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L7123456 reacted to Glitch for a blog entry, IT Experience - London Vaults - 1st September 2019
As the sun was setting after a fun day in London, I headed to the Vaults of Waterloo, a place which I have visited before generally for music, however today it would take a more menacing turn of events, the IT experience promoting IT Chapter 2, in cinemas on Friday.
When joining the queue down a back alley the suspense was created, with two security guards to greet and a standby line for the peasants who were unable to get free tickets through the eventbrite booking engine, the music however set the scene with a menacing tone.
The entrance.
9.30 quickly approached and we entered. Upon signing a waiver which I didn't read, but I guess I was signing my life away and then was given a wristband and lead into an interactive carnival scene. There were tw games hook a duck and pop a balloon. I played hook a duck and was rubbish at it, collecting a measly one duck, however this still gained me entry. The baloon game looked fun however we were ushered on before getting a chance to play.
After an actor spiel we were made to walk through the clowns head, into the trommel tunnel and this had some force to it, making me loose my footing few times.
The next room contained some UV clown punch bags to play tricks with the mind.
We were then greeted with the house from the movie and some characters arguing about not wanting to go inside. After a photo opportunity with the Loser gangs bikes we went through. Thememing wise it was stunning, however some members of the forum would not be impressed as the roof was not themed therefore ruining the 360 immersion effect.
From this point on wards no cameras were permitted.
We came to three doors, Not scary, Scary and Very Scary. The actor then split us up, I was given the Scary door which was filled with balloons that I had to run through and pop, as the lights went out an actor jumped out to scare me. The other rooms contained a mirror maze and Jack in the box however I didn't get to experience them.
Next we were in a Chinese restaurant, not sure what the relevancy was here but I assume its in the new movie. I was thinking great an eating challenge as a lazy Susan and baskets were placed in front of us however all we got was a fortune cookie, my fortune being losers stick together. Inside the basket was an oversized cassette player and headphones, to be worn for the tour of the sewers, as the tones of new kids on the block blared down my ears we met our tour guide and torches were distributed into groups.
In the sewers we were taken down many tunnels to a room which reminded me a lot of the middle show of DBGT. In our group the torches started to malfunction, then the boy in the yellow raincoat appeared, and then lights flickered and Pennywise himself appeared, went dark, he appeared closer to the group, that type of ending which we have all experience before, despite tension being high, I found the ending to be quite weak. However one surprise was went placing the cassettes back an actor was in the lockers for one final jump scare.
The overall attraction lasted 15mins, short but sweet.
I'd rate the attraction a solid 7/10 and I think the likes of TP could learn a lot from it.
Overall it was fun, and had some good photo-ops despite being not too scary. I would highly recommend although the attraction closes on Wednesday. A great marketing campaign as I will not go and see the film when it comes out Friday.
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L7123456 reacted to Marhelorpe for a blog entry, A Newbie's Trip to Tulleys Shocktober Fest
It's no secret to those that know me well that I passionately believe Halloween as a whole is just an overblown annual event which leads to disappointment, scare-less attractions, cringy atmosphere and nothing but annoyance with masses of people flooding the events held everywhere across the country. The problem for me is for over 9 years in a row now between 2008 - 2017, I have only ever managed to attend one event during this entire time of year and that's Thorpe Park's Fright Nights and to be brutally honest, I am now getting tired, bored and frankly sick of the event.
The event during the 2008/2009 season was excellent with consistent operations, brilliant audio, tons of park-wide decorations, great use of smoke and lighting effects and most of all, every single maze at the time was home-brewed and original, some with inspirations from other IP's such as Se7en for instance. Asylum, Se7en, Curse and Hellgate were awesome! But now however, hardly any of this is prevalent at the event anymore and hasn't been since 2013 when Lionsgate started taking over everything, and now AMC's The Walking Dead. It's gone to the point now that when someone mentions the words 'Fright Nights' to me, all I can picture is long queues, crappy operations, overselling of Fastrack, needless use of IP's, mediocre scare mazes and up-charges everywhere you go. The whole thing now just feels like a giant cash grab and rip off frankly with very little meaning behind it where every year that passes, it's fun-factor is diminishing like a burning flame. Fireworks/bonfire night however does have a meaning and historical relevance behind it in Britain, which is why it's by far my preferred event at the end of each season and I'll never stop requesting Thorpe to bring it back after it's last appearance in 2011.
