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Dodge2002

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Everything posted by Dodge2002

  1. Keep in mind also, if it includes tickets £45 of that price is going on the two day ticket alone. The room itself is a rather ample £29 a night. I.e in line with a local travel lodge but with a really convenient location.
  2. Hmmm if that £64 includes tickets then that is REALLY good value. If not, then I'm worried...And then will they hike the charge when events like the club nights are on too? If it is that cheap then I think this will be really successful, its just a shame about the whole shipping container thing...
  3. I shudder to think what it'd be like to visit the park over the next few days, I truly feel bad for those who cannot afford fast track/refuse to cough up, and will realistically probably only get on very few rides or mazes.
  4. To be honest it actually occurred to me on my last visit how unsafe the ride actually is, I cannot of think of many rides in this day and age that take you above 50ft and don't have you strapped in somehow. It's probably only a matter time before someone stands up (probably trying to avoid getting their feet soaked) and losing their balance at the top...
  5. Colossus had a new track, although with a one train operation it gets tediously repetitive. All the main coasters had a new FN's track. The Asylum also has a new extended track which is very upbeat, but pretty good. The Saw island was playing music from the Saw OST too. Presumably if the queueline speakers had been working it'd be playing there too. I appreciate all the effort with the music a lot, and providing they don't screw it up, next year we could have a fully functioning PA system for the first time in ages. My only criticism with the music, is that its all a bit lifeless. Obviously none of it was commissioned or anything, but you can kinda of tell its the kind of music that you get free from public domain.
  6. Dodge2002

    SAW: Alive

    They've definitely stepped up their game. Although its still iffy in places. When I went they seemed to act out their scene quite well, it was a little weird seeing the girl in the freezer room in just her underwear, but it definitely fitted in nicely, especially since she was shouting "help me!" instead of the usual "BOO I'M DEMON LOL!" I don't ask that these people sit and give act out a play, because that really wouldn't be scary, but just some homage to the films would be nice, and I saw a lot of that when I went. My favourite moment was watching an actor come out of the backstage area as we walked past and give us a confused look.
  7. You know events like this aren't even legal without a certain ratio of security guards to guests. And seeing as they have to always assume the park will be at capacity, which it rarely is, there will always be more than the law requires.
  8. I tried to get my Passing tickets from the advanced ticket sales, and they told me I was in the wrong place. They then told me to go to Customer services in the park. Customer services once again told me I was in the wrong place and that you need to go to Sales and information. So just pick them up whenever you're near Nemesis, you don't HAVE to have them at the start of the day, after all.
  9. I don't get why everyone raves about Fried Chicken Co. They're cheap but you get half the amount of food which doesn't fill you up. I'll really miss their box meals if they do go.
  10. Near the front on the right wing is a bit of a Mind****, as you go speeding up each element but then all of a sudden slow down, and crawl over it only to speed right back up.
  11. The difference is AT marketed a glorified runaway mine train for two years. Thorpe will be marketing a world class coaster experience.
  12. There was only one man with a gas mask on Ex10 when I went on it. The rest were just dressed as doctors and patients. However now that I think about it, the gas mask guy looked almost identical to the ones you saw on Sub-terra, only in white. Because last year his whole face was covered.
  13. I couldn't see PH ever giving up their lease. Their record is almost £140k in one week, if you have no idea about profits, then just imagine that the average PH makes about 20k on a good week.
  14. Just my own review of the mazes this year if anyone's interested, spoiler free too. The Passing - With Experiment 10 last year, they couldn't go back to a standard hands on shoulder maze, so obviously they turned to the bag-on-head idea. To be honest this added nothing to the experience other than a slight annoyance as it was way to big, and you can see right through it almost perfectly. The maze itself is fairly long, but has little on the way of real theming compared to all the other mazes. And halfway through you reach the horror of a massive glowing fire exit, which actually completely distracted me from an actor trying to grab my attention. Those who remember Hellgate will notice some familiar elements too. All this aside, the maze offers some real genuine scares though, and 2-3 twists that you'll probably yelp "What!? No way!", which is just enough to put it above the others in scare factor. Is it worth £3? In terms of money actually spent producing the maze: No way. It's definitely the cheapest maze on park. In terms of scarefactor and something different: Yes. It's a one of a kind maze for the park. Experiment 10: Last year I loved this maze. This year well, I like it, but something about it just seems off. And as for the new twist...well see below. The queue although short, was a 40 minute wait. I can only assume because they had the option, they chose to elongate the introduction, as we spent a fairly long time inside. The first room remained unchanged with the quirky doctor, although the acting seemed a little out of character, one of the girls was too scared to move through, and she almost desperately said "come on you've seen the queue outside, you're holding it up", which was kind of weird... As for the decontamination room, what was once a scary dimly lit room was now brightly lit and well...a bit naff really. A tiny puff of smoke comes out with the bright lights still on, then before we can even leave the room, 2 giant noisey extractor fans kick in and suck both the smoke, and the ambiance out of the room. So into the rooms, these have also changed a tad, from what I gathered from my friends each room had something in it, two of my friends and mine had string dangling from the ceiling making it feel like something was on my head, my other friend had an air blaster. Now coming out of this room also didn't feel right. There was an unknown light source coming from somewhere and you could see the side of the shipping container, which again took away the feeling. The rest remained basically unchanged, the difference being this time solely the actors. I didn't spot any hazmat suites, just patients. That all more or less stood there doing nothing. Now last year all I remember is screaming and a distinct sense of urgency. This year the maze just had a sense of serene quietness to it... And finally the new ending; I wont bother spoilering this because frankly its not even a spoiler. Unless I'm missing something, you literally just walk past a room with a TV in it. The TV has a doctor dismembering someone and that's it. The end. All in all, I was a little dissapointed by X10 this year to be honest, although because of the separation it still has its lure. The Asylum: Not much to say about this really. What was once their flagship maze still remains top notch. The interior was unchanged. The only difference is the queue line which now winds up and down until it meets the carousel, actually cutting off the path so you must was around. The acting was top notch, and the chainsaw seemed to actually be working this year, as last year all he really did was wave it at us. The Curse: I went into this with low expectations I'll be honest. To add to this, we had to wait an extra 10 mins as the maze had technical difficulties (to our amusement we spotted someone go into the back door with a ladder, so something had obviously fallen down or disconnected or something). Again the layout is unchanged, but that's to be expected. But the maze itself seemed different. What used to be a clear maze where you could see every dodgy prop in plain site was now full of a haze and clever lighting. Trap doors were out of site and full of actors. I don't know what they did, but the maze was definitely on top form this year. So hats off to them for bringing new life into the maze. Saw: Alive: 5th and Final maze. I was always a fan of the maze when it ran full season. So I was literally itching to go back inside. Much of it was the same, although they seemed to have addressed one of my biggest annoyances which I was delighted by. The actors were actually in context for a change. By which I mean, they acted out the scene loosely based on the film. I.e the derelict bathroom, the man is actually "sawing" his foot off, the freezer room, the woman is actually asking for help, not just going "I'm actually freezing to death..BOO!", and there was actually a pig mask in there too. Other than the mazes, we did spot the roaming actors on the bridge whilst riding Vortex, but never encountered them on park. As for park ambiance, they lighting remained unchanged, I've heard some people moan about THE SWARM's flood lighting, but to be honest, it kind of actually fits in well. Theming was once again nonexistent, however with a week of non-fright nights days to go, I would say this could be the reason for that, but don't get your hopes up. And for the first time in who knows how long the park sound system was working 100% glitch free, and it sounded GOOD! Custom FN's dispatch and boarding announcements all worked as expected, the park had a consistent blanket of themed FN's music, with certain queues getting their own FN's track. No crackling or cutting out. So great job whoever sorted that out. All I will say is by 8pm the park was dead, bar a few of the mazes. Which kind of annoyed me, because Merlin will only use this as justification to cut opening hours. The park was probably not even that busy either, however Colossus and THE SWARM both opened with one train operation, which both led them to having 1 hours queues. Eventually THE SWARM put on train #2 and swiftly ploughed through the queue. But later in the day Colossus peaked at 90 minutes. This is on a relatively off peak day, if they don't sort this kind of thing out by half term its really not going to be pretty... Anyways, all in all I would say because of EX10's changes, and the missed potential of The Passing, but with the saving grace of a new lease of life to the old mazes, and a fixed ambient sound system, this years Fright Nights is probably just about on par with last years in terms of satisfaction, and is definitely worth a visit.
  15. Dodge2002

