the park. But I didn't have much inclination to go on something like Great Bear or Fahrenheit again. The app listed Storm Runner as shut, though I wasn't wholly convinced. Equally though, whilst it would be nice to get a reride on it, I wasn't that fussed in tracking back and giving it a shot. So I decided to call it a day, with only 20 minutes of park time left.

    So though my visit to Hersheypark finished on a bit of a damp downer, it was still a fantastic couple of days. Skyrush and Candymonium are a great one-two punch for the park, and they have a wide variety of "good" rides too. There's obviously a solid selection of flats too, which I didn't really go on, and an included water park, which isn't my thing. So it's super well rounded too. I hope they continue going for the more 'themed area' approach, even if only lightly, as Chocolate Town and Jolly Rancher Land are wonderful, cohesive pieces. I'd also love to see them get another indoor ride - there's definitely scope and potential for something really cool.
    Wait no, I'm in Hersheypark.
    There's definitely scope and potential for something really sweet. 

    Coming soon: Knoebels, filled with nice food...and not-so-nice spites...
  13. Like
    JoshC. got a reaction from Matt N for a blog entry, JoshC. goes to America - Hersheypark   
    I finally did it: I finally went to America for some creds. Before my trip at the start of June, I'd only done European parks, so it was hugely exciting.

    Before getting to it, here's a setting the scene sorta dealy.

    This trip had been a long time in the works. Early plans can be traced back to March 2021, which was going to be a Cedar Point + others trip. But that fell through. Still wanting to go out to the States for some creds, I looked at other possible ideas. I could do Orlando / California or similar, but not being a big Disney fan, their draws were weak, and I didn't really have a clue where to start with booking that sort of trip. Resorting to the easier-for-me-to-plan road trip, I quickly honed in towards flying to Philadelphia, and then hitting up some of the big parks there.

    The plan was to fly into Philly, have a day to get accustomed to the country, then do Hersheypark, Kings Dominion, Busch Gardens Williamsburg, Six Flags America, Knoebels and Dorney (in one day) and Six Flags Great Adventure. There were some long journey times between the parks, but heyho, I've done long drives and was fine, so I'm sure this'll be fine.

    The build up to the trip was...hectic. The day after I landed, I was moving flat (for a new job I started last week). My mum is also in the process of moving flat, so I'd been helping her out too. I had finished my temp job only a couple of days before flying out too, which didn't give me much time to generally sort out everything in life.

    But anyway, I made my way to Heathrow bright and early...and headed to the wrong terminal. My flight was from Terminal 3...I got off the free shuttle bus at Terminal 2. D'oh! Fortunately, it's only a short walk between the terminals, and soon enough I was checked in and in a long security line. Small spoilers: the security queue was one of the longest of the trip! But soon enough, I was on the plane and ready for the 7-8hr flight.

    Long haul flying was fine for me. Wasn't quite sure how I'd find it, but my American Airlines flight was comfortable, the food was acceptable, and I was able to pass the time by watching Stranger Things 4. Soon enough, I'd landed in Philadelphia.

    And oh boy, it was hot. Midday local time and it was 35C (oops, I'm in America now, that's....95F). I'm not someone who particularly enjoys the heat (another reason why I was unsure about doing a trip to Orlando). But hey, I'd manage, America has aircon in most places, and I'd adjust soon enough...

    I collected my hire car no problems. This was actually the first time I'd ever hired a car, and my first time driving on "the other side" of the road. On top of that, it was my first time driving an automatic, and only the third different car I'd ever driven since passing my test 4 years ago. So just a few firsts. I took my time to get used to it before heading off to a nearby-ish Walmart to get some drinks and snacks. This 20 minute drive to Walmart didn't serve me well though. Driving wasn't difficult, but I made the odd little mistake and just didn't feel wholly comfortable whilst driving. I guess that's understandable and to be expected within context, but still, it played on my mind a bit.

    I carried on to my first motel of the trip and arrived in one piece. Woo, much success. But I still didn't get that comfortable feeling with driving. My excitement and elation for the trip and parks ahead turned to one of worry. "How on earth will I manage all the driving to come feeling like this?". Of course, I was hot, bothered and tired. And then thoughts came flooding into my head..."If I feel like this now, how will I feel after 8 hours outside at a park, then having to do a 1.5-2hr drive?", "How will I manage that for a week straight?", "I'm not sure if I can do this". I'm, err, not the most confident person, and I think this whole thought process shows that.

    I tried to cast these thoughts to one side and had a spot of dinner from a lovely little restaurant just opposite the motel I was at. But these thoughts played on my mind still. I tried looking at all the drives I had for the next couple of days to try and ease my concerns, but that did little to help me. The first two parks were to be Hersheypark and Kings Dominion, and they weren't a short distance apart. Knoebels and Dorney, parks much closer to Hersheypark, were shut the day after my Hershey trip, so I couldn't change the order to do shorter drives before doing longer drives.

    In the end, I got inside my head so much that I changed the trip a bit more dramatically. I hadn't booked park tickets due to my lack of organisation. Most of the motels/hotels I booked were free to cancel until 23:59 the day before arrival. So I wasn't going to lose any money.
    Gone were Kings Dominion, Busch and SFA, the three parks which were a huge drive away.
    The one motel I couldn't cancel was one which was between Dorney and SFGAd.
    So the trip changed into:
    Hersheypark: 2 days
    Knoebels
    Free day
    Dorney
    SFGAd

    It made the trip feel less daunting with the driving. It did take out a big chunk of creds, and I was particularly looking forward to Busch / Pantheon. But ultimately, in the moment, I just didn't feel I could do it. In hindsight, it all feels a bit stupid. I'm sure everything would have been fine. I got more used-to and comfortable with driving quick enough. Maybe I should have planned the trip better to build up to longer drives? Maybe I should tried hiring a car on a smaller like (like my recent Hamburg one, where I changed my mind late on about driving too)? Maybe I should have gotten out of my own head / slept on it? Maybe I should have booked everything earlier to force me to do these things? Whatever I should have done, it's done now.
     
    And now onto Day 1, which was my first day at Hersheypark...
     
    It was June 1st, and again it was hot. The drive from my motel to Hersheypark was about an hour, so I set off in good time. I passed Dutch Wonderland en route - a park which was closed on that day, but I made a note that I could possibly do it on my free day if I wanted. The drive to Hershey wasn't without stress, with my phone losing internet connection just before I was due to go on Route 283, making me very nervous I was going the wrong way. Fortunately, I rolled up at 10ish - huzzah, I was finally at my first American park!

    I really enjoyed the entrance plaza area: smart and well-presented, with the lovely view of a B&M hyper to boot. Plus, with the shop open, the hour before open flew by.

    Whilst waiting for the park to open, I realised I hadn't planned out my day at all. I knew roughly what creds the park had, but didn't know the layout of the park or anything. Candymonium was open for season pass holder ERT and right by the entrance, so that was a no-go. Skyrush is bound to be popular, so maybe not there. After a brain wave, I remembered about a particular ride which gets long queues. So whilst the masses made their way to the park's hypers and whatever else, I made a beeline to...
    Laff Trakk! Yep, my first American coaster was an indoor spinner. It was...okay. There's an attempt with theming and all that, but it just comes across as a bit tacky sadly. And the layout didn't really do it for me. So very much a one and done for me.

    Carrying on the theme of low-throughput, bog standard coasters, I ticked off the nearby Wild Mouse. It was bog standard. Jesus, I've flown 3500miles for some tacky rubbish I could have gotten at the British seaside...It's time to throw in something better. So it was time for Wildcat. GCI's first coaster - a fact I'd forgotten at the time - does have a decent layout, and is filled with some neat moments. At the same time, it does give off vibes of 'Our first coaster', but you can see what they wanted to do, and how they've refined their coasters with newer models. A decent family-thrill ride for the park.

    The park had only been open 15 minutes, and I'd ticked off 3 creds. The temperatures were soaring, so now felt like an appropriate time to ride Celsius.
    Wait, no, I'm in America. Let me try that again.
    It felt like an appropriate time to ride Fahrenheit.
    An Intamin multi inversion coaster with a vertical lift and beyond vertical drop - it's either going to be amazing, or bloody dreadful right?

    It was at this point I learnt to not trust the Hersheypark app too much. The app does give queue times for all the rides, but it said Fahrenheit was only 5 minutes, despite it clearly being more. I hesitated a guess at around 20 minutes, and an update came from soon enough advertising 15 minutes. Ended up taking a nice, round 40 minutes. Ooft. Thank goodness for the misters in the queue line though - they were a godsend!

    I'll channel my inner MattN now...how was the ride? Well, it wasn't amazing, but it wasn't bloody dreadful. It fell firmly into the "good" category. The layout is surprisingly fun, and the airtime towards the end of the ride took me by surprise. The cobra roll was extremely "vibrate-y", but not in a rough way, which was...odd. I wasn't a fan of the clunky restraints though. So it was definitely good, but this was also something that really needed a reride at some point to determine just how good.

    It has a pretty colour scheme too

    I then double-backed on myself to go to the park's duelling woodies: Lightning Racer. I hadn't done them earlier as they opened late, but now seemed like a good time to pick them up. And I have to say, I really enjoyed these. Quick-paced, nice interaction with each other and great coasters in their own right. I wasn't a fan of how it seemed like the Thunder side would win every single time; seems like a bit of a flaw there.

    Whilst I didn't want to make immediate comparisons, I make it no secret that I love Joris en de Draak at Efteling, so it was hard not to. And to be honest, Lightning Racer definitely feels like an attraction that walked, so Joris could run. Joris sees what Lightning Racer does, learns from its mistakes, and refines what it does well. Hersheypark is filled with "learning GCIs" it seems.
    Aside #1: I didn't take photos of Wildcat or LR. Clearly I have something against taking bad photos of GCIs.
    Aside #2: The Lightning (right) side of Lightning Racer was my 250th. Yay.

    With the creds in that area ticked off, I went a bit more centrally into the park. With stomach grumbling, I decided to pick up a snack. Oooo, finally time to try out some American park food!! A funnel cake standard was nearby, so naturally I gravitated towards there...
    It was blooming huge! Is this just American portion sizes? Are they meant to be shared? Did I buy a sharing one? I dunno, but I wasn't going to complain.

    After eating a bit more than expected, I decided another cred might not be best straight away, instead opting for the nearby shooting darkride, Reece's Cupfusion. I like shooters, and I was intrigued by this. I was taken back a bit by the layout going up and down; thought that was a bit quirky. But the best way to describe this (from a European's standpoint) is like a discount/budget Bazyliszek at Legendia. It has screens as well as 2D props (some move, some don't). But it all feels a little bit on the cheap side, and a little bit lazy. Don't get me wrong, it wasn't bad, and I had fun, but really, for a park of Hershey's size and grandeur, I was expecting something a bit better.

    With that done, it was time for another cred. And I opted for hopeful quality over 'just a +1', and went to Great Bear, the park's B&M invert...
    Another 40-ish minute wait for this. And I didn't really enjoy waiting for this. Obviously queueing becomes more boring when you're alone, but with no sort of themed music (just generic pop music, which was fine, but meh all the same), and limited views of anything in a painfully dull cattlepen queue, it does drain you a bit. Wasn't helped further by the fact operations were pretty poor, partially due to slow staff, partially due to people being idiots and faffing. Oh well.

    Anyways, I was on and sat near the back. What followed was a decent, albeit unremarkable, ride. It very much peters out by the end though. Before this trip, I'd ridden 4 B&M inverts: Oz'Iris, Nemesis, Black Mamba and Nemesis Inferno. These are all fantastic examples of the ride type. Great Bear is an example which shows B&M Inverts are good rides, but can also be incredibly paint-by-numbers. "Let's chuck in a big drop, a vertical loop, a zero-g roll, a corkscrew and something else, boom, there's your B&M Invert". That's possibly a little harsh, but really, that's what it is. It doesn't have the location/terrain of Nemesis and Mamba, It doesn't have the scale and 'extra-ness' of Oz'Iris. The layout isn't as polished as Inferno. It just does every part well.
    It'd be interesting to know what my reaction would be if this was my first B&M Invert. Maybe I'd rate it higher. But for me right now, whilst I enjoyed it and don't have anything overly negative to say about it (ending aside), it just doesn't do it for me.
    Following the path along, I stumbled across another cred, the comically named Sooperdooperlooper. Obviously the historical nature of the ride shouldn't be ignored, but it very much feels like a ride which was designed to have the loop and nothing else. Literally after the loop, the ride feels like it was designed by RCT's "auto complete" feature, to get the track back to the start in a weird and funky ride.

    Next up was the big attraction of Hersheypark, the famous Intamin known by Skyrush.
    Since it had a surprisingly short queue (probably about 2-3 trains' worth of wait, if that), I opted for a front row ride. This turned out to not be the smartest idea, since after 3 cycles, it shut down for a bit. I decided to stick it out for a bit, and 10 or so minutes later, it came back up. And shortly enough, I was on.

    And WOW. This thing lives up to the hype and is insane. You get lifted / chucked out of your seat every couple of seconds. It's relentless. And yet it remains glass smooth, and even 10 years after opening, hasn't developed an infamous Intamin roughness. Yes, the extreme airtime does kill the thighs - and that does take away from the experience a little bit for me - but that's the point of the ride. Skyrush is clearly a ride designed to try its absolute best to fling you out your seat so you land into the lake, whilst not compromising and things like speed. And it makes a spectacle out of its elements: there's no mini airtime hills that you'd find on a RMC, say. It's loud and proud with what it does. There's no stand out element either, because so many elements are just incredible in their own right. I also liked the mini lapbar release it does whilst on the brake run - much appreciated.

    Given the lack of queue, I decided to run round for another ride, and got to do a back row ride. Again, bloody insane - moreso with some of the intense airtime moments too. I just about preferred the front, just for the pure thrill of getting the wind in your face, and it being slightly more comfortable. But damn, it's a bloody good ride.
    The lift hill is comically quick too

    Hopefully it's clear here that Skyrush is a ride I rate very highly. It's easily a "Top 10%-er", and even a "Top 10-er". For me, it slots nicely into the Top 5 too, slotting above Helix, but below Taron, Taiga and Untamed. Ultimately, the ride comfort is what stops it going above the others, but the craziness of the ride definitely cements its place.

    From one hyper to another, it was time to ride Sweetsmonium.
    Wait, no, I keep forgetting I'm in America. Let me try that again.
    It was time to ride Candymonium.
    (I'll stop with these terrible jokes now, promise)
    I'd been keeping an eye on the ride's queue time during the day - despite not really trusting the app - and it had seesawed between 20 minutes and 180 minutes. I decided to risk it on a supposed 20 minute wait.
    This was my first experience of a "no bags in the queue line" rule, which they were being strict on. Interestingly Skyrush has the same rule, but wasn't being applied. I'm fine with the rule and like the free lockers, but it felt like there weren't enough screens and lockers, and having to wait for a locker was painful.

    After about a 30 minute wait in the warm tin shed queue, I was on. Given how slow the operations were, I dread to think what it would be like if bags were allowed in the station. I'm understanding to how hard it is to work on rides in hot conditions, but when you have a coaster running 3 trains and you have the 2 out of the station stacking every single time, something ain't quite right sadly.

    Anyways, I'd managed to bag a back row ride for my first go on Candymonium. And this was my first B&M hyper too. I was quite excited for this. Andddddddddd....it didn't live up expectations. To be honest, all I really remember from this first ride is fixating on the two trims that are on the ride. They are extremely noticeable, and it disappointed me quite a bit.

    I'll leave my review of Candymonium there for now, but note I will come back to this later!

    There was now just over an hour left before the park shut. Despite having agreed with myself I'd be back tomorrow, I wanted to try and get all creds done in one day (just to see if my original plan was possible). So I went over towards Storm Runner - arguably the last major cred in the park. It had been closed all day, but I had noticed a couple of test runs. En route to the Intamin accelerator, I found Trailblazer, the park's Arrow Mine Train, looking very shut, and with fencing blocking off the entrance. Well, there's one spite.

    There were staff stood outside Storm Runner too, that was also shut, and they said it probably wouldn't open today. I didn't press for a reason, but I wonder if it was down to the heat - I know the likes of Stealth and Rita struggle in 30C+ heat, and at 33-35C, maybe it was just too much?

    To settle that disappoint, I decided instead to ride...
    Jolly Rancher Remix
    Previously known as Sidewinder, the park's Vekoma Boomerang received a makeover for this. Because of my immeasurable disappointment about missing out on 2 creds, I didn't take any photos of it on this day.
    The retheme is nice and vibrant, and the ride gives me 'Speed of Sound at Walibi Holland' vibes: they've taken a Boomerang, added some flashing lights and loud, thumping music. The presentation for it works. The ride itself is an above average Boomerang, which is still a below average ride.

    I then ticked off the park's kiddie cred, Cocoa Cruiser, and rode the park's old skool woodie, Comet. Really these were just a quick +2 and nothing more to me, though I guess Comet was pretty neat, and also my first taste of a Philadelphia Toboggan Coaster.

    With a bit of time leftover, I rounded Day 1 off with a couple more laps on Skyrush. Still a breathtaking ride.
    I possibly could have gotten a couple more goes in, but it broke down again. Intamin, ey?

    My hastily arranged motel was only a 15 minute drive from the park, close to shops and restaurants, and was reasonably cheap. Huzzah!

    So Day 1 Hersheypark thoughts: I enjoyed the park. It was busier than I expected, and the heat was a bit much at times. It immediately gets points for the amazing Skyrush, and even though there were some rides which didn't live up to expectations, others beat expectations, so swings and roundabouts. I was certainly looking forward to a second day, getting some rerides on the good creds, and trying some of the non-cred things I missed, all in a more relaxed setting.

    I have two bugbears about Hersheypark. One is their queue lines: they are all so boring, and the coaster queues don't give you views of the rides. Two is the lack of themed audio. Their newer areas (Chocolate Town and Jolly Rancher Land...not its official name btw) do a good job at creating a cohesive area with some neat audio bits. But really, the atmospheres in and around the stations for the likes of Skyrush, Great Bear, Fahrenheit would all be infinitely better with some loop of special audio. I know it's kinda an American thing, but still.  
    I returned to Hersheypark the next day. It was another hot one, of course, but it was a bit more overcast. I did a strange thing, and arrived at the park even earlier than yesterday though. Why, you ask? Well, to visit Chocolate World of course!

    Located outside the park, and I guess extending the exterior of their 'Chocolate Town' area, Hershey's Chocolate World is I guess the American answer to Cadbury World (not that I've ever been there, mind!). There's loads of stuff in there to do: a 4D cinema, create your own chocolate experience, plus tram tours and other things. All of that along with a huge sweet shop and a couple of food outlets. Chocolate World opens at 9am (2 hours before the park). I wasn't bothered by the upcharge stuff, but there is a free attraction:  
    Hershey's Chocolate Tour is basically a dark ride, taking you through the process of how the chocolate is made. After seeing the quality of the park's dark ride, it was nice to see how well-polished this is: lots of neat effects and animatronics, and all-in a fab little experience, definitely showcasing the place off well. The queue line serves as a walk through too, giving the history of the company. And at the end of the ride, you get a piece of Hershey's chocolate for free.

    Resisting the temptation to go round again for the sake of another freebie, I had a look round the shop to kill some time, picked up a Blueberry Muffin KitKat (which, sadly, wasn't all that nice), and then went back outside to get in line before the masses descended to wait for the park to open.

    Unlike yesterday, there was entertainment outside the gates. Well, I say entertainment, a single member of staff tried rallying some people up to get them excited, and got some kids to play a game. Or something like that, I don't know: he had a microphone, but it wasn't working. Anyways, at 10.45, he got everyone to do a countdown from 10 to 0, at which point.......nothing happened. A couple of staff behind the gates ran around panicking, wondering what was going on. I don't know what on earth was meant to be happening, seems like no one did. But in any case, this countdown to 0 did nothing, and the park opened bang on 11.

    Noting that the park felt a bit quieter, and not being in a rush to get creds, I decided to head to Candymonium first - maybe it's a morning ride? I got a front row ride and...
    Damn, that was impressive! Going in knowing a couple of the airtime hills had trims, I didn't fixate on them, and instead was able to just...sit back and enjoy. And it was just great fun: some nice floater airtime, but also some pops of ejector too. It was a class ride, and just really fun from start to finish.