Now, you might ask by this point why am I talking about Fright Nights when this blog is titled 'A Newbie's Trip to Tulleys Shocktober Fest'? Well, it's because this review is going to highlight such a stark contrast I experienced between Thorpe's version of a Halloween event and Tulleys, and I feel it's needed to set the premise of this review, because it's important to note at this point after visiting Tulleys on the 21st October 2017, despite Storm Brian interfering with the weather, that night has restored my faith and excitement in these types of events once again. These are words that I honestly thought I would never say!
Similar to my other couple of previous blogs, I warn at the start my reviews are detailed, precise and very long, and this is no exception. So if you're someone who wants to have a quick read, focuses on the main highlights or doesn't want to get bored of reading my analysis by the end of the first paragraph, this isn't for you I'm afraid!
So to begin, I would like to start with my overall first impressions of the event upon walking inside the site and the general atmosphere of the place:
Initial Impressions and Atmosphere:
I've know Tulleys Farm for as long as I can remember ever since I was just 4 years old during the summer when on the other side of the field the wheat maze was open with other smaller activities, as well as picking your own fruit during June for the strawberries and raspberries. But despite this, the way Tulleys have set up this event made the place almost unrecognisable to me. It turns out that instead of the event being held in the small area near the front where the huts, cafe and fields are it is instead directly behind all of this on a massive open grass field on a gentle slope which I have never ventured onto before until now. So whilst in some places it felt familiar, the majority of it felt as though it was an entirely different site to what it's like during summer!
Upon the entrance next to the grass field for parking, the entrance stands amongst the trees with flames on either side and giant pumpkin scarecrows lit up in orange, filled with smoke, creating a very natural, dominating yet familiar atmosphere to how I've know Tulleys before. Once going under the entrance hut into the ticket booth area, the entire roof is covered with white canopy tents which I appreciated very much as it ensured we didn't get wet whilst waiting to have our bags searched and collect our tickets on the muddy green fields. It reminded me a little at first of Fairford's Royal International Air Tattoo event every July with the way it was all handled, which was organised very well by the staff, so kudos for keeping the system easy, quick and simple with the large number of people at the event.
Once outside the tent and you've got your tickets/wristband, you are instantly surrounded by lots of attractions, food/drink stalls, stages, rides and seating which I guessed immediately was the centre of the whole event as all of the eight attractions were scattered across the field within equal distance of each other. A small detail I really liked was consistently across the fields there were small fires being lit with burning wood to keep guests warm at night and blend into the whole 'festival feel' of the place. The smell of burning wood in these fields felt comforting and familiar, especially as someone who once was part of the Scouts and went on these camping trips all the time! The audio used across the park wasn't blaring or obtrusive anywhere either and instead was subtle, evenly balanced and played quite a lot of Midnight Syndicate's music both old and new across each area which was a nice touch. After their audio was banished at Thorpe Park starting in 2013 with Lionsgate (grrrrrrr), it was nice to hear it once again. Also, there was tons of smoke everywhere across the place with lots of roaming actors interacting very well with guests which was quite amusing to watch!
The attractions from this centre are situated down either the south or west sides of the field down slopes. To the left of the square you will find The Colony, The Chop Shop, The Cellar and Twisted Clowns. Directly in front you will see the couple of rides the event has which was a Booster ride similar to the one on Brighton pier, and a bouncer similar to the one which can still be at Hastings years ago, as well as on Brighton pier outside the Haunted House which was nice. And lastly, to the right down the hill, Horrorwood Haunted Hayride, Creepy Cottage, VIXI and Coven of 13, as well as the shop, paintball alley and further food and drink stalls.
