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Project LC

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Posts posted by Project LC

  1. That is not news that is thorpe paying the daily mail for advertisment. Looking around the park yesterday there wasnt much work going on which was a bit of a dissapointment as I expected them to do more work to studio 13.

  2. Good amount of mist today, it also surprisingly started on 2 trains. The fastrack queue was only filling the back 2 rows, if there were enough people to fill 2 rows. There was hardly any fastrack people today, only the odd people who had wasted their money on a platinum pass. Nemesis inferno was actually pretty quite all day. Only mishap was a lengthy closure and the large ish queue upon its reopening.

  3. Detty, vortex, inferno, swarm, storm surge and saw did break down. However I did forget about the existence of depth charge, rocky, and samurai. So I will change my statement to all rides which anyone cares about broke down at some point. 

    Detty definitely opened late as we were turned away from it, loggers as usual people were not allowed in the queue until 11 and tidal wave opened late with no water on the drop all day. 

  4. Mixed day today. Up until about 1:30 was dire. The park opened with, tidal wave, x, flying fish, Colossus, stealth, dodgems, rush, slammer, loggers leap and detonator closed. Then by 11 slammer, loggers leap opened as usual along with Colossus and tidal wave. X and flying fish were closed all day. Stealth was closed until 1 ish broke down repeatedly and ended the day on 1 train. Dodgems had 8 broken cars by the end and kept closing.  Detonator was on and off all day whilst making some very odd noises. Nemesis inferno was down for about an hour around half 2 ish. Swarm was on 1 train until 1:30. Rush opened with 1 swing at around 1 ish. 

    However after all the break downs it wasn't too busy and became more enjoyable.

    Ride count:

    Swarm 7

    Nemesis inferno 6

    Stealth 2

    saw 1

    Colossus 1 (front row, walk straight on)

    Slammer 3

    Samurai 1

    Vortex 2

    Detonator 1

    rush 1

    rumba rapids 1

    Zodiac 1

    Ride total: 27 

     

    Positives:

    - short queues in the afternoon

    - adding a second train after apologising to me on twitter

    - Nemesis started on 2 trains

    - slammer was working (most of the time)

     

    Cons:

    - Swarm on 1 train until 1:25!!!!!!! Despite having a 120 minute queue

    - Everything broke down at some point (only zodiac and loggers leap didnt)

    - 20 minute delay at saw to retrieve someone's lost item (surely they could have waited until the end of the day like normal)

  5. Train 2 lives, however it only lived for about an hour before having to be removed again. Stealth was closed until around 1:15 today and kept breaking down repeatedly. Also something I noticed, I dont know if its been like it all season but it appears to me that the last 3 segments of triangular track have been repainted as they look all shiny and new with no wheel marks. 

  6. Six flags don't care, cedar fair don't care. There really the only set of other parks I know. That is what the case should be across all merlin parks. If there is no queue, then let people stay on rather than making them run round. Running round oblivion is a nightmare and so is nemesis. Its much nicer hearing an announcement saying "no one is in the line we need at least ## of people to stay on."

  7. It always strikes me as utterly stupid to not allow re-rides. There is no harm to anyone if they let you stay on if there is no one trying to get on. Only 2 rides in a row sounds ridiculous, either allow them or don't, not have some stupid rule which cases delays.

    Cedar Point encouraged re-rides, TTD they forced people to stay on because of the weight of the trains.

  8. Thorpe is very restrcited in space. They have room for about 3 major rides left, possibly 4 at a push. It may not be limiting now but a few years it will be very limited such that it is a problem. A park which cant expand isnt good for anyone.

  9. Looking into it more saw does have 8, I was being lied to by another forum. A common delay with the smiler is them switching over a train which means 4 train op is pretty standard. They do use 5 trains but no where near as much as your making it out to be. Also my point still stands, there should always be a train waiting to replace it if they own more than needed. If they employed the right amount of people then strip down should only occur over the winter.

  10. 5 trains were used twice. Opening week and the first scarefest, since then it has run 4 trains using the 5th as a spare. 5 trains has no effect to the operation of the smiler and results in stacking on the brake run. There is also many other rides which have spare trains. Oblivion has 7 and saw has 9. Not sure if saw operates the same as stealth but I know TTD has 6 and uses 5 with 1 always waiting incase one breaks.

  11. But it should never happen in the first place. Train 3 should always be avalible to use throughout the season like tussauds intended. Many other coasters always have their spare train ready to go, the smiler has train 5 avalible at all times so why cant stealth have train 3.

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