Jump to content

Cornflakes

Members
  • Posts

    286
  • Joined

  • Last visited

Everything posted by Cornflakes

  1. wow, lots of people continue to have the wrong opinion about this ride. some of you just can't stop hating a ride designed by a gay man, hmm wonder why? sucks that the demon isn't around hope they bring him back
  2. haters and losers continue to dump on this ride but refuse to acknowledge the cold hard fact that it’s done more for the anti fracking movement than any green party politician living or dead
  3. Haven't made much in the way of proper progress recently, I've been pretty stuck on the steampunk area and yesterday I decided to completely rework the area. I redid the facade of the Spinning Coasters building, I think it looks far more cohesive that it did before, I much prefer it. I also made a Baron 1898 inspired theming element that doubles as support for the lift hill, I built it using the Intamin Giga Coaster track and a variety of different scenery objects, I'm really pleased with how its turned out. I also redid the Spinning Coaster's layout and removed the restaurant, I really didn't like the exterior of the restaurant, it was far too big and bulky. As for the Spinning Coaster my main point of contention was the space of track after the Immelman turn and before the dark section, nothing really happened in it and it just seemed like a poor use of space, I feel it's much better now. As part of redoing the Spinning Coaster's station I tried my hand at using the in game pieces to create something they're not intended for, once again I'm pretty happy with how this turned out, however the station still needs a lot of work. I've also started work on the entrance area for the park, it's inspired by Chessington's North entrance so don't expect it to be filled up like Towers Street when it's finished. I'm not too good at designing entrance area's so I'm keeping it as barebones as possible, the large building at the end is going to be a manor house when it's finished, the park's major gift shop and staff offices will be inside this manor (I may attempt to make an interior for the gift shop, but no promises) The building outline in the corner of the entrance plaza will be a pub/restaurant when it's finished (Think Greedy Goblin at Chessington). I'm at the point at the moment with this park where I'm happy enough with it to leave it alone for a little while, which is great because I have university re submissions that I should be working on instead of playing this game, so yeah, no updates for a little while. As always feedback and suggestions are greatly appreciated, thanks.
  4. rise of the demon is so so good, I loved the original but rise is just such an improvement, the politicians were a laugh as well, even if they killed the mood a little..
  5. hey guys, been working on my park a bunch over the last few weeks, a lot of that time was spent deciding which direction to take the park in. I spent around a week making a new area with a wing coaster and I ended up scrapping it and going waaaaaay back to what I had prior. on my second try I feel like I made something pretty good, so this is the new area I've been working on; it's a steampunk themed area, it contains a screaming swing, spinning coaster, a carousel (none of these rides have names) and my first restaurant (I'm not too proud of the interior so I wont be posting it here) the spinning coaster ends with a short indoor section, the goal was to try and make it feel like a realistic UK ride, one where the rough edges like the walls of the shed are a little exposed and the theming inside is relatively light. (I'm trying to make this park feel real) the steampunk area is still a way from being finished, but I'm pretty pleased with what I have so far. I also went back and redid many parts of the german area; I added some new sections to the elevated pathways, I also redid the autobahn's layout and added a small plaza area beneath the elevated area. the autobahn's station has been relocated as part of its new design, it's now in a far more easy to work with position than it was before (it used to be under the launch track of specter (now eidolon)) I've spent a lot of this evening doing work on eidolon, building its station, redoing its entrance and theming it's queue. I really like how the queue looks at night. here's an overview of the whole park so far, it's still a long way from being finished, the next area I'm going to start is probably going to be the entrance plaza (the beige path at the bottom) once again suggestions (especially names!!) are always welcome
  6. booted up planet coaster today with the intention of just messing around with a roller coaster that interacts with a rapids ride, ended up wasting my entire day pretty much starting a new park and half finishing the first area. this area is themed to germany, an the big rollercoaster that runs through the area is going to have a horror theme when it's finished. I really like the idea of mixing horror elements into an area that isn't entirely horror themed (basically just transylvania at chessington). the roller coaster - specter - is inspired by mack mega coasters the majority of the queue for the rapids winds around itself in the middle of this plaza area. I'm really disappointed by the rapids in the game, having a straight station sucks to begin with, but then not being able to add more boats than the station can hold (like the log flume) is what really ruins it, makes it almost impossible to imitate a turntable station. I tried to do this but it really isn't good, if anyone has any tips on how to do this while still having a functional ride, please let me know. I really like the way specter dives into this barn. does a barn fit in with the germany theme? probably not. (the car ride snaking below the area is called "the autobahn" btw) the giant wooden mess in the middle is to give that long stretch of track some support while adding a theming element (I'm not sure what it's meant to be though) basically the rapids have cut off a crucial support on that long stretch of track, and no amount of poking and prodding can get it back, I really wish you could build your own supports in this game. if anyone has any better ideas for the theming element/support - please let me know.
  7. Cornflakes

