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BenC

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  1. BenC

    Wicker Man

    I was lucky enough to ride Wicker Man last Saturday - I say lucky because the ride's availability was like a yo-yo all day. It's a winner. It's not going to win any awards for being the most extreme or "world's first <who cares>" or the fastest or the tallest... but of course it doesn't need to, to be a solid ride. It carries an excellent - and consistent - theme, complete with theatrical pre-show, matched with a comfortable and yet still out-of-control ride. Signature GCI. And the clear, standout highlight is that first drop, which starts tame, becomes more exciting with the airtime hill, and then totally surprises with the fast banked right-left turns. Outstanding. The slow turnaround in the back half feels a bit of a waste to me, and I would have loved for it to have been longer, but all Wicker Man really had to do was show the UK market that wood can compete with steel. And with recent reports that guest feedback has been stellar, it sure does that. Unfortunately, I can't speak of 2018's Towers with the same affection. Last Saturday was a sunny 21 degrees, and the crowd levels reflected that. A 10am - 5pm opening in these circumstances is inexcusable. There was no closing time extension, despite queues of over 60 minutes on all the coasters, all day. Smiler hit 100 minutes, Wicker 150. The crowd I was with had never been to Alton before, so we took the early call to invest in Gold Fastrack (at £60 each) to enable us to actually ride all the big rides in this shorter time frame. And even with the Fastrack, we found it more than a little stressful to get round the park in one day (ride breakdowns didn't help - and Rita eluded us altogether). Not only that, but operations in places were abysmal. Oblivion was on one train loading, with just 3 platform staff; throughput can't have been more than 300 per hour. Galactica's queue was crawling (with the VR payoff far from a good enough justification). Congo River Rapids was closed all day. And with no Sub Terra, no Ripsaw, no Charlie, no Submission, and no Flume - not to mention the closed stalls & eateries - you can't help walk around the place wondering where all the magic has gone. Depressing stuff.
  2. Ha - agreed, it does look rather like Merlin don't want anything to do with it, short of opening up their car park and collecting the fee. The Thorpe logo on the medal would have been great! The Thorpe Triathlon seems more linked in with the park, given that participants actually get to run through it. Not sure a dip in a freezing lake in September is especially appetising though. Now I could get on board with this - some great medal-ware to be had with Disney! Just got to wait for my toenail to grow back first...
  3. I did Something Stupid: https://forum.maniahub.com/blogs/entry/877-something-stupid-thorpe-half-marathon-2018/ And it still hurts!!
  4. Something Stupid: Thorpe Half Marathon 2018 How far would you go, as an enthusiast, to build your collection of Theme Park tat? ... Take out a Wonga loan to cover the cost? Break up with your long term partner so you can free up some space? How about run a half marathon to earn it...? Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line. And here for you, dear reader, is how I got on... Thorpe Half Marathon 2018 The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best. I was, it must be said, not chasing a personal best. I was just in it for the medal. So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C. But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees. At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind. It's also worth saying that I wasn't prepared for doing this. At all. The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it. I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...! At this point I decided I'd take my mind off the impending challenge by having a nose around the site. First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too... Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative. Thanks to my trusty zoom lens though, I could peek in a little closer... ...but there wasn't really much to see. The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding. Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action. So bring on the portaloos! Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun. A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR. However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country. Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point... OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers... ...and a stage! Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold? 08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area. There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event. The "why am I here?" thought flickered across my mind once more. And we were off! The route took us past the annual pass building, down towards the car park entrance, and off to the left. Geek Photo #1 - the Protecting The Magic sign. Do you know the Six Spells for Safety? The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure. And then, behold! Geek Photo #2 - I spy nostalgia! These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot... OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass. At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles. What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh. On the plus side, some great views of the M25. Oof. But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable. As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat. I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help. The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable! At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill! My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards. I threw myself over the finish line and doubled over, my chest burning and my legs on fire. I'd done it! 2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half. And what was all this endeavour for? Another addition to my collection of Theme Park tat! But what an addition it is. Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it! So, will I be running the Thorpe Half again next year to add another medal to my collection? Absolutely not! Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing? These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal. However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go? ~ Thanks for reading! Comments very welcome below.
  5. Such a first world problem, but still so annoying! I also seemingly don't learn. Just booked a trip to Blackpool for the end of April, and odds are not on that Icon will be open by then...
  6. This happens to me All. The. Time. Most recently, California last year featured Knotts (Hang Time opening this year), Sea World San Diego (Electric Eel opening this year) and Legoland California (Deep Sea Adventure opening this year) What have you planned?
  7. Completely, 100% agree with all of this. Spot on. Completely, 100% disagree with this. What are you smoking?!
  8. http://x.news.altontowers.com/ats/msg.aspx?sg1=1e46301a5b5269831eae72fb4f47a522 Scroll down to Thorpe Park... we have the "safe zone" tagline with Walking Dead Fright Nights image behind it. Walking Dead-themed 22-year old family roller coaster looking increasingly likely...
  9. It's a very good ride, packaged up in a world-class way. But it's not going to trouble my top ten... it doesn't do much other than twist and turn. #TeamHelix all the way. More intense, more varied. Better trains. And the view! And the in-line twist finale! An absolute joy.
  10. Didn't quite top last year, but not a bad year nonetheless! UK Thorpe Park x 4 Gulliver's Milton Keynes x 1 Twinlakes x 1 Brean Theme Park x 1 Crealy Adventure Park x 1 The Milky Way x 1 The Big Sheep x 1 Animal Farm Adventure Park x 1 Europe PortAventura x 3 Tibidabo x 1 Phantasialand x 1 Movie Park Germany x 1 Plopsaland De Panne x 1 UAE Ferrari World x 1 Antic's Land x 1 Motiongate Dubai x 1 Legoland Dubai x 1 Bollywood Parks x 1 IMG Worlds of Adventure x 1 Global Village x 1 Adventureland x 1 Fun Works x 1 USA Six Flags Great Adventure x 2 Hersheypark x 1 Knoebels x 1 Dorney Park x 1 Pacific Park x 1 Six Flags Magic Mountain x 1 Universal Studios Hollywood x 1 Knotts Berry Farm x 1 Disneyland Park x 1 Disney's California Adventure x 1 SeaWorld San Diego x 1 Legoland California x 1 Belmont Park x 1 LA County Fair x 1 Best rides? Genuine toss up between El Toro (SFGA), Phoenix (Knoebels), and Flying Aces (Ferrari World). World-class, all of them. Special mention also goes to X2 (SFMM), because it's terrifying. On the entertainment front, WaterWorld (Universal Studios Hollywood) is the best Theme Park stunt show spectacle I've ever seen... so good that I enjoyed it twice. And I thought Taron (Phantasialand) was over-rated. There, I said it.
