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Cal

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  1. Like
    Cal reacted to Mitchada04 for a blog entry, Europa Park   
    Been a long time! But a busy few months lie ahead for me and theme parks so time to revive this blog! 
    Europa Park is one me and Jack had talked about for a few years, the place of dreams almost. Finally, it happened! This is one of those trips worthy of a realistic report, not some sarcastic attack at the park like I usually do.

    We arrived in Basel to get a 100+mph train into Freiburg, followed by a double decker train to Ringsheim and a short "bus" (was a coach) ride to the park.

    What a lovely sight to walk in on!

    Just looming in the distance

    Ed and Jack were ready!

    Water fountains were ready!

    Let's go!

    First up Silver Star. I like the Mercedes F1 tie in, it's intimidating, trims aren't as bad as I was expecting but the airtime just got repetitive, twists were great though!

    This twist though 



    Meanwhile over at Epcot, I mean the silver ball at EuropaPark... Eurosat sits around. This thing is bonkers, so glad it's hidden inside. Caught me by surprise each time we rode! Totally get why people wish X was like it.

    It's also huge!

    Cheeky bit of lunch in Greece. Food on park is great, so much choice and it's not hugely expensive for a theme park!

    I don't know why, but this is now such a guilty pleasure ride of mine

    Looks great!


    Theming!!!!

    Really nice station too!

    Meanwhile, in Portugal there is this. A ride that is newer than Poseidon, yet does less and does nothing for me. 

    It photos well

    But that's about it
    Annoyingly I didn't take any photos of Spain, other than the jousting show with added drama

    Bad guy drama


    It's okay, it had a happy ending!
    Whilst we're talking about shows. They have so many! Lots of 30-40 minute shows, this in itself takes over a day to complete. Plus, on the larger shows they have mimes entertaining the audience as you enter! 

    You had Bombay Nights in Holland with the Pirate's of Batavia ride going around the stage!

    A live action Italian film set stunt magic show thing

    An electronic bird show

    In the same room as a bubble magician guy who smokes as part of the show.

    A musical show in the Globe Theatre, because Shakespeare was known for his musicals.

    A dome screen show where you lie in sleeping bags! Plus, an ice show, flamenco, open and closing show, 2 4D films, a little French dance/magic show and a parade



    Ed being boss.

    Just this. Quality.

    What's this?

    A mine train that even with VR has a higher throughput than any Mack mine train over here!

    Bears for bare banter.

    Okay, I'll move on from that one.

    Anyone still needing a lift to any meets this year, there are two options. This. 

    Or Jack in his purple sportscar! Can seat another 2 people, it's speedy and laps Silverstone regularly so must be good! Feel free to get in touch with Jack for more details

    Then there was this thing. Odd is one word I suppose. 

    Next please.

    Yup, this guy looks like a trusty op. We'll do this then.

    I want them everywhere. This is ideal for family parks!

    Great coaster section! Fab dark ride.

    And great visual in the plaza of the kingdom. Lots of these please thanks.

    So many photos it's hard to fit them all in. So let's look at the hotels.

    Bell Rock is gorgeous.

    Colosseo really cool!

    The other 3 really cool!

    And not bad views from the bars

    Back on park this guy thought he'd set fire to his house. As you do, red fire and that.
    So that's it! Europa Park! Stunning park with great rides, operations, atmosphere, just everything! I have loads of photos so if you do want anymore just request in the comments and I'll post more  
     
    Oh, guess you want to see something else first though.

    Me and Jack with ED  that's why you're all here.

    Or maybe for what this is...


    Lots of artsy fartsy photos thanks to a back path that I think used to be an extension but is now open to public for photos, round the back of Wodan village.





    This inline is crazy. The little pops of airtime, fast changes of direction, it's all just great. LOTS more of these in the world please, I bow to our new Mack overlords.

    Wodan for me though was the best ride on the trip. The indoor queue has some great effects, and is just a really nice place to queue.

    It just looks intimidating.

    Has a spectacular entrance


    Just loved it!
    Bye bye Europa, it was fab. Should be back for Horror Nights!

     
     
  2. Like
    Cal reacted to BenC for a blog entry, Stuttgart Sojourn: Holiday Park   
    Stuttgart Sojourn
     
    Welcome to Part 2 of the Stuttgart Sojourn; an April weekend exploring the regional Parks of south Germany (if you haven't read it, Part 1 is here). Following an overcast, but very enjoyable, day at Tripsdrill, a good night's sleep in one of their cosy Schäferwagen, and a hearty continental breakfast in a log cabin in the middle of the WildParadies (a second gate Wildlife Park next to the Theme Park), it was time to make the hour-long drive north to Haßloch's Holiday Park!
     
    And what a difference a day made to the weather; out was the blanket grey cloud, and in were bright blue skies with warm sunshine. Theme Parks generally look great in any weather, but they look especially great when the sun has his hat on .
     

     
    Holiday Park
     

     
    Holiday Park is based 12 miles out of Neustadt in Haßloch, and much like Tripsdrill before it, is set in the middle of vast areas of German countryside. Rather more "corporate" and polished than Tripsdrill, the Park was owned and run by the Schneider family from its opening in 1971, and was sold on to Studio 100 (who own the Plopsa brand) in November 2010.
     
    Since then, Studio 100 have made significant efforts to "Plopsa-ify" the Park, importing into Germany the characters so prominent in their other Parks (and if you haven't heard of Plop the Gnome, Wickie the Viking, and Maya the Bee... well, you're not missing much). And there are now lofty ambitions for Holiday Park, which had suffered in the years prior to the Studio 100 takeover, with the stated aim to drive gate figures up to 1.2m through a phased €25m investment (to match visitor numbers at the flagship Park, Plopsaland De Panne).
     
    It's easy to spot the new owner's influence from the moment you enter the car park - Holiday Park now sports a jazzy new themed archway at the entrance, much like the one at its sister Park.
     

     
    The eagle eyed amongst you will have already spotted the Park's signature attraction in the above photo, and it was indeed the first ride we made a Maya-the-Beeline for as we entered the Park.
     
    Expedition Ge Force's reputation precedes it; winner of the (revered?) Mitch Hawker Best Steel Coaster Poll 5 times in the last 10 surveys, and never dropping below third place over that time. With three of my personal favourite coasters coming in at 8th (Shambhala), 9th (Nemesis), and 11th (Katun) respectively, it would be fair to say that I was hyped to get to ride the so-called "King" of the leaderboard.
     
    The ride is loosely themed around an expedition, with jeeps / backpacking gear / kettle drums scattered around the queueline, but the station is essentially an unglamorous tin shack, and the unthemed trains are of the standard Intamin lap-bar variety, commonly seen on their megalite rides (although these had tedious seat belts around the waist as well as the lap bar).
     

     
    So far, so average. Also average were the operations - one train op, with the 2 ride attendants checking and re-checking both bar and seat belt twice each before the train was dispatched. We were lucky that despite the glorious weather, the Park wasn't overly busy - but had these ops been on a busier day, the resulting queues would have been pretty intolerable.
     
    What isn't in any way average though, is this ride's scale. In a small-ish Park, it looks absolutely huge (at 171ft tall), with a monstrous sweeping layout that takes up a pretty large amount of Holiday Park's available space.
     
    The cable lift hill is speedy, and affords some magnificent views of the surrounding countryside, along with the large twisty mess of track that riders are about to navigate. And as with Shambhala, the anticipation (and feeling of vulnerability) on the ascent is tangible.
     

     
    There are many standout moments on this ride.
     
    The 75mph first drop is an absolute winner; steep and sharply twisted down to the ground - in the back row particularly it's a killer. The numerous airtime hills, like the one below, deliver a sustained shot of ejector airtime. And the head choppers towards the end of the ride, where the track doubles back on itself underneath the supports of the first airtime hill, are some of the best I've experienced for maintaining the illusion of collision.
     
    CoasterForce have a video of the ride that's well worth a look. GeForce is really, really good fun.
     

     
    And yet, despite all this, it is hard to recommend it as the best coaster in the world.
     
    The ride was built in 2001, around the same sort of time as Thorpe's Colossus. Aside from the lack of OTSRs, the train and track construction is pretty similar. The trains sound the same as Colossus as they roar around the track. And the comparisons with Colossus unfortunately extend to comfort: Expedition GeForce has exactly the same level of constant vibration / roughness that Colossus has.
     
    For some people, this may add to the ride - no-one can claim that GeForce isn't exhilarating, or that it doesn't "give you a good ride". It's quite the thrill. But it does, especially in the back rows, mean that rides can come off GeForce feeling a bit beaten up.
     
    And alas our old friends - the Intamin lap bars of doom - also don't help this feeling. Granted, they're far preferable to Colossus' restrictive OTSRs, but they do crush your thighs, especially over those ejector airtime hills, making re-riding more of a difficult choice than it should be. How Richard Rodriguez spent 104 days on the thing I've no idea.
     
    So, Expedition GeForce: brilliant in many ways, but not, in my opinion, the best coaster in the world.
     

     
    The Park's other big attraction is 2014's Sky Scream, a Premier LSM launched coaster with a small footprint; identical to Superman Ultimate Flight (the 2012 original) at Six Flags Discovery Kingdom. Part of Studio 100's €25m investment plan, the ride replaced the ageing Vekoma Corkscrew Super Wirbel, and a la Towers' entrance, corkscrew track from retired ride has been installed over the pathway towards Sky Scream as a nostalgic decoration.
     
    And as you can see, the old overgrown Wirbel area has been completely transformed by the new ride. Anyone for a quick trip in the Sky Scream Limo of Horror?
     

     
    I was not expecting to come away with a hugely positive review of the ride, thinking that the experience would be similar to Parque de Atracciones' Abismo, Linnanmäki's Ukko and the like (in short: fun Maurer rides, but too short, and with stomach-hugging, oppressive restraints).
     
    I was surprised.
     
    Sky Scream is smooth, intense, and well engineered. The train shuttles out of the blocks into a half-powered set of LSMs, pushing it halfway up the incline. Then it shuttles (backwards) into the station, where the LSMs (now with reversed magnetism) push it nearly all the way up the incline on the opposite side. Gravity does its bit to take the train back down (forwards) into the station, where the LSMs (at 100%) boost the train right up the incline and over the top of the 150ft structure.
     
    A slow inline twist follows at the top (as with the Maurer SkyLoops), and then a short holding brake (seen below) creates suspense, before the train bombs down again at a very steep angle into the non-inverting loop, and then down again back into the station. The train overshoots the station once, before being comfortably braked coming backwards in to stop.
     
    Sky Scream is a lot of fun, with decent Gs felt across all of the elements, and the (comfortable) lap bar restraints meaning the rider can properly enjoy being thrown around the circuit. It's worth saying that the trains come complete with a leg bar as well as a lap bar - which could be an irritation for taller people - but (at 6'1'') this didn't materially affect my enjoyment of the ride.
     

     
    Holiday Park chose to open the ride without any of the associated themeing in place (see an early photo here), but a mention must be given to the final product, which is now of a very high quality. The queueline acts as a walk-through Haunted House, with jumpy TV-screen effects, detailed set scenes, and loud noises (chains, dogs barking) startling prospective riders throughout. The Park actually has banners outside the entrance advising under 14s to stay away! I particularly enjoyed the lenticular portraits that changed from "normal" to "spooky" as you walked on past; done before, but nonetheless effective.
     
    Overall, Sky Scream gets a thumbs up. Yes, it's short, but for the size of its footprint I think Premier are on to a winner, besting Maurer's ride by having intense launches, and being less clunky and more comfortable. And with two of these rides having opened last year, and two more opening this year, I'm clearly not the only person to think so.
     
    Given its limitations, Sky Scream clearly can't compete with the very best coasters out there, but I'd ride again without hesitation. Couple that with an impressive themeing package, and Studio 100 have done a great job here - no bad thing if this is indicative of future quality from Holiday Park.
     

     
    The Park's final coaster comes in the form of Holly's Wilde Autofahrt ("Holly's Crazy Car Journey"), a brightly-themed 2010 Maurer Wild Mouse from the now defunct Loudoun Castle, not dissimilar to Rattlesnake at Chessington. There's not a lot to be said about these rides, other than this one was running well, with barely a brake in sight... other than at the very end! The cars screech around the corners with gusto, throwing all riders uncontrollably into the side of the vehicles.
     
    Brutal, but fun!
     

     
    It's easy as a coaster geek to undervalue common ride types, such as the wild mouse, the boomerang, even the wacky worm... but for 99% of a Park's guests, particularly the younger ones, these rides are as fresh and exciting as anything else out there.
     
    I was reminded of this when watching riders on Holly's Wild Fart (yes, a fart gag) - almost every car was filled with guests screaming their heads off and having a thoroughly good time. These ride types are successful for a reason, and although we goons might have ridden many identikit versions of a type ourselves, this doesn't make their existence any less worthwhile.
     

     
    Onto the Park's supporting attractions, and first up was Sky Fly, a new-for-2015 Gerstlauer, um, Sky Fly. Whilst not winning any awards for naming innovation, the Park have presented the ride well in a colourful new area surrounded by stalls, cafes and a toilet block. I am a huge fan of this ride type, which involves riders tilting the wings on their individual aircraft left and right in order to induce rotation, all whilst being whirled around a central support via a giant arm (much like a Mondial Top Scan).
     
    Holding the left wing down / right wing up will rock you in one direction, holding left wing up / right wing down will rock you in the other. Get enough momentum up and you can make it over the top and complete a 360. Keep your wings "fixed" in the wing position (up / down) that pushes you over the top, and you'll continue to rotate in that direction like a madman. Of the 12 guests per ride, usually 2-3 will grasp the concept and make it over the top.
     
    What is brilliant is that the rider can set the intensity of their ride by how much they want to rotate their aircraft. What is also brilliant is that if you get the rotation momentum right, the resulting spinning is downright insane - and easily one of the most intense flat ride experiences out there. If you have read my mini Trip Report from Nigloland in 2014, you'll know that their Air Meeting gave me a subconjunctival haemorrhage, as well as an uncontrollable fit of the giggles. Whilst the eye problems were thankfully not repeated in Holiday Park, the giggles certainly were, and I came away with a big grin on my face, along with lots of strange looks from the waiting crowd.
     

     
    The Park also has a Star Flyer, the 260ft Lighthouse Tower, from Funtime. I like these rides mainly for the fab views (yes, more German countryside), but with only a few chains holding your chair onto the central spinning structure, I can see why some otherwise-confident guests chicken out of riding...!
     

     
    Burg Falkenstein ("Falkenstein Castle") is a German hill castle in the Harz mountain range, located between Aschersleben and Harzgerode, dating back to the High Middle Ages. It's also the name of Holiday Park's only dark ride!
     
    Built in 1987, the ride certainly looks the part from the outside, complete with wooden stocks and well-established plants growing up around the aging brickwork...
     

     
    ...and long-time visitors to Thorpe will recognise the inside - it's Phantom Fantasia!
     
    Sort of. Mack provided Holiday Park with this version of the omnimover-style ride 4 years after they furnished Thorpe with theirs, and 5 years after they gave Europa Geisterschloss.
     
    Alas time has not been kind to the Burg on the inside. Burg Falkenstein has to be one of the most badly-aged dark rides in Europe, with only a tedious journey around supposed "animatronics" that are either falling apart, squeaky, or stationery, to offer. The attraction is very dark, and there is the impression that scenes have been removed over the years; there are some entirely blank spots during the ride. Altogether very dull.
     
    It's a well above average dark ride building, and a well below average dark ride. A shame.
     

     
    Much more impressive is Donnerfluss ("Thunder River"), an Intamin rapids ride that also happens to be Holiday Park's oldest ride; built in 1983, Donnerfluss was also Germany's first ever rapids.
     
    Sporting the same boats as Thorpe's Thunder River (also an Intamin creation), this rapids has all the components of a great water ride: good rockwork, thunderous waterfalls, surprise geyser bombs, and most importantly, some pretty hairy rapids sections! 3 out of 4 of our boat got very wet; only one of us came off unscathed, and thankfully that was me .
     

     
    And on the subject of good water rides, Wickie Splash is another solid addition to the Park's lineup. The Mack flume was opened as Teufelsfässer in 1992 ("Barrels of Hell"; darkly-themed with the devil, skeletons, and fire effects), but received a family-friendly Plopsa re-brand in 2014.
     
    The re-theme is fantastic, brightening up the whole area with shiny, colourful buildings and characters from the Wickie the Viking series (if you still aren't familiar, you can enjoy / waste 3 minutes introducing yourself here). And the log flume itself is excellent; 3 fun drops including one backwards, with the inside turntable sections allowing for some storytelling with Wickie and friends. The final drop is an airtime-filled double-down, much like Logger's Leap's (now sadly missed), but a smidgen higher at 65ft.
     
    Good length, multiple drops, a backwards section, well themed, wet but not too wet. You can't ask for much more from a Park flume!
     

     
    The final ride of note in the Park is Anubis Free Fall Tower; the first free fall drop in Europe, standing tall at 230ft. I love Intamin drops, common though they are, and this delivered as consistently as any other. That said, having opened in 1997, its age does show - the fall itself was pretty unrefined and clunky, and there was definitely a greater than average amount of shaking on the way down!
     
    It's also worth saying that the link to Anubis, Studio 100's successful kids drama, was tenuous at best - there were a few posters of the show displayed in the queueing area... and that was it.
     
    Previously the ride was simply called Free Fall Tower. Nothing like shoehorning in an IP when it's not required...!
     

     
    And last, but by no means least, we come to the Park's all-season Wasserski Stunt Show, staged at least once a day in the Park's 1,300 capacity Aquastadion.
     
    Replacing the incumbent show of the last 2 years, "Hollywood's Talking Dead" (um, OK ), for their 45th birthday Holiday Park debuted a brand new spectacle: "Die Jubilaumsshow Holiday Park - 45 Jahre" ("The Anniversary Show of Holiday Park - 45 Years"). There was even a giant celebratory cake floating in the middle of show lake.
     

     
    The Holiday Park waterski show remains Europe's first and only waterski stunt show in Europe, and against any metric, it's an absolute winner. A team of c.10 stunt performers showed off some serious skills on the water, involving waterskis, waterboards, high speed boats, jetskis, and jetpacks. There was also some abseiling and high-wire work across the audience.
     
    And the whole show was set to a pumping up-tempo soundtrack, with gunfire, cannon-fire, pyrotechnics and party streamers thrown into the mix!
     

     
    Perhaps the best thing about the show though was its bonkers storyline. My German's not exactly great, but from what I could gather...
     
    Holly (the Park's original mascot; not a Plopsa character) wants to throw a party to celebrate Holiday Park's 45th birthday Holly has made a giant birthday cake, and needs help lighting the candles Comedy French bad guy (in a comedy cape, sporting comedy mustache) turns up with his comedy French henchman, having arrived all the way from Disneyland Paris (in a Mickey-Mouse themed old banger) Disneyland Paris bad guy claims that Disneyland is the best Park in Europe, and therefore must ruin Holiday Park's 45th birthday celebrations Holly attempts to eliminate the Disneyland bad guy, via many high-speed chases and stunts on the water Having had no success, Holly rings up good friend Roland Mack (!), who provides Holly with a Europa Park stunt boat (!!) Holly saves the day by arriving in the nick of time on the Europa Park stunt boat Both comedy French bad guy and henchman are blown up in a big fireball via a cannon The cannon is then filled with fireworks and directed towards the cake The cake explodes with colourful fireworks, streamers erupt into the audience, Holly does a dance, much jubilation, etc...  
    Utterly hilarious, and great to see such tongue-in-cheek rivalry between Parks on the continent...!
     
    Holiday Park flatters itself by making the comparison to Disneyland and Europa, but still... top stuff .
     

     
    So if it wasn't clear already, I had a great day at Holiday Park, with GeForce, Sky Scream, and the Wasserski Stunt Show being reason alone to make the journey over to Haßloch. It's in a period of transition, with the new owners investing in both new areas (Sky Scream) and redevelopment of old areas (Entrance Plaza, Wickie Splash) - and long may this investment continue.
     
    There is certainly more to do; the Park's layout is strange, and the quality is inconsistent; generally, things that have been Plopsa-ified are of a far higher standard than the legacy areas from the old ownership (I'm looking at you, Burg Falkenstein...). So there's a way to go before the whole thing feels coherent. But I am confident - seeing the improvements to date, and having the backing of the chain behind it - that this upward trajectory will continue.
     
    And any Park that invests heavily in entertainment gets my vote. In addition to the Wasserski Stunt Show, Holiday Park puts on an energetic daily parade involving all the Plopsa characters, as well as regular shows for little ones in the main plaza area.
     
    Thanks for all the smiles, Maya the Bee!
     

     
    And thanks to you for reading; comments welcome as always.
  3. Like
    Cal reacted to BenC for a blog entry, Stuttgart Sojourn: Tripsdrill   
    Stuttgart Sojourn
     
    The 2016 Theme Park season is upon us, and what better way to kick off than a weekend hop over to visit our deutsche Freunde in Baden Württemberg. The reason for the trip was to explore two of the more regional, and less-well-travelled parks, in Germany: Tripsdrill and Holiday Park.
     
    Planning was a cinch, involving a Eurowings flight out to Stuttgart (£50) and overnight stay at the Wyndham hotel on airport (£30) on the Friday evening, 2-day car hire from Avis (£30) picked up on the Saturday morning, entry to Tripsdrill on the Saturday (£17), overnight stay in the Tripsdrill Schäferwagen on the Saturday evening (£40), entry to Holiday Park on the Sunday (£24), petrol for the weekend (£8.50), and BA flights home on Avios (£17.50); all prices per person, based on 2 travelling. At £217 each, it's great value - and I'd encourage anyone thinking about planning a similar European trip to jump straight in - there's a huge variety of Theme Parks on the continent, not all that far from us, at relatively accessible prices.
     

     
    As you can see, both Tripsdrill and Holiday Park are easily driven to from Stuttgart airport, although flying into Frankfurt could also work. And for a three day trip, Europa Park is also just under 100 miles away...
     
    First up, on the Saturday, was Tripsdrill; a Park marketed as "featuring over 100 original attractions depicting Swabian life in the late 1800s... remarkable attention to detail, dedication to authenticity and respect for nature truly set Tripsdrill apart". And I'm happy to report that there's no marketing hooey here: the above sums up Tripsdrill really rather well.
     
    Tripsdrill
     

     
    This here is a Swabian man - let's call him Günther - from the late 1800s. Goodness knows what he is doing, or what he has on his back, but Tripsdrill is stuffed full of animatronics such as Günther - the Park really is a mecca for rural German history, if that's the sort of thing you're into. There are whole areas of the Park filled with both static tableaux and moving scenes, and you can easily spend an hour wandering around the place exploring all the exhibits.
     
    This, along with its gorgeous rural location (in a valley, surrounded by vast rolling fields), gives Tripsdrill a very "homely" feel: it would come as no surprise to anybody that it remains family owned (the Fischers have run Tripsdrill since 1929; it's easily Germany's oldest Theme Park). It's clearly important to the owners that the Park integrates as much with nature as possible; wood is used for most buildings, and there are trees and flowers everywhere. And being family owned, there is a more "relaxed" approach to H&S (although I never once felt unsafe), operations were excellent, and there wasn't a queue-jumping scheme to be seen.
     

     
    First up for us was the 2013 Gerstlauer Infinity Coaster, Karacho (no literal translation, other than "a lot of power"). The Park's newest and most intense ride, Karacho still manages to nestle in very comfortably with its countryside surroundings. The ride features Infinity trains with similar assemblies to Alton's The Smiler, but with only 2 rows rather than 4, and lap bars instead of OTSRs.
     
    Themeing on the ride, as with all of Tripsdrill, is excellent, with scenes around the queueline telling a story about a madcap inventor designing his perfect roller coaster, surrounded by plans, prototypes and the like. Karacho is the result of his work, but as riders disembark, they are treated to one final animatronic of the inventor throwing up (water) into an oil drum. Not so perfect for him, then.
     
    The ride itself involves a 180 degree turn out of the station into darkness, a "surprise" indoors heartline roll in the same vein as The Smiler, a peppy 55mph LSM launch out into the light, and an outside layout that involves a 98ft top hat, 2 dive loops and a corkscrew.
    Operations were excellent, with fast, regular dispatching of trains - the operator would give each lap bar one push down and one pull up, and that was it; away we went. Top marks.
     

     
    I was expecting Karacho to be a solid Gerstlauer installation, in the same vein as Lynet at Fårup, or Anubis at Plopsa. Solid launch, decent layout, OK trains. So I was really surprised to find that Karacho was actually bloody fantastic.
     
    The trains are a large reason as to why - the Gerstlauer clamshell lap bar is a triumph; allowing maximum freedom whilst not exerting too much pressure on any one part of your thighs (I'm looking at you, solid Intamin bar of doom; see my Italy TR for more musings on this). For me, Karacho's are the closest coaster seats in terms of comfort to those found on Mack's megacoaster product - high praise indeed.
     
    This elevates an enjoyable experience to a brilliant one, as the rider has complete freedom to be thrown about the remarkably well-tracked layout - which, in contrast to certain other rides, features absolutely no jolting or shuddering whatsoever. It's super smooth, and super fun.
     

     
    By far the highlight of the ride is the 2nd dive loop, shown below. Not only does the ride tunnel underground, but the transition from the banked curve (seen at the back) and the dive loop (at the front) is very tight, meaning that riders get sharply "pulled around" into the dive (in a similar way to blue fire's final inline twist). It's an example of where OTSRs would have caused all sorts of painful head bashing, but with clamshell restraints, the ride remains intense but comfortable.
     

     
    A final nod to the ride's lighting package. The well-themed trains look even better when they connect to the power supply in the station, as the two rear "engines" start to glow a vibrant red. It's a simple LED effect but really showcases Tripsdrill's attention to detail, fostering a nice anticipatory atmosphere in the dimly-lit station.
     
    Overall, Karacho came very close for me to being the perfect mid-sized coaster. Although it probably wouldn't trouble my top 10, it would get fairly close - and it's by far the best Gerstlauer I've ever ridden. It actually prompted me to consider a trip to Finland to ride its brightly-coloured brother at PowerLand, and seems to me to be the perfect investment for parks with mid-sized budgets; I can imagine Blackpool and Drayton would be good candidates in the UK for this sort of ride.
     
    And finally - why, oh why, could Merlin not have opted for lap bars on Smiler's Infinity trains...?!
     

     
    Next up was 2008's Mammut ("Mammoth"), a pre-fab wooden coaster from Holzbau Cordes (similar to Intamin's pre-fab efforts with Balder and Colossos), themed around German saw mills. Cue more tableaux in the queue line of workers, saws, wood, etc... you get the idea. Strangely, no mammoths to be seen. And again, Gerstlauer were involved - this time producing the trains.
     
    It's an imposing ride for a smaller park like Tripsdrill (98-foot tall, 2,822ft long), and I had to set my camera to "panorama mode" to fit it all in...
     

     
    We were lucky enough to get 4 back-to-back rides in the morning (it turns out the Park doesn't get so busy during dreary Saturdays in April...!), and I'm happy to report Mammut is a good 'un.
     
    An entertaining pre-show before the lift hill (with a "saw mill goes wrong" theme), a killer first drop (especially in the back row), and a varied layout including a tunnel, all add up to a solid ride. Operations were good, albeit one train only.
     
    It isn't hugely intense - although I suspect that's not the market Tripsdrill's after - and there is a little bit of roughness during some parts of the ride - although there's a good argument that this is part and parcel of a wooden coaster - but these are minor quibbles of an otherwise decent coaster.
     

     
    You also get the advantage of some superb views of the rolling green countryside as you ascend the lift hill.
     
    It's no Wodan or Troy, but just look at the curve on that drop. Phwoar.
     