    Dank Memes

    this is the worst topic on the forum.
  8. it had a crap name and logo, now it has a different crap name and logo, nothing of value was lost and nothing of value was gained.
  9. I've only just read this topic today and I'm genuinely amazed to see even some appreciation for post 2005 Bubbleworks, even if you didn't go on the original its easy to see that it's just soulless, corporate crap. How anyone can feel like they have any sort of emotional connection to the ride in it's post 2005 state is beyond me, thank god it's finally gone.
  10. Got 2 rides on Ghost Train yesterday, each time I'm going on it I'm enjoying it more, however that 2nd VR section is still bollocks. Operations towards the end of the day were incredibly poor, our group was held up in the area between the pre show and the ride for about 10 minutes, and by the time we got in the train so many people were put in in one go that the operators struggled to find everyone a seat, it was a bit of a mess. One old guy attempted to sit on the floor as a form of protest but the operators were having none of it as there was definitely a free seat somewhere.
  11. at least it means I dont have to look at the awful logo for skin snatchers anymore.
  12. well golly gee I'm sure glad I got on this attraction before its close
  13. if thorpe produce something thats as good as trick or treat wood then they're onto a winner
  14. Interesting that they seem to be suggesting it'll be open next week, they must have some confidence in that if they're putting it on the website.
  15. absolutely wont be making this due to be trapped in the north at uni - hope you guys have fun!
  16. loving some of the make up work on the actors seen in the snapchats, clearly thorpe have got some real talent on board for this, hope this sort of stuff makes it to the actual event.
  17. Cornflakes

    Music

    crosley's are awful turntables. any turntable with built in speakers isn't worth your time if you want vinyl to be more than just a novelty thing, the Pro-Ject Elemental is a really good turntable for the price but you have to remember that a huge chunk of the cost for a turntable set up goes towards the amp, the pre amp, the speakers, etc.
  18. ahahahah this is hilarious, always thought it was pretty bold of thorpe to have a ride with quite a strong anti fracking message, very interesting to see a ride with political themes
  19. suicide squad is an utter trainwreck of a film.
  20. They could literally market improved VR as an entirely new experience, they could even dedicate a low investment year to it - this is the same company who marketed a repainted ride as being "New"
  21. Had my first experience of this ride today, I have a lot of thoughts on it; It's very interesting to see a ride tackle such overtly political themes in it's narrative, I don't believe any ride has ever really done it to this level, it's a pretty bold move... ...however the narrative itself is a bit of a mess; what causes the infection we hear so much about? Why is it talked about so much but never properly explained? Does it come from underground along with the demons? if thats the case what is the need for the demon plot, the whole story could've easily focused on the infection plot, it probably could've been a lot scarier than the hammy demon plot but it just gets pushed to the side. the requirement to create some kind of narrative on this ride really feels like a restriction, in my opinion the ride would've worked far better as a series of vignettes set in the train using VR, it would've allowed a lot more experimentation in different sequences, the creativity of this project really feels like it was held back by the need (and failure) to create a cohesive story. The technology for this ride clearly isn't there yet. While it made me jump, sure, the fact the whole thing looked like an early PS2 game really took away from the supposed scariness of it, my non enthusiast friend who I was with felt the same way, it doesn't look real enough to be truly scary. The rides heavy use of VR is something thats really interesting to me, I get the impression that this ride may never truly be finished, it feels like it'll be worked on and updated for years to come, while it may not be easy, it's not inconceivable to think that in the near future we may have far more polished and graphically impressive VR sequences, it's also possible that we could even have an entirely new story - the fact this ride relies on VR opens up a world of possibilities, it's super interesting to me. All in all I actually really enjoyed the experience, it's definitely rough around the edges and feels like it could've done with a year or two longer in development to ensure that the tech was up to snuff, but the potential this ride has is really exciting. I hope they do make the effort and continually update it, if it stays the same it'll still be fun as it is now, but in a couple of years time it'll look horribly dated, if they put the effort in Thorpe could be onto something really special with this ride.
  22. jokes lads I love ryan he's ace and anyone who doesnt is a PENIS
×
×
  • Create New...