  11. ^ They sure are. Had the pleasure of riding Manta at SeaWorld San Diego a few weeks ago; pitched firmly as a family ride with the launch(es) just a little over 40mph, and it was still a joy. Smooth tracking, the most comfortable seating, and an completely nonrestrictive riding position. We were the only people in the station; I went round 5 times in a row (Yes, SeaWorld are still struggling with attendance).
  12. Completely agree about the view from Niagara being spoilt @wegloo - the upside is that the drop tower itself offers a fantastic alternative view...! I'd definitely say visit Darien - the coasters (bar Ride of Steel) are a bit meh, but I really liked the feel of the Park overall. Nice place. Thanks @Mark9! I suspect you're right on the Intamin incidents dampening sales... Darien's Ride of Steel alone has had two such high-profile accidents; one from 1999 where a (20+ stone) rider was ejected from the (aggressive) bunny hops at the end, and another from 2011 where a military amputee (both legs) was ejected in the same place. The first case resulted in injuries and now shouldn't happen again because of the addition of seat belts on the ride; the second resulted in death but the rider shouldn't have ever been allowed to board given his disability. And I love all of the Intamin lap-bar airtime speed machines, but it must be said that Piraten, at only 101ft, is still tops...
  13. Canadian Caper As you'll have read in Part 1, my Canadian Caper involved a fairly crazy 2 days visiting 4 Theme Parks across the Canadian-US border in September, thanks to some ludicrously cheap flights from British Airways. And as Day 1 was fully taken up by the huge Canada's Wonderland with its 16 coasters, that left 3 Parks to cover on the 2nd day. With over 200km of driving to cover and a border crossing, the odds of me actually completing the planned itinerary weren't great - but Lady Luck was thankfully on my side. Read on for Part 2 of my Canadian Caper! Marineland So first to Marineland, a (you guessed it) marine-based Park just one mile away from the Falls at Niagara. The place has had more than it's fair share of controversy, with its 81-year-old owner John Holer appearing in the press for animal-abuse allegations with depressing regularity over the years. If you thought that SeaWorld looked bad after 2013's Blackfish, you ain't seen nothing yet. VICE have recently published an informative guide to the Park entitled: "Marineland is a Hellhole". Only last month, the Ontario Society for the Prevention of Cruelty to Animals charged Marineland with five counts of animal cruelty, with further charges pending. In yet another example, in 2011 SeaWorld won a court battle against Marineland surrounding the return of Ikaika the Killer Whale (Tillikum's son). Ikaika was on loan to Marineland from SeaWorld but SeaWorld sought to bring the animal back under its care, citing concerns about deteriorating conditions at the Park. Marineland lost, appealed, and lost again. If SeaWorld - which (fairly or not) has been very publicly criticised for its animal welfare record - is claiming that standards aren't high enough, you have to worry there's a problem... These stories are undoubtedly absolutely shocking, but ultimately weren't enough to prevent my curiosity from getting the better of me, so I nonetheless duly handed over my cash at the entrance gates... ...and once inside, it's clear that Marineland is quite unique. For starters, it's vast. Built for Disney World crowds, but in reality attracting Gulliver's World crowds... when I arrived at Park opening at 10am, the place was deserted. It has a very "rural" feel about it; essentially being over 1,000 acres of woodland peppered with fish tanks and amusement rides. Getting anywhere takes an age. And what looks like it should be a service road is in fact the main guest thoroughfare in the Park. Look at it! Unsurprisingly, the Park's headline attraction, Dragon Mountain, is quite a trek away - over 1.2km walking distance from the Park entrance. Nestled deep in the woods, initial impressions however are that the hike is worth it, with the ride sporting a fabulous dragon-themed entrance. And the rockwork and themeing continues throughout the queueline, which due to verging on the pitch black fostered quite an eery atmosphere - especially given there was no-one else around. My trusty camera (the excellent Sony HX90V) even struggled to get a good shot of the station, below, which had a little more light in it - and, thankfully, another guest. Dragon Mountain is, by most metrics, an unusual coaster. Conceived by Arrow's Ron Toomer, it was the tallest roller coaster in the world at the time of construction in 1983 (186ft), and at 5,500ft long, it's covers 30 acres of Marineland woodland; 90% of the track is hidden from guests before riding. Ascending the lift hill for the first time, I really had no idea what lay ahead - which can't often be said for a large outdoor coaster! The three and a half minute ride is a lot of fun, although not without a few painful moments along the way. The trains are old-fashioned Arrow and don't allow for a huge amount of movement. The track doesn't handle transitions especially smoothly. But the ride does have a host of surprises up its sleeve, including two consecutive vertical loops, a large downwards helix inside a half-built volcano structure, two dives into tunnel sections (more tunnel than any other coaster in the world), and still the world's only bowtie element, the exit of which is shown below! Oh, and a lot of completely straight track. So much straight track. After a few rides on the Mountain, I strolled back over to the left hand side of the Park to take in the only other coaster, Lady Bug Coaster. Set in a charming kids area that also features a Zierer Kontiki (Viking Adventure), Zierer Ferris Wheel (Tivoli Wheel), and Zierer Flying Fish (Ocean Odyssey), Lady Bug is a simple Zierer Tivoli with manual brakes and had a longer queue than I ever saw for Dragon Mountain. Having gone full circle back to the Park's entrance - and with energy levels already waning - I grabbed a very greasy chicken strips and chips meal from the Park's only restaurant and settled down to watch the King Waldorf Stadium Show. This is essentially Shamu-lite, and I thought was pretty well done, with a variety of animals featured including beluga whales, dolphins, and a humongous walrus at the end. The show aimed to put one half of the audience (red team) in competition with the other (blue team) via a variety of marine displays and tricks, but it didn't get the crowd (which had reached a respectable volume - I suspect the entire Park was there) especially excited. The speaker volume was also down very low, although I couldn't tell whether this was out of respect for the animals or whether it was simply a bit broken... And last but not least, opening only at 12pm (cost saving?), the Park's most recognisable attraction by far is its S&S Combo Tower, Sky Screamer. This thing is huge, and looks even bigger because it is perched on top of a hill right at the centre of the Park (it's a 300m, 10 minute upward struggle to even get to the ride entrance from the base of the hill - painful in the now-midday sun). The advertising of Sky Screamer as "the world's highest triple tower ride" is somewhat misleading. It is not the world's tallest triple tower ride - the tower itself is tall (100m), but 15m shorter than Madrid's S&S triple tower Venganza del Enigma (115m). What gives Marineland's tower the "highest" claim is the fact it's sat on that 46m hill; it's high by virtue of its location, not because it has the longest drop. But I digress. It's still bloody big. And that 450m total height is certainly put to good use, affording quite spectacular views