     
    Moving on, and this is G'sengte Sau - the Park's first "big" coaster, from - you guessed it - Gerstlauer. Indeed, Tripsdrill's involvement with Gerstlauer goes back a long way, as G'sengte Sau was Gerst's first ever coaster, back in 1998. And what is remarkable is how smooth and accomplished the ride is, given that it was Gerstlauer's very first effort.
     
    The ride is built around a schwäbisch castle, featuring the wild-mouse bends and tight helices typical of these bobsled coasters, with some good near misses around the building structure. More than most rides at Tripsdrill, this one felt truly integrated with its environment; the bunny hops towards the end of the layout felt more like they were following the terrain than having been artificially created.
     

     
    It most reminded me of Thor's Hammer at Djurs, which was no bad thing - and no surprise either given that Thor was Gerst's 2nd ever bobsled ride in 2002. A little rough in places, but capable of pulling some great forces around its tight layout.
     
    Note how close the ride track is to the public pathway; no netting obscuring the view, no fencing or bars erected in the name of H&S. It makes a big difference to the organic feel to the ride, and was great to see - the Germans are clearly more trusted than we are to not do anything stupid...
     

     
    The other side to the castle hosts the wonderful Badewannen-Fahrt zum Jungbrunnen (translation: "Bathtub Journey to the Fountain of Youth"). This is an above-average Mack flume ride, where riders sit in comedy bathtubs meandering around various animatronic bath time scenes - some featuring a fair bit more nudity than you'd see in other countries! I have photos, but we must remember that TPM is a family website...
     
    There were three drops, including a backwards one, and some nice interaction with the aforementioned G'sengte Sau. The drop was visually impressive, but didn't get you all that wet - which is the perfect combination for a cloudy April afternoon in my eyes.
     

     
    By far the best bit of Badewannen-Fahrt zum Jungbrunnen however is the figure - let's call her Maike - that greets you when you disembark your bathtub.
     
    She surely has to be one of the most gross characters to be found at a Theme Park, ever.
     
    Some things cannot be unseen...
     

     
    Onto some of the Park's supporting attractions, and we come first to Doppelter Donnerbalken (literally, "Double Thunder Beam"). This is a quirky set of two 50ft drop towers from Premier, facing each other, both themed to large trees. "Forest Brother" Huzelin lives in these trees, apparently, and the only way to visit him is to ride the tower. You know it makes sense.
     
    What was quirky about the ride, apart from the fab Tripsdrill themeing, was what happened for the finale. For most of the ride the towers acted like oversized frog-hoppers, bouncing around whilst catching the expressions of those on the tower opposite (made all the more thrilling by only having a small lap bar to hold you in). The finale though involved both towers being raised to the highest point, and then a pretty fast, aggressive lurch forwards towards the riders on the opposite side.
     
    This maneuver was genuinely surprising, and only a touch away from being "too rough" - with only a thin lap bar to hold you in, the experience could be compared to having a minor car crash.
     
    A nice idea, but I have no doubt that the same effect could be achieved in a more refined way. It's telling that I didn't rush around to ride it again, and I'm a big fan of drop towers (for the record, Thorpe's Detonator still stands as #1 drop tower for me, even up against other towers three times its height...).
     

     
    The Park also has a decent kiddie coaster in Rasender Tausendfüßler (translation: "Raging Centipede" ), a Zierer Tivoli with a high-capacity train that snakes around a lake with a fountain.
     
    Some decent landscaping - and two laps around the track rather than one - elevate this coaster above the majority of similar kiddie rides.
     

     
    Tripsdrill also has an excellent rapids ride in Waschzuber-Rafting ("Washtub Rafting"), a Hafema installation themed around an old washhouse from 1808. The queueline was, as ever, excellently themed, although old mangles and first-gen Miele washing machines aren't the most exciting of things to view whilst queueing...
     
    I've always been a fan of Hafema rapids (their best creation surely being Phantasialand's River Quest) due to their innovative 3-piece boats that allow water to slosh around everywhere. This rapids was great fun as expected, with some seriously choppy bits, a thundering waterfall section, and a mock whirlpool, seemingly a Hafema hallmark.
     
    Note again how close the Park's public areas are to the trough of the rapids. There's only a small wire fence between the pathway and the ride, meaning that an idiotic guest could easily jump right on in...
     

     
    ...and the same applies for Mühlbach-Fahrt ("Mill Stream Ride"), the Park's kiddie flume with a teensy 11ft drop - the cobbled area shown on the bottom right of this photo is a public area, but with absolutely nothing to stop a guest falling / jumping in to the water. I wonder how many kids in the summer have attempted to jump in!
     
    In today's age of hyper-sensitivity to H&S and litigation, Tripsdrill's approach is unusual, but refreshing - let's just hope their more trusting attitude doesn't spell trouble for the Park down the line.
     

     
    And finally a quick look at some oddities that make Tripsdrill, well, Tripsdrill. This ride, Weinkübelfahrt ("Wine Barrel Ride"), looks like your typical cars-on-a-track affair (R.I.P. Miss Hippo), but when various sensors are tripped around the course, the barrels spin like a lively teacup. Fun!
     

     
    Fittingly, just behind the Weinkübelfahrt is the Vinarium, a free museum dedicated to German viticulture that offers all those who enter a free Tripsdrill glass ( ) and a walk around (yet more) exhibits of Swabian culture.
     
    More of note was the cellar of this Vinarium, which turned out to be a fully operational bar. Manned by a local guy with absolutely no understanding of English whatsoever (A Level German suddenly became very useful to me), locally-produced wines from the region were the order of the day. I went for a glass of red (€1.50), which proved very palatable.
     
    Tripsdrill are onto a winner here: if only more Theme Parks would give out free merch and sell cheap local wine in pleasant surroundings....
     

     
    Laughs were had on the Park's Wackelräder ("Shaky Wheels") bikes, which had asymmetrical spokes on the front wheels, making them pretty hard to cycle around. I crashed into a wall once, and very nearly crashed into another guest barely a minute later. Good fun, with up-charging conspicuous by its absence.
     

     
    In all, Tripsdrill is a really lovely place, filled with good quality, well themed mid-sized attractions.
     
    Karacho is a stand-out ride. The fact the Park is family owned and run is evident throughout, and although it was pretty when I went, it must look really gorgeous in the summer. The flowerbed : guest ratio, even in peak season, must be approaching something like 3 : 1 .
     
    It's also a place filled with German heritage oddness, which can range from educational and interesting to just plain strange.
     
    To finish, I'll leave you with the latter; yet another Tripsdrill character - let's call this one Stefanie - who was found towards the end of the Tripsdriller Eheinstitut (translation: "Tripsdrill Institution of Marriage"; itself an odd attraction).
     
    You saucepot, Stefanie.
     

     
    N.B. We stayed overnight in one of Tripsdrill's Schäferwagen ("Shepherd's Carts"); essentially a classier, all wooden Thorpe Shark Hotel, set in gorgeous woodland surroundings. Theoretically you can fit 5 in these 13 sq.m.carts, although it would be a squeeze even with 4: two bunk beds hang over a central double bed, with a couch doubling up as a potential fifth bed. Toilets and showers are situated in a (well maintained) central block, but for those with a bit more cash to spare, full blown 6-person 35 sq.m. treehouses (with integrated bathrooms) are also up for grabs.
     
    It was more than comfortable, and didn't just provide €7 pizzas delivered to our door and a great night's sleep, but a hearty free breakfast the next morning. At €100 (£80) a night all-in, including free entry to the Tripsdrill Wildparadies Nature Park next door and discounted Tripsdrill Theme Park entry, it comes recommended to those looking for an overnight option.
     

     
    Thanks for reading; comments welcome as always.
     
    Next up: Holiday Park!
  4. Like
    Cal reacted to Mark9 for a blog entry, 2015- A look back   
    If 2014 was a year with new rollercoasters left, right and centre, then 2015 was like returning to old friends and sharing a big hug. This was a first for me. Not a single new park in 2015 and only two rollercoasters to my name. Why was this? I wish I knew but my priorities seemed to be tried and tested parks rather then venturing out into the unknown in a quest too boost a coaster count.
    To start the year, it took till May to visit my first theme park of the year; the amazing Europa Park. We all know the draw with this, the important thing is that this theme park blows my mind overtime and if you haven't been yet, go. The best collection of rides, shows, hotels, entertainment, bars, environments and theming in the world. We took a detour via Disneyland Paris which just seems to go from strength to strength.

    A month later, came Florida for my birthday (Although my partner will always maintain it was just for Star Wars weekend). Despite all the criticism Florida gets, I always have a wonderful time at Disney World and always shed a tear when I leave. Was good to see Dan9 on his first trip there too.

    October time and back to Disneyland Paris before the big refurbishment years hit which includes massive closures to Disneyland Parc. No Thunder Mountain, no Star Tours and other rides down for several months. We were there to take my partners mum on her first Disney trip. She had an amazing time is already pushing us to visit for Christmas in 2016.

    The final foreign trip of the year was a free trip that I won to Europa Park. I could complain that we were only there for a day and a half and spent most of the time tired, but thats petty when everything about the trip was paid for buy the Stuttgart government. Every ride had some kind of Christmasy vibe such as the Spacemen on Euro-Sat dressed as Santa or entire rafts on the Indian river raft ride taken over by Snowmen. It was wonderful.

    And now.. the depressing part of the trip report.
    I've taken a massive break from Merlin, even before the Smiler incident. My trips to Alton, Thorpe and Chessington in 2014 had been pretty depressing. The parks were getting run down, lots of ride closures and things broken and a general feeling that the parks were not where they should be and with no hope in sight I'd just gone cold turkey and wouldn't be talked round to visiting. Once the Smiler crashed in June, I felt compelled, despite my feeling that Merlin don't deserve defending, to defend the park against the public and particularly the media calling our parks unsafe, deserving of closure and other negative comments that really put a shiver down my coaster enthusiast spine. Despite all the bad things that I know of the Merlin parks, safety has never been something I've questioned or even thought of when riding an attraction at their parks.
    I even felt a need to visit and it wasn't until August that I stepped back into Thorpe Park. The same old issues arose. Loggers, Saw, Slammer, Colossus, Fish, Storm Surge and the Swarm all closed at the same time. The terrible Angry Birds Land and the not even worth looking at I'm a Celebrity Maze hardly inspire confidence that Merlin can get these parks back on track. There are some nice shiny parts of Thorpe but Nemesis Inferno, Stealth, The Swarm and Detonator cannot save Thorpe. A worthy, insightful, interesting, entertaining, fun attraction is needed desperately IMO.

    October saw me visit Alton. Christ what a ghost town. The Smiler incident has truly ripped the heart out of Alton Towers. I've never seen Nemesis, Air and Rita running one train and struggling to fill all the rows and I've certainly never seen Oblivion on a two carriage operation. Whilst all the outrage at Alton about rumoured ride closures and massively cut hours is justified, theres only so much money that can be made from the few people that visit. It's very easy to sit in a room and declare Alton a disgrace for whats happening there. All we can say is that Alton is ever to get back to its feet, it needs to remember what its sole purpose is and hopefully in two/three years time, Alton would be the popular place it was ten years ago.

    And with that, happy new year everybody!
  5. Like
    Cal reacted to JoshC. for a blog entry, BelGerAnd Day 8 - Bobbejaanland   
    The last day of BelGerAnd is here! And unfortunately it's not ending with a bang, but rather a slur of 'b's and 'a's in one word - Bobbejaanland. For those curious, it's pronounced Bob-e-yan-land (we didn't fully know this until about half way through the day).
    Being close to the park meant that after our free breakfast, we arrived with plenty of time for the 10am opening. We got there at about 9:45 and let through the main gates, where we were immediately bombarded by a costumed character and member of staff forcing us to having a photo with them. Whilst this was happening, Adam had seen a hidden A4 sign saying that the park was closing at 6pm, instead of 7pm as advertised on the site. This filled us with some hope, since it indicated that the park might be quieter than the park originally expected, especially for a lovely (33 degrees) Saturday in July.
    The entrance area can be likened to Towers Street at Alton I guess, in that there's a street with a few shops and stuff. At the end of the street, they had gates which would open at 10, after a little intro show my The Smurfs (yeah, bit random). So whilst we waited for the gates to open, we went to the customer service kiosk to ask where we got maps; turned out they were 2 euros each!? Fortunately I had some loose change I was trying to get rid of, so did get one, but the cost for a map is ridiculous.

    My 'How on earth do I pronounce this?' face.


    Even the Smurfs had no clue why they were there.
    With the entrance show done, we headed into the park. We realised that a map wasn't really needed for the park quickly, since the park was just based around an oval lake, with nothing particular hidden. So we essentially just went round the lack and ticked off the rides as they came. Bobbejaanland had the most coasters out of all the parks on the trip, with 7. Just a shame that none of them were very good...
    Our first ride of the day was Typhoon, the world's second Gerstlauer Eurofighter built. I was quite keen to try out another Eurofighter, and was looking forward to it. But the ride just doesn't really do a lot. After the standard (and VERY slow!) vertical left and 97 degree drop came a vertical loop, which was actually very intense and the highlight of the ride. The rest of the ride slowly meanders abouts, doing some turns, some twists and some inversions, but it just feels slow and boring. A real shame.
    The coaster opened on 3 cars (out of a possible 5 by the looks of things), but at one point in the day, was down to 1 car it was so quiet! We didn't bother riding it again because there were other, better rides, on park.



    We had planned to do the nearby Dizz, the Maurer spinner, afterwards, but since it opened at 10:50, apparently, we moved onto Revolution, the indoor coaster with a rather impressive 30 car train (and thus being able to hold 60 people per train), and a very long-winded spiral lift hill. I was expecting a coaster with such a ridiculous gimmick to be a bit boring, but it was surprisingly fun. It wasn't a 'good' ride (indeed, it just about scrapped onto my 'Top 20' list for coasters ridden during this trip), but it was fun.
    The remaining coasters quickly followed. Speedy Bob, a Wild Mouse, was very meh, and it really shows how much theming can do to a ride, as it feels completely different to Rattlesnake. Dream Catcher, a suspended Vekoma coaster, was next, and was very forgettable. The junior coaster Oki Doki was a surprise; a nice fun coaster. The powered coaster Bob Express was also pretty neat, featuring an interesting enough layout. We eventually rode Dizz in the afternoon, but it was by far the worst spinning coaster I've done; the layout doesn't lend itself to allow the cars to spin that much..




    Bob Express geek board.


    We also watched the first showing of their new show, featuring magicians Rob and Emiel. I don't know how big they are in Belgium / Netherlands, but they have their own website, so they must have made a bit of a name for themselves I guess? Unfortunately the show wasn't very good (a lot of the stuff was very visual, so the language barrier wasn't much of an issue), though they did seem to be a bit nervous, and there were some crowds troubles. They did speak to us before the show though, after noticing we were English, and did have a bit of a chat with us.

    The redeeming feature for Bobbejaanland though is in some of its other rides and, surprisingly, their indoor attractions. The park has many small attractions, like boat rides, water slides, slidey slides, and a few flat rides / dark rides. However, there are four that really stand out:
    The first of which is El Rio, a park's rapids. With the majority of the layout hidden away, it was hard to tell what to expect. But the ride had a decent layout - featuring a whirlpool! - and got you a good level of wet. It was nice to see a decent rapids at the park.
    What is most interesting about this ride though is the ferris wheel feature on its ride:

    Don't get too excited; it's not in operation. Essentially, what would happen is a boat would travel onto a platform, the wheel would rotate, and the boat would go down a long, steep-ish drop, likely making a very nice splash. Unfortunately, the wheel hasn't been in operation for about 9 years, according to TPR, because it was an operational nightmare. Boats instead take a route around the wheel.
    The next stand out ride was Indiana River, an indoor log flume. This is one of two log flumes on the park, though the second, outdoor, one is very meh. Given the looks of the outdoor rides on park, it was a pleasant surprise to see this ride so well themed. It was very jungle-like, and the majority of the route had some nice features to look out. The ride seems to get the front of the boat soaked, and the back of the boat stays dry (we tried a couple of different seating configurations on our goes and this always seemed to be the case), which is a bit odd.


    (Above photo taken with flash on; the place feels a lot more atmospheric in low light!).
    Another water ride which stands out is Banana Battle, an indoor splash battle. The layout has LOADS of interaction points, meaning that you get drenched. It's a great ride all in all, and even if it's a bit too wet for my liking, I still enjoyed it. The ride smelt a bit too much like chlorine for my liking though..

    Finally, the best attraction on park is, by some way, The Forbidden Caves (warning: spoilers!). New for this year, it's an immersive tunnel ride. In a similar vain to Hex, the ride has 2 pre shows before the main ride. The premise of the ride, from what I gathered/remember, is that we're going on a Cave Tour, inspired by explorer Jasper Dubois. He had many adventures, but got lost on one whilst trying to find some treasure, so we're going to go find him.
    The group is taken around by a 'tour guide' during the pre shows. Usually this is in Dutch, but on our second go, it was only us and an English-speaking French couple, so we were fortunate enough to be given the pre shows in English (lucky that the staff member spoke very good English too!). The first pre show takes place in an elevator, descending us down "several thousand meters very quickly", and the guide tells a few jokes. It was a standard effect, but done well. The second one involves a lot of talk about the treasure and the guide touches a found gem, which, in turn, activates loads of effects, with things shaking of the walls, loud noises, smoke, lights, and a evil force warning us to go away. It was very dramatic and very well done.
    The ride itself then follows. Unfortunately, it's a bit of a letdown. It's either too hard to see the screen (if you sit too far back), or all the immersion is ruined if you sit too close to the front (you see the trough the ride carriage travels in, etc.). The video itself is alright and it's not a bad simulation experience, it's just that the ride hardware is very meh and average.
    All in all, Forbidden Caves was a fab attraction, and its overall quality feels out of place at an average park like Bobbejaanland. Indeed, in terms of quality, and even theming, it wouldn't have felt out of place at some major parks that I've now visited! So kudos really need to be given to the park for opening such a solid attraction! The one thing which was a bit of a shame was that is opened at 1, and closed just before the park closed.



    Overall Bobbejaanland thoughts: Bobbejaanland is a very odd park, and it's not surprising that a park of this size and quality cut it's opening times by an hour at such short notice; they clearly weren't getting the guests to warrant it. But, despite its overall average-ness, there are a couple of neat little rides there, and if Forbidden Caves is the sort of level of theming and quality we can expect from the park in the future, it might be one to surprise us all in a few years time.
    ---
    And so that's it! We left Bobbejaanland and hit the road for the long drive back to Calais. Funnily enough, we actually passed Plopsaland on the way, which made the trip feel nice and closed in a way. Unfortunately, when we got to Calais, we were told that no ferries had gone to Dover all week (because of the immigration problems at the time), and so we had to try our luck at Dunkirk. Fortunately we managed to get on a ferry there, but it meant we didn't get back till rather late (I tucked myself into bed at the cool time of half 3 in the morning...).
    Thanks to anyone that did read all the entries or leave comments; t'is greatly appreciated!
  6. Like
    Cal reacted to BenC for a blog entry, Roman Roaming: Highlights from Italy, Part 2   
    Roman Roaming: Highlights from Italy, Part 2
     
    Ciao! You've found Part 2 of my Roman Roaming Trip Report - if you've not yet seen Part 1, it's worth checking that out first. Part 2 continues with the tour around the land of pizza, pasta and Mario Balotelli, and includes the following Parks:
     
    Part 2
    Mirabilandia, Ravenna Ai Pioppi, Treviso Etnaland, Sicily  

     
    Bellissimo. Let's dive straight in!
     
    Mirabilandia
     

     
    Mirabilandia is Italy's #2 Theme Park, yet can hardly be called "conveniently located"; its closest major city is Ravenna (nope, me neither), and the closest airports are Bologna (90 mins drive), Florence (150 mins drive), and Venice (150 mins drive). You can see the Park skyline for miles in advance of actually getting there, due to the vast area of flat fields and low vegetation that surround it. And yet that doesn't prevent Mirabilandia from being rammed most days of the weekend / holidays, largely by Italians.
     
    For this reason, Mirabilandia was the only Park in which I chose to invest in a Flass Pass, which afforded unlimited riding on all rides all day. It operated via a wristband system, and dedicated ride entrances - flash the wristband, and you're let straight on. Very similar to Thorpe's Ultimate Fastrack (£80), but with less need to re-mortgage your house, at just €39 (approx. £28).
     
    Few of the locals had opted for the Flash Pass, so it turned out to be a highly worthwhile purchase - namely for the numerous laps I managed on Katun, unarguably one of the best B&M inverts in the world.
     

     
    No doubt many of you on here will have ridden Katun, but for those that haven't, there is a very good reason that it has placed in and around the top 10 in Mitch Hawker's annual Best Steel Coaster Poll for the last 10 years. Only Alton's own Nemesis can boast a similar record as an Invert.
     
    And why? Katun's sense of speed is hard to beat. The steep first drop is a genuinely thrilling, high-octane rush of a start (which consistently gave me an shot of adrenaline that few rides do), and from there the ride never lets up, with a layout including a very floaty zero-G, and a very speedily-taken cobra roll. The final helix, again taken at some speed, with riders' feet nearly brushing the dense vegetation that has grown up around it, is another highlight, and an excellent end to the ride.
     

     
    It's very hard to make the call as to which is the better inverted coaster vs. Nemesis, but Katun wins points for a simply stunning first drop, and for the sheer relentless-ness of the ride. Nemesis benefits from its greater number of near-misses, given its location in the pit, arguably a better theme, and an excellent final corkscrew inversion that - as an ending - just edges out Katun's. It's interesting to note that both Nemesis and Katun are "old school" B&Ms, having been built in 1994 and 2000 respectively, and there's a pretty solid argument that the Swiss manufacturer have edged away from these more intense inverted layouts in recent years (although Asterix's excellent OzIris can perhaps make a counter argument here).
     
    At the end of the day, one ride Katun alone is worth the flight out to Mirabilandia. Book it now.
     

     
    Mirabilandia also offers an attractive set of supporting rides, including the visually impressive Intamin Water Coaster, DiVertical. Opened in 2012 (and initially mired with technical problems), DiVertical remains the tallest Water Coaster in the world, with its 197ft elevator lift structure towering over the skyline.
     
    Boats meander along a concrete trough towards the bottom of the lift, where they are loaded individually onto a platform - connected to one side of the dual-pronged structure - that raises the boat up to the top. The bulbous middle of the elevator lift is to allow for another platform with an empty boat - connected to the other side - to descend alongside the ascending platform containing riders. It's a very speedy process, and hats must be tipped to Intamin for making it so efficient.
     
    The drop itself is a fun one - not overly steep, but longer to compensate, and the minimal lap-bar restraints ensure riders feel vulnerable during the descent.
     

     
    The initial splashdown is mild, with the track barely skimming the water - the proper dose of H2O is to come. The boat careers over a well-profiled airtime hill, a couple of turns, and downward helix, before making a proper splash back down into the trough. As you can see, riders should not expect to come away dry from the experience - but in the scorching Italian summer, I didn't see one person who cared.
     
    I was expecting to enjoy DiVertical, but I really enjoyed DiVertical - Intamin may well have a ride that betters Mack's well-received Water Coaster. Intamin's track is smoother (), and there is real tension built by the lift structure. Colour me surprised, but I wouldn't mind seeing more of these pop up in the warmer Parks of the world.
     

     
    Continuing the Intamin theme, Mirabilandia also hosts one of the better layouts of the Intamin Accelerator in iSpeed. Opened in 2009, iSpeed accelerates from 0 - 60mph in 2.2 seconds (not dissimilar to Rita), up a 180ft top hat (not dissimilar to Stealth). What follows thereafter though is dissimilar to both UK Accelerators - a further 2,500ft of twisty, airtime-filled track, including a corkscrew and inline twist.
     
    The layout is great fun, fairly intense, and taken at some speed - indeed, the ride actually hits its top speed (74mph) well after the LSM launch. What prevented it becoming a brilliant ride for me was alas the restraints - the same as those featured on Stealth and Rita.
     
    As you will know, these restraints have a thin over the shoulder design, with weighty bars that sit over riders' thighs. And actually this design is pretty bearable (but wouldn't go as far to say comfy) on the UK Accelerators. But on iSpeed, where there are numerous quick direction changes, and multiple pops of ejector airtime, the restraints just became painful, making re-riding a not-too-attractive prospect.
     
    I managed 5 goes (with the Flash Pass), and found towards the end that the best way to ride was to use my hands to push up against the shoulder bracing on the OSTRs, to stabilise me and alleviate the pressure from the lap bar on my thighs. In this position, the air time didn't crush my legs against the solid, straight bar as much, and the direction changes didn't slice my neck with the shoulder bracing as much. But I shouldn't have to do this to enjoy the ride - rides should be comfortable and afford the rider as much freedom as possible.
     
    In sum: great layout, hampered by poor trains, 7/10. If Mack could build iSpeed but with their Mega Coaster trains, that would be amazing, thankyouverymuch.
     

     
    Mirabilandia is also host to Niagara, a very wet 100ft Shoot the Chutes flume, Reset, an excellent post-apocalyptic New York-themed laser shooter Dark Ride, and Eurowheel, Europe's largest ferris wheel, which stands tallest in the Park's skyline at 300ft.
     
    It's also well known for its expensive-looking stunt show, which gets refreshed yearly. After many seasons running with a "Police Academy" theme, this year Mirabilandia debuted a new Grosso Guaio a Stunt City Show ("Big Trouble in Stunt City"), in collaboration with Hot Wheels - which meant the Park could generate extra cash through placing Hot Wheels kits for sale in every retail outlet on Park.
     
    The arena set looked great, and after a pretty slow start (15 mins of talking, "comedy", more talking, and some audience participation), the eventual stunts were pretty impressive. It was the usual fare: car chases, motorbike jumps, dumper trucks doing wheelies; but the stand out moment came in the finale, where "Europe's first" real-life loop-the-loop stunt was unveiled. The green Hot Wheels-branded car attacks it with some speed and the chassis actually connects with a trough in the loop to keep it on course through the manoeuvre, but it's nonetheless an impressive visual spectacle, especially in combination with the trigger-happy pyrotechnics used throughout the show!
     
    Great fun, and a nice way to end the day at one of the more impressive Italian Parks.
     

     
    Ai Pioppi
     
    From the sublime to the ridiculous... this next Park couldn't be more different to Miribilandia if it tried.
     
    Presenting Ai Pioppi. Ai Pioppi ("the poplars") is an "osteria" - literally translated as a "bar" or "tavern". It's actually more of a restaurant, and is nestled in the woodland 30 minutes drive north of Treviso (an hour north of Venice).
     
    All very good, but why did a family-run restaurant feature in my roam around Italy?
     
    Because, of course, this particular restaurant has roller coasters...
     

     
    The restaurant itself is pretty rustic - the menu most comprising steak, fish, and polenta slices all being cooked on large hot plates together. Chips were also available. The outdoor seating area has been built to cater for crowds, with large numbers of benches and tables scattered around the expansive undercover area next to the kitchen.
     
    Pricing was highly reasonable, and the food was tasty enough. There was even a nicer indoor section for the more formal meal out.
     
    But you didn't come here for a food review...
     

     
    Ai Pioppi is a restaurant with a difference, as the back of it features an entirely hand-built playground filled with rides ranging from swings, slides, seesaws, gyroscopes, flat rides and even roller coasters!
     
    Some history: on June 15th 1969, a man named Bruno bought himself a few jugs of wine, some sausages and a few other items, and set up a tiny food stand underneath a tree in northern Italy to see if anyone would show up. By the end of the day - to his surprise - he had sold almost everything and the family restaurant, Ai Pioppi, was born.
     