It's also worth mentioning that behind you in this centre there is also a stage where a live band is held and plays several chart music hits which was nice, including many which fit in with the Halloween theme. Further down the hill on the right there is another live band too performing for guests. Inside the tents across a few areas, you could buy pumpkins which I presume the farm has grown for guests to purchase at the event, some of which were enormous and very heavy to handle! It's the smaller things with simple decorations like pumpkins that can make a big difference sometimes to the overall feel of an event. It adds to the Halloween theme, unlike Thorpe who still for some reason think little/no decorations = Halloween atmosphere.
With all of these points taken into consideration, this has a very different vibe and feel to it all compared to what Fright Nights is, and really, I loved it! The whole place felt just like being at a festival with all the canopies for the queues, muddy fields, live music, great theming, large variety of food and drink stalls, the many small campfires everywhere and the consistent feel the place had where nothing seemed to stick out like a sore thumb anywhere. Compared to Fright Nights, the only fair comparison to be made here is that Tulleys clearly know how to create a better atmosphere at night for their customers which is more relevant to Halloween and better organised than Fright Nights has ever been.
Food & Drink:
As mentioned above, all of the food and drink available at the farm was available through these temporary food stalls which you typically find at most events similar to this, but the variety and close proximity between them all was quite convenient and was all situated in the centre. Everything from hot drinks, takeaway food, sweet snacks and even a hog roast were available for guests and the variety offered was quite good.
Although, the prices were a little too much for what I expected to pay. I went to the noodles bar and ordered pulled pork curry noodles and a large spring roll which came to £10.25 altogether without a drink and a regular cup of coffee was £3. So whilst the variety was great and you get large portions, the prices here did feel too high compared to what I would comfortably pay for typically and was the only area where I felt ripped off slightly by the whole event. £3 for a regular Americano was too much! Not surprising, just thought it’s worth noting to those who have yet to visit to be prepared with enough cash in their wallets.
Operations:
As a whole, Tulleys demonstrated to me exactly how you should manage events with lots of people going through the attractions. There was only 50 VIP and only 200 Fastrack ticket holders in the entire field that night, which meant the queues for Fastrack were extremely small or non-existent most of the night. Dispatches were fast and frequent for all the mazes, especially for the Haunted Hayride and every bit of effort was made by the staff to keep the queues to a minimal as long as possible throughout the night. When you consider all mazes at Fright Nights in the evening have Fastrack overflowing for all attractions, some of which can actually be longer than the normal queue, this was a really pleasant surprise for me.
If there were a slight niggle I had with the handling of letting people through the mazes, it’s that some of the groups put through each time were quite large, some as much as 20 people at once. And if you are leading the group, if you’re a fast walker through these types of attractions, it’s not uncommon for you to at some point through the maze bump into the group ahead. Whilst it wasn’t a major issue considering all of the attractions were excellent, it did hinder the scare factor a little when too many people are in the same room with you. I wish the dispatches were a little slower when the queues were shorter at the start and end of the evening, but I suppose you get that with any scare maze really.
Fairground Rides:
As mentioned above in my initial impressions section, there were just two rides available at the farm in the evening, so with the time available between 5pm - 11pm, I only did the Booster catapult ride which is identical to the one which can be found on Brighton Pier. One ride costs £6 and you get throttled several times both backwards and forwards and at night, it was really great fun and very intense! Plus, despite the wind speeds reaching 42mph gusts in the evening, the ride still ran flawlessly without any problems and didn’t stall at any point as a result (unlike Thorpe who now fear Flying Fish and Banana Boat will stall with just 20mph gusts).
So if you are planning on visiting this year or maybe next year if these two rides remain, I do recommend trying Booster at night and you’ll have the peace of mind that even if it’s raining or winds reach 42mph, you’ll still find it open.
Scare Attraction Reviews:
Now onto the best part and that’s with small mini reviews of all eight scare attractions available at the farm. As a whole, I must report the quality, length, amount of fun and scariness in these attractions is far superior to any maze I have done at Thorpe Park’s Fright Nights in the 9 years I have attended the event! All of them were excellent and had their own unique qualities behind them, one of which used a really cool effect which reminded me of a scene from one of my favourite films. Another reason is because every single one of them was original and didn't need an IP to market itself and I'm a big fan of original ideas as it sparks innovation in these types of attraction.