over Niagara Falls itself from the top. Simply breathtaking, and pleasingly the ride itself is a typically thrilling S&S affair to boot (although still pales a little in comparison to the superlative Fabbri Megadrop IMO...). In fact, I'd go as far to say that Sky Screamer is the best-located drop tower anywhere in the world, although Big Shot on top of the 921-foot Stratosphere Tower in Las Vegas might have something to say about that... are there any other contenders? So, Marineland - never far from controversy, and a pretty strange place to spend a few hours. Its few rides, marine exhibits, and stadium are spread out over such a huge area that it makes a day there more effort than it should be; it desperately needs some form of Park-wide transportation system, and that walk up to Sky Screamer isn't fun for anyone - an escalator in the same vein as Liseberg's would do wonders. It also in general just needs more, especially for an entry price that's within range of Wonderland's. But it does have some gems - Dragon Mountain and Sky Screamer make the visit worthwhile, and the Stadium show was well presented. I just hope that the stars of said show are properly looked after behind the scenes... Martin's Fantasy Island It was now nearly 1pm, and I'd taken longer at Marineland than originally planned (the 12pm opening of Sky Screamer being much to blame). Part of me considered skipping Martin's Fantasy Island, given that I'd heard of its reputation as just a glorified fairground, and the more-alluring Darien Lake was still over an hour's drive away, including a border crossing into the USA at Niagara. An even larger part of me considered skipping it following an agonisingly long wait at said border, having been ordered into the Port of Entry building for further checks because my story ("I was last in the USA in June") didn't align with the US Customs and Border Protection computer systems, which had no record of this visit. Sigh. All of this meant that I didn't reach Martin's until 2:30pm. But I'm very glad I kept it in the itinerary. The Park is, essentially, a glorified fairground, albeit a well presented one. Everything was clean and tidy, and the setting around a small lake is really quite nice. Martin's is a classic slice of Americana, with the place clearly targeting local families with a no-frills, great value day out. The place feels very rural and low-key; the closest Park in the UK in my opinion would be Oakwood. Everything here is pretty standard - there's a Star Flyer, a Disko, a Gravitron, and a Teacups, all presented without a great deal of themeing, and mostly un-shaded tarmac connecting it all together. Excellent. On the coaster front there's three to enjoy, starting with a standard Zamperla spinning Wild Mouse; Crazy Mouse. Number two is a standard Wacky Worm from SBF Visa; Max's Doggy Dog Coaster. And last but certainly not least is the very non-standard CCI Woodie, Silver Comet. The ride, standing at the back of the Park, is the more unusual hybrid type with grey steel supports. Its stats suggest a perfectly average ride; 82ft height, 55mph top speed, 50° drop, 1:45 ride time. Some CCIs impress: Megafobia, Raven, Tonnerre du Zeus. Some don't: Stampida. Silver Comet definitely impressed, and is a brilliant example of how a ride doesn't have to break any records to be a thoroughly worthwhile attraction. The layout is very peppy, never dull, and the above-average maintenance work over the years means a very smooth ride. Hugely re-rideable, and with good pops of airtime across the layout, a whole lot of fun. This alone is the reason to come to Martin's Fantasy Island. It might look like an off-the-shelf model from Roller Coaster Tycoon, but its varied, compact layout is an absolute winner. Silver Comet is of the best large family attractions (with just a 1.2m height restriction) I've ridden in a long while. It'd fit into a Chessington or a Drayton wonderfully. The only fly in the ointment is the operations on the ride. Mirroring much of the rest of the Park, loading and dispatch times on Silver Comet were painful. Having been assigned a row, riders get on the train and are told over the tannoy to do up seat belts only. 2 members of staff then start from the front of the train and check individual seat belts down the platform. Then the lap bars are unlocked, and riders are again loudly told to keep arms up: "do not touch the lap bars, we will put them down for you!" The 2 members of staff then go down the train again, lowering the lap bar. If any rider touches a lap bar, the process starts over. Very tedious, and only serves to deter guests from marathoning an otherwise excellent coaster! After 3 rides on the Comet, my watch (3:30pm) told me it was really time to move on. I grabbed an obligatory (yet reasonably priced) Hot Dog and Pepsi, and made a beeline for the exit. 2016 is the last season that the Park will be operating under the Martin's moniker - local businessman Martin DiPietro, the owner since 1994, sold the Park earlier this year to Apex Parks Group who own small Parks, Waterparks and FECs across the US. This seems a good fit, and if the new owners keep the same solid standards and bring some new investment in the place, this would be no bad thing. Commenting on the sale, Al Weber Jr, Apex CEO, said: “It’s a nice park, in nice condition, in a great market. We like that it’s family focused.” I couldn't agree more. Darien Lake 40 miles away from Martin's Fantasy Island is Darien Lake, arguably the premier Park in the state of New York, and a former Six Flags property (1999 - 2006). The place certainly makes an immediate impression on you with the towering 208ft Ride of Steel lining the entrance to the Park. Little generates anticipation and excitement for a day out at a Theme Park better than a large red and blue hyper... more on this later. At this point it had just turned 4:00pm, giving me 6 hours to get everything in before Park close, and the commencement of the daily show Ignite the Night. The place was busy - it was a glorious Sunday afternoon - meaning that the task ahead was challenging, but not impossible. I grabbed my admissions ticket, stopping briefly to admire the attractive entrance plaza, and headed on in. First up was Mind Eraser; an apt name for a ride that tries its level best to do your head in. This was typical Vekoma SLC fare, made worse by having only one train in operation (the other train was in pieces to the side of the brake run). On the plus side, at least it looks pretty on the lake. Continuing the theme of ubiquitous Dutch pain-machines was Boomerang, a Vekoma, erm, Boomerang. At the time of writing, there are 34 operating Vekoma Boomerangs in the world; 16 of which are called Boomerang. This one tries to add a touch of originality by adding a suffix: Coast to Coaster. I'm not sure what exactly this means. Regardless, this was one of the smoother Boomerangs I've ridden, and was well presented in attractive colours akin to our those of our own Colossus. The Park's only Woodie comes in the form of Predator, a relatively rare Dinn Corporation ride from the same stable as the relatively rough Mean Streak at Cedar Point, relatively rough Timber Wolf at Worlds of Fun and relatively rough Thunder Run at Kentucky Kingdom. Predator was, predictably, relatively rough. Actually, towards the back of the train where I was sitting, it verged on being extremely rough, which did nothing to add to its unmemorable layout. Zero to headache in 110 seconds. Rarely do I come off a ride and tell myself I'm never doing it again. Predator was one of those times. Unfortunately, the Park's 1982 Arrow Looper Viper did little to help ease the headache. With both track and supports painted completely in black (is this a Merlin property?), and an extensive