    The next month he had an encounter with a blacksmith who didn’t have time to make a few hooks for some chains. Bruno decided instead he would learn to weld to make the hooks, and enjoyed it so much he began to dream up small rides he could build to entice new customers to Ai Pioppi.
     
    40 years later, and Bruno is still building rides by hand. And admission for these rides remains free for all patrons of his restaurant.
     

     
    This is the workshop from which Bruno dreams up, and subsequently builds, new rides.
     

     
    And this is the man himself - in his element as architect and manufacturer of his restaurant's attractions... and seemingly laughing in the face of retirement!
     

     
    So what's on offer? There's too much to show, so here I'll offer some highlights, starting with this "ferris wheel with a difference".
     
    Like many of the rides at Ai Pioppi, this attraction uses people-power to operate. Riders (max of 2) climb up the ladder to get to the central platform, where there are walkways to each opposite end. The way to make the wheel turn is for the riders to distribute their weight by walking (either forwards or backwards - different direction by each) in the smaller wheels situated at each end. With each rider moving around their respective mini-wheels, the central wheel turns, and it's entirely possible to complete a full 360 turn (and for riders to remain fairly upright) if both participants get the hang of it.
     
    Fascinating to watch, and fairly daunting to ride - there are no restraints to speak of, only a handlebar to hold, so it's quite easy to see this going wrong with a mis-step or two...
     

     
    Onto another hand-built kinetic wonder. In this ride, guests sit in cages and pedal what most closely resembles a bicycle, in order to drive their carriage around the large loop. There are heavy counterweights at the other ends of the pendulums, which enables a decent momentum to be built up - hard work to start with, but it's not too difficult to get into a rhythm and build up enough power to get close to inverting.
     
    The best I managed was to get my cage to the 1-o-clock position on the "clock"; not quite enough to get to "12-o-clock" and beyond to make the full inversion. There were three reasons for this:
     
    1) Momentum runs out very quickly when your cage (the heavier part) reaches any height, meaning a huge effort is required on the pedals to continue to push it over the top;
    2) The "restraints" consisted of two curved shoulder bars, not unlike the ones featured on Thorpe's Slammer, but with zero padding, so they hurt really quite a lot when your entire body weight starts to rest on them, and;
    3) By the time I'd pedalled all the way to "1-o-clock", I was fairly terrified of the entire contraption.
     

     
    Moving on, to the 4 roller coasters that exist at Ai Pioppi.
     
    Two were unfortunately not operating during my visit; the oldest, Bob, had a large twig over the tracks and the gate to access it was padlocked. Unfortunately, my Italian wasn't good enough to ask Bruno what was wrong. The second, Catapulta, has been "Under Construction" for 5+ years now, although given that it looked like it was attempting a petrifying Stealth-like launch using a counterweight system, this wasn't a huge issue for me...
     
    The Carrello della Gobba ("Cart with a Hump") was open, and is a fairly sizable butterfly / shuttle ride with a c.30 degree incline, a bunny hop after the initial drop, and a steep (nearly vertical) ramp at the other end. Being similarly "people-powered", riders have to push the single-person cart to the top of the incline (on the left) until it locks into place at the top, get into the thing, lower and lock the "restraint", and release the brake on the floor of the cart to start the descent...
     

     
    Given my previous experience with the flat rides, and the appearance of the cart (below), I was needless to say rather apprehensive about releasing the brake (had Bruno ever heard of ADIPS?!). However, my fears were (mostly) unfounded, as Carrello della Gobba gave a pleasantly smooth ride, marred only by the extreme ejector airtime over the bunny hop, which would have certainly thrown me (to some considerable height) out of the cart, had the painful metal thigh-restraint not prevented me from doing so. Ow.
     
    The ride also takes a fair time to finish, because there is nothing to stop the cart once its been released at the top; it just continues to shuttle forwards, and backwards, and forwards, until friction alone brings it to a slow enough speed to get out of it unharmed.
    Most riders came off with grins on their faces, and bruises on their thighs!
     

     
    But the emotions stirred by Carrello della Gobba were nothing in comparison to Ai Pioppi's headline attraction, the Pendolo ("Pendulum").
     
    Pendolo, like Carrello, is a butterfly / shuttle ride, but on a much grander scale, and without the bunny hop. Built 15 years after the original Bob coaster, Pendolo towers well above every other construction in the woodland, including the trees.
     
    When we approached the ride, it was considered a write-off; the cart was covered up, and the railings sported signs saying "Closed" and "Under Maintenance". Given the sheer size of the thing, and the disconcerting yellow sign that advertised "maximum speeds of 100 km/hour", I would be lying if I said that a tiny part of me wasn't a tiny part relieved that I wouldn't be riding today...
     

     
    But as we were eating our steak and polenta for lunch, Bruno had other ideas... and set to work fixing up the Pendolo to get it into operation!
     
    When the first test car ascended the incline - shunning people-power this time, being driven by a pulley system with motor - we all held our breath as to whether the car would complete the run successfully, given the rampant foliage growing up through the track...
     

     
    ...but complete successfully it did, making a huge clattering racket as it thundered through the bottom of the half-pipe and up the towering steep ramp the other side. Much like Carrello, there was no braking mechanism, so the ride took around 3 minutes of coasting up and down each side of the track to slow down enough to (manually) pull the car to a halt for the oncoming riders.
     
    And then it was my turn. Getting into the 3-across car, featuring seats still covered in leaves and head rests that had clearly been "borrowed" from a Fiat 500, I had rarely been more nervous for a ride. Not even the Vietnamese coaster with the non-locking OTSRs last year had me as worried as this one did, and I'm unashamed to say that at the point the car was released at the top of the slow incline, I shrieked like a little girl.
     
    Whether we hit 100 km/hour or not, I will never know, but it could well have been; thankfully the near-vertical ramp that greeted us at the other side was quick to take the speed out of the car, and back down we went. The adrenaline rush was massive; 80% due to pure fear, 20% due to the thrill of the (impressively smooth) ride.
     
    I have no doubt that the first time I rode Colossus, way back when, I experienced a similar level of nerves and excitement (10 loops! OMG!). But having grown older and more travelled, it's become harder and harder to re-create that pure adrenaline rush. Ferarri World's Formula Rossa did it for me last year, but then it had to launch me to 149mph across the Arabian desert to do so.
     
    All the more kudos then, to Bruno, for giving me such intense "fear and thrills" feelings all over again on his Pendolo . Bravo!
     

     
    In sum, Ai Pioppi is an absolutely bonkers place; as likely to make you soil your underwear in fear as it is to make you drop your jaw in wonder. It's probably a place that I'll never frequent again. But boy, am I glad to have been. Bruno - thank you for the memories, and don't ever stop inventing.
     
    For more, there's a mini-documentary about Ai Pioppi available on Vimeo that's well worth 11 minutes of your time, here.
     

     
    Etnaland
     

     
    And finally, a little note on Etnaland. Etnaland is not an easy place to get to; situated on the isle of Sicily, around 30 minutes drive from the town of Catania on the east coast. Even a weekend trip over is not the easiest; only Ryanair fly direct from the UK (Stansted), only once a day during peak season, and even then it's a 3 hour+ drive to the Park from Sicily's Palermo airport...
     
    This is a shame, because Etnaland is a gem of a Park. It features both a Water Park and a Theme Park, and in the summer season opens the former 9am - 6pm, and the latter 7:30pm - 1am. The only overlapping attractions to the Parks are the Jungle Splash (Shoot the Chutes with a vertical lift, below), and the Crocodile Rapids (Hafema Rapids) rides - and in the daytime, both rides add huge volumes of water to the experience (e.g. Crocodile Rapids has a massive waterfall directly over the rapids trough; in the evening, this is switched off... in the daytime, it is not...).
     
    Ride either of these "Theme Park" rides in the daytime without wearing "Water Park" attire (e.g. swimming costume) at your peril...!
     

     
    As for the Theme Park, it boasts a (surprisingly) excellent S&S Mine Train, Eldorado, which offers a wonderfully drawn-out first drop, detailed mountain rock work, and impressive forces on the downward helices. More mine trains from S&S, please! Other supporting rides include the novel The School dark ride, featuring desks and multi-choice questions rather than the usual laser guns, Quasar, a Zamperla Disk'O coaster, and the imaginatively-titled Etnaland Tower, a standard 200ft S&S Double Shot (elevated above others by offering excellent views of a certain Mount Etna...).
     
    The real reason to make the effort to get to Etnaland, however, is The Storm, one of the first Mack MegaCoasters built after the debut of Blue Fire in Europa Park in 2009. I love the comfort of the Mack MegaCoaster trains, and was intrigued as to how this one would ride, especially compared to my experiences on Helix (review), and Alpina Blitz (review).
     
    Happily, I can report that The Storm is an excellent ride; smooth, with a few pop of airtime, and an absolute killer Mack-trademark inline twist at the end of the course (akin to Blue Fire), but with the added bonus of a loud thunder crack being played by a nearby speaker when the train travels through it. It's infinitely re-ridable and has a great "rock and roll" theme, with heavy metal being blasted out through the queue line every time a train ascends the lift hill! Catch a POV of it here.
     
    So how does it compare? It's certainly a brilliant ride... but lacks the insane airtime of Alpina Blitz, the length and terrain of Helix, and the theming and near misses of Blue Fire... so unfortunately doesn't compare quite as well to these similar Mack rides. It also could have done with being a little more forceful. But given the overall quality of the Mack product, there is absolutely nothing for Etnaland to be ashamed of - The Storm easily outstrips a large majority of the other coasters I've ridden. Top notch work from Mack, again.
     
    And at 1am, with its LED lighting package shining bold in the moonlight, it looks bloody good too.
     

     
    ~
     
    In short, I'd thoroughly recommend checking Italy out - both as a "normal" tourist and a "coaster" tourist; the country is packed with variety, and this trip report has barely scratched the surface of what's on offer.
     
    And worth re-iterating again: whilst many of the Parks showcased here are relatively easy to get to for your average coaster enthusiast, touring the whole country and hitting everything is rather more tricky - which is why unlike my previous Trip Reports, for Italy I was with a large group from the European Coaster Club. If you've not heard of the ECC, membership is £25.50 a year, and that buys you 6 issues of the excellent First Drop magazine, a bunch of discounts for Parks across Europe, and of course access to trips such as the one I've described here
     
    Thanks for reading!
  7. Like
    Cal reacted to BenC for a blog entry, Arabian Adventure: Ferrari World & Friends   
    Arabian Adventure
     
    It's winter: the nights are drawing in, the days are getting shorter, and it's altogether a bit chilly. So what better excuse than to have a quick break away to the UAE; land of sand, sun, Sheiks... and coasters! Thanks to a bargain return BA flight booked relatively last minute, I enjoyed 4 pleasantly warm (28°C) days at the end of November in the Emirates, seeing the sights, enjoying the food, and riding the rides. Read on for the highlights, and lowlights, of my Arabian Adventure.
     
    This trip report covers all of the Parks I visited:
     
    Sparky's FEC, Dubai Wonderland, Dubai Sega Republic, Dubai Yas Waterworld, Abu Dhabi Ferrari World, Abu Dhabi  
    I was based in Dubai for my visit, and all of the Dubai Parks were within easy reach of the Metro. Like most of the buildings & infrastructure in Dubai, the Metro is very new, with the first line having been opened only in 2009, and a second one following in 2011. The city's tram is so new, it was only 2 weeks old when I visited! Dubai is also very easy to get around via the relatively cheap taxis, which are ubiquitous.
     
    Yas Island, which houses both Yas Waterworld and Ferrari World, is located in Abu Dhabi, and the only means of getting there is via car. Given that the UAE has a less than impressive road safety record (supposedly you are 7x more likely to have a road accident vs. in the UK), for these Parks I opted to avoid driving myself and got a taxi, which took just under an hour each way.
     

     
    So, on with the report. Hold on tight - it's a long one. And the first (mini) Park I visited was Sparky's:
     
    Sparky's Family Entertainment Centre, Dubai

    Sparky's FEC is a very new addition to the Dubai amusement scene, having only officially opened in March 2014. Owned by Saudi Arabia's Al Hokair Group (who run 55 indoor recreation centres in Saudi and the UAE), the complex is based on the top floor of the Al Ghurair Centre - one of the more modest Malls in Dubai, but still comparatively large compared to anything in the UK. The site houses an ice rink, 5D cinema, dark ride, go karts, soft play area, many arcade games... and a coaster!
     
    Entrance is free, and rides and arcade games are on a pay-as-you-go basis. The minimum top-up on the Sparky's card was 50 AED (£8.77), which got me 2 rides on the coaster and 1 go on the 5D cinema (which incidentally was very well done, if quite jumpy... damn zombies).
     

     
    The coaster was simply called Roller Coaster, and stood seemingly deserted when I walked up to the entrance gates: I had to ask an attendee tending to another ride to come over and open it up for me! Truth be told, the FEC wasn't busy, so I suspect it makes sound business sense to employ fewer "roaming" ride operators than have more of them all fixed on certain rides for the day.
     

     
    Roller Coaster is an I.E. Park Spinning Coaster - indeed, is one of I.E. Park's very first Spinning Coasters. Riders sit back to back on Maurer-style spinning cars, with a simple lap bar to hold them in. Squarely aimed at the family market, the ride features 2 lift hills and weaves its way around the top of the FEC.
     

     
    And perhaps surprisingly, the ride was good fun from start to finish. I wasn't expecting much to start with, but Roller Coaster had a good amount of spinning, a few airtime-inducing drops (when sat at the back) and was altogether a very comfortable ride. Not half bad for a new model, so I.E. Park should be commended. It looks pretty good too (pictured here above the ice rink)!
     

     
    Sparky's won't take up any more than an hour or so of your time due to the small choice of attractions and even smaller crowds, but I'd nonetheless recommend paying it a visit if you're in the area. Roller Coaster is a decent attraction, and the supporting rides make for a more entertaining visit to a shopping mall than normal!
     

     
    Wonderland, Dubai

    Wonderland is situated to the north of Dubai city, only 10 mins drive from the airport. Before venturing off to find it, I questioned whether it would even be worth a visit: it was a little out of the way, looked as if it had only one operational coaster (a Vekoma Roller Skater), and the reviews on Trip Advisor were not even slightly encouraging (11% approval at time of writing). But not wanting to judge the place before I'd seen it myself, I took the Metro to the nearest stop, Dubai Healthcare City, and walked up to the Park entrance.
    And this is what I found:
     

     
    And this is what the car park looked like:
     

     
    And there was no activity going on at this Beijing Jiuhua Amusement Rides Spinning Coaster:
     

     
    And this contraption looked like it would kill anyone who tried to ride it:
     

     
    Undeterred, I walked up to the very-far right booth at the entrance to speak to the attendant, and asked if I could buy a ticket. He was a local Emirati guy in traditional dress, but was a man of few words.
     
    "Park is closed today", he said - even though their website stated it was open from 10am to 12am. When I asked why, he said that there was a "big new attraction coming", and they had to close the whole Park to construct it. "What sort of ride?", I asked, somewhat surprised. "A big one which spirals around a lot", he said, gesturing with his hands. I couldn't see any construction going on.
     
    "When are you opening again?", I asked. He shrugged.
     
    I then asked if I could have a look around the deserted Park to take some photos, but unsurprisingly he declined. The only snap I got was of the view into the Park from the entrance gates (below).
     
    "Water park is open today", he said, pointing over to the left. And then he sat back down again.
     

     
    But I had a good look at the water park, and it didn't look very open to me. Cutting my losses, I left Wonderland feeling more than a little frustrated.
     

     
    Sega Republic, Dubai

    Sega Republic is a relatively new FEC located on the top floor of the Dubai Mall. The Dubai Mall is the "world's largest shopping mall", with over 1,200 (count them) stores, including all the luxury brands you could want, along with a Debenhams, M&S, and Hamleys. Annually it hosts more visitors than New York City . So there's more than enough demand for an indoor Theme Park and Sega Republic stepped up to the mark, opening in 2009.
     
    Much like Sparky's, Sega Republic operate on both a pay-as-you-go basis, where rides range in price from 15 AED to 30 AED (£2.63 - £5.25), and a pay-once basis, where a "Power Pass" for all rides is available at 175 AED (£30.65). Payment is handled via a Sega-bespoke smart card system, where ride entrances have only Sega-card readers and don't accept cash: Sega-cards must be topped up at designated payment booths prior to riding.
     

     
    It's a pretty big FEC at 76,000 sq ft, and sprawls across 2 floors. As standard, the Park opens from 10am to 1am (11pm at off-peak times), so there's lots of opportunity to visit. And the Park's headline attraction is the rather good Gerstlauer custom spinner, Spin Gear.
     

     
    As with the rest of the Park, Spin Gear is themed around Sonic and friends, and features an enclosed dark section in the second half of the ride that is not visible from the outside. It's a good length, smooth family spinner - the local riders opposite us in our car certainly seemed to enjoy themselves.
     

     
    The standard of presentation is really rather good, with Doctor Eggman goading Sonic / presenting safety information in the queueline videos.
     

     
    And the cars are very comfortable too, with a snug lap bar restraint to hold you in. So in all, Spin Gear can be recommended: it's a solid attraction that's much larger than first appears, and produces some good lateral forces. Well worth giving a go.
     

     
    A side note on Sega Republic: prior to boarding any ride, riders are forced to stand and read a laminated sheet of paper with detailed instructions / safety information / rider restrictions printed on it. Ride attendants present this laminate to every rider about to board, which was fine given the relatively low crowds, but would be a throughput nightmare if there was any sort of queue.
     
    I've never seen a Park do this before - highly conservative, and probably highly unnecessary.
     

     
    Sega Republic had a good selection of flats to support the main 'coaster, include Xyclone, a gyro-swing-esq ride, which goes a full 360° and inverts riders over the top. Good fun, although a little painful being slammed back onto your restraint every time the carriage comes down having gone over the top.
     

     
    My favourite flat was the innovative Halfpipe Canyon, which rode a little like a standing-up-pirate-ship. Huge amounts of fun, the ride puts 4 riders in 2 teams of 2, who compete against each other on their respective green or orange skateboard. Once the ride begins, the skateboards start to swing much like a pirate ship. Once the boards have reached their highest swings, they also rotate 360° for added disorientation. Teams gain points for stamping left-right-left-right on the plates underneath them at the points where the skateboards reach the top of the halfpipes - the most points wins.
     
    Halfpipe Canyon: huge re-rideability - some people were running around for second / third / tenth goes - and very entertaining. If you ever see one of these, hand over your money!
     

     
    Yas Waterworld, Abu Dhabi
     
    And now onto the Parks in Abu Dhabi, both based on Yas Island. Yas Island is - much like the Palm in Dubai - an artificial block of land, located just off the coast of Abu Dhabi. It's still half completed, but the stats are staggering: the idea for the island was conceived only in 2006, but was built and opened for business just a few years later. The F1 circuit is the main draw, but the island has just opened a large Mall, and is home to both Yas Waterworld, and more famously Ferarri World. Total investment in the project is estimated at US$40 billion - that's 9 zeros - $40,000,000,000 . We opted for Yas Waterworld first.

    Yas Waterworld opened only last year in January 2013, and has already been named the second best waterpark in the world, behind Disney's Typhoon Lagoon. Pretty impressive, and it's easy to see why - for me the Park is right up there with any of its American counterparts in terms of number, quality and variety of flumes & rides, and the standard of presentation across the whole Park is top notch.
     

     
    For example, I don't think I've ever seen such a glorious mess of flumes as this (below) in any water park I've been to! These snake flumes were all provided by WhiteWater - the company behind our own revered Storm Surge. I think they've innovated a little since the advent of their Spinning Rapids Ride: these 6 slides include both cool new Rattler sections and a SuperBowl.
     
    WhiteWater actually provided 12 out of the 14 attractions for Yas, and the Park is great advert for their products. One of the star attractions is the Liwa Loop AquaLoop, which I'm happy to confirm is one of the most heart-in-mouth water slides I've ever ridden. That moment when you're standing atop a trap door, knowing there's a freefall drop of several tens of feet below you and then a loop, hearing a calm female voice counting down "3...2...1..."? Scary bananas. WhiteWater also supplied a Freefall Speed Slide and a 6-lane Whizzard racer, which were both a whole lot of fun.
     

     
    Judging by queue length alone though, it was ProSlide who won the popularity contest at Yas with their ginormous HydroMagnetic Mammoth Water Coaster installations that went by the names of Dawwama and Falcon's Falaj. Both slides use LIMs to propel the 6-person rafts up, as well as using gravity to push them down again into features such as this massive 20m funnel.
     
    And you can't even blame low capacity for that queue - ProSlide claims a throughput of up to 1,080 per hour on their 6-person Water Coasters!
     

     
    Hugely wet, hugely fast, hugely fun. And the uphill LIMs are a big improvement on e.g. Alton's Master Blaster water-propelled method.
     

     
    But the real reason for visiting Yas Waterworld was to have a go on their Vekoma Splash Party coaster, Bandit Bomber.
     

     
    It's a pretty bold decision by the Park to install a water-based steel coaster in a wet environment, especially given that previous attempts by other manufacturers (notably Setpoint) can hardly be deemed a success - Carowinds and Hersheypark can tell you more. The track layout sprawls across the Park affording riders a good view of the slides below, and the real fun comes when the 4-person trains roll through the "splash zone". In this area, riders on Bandit Bomber can choose to press a "trigger" button attached to the seats to dump a load of water on the queueing guests below. Guests below can retaliate thanks to ground-based water guns pointing up at the track.
     

     
    It's a great idea, although unfortunately marred by the fact that on some of the trains, the hardware wasn't working (meaning no water was dumped, even if the triggers were pressed at the right time by riders), and that many of the riders seemingly had no idea that they had a trigger at their disposal, choosing instead to completely ignore the splash zone interactivity.
     
    Whilst this was a shame, for those riders who did know what they were doing, and had been lucky enough to get a working train, Bandit Bomber was a lot of fun - anyone who's used the pay-per-use water guns located to the sides of Storm Surge or Tidal Wave will know how gratifying spraying a complete stranger with water can be.
     

     
    And for everyone else, Bandit Bomber was still a solid family ride, with a decent twisty layout that afforded some good negative-G-inducing drops and swoops. Extra points to Vekoma for producing a really smooth ride, too - their latest steelies are so much improved vs. their back catalogue (their 2013 suspended family coaster Orkanen is one of the best family rides out there). Guests were running around back to the ride entrance to try it again; a thumbs up from me.
     

     
    Yas Waterworld, then, is an excellent Park with only a few flaws (location is a bit in the middle of nowhere, and it's not cheap at 240 AED - £42), so I'd encourage anyone in Abu Dhabi, or even in Dubai, to make the trip over to Yas Island to spend a day there. The themeing and attention to detail is superb, and for my money the range of attractions and quality of the environment makes this a notch above more established local rivals such as Wild Wadi or Aquaventure.
     

     
    Ferrari World, Abu Dhabi

    Last but not least - Ferrari World. This had been by far my most anticipated Park due to its scale ("world's largest indoor Theme Park") and its speed machine ("world's fastest roller coaster"). As we had only a day on Yas Island, we didn't get over to Ferrari World until 4pm, having spent the morning and a fair amount of the afternoon in Yas Waterworld! Doing both Parks in one day does however have the advantage of being able to use the Yas Park Pass - a snip(?) at 365 AED (£63.87) - which bought us entry into both attractions.
     

     
    The first thing to say is that the huge red structure which houses this Park is really, well, huge. It is so huge, in fact, that it's almost too big for the number of attractions that Ferrari World offers - around 15 if everything is operational. Walking from one side of the place to the other takes a considerable amount of time, but it wouldn't be difficult to polish the Park off in just half a day - as we did!
     
    It's clear however that the Park are aware of this and are still investing. The 200ft drop tower that sits in the middle of the structure is currently under scaffolding (although it was unclear whether this was for renovation or to dismantle it), and the flume ride was boarded up with large "Coming Soon" signs plastered all over it. Local news suggests that the Park plans to install 7 new rides over the next 3 years, with the general manager claiming that some of these will be "iconic". Gringotts coaster, anyone?
     

     
    But let's get straight to business - and the reason most of you probably came to read this trip report in the first place.
     
    Formula Rossa is a breathtaking, pant-wetting rocket of a ride, and gave me the biggest adrenaline rush I've had from a 'coaster in a good long time; maybe even ever.
     

     
    Made by Intamin, the coaster somewhat trumps sister hydraulic launch rides Stealth and Rita by boasting a launch of 0 to 149mph in ~4 seconds. That's basically Stealth's launch, and then Stealth's launch again. What follows is a 171ft hill, and then one of the longest layouts in the world (6th longest at the time of writing - Lightwater's Ultimate comes in at 2nd), mostly consisting of high hills and wide turns.
     
    Although Ferrari World is an indoor Park, their star attraction of course launches off into the desert outside. And the Park provides a great viewing platform for potential riders to assess what they're letting themselves in for...
     

     
    Two things happen in the station to keep the ride safe and operational. One: the train wheels and chassis are sprayed with water via automatic misters to cool it down in between launches. With temperatures in the summer averaging over 38°C, Intamin have had to adapt to the local climate. And two: riders are presented with red glasses, to keep any windy desert sand away from delicate eyes when moving at 149mph. All riders are required to wear these.
     

     
    This ride is - unsurprisingly - all about the speed. The layout is fun, but with the transitions so wide and the hills relatively tall, not especially forceful. It's just fast. Bloody fast.
     
    I rode Formula Rossa twice; once in the 3rd car (of 4), and once in the front row. In the 3rd car, the speed was palpable, with facial features distinctly wobbling and riders' screams literally taken from mouths.
     
    On the front row, the ride morphs into an even more intense beast. Words cannot describe the sheer thrill of the launch: it really pushes the limits of human endurance on a Theme Park ride. My face turned into a rubbery mess, my arms - which were over-confidently in the air until about halfway down the launch track - were pinned back down into my lap bar, and my eyes streamed from the speed (even though I had the glasses on). In many ways, I am thankful for the trims on the hill after the launch - if the train continued to career around the track at the launch speed, it would have been a very uncomfortable experience indeed.
     
    For me, the rush was comparable only to the huge adrenaline shot I experienced when skydiving over Salisbury Plain a few years ago - with a vertical terminal velocity of about 120mph. I have never experienced a Theme Park ride like it.
     

     
    The riders' expressions say it all.
     

     
    The Park's supporting attractions are the Fiorano GT Challenge racing coasters, from Maurer Söhne. Located on the other side of the Park, these dualing car-themed coasters use LSM technology to launch riders at a more family-friendly 59mph.
     

     
    The trains are themed to Ferrari F430 Spiders, and feature comfy lapbars common to their spinner rides (a la Sonic Spinball). With a launch straight after the station, 3 further launches around the 1km track, and a handful of stop-start magnetic brake sections, the ride was both thrilling and a lot of fun. The ride layouts weaved in and out of each other, with red, yellow and green lights situated to the side of the tracks to inducate the (green) launches, (yellow) hairpin turns and (red) braking sections.
     
    The ride ops didn't mind re-riding here, so we had a good 10 goes on Fiorano GT Challenge, on both the left (black) and right (red) sides - the left proved the favourite.
     

     
    Other attractions at Ferrari World included the Scuderia Challenge simulators, Speed of Magic 4D dark ride, Viaggio in Italia Soarin-style attraction, newly-installed Tyre Twist teacups ride, and Karting Academy go-karts, which operated on a time-slot basis (we asked for a slot at 4:30pm, but were told the next available slot was at 7:30pm, so gave it a miss).
     
    One of the largest-footprint rides inside the giant Ferrari building is Bell'Italia, a tour around a mini-Italy in a tracked Ferrari 250 California car. This ride proved to be a little embarassing, as the majority of "mini-Italy" had either been removed, or was in a state of disrepair. We were just driving around a load of empty green banking; Verona was little more than a sign saying "under renovation". Really quite poor.
     