    I'd've loved to jump straight back on and see what on earth was up with this hot and cold ride, but everyone was making their way over, so I decided to leave it and make my way to something new...
    Storm Runner was storm running (best pun I have, sorry), so made sense to tick it off before it got a potential long queue. This was a ride I was quite looking forward to, and it kind of lived up to the expectations. It was a nice, fast-paced ride which does what it sets out to do. It's short, but doesn't need to be any longer, as it packs in some cool elements. But at the same time, it doesn't quite hit the 'Wow' moments it should have for such a short, punchy ride.

    In part, I think it's because coasters have come along quite a bit since this was made, and so there's more modern, quirky elements out there. I can imagine that an RMC-inspired Intamin could make a much more fun Storm Runner today, for example. Also, the restraints are a bit restrictive, and do take away from the experience a bit.

    I then returned to another Intamin, Fahrenheit, for my much awaited re-ride. It provided a fun ride again, but was perhaps a bit weaker than my original ride. So it cemented it as a "good, but not great" ride for me, and probably not something I'd bother with again for the day.
    The "theme" (if you can call it that?) of Fahrenheit confused me. I get the idea of it being a 97 degree drop and using it as a temperature and angle (that's clever), but I thought the idea was it was also a 'blazing hot' ride? So why would the temperature be falling? And why am I overthinking this so much?

    Moving away from coasters, I went to something new and different:
    Mix'd Flavoured by Jolly Rancher, to give it its full name (sigh) forms part of the new Jolly Rancher Land, and is a Zamperla NebulaZ - one of these new rides which seem to slowly be becoming all the range. They're pretty neat to look at, and though I don't like spinning, I thought it looked tame enough to give it a go. Ultimately, it wasn't awful, but by the end of the cycle, I did feel queasy. The good thing is, though, is as much of a spectator ride as this is, it's still pretty fun to go on too!

    Turning my attention back to coasters, I then went for to take my reride on Great Bear. The big thing that stood out to me was that it had a much shorter queue, and I now realised how much quieter the park was compared to yesterday. Maybe not having to wait 40-ish minutes for the ride in blistering heat would make me more fond of the ride? Nope, not really. In fact, it just cemented my thoughts, and meant it was another ride I could tick off as "Don't need to ride again".

    I decided to get a snacky-American-sized lunch:
    The bucket of pulled pork chips gets my seal of approval

    Still adjusting to American-sized portions (or just eating sharing portions and not realising it), I opted away from creds for a bit. I ticked off the park's log flume, which was good fun - I particularly liked the calm looking section which was actually on a gentle slope, creating a fun few seconds, and the nice camel hump at the bottom of the drop. I then returned to Reece's Cupfusion, the park's dark ride
    I decided to try out a feature with the park's app, HPGO, which you can link up with the ride. Basically, it's a free wristband with a QR code. You can use it to load up photos, Fastpass things and all of that. But you can also scan it just before you board Cupfusion, and it then sends your score and on ride photo to the app for free.

    As you can see, I get very focused on shooters, even if their quality is patchy.
    Clearly not that good though, ranking 12th of all signed up players of the day, after only a couple of hours of park-opening.

    That's enough time without creds, so I went to GCI corner of the park to, well, reride the GCIs (ignoring the bog standard Wild Mouse and tacky spinner). A solid duo/trio of woodies there, and I found myself enjoying the Lightning side of Lightning Racer a bit more than yesterday; a good choice for 250 in the end!
    I even took a terrible photo of Lightning Racer, see!

    Something I had only learnt the previous day, and that had only truly dawned on me the previous night, is that Hersheypark has a zoo. And whilst it has its own separate ticket, you also get it included for free in your day ticket. So why not have a quick wander through I thought! It's a nice area, not too big, away from the park but not too far away, and a good way to break up the day. Didn't take any photos, but yeah, was nice.

    Anyways, it was time for creds again. And I surprised myself with how restrained I was in getting back to the one and only...
    Skyrush!

    Remember how I said yesterday they weren't enforcing the no-bags-in-queue rule? Well today they were. Eurgh, fine. Don't see the need really; the stupid station design means bags vs no bags is a mute discussion in my mind. Anyways, I got a couple more rides in, including at the back again, and it lived up to my memory from the day prior. Absolutely fantastic experience, and well and truly cemented itself as my #4.
    Not wanting to completely wreck my thighs one park in though, I left the yellow beast for now to return back to Candymonium, and see what on earth was up with this hot and cold beast. Fortunately it didn't have much of a queue, only 5-10 minutes, and I decided to mimic my ride from the previous day and go for the back row. And you know what? It was fantastic again! It was a ride that was just a ton of fun, and filled with neat airtime moments. Whatever disappointment I had yesterday had dissipated, and I truly liked this sweet ride. I went back round again and bagged another front row ride, which I guess shows my enjoyment of it.

    So now for my Candymonium review. It's a really fun ride, with lots of neat airtime moments. It's got good pacing with it too, which is great. And what I realised, most importantly, is that whilst it has trims at two different moments, those trims are needed. You still get some good airtime on them, and if they weren't there, you'd be getting airtime more akin to Skyrush's. That wouldn't be a bad thing for the ride really, but it then means you have two rides offering the exact same experience, which you don't want. The trims help differentiate Candymonium from Skyrush, and give the rides separate identities, whilst not taming down Candymonium. Huzzah!

    My one concern about Candymonium - I really enjoyed my rides where I didn't have to queue, but didn't get the same sense of fulfilment when I did queue. That could also be put down to first ride expectations. So whilst I rate Candymonium, would I be willing to queue for it? Honestly, I don't know.
    The Kisses fountain is a bit abstract, but I can see what they tried to do.

    As the photos show, the clouds had become a bit more ominous-looking after my rides on Candymonium. And sure enough, the dreaded "R" word followed....rain. It wasn't unexpected by me: the forecast did predict a short shower. But checking my weather app, it said this shower would last for a good 1-2 hours now. Bugger. Hersheypark close their big outdoor rides in the rain; certainly anything I wanted to re-ride was down. After a quick snack and think, I decided to do what a good chunk of people had done, and ride one of only two indoor rides on park. Not wanting to bother to trek to the other side of the park, I went for another go on Reece's Cupfusion...
    I got another delightful, free mugshot
    More importantly though...
    I claimed the current high score for the day...BOOM! Guy at the exit said he hadn't seen a score above 300k for a while too - whether he said that as a generic customer servicey comment thing, or if he was genuine, I don't know, but yeah. Take that everyone who visited Hersheypark on June 2nd! (I'm not competitive at all......)

    I had hoped the long wait and doing the ride would mean the rain would pass, but it didn't. It was still going strong. I really wasn't interested in doing Laff Trakk again, so I decided to wander over towards Skyrush, find somewhere undercover, and see what happens. For reference, at this point, it was about half 4, and park closed at 6. So I sat, and I waited. Rain still coming down. I don't mind the rain, but with little to do, I didn't see the point in wandering around too much aimlessly. In hindsight, now would have been a good time to do the zoo, and I could have used my earlier zoo time for rides, but oh well.

    The rain stopped a little after 5 - woohoo, the clouds have been kind! I didn't know what the rules would be exactly with rides reopening, but I hung back and waited patiently for Skyrush to come back to life. 15 minutes later, still no sign of life. Hmmmm, that's less good. Asked the staff at the entrance whether it would reopen - turns out it wasn't set to reopen for the day. Well bugger. Did it die before the rain? Was it a post-rain thing? No idea. Ah well, back to Candymonium then....
    Or not, that was also closed. And there was no committed answer as to whether it would reopen at this point.

    Other bigger rides were running around the park. But I didn't have much inclination to go on something like Great Bear or Fahrenheit again. The app listed Storm Runner as shut, though I wasn't wholly convinced. Equally though, whilst it would be nice to get a reride on it, I wasn't that fussed in tracking back and giving it a shot. So I decided to call it a day, with only 20 minutes of park time left.

    So though my visit to Hersheypark finished on a bit of a damp downer, it was still a fantastic couple of days. Skyrush and Candymonium are a great one-two punch for the park, and they have a wide variety of "good" rides too. There's obviously a solid selection of flats too, which I didn't really go on, and an included water park, which isn't my thing. So it's super well rounded too. I hope they continue going for the more 'themed area' approach, even if only lightly, as Chocolate Town and Jolly Rancher Land are wonderful, cohesive pieces. I'd also love to see them get another indoor ride - there's definitely scope and potential for something really cool.
    Wait no, I'm in Hersheypark.
    There's definitely scope and potential for something really sweet. 

    Coming soon: Knoebels, filled with nice food...and not-so-nice spites...
  14. Like
    JoshC. reacted to Mark9 for a blog entry, Californias Great America - Invest now   
    I wouldn't say that Californias Great America is a park that anyone has a huge itch to get to. Unlike some others in the Cedar Fair group, its investments are on the lower end of the scale. Flat rides are the name of the game and even its planned hyper that it was rumoured to get was given to another park instead (Orion).
     
    Eight years ago, it was either this or Discovery Kingdom and bizarrely I chose DK. I thought that was a great little park, but this time it was CGA's turn. It's relatively easy to get to, sitting in San Jose and it took about two hours of train journey from San Francisco. I'd heard very little about this place before so upon arriving I didn't really know where anything was or what support rides there were. The entrance for example looks very similar to other Cedar Fair parks but also Six Flags Great America. I've since learned that and CGA were once owned by the same group.
     
    Our first destination was Flight Deck which has the distinction of being B&M's first custom inverted rollercoaster. Built in 1993 the ride features three inversions and is a very old school B&M. It looks stunning in its bright red attire and the ride looked well maintained. My first reaction was how small the station was. It's very cramped and its the same with Patriot and many of the original gang of B&M's are the same (Batman clones tend to have tiny stations too). Also, for all the criticism I saw that Emperor has no station at Seaward, well.. there isn't a station here either. Geek, be consistent.  Once getting on, after waiting one train off we went. Very positive G Force heavy, really nice inversions and a well paced layout. There is an odd bit in the middle of the ride where the train travels in a straight line over the station which felt at odds with everything else. The ending is particularly great with an intense helix over a small lake. There was no second train. Unlike Cedar Point which runs three trains to a fault or Silver Bullet which had its second train in bits scattered all over the break run, Flight Decks second train doesn't seem to exist.

     
    This isn't an extra-ordinary inverter and neither is it a dud. It's a good, solid B&M which has clearly served the park well. It just made me so glad we have Nemesis. I know its very easy to compare every inverter to Nemesis but the reality is, Nemesis is outstanding. From a layout perspective, a theming perspective, an efficiency and capacity perspective. Every park could learn a lesson from our grubby white alien.
     

     
    I next wanted to get on Patriot but we went the wrong way and ended up exploring all the park instead. Some of my favourite flat rides passed (KMG Afterburner, Huss Breakdance) before we just ended up getting lost. I checked the app and it said that Railblazer was 0 minutes. Staying cautious we decided to take a chance. Now this has two trains running. Which is good as at 8 people a train it has serious capacity issues. We ended up waiting half an hour which I was pretty happy with. To be honest, as good as it is, it's too fast. It zooms through the layout at break-neck speed and it feels very hard to take it all on board. Air time hills, inversions. it's like a blur. No major park should get the off-shelf model. It's too popular for what it is and it just cannot handle a park with crowds. The legend that is Josh C has been tweeting about Jersey Devil, so when he reviews, I'll be very interested in that one.

     
    With that out the way we took a ride on Demon, an arrow looper. I like the old arrow loopers. Whilst rougher then most modern rides there's something about a ride with janky track design that just appeals to me. As they start to arrive at the end of their lives, I'm just glad to have got on some of them.
     
    Next was Patriot. This used to be a stand up before it got converted to a floorless (like Rougarou and Firebird). Whilst I do get why parks are running away from stand up, I dunno. The floorless train doesn't add much beyond making the ride rideable? Maybe thats the point. My husband made the observation that if it wasn't for the height restriction, this would be an excellent 'starter' rollercoaster for an aspiring thrill seeker. And it got me thinking about rides like this and Daemonen at Tivoli Gardens. And he's so right in the observation. Very few inversions, mildly intense without being mind-blowing. Considering this is a B&M from 1991, its aged pretty well from what I could tell. Still, no second train to be found.

     
    After lunch it was time for the wooden coasters. We started with the CGI Wooden coaster, Gold Striker. This had a second train! wow. This was a fantastic ride. Really fast and intense. And with most of the ride hidden from the walkways, it took me by surprise. It probably sits just under Wodan for intensity. Some of the turns it was doing, for a traditional woody, were fabulous. Heavily recommended and the best ride at CGA by a country mile.
     

     
    And onto our final new rollercoaster Grizzly. Quite easily the worst operations I have ever seen on a ride. It took over seven minutes to unload, load and dispatch a train. Part of this seemed to be staff training, the other part was sheer incompetence. You're running one train around your mildly interesting rollercoaster. This shouldn't be that difficult. But it was. What looked to be a twenty minute wait ended up taking around 70. I was done after this, Didn't even want to attempt the low capacity Arrow wild-mouse which was displaying a 40 minute wait. 
     
    So instead we went on two flat rides including the breakdance. Every park should have a breakdance. They are the best flat ride by far. And we called it a day around 4pm. This park needs investment. On the surface everything looks fine. But it provides a middling day out in a state that has Disney, Knotts & Magic Mountain. Hard to compete, yes, but CGA isn't really even trying. It has great support rollercoasters in Flight Deck and Gold Striker but it needs that killer, triple A attraction to make the difference. And two trains on its rides. 
     
     
  15. Like
    JoshC. reacted to Matt 236 for a blog entry, Riding Solo: A Danish Adventure Part 1 Bakken   
    Life, the last number of years have been something of a disappointment to many for a number reasons. Mostly Covid. 
     
    Now having, an outstanding flight voucher following many cancelled trips, an idea came to me. A solo holiday/adventure. After much debate, I decided to return to Copenhagen. Whilst not the cheapest, it’s a city I had liked previously and also felt reasonably safe from what I remembered. 
     
    The flight from Gatwick was a little bumpy. From the hideously long security queues, boots having no meal deals and what might have  been the roughest landing I have experienced to date. Mr fish special. 
     
    After working my way around the clean efficient M2&M3 (not near Thorpe), the adventure had properly. Urban house was my base for the trip, a rather trendy yet conveniently located hotel literally in the city centre. Very close to Tivoli. 
     
    Attraction Parks:
    There are two amusement parks around Copenhagen. Bakken & Tivoli gardens. With both being danish amusement parks and somewhat close, you’d think there would be many similarities. Think again! 
     
    Bakken/
    The oldest amusement park out there. Bakken is a short train journey away via the central station. The park is literally located in the middle of a large park/woods and is surprisingly concealed. You wouldn’t know it was there if you were looking for it! 
     

    Despite the pretty woods setting, the park isn’t picturesque or interesting in any sort of way. If anything it’s a little characterless, dull and maybe underwhelming. 

    There are a number of rides and attractions in this place, including five roller coasters. One of those was the Rutshebanen (sp), the park’s wooden roller coaster. 
     
    As past reviews highlight, the ride had a modification to remove the brakeman with new trains. The ride was honestly ok, not great but just ok. The automated braking definitely had an impact on the pacing, being familiar to a go kart race maybe. The tunnel on the other hand was highly interesting with it’s position. 

    Tornado, perhaps one of the park’s bigger draws is an intamin spinning coaster. It literally launches you up the lift hill into what can be described as a crazy bumpy spinning sensation. It is not in anyway a smooth or comfortable experience, but a rough one indeed. 
     
    The park’s other coasters include Mine Train Ulven. A decent mine train coaster featuring a fun layout. There is also an acceptable wild mouse and ladybird coaster too. 
     

    So, what else is there besides coasters? 
     
    Well, they have two random dark rides, a dodgy ghost train and a random Safari shooter ride, was the least terrible of the two. 
     
    Several flat rides incorporate the place, including a fun polyp ride, those “crazy” spinning rides and one of those axis rides everywhere is getting now. Although it was quite fun. 
     
    They also have a small yet powerful S&S shot tower, which packs a punch. Also in the queue line it seems, given it tore my jacket! 
     

    Does this look familiar? 
     
    They also had a largely enjoyable fun house, featuring an array of effects and a broken piano. Shame it was broken. There was also a flume ride, although I didn’t go on this. 
     

    So, I managed to complete and wrap up my visit here in less than 90 minutes, including re-rides on 3/5 coasters. On what must be one of my shortest stays at any park. So why didn’t I stay to long? 

    To be honest, Bakken is potentially one of the most bland and generic parks I have been to, nothing comes across as striking. It just doesn’t feel photogenic in any particular way. 
     
    The place just feels like a large permanent fun fair. And not in a good way. There was just no charm or atmosphere at all. 
     
    Despite its plus points, it is no doubt towards the bottom-end of parks I’ve visited so far. And you know it’s not a great place, when a part of you is even happy to leave too. 
     
    Visit for the creds, visit for Tornado. Maybe visit if you want to see new parks and like funfairs. Otherwise, you aren’t missing out on too much here. 
     
    Stay tuned for my Tivoli review soon. 
  16. Like
    JoshC. reacted to Matt N for a blog entry, Matt N’s Europa Park Initiation 26th-30th April 2022 (26th April 2022: Travel)   
    26th April 2022 (Travel)
    Hi guys. Today was a very exciting day; the start of my first ever trip to Europa Park! This might possibly be my most significant theme park trip in some time, and it’s quite a significant change in tune compared to the bulk of my recent trips, with a number of new experiences in store for me; my first time travelling abroad post-COVID, my first time at Europa Park, my first time in Germany full stop… I could go on, as there are so many firsts for me this trip! So join me over the next 5 days as I visit Europa Park, a major bucket list park I have legitimately wanted to visit for the past 7 or 8 years, for the very first time!
     
    This was only our travel day, so I haven’t set foot into the park itself yet, but I’ve already gotten some glimpses of what Europa Park Resort has to offer. So let me start today from the very beginning.
     
    Interestingly, today started out with the longest single leg of the trip there; a 3 hour drive from Gloucestershire to London Stansted. The drive actually felt quicker than expected given it was 3 hours, and my dad said it was very easy, so I guess that’s all you can ask for, really!
     
    After that, we went into Stansted itself, where check-in & security were surprisingly quick; we were through it all very quickly compared to what I always remembered Manchester/Gatwick being like, which is always good! It felt very weird being back in an airport… the last time I flew abroad was to Florida in April 2019, so after the few years we’ve all had, it felt almost surreal being back travelling abroad again, with surprisingly few differences compared to pre-COVID! It was exciting, though; even though an airport in itself is perhaps not the most pleasurable of experiences, being in an airport preparing for a foreign holiday does give you a certain buzz that I can’t quite put my finger on, particularly when your destination is a park you’ve spent years dreaming of visiting!
     
    After a wait of around an hour in Stansted’s departure lounge, we headed to our gate and boarded our plane to Baden-Baden:




    This flight was my first ever Ryanair flight, which I’m led to believe is somewhat of a rite of passage for any theme park enthusiast, and I’ve got to say, it was quite good! The seats were perfectly comfortable, the flight was short (only 1h 25m); what more can you really ask for?
     
    After getting off our flight, we headed through immigration in Baden-Baden, which was fairly quick, and that’s when it hit home that Europa Park really was well within my reach:

    Wow, seeing that was exciting! After that, we got our hire car and headed down to Europa Park itself from Baden-Baden airport, which my dad described as a surprisingly easy drive. It took around 45 minutes, and I must say, I was stunned by quite how convenient Europa is to reach from the motorway; when people described it as being in a town/village, I was expecting something like Alton Towers, where you wind your way through all kinds of country lanes and villages for miles on end once you leave the motorway, but it was literally a case of “exit the motorway… wow, there’s Europa!” in an almost America-style fashion! I was also surprised at how much Europa Park dominates Rust; I was anticipating it being a case of Europa Park being in the middle of a large town that engulfed it, but it’s almost more like Rust is an add-on to Europa Park, which I found very interesting!
     
    Then, we headed onto the resort itself. I have to say, first impressions are very good; the hotels are stunningly themed, and they’re all very grand in scale! My first view of a Europa Park hotel was the lobby for El Andaluz, where we checked in, and I must say, it’s stunning:


    We’re staying in a Standard Room Plus in Hotel Castillo Alcazar, and the room is very nicely themed, as well as surprisingly big. The park view is also fantastic, and gives Blackpool’s similar park view a run for its money for sure:


    After getting settled into our room, we decided to take a stroll around the Europa resort and see what some of the other hotels had to offer.
     