layout with 5 inversions, the ride certainly looks intense from the ground. Alas getting on board proved to be as slow as the SLC; the ride was similarly running only one train, and the station was a complete free-for-all, with no orderly queuing taking place whatsoever. And whilst the ride was long and varied, the experience wasn't especially comfortable. On reflection I'd have taken another ride on Marineland's Dragon Mountain over another ride on Viper, Marineland's ride having opened just a year after Darien's. Yet another long queue greeted me at the Park's newest coaster, Moto Coaster, although at this stage I was very nearly grateful that it would give my head a bit of a rest. Thanks to the fairly appalling throughput on the 12-person trains, I had ample time to grab a drink and catch my breath - good news. The bad news was that this 2008 ride has literally been plonked down on a slab of concrete, with a queue line completely absent of foliage or shade. Even into the early evening, the sun was strong... and so the headache continued. I'd been wanting to ride one of these for a while, but with the closest of the 10 operating models being in Särkänniemi, Finland, they'd evaded me thus far. So how was the ride? Not half bad, actually, although the limitations of the compact layout meant that the trains never gained any pace (a max speed of 40mph). The flywheel launch was a bit of a non-event as it lacked acceleration, but the twists and turns of the track were smoothly navigated, and the riding position was comfortable. One of Zamperla's better creations, but still unfortunately inferior to Vekoma's bigger, faster, more substantial product. The sun was starting to go down, so I checked out what else the Park had to offer whilst it was still light. There's a HUSS Top Spin, Twister, although this was closed for maintenance on the day of my visit. The most recent thrill addition (in 2015) is a 22m Larson Loop by the name of Rolling Thunder, although I didn't go on this having enjoyed / endured the Loop at Six Flags St Louis, Fireball, earlier in the year. Being fond of drop towers, I did have a go on the S&S-built Blast Off, a respectable 185ft effort that was garnering long queues. Pleasingly the lengthy wait was vindicated by some spectacular views over the Park. There's also a moderately sized (60ft) Arrow Log Flume, Thunder Rapids, and a moderately sized (50ft) Intamin Shoot the Chutes, Shipwreck Falls. An decent length Intamin River Rapids, Grizzly Run, completes the solid water-ride lineup. I even found time to enjoy American Rock, a jukebox show playing three times daily in the Grand Theatre. The venue couldn't have held more than a few hundred, but the show (with a cast of six) is professionally staged and performed; the audience seemed to lap it up. The most unusual thing however is a baseball batting cage up-charge attraction that I'd not seen at a Theme Park before, allowing guests to pay for a few minutes of practice in a safely netted-off area. There were four pitches, and the speed at which the balls were being fired out of the machines increased as players went from left to right. The kid below was hitting from the slowest firing machine... and let's just say it was still pretty fast! Night was beginning to fall, and the only attraction left on the hit list was Ride of Steel. With an hour or two still to go before Park close, what better way than to spend the time getting as many rides in as possible...? Unfortunately doing this was - as with the SLC and the Arrow Looper - a largely painful experience, due to slow loading and the disorganised melee in the station. Being a single rider, I did a lot of "making friends" with potential other single riders closer to the air gates to try to fill empty seats and get maximum rides in! The ride itself is absolutely superb; easily for me on a par with similar Intamin creations such as Expedition GeForce at Holiday Park and Goliath at Walibi. Comfortable lap bar restraints and a long, airtime-filled ride; Ride of Steel benefits from a kick-ass first drop, colossal wide sweeping helices, and ejector-tastic bunny hops just before the brake run. It's a huge amount of fun; more rough and ready than an equivalent B&M, but more intense too. One of the defining memories of the trip for me is sitting on Ride of Steel for the n-th time, climbing the lift hill in the warm breeze as the sun had just dropped below the horizon, and looking out over the beautiful lit up Park. Magic. It's a real shame that there aren't more of these in the world; there are only 6 Intamin Hypers and 2 Intamin Gigas. Which is why it's really really good that Energylandia has bought the first new installation for 15 years. Set to open in 2018, the ride looks set to take the "fastest non-launched coaster in Europe" title with a max speed of 87mph, and even features a splashdown. Having visited earlier this year, Energylandia is a really promising Park, and this on paper looks fantastic... colour me excited. Following one final ride on Ride of Steel, I walked over to the grassy area by the Park's lake and took my place for the 10pm performance of Ignite the Night. I have to be honest, I wasn't expecting anything especially impressive from this, a nightly show from a regional Theme Park, albeit the biggest one in the state (Darien's visitor numbers won't be topping much more than 1m; around half of what Alton Towers might achieve). But it was absolutely fantastic. It blew me away. Darien's marketing is pretty accurate when it claims: "Music, Water, Fire, Video, and Pyrotechnics all come together for this laser light spectacular in the air, on the stage and all around." Lasers images are projected onto a central screen, whilst a myriad other lasers point out towards the crowd. This, plus the water and fire effects, are all synchronised to a booming soundtrack, which covered a wide variety of genres (everything from I'm Too Sexy to Wonderful World). Clocking in at 25 minutes, audiences are certainly given value for money; there are many highlights, but Pitbull's Fireball, complete with liberal bursts of fire, certainly got the crowd going. You can get a quick flavour for the show from Darien's promo video here. The show finishes with a genuinely patriotic and rousing rendition of Lee Greenwood's God Bless The USA, which didn't leave many dry eyes in the house. Superb. Darien Lake seriously punches above its weight with it's nightly show, and it alone makes a visit to the Park worthwhile. Kudos to everyone involved. Why can't our Parks find the budgets to do this...? And that brings Day 2 of my Canadian Caper to a close! This is probably the longest trip report I've ever written, which reflects just how much I packed into this one day. Pleasingly, nothing spited me, I got everything I wanted to done, and had some really great new experiences; Marineland's Drop Tower, Martin's Woodie, and Darien's Hyper all spring to mind, alongside of course Ignite the Night. I left the Darien Lake car park at around 10:45pm, thoroughly exhausted, but very content. There is a huge amount to see and do around Toronto - for the general tourist let alone the Theme Park enthusiast - and a fly-and-drive visit here comes highly recommended. ~ Thanks for reading! Comments very welcome below. Liked this? More musings from my travels in recent years: Vietnam Dubai Italy Germany
  14. Great report! I have never seen an Intamin Impulse Coaster that looks like that one with non-vertical forward track... a bit of research suggests that it was originally a standard 90 degrees backwards and 90 degrees forwards layout, but the ride broke the city's planning restrictions (being over 150ft), so less than a year later Discovery Kingdom had to modify it to be that weird looking thing in your photos!