    Unfortunately, the Bell'Italia experience was somewhat reflective of Ferrari World as a whole; the two major 'coasters notwithstanding, the Park is a little in a state of disrepair at the moment. It is badly missing supporting attractions, with the closure of the drop tower and water ride not helping matters. The main Ferarri building is vast and needs more inside it to justify a gate price of 250 AED (£43.75). Although Formula Rossa and the Go Karts had queues, crowds were low (much lower than Yas Waterworld), which did little to lift the atmosphere - it was all a bit empty and flat.
     
    I have hope for Ferrari World, though. Its coasters are both of real quality, and they have the infrastructure to build upon and grow. Yas Island is not even finished yet and Abu Dhabi has great potential to capitalise on tourism in the same way that Dubai has done. Fingers crossed the owners can keep the venture afloat and the Park doesn't go the same way as other expensive IP-led ventures such as ill-fated Hard Rock Park.
     

     
    Burj Khalifa, Dubai
     

     
    OK, so this is clearly not a Theme Park... but you, esteemed reader, may still be interested. This is the Burj Khalifa, and I was lucky to get in a visit to "At The Top" during my trip. Much in the spirit of all things UEA, you may not be surprised to hear that this is the "tallest building in the world". Tom Cruise famously sat on top of it. To put some numbers around it, the Burj Khalifa is 828m tall. That's insanely tall. If Nemesis Inferno's track was stretched out vertically from start to end, it still wouldn't be as tall as the Burj. London's The Shard could be stretched 2.5 times its height, and it wouldn't be as tall as the Burj.
     
    In person, it's really quite impressive. It towers above Dubai's already screamingly tall skyline. The building houses 30,000 people, in both office and residental space. And for 165 AED (£28.87), tourists can take the (ear-poppingly fast) elevator up to floor 124 for a simply stunning view of the Emirate.
     
    I picked my time slot to visit a couple of weeks before I arrived in Dubai ("At The Top" sells out weeks in advance), so I was primed for a good sunset at around 5pm. It didn't disappoint.
     

     
    Watching the sun set over the city, desert and sea, from nearly a kilometer up in the sky, was a very cool moment. And as you might expect Dubai just lights up at night, yielding awesome views such as the below. Magnificent.
     

     
    ~
     
    So, there is a wealth of Theme Park fun to be had out in the UAE, with clear highlights of my trip being Formula Rossa, Sega Republic and Yas Waterworld. The region is growing so rapidly that in many areas you can almost smell the investment being pumped into the place. That's not to say it's been an easy ride, however - the recession in 2008/2009 hit the sector hard, with projects like Universal Studios Dubailand barely making it off the drawing board. Indeed, when I was travelling down to Abu Dhabi from Dubai, I could see from my taxi the entrance arch to the proposed Universal Studios standing alone in the vast desert around it - very bizarre.
     
    One large reason to be excited for UAE's Theme Park future is the development of Dubai Parks and Resort, a massive £1.7bn entertainment complex located towards the south of Dubai city centre, slated to open in 2016. Parques Reunidos - operators of Parque Warner Madrid and Mirabilandia - have been appointed to run two of the three Theme Parks due to open at the resort: Motiongate Dubai (a 4 million sq. foot Hollywood-inspired Park, with studios such as Dreamworks already on board) and Bollywood Parks Dubai (a 3-million sq. foot Bollywood-inspired Park, with major Mumbai studios on board).
     
    The third Park in the complex is from a more familiar operator: Merlin Entertainments. Legoland Dubai, a proposed 7th Legoland Park, promises more than 40 attractions upon opening over an area of 3 million sq. foot. Construction boards have already gone up and are again visible from the E11 road to Abu Dhabi, so if all goes to plan, I can see many reasons for a return trip in a few years' time. And I haven't even mentioned the near-future opening of IMG Worlds of Adventure, featuring a Mack launched coaster...
     
    Thanks for reading!
  8. Like
    Cal reacted to BenC for a blog entry, Roman Roaming: Highlights from Italy, Part 1   
    Roman Roaming: Highlights from Italy, Part 1
     
    Ciao! You may well consider that writing up a two-week, 3,500km road trip around the coasters of Italy, covering 16 parks, 6 fairs and thousands of photos, would be quite the drawn out process - and you'd be right. So please forgive me for opting to showcase the highlights here instead; the stand-out, the fun, and the unusual.
     
    Italy is a fantastic place to be a tourist - from the 2,000 year old ruins of Pompeii, to the narrow backwaters of pretty Venice, to the imposing Dolomites and other mountainous regions across the country - there's no shortage of things to see and do. Add to the list the ancient sites in Rome, Pisa's Leaning Tower, and the stunning islands in the South to enjoy, and I can think of few other European countries with so much variety to offer a traveller. It's also a country that's rapidly growing its coaster count, with an array of high-budget new Theme Parks opening their doors in the very recent past (Miragica; 2009, Etnaland; 2010, Rainbow Magicland; 2011, and Cinecittà World; 2014, to name a few).
     
    I've chosen a select few of the Parks I visited over the Italy tour to highlight here:
     
    Part 1
    Cinecittà World, Rome Gardaland, Lake Garda Cavallino Matto, Livorno  
    Part 2
    Mirabilandia, Ravenna Ai Pioppi, Treviso Etnaland, Sicily  

     
    Bellissimo. So, in no particular order, on with the Trip Reports!
     
    Cinecittà World
     

     
    Cinecittà World, the newest Park in Italy having opened only in July last year, is situated a 45 minute drive south of Rome. There is a once-daily shuttle bus that runs from Rome to the Park (departing 09:30, returning 18:15) for the sum of £10, but alas no clear other public transport options - so if you've not got a vehicle, it's the shuttle bus or bust! This is a shame, given that the Park opens until 23:00 in the Summer as standard...
     
    The €250m Park is something of a Universal Studios of Italy - Cinecittà is the largest film studio in Europe, and counts Martin Scorsese among its regulars. For the studio, which has fallen from over 350 productions a year in their heyday, to just 50 in the last six years, Cinecittà World represents an entry into an adjacent market to grow again and bring freshness to the brand.
     
    And it's an absolutely gorgeous Park. Brand spanking new, and gobsmackingly pretty. Below is the entrance, where naturally there is a red carpet for guests to walk down. Every day, the Park stages a 15 minute "welcome" show upon opening, where a large cast of singers and dancers perform whilst slowly retreating backwards down "Cinecittà Street" (1920s New York), which connects the entrance to the main Park plaza. Visitors walk down Cinecittà Street with the cast, and upon reaching the central plaza, the show finishes with a flourish and the rides all officially open. Nice touch!
     

     
    Wisened readers will probably have already guessed why I've included Cinecittà in this report - it is of course home to a near-clone of our very own beloved(?) 10-looper Colossus. Inexplicably named Altair CCW-0204 (no, I didn't really get the theme...), the ride is identical to Thorpe's own but for a few differences: a re-profiled first drop, a faster cable lift hill, and lapbar trains.
     
    And in the clear blue skies of the hot Italian summer, it looked great
     

     
    The cobra roll and final inline twist that we are all so used to seeing in Staines. Note that Intamin have gone for their newer "box" supports, rather than the cylindrical columns of Colossus.
     

     
    And these are the lapbar trains, affording the rider a huge deal more upper-body freedom, if not that much more lower-body freedom (there was still not exactly an abundance of space for legs and feet to be positioned...).
     

     
    So how did the train compare? The short answer is that the new trains are a vast, vast improvement on Colossus' own, and Thorpe should invest in a new set immediately. They improve the ride experience dramatically, especially during the final 5 inlines, where the train almost throws riders out of their seats with only a single bar holding them in - superb.
     

     
    The more nuanced answer is that the ride still isn't perfect. Whilst the new trains are a vast improvement, they are still rattly - Altair does not provide the glass-smooth experience that you might expect from e.g. a Mack Mega Coaster. And true to form, the seats towards the back were rougher than those at the front (the same, constantly vibrating roughness that Colossus exhibits - just less so).
     
    Intamin's version of the lap bar also proves sub-optimal; the lap bar on these trains are exactly that: just a solid, straight bar. They don't mould around your thighs (Mack), or pin your hips (S&S), or hug your stomach (Maurer). They are just a solid, straight bar - and as such were a little uncomfortable, especially through the inlines: your thighs just slam into them (and full body weight rest on them) on every inversion.
     
    It's by no means a deal breaker, and Altair remains a substantially improved experience over Colossus, but there's still work to do for Intamin to perfect the 10-looper model. That said, it's hard not to like the ride, with its futuristic theming, faster lift hill, and steeper, more thrilling first drop. I still enjoy Colossus, and Altair betters it.
     

     
    A quick shoutout to the other headline rides at Cinecittà - Darkmare is a rightly well-received Intamin Family Drop Coaster, that has a much better "coaster" section than Thirteen at Alton, and a much worse "drop" sequence than Thirteen at Alton. Housed entirely inside (the building is ginormous), the first 2/3rds of the ride features some thrilling (and super smooth) transitions through drops and swoops around Darkmare's impressive "Hell" themeing.
     
    The final 1/3 of the ride - the drop sequence - has none of the drama of Alton's effort: the train approaches a giant screen showing a winged Roman "Satan" figure surrounded by flames and oozing blood. With no warning, the train performs the 5m drop (unlike Thirteen: no bouncing, no bangs), and winds back to the station.
     
    Nonetheless, a good attraction - and infinitely re-rideable.
     

     
    More impressive themeing is showcased on Mack's longest Supersplash ride: Aktium. Inspired by Ben Hur, the ride has two drops and a splash zone for watchers, which proved popular in the midday heat.
     

     
    And with Cinecittà clearly having done a 3-attraction deal with Intamin, the final headline ride is the most impressively themed (bar Disney's Tower of Terror) Drop Tower that I've seen. The actual elephant itself ("Erawan") is a third of the height of the 180ft tower, which features Sit Down, Tilt Sit Down, and Tilt Stand Up Floorless sides. I tried them all, and as with Apocalpyse at Drayton Manor, the Tilt Stand Up ride was by far the most thrilling.
     
    Guests enter the ride under the trunk...
     

     
    ...and exit through the feet. Unbelievably detailed theming work on show here, backed up by a trademark punchy Intamin drop. I loved it!
     

     
    Cinecittà World deserves success - the place looks shiny and spotless, and there is immersive themeing everywhere you look. The Park also offers a kiddie area, 4 backlot sets for guests to wander around, and a blockbuster show, Enigma, which is staged twice a day.
     
    However, on the day I visited (a hot Saturday in August), the Park can barely have been breaking even: visitor numbers were low to the point where some Altair trains were not being fully filled before being dispatched. I saw no advertising for Cinecittà in and around Rome (in stark contrast to the ubiquitous adverts for Rainbow Magicland - a Park further away!). Some of the Park's supporting attractions aren't great (the 4D Immersive Tunnel is really tedious). And Cinecittà still needs investment to bolster its ride count: there's just not enough there yet to warrant a full day out, especially when crowds are as low as they were.
     
    Cinecittà is only a baby - it's just turned one year old - so these complaints are perhaps excusable. Fingers crossed the Park grows and continues to invest in high quality, highly themed experiences.
     
    Oh - and it's cheap too; adult tickets start from €23 / £16.75 (compare to Thorpe's £59.99...). Don't miss it if you're visiting Rome!
     
    Gardaland
     

     
    No doubt you are familiar with Gardaland - one of the larger Parks in Merlin's Resorts portfolio, and set against the stunning backdrop of Italy's Lake Garda.
     
    As it's well covered elsewhere, I will spare you a full Trip Report of the place, but needless to say I was impressed. The Park has an extensive ride lineup, all of which are well themed, and the Park itself is pretty vast - it can easily lay claim to being a "Resort" as you'd want at least 2 days to properly do it all in the Summer. Pleasingly, the Park also had a daily opening ceremony featuring Park mascots and confetti cannons, and their suite of bespoke Park-wide music was playing everywhere, which was available to buy on CD for €8 - bargain!
     
    The Park has somewhat "grown up" a bit in the last 4 years, with the arrival of two new B&Ms - the second of which debuted this year. Oblivion: The Black Hole wins no awards for creativity (I mean, come on Merlin...), but does deserve recognition for ride experience.
     
    I'm an unashamed fan of Krake over at sister Heide Park, so was intrigued as to how Garda's Oblivion would compare. Thankfully it too is a great ride, with bags of floaty airtime (especially in the back row), a great drop, and an interesting (if short) layout in the second half. The airtime hill after the Immelman is some of the best track that B&M have produced in recent years; forceful ejector airtime, great stuff.
     

     
    And the ride experience is complemented by the almost universally excellent theming. Case in point is the "black hole" that the train dives into, which appears to suck all manner of objects into it, including a TV outside broadcast van. The queueline is also an interesting one, snaking indoors around high-res floor-to-ceiling screens filled with bespoke-filmed Oblivion content, and other theming set pieces (see the white tent above). The station is filled with an array of mock-security cameras all pointing at the trains (a cynical person would say Merlin over-bought on cameras for the Smiler... ).
     

     
    Gardaland's Dive Machine also benefits from a fantastic location, right on the edge of Lake Garda itself. Ascending the lift hill with that view over to your right adds an element that Alton and Heide can't begin to compete with.
     
    So which is the preferred Merlin Diver? It's genuinely hard to say, so I'm going to do a lot of fence sitting. Alton's Oblivion is the groundbreaking original, and with the best theme. The trains are bigger, heavier, and the track actually dives into a hole, with very little curvature / bottoming out noticeable as a spectator - hugely worrying for the first time rider! Both the Heide and Garda Dive Machines appear less intimidating, in part due to the fact that they are smaller, and you can see the track bottoming out at the bottom of the dive. But I absolutely love Krake's dive into the creature's mouth and subsequent splashdown for visual impact, and Garda's Oblivion has the better, longer layout of all three rides.
     
    Let's just say that they're all enjoyable, hugely re-ridable coasters, and leave it at that. Not going to trouble my Top 10, but I'd ride any of them any day
     

     
    Onto the second of the Park's B&Ms: Raptor, opened in 2011, was the original B&M prototype Wing Rider coaster, beating Thorpe's The Swarm by a year. It's another great-looking ride, and I especially enjoyed the "guns" pointing at the train in the station - very atmospheric. The trains look great, and if you think they look remarkably similar to Swarm's, you'd be right: Merlin took a near-replica of the Raptor train design and heavily borrowed from it for Swarm's alien race train shells (saving both $$ and time).
     

     
    The ride is really quite different to Swarm's. The Swarm is dominated by that Dive Loop first drop, inversions and helices. Raptor feels far less twisty in comparison - the first drop is a traditional straight one, and there's far more linear track generally, meaning the ride is far more about swooping around the near-miss scenery and generating pops of airtime than Swarm's is. Raptor is also helped by the lush landscaping present at Gardaland - it's built on a hill - so the ride feels faster and more exciting due to the close proximity of the foliage and trees.
     

     
    I've yet to ride a Wing Rider that's particularly forceful or intense, but Raptor for me shows off the hardware at its best. Don't get me wrong, being at my local Park, I love the Swarm - particularly the themeing effort and ride storyline. But as a roller coaster, Raptor gives the superior ride. There's more airtime, more near-misses, and it's really bedded in well in its location at Gardaland. For me, there's no fence sitting here:
     
    Raptor > The Swarm > Flug der Dämonen (poor pacing, and those vibrations...). Sorry Heide .
     

     
    Gardaland easily rivals Alton as Merlin's best Theme Park property, but it's a shame its ride lineup is so inconsistent. As good as Raptor and Oblivion are, they can't excuse the existence of the extended SLC Blue Tornado (one of the most painful SLCs I've ridden; Vekoma should hang their head in shame), or the prototype Screaming Squirrel, Sequoia Adventure (ride it once and no more: why, S&S, why?!). And when the world's longest Wacky Worm, Ortobruco Tour (well over 2 minutes of ride time!), emerges as one of the better coasters in the Park, you know there's some room for improvement...
     
    Nonetheless, Gardaland overall's a great Park, and deservedly #8 in Europe. Visit for Oblivion and Raptor, and their superbly themed Intamin Water Coaster, Fuga da Atlantide. If the ride lineup continues to expand along the same trajectory of the last few years, Gardaland has a bright future ahead.
     
    Cavallino Matto
     

     
    I'll finish off Part 1 with a short note on Cavallino Matto. Cavallino is a regional Park in Tuscany, and a very pretty one at that. The name "Cavallino Matto" literally means "The Crazy Little Horse" in Italian, which goes some way to explaining the Park's strange mascot.
     
    With a small selection of flat rides, travelling coasters and a dodgy 4D cinema, it has been relatively unheard of on these shores - until this year, when the Park stepped up and installed their first large-scale 'coaster, Freestyle.
     
    Freestyle is a relocated Togo Stand Up coaster from Canada's Wonderland, where it operated for nearly 30 years as SkyRider. Now moved across the Atlantic and given a striking paint job, the ride finds itself with a new lease of life as the star attraction in this smaller Park. And there's no doubt that it looks fantastic.
     
    It also means that a certain Park in Tamworth can no longer claim to have "Europe's only Stand Up roller coaster". Sorry, Drayton
     

     
    Unfortunately it rides terribly, like most Stand Ups, and all Togo rides (Togo are now not in business, having been bankrupted by a Knott's Berry Farm lawsuit in 2001 over manufacturing defects in their new Windjammer Surf Racers coaster). The ride is fine if the train is going straight, with no horizontal or vertical directional changes... but alas this is the exception rather than the norm, and rib-bruising, head-banging, and manhood-punishing all takes place along the course of the track.
     
    Against intuition, the worst parts of the ride are actually the small bunny hops towards the end of the layout; although small, these are taken so quickly that there's a pronounced whiplash effect on those riding. Check out the facial expressions of the riders below and see for yourself...
     
    Screams of pain, or delight?
     

     
    That said, you can't deny it looks good, and it's certain to do wonders for this fledgling regional Park. I'd ride it any day over Gardaland's Blue Tornado. And one would imagine that after 30 years of operation, Canada's Wonderland sold it off fairly cheaply, so I'd say it was a sound investment for Cavallino.
     
    It also gave rise to one of my favourite photos from the trip - Freestyle poking out from above the mass of Tuscany Pine trees that fill the Park's landscape, with the deep blue Mediterranean in the distance. Lovely
     

     
    ~
     
    That ends Part 1 of my Roman Roaming Trip Report - well done for making it this far! If you're keen for more, Part 2 will showcase the thrills of Miribilandia, the terror of Ai Pioppi, and the charm of Etnaland - Sicily's first major Theme Park.
     
    A final point: whilst many of the Parks showcased here are relatively easy to get to for your average coaster enthusiast, touring the whole country and hitting everything in 2 weeks is rather more tricky - which is why unlike my previous Trip Reports, for Italy I was with a large group from the European Coaster Club. If you've not heard of the ECC, membership is £25.50 a year, and that buys you 6 issues of the excellent First Drop magazine, a bunch of discounts for Parks across Europe, and of course access to trips such as the one I've described here
     
    Thanks for reading!
  9. Like
    Cal reacted to Matt 236 for a blog entry, Creeking New Heights- My First Ever Coaster Climb   
    Causing a bit of a gap to the long speculated trip reports of certain members visiting several new major parks [surprisingly not Benin in this case], you may be wondering what the Creek will be able to provide to contend with this. If you were hoping for reports of new visited parks and the like, you may leave feeling rather disappointed [there are big plans in the works for the near'ish future though], however what I will offer instead will be in the shape and form of unique and different theme park activity.

    Having been a big fan/enthusiast of parks and coasters for a long time, there is something I had always wanted to do at a park for a long time in my life; that was walking up to the top of roller coaster lift hill. Following the foreseeable cancellation of my Towers lift hill walk [due to the unfortunate accident of a certain ride], I instantly booked myself a coaster climb on one the coasters at Thorpe [whether it's a good idea to this the day after a heavy night clubbing and drinking is another story however]

    Judging from the [poorly quality] picture above you can tell right away which ride I went for; Colossus
    After having experienced my chosen ride at the end of the day before closing, I waited patiently outside the ride's exit [as instructed by the details on the email I'd received when I booked it], where I was soon approached by a member of Thorpe's stuff and when clarifying my name, I knew my experience was about to begin.

    Being directed in to the Swarm's control booth with others taking the walk [a dad and his son], we were given an informative talk about the ride's generally statistics from basic things such as opening in 2012, being built by Bolliger & Mabillard and costing 20 million to more complex and interesting facts.
    When it comes to dispatching the ride, the operator in the control booth must press both green buttons with his hands in-addion to the platform staff pressing the other four buttons. If one of these buttons isn't pressed the ride will not dispatch. Interestingly, there are four positions staff can be allocated to on this ride, control operator, baggage room, front and back of station, where are total number of seven staff are required on two trains operation and six on one train operation.
    The ride's console is a lot smaller and advanced from the park's older consoles [inferno's apparently strikes similarities but is noticeably bigger]. Not only can individual rows of restraints be released individually [no need for the recheck all bars here] but the computer system can also calculate how many trains have been running on the system and give a general count of throughput. Speaking on throughputs, one train operation on Swarm allows for about 600 people per hour [pph] whilst two trains allows up to 1200 PPH.
    As you can witness from the photo [and the giveaway on the booth] the ride was on just one train at the end of the day, however this was to ensure final checks on the ride's others train which would be checked up through the evening/night and then run on the circuit the next day whilst the existing train would then receive it's inspection. Interestingly whilst the work shop is located on the right to the station building, there is a giant cold fridge in there too [ I forget why though].
    Other interesting things the console allows [pictured above] is to open/close gates, stop and start the ride and also stop and start on the lift hill too. The ride was naturally locked down when we were there which only the engineering crew would be able to open to stop any possibility of the ride operating whilst we were there. One of the other proceedures of loading aside from the buttons and thumbs up is all seats must be closed and locked for dispatched regardelss of them being with or without riders.

    The second part of the console, this allows the operator to speak to through the tannoy systems, and press automated announcments such as weather closing and reopening. There's naturally a phone too for the operator to contact platform staff.

    like all ride's alike, the ride uses CCTV throughout the surrounding area which is to used to ensure the ride is working correctly and that no one has trespassed in the surrounding area [which would result in an e-stop].

    Before doing the actual part of the lift walk, everyone was instructed to put on safety harness vests, which involved putting the main part on your chest whilst adjusting and tightening the giant clip and then getting your legs through the holes then adjusting them. This was finalised by the ball hold which would connect to the coaster wire itself.

    Then it was time for the walk itself to begin. This gaint bit of machinery operates the lift hill of the ride.
    The harness I was wearing was connected to the chainwire at the side, which involved in the positioning of the clip. Every so often, you would need to push the clip through a check point area so to ensure maximum safety. If you folded the clip in, then it would stick you to position. The design of this safety figure has been designed to prevent slip backs, so if you accidentally trip up on the way up or down, the clip safely locks you in place preventing any major accidents from happening.

    One of things talked about was the actual meaning of the ride's project name LC12. I naturally put it down as Lez Cougan, however the actual meaning of the acronym was infact Lost Cause. Mentions of other project names such as Project Odyssey [Colossus] and Project Dylan [saw] were also mentioned briefly there too.
    And many steps later, we finally reached the top. It was a very nice day so I was able to get some pretty good views of the park and surrounding area whilst I was up there [including Heathrow].


    Who Thought Thorpe was so beautiful


    I learn't many interesting new facts on my climb which was great to hear whilst taking in the stunning views below. These included,
    1/ Stealth & Rita were originally supposed to be one big coaster however due to some difficulties in planning it, this was split in half. So Thorpe got one half [the better half IMO] whilst Towers got Rita.
    2/ The reason why Nemesis Inferno was themed like a volcano was because of the fire that took place on the site the ride replaced [Tropical Travels].
    3/ If Thorpe were to build something massive on the empty island next to Swarm, they would need to remove something equivalent in size [my tour guide described the park's landscape as being like a Lilo.

    I naturally had to ask/enquire about WC16 [Thorpe's new dark ride] during the climb. However unsurprisingly he wasn't able to provide much information except that it would be the first kind of ride to ever exist in the world and that it would be a top class ride. Even facts down to when it would open [spring or summer] could not be provided.
    He did mention there would be more interesting in vestments on the way within the park and that Thorpe's target was now all age groups.


    When it came to Fright Nights, he said that this years one would be bigger and better, however couldn't confirm completely if there would be any new attractions or face it alone returned [but hinted the former was likely].

    On the operational front, the ride cannot operate below 5 degrees or in winds over 35 MPH, there's a wind tracking device at the top of the hill which is sort of in the form of a micro wind turbine.


    The main Thorpe hotel is expected to open around 2018/2019. It was mentioned how a spruce up of the entrance would be liked [depecting a very RCT style appearance] and hinted that a redesign in the future would probably happen however the dome would remain for the foreseeable long term due to it's complex structure and helpful functions within the park.


    One of the most eager questions I asked I did manage to get an answer for though was the future of the now closed Chief Rangers Caroulsel? When dismantled the ride was stored temporarily in the staff car park for a while, however unfortunately the ride will never be able to return to the park.
    This is because it's going to a different park. Which though wasn't said however apparently it isn't close to any major European parks and the country of location is unknown [so tracking of the ride will likely be extremely difficult]. I am happy to confirm though that many prominent items from the old ride have been salvaged including the old ride centrepieces which are apparently now located in the education centre. The other horses on the ride are believed to have been kept to use on the ride's new home.


    I asked on what the forseeable future for Mr Monkey might be and he reckons the ride is here to stay as a tribute and lone survivor of the Ranger area that once dominated the park.

    When it came to potential rides going, the answer was generally that Thorpe like to keep their rides and that Samurai was closed so that they could give it out the attention it needed to work again as it was still a popular ride at the park.






    When it came to Colossus's 'potential' repaint he was unsure on whether it would get fully done and did agree that ride presentations are an important aspect of rides. He did however hint towards the possible return of the railway in the future and the re-theme of Rumba though.

    Proof this is real



    A pic of me and my guide



    I'm a long way up!

    After this unique,interesting and insightful experience, I gradually made it down from this giant coaster back to the ground where I thanked my host before grabbing my belongings and making my way.
    The Big Question
    Was The Walk Worth £50?
    Just about,
    in this experience, not only do you get to go up and down your coaster of choice, but you are presented with stunning and amazing views of the surrounding area not just in the park but on for many miles throughout the landscape. You also learn a lot of new facts and information on different things in the park from the operational and management side to how the park works as a whole. Seeing the control cabin of one of my favourite coasters was another interesting sight and I enjoyed my time doing this experience where all the VIP team were extremely friendly and helpful and this was no rush or pushing ahead on the experience at any time.
    I will probably do another lift walk here at somepoint in the future [not sure when though] on Colossus to see how it compares and look how different the ride works from an operational view, B&M were described as the creme de la creme of coasters when I was there. If you're in to different theme park experiences and wish to experience a lift hill walk, I would definitely recommend experiencing one on The Swarm!
  10. Like
    Cal reacted to JoshC. for a blog entry, BelGerAnd Day 2 - Bellewaerde   
    Day 2 of the trip got off to a slightly bad start, with no where around our French hotel seemingly being open for us to buy breakfast (despite the internet and shop signs saying they would be open..). After much wandering around, we found a nice little bakery where I couldn't resist getting anything other than a croissant. After food was sorted, and a nice 30 minute car journey was had, we arrived at our second park , Bellewaerde.
    Now, before I start, I should probably confess that I hadn't really heard of Bellewaerde at all until Adam suggested it be part of the trip in its early planning stages. I remember hearing about their signature coaster, Huracan, being built a couple of years ago (indeed, if you dig round on the forums, you'll probably find it being briefly because of its epic opening ceremony), but I didn't exactly think anything of it other than "Oh, that's an obscure park I've never heard of and probably won't visit any time soon". Fast-forward to now and I'm here, with said coaster right before my eyes.
    We were directed to park by the Mexico entrance rather than the main entrance, which straight away took us to the likes of Huracan and some of the other big rides on park. Huracan opened at half 10, so we decided to wait around a bit, and Jack and Peaj went on El Toro, the park's breakdance to pass the time...