So to begin, I’d like to start with the ‘least excellent’ one which was Twisted Clowns:
Twisted Clowns - 6/10
I should admit at the start clowns as a whole do not scare me one bit and never have done, so before walking through the entrance I wasn’t expecting an enormous scare factor behind it and true enough, it didn’t scare me at all this one sadly.
You are given at the start 3D glasses which act as a filter to bring out the colours inside on the walls and props present inside and quite a lot of the artwork present popped out quite well, especially with the luminous colours. Throughout the whole of the maze, you wear them and walk through several dark rooms with lots of these UV paintings to fit in with the theme, to which I must point out they are all hand-painted which I really appreciated and admired when inside. Think of the rooms similar to Hocus Pocus at Chessington only with a different theme.
In addition, actors inside were jumping and appearing all over the place, including one which jumped on a bungee swing from the ceiling which really took me by surprise the first time with how close they hovered over me! Whilst the actors at no point touched guests, they interacted with them brilliantly with lots of props from swings, car horns, wigs and clothing to name a few. The makeup they wore was also nicely done and had popping luminous colours on their faces similar to all the dozens of paintings throughout the maze.
But as a whole, this just didn’t deliver any real or genuine scares for me sadly, which is a shame because I love 3D mazes like this. However, I will say the quality of the actors jumping all over you with props inside, the amount of work with the paintings which went into this and most of all, the incredibly long length of this maze were the best qualities it offered.
Other smaller details like a themed safety announcement at the start, to Midnight Syndicate’s audio used inside, to the huge number of actors present did make this a lot of fun to go through.
I suppose the bigger problem is Big Top at Thorpe whilst might be a lot shorter than this one is ultimately better in lots of ways. Elements such as better audio, better disorientating rooms and a great finale make it better than Twisted Clowns and therefore, this is the only maze Tulleys could do with some improvements on next year I feel and was a little disappointing.
VIXI - 7/10
When I discovered this involves you placing a bag over your head to obstruct your view the entire time, the first thing that came to my mind was “Oh no, It’s Tulleys version of that damn awful The Passing maze at Thorpe Park back in 2012!” But after going through it, whilst it did feel very similar The Passing for 3/4 of the maze, the quality of the scares delivered and surprise factor was far superior in comparison and I happened to really like it as a result!
From the start you must place these black bags over your heads as though you are about to be sent to the gallows for execution and ultimately death, again, very similar to The Passing at the start. But these bags used are with a much thicker material as it is impossible to see through them in any way possible. But once you start the attraction, you must follow the rope on your left side which will guide you through the maze and over all the hurdles for the first 75% of the maze.
Whilst you can’t see a thing out of these, the interaction and tricks this maze plays on you inside is brilliant. Various sound effects are used everywhere and effects such as smell, wind, water, fire and very uneven surfaces were used. In addition, actors interacted with you from both sides of your ears, so it became quite unsettling at one point with all the effects and actors in play and really got my heart racing being unable to see anything!
But the best section is towards the end of this experience. The last corner you turn with the bag still on your head is into a room which was very hot inside and within seconds it became apparent why that is. There is one giant flame thrower inside the centre of this room which goes off every few seconds and the noise of it is incredibly loud, so much so that the heat, light and shock made myself and several others scream the fist time it went off! It’s a simple but incredibly effective scare used and you are less than 1m away from the flame, so you can really feel the heat from it.
Finally, in the last quarter, you are asked to take the bags off your head and give them to a staff member. Now, like The Passing, you are lead to believe this is the end, but oh no, there’s more! You go down this pitch black corridor, turn the corner and you are inside a very dark warehouse with what appears to be burnt bodies of corpses lying on a table and an actor behind it with a giant knife and blowtorch. He instructed us to go down the stairs quickly, only to encounter behind a metal cage even more fire effects, this time less than a metre away which was another excellent jump scare for guests. After that, you zig-zag down the ramps and find yourself outside once again and the experience is over.