    We firstly stopped at Hotel Colosseo, where we loitered around the piazza for a bit:



    And then we went up to the top of the Colosseum replica, where I got some views of the piazza from above:

    As well as Rulantica:

    And also some of the surrounding Black Forest area; EP is surprisingly rural and in a surprisingly nice forest setting for such a huge resort:

    After that, we strolled past Hotel Bell Rock:


    And finally, we ended up walking past Colosseo again and going back to El Andaluz:


    After our little stroll around, we headed into the Castillo Restaurant in Hotel Castillo Alcazar for an evening meal, which it must be said was very nice; the restaurant is also very nicely themed. I didn’t take any photos of the restaurant, but my mum did catch a photo of the very nice corridor leading up to it, which is very well themed indeed, and certainly sets the tone for the restaurant:

    Finally, I caught a few photos of the stunning night time view from out of our window; Europa really does look stunning at night:



    So, that was the first day of our trip! Apologies that this was a bit of a boring report today; I hope the next few days’ worth of reports are a bit more interesting, seeing as we’re going to be in the park itself on tomorrow, Thursday and Friday. I’m incredibly excited; I can’t wait to see what Europa has to offer after years of wanting to go! What I’ve seen of the resort so far certainly bodes well for what I’ll think of the park, as it’s all very nice!
     
    Tomorrow, we’ll be stepping into the park for the first time… I can’t wait!
  17. Like
    JoshC. got a reaction from Matt 236 for a blog entry, Storm Clouds Over Hamburg - Day 2, Hansa Park   
    Lo and behold, Day 2 of 2 is here!

    After staying the night in Lubeck (in what was apparently a non-smoking hotel, but in a room which smelt strongly of cigarette smoke), I was energised for another day. The weather was cold and windy, but no rain.

    The journey from my hotel to Hansa Park was much simpler than the previous day: a direct train from Lubeck to Sierksdorf, and then a walk to the park. The walk was again very straightforward - pretty much a straight path which takes about 10-15 minutes. Unfortunately, by the time I'd arrived at Sierksdorf, the rain was kicking in, setting the tone for the weather for the rest of the day...

    I got to the park just before rides opened at 10, and walked straight on in after a quick security check. Dumping my stuff in a locker (1 euro for the whole day with unlimited entries - bargain!), I made a beeline straight to the park's main event - Karnan. I'd been keeping an eye on the park's app in days prior, which showed that it's availability had been...sketchy, at best. So ticking it off first was the safest bet.

    Arriving by the entrance, there was a staff member out the front, and a queue of people. Karnan was also testing, but filled with test dummies


    Shortly after I got there, the staff member said something in German I didn't quite understand, but about half the people waiting left. I imagine it was the usual "We don't know when it will open, hopefully soon, but try other rides and come back later". Realising the park would be very quiet and not wanting to take any chances, I decided to hang around and see. It was still regularly testing, still with dummies, so I remained optimistic.

    That optimism was perhaps foolish though. After about half an hour, and engineer came to queue front, after having emerged from "the tower" and said something and waved his hands, at which point everyone left dispersed. Uh oh, that didn't seem good. I asked the lovely guy out front what was what, and between my basic German and his basic English, I managed to piece together "We don't know when it will open, keep looking at the app".
    Bye for now

    The rain at this point was pretty consistent; not heavy, but not light either. I wandered away from Karnan, not quite sure what to do first. My first thought was obviously the park's other Gerstlauer, Flucht von Novgorod. But instead I walked right past their Wild Mouse, so thought why not...
    Well, it was closed, so that would be why not...

    Undeterred, I carried on walking in the random direction I had chosen, and eventually ended up the park's Beautiful Britain area, which included two creds. Let's go.

    First up was Nessie. The park's Schwarzkopf coaster, with basic lap bars and a vertical loop. Nice walk on too. The station for this is wonderful; really nicely themed. This was my first taste of what Hansa Park could do with their indoor spaces, and I was impressed. As for the ride itself, it was...fine? I was a bit disappointed in some ways, maybe because I set up high expectations thinking this might be like a mini Lisebergbanan (a cred I really like) with a loop. But yeah, it just didn't do it for me. Also, the aggressive brake run in the dark was not something I was prepared for (no nice warning signs a la Lisebergbanan!)
    I also didn't take any photos of it, which also highlights my lack-of-care for this.

    I wanted to tick off the other cred in the area, Royal Scotsman, whilst here. But lo and behold, it was closed. Entrance shut off with no explanation. Was it because of the weather? Would it open later? No idea.

    Instead, I turned my attention to the small matter of Highlander. You know, the 120m tall drop tower? I was very confused by this, because the gondola was not parked on the ground; it was instead about 10-15ft off the ground (like in some sort of maintenance mode?), but the entrance was open. I hadn't seen it go yet, but I decided to walk through and see. A staff member appeared from the op box, indicated to give him a moment, and then he lowered the gondola down. Huzzah!

    At this point, it was still raining pretty consistently. It was windy. My phone said it was 3°. Yet I was going near-400ft in the air. Cool.

    I love drop towers, but this did get to me a bit. The climb up is slow and suspenseful, and the accompanying music fits really well. It was going up and round that I also realised how close Hansa Park is to the Baltic Sea (spoilers: very close!). Going up just went on and on and on. And the wind and the rain was making me feel very cold. Nearing the top I got the tilt, which doesn't really do a lot for me, but I'm sure gets people. It was running the "super tilt" mode, where it stays like that for the drop, so it quickly went back to the upright position. Then, finally, it stopped. And I waited. And waited. And waited. There's no more audio, no countdown, nothing. Okay, this was a tiny bit terrifying, in the best possible way. How long was I up there, who knows? But soon enough, I was dropping down. That was fine...fun enough, but these larger ones give you more time to adjust to the sensation.

    In short, whilst the drop on Highlander isn't anything special, the whole build up and anticipation to it is. Really fun, and slightly nerve-wracking, experience!


    Now it was time to move on over to the much-praised Flucht von Novgorod. I knew the secrets this had (ie launch and vertical lift / beyond vertical drop), and that it had on-board pre shows. But beyond that, I was in the dark. The ride was only running one car, which meant the wait for front row took a bit of time. But I'm not complaining, as it gave me a chance to dry off in the indoor queue, and appreciate the theming around.
    I was told off by the operating for taking this photo...although maybe he was just telling me no phones on the ride. I don't quite know.

    Quickly enough, I was on. The pre shows before the launch are great. They set a really nice tone; creepy and spooky, with some neat effects in there too. That, however, it where most of my positives run out. You drop into the launch and it hits you. But at the same time, it doesn't feel that punchy? I know it is a quick acceleration, but it didn't feel like it was all that powerful. Maybe going in from the drop you already have a decent starting speed, so the boost doesn't come across that great? Maybe being in near-total darkness drains it of some reference? I don't know, but it didn't really do it for me. This was particularly sad, as I love Anubis' launch at Plopsaland!

    You then head on outside and the layout is...fine. Fine seems to be a word I'm using a lot for Hansa Park so far, doesn't it? It doesn't really do much, and it doesn't really give any notable forces / airtime. The inversion over the building is nice, but forgettable.

    Then you head on inside and reach the vertical lift. Oooh, back to Hansa indoor quality! Stopping on the vertical, you get some more "pre show". I guess if I could understand it more coherently I might enjoy it more, but it felt like a bit of a pace killer - the ride had just got going, now you're stopping me for this? The rest of the ride then takes place in total darkness, and is a bit rough and ready in typical Gerstlauer fashion, which made it hard to enjoy. It then ends with a projection of a crow on the wall (I've since learned about some scarecrow scare, which seems to have gone?).

    I did like how after the ride, you walk through a maze which has an actual potential dead end. That was a neat little 'post-ride' touch.

    Overall first impressions of Novgorod though: not that good. This is a ride I'd heard lots of good things about, and was something that seemed right up my street. Again, maybe I set my expectations too high? Maybe it was just a bit of a bum ride, which Gerstlauers sometimes give. It wasn't something I was prepared to write off just yet, but I was disappointed.

    By this point, the weather had improved ever so slightly - it was still raining, but it was a bit warmer. That, or I just got used to the cold. In either case, I decided to check out what was going on with this mystical Karnan thing. Still closed. Same poor soul stood outside. Fortunately by this point, the Wild Mouse, Crazy Mine, had opened. So I decided to get the +1 now. It gave me some nice Rattlesnake at Chessington vibes, and the singing animatronics were just on the right side of annoying to be charming enough. Ride is standard though of course.

    Sticking near Karnan, I then went for their Gerstlauer junior cred, Schlange von Midgard. This ride looks stunning, though sadly I didn't get any photos. In true recent Hansa fashion, it features a nice indoor pre-show section, with animatronics and some backstory. At the top of the lift, there's a screen with some stuff going on. Couldn't see what though as there was a huge warning message over the screen. Whoops. Ride itself is pretty fun; surprised there isn't more Gerst family coasters in general.

    Thanks to my slow wandering round the park, it was coming up to 12. Karnan had stopped testing, and the rain was coming down heavier again and it was becoming a bit colder. I took shelter under a nearby canopy to try and figure out my plan for what to do. I quickly decided that food would be the best option, even if it was a bit early. There didn't seem to be many indoor options except the restaurant at the front of the park, "Weltumsegler". This place looked really nice, and had a "canteen" style set up.

    This turned out to be a great choice, as demonstrated by this wonderful spicy currywurst and fries, and Oreo/grape dessert...

    This gave me a chance to warm up and take stock. I had managed all open creds, but there were still 3 closed creds and no clear indication if they would open. The park had a selection of water rides, something which I usually like but wasn't feeling because of the weather. There was some smaller rides which didn't appeal, and the Gerst sky fly, which again isn't my thing. So I decided after lunch to just walk around, despite the rain, see parts of the park I hadn't yet seen, and go with the flow. Here's some random pictures...
    Remember I said I didn't take any photos of Nessie? Well, I lied, I took this terrible one.
    Some water rides I did not ride

    I came across Novgorod on my wander round, and decided now was a good time to give it another shot. I had a back row ride this time. It still didn't do it for me. Disappointing.

    After this, I caught a glimpse of Karnan again (it's hard not to in the park!). And I saw a car moving. And it was empty - no test dummies! That had to be a good sign, right? So I made my way towards to it, and lo and behold, it was open!! Yes!

    So let's get to - Der Schwur des Karnan.
    The queue line is absolutely fantastic. Highly detailed, with great special effects. The indoor section has some TV screens explaining the story (with English sub-titles), in a Hex-at-Alton Towers like fashion. I know that some people don't like this style of storytelling, but the park have made it work. I got to see the full loop plus some repeat during this wait. Then I was batched into the first pre-show room, which again is told by TV screen and following the same character in the queue line videos. This features a wonderful reveal of where to store your bags; really liked that!

    Then comes the first special feature of Karnan; the row choosing ceremony. I'm sure most know what's what: you stand in a row, then a dramatic sequence occurs which randomly assigns you to a row. I'm sure that it's not everyone's cup of tea, but I really loved the suspense this built up, and it's just a great deal of fun. Top rating from me.

    I was assigned into row 2, and was finally sat down in the beast that was Karnan. I've had previous experience with Gerst's clamshell restraints, on Gold Rush at Slagharen, and liked them then, and this was no different fortunately.

    I won't explicitly talk about the indoor section of Karnan. What I will say, however, is that I knew what happened, and still loved it, was still mightily impressed by it and found it truly exhilarating. Fantastic. If you know, you know, if you don't, don't look it up.

    As for the outdoor section of the ride - I can't sing its praises enough. The first drop is fantastic. The non-inverting butterfly element thing that follows is brilliant; filled with some weird moments and the exit to it is better than so many first drops on other coasters. The remaining parts of the layout are low to the ground, taking at high speed and feature great pops of airtime and lateral forces. And whilst doing all of this, it remains comfortable, and not too forceful. It truly is a masterpiece.

    Hitting the brake run leaves you processing everything which just happened. Annnnnd then, Karnan goes and spoils itself. There's a short indoor section to end the ride, including a verrrrrrrrry slow roll, which isn't particularly comfortable or interesting, followed by pitch blackness, bar the pointless on ride photo opportunity on a brake run (why?), and some heroic music to end off. This ends the ride on a low note for me; that whole section as it stands is either unnecessary, or needs some theming / effects to bring it to life. Or it would be better if you took the inversion at some speed; a final big hurrah.

    I don't want to 'do a Karnan' and leave its review on a bum note. So let's focus on the positives: this is a fantastic attraction, which looks visually stunning (even the weird supports for the butterfly thing work), has brilliant build up which is dramatic and serious, whilst still exciting. And it has a great roller coaster to back it up too. Definite Top 10% material and, for me, gets a Top 10 spot too.
    I know some people have said the tower is a bit boring, but I liked how intimidating it came across

    After my first ride, I was itching to get on again. I completely forgot about the rest of the park. I forgot I still had 2 creds to check on. I forgot that I would have liked another go on Highlander. There was Karnan and only Karnan. The wait this time was a bit longer; no doubt by now everyone had converged to the almighty Karnan. It took about 40 minutes this time.

    And here's where I have a bigger niggle about Karnan. It feels like a nightmare to run. It was only running one car, which means its throughput on that day would have been shockingly bad. But the staff were still struggling with timings. We were batched into the batching pre show room before people had left it. This left an awkward wait. I don't know why the ride was delayed for over 3 hours, but it's dodgy reliability seemed to be a common trend when I was looking in the days leading up to the trip.
    Is Karnan something bigger than Hansa Park can handle? Did they try to create such a fantastic, larger-than-life experience that they got carried away and lost sight of making sure it was easy to operate? I don't know, but that's certainly an impression I got.

    Maybe I'm being harsh here, since the park had only been open for the new season for just a few days, and they'd still be re-adjusting. But still, something which lives on in my mind.

    On a brighter note, Karnan still rode fantastic on my second ride, in the third row. And in literal brighter news, the storm had subsided, and the blue skies had appeared!

    As much as I loved Karnan, I wanted to take advantage of the good weather and be outside, and see what was what with the other two creds. Fortunately for me, they were open! Royal Scotsman was first, and this was a nice Vekoma junior ride. Nothing special, and you could tell this was an older ride which they've tried to retrofit into their newer, theme-heavy ideology. Then after getting briefly lost, I found the park's kiddie cred, Kleine Zar, and ticked off that +1 nice and easy.
    I also took this photo of a waterfall which features on a slow boat ride, which I quite liked

    With the weather still nice, I decided to wander round the park and appreciate it in the sun. I also got a glimpse of Baltic Sea too.

    I took a quick ride on Störtebekers Kaperfahrt, the WildWater West dingy boat ride, for the primary reason that these lift hills give you a nice foot massage, and I wanted a few minutes off my feet.

    That was enough time away from Karnan though - a third ride followed. Getting row 2 again, it truly cemented itself as a top tier ride for me here, and it had warmed up very nicely.

    After this, the storm had annoyingly returned, and it bought the rain again. It was now that I was left with a dilemma too, as time was now against me. I could squeeze in another ride on Karnan (maybe even two if the queue was nice), but then have an awkward wait after park close for my train. This would also cut my time fine for getting back to the airport, and a delayed / missed train would be very stressful. Or I could leave now, and have a more relaxed journey to the station.

    In hindsight, I probably would have chosen differently, but I opted for the latter of these options and called it a day. At the time, I think the new wave of rain had hit me, and even though I would be queueing indoors for Karnan, I didn't fancy getting wetter and colder later.

    So that was that for my day at Hansa Park. I had a good day, certainly helped by the excellent Karnan, but equally, I felt a bit downbeat about it. Hansa was a park that I had heard such good things about, but I just didn't get the same buzz from it. I definitely think the weather has played a part here. The little bit of cred anxiety too. But even then, I think you can enjoy the real top tier parks whatever the weather.

    I did really enjoy the park's theming attempts, and it's clear they have some real talent and drive behind them, wanting to make them a fantastic park. I'm not writing the park off, and I look forward to returning at some point in the future.

    ---

    The trains back to Hamburg Airport were simple enough, and no delays. The same couldn't be said for my flight home, which ended up being delayed by a couple of hours. Given the problems that Easyjet were facing at the time though, I guess it's better delayed than cancelled. It did mean I got home at like half 1, and had to be up at 7 for work. Not my brightest idea that.

    As for going to parks solo, was fine. I enjoyed it; none of my fears about it were founded. I'm looking forward to my solo America trip in a few weeks all the more now!

    ---

    I'll round of the trip with a little geek summary:

    New parks: 2
    New creds: 15
    Best new cred: Karnan
    Most surprising cred: Limit, for not killing me
    Most disappointing cred: Flucht von Novgorod
    Best non-cred: Highlander
    Highlight: Broad one, but actually going abroad again
    Lowlight: The bloody weather
  18. Like
    JoshC. got a reaction from Mattgwise for a blog entry, Storm Clouds Over Hamburg - Day 2, Hansa Park   
    Lo and behold, Day 2 of 2 is here!

    After staying the night in Lubeck (in what was apparently a non-smoking hotel, but in a room which smelt strongly of cigarette smoke), I was energised for another day. The weather was cold and windy, but no rain.

    The journey from my hotel to Hansa Park was much simpler than the previous day: a direct train from Lubeck to Sierksdorf, and then a walk to the park. The walk was again very straightforward - pretty much a straight path which takes about 10-15 minutes. Unfortunately, by the time I'd arrived at Sierksdorf, the rain was kicking in, setting the tone for the weather for the rest of the day...

    I got to the park just before rides opened at 10, and walked straight on in after a quick security check. Dumping my stuff in a locker (1 euro for the whole day with unlimited entries - bargain!), I made a beeline straight to the park's main event - Karnan. I'd been keeping an eye on the park's app in days prior, which showed that it's availability had been...sketchy, at best. So ticking it off first was the safest bet.

    Arriving by the entrance, there was a staff member out the front, and a queue of people. Karnan was also testing, but filled with test dummies


    Shortly after I got there, the staff member said something in German I didn't quite understand, but about half the people waiting left. I imagine it was the usual "We don't know when it will open, hopefully soon, but try other rides and come back later". Realising the park would be very quiet and not wanting to take any chances, I decided to hang around and see. It was still regularly testing, still with dummies, so I remained optimistic.

    That optimism was perhaps foolish though. After about half an hour, and engineer came to queue front, after having emerged from "the tower" and said something and waved his hands, at which point everyone left dispersed. Uh oh, that didn't seem good. I asked the lovely guy out front what was what, and between my basic German and his basic English, I managed to piece together "We don't know when it will open, keep looking at the app".
    Bye for now

    The rain at this point was pretty consistent; not heavy, but not light either. I wandered away from Karnan, not quite sure what to do first. My first thought was obviously the park's other Gerstlauer, Flucht von Novgorod. But instead I walked right past their Wild Mouse, so thought why not...
    Well, it was closed, so that would be why not...

    Undeterred, I carried on walking in the random direction I had chosen, and eventually ended up the park's Beautiful Britain area, which included two creds. Let's go.

    First up was Nessie. The park's Schwarzkopf coaster, with basic lap bars and a vertical loop. Nice walk on too. The station for this is wonderful; really nicely themed. This was my first taste of what Hansa Park could do with their indoor spaces, and I was impressed. As for the ride itself, it was...fine? I was a bit disappointed in some ways, maybe because I set up high expectations thinking this might be like a mini Lisebergbanan (a cred I really like) with a loop. But yeah, it just didn't do it for me. Also, the aggressive brake run in the dark was not something I was prepared for (no nice warning signs a la Lisebergbanan!)
    I also didn't take any photos of it, which also highlights my lack-of-care for this.

    I wanted to tick off the other cred in the area, Royal Scotsman, whilst here. But lo and behold, it was closed. Entrance shut off with no explanation. Was it because of the weather? Would it open later? No idea.

    Instead, I turned my attention to the small matter of Highlander. You know, the 120m tall drop tower? I was very confused by this, because the gondola was not parked on the ground; it was instead about 10-15ft off the ground (like in some sort of maintenance mode?), but the entrance was open. I hadn't seen it go yet, but I decided to walk through and see. A staff member appeared from the op box, indicated to give him a moment, and then he lowered the gondola down. Huzzah!

    At this point, it was still raining pretty consistently. It was windy. My phone said it was 3°. Yet I was going near-400ft in the air. Cool.