    They weren't overly impressed with it.
    We joined the queue for Huracan, which was stated to be about 30 minutes. Given this was the park's headline ride, we decided to brave it expecting it to be longer later in the day. The entire queue is indoors and very nice, though slightly boring to wait in admittedly. This is saved by the epic station area, which is nicely themed, very atmospheric and has awesome lighting and sound effects.
    The coaster starts off with a dark ride section, taking you pass a waterfall and many large temple-like statues. I think the ride is meant to have on board audio, but unfortunately it wasn't working for us. Whilst the theming here was something special, the lack of audio obviously meant something felt like it was missing. The lift hill then takes you outside briefly, giving a lovely view of part of the park, and the warehouse the ride is held in, before dropping you back inside. There's some cool light effects in there, and the layout is fun, but again, without any audio, it feels like a lot is missing from the attraction. The ride ended and left me saying "Is that it?". As an overall attraction, it's probably great when everything is working, but it just didn't do enough for me on the day. A real shame.

    Entrance / outdoor section

    Atmospheric station is atmospheric.
    We then moved over the El Volador, a Topple Tower. Infamous rides really, and whilst I have wanted to try one out for ages, I was a bit unsure on whether the ride would be any good. The ride experience is weird, as it's not dull, not exciting, but it just happens. Very unremarkable in my opinion. I guess for me they're a lot like top spins in that they're fun rides to watch, but that's about it.


    It was time to move onto another coaster, with Boomerang just around the corner. Perhaps unsurprisingly, it's a Vekoma Boomerang. It's the first one I've done, and I wasn't exactly looking forward to it after hearing many bad reviews. Alas, even if the long-ish queue gave me plenty of time to hear the rattlyness of the ride, I went in with an open mind. Admittedly, I didn't find it as rough as I was expecting, but it wasn't a comfortable ride. Coupled in with the fact that it's an intense ride mean I didn't enjoy that much.


    To complete of Mexico, we watched a French showing of the park's new 4D film, Le Petite Prince (we could also have watched it in Dutch if we wanted, but chose against it. It's got a fair few special effects, and the fact we were told to keep our bags away from the seats should have been an indication of what to expect from the film. The seats move in all directions an awful, awful lot - the effect is a lot more over-used than any of Angry Birds' effects, for some perspective. The film itself was alright though.
    After about 2 hours in one area of the park, we finally moved along to the Far West to do River Splash, the park's log flume. It was a very warm day once again, so I was hoping for a reasonable splashing. Unfortunately, despite having a nice bit of theming and style to the ride, it was quite short, relatively dry and all in all, just a bit meh.

    Final drop

    Adam insisted I take a photo of the bin, because "no one would believe they have themed bins here if we didn't take a photo".
    After a spot of lunch and making priorities of what we should get done, we headed over to Jungle Mission. Bellewaerde is a theme park and zoo integrated into one another, and Jungle Mission is one of those rides that mixes theme park and zoo perfectly (sort of like what Zufari tries to do at Chessington). It's a boat ride that lets you see multiple animals exhibits, but also has a variety of special effects that make it feel like a fun boat ride. It was my favourite attraction of the day probably, with the effects being great, the theming being great, and decent views of the animals too.

    The station area had loads of these cobwebs on the ceiling - I'm still not sure if they're theming or real...





    Next up was Houdini, a Vekoma Madhouse. The pre-show was interesting with lots of good bits of theming, and I think we were able to be able to pick up the general gist of the story. The actual ride section was alright, but not to the standard of Hex, unsurprisingly. Still, a fun ride in its own right. This was followed by the Bengal Express - a train ride that takes you through lion and tiger enclosures. Again, another fun ride, but the heat meant that the (obviously enclosed) train carriages were quiet warm, and the animals themselves were more lounging around staying cool.


    With time ticking on, we went to the Canada area of the park, with a Shoot-the-Chute style ride, Niagara, on the cards. Now, I'm not someone who likes get drenched on water rides unless I'm in the right mood (for context, I haven't done Tidal Wave since 2009 or 2010, despite many opportunities to). So I gave this one a miss, but did queue with the group. Somehow we were lucky and skipped a good 60 minutes of the 80 minute queue when a staff member from the station shouted for a group to come forward to fill up a row (why they got a group from near the end of queue instead of the front I have no clue, but I guess we weren't going to complain...). After seeing everyone after the ride, they didn't look that wet and I kind of wished I done the ride now, but ah well...

    Looking pleasantly wet-ish.
    A go on Screaming Eagle, a Shot n Drop tower, followed. Once again, it's a type of ride I'd never done before, but had wanted to try. It was okay, but I think I prefer ordinary drop towers to be honest - they provide a better, and more comfortable, experience really.
    With 5pm approaching, we headed over the Gold Rush Stunt and Dive Show, new for this year. It was really good fun, with great special effects, a decent run time (25 minutes or so) and some good stunts of course. Being a stunt show meant it was very easy to follow as well, an added bonus for a park which is trying to cater for 2 different languages. It bought back some memories of Thorpe's stunt and dive show too; forgot how much I missed it!


    With the show over and the 6pm close looming, there was only really time for one more ride, and we opted to do Bengal Rapid River, unsurprisingly a rapids ride. It was a really fun ride, with it being quite 'rapidsy', a good level of wetness, with some nice bits of theming and scenery scattered around the course. Also slightly strange to see a rapids ride have its station on a slope (though, as we'd find out during the trip, not exactly uncommon!).

    First time I'd seen a rapids ride with the 'wedge seat' boat design too!
    Final Thoughts: Bellewaerde is an odd park in some ways. It's a mixed bag between having some quality attractions (Jungle Mission, Bengal Rapids), but then some attractions which feel like they have missed opportunities (Huracan, River Splash). Maybe on a different, slightly quieter, day, I'd feel different about the park. But even then, I still feel like the park needs a little bit more to feel complete. It's a park I'm not exactly desperate to go back to any time soon, but a park I'm glad I've done. One final thing I want to mention is how friendly and generally great the staff were - also an added bonus that many spoke English, which was much appreciated after some of my failed attempts at speaking French!
    We then set off to head to Brussels, which was meant to be a relatively nice journey. Unfortunately, roadworks on the motorway had other plans. A journey which should have taken us just over an hour ended up taking us 2 and a half hours, thanks to single file traffic and an accident. Joyous. Fortunately, when we arrived at the Meininger hotel in Brussels, we were greeted by great staff, a huge room and a Hard Rock Cafe a very short walk away! Would highly recommend this hotel for anyone planning to go to Brussels. There was also a fabulous atmosphere in the city centre with many celebrating the closure of roads happening in the area for an 8 month trial period (to help the atmosphere around that area or something; not too sure on the actual reason).

    A beautiful panoramic shot of the group in Brussels
  11. Like
    Cal reacted to JoshC. for a blog entry, BelGerAnd Day 1 - Plopsaland de Panne   
    So, as some on here might be aware, myself, scarycoasterboy (Adam), J.S217 (Jack) and Peaj did a bit of a European road trip at the end of last month / beginning of this month. 8 days, 7 parks, 3 countries - it was a big'un. Parks we visited were...
    Plopsaland de Panne (27th June)
    Bellewaerde (28th)
    Walibi Belgium (29th)
    Phantasialand (30th)
    Toverland (1st July)
    Efteling (1st-3rd)
    Bobbejaanland (4th)
    As we were visiting Belgium, Germany and Holland, we squished the three countries together to get the working title of 'BelGerAnd' for the name of the trip. Unfortunately, that terrible attempt just sort of stuck (much like Stealth's project name ey?). So that explains that.
    (PS: Any feedback on the style of this would be great. I do plan on writing up reports from all the parks, so would be nice to do it in a way that people would want to read it!)
    Anyway, enough set up, let's get down to TR-ing...
    An early start beckoned us - leaving to get the 5:15 ferry from Dover. Naturally, this meant we arrived at Plopsaland - a realtively short drive from Calais - ridiculously before the 10am opening...

    The entrance area looks very nice.
    We wandered around the local area to pass the time, and about a 5 minute walk away, we found a Belgian War Memorial. It was somewhat surprising to realise that a theme park was so close to a place like. We had a wander around and it really hits home...

    With our respects paid, we ventured off to the world of Plopsa. First up was the coaster I was most looking forward to off the day, Anubis.
    It's the first launched Gerstlauer I've done, and indeed the first rolling launch I've done. I was looking forward to it, after hearing many good reviews. After a near walk-on through the nicely themed queue, we were on. Simply put, the ride is fab - the launch is great fun, and then the ride that follows mixes pops of airtime, inversions and bits of force nicely together. I found going up the initial hill quite intense too. The ride flows really well and it's very smooth too. It's a little on the short side and lacks any substantial outdoor theming, but at the same time, it doesn't leave you feeling short changed. All in all, a great ride that is really enjoyable.

    A somewhat understated entrance.


    Couple of ride shots.
    We then moved over to Rollerskater, one of the park's family coasters. This immediately caught my eye for one reason - the random theming. From a giant washing machine, bird in a cage to a turtle on a plate, the ride seemed a bit wacky. The coaster itself is fun, but the random bits of theming just make it a right laugh.

    Lift hill

    The infamous washing machine

    Station building
    We then ticked off another cred, by doing their powered coaster, De Draak. It's got an extravagantly themed queue line, but it also has a long layout that interacts nicely with the surroundings. Picks up some decent speed and it's nice that it goes round twice too.

    De Station.
    With temperatures soaring, we decided to cool down on De Boomstammetjes, the park's log flume. It was okay, had a nice double drop finale, but didn't get you wet enough really. By now we had realised something a bit odd - the park itself felt very very busy, but the queues themselves didn't really reflect that. Not sure if that's the norm for Plopsaland given their target market or not, but we weren't really going to complain, as it gave a nice atmosphere to the park, but meant we could try out all that the park had to offer.
    With this in mind, we did a few of the filler rides, including Waterfietsen; some pedal swan boats. Was a very nice tour round the lake, though have to admit my legs were aching after a while! Two filler rides that we didn't get done during this little period, however, were their Teacups, which is still being given its awesome-looking retheme, and Rox-Flyer, their Star Flyer. Ah well.

    Two rides of spite.
    With some flat rides done and lunch out of the way, we moved over to Supersplash, the 'water coaster' which anyone would have a hard time calling a 'coaster'. It was probably our longest queue for the day, at about 20-25 minutes - quite nice that it was indoors too! Following an interesting lift sequence, the ride does a drop underneath a bridge, before coming back up and then giving a nice-looking splash and then meandering back to the station. The lift sequence is nice, but lacking anything substantial really. The drop I found a bit rough in all honesty, but the splash was nice - not wet of course, but was refreshing. I'm a bit unsure on it as an attraction - it takes ideas from a couple of different rides, but doesn't really do anything with them. A bit of a shame.


    A shame I didn't get a shot with a boat in really.
    We then planned to tick off the two remaining creds on park - Vleermius, the random suspended coaster, and Viktor's Race, the park's kiddie coaster. Unfortunately, it became apparent that Vleermius would spite us - it was closed with no obvious work being done to it. Shame, as it's something I did want to try out, but I'm sure I'll get to try something like it in the future. Viktor's Race, however, was open. Nothing really to say about it, merely one done for the coaster count.

    Neither ride was very photo-worthy for me, it would seem.
    More wondering round the park was done afterwards, and getting in some rerides along the way. We were planning on heading over the to Wickieland to try out the Disk-o and splash battle over their, but noticed the Disk-o was closed due to it stalling, so we decided to leave that area till later. Instead, we worked our way over to the indoor area Maya Land, near the front of the park.
    It's a great area for kids with some fabulous looking rides. The one that caught my attention the most though was De Waterlelies, a Zamperla Demolition Derby. After not getting on the one at Drayton for the past two years, this simply had to be done. Certainly a fun little ride, though it does sort of feel like it drags on a bit towards the end. We also did the slide in Maya Land before leaving to explore the rest of the park once again.

    Spinning waterlilies <3
    After a couple more rides on Anubis, we then headed over to Het Bos van Plop, an indoor boat ride. I really enjoyed it to be honest, the theming was lovely, the music was catchy and it was just a nice way to relax. Such a simple ride executed so well. We then did the train ride around the park before heading over to Wickieland again...

    The Disk-o was still closed, but the car had been bought back to the station-area at least. Instead, we decided to the splash battle - Wickie The Battle. It was very nicely themed, a good length and got you to a good level of wet. Great water ride all in all!

    With park close nearing, we dashed over to Supersplash for one more ride (majority vote over-ruled me unfortunately!). We then stayed in the park for a bit longer, looking around the entrance and such, before hitting the road. An hour-or-so drive later, we arrived at our French hotel, and after realising the hotel owners were out for the night and eventually being given our keys by other guests, we were finally in. A quick McDonald's and some French TV bought an end to our first - and fortunately longest - day!
    Final Thoughts: I really enjoyed Plopsaland. It's a fab little park, with some nice little gems and great theming. The addition of a woodie next year is definitely music to my ears - one more family thrill coaster would complete the park's line up I think. It's certainly a park I want to go back to soon, and the proximity to me is a bonus!
  12. Like
    Cal reacted to Mitchada04 for a blog entry, Universal Studios Florida: 25 Years On   
    Today celebrates the 25th anniversary of Universal Studios Florida (and in essence the entire Orlando Resort but more on that later). Instead of revising for my exams I've decided to share how the park has fallen, picked itself up hugely and become a real competitor to Disney.
    It started nearly 35 years ago with the idea of Universal building a theme park on the East Coast coming into managers minds in 1981. It was a big move, Hollywood was already in place as a working studios with the studio tour built to it and the theme park slowly around it. This time, Universal would have to build from the ground up! With Disney and SeaWorld in place in Orlando and doing well, it was decided the park would be built in Orlando and the original piece of land they wanted is what they have today. When Disney were looking at building in Florida, they had also looked at this plot of land (a section between the I4 and Florida Turnpike) but decided there wasn't enough land available, but Universal were happy with the size.
    During development between 1982 and 86, the park sought for other investors to help remove the risk. One company they approached was Paramount Studios (oh the irony of that today) and Eisner who was one of the executives at the time. He didn't take up the project but he sure did remember what he saw. Later in 1984, Michael Eisner became CEO of Disney and knew what Universal were up to. Disney had already been looking at a studios styled theme park but now plans were hurried along. In 1986, land clearing of the swamp land Universal purchased began and in 87 the park is announce with a proposed opening of December 1989. Although Universal had a years head start, MGM Studios (now Disney's Hollywood Studios) opened a whole year and a month earlier on May 1st 1989. Why? Disney has there own planning area/council that gives out building zone permits etc, the Reedy Creek Improvement District (basically why Disney can build what they want whenever).
    It seemed Disney had the upper hand, but Universal now knew that Disney were rushing through a studios park with the main component supposed to be a studio tour (which is originally what USF was going to utilise). Universal decided to rethink its move, and instead of making the studio tour the main aspect, it looked to the Hollywood tour for inspiration. On that, you go through Amity where Jaws makes an appearance to attack your tram. Universal therefore decided to use this one aspect and build the boat tours through the village of Amity giving Jaws its own ride. Working closely alongside Spielberg, the E.T ride was developed and Kongfrontation. All of these were going to push the boat out with ride technology and thrills. Spielberg also wanted a Back to The Future Ride which began development. In 1988 the park delays their opening date till 1st May 1990 and in 1989 MGM Studios open whilst Universal claim Disney and Eisner stole many of the concepts they originally created.

    Original entrance
    Now 1990, and at the end of January the opening date of USF is once again pushed back, this time to 7th June 1990. Soft openings did begin in late May but all the main attractions were still undergoing testing and fixing glitches. 7th June arrives, but the park is filled with technical glitches everywhere! Jaws, Kongfrontation and Earthquake all struggle so much so the park begins to give out vouchers entitling guests to a free visit when the attraction are finally operational.

    One of the first park maps (late 1990 early 1991)
    Jaws didn't feature on this map however, because the ride was fundamentally flawed technically. So much so, on 30th September 1990 Universal close the ride to fix it up. They sue the original company (Ride & Show Engineering) and get Totally Fun Company to completely redesign and create the ride basically from the scratch. In 1993 Jaws reopens and in the two years closed, Back To the Future, The Blues Brothers Show and Fright Nights (which was renamed Halloween Horror Nights) began in the park. With the park finally finding ground and critics admiring the highly advanced rides (that were now working) the park announces it expansion into a resort complex with a second park to be built.
    Before that let's take a look at a ride that is renowned and one I wish I had ridden, Kongfrontation! Based on the 1976 film and King Kong Encounter segment on the Hollywood Tour (which burnt down in 2008 to be replaced by King Kong 360) it was about escaping the Manhattan Island in these aerial trams as Kong is rampaging the city. Like many of the elder Universal rides, it relied on spieling as well as physical sets/effects to portray the story. I've heard from people who rode it that it was a brilliant experience, especially for its time when it opened and that the "Banana Breathe" King Kong animatronic was truly something!

    It was designed by Totally Fun Company who re did Jaws, and manufactured by Arrow Dynamics. Sadly, it only lasted 12 years before it was replaced with The Mummy. http://www.themeparktourist.com/features/20141225/29776/5-things-you-never-knew-about-kongfrontation-universal-orlandoBrilliant article here on Kongfrontation and some secrets. Truly remarkable that Kong entered the ride car envelope which on most rides would cause an e-stop.

    Universal Studios in 1990 (the car park in the forefront of the photo is now IOA)
    Many of the parks original attractions now don't exist (only E.T, The Horror Make Up Show and A Lucy Tribute remain from 1990). Something I found out was the studio tour the park once had that went through the studios in use and the Nickleodeon Studios that were on the site that upon exiting the ride you went through the Universal Studios Store which still exists today in the same place!
    With IoA moving ahead (although construction which was meant to start in 1995 started two years late in 97) Universal continued to open new attractions, such as Terminator2: 3D, Twister and A day in the park with Barney (all of which remain today). More attractions were built up to 1998 like Woody Woodpecker, Kidzone and Men In Black along with the IoA preview centre by Kongfrontation. In 98, Disney also opened Animal Kingdom, once again the two giants were battling each other head on.
    May 28th 1999, Islands Of Adventures opens to the park with many new technologically advanced rides. At the same time, CityWalk, a replica of the restaurant district at Hollywood, and the first hotel opened making Universal a resort. Marketed as Universal Studios Escape attendance didn't rise as they had hoped. This was largely put down to people thinking Islands Of Adventure was just a new area of the Studios park, not a whole new park on its own! Disney are said to have had E-Ticket attractions ready and lined up for each of its parks in case Universal's attendance boomed but it's impact was non existent to Disney so these were cancelled. Beastly Kingdom was the planned one for Animal Kingdom but instead we got Camp Minnie and Mickey (soon to become Avatar... maybe Disney are battling Universal ride on ride, land on land).
    In 2002 the Resort is renamed to Universal Orlando Resort and Kongfrontation is closed. For the next 7 or so years the parks direction was often slashed by enthusiasts as investors didn't seem to do much that was new and exciting. Island's had NO major new attraction invested in until 2010 and Universal just replaced outdated attractions with modern overlays. The Mummy replaces Kong in 2004 and is a sublime coaster with brilliant effects (although it does stick out a bit). Disaster overlays Earthquake in early 2008 which doesn't go down to well, nor does the closing of the classic Back to the Future ride to replace it with a Simpsons simulator (which when it opened stuck out like a sore thumb). The following year the park opens Rip Ride Rokit. The public enjoy the coasters, as do I, but its structure is an eyesore and it feels cheap (especially with all the problems it had and still has). It doesn't seem to fit in with the park one bit. Whilst all this is going on though, Island's have announced they're building a castle, a special Hogwarts castle! And in the background, Comcast is buying shares of NBC Universal from GE. And in 2010, the Universal that operates today with its non stop investing began.

    Sure was popular
    Wizardirng World Of Harry Potter opened to the public and was a huge success! Islands attendance increases from 5.2 million in 2008 to 7.6 million in 2011 which was the first time the Studios park was surpassed by Islands (and Islands remained ahead for 2012 and 13). With the Comcast agreement battling on as they seek to buy out all the shares from GE, Studios announces the closure of Jaws at the end of 2011, Despicable Me opens in 2012 and Transformers in 2013. The park then announces its main plans, Diagon Alley on the old Jaws site with the Hogwarts Express to link the two parks for summer 2014. Springfield is also announced which makes the Simpsons ride fit in much more into an area instead of just being a ride.
    2014 arrives and Diagon Alley opens on July 18th in an attempt to put Studios ahead of Islands once more. By now, Comcast have 100% of the shares in NBC Universal and are investing left right and centre with a Springfield in Hollywood, Harry Potter in Japan and one in Hollywood for 2016. Diagon Alley is well received with its further immersion and realism to the films. Crowds flood to the park applying serious pressure to the star attraction (Gringotts) which opens on a reduced capacity and regular break downs.

    The queue times achieved make news globally. http://www.dailymail.co.uk/news/article-2686145/Hope-brought-book-Harry-Potter-fans-wait-line-SEVEN-HOURS-new-theme-park-ride.html
    The 2014 TEA Theme Index report thing shows how Universal is booming evermore! Studios Orlando saw a 17% increase to 8.26 million causing it surpass IoA once again which is at 8.14 million (still nearly double the parks figuer of 4.27 million in 2009). The other Universal parks are growing well too though, with Hollywood having a 11% increase and soon a Potterworld of its own, and Japan's Potterworld opened last year giving the park a 16.8% increase to 11.8 million, making it the 5th most visited park in the world and jumping the 3 Floridian Disney parks that aren't Magic Kingdom. Comcast's persistence in investing may seem risky, but it sure is paying off majorly at the moment and why stop when figures are growing massively every year.
    Universal is starting a theme park revolution. It is going all out on an immersive experience write down to what you eat and drink. The battle is on between Universal and Disney with both parks continually announcing expansions and the next best thing! Disney open Frozen next year to Universal's Kong. Disney open Pandora to Universal's amazing new waterpark Volcano Bay.
    The Comcast era of Universal is one to enjoy. The company themselves say they'll invest in one major new attraction at each site every year for the next five years at least. With Kong opening next year, Volcano Bay in 2017 and potential rethemes of Twister or Disaster in that time as well, rumours are the Studios next big investment will be a further Potter expansion to replace Fear Factor Live. Although the Unviersal Parks division makes up a tiny amount of Comcast's profits, the company are happy to keep taking risks and invest big in an attempt to fight Disney. Will they ever win, no. But it's sure fun to watch and even better for new ride technologies as both chains plough money into developing the latest thing.
    "Theme parks, I think, when we first showed up, were something that came with the rest of the company, now they're right at the core of what we're all about and we think provide a tremendous growth opportunity."- Steve Burk, CEO of the NBCUniversal division of comcast at Comcast's 2015 analyst report
    So 25 years on from a park opening to take on Disney head to head on what was a swamp, the companies are finally clashing big time and the results are glorious! To the next 25 years!
  13. Like
    Cal reacted to Mark9 for a blog entry, Glitz and Glamour   
    Yes I know what you're thinking, another Europa Park/Disneyland Paris trip report from Mark9. I was blown away by Europa Park in 2010 and 2013 and surely this trip can't be any different. And how could I possibly compete with the three blog wonder of Matt Creek's comprehensive Disneyland trip reports. Well... this is a report with a little bit of difference (Or at least I hope so, this is all on the fly so might just end up me complimenting every aspect of Europa Park). Nonetheless, I hope this entertains or at the least interests you.
    Scene 1 - Staying on site at Europa
    I make it a point to stay on site at Europa. Unlike other parks where it isn't essential, I feel staying on site gives such an advantage because of the sheer beauty and theme of the hotels. I've previously stayed in the Tipidorf, Hotel Colosseo and Bell Rock, and this time around was Hotel Alcatraz. Themed around a Spanish castle, this 9 floor building is the closest to the theme park.

    During check in I was hoping, praying for a view of the park. My wishes came true with an 8th floor view over the entire park. This blows away my previous favourite view of Shambhala and Dragon Khan at PortAventura.


    Hotel Alcatraz itself isn't the best of the hotels at Europa but it is certainly the most intimate, As an alcoholic I particularly enjoyed the 40th anniversary special cocktails in the bar on the 9th floor which afforded spectacular views of Wodan and the hotel area. I had a Blauer Enzian (The Mack name for their powered coasters) and a 40th Euromaus special. They were delicious.

    Staying at Europa Park is a fantastic experience and well recommended. The staff are friendly, accommodating and the attention to detail in the rooms is second to none. Next time, I'll be staying in Hotel Isabel but for first timers, Colosseo is the one I'd recommend.
    Scene 2 - 40 Years of Europa Park
    ​Something that separates Europa out from the competition is its sense of pride in its achievements. It's easy for a park owned by a coaster manufacturer to perhaps do this, investments after all are cheaper and as a showroom for the Mack products, it can afford to be perhaps more extravagant then others. I find this a cop out excuse though. The reason Europa Park is the best park in Europe (perhaps the world) is because it never rests on its laurels, it never slows down and it never stops improving. Back in 2013, massive works had been done to the rapids including a new lift hill building, animatronics and theming and a new tunnel to accommodate the rapids going over the pathway into Iceland. This time around two other rides were in the process of change. Columbus Dinghy, a simple boat carousel like Chessington's Seastorm had seen massive change with new queue line theming, a show during the ride and a simple addition of a steering wheel which allows the rider to control when the boat spins. A small change but massively changes the fun levels of the ride. And completely unnecessary as there was nothing wrong with the ride set up previously.
    The other two ride's to see a change is the rides Splash Battle, Whale Adventure. Now with the tag line 'Northern Lights'. It wasn't open unfortunately, still in construction but a massive change and I'll be interested if the water sprayers remain on the boats. Eurotower has been spruced up with new theming and a steampunk look.
    Other new additions include a new 40th anniversary parade, a new 4D show which was really fun, a travel escalator in the car park (WOO) and a new show called Fabulous Europe. This was a dud, essentially trying to imitate Disney's Soarin' but lacking any kind of cohesive flow or enjoyment.


    Scene 3 - Rides and Stuff
    Rides are Europas bread and butter. With so many, it's impossible to get them all done in a day. That being said, there has been some operational changes and it makes me slightly concerned. Firstly, Europa was always a park that wanted you in and out a seat as quickly as possible. That hasn't changed. What does seem different is that the rides weren't at full (or higher capacity). Now maybe it wasn't necessary as the park wasn't packed on our visit, but I was surprised to be hanging around for a few seconds in stations on Euro-Mir and Eurosat along with trains being deliberately stacked. Silver Star's third train never made an appearance, neither did the second Pegasus train. They also seemed pretty intent on checking bars which in previous years only happened on Wodan and Blue Fire. Now the only ride not really checked is Alpen Express, that was the only ride that ran with urgency.
    Arthur as a piece of ride hardware is sublime. It's an amazing piece of kit that train. The ride itself could be better. There's some parts of the ride show that don't live up to expectations such as the giant rat in which its pulley system is more noticeable then the rat itself or the fact the first screen on the ride is so in view of the queue that its effect is pretty much zero. I would love for a park like Phantasialand to get their hands on the hardware as they could do it absolute justice. Europa kind of dropped the ball on the ride experience on this one, even though I enjoyed the ride for what it was.

    And finally, I just wanted to show some pictures of how beautiful Europa is. Trip reports sometimes get stuck in a list of ride descriptions and misses what makes a park good or bad. This time around, I really wanted to appreciate what makes Europa special.