The concept of this maze might sound simple and remind many who did in at the time of The Passing, but the interaction with guests in this one and the effectiveness really pays off and was tons of fun, and was the first maze in probably about 4 years which really got my heart pounding at certain points due to the unknown which awaits ahead due to the fact you can’t see anything. Then to top it all off, the ending finishes the maze perfectly and the use of fire in this maze was executed perfectly and was a great use of the effect. Plus, this was also a very long maze, lasting at around 11 minutes inside according to the timer. Thumbs up overall!
Creepy Cottage - 7.5/10
This was the maze I was most familiar with because it has been at this event for years now and I remember a few times during Autumn when visiting Tulleys years ago seeing preperations being made for it in time for October, so was most intrigued to see what it was like inside. Whilst it did have it’s moments of scariness to it, the selling factor behind this was the attention to detail inside and overall creepiness it delivered, which also explains why it’s available for younger kids too during the day. The best way to describe it is imagine walking through a much smaller, cramped and longer version of the haunted house from the play and film ‘The Woman in Black’.
From the start where you are greeted inside the first room, you are immediately surrounded by lots of theming and details everywhere which hint at it being just like an old historian haunted house, with the furniture, fireplace and props inside with all the cobwebs and candle lights present. As you progress through each room, the corridors and roofing is very small and narrow, so you do feel quite claustrophobic inside and it’s incredibly dark too.
The atmosphere inside doesn’t feel chaotic like Big Top, Living Nightmare and Saw Alive are. Instead, it has an eerie, cold and creepy feel to it all with very subtle uses of sound effects and music used inside and in every room making it feel very abandoned. It also made me quite tense throughout because you expect something to either appear out of nowhere all of a sudden or an effect scaring you, but as said above, this maze relied purely on feeling unsettled inside than being jump scared.
The quality of the props and attention to detail was very noticeable with every corner of every corridor and room looked after, from the wallpapers, to the chandeliers and lighting, to the physical objects laying around everywhere and the surface of the flooring and smells inside. One prop particularly caught me out and that was what appeared to be a child’s doll of Chucky. It too me 2 walk through’s to notice it! Plus, towards the end of the maze, you need to walk through a corridor with loads of corn field plants surrounding you, almost as if you are navigating through the maze Tulleys have during summer which was a nice touch.
The only disappointment was the ending as it just involved a small room with an actor inside surrounded by more props. Nothing seemed to stand out in this room which indicated it as the finale, just another room added at the end simply.
So whilst it might not be the most scary out of all the mazes, it was certainly the most unsettling and eerie feeling maze with all the actors inside each room dressed to fit the theme of an abandoned cottage from the last century, so it’s good for me!
The Colony - 7.5/10
This was quite an interesting concept for a maze as it incorporated elements which were both used outside and inside and the overall vibe from this maze is one set back in time to the medieval ages and honestly, a novel which is going to be implemented into a ride next year at Alton Towers. It certainly delivered on scare quality and the length of this thing was mad! On average, it takes between 15-20 minutes to pass through all of it!
The first corridor you pass through is almost like an abandoned underground mine with the lighting and planks of wood holding the ceiling and walls together and then you instantly go outside onto the field which is guided by very high wooden planks similar to that which you can find in Alton’s new maze ‘The Welcoming’. Whilst I haven’t done it yet, the overall look and feel for the outdoor sections looked similar to this from the pictures looking down at it on the Sky Ride.
Once navigating your way through outside, you go back inside through these huts and buildings with lots of lighting, audio and smoke effects present, as well as actors hiding in the shadows. From here onwards, you are constantly going inside/outside and it’s an equal balance between the two overall. Some outdoor scenes were really interactive and involved you having to crawl under and through narrow gaps, which was a nice touch you don’t often get with other scare mazes as they tend to be wide and open to pass through many people at once.