    I love drop towers, but this did get to me a bit. The climb up is slow and suspenseful, and the accompanying music fits really well. It was going up and round that I also realised how close Hansa Park is to the Baltic Sea (spoilers: very close!). Going up just went on and on and on. And the wind and the rain was making me feel very cold. Nearing the top I got the tilt, which doesn't really do a lot for me, but I'm sure gets people. It was running the "super tilt" mode, where it stays like that for the drop, so it quickly went back to the upright position. Then, finally, it stopped. And I waited. And waited. And waited. There's no more audio, no countdown, nothing. Okay, this was a tiny bit terrifying, in the best possible way. How long was I up there, who knows? But soon enough, I was dropping down. That was fine...fun enough, but these larger ones give you more time to adjust to the sensation.

    In short, whilst the drop on Highlander isn't anything special, the whole build up and anticipation to it is. Really fun, and slightly nerve-wracking, experience!


    Now it was time to move on over to the much-praised Flucht von Novgorod. I knew the secrets this had (ie launch and vertical lift / beyond vertical drop), and that it had on-board pre shows. But beyond that, I was in the dark. The ride was only running one car, which meant the wait for front row took a bit of time. But I'm not complaining, as it gave me a chance to dry off in the indoor queue, and appreciate the theming around.
    I was told off by the operating for taking this photo...although maybe he was just telling me no phones on the ride. I don't quite know.

    Quickly enough, I was on. The pre shows before the launch are great. They set a really nice tone; creepy and spooky, with some neat effects in there too. That, however, it where most of my positives run out. You drop into the launch and it hits you. But at the same time, it doesn't feel that punchy? I know it is a quick acceleration, but it didn't feel like it was all that powerful. Maybe going in from the drop you already have a decent starting speed, so the boost doesn't come across that great? Maybe being in near-total darkness drains it of some reference? I don't know, but it didn't really do it for me. This was particularly sad, as I love Anubis' launch at Plopsaland!

    You then head on outside and the layout is...fine. Fine seems to be a word I'm using a lot for Hansa Park so far, doesn't it? It doesn't really do much, and it doesn't really give any notable forces / airtime. The inversion over the building is nice, but forgettable.

    Then you head on inside and reach the vertical lift. Oooh, back to Hansa indoor quality! Stopping on the vertical, you get some more "pre show". I guess if I could understand it more coherently I might enjoy it more, but it felt like a bit of a pace killer - the ride had just got going, now you're stopping me for this? The rest of the ride then takes place in total darkness, and is a bit rough and ready in typical Gerstlauer fashion, which made it hard to enjoy. It then ends with a projection of a crow on the wall (I've since learned about some scarecrow scare, which seems to have gone?).

    I did like how after the ride, you walk through a maze which has an actual potential dead end. That was a neat little 'post-ride' touch.

    Overall first impressions of Novgorod though: not that good. This is a ride I'd heard lots of good things about, and was something that seemed right up my street. Again, maybe I set my expectations too high? Maybe it was just a bit of a bum ride, which Gerstlauers sometimes give. It wasn't something I was prepared to write off just yet, but I was disappointed.

    By this point, the weather had improved ever so slightly - it was still raining, but it was a bit warmer. That, or I just got used to the cold. In either case, I decided to check out what was going on with this mystical Karnan thing. Still closed. Same poor soul stood outside. Fortunately by this point, the Wild Mouse, Crazy Mine, had opened. So I decided to get the +1 now. It gave me some nice Rattlesnake at Chessington vibes, and the singing animatronics were just on the right side of annoying to be charming enough. Ride is standard though of course.

    Sticking near Karnan, I then went for their Gerstlauer junior cred, Schlange von Midgard. This ride looks stunning, though sadly I didn't get any photos. In true recent Hansa fashion, it features a nice indoor pre-show section, with animatronics and some backstory. At the top of the lift, there's a screen with some stuff going on. Couldn't see what though as there was a huge warning message over the screen. Whoops. Ride itself is pretty fun; surprised there isn't more Gerst family coasters in general.

    Thanks to my slow wandering round the park, it was coming up to 12. Karnan had stopped testing, and the rain was coming down heavier again and it was becoming a bit colder. I took shelter under a nearby canopy to try and figure out my plan for what to do. I quickly decided that food would be the best option, even if it was a bit early. There didn't seem to be many indoor options except the restaurant at the front of the park, "Weltumsegler". This place looked really nice, and had a "canteen" style set up.

    This turned out to be a great choice, as demonstrated by this wonderful spicy currywurst and fries, and Oreo/grape dessert...

    This gave me a chance to warm up and take stock. I had managed all open creds, but there were still 3 closed creds and no clear indication if they would open. The park had a selection of water rides, something which I usually like but wasn't feeling because of the weather. There was some smaller rides which didn't appeal, and the Gerst sky fly, which again isn't my thing. So I decided after lunch to just walk around, despite the rain, see parts of the park I hadn't yet seen, and go with the flow. Here's some random pictures...
    Remember I said I didn't take any photos of Nessie? Well, I lied, I took this terrible one.
    Some water rides I did not ride

    I came across Novgorod on my wander round, and decided now was a good time to give it another shot. I had a back row ride this time. It still didn't do it for me. Disappointing.

    After this, I caught a glimpse of Karnan again (it's hard not to in the park!). And I saw a car moving. And it was empty - no test dummies! That had to be a good sign, right? So I made my way towards to it, and lo and behold, it was open!! Yes!

    So let's get to - Der Schwur des Karnan.
    The queue line is absolutely fantastic. Highly detailed, with great special effects. The indoor section has some TV screens explaining the story (with English sub-titles), in a Hex-at-Alton Towers like fashion. I know that some people don't like this style of storytelling, but the park have made it work. I got to see the full loop plus some repeat during this wait. Then I was batched into the first pre-show room, which again is told by TV screen and following the same character in the queue line videos. This features a wonderful reveal of where to store your bags; really liked that!

    Then comes the first special feature of Karnan; the row choosing ceremony. I'm sure most know what's what: you stand in a row, then a dramatic sequence occurs which randomly assigns you to a row. I'm sure that it's not everyone's cup of tea, but I really loved the suspense this built up, and it's just a great deal of fun. Top rating from me.

    I was assigned into row 2, and was finally sat down in the beast that was Karnan. I've had previous experience with Gerst's clamshell restraints, on Gold Rush at Slagharen, and liked them then, and this was no different fortunately.

    I won't explicitly talk about the indoor section of Karnan. What I will say, however, is that I knew what happened, and still loved it, was still mightily impressed by it and found it truly exhilarating. Fantastic. If you know, you know, if you don't, don't look it up.

    As for the outdoor section of the ride - I can't sing its praises enough. The first drop is fantastic. The non-inverting butterfly element thing that follows is brilliant; filled with some weird moments and the exit to it is better than so many first drops on other coasters. The remaining parts of the layout are low to the ground, taking at high speed and feature great pops of airtime and lateral forces. And whilst doing all of this, it remains comfortable, and not too forceful. It truly is a masterpiece.

    Hitting the brake run leaves you processing everything which just happened. Annnnnd then, Karnan goes and spoils itself. There's a short indoor section to end the ride, including a verrrrrrrrry slow roll, which isn't particularly comfortable or interesting, followed by pitch blackness, bar the pointless on ride photo opportunity on a brake run (why?), and some heroic music to end off. This ends the ride on a low note for me; that whole section as it stands is either unnecessary, or needs some theming / effects to bring it to life. Or it would be better if you took the inversion at some speed; a final big hurrah.

    I don't want to 'do a Karnan' and leave its review on a bum note. So let's focus on the positives: this is a fantastic attraction, which looks visually stunning (even the weird supports for the butterfly thing work), has brilliant build up which is dramatic and serious, whilst still exciting. And it has a great roller coaster to back it up too. Definite Top 10% material and, for me, gets a Top 10 spot too.
    I know some people have said the tower is a bit boring, but I liked how intimidating it came across

    After my first ride, I was itching to get on again. I completely forgot about the rest of the park. I forgot I still had 2 creds to check on. I forgot that I would have liked another go on Highlander. There was Karnan and only Karnan. The wait this time was a bit longer; no doubt by now everyone had converged to the almighty Karnan. It took about 40 minutes this time.

    And here's where I have a bigger niggle about Karnan. It feels like a nightmare to run. It was only running one car, which means its throughput on that day would have been shockingly bad. But the staff were still struggling with timings. We were batched into the batching pre show room before people had left it. This left an awkward wait. I don't know why the ride was delayed for over 3 hours, but it's dodgy reliability seemed to be a common trend when I was looking in the days leading up to the trip.
    Is Karnan something bigger than Hansa Park can handle? Did they try to create such a fantastic, larger-than-life experience that they got carried away and lost sight of making sure it was easy to operate? I don't know, but that's certainly an impression I got.

    Maybe I'm being harsh here, since the park had only been open for the new season for just a few days, and they'd still be re-adjusting. But still, something which lives on in my mind.

    On a brighter note, Karnan still rode fantastic on my second ride, in the third row. And in literal brighter news, the storm had subsided, and the blue skies had appeared!

    As much as I loved Karnan, I wanted to take advantage of the good weather and be outside, and see what was what with the other two creds. Fortunately for me, they were open! Royal Scotsman was first, and this was a nice Vekoma junior ride. Nothing special, and you could tell this was an older ride which they've tried to retrofit into their newer, theme-heavy ideology. Then after getting briefly lost, I found the park's kiddie cred, Kleine Zar, and ticked off that +1 nice and easy.
    I also took this photo of a waterfall which features on a slow boat ride, which I quite liked

    With the weather still nice, I decided to wander round the park and appreciate it in the sun. I also got a glimpse of Baltic Sea too.

    I took a quick ride on Störtebekers Kaperfahrt, the WildWater West dingy boat ride, for the primary reason that these lift hills give you a nice foot massage, and I wanted a few minutes off my feet.

    That was enough time away from Karnan though - a third ride followed. Getting row 2 again, it truly cemented itself as a top tier ride for me here, and it had warmed up very nicely.

    After this, the storm had annoyingly returned, and it bought the rain again. It was now that I was left with a dilemma too, as time was now against me. I could squeeze in another ride on Karnan (maybe even two if the queue was nice), but then have an awkward wait after park close for my train. This would also cut my time fine for getting back to the airport, and a delayed / missed train would be very stressful. Or I could leave now, and have a more relaxed journey to the station.

    In hindsight, I probably would have chosen differently, but I opted for the latter of these options and called it a day. At the time, I think the new wave of rain had hit me, and even though I would be queueing indoors for Karnan, I didn't fancy getting wetter and colder later.

    So that was that for my day at Hansa Park. I had a good day, certainly helped by the excellent Karnan, but equally, I felt a bit downbeat about it. Hansa was a park that I had heard such good things about, but I just didn't get the same buzz from it. I definitely think the weather has played a part here. The little bit of cred anxiety too. But even then, I think you can enjoy the real top tier parks whatever the weather.

    I did really enjoy the park's theming attempts, and it's clear they have some real talent and drive behind them, wanting to make them a fantastic park. I'm not writing the park off, and I look forward to returning at some point in the future.

    ---

    The trains back to Hamburg Airport were simple enough, and no delays. The same couldn't be said for my flight home, which ended up being delayed by a couple of hours. Given the problems that Easyjet were facing at the time though, I guess it's better delayed than cancelled. It did mean I got home at like half 1, and had to be up at 7 for work. Not my brightest idea that.

    As for going to parks solo, was fine. I enjoyed it; none of my fears about it were founded. I'm looking forward to my solo America trip in a few weeks all the more now!

    ---

    I'll round of the trip with a little geek summary:

    New parks: 2
    New creds: 15
    Best new cred: Karnan
    Most surprising cred: Limit, for not killing me
    Most disappointing cred: Flucht von Novgorod
    Best non-cred: Highlander
    Highlight: Broad one, but actually going abroad again
    Lowlight: The bloody weather
  19. Like
    JoshC. got a reaction from Matt N for a blog entry, Storm Clouds Over Hamburg - Day 2, Hansa Park   
    Lo and behold, Day 2 of 2 is here!

    After staying the night in Lubeck (in what was apparently a non-smoking hotel, but in a room which smelt strongly of cigarette smoke), I was energised for another day. The weather was cold and windy, but no rain.

    The journey from my hotel to Hansa Park was much simpler than the previous day: a direct train from Lubeck to Sierksdorf, and then a walk to the park. The walk was again very straightforward - pretty much a straight path which takes about 10-15 minutes. Unfortunately, by the time I'd arrived at Sierksdorf, the rain was kicking in, setting the tone for the weather for the rest of the day...

    I got to the park just before rides opened at 10, and walked straight on in after a quick security check. Dumping my stuff in a locker (1 euro for the whole day with unlimited entries - bargain!), I made a beeline straight to the park's main event - Karnan. I'd been keeping an eye on the park's app in days prior, which showed that it's availability had been...sketchy, at best. So ticking it off first was the safest bet.

    Arriving by the entrance, there was a staff member out the front, and a queue of people. Karnan was also testing, but filled with test dummies


    Shortly after I got there, the staff member said something in German I didn't quite understand, but about half the people waiting left. I imagine it was the usual "We don't know when it will open, hopefully soon, but try other rides and come back later". Realising the park would be very quiet and not wanting to take any chances, I decided to hang around and see. It was still regularly testing, still with dummies, so I remained optimistic.

    That optimism was perhaps foolish though. After about half an hour, and engineer came to queue front, after having emerged from "the tower" and said something and waved his hands, at which point everyone left dispersed. Uh oh, that didn't seem good. I asked the lovely guy out front what was what, and between my basic German and his basic English, I managed to piece together "We don't know when it will open, keep looking at the app".
    Bye for now

    The rain at this point was pretty consistent; not heavy, but not light either. I wandered away from Karnan, not quite sure what to do first. My first thought was obviously the park's other Gerstlauer, Flucht von Novgorod. But instead I walked right past their Wild Mouse, so thought why not...
    Well, it was closed, so that would be why not...

    Undeterred, I carried on walking in the random direction I had chosen, and eventually ended up the park's Beautiful Britain area, which included two creds. Let's go.

    First up was Nessie. The park's Schwarzkopf coaster, with basic lap bars and a vertical loop. Nice walk on too. The station for this is wonderful; really nicely themed. This was my first taste of what Hansa Park could do with their indoor spaces, and I was impressed. As for the ride itself, it was...fine? I was a bit disappointed in some ways, maybe because I set up high expectations thinking this might be like a mini Lisebergbanan (a cred I really like) with a loop. But yeah, it just didn't do it for me. Also, the aggressive brake run in the dark was not something I was prepared for (no nice warning signs a la Lisebergbanan!)
    I also didn't take any photos of it, which also highlights my lack-of-care for this.

    I wanted to tick off the other cred in the area, Royal Scotsman, whilst here. But lo and behold, it was closed. Entrance shut off with no explanation. Was it because of the weather? Would it open later? No idea.

    Instead, I turned my attention to the small matter of Highlander. You know, the 120m tall drop tower? I was very confused by this, because the gondola was not parked on the ground; it was instead about 10-15ft off the ground (like in some sort of maintenance mode?), but the entrance was open. I hadn't seen it go yet, but I decided to walk through and see. A staff member appeared from the op box, indicated to give him a moment, and then he lowered the gondola down. Huzzah!

    At this point, it was still raining pretty consistently. It was windy. My phone said it was 3°. Yet I was going near-400ft in the air. Cool.

    I love drop towers, but this did get to me a bit. The climb up is slow and suspenseful, and the accompanying music fits really well. It was going up and round that I also realised how close Hansa Park is to the Baltic Sea (spoilers: very close!). Going up just went on and on and on. And the wind and the rain was making me feel very cold. Nearing the top I got the tilt, which doesn't really do a lot for me, but I'm sure gets people. It was running the "super tilt" mode, where it stays like that for the drop, so it quickly went back to the upright position. Then, finally, it stopped. And I waited. And waited. And waited. There's no more audio, no countdown, nothing. Okay, this was a tiny bit terrifying, in the best possible way. How long was I up there, who knows? But soon enough, I was dropping down. That was fine...fun enough, but these larger ones give you more time to adjust to the sensation.

    In short, whilst the drop on Highlander isn't anything special, the whole build up and anticipation to it is. Really fun, and slightly nerve-wracking, experience!


    Now it was time to move on over to the much-praised Flucht von Novgorod. I knew the secrets this had (ie launch and vertical lift / beyond vertical drop), and that it had on-board pre shows. But beyond that, I was in the dark. The ride was only running one car, which meant the wait for front row took a bit of time. But I'm not complaining, as it gave me a chance to dry off in the indoor queue, and appreciate the theming around.
    I was told off by the operating for taking this photo...although maybe he was just telling me no phones on the ride. I don't quite know.

    Quickly enough, I was on. The pre shows before the launch are great. They set a really nice tone; creepy and spooky, with some neat effects in there too. That, however, it where most of my positives run out. You drop into the launch and it hits you. But at the same time, it doesn't feel that punchy? I know it is a quick acceleration, but it didn't feel like it was all that powerful. Maybe going in from the drop you already have a decent starting speed, so the boost doesn't come across that great? Maybe being in near-total darkness drains it of some reference? I don't know, but it didn't really do it for me. This was particularly sad, as I love Anubis' launch at Plopsaland!

    You then head on outside and the layout is...fine. Fine seems to be a word I'm using a lot for Hansa Park so far, doesn't it? It doesn't really do much, and it doesn't really give any notable forces / airtime. The inversion over the building is nice, but forgettable.

    Then you head on inside and reach the vertical lift. Oooh, back to Hansa indoor quality! Stopping on the vertical, you get some more "pre show". I guess if I could understand it more coherently I might enjoy it more, but it felt like a bit of a pace killer - the ride had just got going, now you're stopping me for this? The rest of the ride then takes place in total darkness, and is a bit rough and ready in typical Gerstlauer fashion, which made it hard to enjoy. It then ends with a projection of a crow on the wall (I've since learned about some scarecrow scare, which seems to have gone?).

    I did like how after the ride, you walk through a maze which has an actual potential dead end. That was a neat little 'post-ride' touch.

    Overall first impressions of Novgorod though: not that good. This is a ride I'd heard lots of good things about, and was something that seemed right up my street. Again, maybe I set my expectations too high? Maybe it was just a bit of a bum ride, which Gerstlauers sometimes give. It wasn't something I was prepared to write off just yet, but I was disappointed.

    By this point, the weather had improved ever so slightly - it was still raining, but it was a bit warmer. That, or I just got used to the cold. In either case, I decided to check out what was going on with this mystical Karnan thing. Still closed. Same poor soul stood outside. Fortunately by this point, the Wild Mouse, Crazy Mine, had opened. So I decided to get the +1 now. It gave me some nice Rattlesnake at Chessington vibes, and the singing animatronics were just on the right side of annoying to be charming enough. Ride is standard though of course.

    Sticking near Karnan, I then went for their Gerstlauer junior cred, Schlange von Midgard. This ride looks stunning, though sadly I didn't get any photos. In true recent Hansa fashion, it features a nice indoor pre-show section, with animatronics and some backstory. At the top of the lift, there's a screen with some stuff going on. Couldn't see what though as there was a huge warning message over the screen. Whoops. Ride itself is pretty fun; surprised there isn't more Gerst family coasters in general.

    Thanks to my slow wandering round the park, it was coming up to 12. Karnan had stopped testing, and the rain was coming down heavier again and it was becoming a bit colder. I took shelter under a nearby canopy to try and figure out my plan for what to do. I quickly decided that food would be the best option, even if it was a bit early. There didn't seem to be many indoor options except the restaurant at the front of the park, "Weltumsegler". This place looked really nice, and had a "canteen" style set up.

    This turned out to be a great choice, as demonstrated by this wonderful spicy currywurst and fries, and Oreo/grape dessert...

    This gave me a chance to warm up and take stock. I had managed all open creds, but there were still 3 closed creds and no clear indication if they would open. The park had a selection of water rides, something which I usually like but wasn't feeling because of the weather. There was some smaller rides which didn't appeal, and the Gerst sky fly, which again isn't my thing. So I decided after lunch to just walk around, despite the rain, see parts of the park I hadn't yet seen, and go with the flow. Here's some random pictures...
    Remember I said I didn't take any photos of Nessie? Well, I lied, I took this terrible one.
    Some water rides I did not ride

    I came across Novgorod on my wander round, and decided now was a good time to give it another shot. I had a back row ride this time. It still didn't do it for me. Disappointing.