    Euro-Mir

    Switzerland

    Atlantica Supersplash and Portugal

    Austria

    Greece
    And with that another year of Europa Park had passed. Pleas visit this wonderful park. It deserves every accolade and every part of your attention.
    Scene 4 - Disneyland time
    I'll keep this brief. Visiting at the moment doesn't deliver the Disney experience that people probably deserve, at least if you're going primarily for the rides. With Space Mountain closed for a refurb, a lot of pressure is being put on Thunder Mountain and that seems to have terrible reliability. First day, it was closed, second day it opened at 12, third day it was on and off. With both main coasters down, rides like Indianna Jones and Phantom Manor have 45 minute queues. It's the first time I've ever used an Indy fasts or even seen it running. Beyond refurbs of Thunder and Space, another massive ride is required to spread those queues. A potential Star Tours 2 refurb in Discoveryland will only go so far. All the ride investment is in Studio Parc and even there was rammed. I'm never going to queue 55 minutes for RC Racer or 20 minutes for Slinky Dog. That's an insult.
    The park though is on the up and is a very different place from my first visit in 2013. Life seems to be returning such as a new spring time show, more meet and greets occurring regularly and the stages in Frontierland/Discoverylandcoming back into action. With Cafe Hyperion closed in Discoveryland, all the other food places on park were open. I couldn't believe my eyes to see Hakuna Matata open and actually serving food. Hopefully this isn't temporary and will continue to serve in future.



    So all in all a successful week. If you read this far, I thank you for your time. Till next time, Mark9 out.

  14. Like
    Cal reacted to Mitchada04 for a blog entry, Great Yarmouth: Disney or Universal?   
    Lots of people always go on about wanting to go to the greats of Florida for Disney and Universal. More people are able to visit DLP but there's a little place in this country that makes you feel like you're at Disney or Universal. Thing is, I couldn't quite work out which company clearly secretly owns this park. Of course, it is the one and only Great Yarmouth Pleasure Beach. So let me show you why I'm not sure if it's Disney or Universal.

    From the outskirts it doesn't look great. But hey, Universal don't theme their rides all the way around when they don't have too. And this path was cold along the beach so you wouldn't want to go there anyway. Think of it as a cast members rat run!

    Oh yes, Splash Metal Mountain! 3 lift hills, 3 drops in a metal mountain frame!

    Heck, that could even become the Universal globe on top of the structure.

    Cattlepen to deal with the huge crowds!

    And timed maintenance on off peak days so it can have full throughput for those busy summer days.

    Argh!!!! Watch out for Jaws in Amity!

    Right next to the land of Frozen! Hi there Olaf

    Oh my favourite the vehicles from automobile and automobile 2! It's the finale of the the FORMULE 1 between Thunder McKing and Chuck Hicks!

    Nice to see Universal using the old school Simpson characters again! You could learn a thing or two Orlando.

    There was a fun house! Probably Minion related.

    It's just like an inside version of Wishes or Dreams!

    Disney needs to use the Mulan IP more, glad to see it being used here.

    Truly a high quality ride by Disney

    Surprise!

    Ah Phantom Manor

    Frankenstein's Monster from Beetlejuice's Graveyard Revue!

    Wacky Disney kids coaster. It's like Heimlich... or maybe it is!

    What's this down here

    Twister! Will be a sad day when it leaves Orlando but here at Great Yarmouth it keeps going strong

    As well as other Universal THRILL rides.

    Monorail to get you from one place back to that place

    With a Dr Seuss like tunnel.
    Lunch approached so we decided to take a walk from one park to find another

    It had a rollercoaster called Spook Express. Was in a mountain, had dark bits, basically space spook mountain!

    So nicely themed!

    And more minions!

    On ride photos taken by someone with a camera. True quality!

    Look at the little snail they had!

    Snails love airtime! I've no idea what Disney feed them but they love it!

    Clearly waiting the Puss In Boots layover for the Goose in the beanstalk.

    So Farm Cruise

    Watch out for the Pirates of the Yarmouth!

    Zoo Cruise.

    Pinocchio dark ride section with It's A Small world playing. So urm It's a small boy?

    Peter Pans not flying flight

    Evolution.

    Like the film as you can see.

    They also had a roller coaster with a flame spitting tower thing at the top (flame wasn't working)

    Prehistoric Twirl.

    So whilst you all scratch your heads wondering if Great Yarmouth Pleasure Beach is Disney or Universal I'll leave you with some pictures of Roller Coaster




    Snail Always.
  15. Like
    Cal reacted to Mitchada04 for a blog entry, The Smiler: How the Correction Occurs   
    For a few years now Towers has been subject to a mind marmalising force known as the Ministry of Joy and I think it's only time I reveal some of the hidden secrets after we persuaded a few Smile Assistants we want to help correct others. To do so we had to receive a grand tour of the correctional device. Be warned, what you see and read today is top secret and may correct you just by looking at it. It is your own choice to continue reading this...

    Before embarking upon the process we decided to analyse the mysterious goings on by the Ministry. Maybe if we could work out their ways we'd be able to avoid correction.
    However, it is very difficult to understand this mess.
    Some advocates were being corrected as we watched on.

    As we approached we were already being told to join them.

    We knew from the start, trying to find out how they correct people without being corrected would be difficult.

    Here is a vehicle to make you smiling advocates. Did you know, on Smiler they are called vehicles, Oblivion are shuttles, Air are crafts and the other coasters are trains. Random.

    It was time to reach the top and try and understand the mess.

    It seems to completely correct you it has two halves... must be two rides.

    Crazy.

    We were informed by the Smile Assistant Matt that this large tree in the middle is the height tree for X-Sector. Back in 1998 when the lord of Darkness was trying to force people to look down, the Ministry of Joy had to make the tree taller so put more ground under it. By doing so they could build Oblivion. However, in 2011/12 a storm threatened the trees existence so they chained it down because without it they may have had to close Oblivion and wouldn't have been able to build the correctional device that is Smiler. It is also 1 metre taller than Oblivion.

    Low and behold the device itself! In the background you can see Enterprise but originally that was meant to leave instead of Submission. Engineering got £10,000 to get Submission back to having its two arm working together which the Ministry couldn't wait for! However, some management people decided it hurt too many people and wasn't making them Smile so they got rid of it and spent the £10,000 on Enterprise.

    Under the twisted track is the queueing pen. It is made up of 6 areas, area 1 the Optical procedure room, area 2 the one outside that, area 3 has the shop alongside area 4, area 5 being the back corner and area 6 the new extension up to the toilets. Now, there are 3-5 ways of fully optimising the queue but you are meant to do it in order so 6-5-4-3-2-1 as much as possible so people can work out the queue time. Smile Assistant Dave told us of this time he made it do like 6-5-2-3-1-4 or something crazy and no one could work out the queue time... it has also never been replicated as no one can work out how he did it. In total there are as many as 20 possible queue line possibilities in some form.

    Here we see the first lift... the secrets lie within the tunnel.

    For the geeks.

    These arrows help you to know where correction is... not like you have a choice though.

    This door <3 There used to be a set of stairs here. The door is in the baggage room and it was meant for Smile Assistants to use in case a vehicle stopped on the brake run before the first lift. However, some staff took the fun too far and were opening it going boo, knocking on it and so on. So, they moved the metal staircase around the corner to which it now leads to nowhere and the door is permanently locked.

    The first of 14.

    So elegant. (I fear I'm starting to be corrected...)

    Ah the glass floor. Smile Assistant Matt told us it works better with the lights on and was meant to help correction. But, due to delays on the Swiss side of things the whole tunnel was rushed to completion. It was originally meant to continue the Optical Procedure but this never happened. They'd love it to get completed but don't think it ever will.

    Here is where you leave the station.

    If you wave at the Smile Op and they wave back at you with their foot, that is because upon dispatch they have to hold two buttons down for 5 seconds before Correction can begin. And you all thought they were just being weird (yeah they are).

    We then went into the pit. Yes, it is mainly made of concrete.

    And track.

    And muddy arrows.

    Confusing.

    The reason parts of the supports go into the concrete and others like this tiny one are encased in footers is because the support wasn't long enough (due to the groundwork issues) so instead of waiting for new pieces they used the materials they had (a lot of concrete obviously).

    The Marmaliser.
    It was all starting to get too much!!! So we went for a walk.

    We came across this chained up tree.

    On the walk a witch stopped us and said "You will either get corrected or for every geek who comes to visit this tree Nemesis will slowly be destroyed." I couldn't let this happen!
    So 7 goes later followed by a further 4...

    We were corrected.

    And Nemesis keeps going strong!
    So remember one thing guys,
    Smile. Always.
  16. Like
    Cal reacted to Celia Mae for a blog entry, End of Off-Season   
    Sup nerds,
    Before last August I'd been to a theme park a maximum of probably 10 times.
    Then in August I'm dragged on Stealth for the first time.
    December I'm taken to Winter Wonderland.
    January I get bought a Merlin Annual Pass for my birthday (thanks SCB!)
    February I go to Thorpe Park's early opening.
    And this month I dash to the proper opening day of Thorpe Park after college, narrowly missed out on a spur-of-the-moment jaunt on the London Eye, and go to Chessington' Annual Pass Preview day.
    Oh and did I mention in the rest of this month I'm going to TPM's Thorpe opening meet, the opening of the I'm a Celebrity maze, and am dashing to Thorpe Park on the morning of the 31st for a last-minute go on Colossus before going up to Alton Towers for the first time for a three day break. And next month I'm going to the TPM Chessington meet.
    Busy month, isn't it?
    Winter Wonderland was great (expensive but great). MY impressions of travelling rides were something along the lines of Carter's Steam Fair, nothing particularly big, and NOTHING on the scale of a theme park.
    Yes okay so I've never been to a travelling funfair in Europe.
    Obviously what I saw completely spat on my expectations, and even though ice skating was cancelled and refunded instead I got to see my first proper circus (awesome by the way!)
    Thorpe's opening in February was a bit meh. Six rides open was a bit anti-climatic but the queues were short enough to make up for it. Me and SCB managed to get a ride on every row on Stealth, and more than half of the forward-facing Swarm rows. Oh and two dodgems battles as well.
    That was only half of my Valentines Day. As well as the added bonus of not having to listen to SCB going on about his withdrawal symptoms and the peak times of off-season.
    Proper opening was better but there was still a lot closed. Arrived at half two, left at five, got five rides on Colossus and a few on Nemesis and some others, including one or two on X. I forgot how much I had an absolute LOVE of thumping dance music... Nah it's not that bad.
    Got close to going on the London Eye during a trip to London for an important interview, until I realised I'd left my wallet (and pass) at home. Anyway the evening ended up with me and SCB walking down the Merlin South Bank at half seven in the evening, wondering where the new Shrek thingy was going and looking at all the attractions there that I hadn't yet been to. This is going to be a busy summer.
    As for Chessington... Where do I start. I hadn't been for years so couldn't remember what I'd been on before and what I hadn't out of all the rides that existed last time I was there. It was a bit sad seeing how so many familiar pieces of theming I remembered had been taken down, leaving some areas looking like some of the unis I visited last year. Industrial. Not being much of a Chessington geek yet I don't know what's expected to go soon or stay a while, or what new is being bought in. So (on this occasion practically being an ordinary punter) I was left a little disappointed. Also with so many rides closed for it's supposed 'opening' and with Dragon's Fury running just as if it was open but with no people on it, it was slightly as if the park was teasing me. As were the ride boards, with several rides that were closed listed as having queues of 5 minutes. I'm not going to go on about it. People do enough of that on here.
    On a more positive note, I'm so excited about Alton Towers. It's one of those parks I always wanted to visit as a child, but not having parents who had a particular interest in theme parks there wasn't really a possibility until I became old enough to get myself more mobile and go without them. Now it's actually happening I'm so excited XD
    I guess I'll write again about Towers and how it goes.
    Later nerds! See you at the next meet!
  17. Like
    Cal reacted to JoshC. for a blog entry, JoshC.'s Review of the Thorpe Season - 2014   
    2014 is almost over, which can only mean one thing...it's time for my review of Thorpe's season! In a way, it kind of feels silly to do a 'season' review on behalf, since I've "only" made 8 visits this year (by far my smallest Thorpe tally in memory!), so there's a few gaps here and there, and my views may not be fully representative of the season. However, I hope this review will end up giving a nice roundup of the season, and my views on what's gone down. If anyone wants to see my reviews of previous seasons, they can all be found HERE (once again, apologises about the pictures no longer working - darn Facebook!). And with all that out of the way, let's "get ready to go...looking good...3 2 1..."
    New for 2014 - Angry Birds Land
    Rewind a year ago, and I said that for 2014, "There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and ...at least one of those things should happen." Fortunately, one of those things did happen.
    I don't quite know how ABL has been received by the public, but enthusiast opinion is certainly more on the negative side. However, I must admit, I side with the side that, on the whole, it's an okay investment for the park. The 'land' is very small - it seems almost silly to call it an area of a theme park given how small it is. The 4D cinema, whilst a bit over the top with the effects, is a nice break from the bombardment of rides and is certainly a vast improvement on Time Voyagers (though that's not saying much, mind!). The Dodgems are good fun and, whilst nothing special, a nice filler ride for everyone to enjoy. Personally, I think that Detonator is the biggest waste in the area; new audio was needed, and a bit more of a feel around the ride was required. But instead we end up with a new name and cheap logo plus a random bird plonked nearby - still feels out of place unfortunately.
    So yeah, all in all, I don't think ABL is a bad investment. I think it will work in the long run (Angry Birds will no doubt continue to be popular, and with a major film set for 2016, I can see a second wind for it coming up), and brought life into what was a lifeless area. Many say that it's destroyed Amity Cove - but let's face it, there's a huge difference between Stealth-side Amity (Amity Speedway) and Tidal Wave-side Amity (the Amity Cove). A divide is necessary really, and this gives a chance to divide the sides further, which would be a good thing. For the future, I'd like to see the Teacups given an Angry Birds theme, since it feels a bit out of place at the moment, and the well-known Angry Birds tune be made more prominent throughout the area - it's something I was looking forward to hearing if I'm honest!

    Detonator - needs more work...


    These metal plate theming bits are...okay. Not my first choice thematic feature for the area though!

    King Pig's Wild Hog Dodgems - a bit bare, but good fun.
    New for 2014 - Other Stuff
    Though a quiet year on the rides and attractions front, there were a few new and improved things around the park...
    The Shark Hotel replaced the Crash Pad, and is Thorpe's own attempt at a shipping container hotel. Indeed, the shark idea was my favourite of the three concepts (the other two being the Pier and crashed ship). I do quite like the look of the shark - it's quirky and different, and likely a nice talking point for people visiting. My only criticism of it is that, on the inside, you can see all the framework - a bit of a shame in all honesty, but I guess there's got to be limitations to everything. Maybe not the most spectacular thing ever, but I have a fond spot for it if I'm being honest.

    Bite me.
    Then there's the improved entrance. It must surely be a short-term solution, as the whole ticket and entrance plaza needs a big rework in my opinion. Baring that in mind, I think it's an okay solution - the video loops they play do a nice job of showing off the park, and presumably do help build a bit of atmosphere and anticipation for guests. Also great to hear the original Thorpe entrance music being played once again!

    Hard to get a decent image of the screen, so here's the best I've got..
    The few other touch ups around the park (Stealth Diner and shop, Mexican Cantina extension, etc.) are also welcome additions, now giving more indoor seating, and improved chippy on park - I never really liked the old Fish and Chip place for some reason; maybe the old look of the place just put me off? - and meaning every major attraction has their own sort of shop to some degree. The small things ey!

    Stealth shop looks quite nice really.
    The Coasters
    The Swarm remains top dog for another year. For me, it just had everything I want, and it's just a beautiful roller coaster to me. After being able to climb its lift hill this year and do a couple of behind the scenes bits and bobs, I have no doubt that Swarm will have a place in my heart for years to come... With it looking very likely that I'll be breaking into Europe next year, I somewhat doubt this will be my favourite coaster next year, but hey, I'll let it bask in its glory till then.

    Looking up

    A pretty sweet alternative view of the ride in general

    Pretty helicopter.

    Standard picture.
    X also saw some changes, with new audio and a new lighting set up. I think the reason why I like it so much is because it's so different to anything else the park offers - it's a bit of fun and a laugh. It doesn't try to do anything special and it's not a serious ride. Something that the park needs more of in my eyes!
    Inferno was as solid as ever, and it was nice to see the mist and lights working for the majority of my visits. Also interesting to see the workshop area as part of the John Wardley meet too; geeky moments I guess! I still have a soft spot for Saw, even if it does leave many with a soft spot on their head after riding. Again, got to do a nice backstage tour of it, which was great fun and really interesting. Colossus remained as uncomfortable as ever. Stealth was alright too I guess; I'm not too fussed about it though to be honest.. .

    Dear Thorpe, all I want for this closed season is this sign cleaned / replaced. Lots of love, JoshC.

    Arty-farty Saw photo.


    Put my camera through its paces by taking photos of Saw from the Loggers queue line. Funny results followed.
    The Other Rides
    Won't really put any specific focus on any other rides now because: 1) too much effort, 2) I haven't visited enough to say that much and 3) I don't want to put you to sleep any quicker.
    So yeah, in short... Slammer didn't open with the rest of the park, but managed to remain consistently open (more or less) when it eventually did open. Big thumbs up to all those involved with getting the thing to live again, and to actually stay alive. Personally, I think the ride just needs binning - I don't find it exciting and it just seems to be a waste of resources in my opinion. It seems Thorpe/Merlin think otherwise - as do many enthusiasts - so let's hope for their sakes their faith in the ride lasts for a few years before it eventually conks out. When that day comes, I'll happily be the first to volunteer to take some explosives to the ride.
    Rush, Samurai, Loggers, Zodiac and the like all did well during the season, and I think they're all good rides that add to the line up. On the other hand, I've been disappointed by the likes of Vortex, which is showing its ages, Rumba Rapids and Depth, rides which I do enjoy, but really need some TLC to make them look nice again.

    A working Slammer - a slightly less rare sight than usual.
    "What about Storm Surge?" you might be asking yourselves. I didn't ride Storm Surge this year, and this picture sums up my views on the ride nicely...

    I'd much rather look at a building.
    The Big Easter
    I unfortunately didn't attend this season's Easter event, due to revising for exams. However, by the sounds of it, it was a great event for the park and their new direction. All the reviews of the Brainiac show were great, so I'm glad to hear that's returning for the February Half Term event. I look forward to seeing what Thorpe come up with for next Easter (and fingers crossed I'm actually able to make it!).
    Summer Nights
    Summer Nights returned for a second season, which is great news. This event is just a brilliant idea from the park and works a treat. I know some say that opening till 10 should be standard for the park during Summer, and maybe that should be the case one day. But right now, I don't think the park would be busy enough to warrant it - making it a separate identity is the best thing for now. The event has definitely gained popularity, and I'd be curious to see if they'd consider adding two trains to the coasters if the event become much more popular.

    Teacups are still an addition for Summer Nights - good thing too, since it's relatively popular during the day..
    Summer Event - Huh?
    Last year, I said: "Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now". However, when I said "a little different", I did mean they should at least do something! Unless I completely missed it, there was no specific summer event this season that filled the role Sun Scream had done for the seasons beforehand.
    The park seemed popular enough from marketing alone and such, but it seems like a wasted opportunity, especially with the family market. Hopefully it's just a one-off, and next season gives us some decent event for the summer. It would certainly help encourage the crowds to visit during what is one of the busiest periods of the season for the park, and a chance to stand out from the crowd a little bit.
    On the other end of the scale, I guess they could partner up with MoS for another event. Mash Up seemed good during Easter 2012 and 2013, so why not bring back that back? Speaking of MoS, still haven't been to a MoS night - they're just not my thing! - however, I'm glad to see that they're still proving popular and successful.
    Fright Nights
    The biggest change for this season's Fright Nights was, of course, the farewell of The Asylum, and the introduction of Studio 13: The Motel. It's been said a hundred times already, but I may as well say it again - last year's controversy over Asylum was NOT the cause of its removal. The park were planning on getting rid of it even for last season's event - let's hope that that myth doesn't become fact to many.
    Another thing which has been said a hundred times already is that I wasn't really a fan of The Asylum. It was a maze of strobe lights which gives you a headache, with no apparent story line other than 'you're locked in with scary people' and very repetitive. So I was glad to see the back end of it. Studio 13's premise sounded exciting and very promising, and it was great to see the park come up with a non-IP maze which still fitted in perfectly with the park's overall theme (which I still love by the way).
    Personally, I loved the maze. Great nods to the past, good theming, a story which followed through the maze and overall a good idea. In fact, out of all the mazes I've done, it's the maze where I've felt most apart of the story. It's such a simple idea (you tour through a studio where a horror film is being filmed, then all of a sudden, you're IN the film), which makes it easy to execute, yes, but it was executed so well that it just a beautiful maze.
    As for the returning mazes, Blair Witch went from zero to hero, which was great. I hope this gives the park more confidence with scare zones and outdoor attractions. Cabin and Saw remained good attractions, though I think Saw needs a bit of an update, as it feels kind of tame compared to the rest. My Bloody Valentine was yet again the worst; no real scares or anything - just dark, cramped spaces all the way. It will scare many, yes, but you can't just simply rely on that! It will be interesting to see what happens to the maze next season now the arena is in use - will it just move elsewhere, move out of the containers and into someplace else, or what?
    I also did Face it Alone again this year. I can't sing the praises of this experience enough - if you like scare attractions, it is well worth giving it a try! I'm so glad the park have continued to look into other scare ideas than your bog-standard conga line maze, and here's hoping that things like Face it Alone, the Overnight Experiences and original maze ideas continue for many years to come.

    Fright Nights proved to yet again been the most popular time of season.

    Me with The Director.
    Reserve n Ride
    The second season we've seen RnR now and I remain in the minority who like the idea. I'll keep my views here short and sweet since I've argued them to death throughout the year in the appropriate topics - the idea is a nice one and has a lot of potential. The system itself seems to work now; they've slowly managed to iron out technical issues. What the park need to do now is try the system as it was intended - with no standby queues. That way, they see how viable an option this actually is. Make sure there's enough non-ride stuff to do too; that'll help (and, in fact, is a good idea in general!).
    Food and Merchandise
    As mentioned above, I've gotten into a bad habit of falling in love with the new Fish and Chip place, nice and unhealthy. My lunch of choice usually varies between that, the Mexican Cantina or Bar 360. For the most part though, all of the Merlin-owned food places are good quality and value at Thorpe, which is good. I'll no doubt try the punnily-named Peckish and the new Pizza-Pasta joint in the new season though, because why not ey?
    As ever, the merchandise at Thorpe helped empty my wallet. The new resins were all great, and the Swarm billboard is my personal favourite of all the Merlin resins. Then there's the brilliant new clothing items which give some geeky nods (ride opening years and such), which I just love! The new Angry Birds merch is good to see too, even if a bit overpriced in my opinion. Then again, on the whole, merchandise is reasonably priced I think, so I'm not really complaining. Would like to see more bears at Thorpe though - please?
    I guess the VIP packages fit into merchandise sort of, so just a quick mention of them. Whilst the main ones are a bit too pricey in my opinion, the lift hill walks and backstage tour are okay, especially if you can get a deal on them (and they do indeed do deals on them at points in the year). Again, really glad to see the park doing cool things likes this!

    The Inferno shop has a makeover too. At least I was spending time in shops, and not just money...
    Chief Ranger's Carousel - RIP
    Whilst no official note has been made, it seems that CRC has left us after 20 years of service. It's sad to see a ride so rich in Thorpe's history leave. However, in all honesty, it's surprising it stayed as long as it did, especially during the years when families were just not in the park's target market. It's not like the ride has a specific appeal the 99% of visitors anyway - time to let go and move along in my opinion!

    A Carouselfie.
    A Look Ahead
    2015 brings us...well, we don't know. Potentially nothing of note. We have gathered that Pizza Hut is being replaced by Pizza Pasta, and that building is getting an extension. I have no doubts that we'll see some touch ups around the place (Canada Creek still has a lot of the old branding about, some rides are in desperate need of TLC and I expect Thorpe know that), and there'll be a few little things to keep us happy. However, it seems like 2015 could be the first season since 1997 where Thorpe don't bring us any new attractions. Then again, Angry Birds Land didn't have plans submitted till January, so who knows?
    Of course, we'll all be able to gawp at the construction site for 2016's exciting new development - maybe that in itself will be enough to keep us happy next season?
    That's it for me; another season well and truly done with. Thanks if you read it all (and sorry for the length)! As ever, any comments / thoughts / criticisms are welcome!
  18. Like
    Cal reacted to Mer for a blog entry, A Very Happy Christmas Trip To London 20/12/14   
    WARNING: High Liam content.
    Well, what an amazing day this was! It was a joy to see everyone again and to meet some new faces
    (Btw, I got the xmas smilies by googling them, started typing this during xmas, was gonna remove them since but meh, it's a Christmas meet )
    After being greeted with hugs and smiles at Waterloo station, it was off to The Eye (and that wonderful 4D experience). It was a clear day so we got some great views, could even see Stealth! Liam was such a tourist (actually, he was for the whole day) and came out with a great response to The Shard: "It doesn't look real! It looks like it's been painted on!"
    Seflie time!

    Next up was The Dungeons, which were a great laugh as usual, and with it being Liam's first time, we were provided with much entertainment in the form of his vocalizations. Such as: jumping on the boat ride; screaming in the plague doctors scene when the leeches crawl under your bum, and just general camp reactions. The highlight was, of course, when he got picked in the torture device scene Just...perfect! Shame we couldn't take any photos! Although...
    Our ORP from Drop Dead with Luke (and some random lady) was quite something...

    Luke's face!
    We skipped SeaLife and headed straight to Nandos, about an hour before our booking We managed to lose Peaj on the underground, whilst gaining Mark9 and Dan9...but were eventually reuinited in Nandos. Secret Santa was fun as always (but did we actually finish it?!), I think Liam was most impressed with his sexy fireman calendar
    At this point, I had intended on going around and handing all my Christmas cards out...not really sure what happened! So instead, I just went to people individually throughout the rest of the day and gave them their cards. But because of this, there were some people who I didn't get round to giving their cards to, so major apologies!
    BUT I did bring loads of candy canes And I tried to make sure everyone got one lol!
    After this cheeky dessert of candy canes, it was off to Madame Tussauds for most of us while the rest headed to the pub. A few bits (and groping of!) from Tussauds:

    Santa Banter!
    (In full HD 60fps, as are all my videos)


    http://youtu.be/FWs9qD1OAro

    I also added some silly/amusing annotations And it appears that our meet organiser was clearly still in shock after becoming seperated from us on the underground, and couldn't even catch a giant box
    A few stills from that footage:


    W're royal, ya know

    Erm, I still have no words...

    Aww I do love this photo!

    Soon, it was time for The Spirit of London!
    Here's some stills from my on-ride footage ...Because the detail in this ride is just brilliant.
    Luke popped his head round to tell us something important...

    (Watch the video that I have included further down to find out what, I didn't upload them for nothing )
    Rebuilding London and St Paul's



    #Lad

    Hmm, this reminds me of a particular coaster...

    Only just realised when watching the footage back that this helter skelter is also Big Ben!

    Where did everyone go?!

    Plot twist: they were taken by the creepy fireman!

    I think it's partly the fact that his right eye just stares straight ahead which makes him creepy (ish).
    I thoroughy enjoyed the ride as always, as did Liam!