  15. BenC

    Closed Season Part 2

    Would second all of this @Benin - the Garda dark rides are fantastic, and Movieland is well worth a visit for the Hollywood Action Tower (first gen Intamin drop) alone. Kitt Super Jet is also fab. And the Togo at Cavallino Matto in Tuscany... beautiful setting, painful ride; also featured in my 2015 Blog here. Great report as ever @Mark9! Intrigued as to why you felt that Shock exemplified an "almost amateur approach" from Rainbow Magicland though; if anything I thought that Shock was one of the few things about the place that was genuinely well executed...!
  16. Thanks! If you mean Arrow suspended coasters, then Vortex would be my favourite, due to the terrain and layout - and it's been maintained pretty well, so it's still very smooth. That said, the original Vampire created an atmosphere (especially with those bat cars) that has not been matched since. If you mean the wider family of inverts... where do I start? Any of Katun (Mirabilandia), Oz'Iris (Parc Asterix), and Nemesis (Towers) could take that title for me... and I have a weird soft spot for Giant Inverted Boomerangs, so Stunt Fall (Parque Warner Madrid) would get an honourable mention... Getting across the Atlantic is generally always more expensive than getting to anywhere in Europe, which is why I jumped at a £356 return flight! But once you're there, costs are pretty in line with any European trip. You can get one-day entry to Wonderland for $39.99 if pre-booked in advance online right now, which at £24 is even cheaper than the equivalent pre-booked day ticket for Thorpe... As with everything North America, cars are easiest, but in Wonderland's case it's also not difficult to get there via subway & bus: https://www.canadaswonderland.com/hours-directions/directions. Wow...!
  17. Thanks! What did you love most about it @planenut? Did you agree with the above?
  18. Canadian Caper Sometimes in life, an opportunity presents itself that you just can't pass up, despite the fact it might be a bit mad... and in my case, this year it was an email from British Airways offering me a return flight to Toronto, Friday - Wednesday in September, for just £356. I had a few days holiday left, hadn't set foot in Canada before, and knew there were some tasty coasters operating in this part of the world... so why not? It didn't take too long to come up with a plan: flight out of LHR on the Friday night after work, landing into YYZ (Toronto International) on the Friday night (8 hour flight but Toronto is 5 hours behind!). Pick up hire car, drive to hotel near the airport on arrival. A whole day at Canada's Wonderland on the Saturday, with the evening back in the airport hotel. Sunday was to be the big one: a three hour drive across the border to Darien Lake (USA), taking in both Marineland (Canada) and Martin's Fantasy Island (USA) on the way. Sunday night spent in Buffalo, which would set me up nicely for a whole day on the Monday exploring Niagara Falls. Return the hire car on the Monday evening, and take the subway into downtown Toronto, leaving Tuesday and Wednesday free to explore all the city has to offer. Phew. With temperatures in the high-teens and the late-summer sun set against deep blue cloudless skies, September is a fantastic time of year to visit Toronto. I found the city to be a smaller, more friendly New York, made all the better by its location on the waterfront of Lake Ontario and the omnipresence of Tim Hortons. But what of the Theme Parks? Read on for my Canadian Caper! CN Tower: EdgeWalk Before we dive in, a quick nod firstly to a Toronto attraction that isn't a Theme Park, but gave me a bigger thrill than any Park in this report. The CN Tower is quite the landmark for Toronto, built in 1979 as the world's tallest tower and to this day remaining the tallest free-standing structure in the Western Hemisphere. At 1,815ft high (553m), it's nearly twice the height of London's Shard, although the viewing platform (shown below by the red arrow) stands only at 1,168ft (356m). No big deal, right? ...it is when you're harnessed up and walking around on a small platform on the top of it! This is the EdgeWalk, opened in 2011 as the world's highest full-circle, hands-free building walk. It punishes your bank balance at $195 (c.£115), although this is somewhat justified given that it has a capacity of only 6 people every half an hour, and it's really, really cool. Understandably security is very tight for an attraction like this - guests all have to wear a bright red "walk suit", and aren't allowed any loose objects on them, including watches, hair clips, and wedding rings. Personal cameras are a definite no-no. However, walk leaders are equipped with cameras and all guests receive a complimentary HD video and printed photo of their experience, with the (predictable) opportunity to buy even more photos at the exit. I went up first thing on a beautiful cloud-free morning, and can honestly say it was the most exciting, terrifying, and liberating thing I've done all year. Just check out that view! Guests are harnessed up to the overhead rail via two ropes, and the walk leader takes the group around one complete circuit during the 30 minute session, encouraging each person to try out a few "tricks" along the way, such as balancing your feet on the edge and leaning back (above), and leaning out over the edge into the city like the famous "I'm Flying!" scene in Titanic (below). Everyone attempted all the tricks (I was joined by a thirty-something IT technician from Jordan, and a fifty-something management consultant from the US), although not without a few wobbly legs and involuntary shrieks along the way. If you completely trust your harness - and you have no reason not to - you're absolutely fine, but nonetheless the raw adrenaline from being that high up and that exposed is quite something, especially if conditions get a little windy. It's breathtaking and beautiful, and worth every penny. EdgeWalk: bringing a whole new meaning to "don't look down"...! Canada's Wonderland Onto the Parks. Canada's Wonderland, located 25 miles north of Downtown Toronto, is by any standards a serious player in the Theme Park industry, being ranked 3rd in the world by number of roller coasters (16), after Six Flags Magic Mountain (19) and Cedar Point (17), and being the 2nd most-visited Park in the Cedar Fair chain (soundly beating Cedar Point, and sitting just behind Knotts Berry Farm). I'm a fan of Cedar Fair properties - in my experience they tend to index slightly more towards "well funded" than "managed by corporate spreadsheet" vs. either of the Six Flags or Merlin chains. That said, they are far from immune to criticism, and Wonderland's $20 parking fee payable as soon as you drive onto the property hardly gets your day off to a flying start. What immediately lifts the mood however is a quite wonderful view of the Park's headline attraction, Leviathan. More on that later. For now, it was a quick photo of the uninspiring but admittedly well-maintained entrance, a mandatory scan through the metal