Jump to content

Mysterio Ka

Members
  • Posts

    116
  • Joined

  • Last visited

Everything posted by Mysterio Ka

  1. I don't agree with RAPs entirely. At locations such as Europa, there is no RAP queues. Everyone is treated the same, and if, for whatever reason, you find it mentally or physically impossible to bare the queue, tough. I know a lot of staff members feel the same, particularly with the continual rise of guests who seem to be using the system in this way. I do think everyone should have a chance to ride, however I think for some more then others the RAP is abused, rather then needed as a use.
  2. It should also be known that rides will continue to operate for up to 3 hours after a power cut occurs. Every single ride in the park has a huge generator that allows for rides to be safely operated if power cuts occur, allowing them to make sure everyone in the queue can get on safely etc. although it's normally preferable for the ride to simply be evacuated whilst operating. So if a powercut occurs, almost always will rides continue to run fairly okay. No one would be stuck on a lift though. And yea, the weather sucked today
  3. I think it's more the fact it's a protest against the planning submissions of the site to become a housing estate?
  4. The last couple years they've dressed someone up as Alex the Lion and have got people to go to the buildings that can be locked (like shuttered places). Whether or not it's been AP day I'm not sure, but it's certainly been the first public weekend.
  5. I am passionately upset by the loss of Ripsaw. Probably my favourite UK flat. As with the flume, I was never around to see it when it was any good. I only rode it twice and both times were last year, and didn't really think much of it. Understandably it's a hit for the park's family section, however with cuckoo cloud land, katanga canyon and cbeebies land there's still a lot for young families... Not so many generation rides left? So how many flats outside of the kiddy areas does the park have now? Enterprise, maybe blade... and is that it?
  6. Imagine if half the station is left painted and the other, not. I'd rather not.
  7. It's always a shame to see a ride go, but really? In the last 10 years it's been dire, with it only running over metal mesh and some tents. The way it's been kept too hasn't helped its situation, with the fact it's throughput is slower then a snail. It wasn't really a nice little ride whenever I rode it, just a break from walking tbh for me.
  8. Isn't there supposed to be another coaster fitting in there at some point?
  9. It doesn't look great now either tbh
  10. ^There were a couple of attendants who count to 15 out loud in what seemed to be a challenge to dispatch the front cars before they stopped on the final block in the station. It's fair to say that it worked, although it made the guests rush a little.
  11. Oh I have experienced it, but it seems to me I used it how it was intended to be used, and managed to have a good day out of it..?
  12. There is constantly around 4 cars stacked up. That's just the way the ride operates. Other then that I'm sorry for your experience, certainly not the best of days to go!
  13. Why is that Urgh?! What do you have against a system that defeats the queuing, something you are so passionately against with park operations (in your opinion).
  14. Again, the different brake system and layout. The day you visited it may have been running a limited number of cars and had a high number of exit riders? I've never known that the queue would take that long to rap round, but you must've gone on a bad day.
  15. Really? I think adding a scale and changing precautions is much cheaper then adding new tires, reconfigurating the whole brake system to accommodate new brakes, or adding better pads to the bottom of the cars to save 5, maybe 10 seconds every few cars? To be honest it doesn't seriously effect the throughput and is something so minor that it is highly likely they will never consider changing the brakes for it.
  16. Fury was designed to be temporary, infact, it was designed to be gone by now. And yes, if what is said above is true (as I think it's most likely to be) some of the tyre drives wrapping from the brake run > switch track > station only have 2 wheels and thats all thats stopping the ride from colliding. It may also be why in wetter weather they only load 1 side of each car to reduce skidding? Winjas has neither of these problems.
  17. My opinion has changed alot on this game. I discovered its much more a strategy game rather then a simulator. Angry birds on rollercoasters, one of my friends said.
  18. I hope you were watching out very carefully, because there are countless reasons why the cars would stop in the station, one of which is the single rider position, doing the weights and getting people into 4's. If there is a chain guy standing at the height measurement in the station they can also slow the ride dispatch down as their only duty is to make sure they don't rush to get on. The 2 key positions have to check bars and then wait for the ride to clear a certain amount of blocks before the car in the front of the station can be dispatched, and this can take a little time for some riders to get comfortable. Also, the operator will sometimes get the key positions to recheck bars, which can take its time. Then, if there are disabled guests who need the ride to be stopped, this causes a hold up, and ultimately the button that releases the station blocks seems to take a couple seconds to reset, and the hosts also seem to do bags and deal with the disabled guests. If the ride is running 7 cars the gap between them is pretty slim and if even one of the positions above slows down just a little bit, the ride stacks in the station. Dragon's Fury has a very busy platform and the hosts tend to deal with it amazingly well, for what it is. I've queued up before and seen attendants literally go 'Hey, how many are you guys? 4 adults? Okay can you stand on this flat metal bit for me? (waits 2 seconds) Okay! through you guys go!' More often then not aswell I've seen 4 adults be able to go together rather then get split up. So really it doesn't take it's toll all that much, but is rather occasional. Think about it, it's a family park, so more often then not there will be kids going on with their friends/parents. When there are 4 adults who are over weight, there is almost always a group of 2,3, or 6 somewhere on the platform, and all it takes is a little jumbling about and people are on the ride. So in response to you Jamie, I highly doubt that the ride was stopping regularly solely down to the scales. Try and take into account all the other things that could make the ride temporarily pause.
  19. I really want to believe that, but your recent post spree means I can't.
  20. Mysterio Ka

    Rita

    That's not entirely true, it's just on certain models you can only release seats by car, not the whole train. In example in the case of a th13teen evacuation each seat is done individually, and on Colossus they do it by car. I'm not sure about Rita but it'll be very rare it's the whole train, especially if it has an MCBR, for safety and evac purposes.
  21. When you go round the ride you'll see tons of fire exits. There's at least 4 of them and they are spread out well so I doubt that's the reason.
  22. I've heard that the sensors in the front sort of cut power to the train whilst its in operation and theres an object infront of it, however the trains momentum may still carry it forward, possibly causing the collisions? (really stabbing in the dark here)
  23. Yeah at the moment it's unopen, speculation as to when it'll open, I'd like to think sooner as one of the chessington rides is now back up. However because it runs lots of cars and has a very similar system to the smiler it may take longer to see it back up.
×
×
  • Create New...