    Why not see (and hear!) for yourself?
    http://youtu.be/boytOANK8_E


    I was a bit sheepish about being too obvious filming it, hence why the view seems quite low down at points. But it's the things that are said/the reactions (again, mainly from Liam) that are the highlights of the video, really! "WHO'S THAT?!" "Oh my god we're going down...OOOH!" "We're going oop...WE'RE GOING OOP!"
    Winter Wonderland
    Well, once we'd eventually got inside and shuffled painfully to the Carousel Bar, we could enjoy ourselves (as much as humanely possible). Myself and some others did Wild Maus XXL, which was even more insane, hardly seemed to trim! There's a particular corner which is ridiculously fast - you can actually see people being thrown to the side when watching!
    Then while some others did Barrel of Laughs, we did XXL. It was definitely worth it! Far more than just a giant Freakout or better version of Vortex It was fast, pretty intense, had both great force and great airtime, and when I thought we'd reached full height, it still went higher! Pretty sure I shouted "What the f**k?!" a few times!

    Winter Wonderland off-ride footage
    http://youtu.be/E3htSa9TRvU


    At 14-15 seconds in, watch the corner just above the blue sign - that's the corner I just mentioned, you'll see how fast the car flies through! You also get to hear the wonderful operator on XXL, who kept repeating the same things over and over again. OH and watch (and listen) out for my little edit at the end
    It was eventually time to say goodbye It really was lovely to see people again, especially people like Liam who I haven't seen in a long time and live bloomin' miles away! Actually had to hold back from crying when hugging goodbye
    Although, it was nice to go to the pub after with some peeps and just chill, was a nice way to finish such a good day!
    Here is the album with all my photos in for any who want to see the rest of them: Christmas London Trip 2014
    Oh and any photos with people in are set to private (the above link is a guest pass, so only those who I share the link to can see the private photos)
    So thank you to everyone for making it such a great meet, and of course to Peaj! Last year's meet unfortunately ended up on a very sad day for me and my family, so I don't have great memories from it. And for various reasons, 2014, up until around late October/November, was a pretty awful year for me personally. BUT (cue happy/triumphant music), since November-time I've finally been on the mend, and for the first time in a very long time (a few years perhaps!) I feel back to my old self - if not, better than that! Something must have shone through as I was often the one the actors spoke to at The Dungeons Seriously though, I feel so alive and more chatty, and I was eager to see how I'd be at a meet (especially with so many people), and I'm very pleased to say that I felt amazing!
    So here's to 2015 Happy new year! x

  19. Like
    Cal reacted to EC! for a blog entry, PortAventura October 2014   
    Well first of all I would like to say, if you ever decide to go to PortAventura via Barcelona, once there, get the train!!!! We had a large proportion of our day cut in PA because we were waiting for the shuttle bus to arrive, which was an hour late, we then waited an extra 25 minutes so that the bloody grump that was the driver, who wanted a fag break then proceeded to have an argument with someone on his phone... yeahh wasn't exactly pleased but yeah rant over and onto the trip report!! This will be more of a what I thought of things rather then what exactly happened as we were there for 4 days it would have gotten pretty boring you to read haha!!

    waiting waiting waiting...

    20 minutes into the fag break...
    But yeah eventually when me and DGC got to PortAventura finally, we just ran straight into the park, to the nearest ride we could find and since we were staying in the Hotel PortAventura, this was the nearest ride...

    Now I had heard a LOT about this ride, some saying that it is the worst thing ever created, some saying its the best thing ever, and because of this this was the ride that I was most eager to try out, all I can say is nothing can prepare you for what this ride does, I can honestly say you need to ride it before making any presumptions of it because this ride is just fricking horrid... BUT amazing at the same time, I don't know how but this ride I like because the launch and the inline twist is just something else but the ride is by far the roughest steel coaster I have ever been on, in the front as it isn't that rough I can easily give it an 8/10 for the launch along, dat launch doe but the outside seats on anywhere else but the front row and especially, (which was really odd ) the 3rd row, were just horrific, to the point where I came off the ride and I literally had to go back to my room and sleep it off as I was in so much pain (migrane, bruises, ringing ears) felt like a zombie, but I don't know I just kept on getting drawn back to it, which was odd, but yeah the inside seats were fine, Colossus rough nothing major, but the outside seats were like getting KO'd by a boxer, but yeah for the rest of the trains outside seats I'd give it a 5/10 because I still sort of enjoyed the ride and on the inside 7/10 not bad but not good either.
    Here are some more pics of it in action
    Lets face it, it is a beautiful ride to look at
    Looks so calm over the lake, anything but on the damn thing!!!!
    #BACOFACE
    So yeah after that ride the second coaster we did was a little bit of a trek into Polynesia No joke it was so humid in this part I was sweating like a rat in a gym sock but we soldier on!!
    Entrance in sweat shop central AKA Polynesia!
    What's that peaking in the distance I wonder??
    SHAMBHALA AND DRAGON KHAN!!!!! These were 2 rides that I had been waiting to ride for years and now they were the right in front of me !! Kid in a candy store was a good cliché to describe how I was feeling when I saw these two . Me and Dean decide do save Shambhala for a little while to try out Dragon Khan. This is an imposing ride to be under and look at despite being dwarfed by Shambhala, does and did intimidate people, so we decide to hit middle row just to get a feel for the thing and this is what I think about it...

    It is an awesome layout, and one which was quite intense and that Zero-G roll is amazing BUT this ride is ruined by the incredible rattly trains, which for me ruined the overall ride for me, as the further back on the train we went the rougher it got to the point where on the back row, I came off with an almost Baco bad headache! At the front like Baco, it is raw and a little rattly but no problem and was an awesome ride, any other row though and it was quite uncomfortable to ride, made Smiler and Colossus feel smooth, no joke! Which was so unfortunate as I really wanted to love it but it was let down by those trains. So like Baco again, on the front row, I'd give it an 8/10 but for the rest of the ride I'd give it a 6/10 as the trains were way too rattly for me to enjoy on the other rows, but dat B&M roar doe!!
    So now onto the big boy himself, I had heard a lot of great things about this ride, and lets cut to the chase but this ride is without a doubt the best roller coaster I have ever ridden!!!!!!!! Its SMOOTH, its fast, it has amazing airtime floater AND ejector! The water effect was absolutely amazing the themeing around the area was just fantastic, I just adore it so much the ride is just amazing and special and makes up for the disappointment of the first 2 rides completely, so Shambhala.... 10/10!!!!! Just perfect
    Now onto this thing!
    Hurakan Condor, I have to say that this isn't as intense as Detonator, no where near in fact! But the shear terror I had for it and the fact that I actually enjoyed the drop (well maybe not on the standup seats) meant that this is my favourite drop tower, great ride! 9/10
    Next was El Diablo...
    For some reason I only took a picture of it's station... !
    But this ride is ok the first part was the most fun for me with the rest being incredibly meh... +1 4/10
    Here is a internet photo of the ride if anyone is even bothered...

    But yeah enough of that on to Stampida!!
    Yeah, one thing I have to say is It was a god send having the unlimited fastpass, as the queues were huge for rides that weren't the best, but onto the review of this ride. This was another ride I had heard bad things about and it wasn't till I had gotten onto the ride for the first time (blue side) I understood why people say it lives up to its name... The blue side was absolutely horrific, easily the worst coaster I have ever been on, just all it was, was 2 minutes of just pure pain getting launched into the horridly uncomfortable restraint at every twist and turn, it was just horrid, and my dad (who was on the trip with us as he'd wanted to go to Spain for a while) said and I quote " It was the worst f***ing ride I have ever been on "... and he had only come off the back row of Baco's outer seat about 30 minutes before! :excl: Kumbak have ruined what was probably a decent ride on the blue side it has to be a 1/10. However the red side was quite decent but the 2nd half was incredibly dull, like really dull!!! Which was a shame as it has a good first half as its a lot smoother then Blue. For the Red side I give it a 5.5/10.
    I had taken strong painkillers so it didn't feel as bad on my poor head!

    The rides best asset was that it was a great sun umbrella, thats the only positive...

    Next up are the 3 big water rides that were in the park before 2014!

    The Rapids ride, called Grand canyon rapids, were great, easily the best themed one I had been on and for me was the 2nd best after Fjord rafting at Europa park! Despite the fact I literally knocked my self out for like 10 seconds after hitting the side very hard which launched my head into the hard plastic corner of the back rest (I really don't know how I managed to do that but it happened!) but over then that minor blip it was a great rapids which I will give 8/10 for!

    Next was the silver mine log flume which all in all was a good little flume but unfortunately it meanders a lot like Alton's which is a bore and the final drop doesn't get you that wet other then that its quite good and well themed! 7/10!

    Now finally was my favourite of the water rides Tutuki Splash!! This ride is amazingly themed for the area has 2 awesome drops and gets you absolutely soaked, for me much better then Tidal Wave at Thorpe Park and Drenched at Oakwood. The themeing that this ride had was perfect and really just makes the ride look lush! Tutuki Splash gets a 9/10 for me
    Now for the new for 2014 attraction, on the 2nd day of the visit we rode Angkor, which had a 3hr queue we completely skipped... hehe got to love the fasttrack package! And its good we did because apart from amazing themeing this was a disappointment for a splash battle as we didn't even battle with anyone till near the end because of its layout which completely defeats the point of a splash battle! Its a 6/10 for me mainly because of the epic themeing!

    This up next was one of the last coaster creds we got on the trip, quite tucked up and if you didn't walk right past its entrance you wouldn't have known it was there due to it being nestled up to Stampida, for this coaster was Tomahawk a tiny, quite unassuming woodie that actually packs quite a punch for a ride of its size, it was smooth for a woodie, which was quite good and I think it was a cracking little ride that for me was better then its bigger brother for me it was a 7/10. Only downside is the trains are ridiculously small so it was quite awkward fitting my legs into the ride, Dean had problems as well as he is taller then me haha:

    The final proper ride I will talk about is in this area Sesamo aventura ( I think that's how its spelt...), which despite it being completely different to any other part of the park, by not encompassing a country or ancient time as a theme, this area holds its own well. It is a really nice area to look at and was always one of the most busy as it was always packed with families, so I think job well done PA!

    Tami Tami! The final cred in the park and one that looked really pretty with the lush plants and with it being situated mostly over a little pond it was a really nice ride to look at. Its a +1 but its a really good +1, its a nice little ride which its train looked like it was designed by a guy tripping on weed, what's not to like about it! 7/10.

    The final thing I have to say about on this trip is Templo del Fuego. Its basically a walk in show with special fire effects and what not and has a special finale which was quite good. I would have probably enjoyed it more if I could understand Spanish, but it was a good show, but one I think you could only do once on a trip as it can get a bit monotonous, but for this ride I would give it a 6/10. We also did, as it was part of the Halloween event there at the time, La Selva de Miedo, basically forest of fear and I can straight up say it was much better then any Thorpe maze hands down, it was a very long maze and a good atmospheric one at that, whist it didn't scare me as such, it scared dean which was a mission accomplised! Like Blair witch it only takes place after dark to give it the atmosphere but it was a good maze I think so for this, it's a 8/10
    Here are a few more photos we took of the trip


    On the final day, we waved goodbye to PortAventura with one last ride on Furius Baco and Dragon Khan, (Shambhala doesn't open till 11am... the spite!!!) and we set off on our journey to Barcelona!!
    Here are a few photos we took in barcelona!

    One of the many Gaudi-designed buildings in Barcelona!
    The Barcelona tubes were like London's but worse, basically miles of tunnels before you even get to the platform!! And the tickets are ridiculously priced compared to the London Underground!!
    The trains were nicer though

    Where could we be going I wonder??
    To La sagrada Familia!! The Unfinised church that, on one side looks brand new and on the other looks ancient!!


    La sagrada Familia is an architectural marvel, such a beautiful building with lovely parks to the front and back of it. Its only marred by the tacky shops and fast food restaurants to the side of it but none the less was a beautiful building.


    The dog looked a little unimpressed by it


    We got lost... many, many times...
    Weird dildo sculpture thing
    We thought this was a theatre at first but we actually found out it was a...
    Huge shopping centre! It doesn't look it but that top floor is high up!! It did make my knees wobble
    La Sagrada in the distance from the shopping centres observation deck, which I forgot to mention it had! Great views though!


    This was an Art Gallery, we didn't go inside but it is a majestic looking building, almost looks like a palace!
    The Barcelona Olympic park in the distance.
    Such a beautiful view from the Art gallery walkway.
    After this we left for the airport as our journey had ended.




    Not sure what Dean was doing here...
    Overall it was a fantastic trip, Barcelona although filled with tacky shops, is an amazing city from the parts we saw and a city I wouldn't mind visiting again! Salou was great, the beach was lush the pubs were actually quite decent and the final stage of the WRC Spanish rally was in Salou at the time as well so we saw a bit of that as well which was awesome This was my first visit to Spain and I hope it isn't my last
    Here are a few pics of Salou


    What we really came to see and do was Port Aventura. A park that I had wanted to do since I became really interested in roller coasters ( which is a long, long time!) so I was revelling in the chance to go last year in 2014. And I have to say its one of the most beautiful parks I have been to just everything is just lush and I really, really like it! Sure there are some humb dingers there but that is made up for the fact that it has the best coaster I have ever been on, Shambhala!! The only ride that has ever truly scared me, Hurakan Condor. And a ride that got me stupidly soaked when I most needed it Tutuki Splash! I love PortAventura, and I hope to go back soon!
    Here are a final few photos before I round off the report









    The best view of any theme park I have ever been to!!!!!!
    Finally some pictures of my hotel, Hotel Port Aventura. This hotel is amazingly themed and is one the nicest hotels I have stayed in. The service was great, the rooms were lovely and clean, and the beds were nice! Also the food was great and decently priced


    I think this last photo sums up PA for me, the place has its ups and downs, can leave pained expressions on your face, and ones of surprise, but overall it will be and was an amazing experience, and one I will remember for a long while!

    Once again, thanks for reading my report
  20. Like
    Cal reacted to Benin for a blog entry, Benin's 2014 Park Awards Spectactular!   
    The most important* awards are here! It’s been one hell of a year for me, and as a result rather than review things on a whole (it would take a very, very long time to go through each park) I’d prefer to just give out awards to the best and worst rides and parks I’ve experienced this year. So let’s get cracking:
    Best Park – Efteling (Honourable Mentions – Phantasialand, Europa Park)
    I fell completely in love with Efteling this year, everything that I want parks to do oozes from the place. It stinks of class, care and thought throughout the place, with one of the best park atmospheres around, you can tell why it’s one of the biggest theme parks in the world, and why 90% odd of all Dutch people have visited it. Quality over Quantity is clearly their ideal, as the dark rides there are Disney tier good, and the coasters fulfil the family fun market perfectly. The Fairytale Forest is the biggest attraction and it’s gorgeous to wander through for 2 hours and not feel like time was wasted. The hotel is also lovely and continues the feeling of care and attention, whilst Aquanura is a fantastic end to the day.
    To be honest, this won the award for the Pancake House alone, so the rest of the park didn’t actually matter.
    Best New for 2014 Ride – Helix (HM – Chiapas, Ratatouille, Lost Temple, Alpina Blitz)
    This was predictable eh? Yes Helix was clearly the best new ride for 2014, though there are plenty of rides that did their best to entice me otherwise. Unfortunately Helix is pure perfection, from the comfortable trains, to the adventurous track, the amazing airtime and interaction with both other rides and mountain. Mack and Liseberg struck gold with this, and there aren’t enough words in the dictionary to praise it enough.
    Best “New for Benin” Ride – Maus au Chocolat (HM – Van Helsing’s Factory, Twister, Superman Madrid)
    Probably one of the most trickiest awards to hand out, there were several rides vying for this award, even more than the Honourable Mentions that got into the list. But the winner in the end had to be Maus au Chocolat for being a fantastic interactive dark ride with tonnes of theming and details from the entrance to the exit. Bonus points for being one of the few rides that made me feel hungry through the deliberate mixture of imagery, recipes and piped smells.
    Best Water Ride – Chiapas (HM – River Quest, Nautic Jet)
    There was only ever going to be one winner here, Chiapas being the best modern day water ride around. Theming, interesting layout, the soundtrack and rave room all add up to provide a fantastic overall experience.
    Best Flat Ride – Gerstlauer Sky Fly (HM – Talocan, Spin Spider)
    Not too many choices here, but the Sky Fly (ridden at Nigloland and Legoland Deutschland) was a real stand-out in the category. Possibly because I have the knack for it which is an issue with the ride type for many people rather than it actually being good though, regardless it provides a level of interactivity that shouldn’t be ignored, even if the throughput is dreadful.
    Best Dark Ride – Fata Morgana (HM – Droomvulcht, Bla Taget)
    There are plenty of boat rides that take inspiration from Pirates of the Caribbean, and this one is no exception, but is one of the few that could probably be seen as a massive step up. Using the tow boat system is possibly one of the biggest advantages to the ride, as it allows the sets to be more intimate/smaller and yet still grand in scale. Whilst it is probably full of clichés, it does everything so well, it’s certainly deserving of this award.
    Worst Park – Fantasy Island (HM – Walygator, Heide Park, Movie Park Germany)
    It’s no wonder this place ended up in administration this year. Location is an issue, as Skegness is probably one of the most seedy of UK Seaside Resorts, combined with the arcade Pyramid and the giant market results in clientele that make Blackpool look classy. It’s tacky but not in a nice way, and for a place that does consider itself a major park (rather than a sea-side funfair most similar parks do such as Bottons or Joyland), it just feels awful to be around for more than a few hours. Plus the rides are crap bar Millenium Coaster. I felt glad to leave.
    Worst Coaster – Bandit (HM – Odyssey, Coaster Express, Temple of the Night Hawk)
    I rode a LOT of duff coasters this year, ranging from the dull to the obscenely rough to sometimes a mixture of both. I’ve also now discovered why people detest anything made by RCCA, for the two coasters that I did were both terrible, but Bandit was by far and large the worst. You’d think a modern take on Coney Island’s Cyclone would improve it, but you’d be wrong. Bandit is obscene pain from start to finish, and would be better served as a pile of ashes then a ride.
    Worst Flat Ride – High Fall (HM – Huss Condor, Huss Frisbee)
    Stand-Up Floorless Drop Towers are a marmite ride type at the best of times, but High Fall is one of the worst examples available to experience. The fact that upon every drop a scream of all the riders was followed by cries of pain as it came to a stop makes this the top of the class in being bad.
    Worst Water Ride – Wakobato
    A Splash Battle that has zero interaction between boats and theming? Utterly pointless, handing this the title quite swiftly and without much need for deliberation.
    Biggest Surprise – Van Helsing’s Factory (HM – Tranan, Twister)
    This is probably the biggest surprise because of how crap the rest of the park’s attractions are. This ride completely stand-outs amongst the dregs and is definitely one of the best examples of how to do a dark ride coaster. With good theming and a layout that takes full advantage of both the building and the Gerstlauer Bobsled’s tight turns and drops, it deserves recognition for being an unexpected gem.
    Most Over-rated Ride – Expedition GeForce (HM – Colossos, Balder)
    Controversy time, though the Honourables are just as controversial, GeForce is deemed one of the best rides in the entire world, but it’s an uncomfortable mess in reality, where each airtime hill throws your thighs into the lapbar. Once again an Intamin with a great first drop, but the lack of comfort makes the ride unenjoyable. Also Intamin’s just seemingly appear over-rated when I ride them, but Balder is the one I most enjoyed out of these 3, but wouldn’t say it’s one of the best in the world.
    Strangest Park – Schloss Beck (HM – Klotten, Parc Saint Paul)
    There were a few parks looking at winning this award, but Schloss Beck wins for the weird placement (round the corner from Movie Park), having an old building centrepiece and some strange assortment of rides and woodland sky walk thing. Whilst many other parks have the manual operation rides, this one had my first and as a result, it wins.
    Best Park related Experience – Nigloland Personal Tour (HM – Departing Liseberg with Ride of the Valkyries)
    Thanks to my friend John playing the goon card, we managed to meet one of Nigloland’s project managers who gave us a complete tour of the park, from the hotel to backstage. It provided some great insight into the industry as well as how the park in particular takes itself to a serious degree in regards to theming and experience (from theming plant rooms to moaning about visible concrete blocks in the water).
    Worst Park related Experience – Peugeot 206 dying in France
    On the way through France my car decided that she’d had enough with life and the gearbox died on a random French motorway. As a result she was left in a small town and the panic of having to sort out a hire car and continue our journey wasn’t the most fun thing I’ve done on a trip.
    Best Ride Experience – Helix at night
    As we all know, night rides tend to make rides even better than during the day, so unsurprisingly this also affects Helix. Though I loved it from my first ride, the night-time ride was nothing sort of astounding, especially through the airtime hills and the hill-side helix. With the views of Gothenburg surrounding you just showing that even inner city parks can have moments of beauty.
    Most Hilarious Ride Experience – Anaconda at Walygator’s brake issues
    Walygator was one of the worst parks I visited this year, but one incident that stands out is the problems its Wooden coaster had with the brakes. To put it simply, they weren’t working properly, resulting in a varied level of stopping position, be it too early or late. On our ride, the brakes stopped us halfway in the station, resulting in the front end pretty much on the lift-hill. So bad, it was hilarious (the park was still awful though).
    Milestones – 350th (Odyssey), 400th (Twister)
    And there we have it, the most important* awards of 2014. Thanks for reading, and bring on 2015!
    *Note; the actual importance of these awards may be contestable.
  21. Like
    Cal reacted to Matt 236 for a blog entry, A Creaky Perspective on 2014   
    So Christmas is almost here as 2014 gradually comes to an end in what has been one of the most mixed years for everything [in what could easily be material for a new soap opera]. However here I will only be mentioning the theme park side of things [after all it's a theme park forum).
    Unfortunately compared to a number of active members here such as Benin, my theme park collection trip is on a much smaller scale, as someone quoted to me talking about how comparing Thorpe park to Universal & Disney World was a bit like comparing a corner shop to a large supermarket, something which is very much the case here, but carrying on.
    Thorpe Park
    Total number of visits 12
    visited March 2x,April, May July 2x, August,October 5x
    In what might be the park's busiest year for a while, Thorpe has had a very mixed season. The park has seen some minor but excellent improvements such as a new map, improved eateries [Amity Fish & Chips & Cantina extension] and the Inferno shop [which has some great touches in there].
    Park events this year were also on a roll and the easter event at the park looked very good [although I didn't actually make it this year] and Summer Nights improving further with not just the main coasters open but also opening of rides such as the teacups and Dodgems on top of a park wide DJ. MOS was just as good as last year [maybe even a little better] and Fright Nights delivered once again bringing us Studio13 [a decent replacement to the Asylum], some great improvements to Blair Witch and Face It Alone, which is an amazing experience for anyone who loves scare mazes and wants to experience them on a more extreme setting.
    OK, moving on to something [which I appear to be dodging opinions upon] and that is the opening of Angry BIrds Land, perhaps the greatest opinion splitter since Saw, some people seem to love it whilst others hate it like the plague. For me there I love and hate it for different reasons.
    I love the installation of the new 4D cinema and Dodgems. The cinema offers a fun,interactive & immersive experience for the park [plus a much needed indoor attraction too] whilst the dodgems offer a decent filler ride for the park with the Bird VS Pig car designs offering some good competition which hasn't been seen since the Beanoland days. The area also gives us a new area dedicated to families [something Thorpe have lacked in recent years] and utilising space that was previously rather wasted.
    What I didn't like about the area though was the fact it has divided the Amity area in half [one of the park's best area transitions] and feels a bit shoe horned and Detonator's retheme feels a bit cheap [pun intended] and more could've been done [the ride music is fine by the way]. I also don't like how the flooring and lampposts in the area are very miss mash in comparison and should've been redone.
    Whilst the park has made quite a lot of improvements, there is still a long way to go before perfection as the park is still suffering from ongoing problems such as Fastrack, ride breakdowns, Stealth & Samurai in particular were unreliable this year [though the engineer team I know do work very hard [which could do with a few more in numbers] and the continuation of 1 train ops on weekdays and mornings on peak days. There are also a lot of park areas that do look very worn such as Canada Creek which still had no new Loggers tunnel, Ranger County & Rumba to name some.

    This year we also said goodbye to yet another classic attraction at the park, the Rangers Caroulse, an attraction which was in service at the park for 20 years which disappears to make way for the highly speculated 2016 dark ride. Whilst just a Caroulsel contained rich history of Thorpe's past, not just being the second to last park Ranger attraction to survive but featuring a collage of former park ride vehicles onboard including Phantom Phantasia, Thunder River & Hudson River Rafters. Lets just hope the park salvage as many horses/models from the ride as possible [if there is no chance of the attraction's return].
    Best Year since 2009
    Alton Towers
    Total visits 2
    Visited June
    Arguably the most magical theme park in the Uk and our nearest port of call to Efteling, Europe & Euro Disney. during the last few seasons some could argue the magic has been lost a fair bit with three disappointing seasons in a row. 2011 saw one of the lowest number of guests and 2012 featured the then disappointing Sub-Terra ride [amongst still low attendance]. 2013 was supposed to be one the year the park shined as a whole but was trashed completely due to how the park's big new coaster The Smiler was handled overall plus it's poor reliability.

    Whilst far from perfect, 2014 appears to have been a better year for the park. Operations seem to be on a roll again, ride reliability is better [bar a few exceptions] and improvements in food and entertainment too.

    Whilst having naturally low expectations, I was rather impressed with the new/re-themed area that opened replacing the ageing farmyard. The area is full of life including freshly re-imaged rides, plenty of themed walkthroughs and gardens and lots of friendly enthusiastic staff. The In The Night Garden Ride was very good in particular with it's animatronics and storyline, Postman Pat was a great fun ride full of heavy themed models and the Get Set Go was a brilliant re-incarnation of the random Squirell Nutty [it feels more like an experience now].
    As I'm not the biggest fan of IP's in theme parks [bar some exceptions], the idea of brand-name here makes perfect sense and fits in well within the park.
    Scarefest proved a mixed bag this year giving us the new Scarytales which looks to have been a good addition however with the loss of one of the former Scaremazes Carnival Of Screams, which was not replaced.
    Best year since 2010
    Chessington
    Total visits 2 [very very nearly 3]
    Visited April, May [almost October]
    2013 at Chessington [to some] was complete shambles, park falling apart, poor/slow operations, closed rides, disappointing opening hours and also a fire at one of the park's newest outlets. Nothing seemed be done right [even the new Zufari ride].

    However for 2014, the park's come it's own again and whilst [stastically speaking] hasn't installed a 'proper' new ride it's improved much of whats there significantly. The hugely retimed Scorpion Express [formerly Runaway Train] whilst definitely being better with the now removed rock face, has a lot more personality now with it's quirky features such as abandoned town backdrops, moving/squirting Scorpion and fire tower plus the overall back story of a town overrun by Scorpions and new soundtrack. Despite losing the Boiler in the queue [which is now in the ride area], the queue line is still nicely themed [for Merlin standards] with interactive elements and the like throughout the queue.

    Other additions such as the re-imaged Market Square, Mexica & Transylvania areas also impressed me among noticeably better park operations among having more soul altogether this year. Amazu is also an interesting update to the monkey walkthrough which looks nice and updated compared to it's old form and whilst the Azteca hotel has taken up a fair portion of land that could've been used for new development it should hopefully bring in more guests and customers to the park and also the theming [on top of the retheme of the 1st hotel] should definitely add up to the wild/exciting experience for staying guests.
    Sadly I never [quite] made it to the now rebranded Howl'O'ween event which looked very good from the reviews I saw and heard about, but who hopefully this will finally happen in 2015. Speaking on 2015, I'm looking forward to see what more the park will be doing as we will see a big update to the penguin enclosure and a new show [after all penguins are rather popular at the moment plus more updates to the park overall.
    Whilst a massive improvement to the disastrous 2013, there's still a long way before the park gets back to it's old 'magic making' days [pre2005] as there's still lots of areas at the park looking old,worn and forgotten. Falls, Tombs, Skyways & Bubbleworks are good examples of this.
    Overall
    Best year since 2010
    Legoland Windsor
    Total number of visits 2.5
    Visited, April,September, November

    Despite it's lack of anything groundbreaking or eye-catching in the last few years, Legoland continues to remain as popular as ever [shockingly receiving even more guests than the nearby Thrill Capital]. Unfortunately, 2014 wasn't the best of years of the park as once again nothing too exciting and worthwhile for those over 10 appeared with the main new addition being a big new play area replacing the ageing Rat Trap and a chunk of the enchanted forest walkthrough.
    Unfortunatly the other new attraction for the park this year was the [3rd] re-theme of the Pirate Falls log flume featuring new models, audio and storyline. Whilst the new one features better audio and looks a lot more fresh in appearance I still prefer the original as it featured more charm and humour then.