    After this, I caught a glimpse of Karnan again (it's hard not to in the park!). And I saw a car moving. And it was empty - no test dummies! That had to be a good sign, right? So I made my way towards to it, and lo and behold, it was open!! Yes!

    So let's get to - Der Schwur des Karnan.
    The queue line is absolutely fantastic. Highly detailed, with great special effects. The indoor section has some TV screens explaining the story (with English sub-titles), in a Hex-at-Alton Towers like fashion. I know that some people don't like this style of storytelling, but the park have made it work. I got to see the full loop plus some repeat during this wait. Then I was batched into the first pre-show room, which again is told by TV screen and following the same character in the queue line videos. This features a wonderful reveal of where to store your bags; really liked that!

    Then comes the first special feature of Karnan; the row choosing ceremony. I'm sure most know what's what: you stand in a row, then a dramatic sequence occurs which randomly assigns you to a row. I'm sure that it's not everyone's cup of tea, but I really loved the suspense this built up, and it's just a great deal of fun. Top rating from me.

    I was assigned into row 2, and was finally sat down in the beast that was Karnan. I've had previous experience with Gerst's clamshell restraints, on Gold Rush at Slagharen, and liked them then, and this was no different fortunately.

    I won't explicitly talk about the indoor section of Karnan. What I will say, however, is that I knew what happened, and still loved it, was still mightily impressed by it and found it truly exhilarating. Fantastic. If you know, you know, if you don't, don't look it up.

    As for the outdoor section of the ride - I can't sing its praises enough. The first drop is fantastic. The non-inverting butterfly element thing that follows is brilliant; filled with some weird moments and the exit to it is better than so many first drops on other coasters. The remaining parts of the layout are low to the ground, taking at high speed and feature great pops of airtime and lateral forces. And whilst doing all of this, it remains comfortable, and not too forceful. It truly is a masterpiece.

    Hitting the brake run leaves you processing everything which just happened. Annnnnd then, Karnan goes and spoils itself. There's a short indoor section to end the ride, including a verrrrrrrrry slow roll, which isn't particularly comfortable or interesting, followed by pitch blackness, bar the pointless on ride photo opportunity on a brake run (why?), and some heroic music to end off. This ends the ride on a low note for me; that whole section as it stands is either unnecessary, or needs some theming / effects to bring it to life. Or it would be better if you took the inversion at some speed; a final big hurrah.

    I don't want to 'do a Karnan' and leave its review on a bum note. So let's focus on the positives: this is a fantastic attraction, which looks visually stunning (even the weird supports for the butterfly thing work), has brilliant build up which is dramatic and serious, whilst still exciting. And it has a great roller coaster to back it up too. Definite Top 10% material and, for me, gets a Top 10 spot too.
    I know some people have said the tower is a bit boring, but I liked how intimidating it came across

    After my first ride, I was itching to get on again. I completely forgot about the rest of the park. I forgot I still had 2 creds to check on. I forgot that I would have liked another go on Highlander. There was Karnan and only Karnan. The wait this time was a bit longer; no doubt by now everyone had converged to the almighty Karnan. It took about 40 minutes this time.

    And here's where I have a bigger niggle about Karnan. It feels like a nightmare to run. It was only running one car, which means its throughput on that day would have been shockingly bad. But the staff were still struggling with timings. We were batched into the batching pre show room before people had left it. This left an awkward wait. I don't know why the ride was delayed for over 3 hours, but it's dodgy reliability seemed to be a common trend when I was looking in the days leading up to the trip.
    Is Karnan something bigger than Hansa Park can handle? Did they try to create such a fantastic, larger-than-life experience that they got carried away and lost sight of making sure it was easy to operate? I don't know, but that's certainly an impression I got.

    Maybe I'm being harsh here, since the park had only been open for the new season for just a few days, and they'd still be re-adjusting. But still, something which lives on in my mind.

    On a brighter note, Karnan still rode fantastic on my second ride, in the third row. And in literal brighter news, the storm had subsided, and the blue skies had appeared!

    As much as I loved Karnan, I wanted to take advantage of the good weather and be outside, and see what was what with the other two creds. Fortunately for me, they were open! Royal Scotsman was first, and this was a nice Vekoma junior ride. Nothing special, and you could tell this was an older ride which they've tried to retrofit into their newer, theme-heavy ideology. Then after getting briefly lost, I found the park's kiddie cred, Kleine Zar, and ticked off that +1 nice and easy.
    I also took this photo of a waterfall which features on a slow boat ride, which I quite liked

    With the weather still nice, I decided to wander round the park and appreciate it in the sun. I also got a glimpse of Baltic Sea too.

    I took a quick ride on Störtebekers Kaperfahrt, the WildWater West dingy boat ride, for the primary reason that these lift hills give you a nice foot massage, and I wanted a few minutes off my feet.

    That was enough time away from Karnan though - a third ride followed. Getting row 2 again, it truly cemented itself as a top tier ride for me here, and it had warmed up very nicely.

    After this, the storm had annoyingly returned, and it bought the rain again. It was now that I was left with a dilemma too, as time was now against me. I could squeeze in another ride on Karnan (maybe even two if the queue was nice), but then have an awkward wait after park close for my train. This would also cut my time fine for getting back to the airport, and a delayed / missed train would be very stressful. Or I could leave now, and have a more relaxed journey to the station.

    In hindsight, I probably would have chosen differently, but I opted for the latter of these options and called it a day. At the time, I think the new wave of rain had hit me, and even though I would be queueing indoors for Karnan, I didn't fancy getting wetter and colder later.

    So that was that for my day at Hansa Park. I had a good day, certainly helped by the excellent Karnan, but equally, I felt a bit downbeat about it. Hansa was a park that I had heard such good things about, but I just didn't get the same buzz from it. I definitely think the weather has played a part here. The little bit of cred anxiety too. But even then, I think you can enjoy the real top tier parks whatever the weather.

    I did really enjoy the park's theming attempts, and it's clear they have some real talent and drive behind them, wanting to make them a fantastic park. I'm not writing the park off, and I look forward to returning at some point in the future.

    ---

    The trains back to Hamburg Airport were simple enough, and no delays. The same couldn't be said for my flight home, which ended up being delayed by a couple of hours. Given the problems that Easyjet were facing at the time though, I guess it's better delayed than cancelled. It did mean I got home at like half 1, and had to be up at 7 for work. Not my brightest idea that.

    As for going to parks solo, was fine. I enjoyed it; none of my fears about it were founded. I'm looking forward to my solo America trip in a few weeks all the more now!

    ---

    I'll round of the trip with a little geek summary:

    New parks: 2
    New creds: 15
    Best new cred: Karnan
    Most surprising cred: Limit, for not killing me
    Most disappointing cred: Flucht von Novgorod
    Best non-cred: Highlander
    Highlight: Broad one, but actually going abroad again
    Lowlight: The bloody weather
  20. Like
    JoshC. got a reaction from Matt 236 for a blog entry, Storm Clouds Over Hamburg - Day 1, Heide Park   
    Rewinding just over two years ago, I and a few friends had booked a trip out to Hamburg, which would include one and a half days at Heide Park - plus a stay in their hotel - and a day at Hansa Park. It would coincide with two of our birthdays too. What better way than to spend a birthday at a new park?
     
    At the time, this Covid-19 thing had just turned up on the British doorstep, and concerns were growing. But the idea of a lockdown was a far away thought. Obviously, come March, that all changed, and the trip cancelled (fortunately fully refunded). So instead of celebrating my birthday in some new foreign park, it was spent hunkered down in lockdown. "Ah well, maybe net year" I thought. Obviously I could go to Hamburg at other times, but I dunno, something felt kind of right about doing this trip over my birthday.
     
    But the world had other plans. Lockdown III was coming to an end, but foreign travel was out of the question, and the UK parks were out of the question. Instead, my birthday in 2021 was spent playing some outdoor mini golf (which was a big deal at the time tbf). 
     
    Early 2022 came around, and things seemed a bit more promising. Maybe I could spend a birthday out of lockdown for the first time since 2019!! And maybe, just maybe, I could finally get out to Hamburg. I tried to rally up those who I originally planned to go with, but after being met with radio silence, it became apparent if this was going to happen, I'd be going solo.
     
    Ooft. Solo park trips aren't something I've done for a long time. Well, I haven't really done them at all. I've maybe spent a couple of hours at a park alone when someone had to leave unexpectedly early, or a bit of time when arriving early. But never a full day, and never at a new park. But to be honest, it wasn't a difficult choice..."ahhhh, screw it, let's do it!" was basically my thought process.
     
    To keep costs minimal, this was going to be a short trip - fly in on a Tuesday evening, one park Wednesday, one park Thursday, fly home Thursday night. Ideally I'd've flown in Wednesday morning, but flight times just didn't work out. I had planned to drive too, but that was very costly (plus the rising fuel prices scared me), but I quickly realised both parks were pretty accessible by train. It increased the journey times, but it saved a lot of money really.
     
    Anyways, enough pre-amble ramblings. Time to get to it...
     
    Day 0
    This was my first flight since January 2020. Things have changed a fair bit since then, with both Brexit and Covid. Gatwick airport was pretty chill, and boarding on the Easyjet flight was fine. As Germany require FFP2 masks in certain places (such as planes, airports and trains), crew were freely giving out these masks to anyone who didn't have that specific type of mask. Pretty chill.
     
    A not-short queue through passport control followed. It was at this point where I expected to have to show my vaccine passport (the only requirement to get into Germany at the time), but I didn't. Oh well.
     
    My hotel was a 20 minute walk from the airport, and was surprisingly cheap and nice given the location. Boom, easy.
     
    Day 1 - Heide Park
    I was faced with two problems for my day at Heide Park.
     
    First thing, the weather. The weather had been pretty miserable the past few days prior; cold and wet with threats of storms. Having checked their park app in the days prior, that seemed to be affecting ride availability too. And the weather today didn't seem much better - cold and dark clouds, with high chances of rain. Just a tad concerning. 
     
    The second was more of an "operational" concern. The park say on their website that the nearest train station to the park is Wolterdingen, which is a 20 minute walk to the park. Annoyingly, when travelling from Hamburg, you can only arrive hourly, at 48 minutes past each hour. So I was left with a choice: arrive to Wolterdingen at 08:48 and awkwardly wait outside the park for ages, but be one of the first through the gate...or arrive at the park late.
     
    I expected the park to be quiet, so arriving late wouldn't be the end of the world, buttttttttt I like to get to parks for opening wherever possible. So I opted to get out of bed the hour earlier to get there earlier. Who needs a birthday lie in when there's creds to get?!
     
    Getting from my hotel to Wolterdingen was straightforward enough. U-Bahn from hotel to Hamburg's main station. 20 minute wait time for connection to a random place called Buchholz, then a 15 minute wait to connect to Wolterdingen. Easy enough.
    U-Bahn went smoothly. But then disaster struck. The connection was delayed...by 15 minutes. Ffs. The train pulled into Buchholz just as my connection left. And it was an hour until the next train.
     
    I came to really hate Buchholz. It was a large station which was very windy and cold, and there was no indoor waiting area that I could find. Fortunately, the rest of the journey was easy enough, and the walk from Wolterdingen to Heide was a straight line, and only took me 15mins. And so, a little after 10, I was finally here!

     
    Waltzing straight on through, with no whiff of security, my first port of call was the dump my stuff in a locker. I don't usually use park lockers (usually opting to visit light), but didn't fancy lugging all my stuff all day, especially with the ominous storm clouds hanging over. An all day, unlimited-entry locker cost 5 euro...not awful, but could be worse I guess.
     
    Checking the app, it suggested that of the "big" rides, only Krake, Flug der Damonen and Big Loop were open. All with 0 minute queues, fortunately. But not a great start, and already cred anxiety was kicking in. But let's not focus on that, and instead let's get some B&M-goodness...

     
    Krake wasn't particularly something that was on my radar. Drop, inversion, over, right? A fun +1, but I didn't expect any more. I was, however, pleasantly surprised. I walked on to front row straight away, and got a very nice ride. You seem to hang over the drop for a good few seconds (much longer than Oblivion and Baron at least), and the splash effect is really cool. The whole ride is filled with nice floaty moments, and even then those it's quick, it left me feeling fulfilled. Coupled in with the nice music and nice theming, I was quite happy. 


    It's nothing special, but it does what it aims to do very well.
     
    On an even more exciting note, I noticed whilst on ride that Colossos was running. And it looked like people were on it too! I checked the app and it said it was still closed. This left me with a choice...not head over and tick off the nearby creds, or trek to the other side of the park and see what's what. With Colossos being my most anticipated cred of the park, and with it's availability seemingly being sporadic over previous days, I decided to venture over. This turned out to be a very good choice; I saw it run again, and there were clearly people on it. Woohoo!
     
    Colossos
    Fortunately there was no queue, and even getting into the station, there was only a one train wait. The ride, like everything, was on one train, which gave me a good feeling about the level of busyness to expect. Opted for the back row for my first ride.
     
    WOW.
     
    I didn't really know what to expect from the ride. I hadn't heard much about it, and didn't know the layout. But having done Balder, I had high expectations for my second Intamin woodie. And damn, they were, pretty much, met. Climbing up the lift hill hearing the audio is a neat thing. The first drop is fantastic, lifting you out of your seat. The first airtime hill flings you out too. The second gives you nice really nice floater airtime too.
     
    Then you hit the turnaround. This kills the ride a bit. It doesn't make anything bad, but it loses its ability to give decent airtime. You get little pops, but it feels weak compared to what you've just experienced. And this feeling carries on until the helix, where the ride picks up speed and its aggressive nature again. The final couple of hills have some good, consistent airtime, and leave the ride ending on a high note.
     
    The "wicker monster", as I call it, looks really nice, and is a good first time effect on-ride as a near miss. It didn't have any fire effects going though, which was a shame.

     
    After my first ride, I was itching to get on again. And with no queue, that's exactly what I did. In honesty, there's not many rides where I've had that immediate feeling of "Damn, let's do that again, like right now!"; it was very much a 'Top 10%' ride for me from the get-go. Taking advantage of there being no queue, I went for the front this time. I was surprised at how consistent the ride was compared between front and back. And the pure rush going down the first drop on the front row is something I really liked too.



    Two rides in, and I decided - reluctantly - to move on. The park seemed like it was going to be quiet, but with the threats of storms still looming, I thought I should try to mop up the creds just in case, and then return to Colossos later if I could.
     
    With that, I went to the neighbouring Desert Race. It's basically a Rita clone. I like Rita, so expected to like this. However, it fell a bit flat for me, for reasons I can't quiet put my figure on. Maybe the bare-ness of the ride? Maybe the slow ops, where they waited for an entire full train before dispatching? Maybe the annoying announcements? Just little fiddly things. This also feels like a very Tussauds investment: plonked down, minimal theming, very tacky in general. I hope the park do something with this sooner rather than later.
     
    I then went back the way I came towards Big Loop

    Bog standard old Vekoma. Not much else to say.
     
    Then it was time to tick off the remaining B&M, Flug der Damonen. I had been intrigued by this, due to its tight layout and neat theming. Despite the app saying this had a 0 minute queue, there was a bit of a wait...about 10 minutes. No problem really though I guess. I really liked the station; had a real nice vibe to it.



    I got a front row ride on the right hand side. And the ride...was not that good. It starts off nicely, standard B&M wing. But then it tries cramming all its elements into a small space, and it just seems to make the ride a bit juddery, and it lacks any sort of flow. A real shame, and definitely the weakest one I've done so far.
     
    The app still listed Scream, Bobbahn and Limit as closed. These rides had all been closed any time I'd checked the app on previous days too. As they were nearby, I decided to check them out and see what's what. Scream had a sign outside saying it was waiting for a part, and should be ready to open for "Week 15". Sad times, as I like drop towers. Bobbahn had a sign outside saying it was too cold to open. Gah, spite
    Limit, however, had no sign. It wasn't open, but there was a solid handful of people waiting outside, and staff in the station. I overheard a conversation between guests which I loosely managed to translate to as "it will open soon". So I decided to hang around.
     
    To be honest, I can't believe I decided to willingly hang around and see if an SLC would open soon. Especially when it lunchtime, I was hungry, and I was in the same park as a walk-on Colossos. But heyho, a man's gotta get his creds. After about 10 minutes, it opened up. Yay...
    I managed to get on the second train of the day. Second train of the season. I got a middle row seat, and braced myself in usual SLC-fashion. But something strange happened. It wasn't...awful. Don't get me wrong, it wasn't good. But it didn't try to massacre me, and I left the ride without my head feeling like I'd been in the ring with Drederick Tatum. Maybe the ride hadn't warmed up enough, so it was running slowly and, somehow, less rough?
    So there we have it folks, if you want a not-awful ride on an SLC, make sure to take one of the first rides of the season on a cold and stormy day!

    I also quite liked the music - nice rock track.
     
    After a quick spot of lunch, I went to the other side of the park, where the water rides and a smaller cred lived. I did both the log flume - which had a long cattlepen queue you couldn't skip over thanks to Covid barriers still being in place - and the rapids in quick succession. They were nice; not too wet, not too dry, and solid, yet unremarkable, examples of their ride types. I ticked off kiddie cred, Indy-Blitz, too, getting a solo ride and a +1 for my troubles.
     
    Next up was perhaps my second-most anticipated ride of the day...Ghostbuster 5D. I make no secret that I love shooting dark rides. I'm not big on the Ghostbusters franchise, but I acknowledged that it was something that had huge potential with this ride type. The exterior is very Merlin, in that it looks good in context of what the theme of the ride is, yet still a bit bland for a theme park. And it's kind of let down by the dodgy shipping container entrance. 



    The mathematician in me feels obliged to take photos of any mathematical equations that work their way into theming within rides.
     
    As for the ride itself...I dunno. I'm not sold. The idea is cool, especially the working together to take down ghosts. But the pacing feels a bit off. Some scenes are far too long, others far too short. There's not one which is 'just right'. There's not really anything between screens, and the attempted compensation is "let's spin and jerk the car around quickly". This left me feeling a bit motion sick, which was a shame. A bit better pacing in the scenes, and some better breathing space between scenes, and this would be SO much better.
     
    On my way to the final cred, I took a nice slow wander round. On this random, meandering walk, I noticed a random fire effect, which was coming from the boat ride in the How to Train Your Dragon area. I don't particularly care for the franchise, but liking fire effects, I thought sod it, I'll give the ride a go. It was a nice little ride, with some neat effects and was largely indoors, protecting me from those pesky storm clouds (which were still threatening rain, but not following through!). Detour completed, I did the final open cred of the day, Grottenblitz, a Mack powered cred, with shared the same building as the previous boat ride. It had a nice layout. But I didn't get any photos (it was getting rather cold).
     
    Now it must have been around 2 / half 2, and I'd ticked off all the creds and all the rides I wanted to do. Yes, there were loads of flats, but none appealed. The park have a monorail and train ride, which I would usually do, but both looked slow and burdensome to do in cold weather. So I took the chance to do re-rides, and a do a fair few of them at that.
     
    Throughout the last couple of hours, I managed another two rides on Krake (on 2nd and 3rd row, both were nice, but not quite as good as the front, of course), and ride on the opposite side of Flug (which was even more juddery on the back row). I decided to give Ghostbusters another shot, but even being prepared for the spinning, I still felt a little queasy afterwards. More importantly, I managed another 6 goes on Colossos, including another front and back row ride. All in, it really cemented itself as a top ride for me. It had warmed up nicely, and the middle third was running better by the end of the day. Still a weak spot, but the first and final thirds more than compensated for it.
     
    I also took the chance to just wander round the park and take some more photos. So here's a little final photo dump on my least terrible photos...





     
    All in, I had a really nice day at Heide Park. The weather held off, the park was sufficiently quiet and it has a good selection of rides. It had quite a Merlin feel about it, and even moreso a feel of a park that's had three very different owners and directions. There's the older, classic rides which have a nice, integrated feeling. Then there's the Tussauds-era, plonking rides down and just rolling with it. Then the more recent Merlin-era, where theming and ride integration clearly plays a part, but can be a bit hit and miss. In saying that, I would happily go back again in the future - especially if they were to add a more traditional dark ride, and maybe replace Desert Race with something that uses the space better!
     