The actors in this maze were excellent. When each approached you, they all spoke in what I can assume is Latin as I couldn’t understand any of what they were saying, but their body language gave hints to what they were trying to communicate with you. By this point, it isn’t necessarily super scary, but unsettling similar to Creepy Cottage.
When navigating your way up and down the field with indoor and outdoor sections, towards the end, you pass through a corridor which has two pathways and in the centre of these two paths you can take, a chainsaw guy in strobe lights interacts with you, very closely I might add too! After that, you are outside again and the experience is over.
The best quality of this maze was the length and variety delivered by several different scenes and actors, and it provided a consistent and very enjoyable experience from start to end, especially with the finale. Although, the scares weren’t quite up there to get me really nervous with this one.
I mention this gave me an impression of Alton’s new coaster for 2018 and considering we now know it’s going to be themed on Wicker Man, this maze kept making me think of that from start to finish. Heck, there’s even a bleedin’ scene with honey bees’ nests hanging from the ceiling you must pass through! Just a fun thought I had with this maze which kept making me think of it, but overall, I really enjoyed this one as it feels to me what Sanctum should have been.
The Cellar - 8/10
Probably the best way to describe this is imagine Creepy Cottage mixed with The Colony. This was excellent!
Already the start is nicely done with the safety announcement in the greeting room which was funnily themed and spoken as though it was a witch, and you were passing through their home. After that, you hold each others shoulders and it’s worth noting this is the only maze at the event where you are required to do this. All the others are free-flowing.
From the start of your journey, the rooms and corridors are incredibly cramped inside with low ceilings and narrow walls and the number of actors present in this maze is the highest out of any of them, which really made the experience quite intense inside.
Probably the most frightening section for me was at the first walkway which involved the inflatable cushions you must pass through similar to I’m a Celeb near the end just before you climb the hill to go down the slide. Because you are limited by how fast you can move due to it pushing against your legs, it was obvious something was going to jump out of nowhere, and long behold, there was. To the right of this walkway, an enormous and very heavy serpent’s head jumped out of the wall and was big enough to cause me to nearly fall over to the side as a result. It was very heavy and nicely detailed, but my, I personally can’t stand snakes myself and seeing a giant head of it grab my shoulder like that really got to me by that point as it was very unexpected! This is a great element to the maze and took me by complete surprise the first time.
After that, you navigate your way through various further rooms which had some very narrow walkways and overall, this was extremely dark inside with hardly any lighting visible, just tons of actors hiding in the shadows waiting for the perfect moment to scare you. Some of which had some excellent detail to them all and used several effects which made guest jump, including some very powerful air canons.
The ending however was a little weak and didn’t stand out from the rest of the maze, but the number of actors used in this maze coupled with the length of the attraction made up for that. The best moment was the giant serpent’s head near the start as it genuinely terrified me the first time!
Coven of 13 - 8.5/10
Coven of 13 overall was a combination of The Cellar, Creepy Cottage and The Colony as elements from each of these attractions were used throughout, but the best part by far was the start where you need to pass through what I can assume is a deep swamp in the middle of a forest.
This starting scene where you navigate through the marsh was a great use of smoke, lasers and sound effects as when you passed through the walkways with the inflatable pillows again, there was a layer of mist which helped with the theme of treading through a swamp up to waist level. Probably the best way I can describe this effect is similar to that scene in the first Alien film where John Hurt ventures through a cave with all the eggs and describes a layer of mist above a blue laser effect. When watching it back after trying this maze, it looks identical to that effect used!
After navigating your way through the swamp scene with actors jumping out and scaring you, you head through more corridors with plants and trees obscuring your path and they are set up in a way which it hides the ceiling and wall panels very effectively, so much so that it definitely felt more like being in a forest that a plain, ordinary corridor.
You go immediately outside after that and cross into another building which has been themed on a small mini haunted house with some very effective lighting, atmosphere and props used. It did honestly feel just like being inside a mini haunted house as the rooms were a little larger in comparison to Creepy Cottage, bud sadly, the scares in this bit weren’t as effective as a result. However, the attention to detail and quality of the actors made up for this scene, so all is balanced.