    Aside from a new play area and re-themed log flume, the park also received two further additions which are perhaps unwelcome appearing in the form of Burger Kitchens. Located in the Pirate & City areas of the park, these outlets see the replacement of Burger Ranch & Crossed Ribs [an eatery that has existed since the early park years and did some good BBQ food]. Despite offering more indoor seating for cold/bad whether days these aren't a good addition as the food line up at Legoland has been reduced slightly and Burger kitchens haven't been renowned for good quality [I'm still yet to try one actually].

    Despite not being too impressed with the park during main season, I opted out [and paid the perhaps overpriced fee] to visit the park during it's Christmas event which despite the reduced ride line up [and park access] I really enjoyed as I virtually had the park to myself when I went not just getting on rides without queues but getting actually rides to myself and the park was also lit up beautifully with loads of lighting scatted over the park making it feel like a christmas kingdom. It was a truly magical experience there [either that or I'm reflecting on the amount of friends who went to Euro Disney at that time of year ].
    2015 was set to be one of the most exciting years for the park for a while, with the addition of a big scale immersive themed Haunted House attraction [giving the park another much needed dark, high capacity and older aimed] ride. However unfortunately this plan was ripped to shreds due to the selfishness of the residents and local council resulting in the rejection of the plans [despite recommendation] and what we will be receiving instead will not just be on a smaller scale but also strongly unappealing too. I just hope the park can send an appeal and get this ride approved in the future instead.
    Blackpool Pleasure Beach

    Blackpool for me was the biggest theme park venture for me [at least outside of the Merlin circle] in what proved to be one of the most exciting weekends this year gaining lots of new credits at the famous Pleasure Beach. Whilst it's no Disneyland, it proved to be surprisingly good with some very exciting coasters including Grand National, Steeplechase and Avalanche with each ride holding it's own. I also got to experience the highly immersive Valhalla which is an amazing experience and is the best uk water ride by a country mile.
    Many of the other rides also proved to be very good too including Wallace & Gromit which was a very good dark ride whilst Alice [although rather dated] proved to be an entertaining and fun attraction]. The only ride that left me feeling disappointed was Impossible which was just pants.

    Other attractions I was able experience included the Blackpool Dungeons which was a very good experience and whilst there were some flaws, some elements were better than the London ones including the Drop towers at the end. The circus show and tower themselves were also very and interesting [the latter offering some loverly views from the top]. Coral Island was an interesting attraction with a cool monorail and ghost train which was sadly ruined greatly by funny and moody staff.
    Oakwood
    Whilst having a very enjoyable trip in 2013, I sadly never had chance to return to the park in 2014, however by the looks of reports, that was possibly for the better as the park had apparently gone backwards greatly, featuring poor operations of rides, lots of rides closed daily and many areas completely rundown [which make Thorpe's flaws sound almost forgivable]. Lets just hope the park learn from their mistakes next year and finally open the Sleepy Hollow area.
    Disneyland Paris
    Where do we begin with this soap opera of my life? Well, It didn't happen [at least in 2014].
    There were at least five attempts to get to the park in 2014 [no exagerration] but a lot of things down to budget, timing and personal reasons [which I'm not going in to] none of these trips were successful so I never got to see Remy. 2015 however will hopefully break this spell.
    Tivoli World

    Like the last 5 years, the park has virtually remained unchanged still housing the same ageing/out dated attractions that have existed for many years. The park hasn't gone backwards but it certainly hasn't gone forwards and only receives a mention for being the only theme park in Europe I managed in 2014.
    What looks ahead for 2015?
    In terms of the uk parks, not much I'm afraid at least for the Merlin parks as so far the only new additions confirmed are glorified log cabins, a retimed area [without any new rides] and a new penguin show and enclosure, meaning we won't get any official rides [as we currently know].
    For smaller uk park's though it looks a better year though as we will definitely be receiving some new attractions next year. Blackpool will be getting the Red Arrow flying ride, Paultons will be getting a brand new themed area called Critter Creek, Drayton are getting [yet more attractions] in Thomas Land and Oakwood will finally be receiving it's new Sleepy Hollow themed area.
    As for Europe, Efteling will be receiving a new major exciting dive coaster, Gardaland will be receiving a dive coaster, Hansa will be gaining a new exciting coaster whilst parks in Denmark and one of the Walibi ones are expected to also earn new rides too.
    And this marks the end of 2014, roll on 2015 I say, a year I will hopefully be getting some new parks and several across sea [that aren't Tivoli World].
  22. Like
    Cal reacted to Mark9 for a blog entry, Phantasialand in October   
    It's been a long 14 years since my first trip to Phantasialand and despite my love affair with the park when I visited in 2006, It hadn't been a park on my radar to revisit. All it took though was a read of Benin's August trip report, some willing volunteers with the cash and just like that, it was off to Germany. For those that have never been, getting to the park is as easy as pie and incredibly cheap. I heartedly recommend it, despite having to fly on Easyjet at 7:05 in the morning as the train/bus system in Germany gets you to the park in less then an hour from the airport.
    For less then £200 we got two nights in Hotel Matamba, two days on the park and two fastracks for each of us. One thing we concluded on the trip was that the park is amazing value. Sure, it is one of the more expensive parks in Europe to get into but for the quality of ride you get and the cheapness in the park itself (5 euros for on ride photos, meals at fast food resauraunts for less then 8 euros, even better cocktails in the bar were cheap for European standards).
    With us all checked into the stunning Matamba (it really is stunning) we were off to the park. Despite some of the quality attractions held within, there is an aspect to the park that is stuck within the eighties. The entrance for instance is quite basic for example and doesn't look like it's seen any changes since the park opened. Reminded us of Epcot. We decided for our first ride would be the 2006 inverter, Black Mamba. Back when it first opened I thought it was a fantastic piece of work with a fast, intense ride cacooned within some intricate, detailed and beautiful theming. I'm happy to report, time has been kind to this ride and we all thoroughly enjoyed our rides. I disagree deeply with Benin on his analysis of the ride however. This is no Silver Bullet or Inferno that peeters out heavily at the end, this is a ride that maintains its intensity, speed and enjoyment from start to finish. The four inversions are taken right at the start of the ride, almost to get them out of the way quickly. The ride then takes on three high speed helices which I found pretty intense as the ride was running so well. I was even surprised to find a nice pop of air time as the ride dips into the first helix. The general ambience of the ride is the greatest of any B&M out there with only Oz'Iris giving any real competition. The level of detail is franklyy stunning so even if you aren't a fan of the ride itself, the theming and feel of the ride more then makes up for it. My only criticism is the aggressive staff. One actually pushed me backwards causing me to hit my head on the top of the train. Completely unnecessary on a walk on, one train operated ride.




    With the Biting ride done, we headed to the new for 2013 but actually opened in 2014 ride, Chiapas. First and foremost, this is for me, is the most beautiful ride in Europe. Everything about it has been designed to the nth degree. From the surrounding pathways which afford great views of the ride, to the queueline and ride itself intertwined so perfectly into a neat little package, there is nothing else quite like it. Even the queue itself, with the batching lanes being divided into fastpass, single riders, groups of twos and everyone else shows that thought has been put into how this ride is operationally run. Well it's top level and shows effort unmatched by anywhere else. But what about the ride itself? I have never come across a water ride run in such a precise and technically perfect way anywhere. Intamin have worked magic here with the different ride systems running perfectly in sync so that the ride show never feels under threat by the ride mechanics. The backwards room in particular is a highlight as is the final drop that feels far steeper and longer then it looks. Everyone comes off of this ride with a smile because it's fun. I in general hate Log flumes, but this goes to the top of my class and is easily my favourite water ride.


    Talocan was our next ride. I've never done a floorless top spin before as the one at Knotts was closed on my visit. Suffice to say, the theming and ride show really helps to push Talocan as a top tier attraction because the ride itself isn't as grand as everything else around it. That being said, this was one of the better ride cycles I've done but I still can't rate this as high as other much more appropriate and interesting flat rides. The restrain in particular was slightly odd as the bottom has a nice sharp pointy bit that could cause a lot of men to be unable to have children in the future. You have been warned.


    Back in 2000, Colorado was the main attraction if you like. Now, with Mamba, Winjas and Chiapas to help lighten the load, Colorado Adventure takes president as the main family rollercoaster on site. And it truly is a wonderful Vekoma mine train. The only real problem for it though is the first part of the ride. With the removal of other attractions and the addition of Chiapas, half of the indoor area has been removed exposing the ride itself. The job is clearly half finished as well as corregated steel sticks out over pathways and the shed area is completely on show. Which is a true shame as it ruins the illusion that this is a western themed ride. Luckily the ride after the second lift hill is intact and what follows in the dark is hair-raising. Truly scary with the ride jerking you around back and forth and you have no idea where you are going. Part of Colorados charm is that it can go from sedate little mine train to throwing you back and forth with no warning. The final helix in particular is excellent. I felt like I was dying or about to. It's fantastic.

    On our travels we took on the omnimover which can be descibed as Chinese Haunted Mansion. It's main flaw was that it was way to light in there at one point the view is solely a fire exit, illuminated up all nicely for your pleasure. River Quest followed which is a terrifying experience for all involved and makes it the only rapids ride that I'm not a fan off. We next ventured onto Mystery Castle which was terrifying as a 12 year old, but completely underwhelming as an adult. I like the idea of all of us strapped to the castle walls but the ride itself isn't scary enough. Nice concept blown by a rather blase ride.

    With this side of the park done, we went over to the Berlin and Wuze Town. Our first port of call was Winjas, the Maurer spinners featuring trick track. I was suitably impressed with Fear in particular but this time I was a bit more warey. When it comes to spinning rides, I expect a little bit of spinning but these two don't spin too well. Fear I found was better at it but both have a severe lack of it. The other thing is the trick track of the see saw and moving track kind of threaten the flow of the ride, they break the pacing and the rhythm. Thankfully, Fear has a surprise immelman.

    With Phantasialand, there is a real drop on quality on this side of the park probably to do with its location near local housing. Temple of the Knight Hawk is a dismal attempt at a Space Mountain rip off. It doesn't impress and left 'Fred', Dan9 and Tom feeling ill. The problem is it just isn't interesting enough and just goes round and round almost bored of itself. A similar effect can be felt on the Hollywood Ride, a rather dismal attempt at evoking Hollywood glamour but just coming across as cheap and run down. Sad and terrible is the only words I can use to describe it as. We tried on other rides in the area such as the Splash Battle which features no splash battling and nothing to really aim at, no effects whatsoever. We also tried out the Race to Atlantis which might have been good back in the eighties but is no longer relevant. Pirates 4D was a nice kick back to Thorpe when it was an up and coming theme park in the 2000's and the final ride to really talk about is Maus de Chocolat. I don't like the shooting system really in the same way that I don't like Toy Story Manias shooting style. I just can't get the hang of it which means I always lose. Sad times. I love the theming around it even if it is just a Ratatouille film rip off.
    So thats the theme park. A wonderful place to visit with half the park being ahead of the game and the other half sadly lacking. Luckily, the awesomeness of Mamba, Chiapas and Colorado really stick in the mind. The management here know what they're doing and it's a joy to visit. I recommend staying at Matamba as well, with a true ambience and joy to it. I even tried Zebra in the hotel restauraunt.


    A yummy Black Mamba cocktail!
    Thanks foe reading.
  23. Like
    Cal reacted to Mitchada04 for a blog entry, SeaWorld   
    Here it is, my blog on my trip to Florida! It will be split up into 5 entries, 1 on each of the parks: SeaWorld, Busch Gardens, LEGOLAND Florida, Islands of Adventure, Universal Studios.
    Because it is always such a relaxed park and was the start and end to our holiday, first up is SeaWorld!

    It's just a lovely place to walk into and as the holidays were approaching, everywhere was all Christmassy! What more could you want?
    Of course, a B&M flyer with a water splash right in front of you as you turn the corner.

    What's its name I hear you ask...

    And up they go!
    The ride is amazing, such force on the pretzel loop and a great flying experience with some decent interaction with the waterfall entrance feature. Definitely stands proud on SeaWorld's skyline! What also makes this ride great is that if you hate rides, there is a lovely aquarium next door which shares the tank you walk past in the ride queue and has some of its own species such as an octopus.


    Moving on we find ourselves at yet more stingrays, so we must be at Stingray Lagoon!

    This pool allows you to stroke (if that's what you'd call it) stingrays! They do like to splash around though which is always good fun!
    On our way to Trek with some Turtles, these fellas swam by.

    Blue Horizons (dolphin show) is a great mix of music, colour and dolphins.


    Woah dude!

    Look a turtle!

    2 turtles!
    Turtle Trek is a lovely new attraction. Whilst I wasn't a massive fan of having to queue to see the underwater viewing, 5 minutes isn't bad and the 3D 360 degree movie was a great story! And the music in that area is so calming and relaxing.
    Time for some sunbathing.

    Who doesn't love alligators?

    Journey To Atlantis was next and I have to say, this is the ride that needs refurbing next! The dark ride bit is seriously outdated in its effects, makes little sense and is wasted potential. It just shows how old it is especially with the dark rides being made by Uni. Other than that, a good fun water ride with a coastery final drop.

    The Kraken awaited us!

    Fortunately it was wide awake so we didn't have to disturb it.

    Poor Kraken never gets any sleep with these sea lions and gulls around!

    Pirate Island! Clyde and Seamore save the day in what has to be my favourite show at SeaWorld. The humour is great and the audience interaction is amazing. A tip for everyone, get to this show 20 minutes early, it is so worth being there that early!

    Next up we travelled to a different place entirely, Antarctica!

    Where they also celebrate Christmas.


    This icy world transports you to the freezing cold penguin environment.



    The enclosure is superb! The ride good fun (mild is very mild wild is basically mild) but nonetheless a decent ride and a big improvement on the old penguin area.

    Continuing on we ascended this 300ft SkyTower.

    Previously you've had to pay for this but now it is free for everyone and offers some great views of the park and surrounding area. You can clearly see the Epcot ball, Tower of Terror, Space Mountain and Doctor Dooms Freefall.




    Jaws I mean Shark Encounter followed and hopefully this will be the next enclosure to get a refurb once the Shamu one is complete.



    We then had a go on the flamingo boats.

    Saw some actual flamingos and went on the quest for Shamu!

    As Shamu's area was being improved I hereby name this squirrel who was on the construction fence Shamu (We could have watched the show but always missed it and weren't overly fussed.

    The Polar Express will help us move along swiftly...
    To the end of our Sea World adventure, but don't fear, the adventure will continue at Busch Gardens very soon!
  24. Like
    Cal reacted to Mitchada04 for a blog entry, Universal Studios Florida   
    Our penultimate instalment takes us to what has become my favourite theme park...

    Welcome to Universal Studios Florida!


    What will this chapter of our adventure have in store I wonder?

    The Cat in the Hat shall enlighten us!

    Let's start back...

    To the Future

    Now home to Jebediah

    Lard Lad

    And Clumsy Wigum!

    Watch out for Kang and Kudos though! They'll put you in a spin

    And make you a bit Tipsy

    Or Sirly.

    DuffMan doesn't care though

    As long as you buy Duff!

    And then treat yourself to a Krusty Burger thanks too

    Krusty himself!

    Moving on we have

    Men In Black!

    Which really isn't a disaster (even though some peoples scores were!)

    Something tells me the Amity retheme has gone a bit overboard...

    Christmas Tree was Rocking out over the Christmas period!

    Really it's a massive grey shed.

    Hiding a red train.

    Time for a musical interlude

    Not enough?

    Have some Blues Brothers as well!

    Warning Civilians, your help is needed!

    E7 Error!

    E7!!

    Optimus Prime needs your help (or just wants whatever he is pointing at, probably a dink)

    We were called away from the music to try and stop a doll?

    This I can understand, but really, a doll?!

    Of course not, this was the Horror Makeup Show!

    What's this?

    Hop?

    Ohhh, the film about a bunny!

    Garfield didn't want candy so instead

    This was actually due to Macy's parade. The All Star Parade didn't happen while we were there so every half hour one of the 4 floats/routines would come out and do a performance followed by a meet and greet. The 4 acts were Hop, Despicable Me, Dora, and SpongeBob! On our first day it was a huge surprise but a great one at that!

    Shrek 4D

    And to conclude let's talk about in my opinion an overly underrated ride (or highly criticised for flaws that have been resolved/improved)

    Hollywood

    Rip

    Ride

    Rockit!


    This element is great, really pushes you out of your seat and a great high speed change in direction!
    It's a fun ride which has massively improved since I rode it in 2009!
    Opinions are free and everyone is entitled to their own but these are mine.

    And this Twister of events brings us to the end.
    A little write up on two things before I finish.
    Transformers: Using the same technology as Spiderman this is a brilliant dark ride and is much more screen based than Spidey (that's why I prefer Spiderman over it) but it certainly feels much more involved at times with the riders being a key role to the story.
    Despicable Me: The ride basis is exactly the same as Jimmy Neutron but just a much more complete experience with more pre shows and guest interaction. And MINIONS! Enough said.
    So thanks again for reading and we hope to see you one more time!
  25. Like
    Cal reacted to JoshC. for a blog entry, Breaking Free from the Merlin Machine - Drayton Manor   
    For the first in about 10 or 11 years, I visited a non-Merlin theme park. It's been a long time coming, and anywhere was a start. And that start was to be Drayton Manor.
    After such a beautiful week, Saturday decided to take a turn for the worst, and give us rain, thunder, lightning (though with a couple of breaks of sunshine during the day!). Adam picked me up and we arrived at Drayton around 9ish. Even though we were early, we could tell it was gonna be quiet day, and thank goodness, after some of the horror stories I'd heard about the park's operations.

    We arrived to some sun, though we could tell dark times were ahead.
    Half 9 came and the park opened. One of the first things which confuse me about the park is opening the park at 9:30, but not the rides until 10:30. There's not really enough to do for a whole hour, other than the small zoo, which we headed to straight away.

    Tigers are a'coming.

    A chimpanzee looks to Apocalypse in the distance.
    Rides were testing so we headed over to G Force (which apparently had been closed for a couple of days) and we were pretty much first in the queue. 10:30 came and it opened; yay. This was my first coaster with inversions that had lap bars, and I'd heard some pretty poor things about it, but kept an open mind. And yeah, I thought it was quite fun. My first ride didn't give me any problems with the restraints, and it was a fun, fast-paced ride. I did get a bit of air time as well, which is nice. It's an odd ride (especially with the "humpety bumpety" lift) and seems to do all the best bits at the beginning, giving a week end, but hey-ho, it's a fun enough ride.

    My G Force face.
    Next up was the big, new thing - Air Race. I wasn't quite sure how it'd ride, what with the continual spinning and moving and stuff, but it was actually really good. The rocking start is very good, and then it just keeps spinning, round and round and round. It doesn't get boring, and there's some nice moments where you're left hanging upside down for quite a while. Near the end of the ride, we started spinning in the opposite direction. Would be nice if it did it sooner, just to mix it up a little, but hey ho. On a ride later on in the day, we counted that we went upside 18 times (sorry Smiler! ).

    Air Race does have a nice entrance feature though.

    Air Race's queue line is a nice cattlepen - like many of Drayton's queue - and has a TV playing annoying things.
    Shockwave followed. Have to say, the station and theming in the queue line is quite nice actually. The seats and restraints on this thing though is very, erm, eurgh. Yeah, I'll go with eurgh. They're not comfortable and they just don't feel right. The ride itself has two highlights - a random little dip before going onto the lift, and the zero-g roll (which is actually incredible). The rest is uncomfortable, rattly or boring. There vertical loop was bleurgh, the double corkscrew is verging on painful and then the random straight bits are unimaginative (though, at least they don't try to castrate you). Now I see why so few stand ups have been built...

    Found in Shockwave's queueline - made me chuckle...
    Next up was Splash Canyon, the park's rapids. It was barely 11 o'clock, but we were already soaking wet, so water rides wouldn't make much difference. Fun little ride, not that wet really, though the indoor section did take me off guard.
    Another water ride followed, and this time it was in the famous Stormforce 10. I'd heard a lot of good things about this, so I was excited. Have to say, the queue - which we once again walked through - is nicely themed and works really well. Onto the ride itself. The first drop is nice, and the way it's done was unexpected by me. Then wandering through the random waterfall is cool. The second drop, the backwards one, was a shock. We were sat at the very back, which meant we got the full force of water. For a split second, I thought I was on Tidal Wave I was that wet. Brilliant water ride. Not-so brilliant for when the weather is already chucking it down. Final drop is quite nice too. So yeah, a great water ride all in all, but I'll try to avoid the back next time...
    A quick spin on Malestrom (nothing really to say about this, just a nice filler really) and drying off in one of the heater things (which was so worth it given how wet we were...), it was time to venture indoors for Pirate Adventure. It's an indoor boat ride which is basically a knock off of Pirates of the Caribbean. Have to say it's alright, though it seemed like a lot of the animatronics were broke. The ending was super anti-climatic too, which was a shame. For the record, this was probably our longest queue of the day at an amazingly long 15 minutes. Goes to show how quiet it was I guess. A go on the dodgems, sponsored by Free Radio, followed, and they were pretty decent.
    Food followed in the Safari Pizza & Pasta:

    Very nice indoors restaurant located by the zoo. Indoors there's loads of animal animatronics which move and stuff and it was quite a nice atmosphere in there. (By the way, unlike Merlin's Pizza / Pasta, this isn't all you can eat in case you're wondering. We just had a nice pizza and wedges meal).
    We headed over to Ben 10: Ultimate Mission, the world's first Vekoma Junior Boomerang. It looked surprisingly tall and quick for a junior coaster, and I have to admit, it was one coaster I was really looking forward to. Again, there was next to no queue, which was great. The majority of the queue is indoors, and is very well themed, with aliens, loads of 'high tech' stuff, noises, lights, etc., and a false corridor which tricked Adam and I. Very, very good.

    Aliens.
    First ride gifted us with front row. Being lifted up backwards was a nice sensation, though the stop is very harsh and judders you around a bit. Then you're dropped down and you pick up a lot of speed very quickly, meander around a bit, then up a random wiggle. You hear the laser fire and do backward to the station. It's a short ride of course, but it's great. It has a bit of everything and left both of us happy. No doubt kids love the ride as well. It's certainly Drayton's most complete ride and is fun for everyone. What's even more impressive is how it takes up so little room. Given the lack of queue, we went straight back round to do it again, which is a testament to the ride's quality.

    Look at that joy.
    Afterwards, we ventured to what I'll nickname 'dark ride row'. We started off with The Haunting, a Vekoma madhouse. Much like Hex, it has two pre-shows before the ride. The first pre-show is very nicely done, with some TVs giving you an introduction, and one or two nice effects used. The second pre-show isn't as good I found, going on for a bit too long, and that you couldn't always hear what was being said. The actual madhouse itself is good, with a nice ending I thought. So all in all it is a nice ride, but it also showed by just how good Hex is as well. Haunting is great in its own right, but Hex is in a different league.
    Next door was Golden Nugget - Wild West Shoot Out. As the name suggests, it's a gun-based ride where you shoot things for points. Other than the name and logo, there's no reference to the Golden Nugget cereal. It's a very cheap ride clearly, and to be honest, is quite laughable. It's nice that some things happen when you hit the target though. But still, not a great ride. We ended dark ride row with Drunken Barrels, the tilting teacups. They were good fun, and the plate actually tipped, but our cup was way too stiff to spin.
    It was now time for the last major ride (in my opinion), Apocalypse. Decided to go in at the deep end and do stand up first (though, unfortunately, the floorless seating wasn't available today). The seats are okay - more comfortable than Shockwave's at least! - and the tilt is a great twist; did get me a little bit. However, the drop itself is okay at best. Just doesn't really get me as much as I'd hoped. Though the suddenness of the drop is a nice touch. Sit down followed straight away, and I think I prefer that seating arrangement due to the added comfort. One thing which disappointed me with this (and a lot of Drayton in general actually) was the lack of audio, apart from the occasional siren. No atmosphere, very little tension and it just felt like the ride could have been so much more intimidating with some sort of background noise.
    We decided to get some other rides done, including Flying Dutchman - yet another odd Drayton ride - and Buffalo Coaster. Buffalo is quite possibly the weirdest coaster I've done, with an odd layout, monorail-like speeds, yet the occasional okay bit. It goes on forever as well. I feels like it's time should be nearly up, and the space and surrounding area would be great for a family coaster (hi there Mack!). Oh, one laughable thing about Buffalo - on our ride, the train overshot the station, meaning the people in the front row couldn't get out, and had to have another go (I feel for the poor souls).
    I would do a list of all the things which are more useful than Buffalo, but I think I'd be here for too long...

    Buffalo with Apocalypse in the background. The Buffalo should look a lot more sad though.
    We then went to the other side of the park to venture round Thomas Land. Looks nice, and I know that my younger self would have exploded with excitement to be there. Only ride we did round here was Troublesome Trucks Runaway Coaster. For a ride set in Thomas Land, it was actually alright, and the ending on it was a specific highlight. Great ride for the younger market.

    We saw Percy whilst queueing fro Troublesome Trucks.

    NEW FOR 2015. Funnily enough, when you're in the park, you don't really recognise the construction going on. When you're outside the park, by the entrance, you see the site, but have no idea what it's for.
    With basically everything done, it was time for rerides aplenty. Air Race, G Force and Shockwave were all done again, as was Ben 10. After a while, a storm came over, bringing more rain, thunder and lightning, bringing most rides to a close (as an interesting fact, Apocalypse was hit by lightning this past week ). One of the few rides which remained open was Polperro Express Train; a short train ride which goes round part of the park. It gave some nice views of Shockwave, Stormforce 10, G Force and the rapids, and it was a nice break from the rain.
    Some rides slowly began reopening, so we were able to get a few more rides in (including on the Golden Nugget ride since it was indoors, and just so we could laugh at it's awfulness some more). We ended up riding Ben 10 five times during the day, which I think shows how it is indeed a good ride for the park. The day ended off with a ride on G Force, and it was the only one where I had an uncomfortable experience. However, I still stand by my views that it is a fun ride; just a shame the restraints can cause it to be otherwise.
    Drayton Manor is a nice park all in all, and given it's a small park, it's done well for itself. But there's a few rides which are very cheap and laughable which need sorting out, I imagine on a busy day it's a bad place to be in (queue board times to some description would be nice for example), and there's some things lacking (audio on all rides for example). I don't want to end on a negative note, as I enjoyed the place and had a fabulous day out, and if you take it for what it is, it is good. I definitely would recommend people trying it out (especially if you have a voucher of some description), there are some good rides there which make it worth going there once.
    Visiting has given me the extra incentive to try out other parks as well. It's not that I haven't wanted to, but it's more that I've been a been a bit blasé about it all. However, after yesterday's experience, I now have an urge to try parks new and different (and who knows, might even crack Europe next year!)
    I'll leave with perhaps the best photo of the day; our last ride on Ben 10:

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