detectors, and in through the turnstiles... ...and straight after the pretty average entrance comes an unexpected visual treat. Seeing Main Street and the Cinderella Castle upon entering the Magic Kingdom creates an excitement and anticipation of the day ahead that is rarely matched, although plenty of Parks aspire to have the same effect. Wonderland's huge flower display, flanked by patriotic flags, in front of a giant water display, in front of a large artificial mountain, has quite some impact. Definitely above average! And so to the first ride of the day, which was actually housed inside the mountain: Wonder Mountain's Guardian. Debuting in 2014 (although the idea was first mooted 10 years prior), the 3D dark-ride-come-roller-coaster represents a unique collaboration between Germany's Art Engineering (no, me neither), who manufactured the track, and Canada's own TrioTech, who designed the ride's interactive 3D animations. Riders sit in one of the 2 car, 8 seat trains, wearing 3D glasses and holding a mounted "blaster" gun. Alas, on my visit every train had at least 1 or 2 blasters not operational, meaning the hourly capacity wasn't hitting much more than 500... snails have travelled faster than this queueline. The first half of the ride resembles a fairly tame wild-mouse style coaster, although the enjoyment of it is somewhat impaired by the 3D glasses making everything a bit of a blur . Riders then enter the mountain, as the second half of the ride sees the trains shuttle between giant video screens, in much the same style as Toy Story Mania and Maus Au Chocolat. The story goes that old King Adelsten once tried to fight a dragon inside the mountain, but during the battle, the King lost his crown. Stansein, one of the king's servants, now guides riders through the mountain to find and retrieve the crown - with riders helping fight off all the monsters along the way using the mounted blasters. You would be forgiven for wondering what on earth was going on; the 3D animations weren't great. So far, so humdrum. But THEN, out of nowhere, comes the best drop track section on a roller coaster I have ever experienced. Wonder Mountain's Guardian features a surprise drop of 30ft (9m), roughly twice the height of Thirteen's and Darkmare's, and many times more powerful. It's the final scene, and the mountain dragon has emerged again, breathing fire at riders - and without any warning, the train just plummets at a rate that would rival most drop towers. Indeed, it's so impressive that it turns a fairly mediocre ride into one worth joining the back of the queue again for... if it weren't for the fact that the throughput was so horrific. Sat right behind the Mountain, and even snaking around the top of it, is Vortex, an Arrow suspended coaster. I've always liked these swinging rides (alas Vampire at Chessington was never the same after the new trains...), and this particular model looked fantastic sporting a fresh new coat of red paint. The ride experience held up very well too given its age, with the cars' extreme swinging being made all the more fun by the track's proximity to the lake and a top speed of 55mph - the fastest Arrow suspended coaster ever built. Vortex: 25 years old, and still one of the best rides in the Park. Both unique and intense; there are now only 5 rides of this type left operating in the world - ride whilst you can! Speaking of "best rides in the Park", at this point I couldn't resist giving the headline attraction a spin, Leviathan. Leviathan is a 306ft giga coaster and one of only two B&M creations to break the 300ft mark to date; the other being the superlative Fury 325 at sister Cedar Fair Park, Carowinds. Decked out in bold blue and cyan hues, the ride looks spectacular and although far from fully themed, attention has certainly been given to the ride's styling, which includes a classy three-dimensional logo sat atop a 360° waterfall at the entrance. Why can't major rides in the UK be as bright and colourful as this? As for the ride itself - as you'd expect from a B&M airtime machine, it's a huge amount of fun; silky smooth tracking even at top speeds of 92mph, coupled with the comfortable, open train design, makes for a supremely enjoyable and highly re-rideable experience. What really stands out though is the first drop: diving into a tunnel, it's one of the best, bum-off-seat freefall experiences I have had in a very long time. So. Much. Fun. One of B&M's best, both in the back row (for the airtime) and the front row (for the sheer raw speed). What lets Leviathan down a little though is actually its length, which might seem a strange thing to say for a coaster that's got the same amount of track as Blackpool's Big One. But Leviathan is over 40% taller than Big One, and goes 20mph faster, so you hit that final brake run so much quicker than you'd like. Indeed, the brake run itself is actually taller than most coasters, standing at over 100ft - one can't help but wonder whether there's a missed opportunity there with all that kinetic energy going to waste. It could simply do more. Leviathan is undoubtedly a brilliant ride and I could sit on it all day, but it is bettered by Carowinds' very similar installation 3 years later, due to Fury being well over 1,000ft longer, containing all the same juicy floater airtime, and still having an absolutely killer first drop. Fury should be a top 10 coaster (top 5?) in anyone's book, whereas I suspect riders of Leviathan will be slightly less generous in their rankings. You can't deny though that it looks very pretty indeed... 3 down, many more to go, but it's from here that you start to realise that although on the coaster front Wonderland has a lot of quantity, it doesn't fare so well on quality. For starters, there's the ubiquitous Vekoma Boomerang, The Bat, which rode much the same as any other (although it's continually surprising how forceful these can be; I even greyed out on one in Thailand...). I was actually lucky(?) to even get a ride, given that it seemed to be giving the engineering department headaches for most of the day. In a similar vein, the Park hosts one of the original Vekoma Suspended Family Coasters, Silver Streak. Built in 2001, the coaster still rides well, but the tracking is rougher and the seating inferior to the manufacturer's more recent SFC effort at our own Paulton's Park. And completing the Vekoma hat trick is Flight Deck, an SLC that looked shiny and fun, but predictably rode like a complete turd. It was a standard stick-your-neck-out-to-avoid-your-ears-getting-boxed affair, with generous helpings of being kicked in the back by your seat. Tick. At the macro level, it's a real shame that these rides are so commonplace around the world - there are well over 40 still operating today, and Vekoma are still making money from it; a Park in Vietnam appears to have bought a brand new one for 2017 . Very few ride types in the world are nigh-on guaranteed to put the rider through such an endurance test... ...except for maybe this one, the Zamperla Volare. Thankfully less commonplace than the SLC (there are