     
    The day ended off by taking the train to Lubeck. It was a good couple of hours journey along 3 trains (Wolterdingen to the much-hated Buchholz, to Hamburg, then to Lubeck), but simple enough. Sadly, the weather decided to finally take a turn for the worse, and the heavens opened. The 20 minute walk up the hills of Lubeck felt so much longer thanks to the rain and bitter wind. Cheers for the birthday present, Lubeck...just what I always wanted!
     
    Coming soon, day 2 of 2...a wet, cold and anxious day at Hansa Park...
  21. Like
    JoshC. got a reaction from Matt N for a blog entry, Storm Clouds Over Hamburg - Day 1, Heide Park   
    Rewinding just over two years ago, I and a few friends had booked a trip out to Hamburg, which would include one and a half days at Heide Park - plus a stay in their hotel - and a day at Hansa Park. It would coincide with two of our birthdays too. What better way than to spend a birthday at a new park?
     
    At the time, this Covid-19 thing had just turned up on the British doorstep, and concerns were growing. But the idea of a lockdown was a far away thought. Obviously, come March, that all changed, and the trip cancelled (fortunately fully refunded). So instead of celebrating my birthday in some new foreign park, it was spent hunkered down in lockdown. "Ah well, maybe net year" I thought. Obviously I could go to Hamburg at other times, but I dunno, something felt kind of right about doing this trip over my birthday.
     
    But the world had other plans. Lockdown III was coming to an end, but foreign travel was out of the question, and the UK parks were out of the question. Instead, my birthday in 2021 was spent playing some outdoor mini golf (which was a big deal at the time tbf). 
     
    Early 2022 came around, and things seemed a bit more promising. Maybe I could spend a birthday out of lockdown for the first time since 2019!! And maybe, just maybe, I could finally get out to Hamburg. I tried to rally up those who I originally planned to go with, but after being met with radio silence, it became apparent if this was going to happen, I'd be going solo.
     
    Ooft. Solo park trips aren't something I've done for a long time. Well, I haven't really done them at all. I've maybe spent a couple of hours at a park alone when someone had to leave unexpectedly early, or a bit of time when arriving early. But never a full day, and never at a new park. But to be honest, it wasn't a difficult choice..."ahhhh, screw it, let's do it!" was basically my thought process.
     
    To keep costs minimal, this was going to be a short trip - fly in on a Tuesday evening, one park Wednesday, one park Thursday, fly home Thursday night. Ideally I'd've flown in Wednesday morning, but flight times just didn't work out. I had planned to drive too, but that was very costly (plus the rising fuel prices scared me), but I quickly realised both parks were pretty accessible by train. It increased the journey times, but it saved a lot of money really.
     
    Anyways, enough pre-amble ramblings. Time to get to it...
     
    Day 0
    This was my first flight since January 2020. Things have changed a fair bit since then, with both Brexit and Covid. Gatwick airport was pretty chill, and boarding on the Easyjet flight was fine. As Germany require FFP2 masks in certain places (such as planes, airports and trains), crew were freely giving out these masks to anyone who didn't have that specific type of mask. Pretty chill.
     
    A not-short queue through passport control followed. It was at this point where I expected to have to show my vaccine passport (the only requirement to get into Germany at the time), but I didn't. Oh well.
     
    My hotel was a 20 minute walk from the airport, and was surprisingly cheap and nice given the location. Boom, easy.
     
    Day 1 - Heide Park
    I was faced with two problems for my day at Heide Park.
     
    First thing, the weather. The weather had been pretty miserable the past few days prior; cold and wet with threats of storms. Having checked their park app in the days prior, that seemed to be affecting ride availability too. And the weather today didn't seem much better - cold and dark clouds, with high chances of rain. Just a tad concerning. 
     
    The second was more of an "operational" concern. The park say on their website that the nearest train station to the park is Wolterdingen, which is a 20 minute walk to the park. Annoyingly, when travelling from Hamburg, you can only arrive hourly, at 48 minutes past each hour. So I was left with a choice: arrive to Wolterdingen at 08:48 and awkwardly wait outside the park for ages, but be one of the first through the gate...or arrive at the park late.
     
    I expected the park to be quiet, so arriving late wouldn't be the end of the world, buttttttttt I like to get to parks for opening wherever possible. So I opted to get out of bed the hour earlier to get there earlier. Who needs a birthday lie in when there's creds to get?!
     
    Getting from my hotel to Wolterdingen was straightforward enough. U-Bahn from hotel to Hamburg's main station. 20 minute wait time for connection to a random place called Buchholz, then a 15 minute wait to connect to Wolterdingen. Easy enough.
    U-Bahn went smoothly. But then disaster struck. The connection was delayed...by 15 minutes. Ffs. The train pulled into Buchholz just as my connection left. And it was an hour until the next train.
     
    I came to really hate Buchholz. It was a large station which was very windy and cold, and there was no indoor waiting area that I could find. Fortunately, the rest of the journey was easy enough, and the walk from Wolterdingen to Heide was a straight line, and only took me 15mins. And so, a little after 10, I was finally here!

     
    Waltzing straight on through, with no whiff of security, my first port of call was the dump my stuff in a locker. I don't usually use park lockers (usually opting to visit light), but didn't fancy lugging all my stuff all day, especially with the ominous storm clouds hanging over. An all day, unlimited-entry locker cost 5 euro...not awful, but could be worse I guess.
     
    Checking the app, it suggested that of the "big" rides, only Krake, Flug der Damonen and Big Loop were open. All with 0 minute queues, fortunately. But not a great start, and already cred anxiety was kicking in. But let's not focus on that, and instead let's get some B&M-goodness...

     
    Krake wasn't particularly something that was on my radar. Drop, inversion, over, right? A fun +1, but I didn't expect any more. I was, however, pleasantly surprised. I walked on to front row straight away, and got a very nice ride. You seem to hang over the drop for a good few seconds (much longer than Oblivion and Baron at least), and the splash effect is really cool. The whole ride is filled with nice floaty moments, and even then those it's quick, it left me feeling fulfilled. Coupled in with the nice music and nice theming, I was quite happy. 


    It's nothing special, but it does what it aims to do very well.
     
    On an even more exciting note, I noticed whilst on ride that Colossos was running. And it looked like people were on it too! I checked the app and it said it was still closed. This left me with a choice...not head over and tick off the nearby creds, or trek to the other side of the park and see what's what. With Colossos being my most anticipated cred of the park, and with it's availability seemingly being sporadic over previous days, I decided to venture over. This turned out to be a very good choice; I saw it run again, and there were clearly people on it. Woohoo!
     
    Colossos
    Fortunately there was no queue, and even getting into the station, there was only a one train wait. The ride, like everything, was on one train, which gave me a good feeling about the level of busyness to expect. Opted for the back row for my first ride.
     
    WOW.
     
    I didn't really know what to expect from the ride. I hadn't heard much about it, and didn't know the layout. But having done Balder, I had high expectations for my second Intamin woodie. And damn, they were, pretty much, met. Climbing up the lift hill hearing the audio is a neat thing. The first drop is fantastic, lifting you out of your seat. The first airtime hill flings you out too. The second gives you nice really nice floater airtime too.
     
    Then you hit the turnaround. This kills the ride a bit. It doesn't make anything bad, but it loses its ability to give decent airtime. You get little pops, but it feels weak compared to what you've just experienced. And this feeling carries on until the helix, where the ride picks up speed and its aggressive nature again. The final couple of hills have some good, consistent airtime, and leave the ride ending on a high note.
     
    The "wicker monster", as I call it, looks really nice, and is a good first time effect on-ride as a near miss. It didn't have any fire effects going though, which was a shame.

     
    After my first ride, I was itching to get on again. And with no queue, that's exactly what I did. In honesty, there's not many rides where I've had that immediate feeling of "Damn, let's do that again, like right now!"; it was very much a 'Top 10%' ride for me from the get-go. Taking advantage of there being no queue, I went for the front this time. I was surprised at how consistent the ride was compared between front and back. And the pure rush going down the first drop on the front row is something I really liked too.



    Two rides in, and I decided - reluctantly - to move on. The park seemed like it was going to be quiet, but with the threats of storms still looming, I thought I should try to mop up the creds just in case, and then return to Colossos later if I could.
     
    With that, I went to the neighbouring Desert Race. It's basically a Rita clone. I like Rita, so expected to like this. However, it fell a bit flat for me, for reasons I can't quiet put my figure on. Maybe the bare-ness of the ride? Maybe the slow ops, where they waited for an entire full train before dispatching? Maybe the annoying announcements? Just little fiddly things. This also feels like a very Tussauds investment: plonked down, minimal theming, very tacky in general. I hope the park do something with this sooner rather than later.
     
    I then went back the way I came towards Big Loop

    Bog standard old Vekoma. Not much else to say.
     
    Then it was time to tick off the remaining B&M, Flug der Damonen. I had been intrigued by this, due to its tight layout and neat theming. Despite the app saying this had a 0 minute queue, there was a bit of a wait...about 10 minutes. No problem really though I guess. I really liked the station; had a real nice vibe to it.



    I got a front row ride on the right hand side. And the ride...was not that good. It starts off nicely, standard B&M wing. But then it tries cramming all its elements into a small space, and it just seems to make the ride a bit juddery, and it lacks any sort of flow. A real shame, and definitely the weakest one I've done so far.
     
    The app still listed Scream, Bobbahn and Limit as closed. These rides had all been closed any time I'd checked the app on previous days too. As they were nearby, I decided to check them out and see what's what. Scream had a sign outside saying it was waiting for a part, and should be ready to open for "Week 15". Sad times, as I like drop towers. Bobbahn had a sign outside saying it was too cold to open. Gah, spite
    Limit, however, had no sign. It wasn't open, but there was a solid handful of people waiting outside, and staff in the station. I overheard a conversation between guests which I loosely managed to translate to as "it will open soon". So I decided to hang around.
     
    To be honest, I can't believe I decided to willingly hang around and see if an SLC would open soon. Especially when it lunchtime, I was hungry, and I was in the same park as a walk-on Colossos. But heyho, a man's gotta get his creds. After about 10 minutes, it opened up. Yay...
    I managed to get on the second train of the day. Second train of the season. I got a middle row seat, and braced myself in usual SLC-fashion. But something strange happened. It wasn't...awful. Don't get me wrong, it wasn't good. But it didn't try to massacre me, and I left the ride without my head feeling like I'd been in the ring with Drederick Tatum. Maybe the ride hadn't warmed up enough, so it was running slowly and, somehow, less rough?
    So there we have it folks, if you want a not-awful ride on an SLC, make sure to take one of the first rides of the season on a cold and stormy day!

    I also quite liked the music - nice rock track.
     
    After a quick spot of lunch, I went to the other side of the park, where the water rides and a smaller cred lived. I did both the log flume - which had a long cattlepen queue you couldn't skip over thanks to Covid barriers still being in place - and the rapids in quick succession. They were nice; not too wet, not too dry, and solid, yet unremarkable, examples of their ride types. I ticked off kiddie cred, Indy-Blitz, too, getting a solo ride and a +1 for my troubles.
     
    Next up was perhaps my second-most anticipated ride of the day...Ghostbuster 5D. I make no secret that I love shooting dark rides. I'm not big on the Ghostbusters franchise, but I acknowledged that it was something that had huge potential with this ride type. The exterior is very Merlin, in that it looks good in context of what the theme of the ride is, yet still a bit bland for a theme park. And it's kind of let down by the dodgy shipping container entrance. 



    The mathematician in me feels obliged to take photos of any mathematical equations that work their way into theming within rides.
     
    As for the ride itself...I dunno. I'm not sold. The idea is cool, especially the working together to take down ghosts. But the pacing feels a bit off. Some scenes are far too long, others far too short. There's not one which is 'just right'. There's not really anything between screens, and the attempted compensation is "let's spin and jerk the car around quickly". This left me feeling a bit motion sick, which was a shame. A bit better pacing in the scenes, and some better breathing space between scenes, and this would be SO much better.
     
    On my way to the final cred, I took a nice slow wander round. On this random, meandering walk, I noticed a random fire effect, which was coming from the boat ride in the How to Train Your Dragon area. I don't particularly care for the franchise, but liking fire effects, I thought sod it, I'll give the ride a go. It was a nice little ride, with some neat effects and was largely indoors, protecting me from those pesky storm clouds (which were still threatening rain, but not following through!). Detour completed, I did the final open cred of the day, Grottenblitz, a Mack powered cred, with shared the same building as the previous boat ride. It had a nice layout. But I didn't get any photos (it was getting rather cold).
     
    Now it must have been around 2 / half 2, and I'd ticked off all the creds and all the rides I wanted to do. Yes, there were loads of flats, but none appealed. The park have a monorail and train ride, which I would usually do, but both looked slow and burdensome to do in cold weather. So I took the chance to do re-rides, and a do a fair few of them at that.
     
    Throughout the last couple of hours, I managed another two rides on Krake (on 2nd and 3rd row, both were nice, but not quite as good as the front, of course), and ride on the opposite side of Flug (which was even more juddery on the back row). I decided to give Ghostbusters another shot, but even being prepared for the spinning, I still felt a little queasy afterwards. More importantly, I managed another 6 goes on Colossos, including another front and back row ride. All in, it really cemented itself as a top ride for me. It had warmed up nicely, and the middle third was running better by the end of the day. Still a weak spot, but the first and final thirds more than compensated for it.
     
    I also took the chance to just wander round the park and take some more photos. So here's a little final photo dump on my least terrible photos...





     
    All in, I had a really nice day at Heide Park. The weather held off, the park was sufficiently quiet and it has a good selection of rides. It had quite a Merlin feel about it, and even moreso a feel of a park that's had three very different owners and directions. There's the older, classic rides which have a nice, integrated feeling. Then there's the Tussauds-era, plonking rides down and just rolling with it. Then the more recent Merlin-era, where theming and ride integration clearly plays a part, but can be a bit hit and miss. In saying that, I would happily go back again in the future - especially if they were to add a more traditional dark ride, and maybe replace Desert Race with something that uses the space better!
     
     
    The day ended off by taking the train to Lubeck. It was a good couple of hours journey along 3 trains (Wolterdingen to the much-hated Buchholz, to Hamburg, then to Lubeck), but simple enough. Sadly, the weather decided to finally take a turn for the worse, and the heavens opened. The 20 minute walk up the hills of Lubeck felt so much longer thanks to the rain and bitter wind. Cheers for the birthday present, Lubeck...just what I always wanted!
     
    Coming soon, day 2 of 2...a wet, cold and anxious day at Hansa Park...
  22. Like
    JoshC. got a reaction from MattyB for a blog entry, Storm Clouds Over Hamburg - Day 1, Heide Park   
    Rewinding just over two years ago, I and a few friends had booked a trip out to Hamburg, which would include one and a half days at Heide Park - plus a stay in their hotel - and a day at Hansa Park. It would coincide with two of our birthdays too. What better way than to spend a birthday at a new park?
     
    At the time, this Covid-19 thing had just turned up on the British doorstep, and concerns were growing. But the idea of a lockdown was a far away thought. Obviously, come March, that all changed, and the trip cancelled (fortunately fully refunded). So instead of celebrating my birthday in some new foreign park, it was spent hunkered down in lockdown. "Ah well, maybe net year" I thought. Obviously I could go to Hamburg at other times, but I dunno, something felt kind of right about doing this trip over my birthday.
     
    But the world had other plans. Lockdown III was coming to an end, but foreign travel was out of the question, and the UK parks were out of the question. Instead, my birthday in 2021 was spent playing some outdoor mini golf (which was a big deal at the time tbf). 
     
    Early 2022 came around, and things seemed a bit more promising. Maybe I could spend a birthday out of lockdown for the first time since 2019!! And maybe, just maybe, I could finally get out to Hamburg. I tried to rally up those who I originally planned to go with, but after being met with radio silence, it became apparent if this was going to happen, I'd be going solo.
     
    Ooft. Solo park trips aren't something I've done for a long time. Well, I haven't really done them at all. I've maybe spent a couple of hours at a park alone when someone had to leave unexpectedly early, or a bit of time when arriving early. But never a full day, and never at a new park. But to be honest, it wasn't a difficult choice..."ahhhh, screw it, let's do it!" was basically my thought process.
     
    To keep costs minimal, this was going to be a short trip - fly in on a Tuesday evening, one park Wednesday, one park Thursday, fly home Thursday night. Ideally I'd've flown in Wednesday morning, but flight times just didn't work out. I had planned to drive too, but that was very costly (plus the rising fuel prices scared me), but I quickly realised both parks were pretty accessible by train. It increased the journey times, but it saved a lot of money really.
     
    Anyways, enough pre-amble ramblings. Time to get to it...
     
    Day 0
    This was my first flight since January 2020. Things have changed a fair bit since then, with both Brexit and Covid. Gatwick airport was pretty chill, and boarding on the Easyjet flight was fine. As Germany require FFP2 masks in certain places (such as planes, airports and trains), crew were freely giving out these masks to anyone who didn't have that specific type of mask. Pretty chill.
     
    A not-short queue through passport control followed. It was at this point where I expected to have to show my vaccine passport (the only requirement to get into Germany at the time), but I didn't. Oh well.
     
    My hotel was a 20 minute walk from the airport, and was surprisingly cheap and nice given the location. Boom, easy.
     
    Day 1 - Heide Park
    I was faced with two problems for my day at Heide Park.
     
    First thing, the weather. The weather had been pretty miserable the past few days prior; cold and wet with threats of storms. Having checked their park app in the days prior, that seemed to be affecting ride availability too. And the weather today didn't seem much better - cold and dark clouds, with high chances of rain. Just a tad concerning. 
     
    The second was more of an "operational" concern. The park say on their website that the nearest train station to the park is Wolterdingen, which is a 20 minute walk to the park. Annoyingly, when travelling from Hamburg, you can only arrive hourly, at 48 minutes past each hour. So I was left with a choice: arrive to Wolterdingen at 08:48 and awkwardly wait outside the park for ages, but be one of the first through the gate...or arrive at the park late.
     
    I expected the park to be quiet, so arriving late wouldn't be the end of the world, buttttttttt I like to get to parks for opening wherever possible. So I opted to get out of bed the hour earlier to get there earlier. Who needs a birthday lie in when there's creds to get?!
     
    Getting from my hotel to Wolterdingen was straightforward enough. U-Bahn from hotel to Hamburg's main station. 20 minute wait time for connection to a random place called Buchholz, then a 15 minute wait to connect to Wolterdingen. Easy enough.
    U-Bahn went smoothly. But then disaster struck. The connection was delayed...by 15 minutes. Ffs. The train pulled into Buchholz just as my connection left. And it was an hour until the next train.
     
    I came to really hate Buchholz. It was a large station which was very windy and cold, and there was no indoor waiting area that I could find. Fortunately, the rest of the journey was easy enough, and the walk from Wolterdingen to Heide was a straight line, and only took me 15mins. And so, a little after 10, I was finally here!

     
    Waltzing straight on through, with no whiff of security, my first port of call was the dump my stuff in a locker. I don't usually use park lockers (usually opting to visit light), but didn't fancy lugging all my stuff all day, especially with the ominous storm clouds hanging over. An all day, unlimited-entry locker cost 5 euro...not awful, but could be worse I guess.
     
    Checking the app, it suggested that of the "big" rides, only Krake, Flug der Damonen and Big Loop were open. All with 0 minute queues, fortunately. But not a great start, and already cred anxiety was kicking in. But let's not focus on that, and instead let's get some B&M-goodness...

     
    Krake wasn't particularly something that was on my radar. Drop, inversion, over, right? A fun +1, but I didn't expect any more. I was, however, pleasantly surprised. I walked on to front row straight away, and got a very nice ride. You seem to hang over the drop for a good few seconds (much longer than Oblivion and Baron at least), and the splash effect is really cool. The whole ride is filled with nice floaty moments, and even then those it's quick, it left me feeling fulfilled. Coupled in with the nice music and nice theming, I was quite happy. 


    It's nothing special, but it does what it aims to do very well.
     
    On an even more exciting note, I noticed whilst on ride that Colossos was running. And it looked like people were on it too! I checked the app and it said it was still closed. This left me with a choice...not head over and tick off the nearby creds, or trek to the other side of the park and see what's what. With Colossos being my most anticipated cred of the park, and with it's availability seemingly being sporadic over previous days, I decided to venture over. This turned out to be a very good choice; I saw it run again, and there were clearly people on it. Woohoo!
     
    Colossos
    Fortunately there was no queue, and even getting into the station, there was only a one train wait. The ride, like everything, was on one train, which gave me a good feeling about the level of busyness to expect. Opted for the back row for my first ride.
     