    Slammer

    It ran quite intermittently yesterday, I saw it go down 3-4 times at least
  16. Yeah, Yesterday, first I think first ride of the day was all loaded and ready to go, but didn't happen, it was then down all day long...
  17. Who wants to pitch in and bribe the Health and Safety inspectors to condemn the ride and force them to deconstruct it?
  18. Just a thought, would be cool if they did a parkwide event where the first person to spot an escaped criminal, take a picture and then find the park governor and show it to them won a prize of some sort.
  19. Majority of schools are having an extra 2-3 days off, so 24th - 4th. Obviously all times dates are decided by local councils, so its hard to say anything definitively. 12th 19th 22nd and 23rd are probably your best days to go.
  20. The tunnel has Filthy Perv written on it, its a pretty dark theme to have for potentially 12 year olds don't you think? Nevertheless I am glad they're really toying with some different dark and twisted themes.
  21. Compared to hellgate, just looking at the one picture shows one hell of a rehaul has taken place in that building, which is good news. Was just thinking, I wonder how they'll utilize the old revolving tunnel? Seems like a perfect place for "the passing" into the afterlife to happen, no?
  22. Can anyone confirm whether or not they're refusing to let people use their family and friends perk with the AP during FNs yet? If they're not letting people use it, I feel a strongly worded letter about the legality of their decision coming on...
  23. My favorite game is convincing people the pigeons that sit outside the Saw building are animatronic...you'd be surprised how many people believe it
  24. To be fair, last time I went to Alton, their drop had no water either, their duck wasn't working, and the shower at the end was broken. I assume this lack of water effects on the flumes is down to the vast amounts of rain we've had lately.
  25. I just noticed this on the page for The Passing. I know the other mazes don't mind and have wheelchair access (although I'm not sure about X10), so perhaps its true we will need to enter on our own, or have to at least travel alone at some point.
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