only 7), the Volare is without doubt one of the most poorly designed and fabricated coaster types around. Canada's Wonderland has the dubious honour of buying one of the first ones, with Tomb Raider: The Ride debuting in 2004. These days it's called Time Warp, although much of the Tomb Raider themeing still exists. Getting into the ride involves a fairly frantic process of jumping onto the moving train, climbing a small ladder, and poking your head through the front bars. Staff members at the end of the station manually lower the back bars to lock you into place, and the ride then turns the train horizontal. The riding position isn't exactly uncomfortable, but unlike, say the B&M flyer trains, you never feel particularly cushioned; there's a lot of industrial-looking metal around you. The slowly rotating lift hill (in a similar style to Eurosat at Europa) winches you to the top, and then the pain begins. To say Time Warp was inelegant would be an understatement; the sharp turns and awkward inversions ensure your body is slammed with some force into all sides of the ride car. I spent the ride braced for impact. There is a reason as to why "Favourite Volare" came last in the Mitch Hawker Poll, below even Goudurix. It's a rather unique experience, but not, unfortunately, an enjoyable one. Time for a quick look at the Park's flat rides - starting with Shockwave, a Mondial Top Scan. Top Scans are amongst my favourite flat ride types, but despite sporting a supremely colourful paint job, this one was about a thrilling as a limp handshake. It lifted us up, lethargically windmilled a few times, and lowered us down again. If you think Thorpe's Samurai is a good example of a terribly-run Top Scan model, you ain't seen nothing yet. It's a shame, but these rides are really only at their best when on the fair circuit, where they're not being continually flogged for 8 hours+ a day. Wonderland also features a WindSeeker, another Mondial creation and a staple of Cedar Fair parks (having bought 6 of them over a 2 year period!). You may be forgiven for thinking that these ride in much the same way as a Funtime Star Flyer, but they're actually quite different experiences. Star Flyers give riders the illusion of jeopardy, helped in large part by the fact that the seats are pretty minimalist, attached via a few chains to a central rotating structure that looks like it's been made out of Meccano. Wind Seekers are altogether more substantial; the seats are heavily cladded, attached via large metal arms to the sizable central rotating structure. Wind Seekers are also larger machines, with a capacity of up to 64 per ride and in this case, a height exceeding 300ft. This provides the average rider with less to be nervous about as they're dangling around at altitude, and the result is an altogether more enjoyable ride. Views from the top of Wonderland's Windseeker were spectacular; you could even see the skyscrapers of Downtown Toronto. New for 2016 was Skyhawk, a 131ft Gerstlauer Sky Roller. As with the Mondial Top Scan, I'm a huge fan of these flat rides - the ability to give yourself a seriously intense spinning ride through simple physics is fantastic fun. I'd really enjoyed Holiday Park's Gerstlauer Sky Fly earlier in the year, and having given Wonderland's Skyhawk a spin, it's very clear as to which is the superior model. The Sky Roller works by rotating the ride vehicles 360 degrees around the central tower in one plane (do excuse the pun). The Sky Fly however employs a boom arm that is far more three dimensional in its swinging around of the ride vehicles - meaning that riders have far greater opportunity to complete a full spin in their vehicle. I managed to get a couple of complete spins in my aeroplane on Skyhawk, but it was much trickier than on either of the Holiday Park or Nigloland Sky Fly models. Cedar Fair likely chose the Sky Roller for capacity reasons (16 per ride vs. 12 per ride), but that's about the only advantage I can see over the Fly. And it would be remiss of me to move on without touching on Sledge Hammer, the world's first and only HUSS JUMP². Designed especially for Canada's Wonderland, this giant flat ride (as with so many prototypes) has suffered more than its fair share of technical problems and downtime since it opened in 2003; kudos should be given to the Park for persevering with it. It certainly looks the part, but how does it ride? Pretty well, actually, apart from one flaw. The ride involves the eight claws rotating around the central structure, with the 8-seater cars at the end of each claw also rotating around their own axes. Every so often, the eight claws suddenly shoot up into the air (as shown below), causing a sharp "losing your stomach" feeling. More rotating happens with the claws all raised, and again without warning they suddenly all drop down to ground level again. This repeats for around 2 minutes of ride time. It's certainly a unique experience, and one that I'm glad to have had, but the flaw becomes apparent during a "jump", thanks to the sudden change in direction upwards or downwards; momentum from the rotation causes both your body to slam into the side of the seat, and your face to slam into the side of the restraint. The restraints are very cushioned (more so than usual...), but you couldn't exactly call it a refined ride. Ow. Back to the coasters. Dragon Fire is one of the four original coasters at Canada's Wonderland, having opened in 1981 along with the Park. Geek fact: since the removal of Drachen Fire from Busch Gardens Williamsburg, Dragon Fire is also the only Arrow coaster in existence to have counterclockwise-turning corkscrews. I can't say I particularly noticed the difference. Ghoster Coaster is another of the original 1981 lineup, and is tucked away in the Peanuts-themed kids' area at the back of the Park. Coasters like this - solid, medium-sized, family rides - are generally undervalued by enthusiasts, but are arguably just as important as the big blockbuster attractions to the average punter; Ghoster was pulling queues nearly as long as Leviathan's. Alas leg room for me was worse than even the very worst European short haul airline (I'm looking at you, Wizz Air), but the kids were having a great time. The Park also features a "large Park" version of Mack's standard Wild Mouse: The Fly. Always good fun. Geek fact #2: The Fly has an identical layout to all of the Project X / Test Track rides operating in the Legolands of the world. Thankfully The Fly's ride vehicles did not have comedy hoods installed over them, unlike poor Legoland Windsor's old Jungle Coaster... Canada's Wonderland also plays host to one of the 3 Premier-built Backlot Stunt Coasters; these were previously known as the Italian Job Stunt Track from when the rides opened in 2005 to when the old Paramount Parks (of which Canada's Wonderland was one) were sold to Cedar Fair in 2008. All of them clones, the layout sees guests launched at 40mph out of the station, before winding around a succession of tight upward helices themed as a parking lot. From here the trains dive