    WOW.
     
    I didn't really know what to expect from the ride. I hadn't heard much about it, and didn't know the layout. But having done Balder, I had high expectations for my second Intamin woodie. And damn, they were, pretty much, met. Climbing up the lift hill hearing the audio is a neat thing. The first drop is fantastic, lifting you out of your seat. The first airtime hill flings you out too. The second gives you nice really nice floater airtime too.
     
    Then you hit the turnaround. This kills the ride a bit. It doesn't make anything bad, but it loses its ability to give decent airtime. You get little pops, but it feels weak compared to what you've just experienced. And this feeling carries on until the helix, where the ride picks up speed and its aggressive nature again. The final couple of hills have some good, consistent airtime, and leave the ride ending on a high note.
     
    The "wicker monster", as I call it, looks really nice, and is a good first time effect on-ride as a near miss. It didn't have any fire effects going though, which was a shame.

     
    After my first ride, I was itching to get on again. And with no queue, that's exactly what I did. In honesty, there's not many rides where I've had that immediate feeling of "Damn, let's do that again, like right now!"; it was very much a 'Top 10%' ride for me from the get-go. Taking advantage of there being no queue, I went for the front this time. I was surprised at how consistent the ride was compared between front and back. And the pure rush going down the first drop on the front row is something I really liked too.



    Two rides in, and I decided - reluctantly - to move on. The park seemed like it was going to be quiet, but with the threats of storms still looming, I thought I should try to mop up the creds just in case, and then return to Colossos later if I could.
     
    With that, I went to the neighbouring Desert Race. It's basically a Rita clone. I like Rita, so expected to like this. However, it fell a bit flat for me, for reasons I can't quiet put my figure on. Maybe the bare-ness of the ride? Maybe the slow ops, where they waited for an entire full train before dispatching? Maybe the annoying announcements? Just little fiddly things. This also feels like a very Tussauds investment: plonked down, minimal theming, very tacky in general. I hope the park do something with this sooner rather than later.
     
    I then went back the way I came towards Big Loop

    Bog standard old Vekoma. Not much else to say.
     
    Then it was time to tick off the remaining B&M, Flug der Damonen. I had been intrigued by this, due to its tight layout and neat theming. Despite the app saying this had a 0 minute queue, there was a bit of a wait...about 10 minutes. No problem really though I guess. I really liked the station; had a real nice vibe to it.



    I got a front row ride on the right hand side. And the ride...was not that good. It starts off nicely, standard B&M wing. But then it tries cramming all its elements into a small space, and it just seems to make the ride a bit juddery, and it lacks any sort of flow. A real shame, and definitely the weakest one I've done so far.
     
    The app still listed Scream, Bobbahn and Limit as closed. These rides had all been closed any time I'd checked the app on previous days too. As they were nearby, I decided to check them out and see what's what. Scream had a sign outside saying it was waiting for a part, and should be ready to open for "Week 15". Sad times, as I like drop towers. Bobbahn had a sign outside saying it was too cold to open. Gah, spite
    Limit, however, had no sign. It wasn't open, but there was a solid handful of people waiting outside, and staff in the station. I overheard a conversation between guests which I loosely managed to translate to as "it will open soon". So I decided to hang around.
     
    To be honest, I can't believe I decided to willingly hang around and see if an SLC would open soon. Especially when it lunchtime, I was hungry, and I was in the same park as a walk-on Colossos. But heyho, a man's gotta get his creds. After about 10 minutes, it opened up. Yay...
    I managed to get on the second train of the day. Second train of the season. I got a middle row seat, and braced myself in usual SLC-fashion. But something strange happened. It wasn't...awful. Don't get me wrong, it wasn't good. But it didn't try to massacre me, and I left the ride without my head feeling like I'd been in the ring with Drederick Tatum. Maybe the ride hadn't warmed up enough, so it was running slowly and, somehow, less rough?
    So there we have it folks, if you want a not-awful ride on an SLC, make sure to take one of the first rides of the season on a cold and stormy day!

    I also quite liked the music - nice rock track.
     
    After a quick spot of lunch, I went to the other side of the park, where the water rides and a smaller cred lived. I did both the log flume - which had a long cattlepen queue you couldn't skip over thanks to Covid barriers still being in place - and the rapids in quick succession. They were nice; not too wet, not too dry, and solid, yet unremarkable, examples of their ride types. I ticked off kiddie cred, Indy-Blitz, too, getting a solo ride and a +1 for my troubles.
     
    Next up was perhaps my second-most anticipated ride of the day...Ghostbuster 5D. I make no secret that I love shooting dark rides. I'm not big on the Ghostbusters franchise, but I acknowledged that it was something that had huge potential with this ride type. The exterior is very Merlin, in that it looks good in context of what the theme of the ride is, yet still a bit bland for a theme park. And it's kind of let down by the dodgy shipping container entrance. 



    The mathematician in me feels obliged to take photos of any mathematical equations that work their way into theming within rides.
     
    As for the ride itself...I dunno. I'm not sold. The idea is cool, especially the working together to take down ghosts. But the pacing feels a bit off. Some scenes are far too long, others far too short. There's not one which is 'just right'. There's not really anything between screens, and the attempted compensation is "let's spin and jerk the car around quickly". This left me feeling a bit motion sick, which was a shame. A bit better pacing in the scenes, and some better breathing space between scenes, and this would be SO much better.
     
    On my way to the final cred, I took a nice slow wander round. On this random, meandering walk, I noticed a random fire effect, which was coming from the boat ride in the How to Train Your Dragon area. I don't particularly care for the franchise, but liking fire effects, I thought sod it, I'll give the ride a go. It was a nice little ride, with some neat effects and was largely indoors, protecting me from those pesky storm clouds (which were still threatening rain, but not following through!). Detour completed, I did the final open cred of the day, Grottenblitz, a Mack powered cred, with shared the same building as the previous boat ride. It had a nice layout. But I didn't get any photos (it was getting rather cold).
     
    Now it must have been around 2 / half 2, and I'd ticked off all the creds and all the rides I wanted to do. Yes, there were loads of flats, but none appealed. The park have a monorail and train ride, which I would usually do, but both looked slow and burdensome to do in cold weather. So I took the chance to do re-rides, and a do a fair few of them at that.
     
    Throughout the last couple of hours, I managed another two rides on Krake (on 2nd and 3rd row, both were nice, but not quite as good as the front, of course), and ride on the opposite side of Flug (which was even more juddery on the back row). I decided to give Ghostbusters another shot, but even being prepared for the spinning, I still felt a little queasy afterwards. More importantly, I managed another 6 goes on Colossos, including another front and back row ride. All in, it really cemented itself as a top ride for me. It had warmed up nicely, and the middle third was running better by the end of the day. Still a weak spot, but the first and final thirds more than compensated for it.
     
    I also took the chance to just wander round the park and take some more photos. So here's a little final photo dump on my least terrible photos...





     
    All in, I had a really nice day at Heide Park. The weather held off, the park was sufficiently quiet and it has a good selection of rides. It had quite a Merlin feel about it, and even moreso a feel of a park that's had three very different owners and directions. There's the older, classic rides which have a nice, integrated feeling. Then there's the Tussauds-era, plonking rides down and just rolling with it. Then the more recent Merlin-era, where theming and ride integration clearly plays a part, but can be a bit hit and miss. In saying that, I would happily go back again in the future - especially if they were to add a more traditional dark ride, and maybe replace Desert Race with something that uses the space better!
     
     
    The day ended off by taking the train to Lubeck. It was a good couple of hours journey along 3 trains (Wolterdingen to the much-hated Buchholz, to Hamburg, then to Lubeck), but simple enough. Sadly, the weather decided to finally take a turn for the worse, and the heavens opened. The 20 minute walk up the hills of Lubeck felt so much longer thanks to the rain and bitter wind. Cheers for the birthday present, Lubeck...just what I always wanted!
     
    Coming soon, day 2 of 2...a wet, cold and anxious day at Hansa Park...
  23. Like
    JoshC. got a reaction from Inferno for a blog entry, Storm Clouds Over Hamburg - Day 1, Heide Park   
    Rewinding just over two years ago, I and a few friends had booked a trip out to Hamburg, which would include one and a half days at Heide Park - plus a stay in their hotel - and a day at Hansa Park. It would coincide with two of our birthdays too. What better way than to spend a birthday at a new park?
     
    At the time, this Covid-19 thing had just turned up on the British doorstep, and concerns were growing. But the idea of a lockdown was a far away thought. Obviously, come March, that all changed, and the trip cancelled (fortunately fully refunded). So instead of celebrating my birthday in some new foreign park, it was spent hunkered down in lockdown. "Ah well, maybe net year" I thought. Obviously I could go to Hamburg at other times, but I dunno, something felt kind of right about doing this trip over my birthday.
     
    But the world had other plans. Lockdown III was coming to an end, but foreign travel was out of the question, and the UK parks were out of the question. Instead, my birthday in 2021 was spent playing some outdoor mini golf (which was a big deal at the time tbf). 
     
    Early 2022 came around, and things seemed a bit more promising. Maybe I could spend a birthday out of lockdown for the first time since 2019!! And maybe, just maybe, I could finally get out to Hamburg. I tried to rally up those who I originally planned to go with, but after being met with radio silence, it became apparent if this was going to happen, I'd be going solo.
     
    Ooft. Solo park trips aren't something I've done for a long time. Well, I haven't really done them at all. I've maybe spent a couple of hours at a park alone when someone had to leave unexpectedly early, or a bit of time when arriving early. But never a full day, and never at a new park. But to be honest, it wasn't a difficult choice..."ahhhh, screw it, let's do it!" was basically my thought process.
     
    To keep costs minimal, this was going to be a short trip - fly in on a Tuesday evening, one park Wednesday, one park Thursday, fly home Thursday night. Ideally I'd've flown in Wednesday morning, but flight times just didn't work out. I had planned to drive too, but that was very costly (plus the rising fuel prices scared me), but I quickly realised both parks were pretty accessible by train. It increased the journey times, but it saved a lot of money really.
     
    Anyways, enough pre-amble ramblings. Time to get to it...
     
    Day 0
    This was my first flight since January 2020. Things have changed a fair bit since then, with both Brexit and Covid. Gatwick airport was pretty chill, and boarding on the Easyjet flight was fine. As Germany require FFP2 masks in certain places (such as planes, airports and trains), crew were freely giving out these masks to anyone who didn't have that specific type of mask. Pretty chill.
     
    A not-short queue through passport control followed. It was at this point where I expected to have to show my vaccine passport (the only requirement to get into Germany at the time), but I didn't. Oh well.
     
    My hotel was a 20 minute walk from the airport, and was surprisingly cheap and nice given the location. Boom, easy.
     
    Day 1 - Heide Park
    I was faced with two problems for my day at Heide Park.
     
    First thing, the weather. The weather had been pretty miserable the past few days prior; cold and wet with threats of storms. Having checked their park app in the days prior, that seemed to be affecting ride availability too. And the weather today didn't seem much better - cold and dark clouds, with high chances of rain. Just a tad concerning. 
     
    The second was more of an "operational" concern. The park say on their website that the nearest train station to the park is Wolterdingen, which is a 20 minute walk to the park. Annoyingly, when travelling from Hamburg, you can only arrive hourly, at 48 minutes past each hour. So I was left with a choice: arrive to Wolterdingen at 08:48 and awkwardly wait outside the park for ages, but be one of the first through the gate...or arrive at the park late.
     
    I expected the park to be quiet, so arriving late wouldn't be the end of the world, buttttttttt I like to get to parks for opening wherever possible. So I opted to get out of bed the hour earlier to get there earlier. Who needs a birthday lie in when there's creds to get?!
     
    Getting from my hotel to Wolterdingen was straightforward enough. U-Bahn from hotel to Hamburg's main station. 20 minute wait time for connection to a random place called Buchholz, then a 15 minute wait to connect to Wolterdingen. Easy enough.
    U-Bahn went smoothly. But then disaster struck. The connection was delayed...by 15 minutes. Ffs. The train pulled into Buchholz just as my connection left. And it was an hour until the next train.
     
    I came to really hate Buchholz. It was a large station which was very windy and cold, and there was no indoor waiting area that I could find. Fortunately, the rest of the journey was easy enough, and the walk from Wolterdingen to Heide was a straight line, and only took me 15mins. And so, a little after 10, I was finally here!

     
    Waltzing straight on through, with no whiff of security, my first port of call was the dump my stuff in a locker. I don't usually use park lockers (usually opting to visit light), but didn't fancy lugging all my stuff all day, especially with the ominous storm clouds hanging over. An all day, unlimited-entry locker cost 5 euro...not awful, but could be worse I guess.
     
    Checking the app, it suggested that of the "big" rides, only Krake, Flug der Damonen and Big Loop were open. All with 0 minute queues, fortunately. But not a great start, and already cred anxiety was kicking in. But let's not focus on that, and instead let's get some B&M-goodness...

     
    Krake wasn't particularly something that was on my radar. Drop, inversion, over, right? A fun +1, but I didn't expect any more. I was, however, pleasantly surprised. I walked on to front row straight away, and got a very nice ride. You seem to hang over the drop for a good few seconds (much longer than Oblivion and Baron at least), and the splash effect is really cool. The whole ride is filled with nice floaty moments, and even then those it's quick, it left me feeling fulfilled. Coupled in with the nice music and nice theming, I was quite happy. 


    It's nothing special, but it does what it aims to do very well.
     
    On an even more exciting note, I noticed whilst on ride that Colossos was running. And it looked like people were on it too! I checked the app and it said it was still closed. This left me with a choice...not head over and tick off the nearby creds, or trek to the other side of the park and see what's what. With Colossos being my most anticipated cred of the park, and with it's availability seemingly being sporadic over previous days, I decided to venture over. This turned out to be a very good choice; I saw it run again, and there were clearly people on it. Woohoo!
     
    Colossos
    Fortunately there was no queue, and even getting into the station, there was only a one train wait. The ride, like everything, was on one train, which gave me a good feeling about the level of busyness to expect. Opted for the back row for my first ride.
     
    WOW.
     
    I didn't really know what to expect from the ride. I hadn't heard much about it, and didn't know the layout. But having done Balder, I had high expectations for my second Intamin woodie. And damn, they were, pretty much, met. Climbing up the lift hill hearing the audio is a neat thing. The first drop is fantastic, lifting you out of your seat. The first airtime hill flings you out too. The second gives you nice really nice floater airtime too.
     
    Then you hit the turnaround. This kills the ride a bit. It doesn't make anything bad, but it loses its ability to give decent airtime. You get little pops, but it feels weak compared to what you've just experienced. And this feeling carries on until the helix, where the ride picks up speed and its aggressive nature again. The final couple of hills have some good, consistent airtime, and leave the ride ending on a high note.
     
    The "wicker monster", as I call it, looks really nice, and is a good first time effect on-ride as a near miss. It didn't have any fire effects going though, which was a shame.

     
    After my first ride, I was itching to get on again. And with no queue, that's exactly what I did. In honesty, there's not many rides where I've had that immediate feeling of "Damn, let's do that again, like right now!"; it was very much a 'Top 10%' ride for me from the get-go. Taking advantage of there being no queue, I went for the front this time. I was surprised at how consistent the ride was compared between front and back. And the pure rush going down the first drop on the front row is something I really liked too.



    Two rides in, and I decided - reluctantly - to move on. The park seemed like it was going to be quiet, but with the threats of storms still looming, I thought I should try to mop up the creds just in case, and then return to Colossos later if I could.
     
    With that, I went to the neighbouring Desert Race. It's basically a Rita clone. I like Rita, so expected to like this. However, it fell a bit flat for me, for reasons I can't quiet put my figure on. Maybe the bare-ness of the ride? Maybe the slow ops, where they waited for an entire full train before dispatching? Maybe the annoying announcements? Just little fiddly things. This also feels like a very Tussauds investment: plonked down, minimal theming, very tacky in general. I hope the park do something with this sooner rather than later.
     
    I then went back the way I came towards Big Loop

    Bog standard old Vekoma. Not much else to say.
     
    Then it was time to tick off the remaining B&M, Flug der Damonen. I had been intrigued by this, due to its tight layout and neat theming. Despite the app saying this had a 0 minute queue, there was a bit of a wait...about 10 minutes. No problem really though I guess. I really liked the station; had a real nice vibe to it.



    I got a front row ride on the right hand side. And the ride...was not that good. It starts off nicely, standard B&M wing. But then it tries cramming all its elements into a small space, and it just seems to make the ride a bit juddery, and it lacks any sort of flow. A real shame, and definitely the weakest one I've done so far.
     
    The app still listed Scream, Bobbahn and Limit as closed. These rides had all been closed any time I'd checked the app on previous days too. As they were nearby, I decided to check them out and see what's what. Scream had a sign outside saying it was waiting for a part, and should be ready to open for "Week 15". Sad times, as I like drop towers. Bobbahn had a sign outside saying it was too cold to open. Gah, spite
    Limit, however, had no sign. It wasn't open, but there was a solid handful of people waiting outside, and staff in the station. I overheard a conversation between guests which I loosely managed to translate to as "it will open soon". So I decided to hang around.
     
    To be honest, I can't believe I decided to willingly hang around and see if an SLC would open soon. Especially when it lunchtime, I was hungry, and I was in the same park as a walk-on Colossos. But heyho, a man's gotta get his creds. After about 10 minutes, it opened up. Yay...
    I managed to get on the second train of the day. Second train of the season. I got a middle row seat, and braced myself in usual SLC-fashion. But something strange happened. It wasn't...awful. Don't get me wrong, it wasn't good. But it didn't try to massacre me, and I left the ride without my head feeling like I'd been in the ring with Drederick Tatum. Maybe the ride hadn't warmed up enough, so it was running slowly and, somehow, less rough?
    So there we have it folks, if you want a not-awful ride on an SLC, make sure to take one of the first rides of the season on a cold and stormy day!

    I also quite liked the music - nice rock track.
     
    After a quick spot of lunch, I went to the other side of the park, where the water rides and a smaller cred lived. I did both the log flume - which had a long cattlepen queue you couldn't skip over thanks to Covid barriers still being in place - and the rapids in quick succession. They were nice; not too wet, not too dry, and solid, yet unremarkable, examples of their ride types. I ticked off kiddie cred, Indy-Blitz, too, getting a solo ride and a +1 for my troubles.
     
    Next up was perhaps my second-most anticipated ride of the day...Ghostbuster 5D. I make no secret that I love shooting dark rides. I'm not big on the Ghostbusters franchise, but I acknowledged that it was something that had huge potential with this ride type. The exterior is very Merlin, in that it looks good in context of what the theme of the ride is, yet still a bit bland for a theme park. And it's kind of let down by the dodgy shipping container entrance. 



    The mathematician in me feels obliged to take photos of any mathematical equations that work their way into theming within rides.
     
    As for the ride itself...I dunno. I'm not sold. The idea is cool, especially the working together to take down ghosts. But the pacing feels a bit off. Some scenes are far too long, others far too short. There's not one which is 'just right'. There's not really anything between screens, and the attempted compensation is "let's spin and jerk the car around quickly". This left me feeling a bit motion sick, which was a shame. A bit better pacing in the scenes, and some better breathing space between scenes, and this would be SO much better.
     
    On my way to the final cred, I took a nice slow wander round. On this random, meandering walk, I noticed a random fire effect, which was coming from the boat ride in the How to Train Your Dragon area. I don't particularly care for the franchise, but liking fire effects, I thought sod it, I'll give the ride a go. It was a nice little ride, with some neat effects and was largely indoors, protecting me from those pesky storm clouds (which were still threatening rain, but not following through!). Detour completed, I did the final open cred of the day, Grottenblitz, a Mack powered cred, with shared the same building as the previous boat ride. It had a nice layout. But I didn't get any photos (it was getting rather cold).
     
    Now it must have been around 2 / half 2, and I'd ticked off all the creds and all the rides I wanted to do. Yes, there were loads of flats, but none appealed. The park have a monorail and train ride, which I would usually do, but both looked slow and burdensome to do in cold weather. So I took the chance to do re-rides, and a do a fair few of them at that.
     
    Throughout the last couple of hours, I managed another two rides on Krake (on 2nd and 3rd row, both were nice, but not quite as good as the front, of course), and ride on the opposite side of Flug (which was even more juddery on the back row). I decided to give Ghostbusters another shot, but even being prepared for the spinning, I still felt a little queasy afterwards. More importantly, I managed another 6 goes on Colossos, including another front and back row ride. All in, it really cemented itself as a top ride for me. It had warmed up nicely, and the middle third was running better by the end of the day. Still a weak spot, but the first and final thirds more than compensated for it.
     
    I also took the chance to just wander round the park and take some more photos. So here's a little final photo dump on my least terrible photos...





     
    All in, I had a really nice day at Heide Park. The weather held off, the park was sufficiently quiet and it has a good selection of rides. It had quite a Merlin feel about it, and even moreso a feel of a park that's had three very different owners and directions. There's the older, classic rides which have a nice, integrated feeling. Then there's the Tussauds-era, plonking rides down and just rolling with it. Then the more recent Merlin-era, where theming and ride integration clearly plays a part, but can be a bit hit and miss. In saying that, I would happily go back again in the future - especially if they were to add a more traditional dark ride, and maybe replace Desert Race with something that uses the space better!
     
     
    The day ended off by taking the train to Lubeck. It was a good couple of hours journey along 3 trains (Wolterdingen to the much-hated Buchholz, to Hamburg, then to Lubeck), but simple enough. Sadly, the weather decided to finally take a turn for the worse, and the heavens opened. The 20 minute walk up the hills of Lubeck felt so much longer thanks to the rain and bitter wind. Cheers for the birthday present, Lubeck...just what I always wanted!
     
    Coming soon, day 2 of 2...a wet, cold and anxious day at Hansa Park...
  24. Like
    JoshC. got a reaction from Mattgwise for a blog entry, Storm Clouds Over Hamburg - Day 1, Heide Park   
    Rewinding just over two years ago, I and a few friends had booked a trip out to Hamburg, which would include one and a half days at Heide Park - plus a stay in their hotel - and a day at Hansa Park. It would coincide with two of our birthdays too. What better way than to spend a birthday at a new park?
     
    At the time, this Covid-19 thing had just turned up on the British doorstep, and concerns were growing. But the idea of a lockdown was a far away thought. Obviously, come March, that all changed, and the trip cancelled (fortunately fully refunded). So instead of celebrating my birthday in some new foreign park, it was spent hunkered down in lockdown. "Ah well, maybe net year" I thought. Obviously I could go to Hamburg at other times, but I dunno, something felt kind of right about doing this trip over my birthday.
     
    But the world had other plans. Lockdown III was coming to an end, but foreign travel was out of the question, and the UK parks were out of the question. Instead, my birthday in 2021 was spent playing some outdoor mini golf (which was a big deal at the time tbf). 
     
    Early 2022 came around, and things seemed a bit more promising. Maybe I could spend a birthday out of lockdown for the first time since 2019!! And maybe, just maybe, I could finally get out to Hamburg. I tried to rally up those who I originally planned to go with, but after being met with radio silence, it became apparent if this was going to happen, I'd be going solo.
     
    Ooft. Solo park trips aren't something I've done for a long time. Well, I haven't really done them at all. I've maybe spent a couple of hours at a park alone when someone had to leave unexpectedly early, or a bit of time when arriving early. But never a full day, and never at a new park. But to be honest, it wasn't a difficult choice..."ahhhh, screw it, let's do it!" was basically my thought process.
     
    To keep costs minimal, this was going to be a short trip - fly in on a Tuesday evening, one park Wednesday, one park Thursday, fly home Thursday night. Ideally I'd've flown in Wednesday morning, but flight times just didn't work out. I had planned to drive too, but that was very costly (plus the rising fuel prices scared me), but I quickly realised both parks were pretty accessible by train. It increased the journey times, but it saved a lot of money really.
     
    Anyways, enough pre-amble ramblings. Time to get to it...
     
    Day 0
    This was my first flight since January 2020. Things have changed a fair bit since then, with both Brexit and Covid. Gatwick airport was pretty chill, and boarding on the Easyjet flight was fine. As Germany require FFP2 masks in certain places (such as planes, airports and trains), crew were freely giving out these masks to anyone who didn't have that specific type of mask. Pretty chill.
     
    A not-short queue through passport control followed. It was at this point where I expected to have to show my vaccine passport (the only requirement to get into Germany at the time), but I didn't. Oh well.
     
    My hotel was a 20 minute walk from the airport, and was surprisingly cheap and nice given the location. Boom, easy.
     
    Day 1 - Heide Park
    I was faced with two problems for my day at Heide Park.
     
    First thing, the weather. The weather had been pretty miserable the past few days prior; cold and wet with threats of storms. Having checked their park app in the days prior, that seemed to be affecting ride availability too. And the weather today didn't seem much better - cold and dark clouds, with high chances of rain. Just a tad concerning. 
     
    The second was more of an "operational" concern. The park say on their website that the nearest train station to the park is Wolterdingen, which is a 20 minute walk to the park. Annoyingly, when travelling from Hamburg, you can only arrive hourly, at 48 minutes past each hour. So I was left with a choice: arrive to Wolterdingen at 08:48 and awkwardly wait outside the park for ages, but be one of the first through the gate...or arrive at the park late.
     
    I expected the park to be quiet, so arriving late wouldn't be the end of the world, buttttttttt I like to get to parks for opening wherever possible. So I opted to get out of bed the hour earlier to get there earlier. Who needs a birthday lie in when there's creds to get?!
     
    Getting from my hotel to Wolterdingen was straightforward enough. U-Bahn from hotel to Hamburg's main station. 20 minute wait time for connection to a random place called Buchholz, then a 15 minute wait to connect to Wolterdingen. Easy enough.
    U-Bahn went smoothly. But then disaster struck. The connection was delayed...by 15 minutes. Ffs. The train pulled into Buchholz just as my connection left. And it was an hour until the next train.
     
    I came to really hate Buchholz. It was a large station which was very windy and cold, and there was no indoor waiting area that I could find. Fortunately, the rest of the journey was easy enough, and the walk from Wolterdingen to Heide was a straight line, and only took me 15mins. And so, a little after 10, I was finally here!

     
    Waltzing straight on through, with no whiff of security, my first port of call was the dump my stuff in a locker. I don't usually use park lockers (usually opting to visit light), but didn't fancy lugging all my stuff all day, especially with the ominous storm clouds hanging over. An all day, unlimited-entry locker cost 5 euro...not awful, but could be worse I guess.
     
    Checking the app, it suggested that of the "big" rides, only Krake, Flug der Damonen and Big Loop were open. All with 0 minute queues, fortunately. But not a great start, and already cred anxiety was kicking in. But let's not focus on that, and instead let's get some B&M-goodness...

     
    Krake wasn't particularly something that was on my radar. Drop, inversion, over, right? A fun +1, but I didn't expect any more. I was, however, pleasantly surprised. I walked on to front row straight away, and got a very nice ride. You seem to hang over the drop for a good few seconds (much longer than Oblivion and Baron at least), and the splash effect is really cool. The whole ride is filled with nice floaty moments, and even then those it's quick, it left me feeling fulfilled. Coupled in with the nice music and nice theming, I was quite happy. 


    It's nothing special, but it does what it aims to do very well.
     
    On an even more exciting note, I noticed whilst on ride that Colossos was running. And it looked like people were on it too! I checked the app and it said it was still closed. This left me with a choice...not head over and tick off the nearby creds, or trek to the other side of the park and see what's what. With Colossos being my most anticipated cred of the park, and with it's availability seemingly being sporadic over previous days, I decided to venture over. This turned out to be a very good choice; I saw it run again, and there were clearly people on it. Woohoo!
     
    Colossos
    Fortunately there was no queue, and even getting into the station, there was only a one train wait. The ride, like everything, was on one train, which gave me a good feeling about the level of busyness to expect. Opted for the back row for my first ride.
     
    WOW.
     
    I didn't really know what to expect from the ride. I hadn't heard much about it, and didn't know the layout. But having done Balder, I had high expectations for my second Intamin woodie. And damn, they were, pretty much, met. Climbing up the lift hill hearing the audio is a neat thing. The first drop is fantastic, lifting you out of your seat. The first airtime hill flings you out too. The second gives you nice really nice floater airtime too.
     
    Then you hit the turnaround. This kills the ride a bit. It doesn't make anything bad, but it loses its ability to give decent airtime. You get little pops, but it feels weak compared to what you've just experienced. And this feeling carries on until the helix, where the ride picks up speed and its aggressive nature again. The final couple of hills have some good, consistent airtime, and leave the ride ending on a high note.
     
    The "wicker monster", as I call it, looks really nice, and is a good first time effect on-ride as a near miss. It didn't have any fire effects going though, which was a shame.

     
    After my first ride, I was itching to get on again. And with no queue, that's exactly what I did. In honesty, there's not many rides where I've had that immediate feeling of "Damn, let's do that again, like right now!"; it was very much a 'Top 10%' ride for me from the get-go. Taking advantage of there being no queue, I went for the front this time. I was surprised at how consistent the ride was compared between front and back. And the pure rush going down the first drop on the front row is something I really liked too.



    Two rides in, and I decided - reluctantly - to move on. The park seemed like it was going to be quiet, but with the threats of storms still looming, I thought I should try to mop up the creds just in case, and then return to Colossos later if I could.
     
    With that, I went to the neighbouring Desert Race. It's basically a Rita clone. I like Rita, so expected to like this. However, it fell a bit flat for me, for reasons I can't quiet put my figure on. Maybe the bare-ness of the ride? Maybe the slow ops, where they waited for an entire full train before dispatching? Maybe the annoying announcements? Just little fiddly things. This also feels like a very Tussauds investment: plonked down, minimal theming, very tacky in general. I hope the park do something with this sooner rather than later.
     
    I then went back the way I came towards Big Loop

    Bog standard old Vekoma. Not much else to say.
     
    Then it was time to tick off the remaining B&M, Flug der Damonen. I had been intrigued by this, due to its tight layout and neat theming. Despite the app saying this had a 0 minute queue, there was a bit of a wait...about 10 minutes. No problem really though I guess. I really liked the station; had a real nice vibe to it.



    I got a front row ride on the right hand side. And the ride...was not that good. It starts off nicely, standard B&M wing. But then it tries cramming all its elements into a small space, and it just seems to make the ride a bit juddery, and it lacks any sort of flow. A real shame, and definitely the weakest one I've done so far.
     
    The app still listed Scream, Bobbahn and Limit as closed. These rides had all been closed any time I'd checked the app on previous days too. As they were nearby, I decided to check them out and see what's what. Scream had a sign outside saying it was waiting for a part, and should be ready to open for "Week 15". Sad times, as I like drop towers. Bobbahn had a sign outside saying it was too cold to open. Gah, spite
    Limit, however, had no sign. It wasn't open, but there was a solid handful of people waiting outside, and staff in the station. I overheard a conversation between guests which I loosely managed to translate to as "it will open soon". So I decided to hang around.
     
    To be honest, I can't believe I decided to willingly hang around and see if an SLC would open soon. Especially when it lunchtime, I was hungry, and I was in the same park as a walk-on Colossos. But heyho, a man's gotta get his creds. After about 10 minutes, it opened up. Yay...
    I managed to get on the second train of the day. Second train of the season. I got a middle row seat, and braced myself in usual SLC-fashion. But something strange happened. It wasn't...awful. Don't get me wrong, it wasn't good. But it didn't try to massacre me, and I left the ride without my head feeling like I'd been in the ring with Drederick Tatum. Maybe the ride hadn't warmed up enough, so it was running slowly and, somehow, less rough?
    So there we have it folks, if you want a not-awful ride on an SLC, make sure to take one of the first rides of the season on a cold and stormy day!

    I also quite liked the music - nice rock track.
     
    After a quick spot of lunch, I went to the other side of the park, where the water rides and a smaller cred lived. I did both the log flume - which had a long cattlepen queue you couldn't skip over thanks to Covid barriers still being in place - and the rapids in quick succession. They were nice; not too wet, not too dry, and solid, yet unremarkable, examples of their ride types. I ticked off kiddie cred, Indy-Blitz, too, getting a solo ride and a +1 for my troubles.
     
    Next up was perhaps my second-most anticipated ride of the day...Ghostbuster 5D. I make no secret that I love shooting dark rides. I'm not big on the Ghostbusters franchise, but I acknowledged that it was something that had huge potential with this ride type. The exterior is very Merlin, in that it looks good in context of what the theme of the ride is, yet still a bit bland for a theme park. And it's kind of let down by the dodgy shipping container entrance. 



    The mathematician in me feels obliged to take photos of any mathematical equations that work their way into theming within rides.
     
    As for the ride itself...I dunno. I'm not sold. The idea is cool, especially the working together to take down ghosts. But the pacing feels a bit off. Some scenes are far too long, others far too short. There's not one which is 'just right'. There's not really anything between screens, and the attempted compensation is "let's spin and jerk the car around quickly". This left me feeling a bit motion sick, which was a shame. A bit better pacing in the scenes, and some better breathing space between scenes, and this would be SO much better.
     
    On my way to the final cred, I took a nice slow wander round. On this random, meandering walk, I noticed a random fire effect, which was coming from the boat ride in the How to Train Your Dragon area. I don't particularly care for the franchise, but liking fire effects, I thought sod it, I'll give the ride a go. It was a nice little ride, with some neat effects and was largely indoors, protecting me from those pesky storm clouds (which were still threatening rain, but not following through!). Detour completed, I did the final open cred of the day, Grottenblitz, a Mack powered cred, with shared the same building as the previous boat ride. It had a nice layout. But I didn't get any photos (it was getting rather cold).
     
    Now it must have been around 2 / half 2, and I'd ticked off all the creds and all the rides I wanted to do. Yes, there were loads of flats, but none appealed. The park have a monorail and train ride, which I would usually do, but both looked slow and burdensome to do in cold weather. So I took the chance to do re-rides, and a do a fair few of them at that.
     
    Throughout the last couple of hours, I managed another two rides on Krake (on 2nd and 3rd row, both were nice, but not quite as good as the front, of course), and ride on the opposite side of Flug (which was even more juddery on the back row). I decided to give Ghostbusters another shot, but even being prepared for the spinning, I still felt a little queasy afterwards. More importantly, I managed another 6 goes on Colossos, including another front and back row ride. All in, it really cemented itself as a top ride for me. It had warmed up nicely, and the middle third was running better by the end of the day. Still a weak spot, but the first and final thirds more than compensated for it.
     
    I also took the chance to just wander round the park and take some more photos. So here's a little final photo dump on my least terrible photos...





     
    All in, I had a really nice day at Heide Park. The weather held off, the park was sufficiently quiet and it has a good selection of rides. It had quite a Merlin feel about it, and even moreso a feel of a park that's had three very different owners and directions. There's the older, classic rides which have a nice, integrated feeling. Then there's the Tussauds-era, plonking rides down and just rolling with it. Then the more recent Merlin-era, where theming and ride integration clearly plays a part, but can be a bit hit and miss. In saying that, I would happily go back again in the future - especially if they were to add a more traditional dark ride, and maybe replace Desert Race with something that uses the space better!
     
     
    The day ended off by taking the train to Lubeck. It was a good couple of hours journey along 3 trains (Wolterdingen to the much-hated Buchholz, to Hamburg, then to Lubeck), but simple enough. Sadly, the weather decided to finally take a turn for the worse, and the heavens opened. The 20 minute walk up the hills of Lubeck felt so much longer thanks to the rain and bitter wind. Cheers for the birthday present, Lubeck...just what I always wanted!
     
    Coming soon, day 2 of 2...a wet, cold and anxious day at Hansa Park...
  25. Like
    JoshC. reacted to Inferno for a blog entry, Remembering 'Brave it Alone' in Cabin in the Woods at Thorpe Park   
    As we approach the start of the 2022 season, I thought I'd do a few blog post ramblings on some nostalgic Thorpe memories I have.
     
    I started off with Dr Pepper Sun Scream, now it's time for Brave it Alone back when it opened in 2013...
     
    I have hazy memories about this, but recently I found an old post I made after I experienced it and thought I'd spruce it up a bit and share!
     
    - - - - - - - - - - - - - - - - - - - - -
     
    We did Cabin in the Woods way back on Sunday 13th October 2013, when the experience was brand new (and in my opinion at its best!)

    So... Here's what happened!

    After park closing at 10 pm, we met the Director, his assistant, and some park managers along with the other 'brave-it-aloners' at the bar area in Clypso BBQ, where we were read a very long and elaborate warning speech while having a drink.
    We then had to sign an agreement that stated that 'you are prepared for anything to happen' and that 'TP takes no responsibility for anything', blah blah...

    After around 20 minutes, when the guests had all left the park, the 10 or so of us were then given one of the classic "Don't wet yourself" ponchos to protect clothes from fake blood, dirt, facepaint and bodily fluids (yep, really).

    We were then split up and were walked with a park manager to our chosen mazes, where we were asked further questions such as "are you aware that literally anything could happen in here", and "please you must tell us now if you have any reason to not experience this"... 
    At this point the nerves were setting in - why did these warnings keep coming up? What on earth was going to happen inside?

    After waiting outside the cabin door for a few moments listening to the actors inside, I stepped in to the cabin's first room, the one with the 4 doors, which was brightly lit. I was alone. Suddenly the lights turn off for a second, then back on, but now there are 2 actors standing right in my face!
    Do any of you remember the guy who played Les Coogan back in 2011/2012? Well I had asked him if he's still known as Les Coogan earlier in the day, But I'll come back to that in a minute.
    'Les' pushed me backwards in to a chair in the corner of the room, where I was screamed at and told of the horrors I was about to see. The chair was then tipped backwards and I was led on my back!
    This was amazingly intense. The interrogation continued.
    The actors were hillbillies of some sort, so there was... Umm... dribble.... lol!
    I was then told to crawl in to the next room.

    Here I was left alone with a single actor who after a while forced me to 'kiss the moose' on the wall, similar to the film. Interrogation went on for a couple of minutes, lights flashed on and off, the actor started getting crazy bouncing off the walls, when my friend crawled in to the room with an actor riding on his back! (I did laugh at this!) I snuck out in to the next room at this point...

    This room had a person in a plain white mask, and was one of the most surreal parts. She forced me against a wall and slithered around me... very odd! The lights then went out, flashed back on, revealing her mask right up in my face. This happened a few times with her appearing and disappearing at different points.

    I was then grabbed by another actor who looked panicked, saying "don't look, just get over here". He stood facing me and grabbed me by the shoulders, then pushed backwards (quite fast!) through several flaps and doors until my back banged against a wall!!

    I was then pushed (very violently) back down on to the floor by a different actor, and told to continue onwards.

    This next part is a blur to be honest, but I did a lot of walking, crawling, being pulled and pushed around, had lots of jump scares, until I reached the spinning tunnel, which had 2 female clowns inside...
    Both clowns had 'penis shaped' balloons which they, errm, 'rubbed' me with in various ways... Yeah I'll leave that to your imagination...
    They then taunted me with them and popped them in my ears.
    One of the clowns then got behind me, wrapped herself around me and held me still, while the other licked my face and neck while the other laughed in my ear. This was very uncomfortable and weird!!! CLOWNS!?! All of this while the tunnel was spinning around me!

    I can't remember what happened between here and the final room., however when I did reach the final room, the actor who played Les Coogan in previous years (remember from earlier?) stormed up to me, with about 5 other actors in tow! They each took hold of one of my limbs, picked me up and put me flat on my back on the floor.... 'Les' then completely went crazy!! They were dragging me around, and Les's final words to me were "DON'T YOU ****ING DARE CALL ME LES COOGAN AGAIN BOY. GET OUT OF HERE NOW." I was then pretty much forced to apologise to 'Les', and literally thrown in to a door leading out of the maze!

    The look on the faces of the park staff was hilarious when I came out!  I particularly remember one of the managers looking genuinely worried!

    It was absolutely fantastic and much more intense than I could have imagined. The whole experience lasted around 10 minutes. Worth every penny of the £15! Bargain.

    I have probably missed bits here, and probably haven't done it justice, but you get the basic idea.

    We then all made our way back from the various mazes and met back at the 'bar' in the BBQ, where we all had a good chat about it!
    Some of the other guests had done Asylum, which was totally mad apparently. They were all drenched in fake blood, and said that many of the asylum patients were completely naked. Lots of 'adult' themes going on in there, including a performance in the bed scene which I'm not sure would hold up today.
    Some of the others had done Saw Alive which was apparently amazing as well.
     
    I can't describe how good Brave it Alone was in its first year! Genuinely terrifying to have literally ALL of the actors focusing on you the entire time.
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