into a series of s-bends trying to "avoid" parked police cars, before plateauing out in front of a tunnel. When the ride first opened under Paramount, here the trains were stopped for a short show to take place, involving a helicopter rising up along with simulated gunfire; this gunfire sprayed "petrol" all around riders, which resulted in a gas tank "explosion". Alas on my ride none of these special effects were in operation, and the block brakes weren't even slowing the trains, so we just cruised on past all of the themeing. A shame - not least because on the Kings Island version I rode earlier this year, they had kept a stripped down version of the show complete with pyros. Trains are then launched for a second time into a tunnel, twisting and dropping before coming out of the "broken billboard", diving down in an aqueduct and turning back into the ride's station (below). In all, despite having a mediocre capacity (only 12 guests per train...), these are great little rides; the tight transition from the initial launch into the "parking lot" helices is surprisingly intense, even causing me to momentarily grey out. It's just a little frustrating to see this particular one so pared back compared to its launch just over 10 years ago. No special effects, no Italian Job theme, and no MINI Cooper trains (sadly, Cedar Fair lost the licence for these too in 2010). And finally to Behemoth, the original B&M airtime machine at Canada's Wonderland, which - incredulously - now has to put up with being Leviathan's little brother. Opening only 4 years prior to Leviathan, Behemoth is an unquestionably fun coaster, and has much in common with it's bigger, blue-r counterpart. Comfortable, smooth ride? Yep. Nonrestrictive clam shell lap bar? Indeed. Soaring airtime hills? Oh yes. Named after a huge Biblical creature in the book of Job? You got it. But there are also differences; Behemoth is nearly 80ft shorter in height, its 4-across trains have staggered seating, and it's placed to great effect on a large lake, making the dives towards the ground even more exciting. Alas, its first drop doesn't have as much "wow" as Leviathan's - it's good, but not that good - but it redeems itself through its length; having just as much track as Leviathan makes for a longer ride. Both deliver lots of floater and ejector airtime. Both are lots of fun. If I had to call it, I'd say front row / back row on Leviathan beats any row on Behemoth, but it's marginal. Visitors to Canada's Wonderland should count themselves lucky they can enjoy not one, but two examples of fine Swiss engineering. So, Canada's Wonderland: a large, well-presented park with a tonne of rides to enjoy; some impressive, some less so. My overall impressions of place were very favourable - there is no doubt that it is, as claimed, "Canada's Premier Amusement Park". This is clearly borne out in the visitor numbers - I went on a Saturday in September and the queues were thronging. Great to see, but on days like these it's impossible to do the Park in a day without a Fast Pass - I duly coughed up for the Fast Lane Plus, which allowed me to get on a total of 24 rides in exchange for my additional $75 (c.£43); without it I'd have been lucky to do more than 12. And a place like Wonderland is all about the rides; it's definitely a case of quantity over quality, but there are moments of brilliance to be found in Leviathan's front row, Vortex's back row, and Guardian's breathtaking drop - these alone make the trip over the pond worthwhile. ~ Thanks for reading! Comments very welcome below. Next up: Day 2 of the Canadian Caper, including Marineland, Martin's Fantasy Island, and Darien Lake.
  19. BenC

    Closed Season Part 1

    I share your love for Denmark @Mark9! It really punches above its weight on coasters given its size (the UK is 11 times more populated...), and is a lovely place - clean, colourful, friendly - to boot. Juvelen, Piraten, and Orkanen are all superlative rides in their respective categories.
  20. In the case of Energylandia, the answer is "the EU"! The Park opened in 2014 having cost 73 million Polish Zloty, of which 42m Zloty (just over £8m) was provided by the European Regional Development Fund. Sauce: http://krakow.wyborcza.pl/krakow/1,44425,16156849,W_Zatorze_powstaje_najwiekszy_park_rozrywki_w_Polsce.html. You can see the Park's original request for tender for "supplier of equipment for the Theme Park" (jointly with the ERDF) - which eventually all went to Vekoma - here: https://energylandia.pl/files/PRZETARGI/PRZETARG3/zapytanie.pdf. No idea whether the latest round of investments (Intamin Water Coaster for 2017 and the above Intamin Mega Coaster in 2018) have been similarly assisted by the ERDF or not, but given that the Park has had a solid first couple of years in terms of attendance, they may well be doing it alone...! The EU has its benefits...
  21. Was fortunate enough to be at the Preview Night tonight, namely to get as many rides in on Olympia München Looping as possible. Having not been able to get to Austria to ride it at Wiener Prater, it's more than pleasing to see it making its UK debut in Winter Wonderland's 10th year! Taken at face value, it's a fantastic roller coaster. Run with German efficiency (there's one restraint-checker for each row of two seats), it's glass smooth, forceful (up to 5.2G), and long (c.2 minutes ride time; only Big One and Ultimate are longer in the UK). Then you consider that it's a travelling coaster, and that it arrived in pieces across 50 trailers only a week or two ago. And then you consider that it's over 27 years old. Then you realise how seriously impressive it is. My only criticism is that the "concertina" OTSRs do tend to compress down as the ride goes on, sometimes making for a squashed back by the time you hit the break run. But this hardly detracts from enjoyment. It's even looks stunning. Definitely deserving of nine of your British pounds, and I wouldn't be surprised if this increases to ten once they get the crowds in nearer to Christmas. Highly recommended.
  22. Spotted rolling into Hyde Park this afternoon... On the downside, if it's less than £10 a go I'd be surprised!
  23. Great review! Great Adventure is definitely one of the better Six Flags parks, but such a shame they put OTSRs on Kingda Ka - TTD is so much better for the lap bar. Your Dad (think it's your Dad?) also looks quite a lot like John Wardley...
  24. Had a really enjoyable day at Fright Nights yesterday, although the over-selling of Fastrack was rife (despite the increased prices), and as others have said here, it is laughable that Platform 15 gets 5 stars for scariness on this year's park map. A good concept, poorly executed. That said, The Big Top was a triumph. So bad last year; so good this year! It was well themed, disorientating, jumpy, funny - and that music creates a really chaotic atmosphere. Not the scariest maze of the lineup, but I loved it. Full review as always over at Total Thorpe Park. And the last ride of the day on Stealth. Magic.
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