After that, you go outside again and this next section felt the weakest section of the maze. All you do is navigate around a central campfire through different areas around the perimeter of what was the shape of a semi-circle. Each section had it’s own actor in to scare guests, but it felt too open and predictable to deliver any proper good scares sadly, especially when you can see what awaits ahead.
Finally, you go through inside one last room and that’s what looks like an actor being burnt to the stake in a giant wooden fire and the use of smoke, lighting, heat and audio added to this scene, but like before, just not enough scares here. Also, it’s reminiscent of Wicker Man again and SW8. Sorry! After that, you go outside again and it’s all over.
Whilst the scares were certainly prevalent throughout the first half of the maze, the 2nd half felt a little tame in comparison unfortunately and fell apart a little. However, the use of effects in that swamp scene at the start were delivered brilliantly and that’s why this is my 3rd favourite attraction as a result.
The Chop Shop - 9/10
Before trying this I knew it was going to be an intense maze as many have told me it’s the best maze at the event and goodness me, it was certainly the scariest one! The whole theme of rotten meat, blood and flesh makes me feel physically sick, which is why the gluttony scene from Se7en years ago at Thorpe really made me want to vomit when passing through it and I wasn’t expecting anything different here. But what I didn’t expect was the intensity behind this maze which is hidden quite well behind those walls, with the exception of the noises from several chainsaws present.
The start of the maze isn’t too bad as it’s an exploration through a garage with lots of machinery, equipment, vehicles and tools on shelves everywhere and the lighting is dim, quite reminiscent of scenes from Saw The Ride and the workshops in the Saw films and the actors did a great job at introducing you to their chopping shop. But after this, it gets worse and scarier as a result.
Once out of the garage, you instantly go through what I can presume is a freezer with lots of frozen meat, including hanging pigs and cows amongst blood everywhere over the floor and walls. Then, an actor breaks through the door in front with a chainsaw and scares the group and this is only just the half-way point!
From here onwards, it gets even worse because it’s an endless array of zig-zag corridors, rooms and flaps to pass through, all under a constant strobe light. Around several corners, actors are hiding, all with their own chainsaws waiting for you to walk past them. Then, to make it even worse, some rooms have the lights turn off temporarily for about 3 seconds, so you are in complete blackness for a short period of time and all you can hear is the sound of a chainsaw either in front or directly behind you, some of which got as close as 6 inches away from my face! It was truly and honestly terrifying and this lasted for 2/3 of the entire maze, so it became extremely intense at certain parts and got my heart racing the fastest out of any other attraction that night as a result!
The only advice I can give is do this maze once it is dark outside because the 2nd half has an open roof and if light leaks inside, it can ruin the effect slightly of those dark moments. So if you want a moderate experience, try it before sunset. If you want an extreme one, do it once the sky is completely black. Best maze by far and also the scariest!
Horrorwood Haunted Hayride - 9.5/10
This was without a doubt the most fun during the entire night and is the best attraction out of everything you will find at this event. It’s very unique, incredibly interactive, long, innovative and ultimately fun. Nothing else out there can be compared to this!
Whilst it might not have been necessarily scary, the whole idea you are transported through the fields on a tractor ride with various scenes themed to different genres in the movie industry was an excellent idea and was reminiscent of Studio 13 slightly in some areas. Every scene has unique visual and audible effects, the entire ride changes it’s audio depending on what scene you are in and probably the best part was the actors in each scene climb onto the tractor with you and interact with guests using their character. Characters such as clowns, cowboys, hotel butlers, witches, pole-dancing nuns and zombies clambered onto the vehicle through each scene and played their characters perfectly in sync with the audio and movement of the truck. It’s a very consistent and funny experience which I greatly appreciated.
In addition, each scene had great props and sets used such as falling billboards on guests, flame effects which were incredibly loud and powerful, deaf-defying loud bangs, great uses of audio SFX and lighting used and best of all, the chainsaw people themed on I believe the story of the three little pigs getting extremely close to the guests and even revved the machines against the benches you are sitting on, creating the impression they are cutting through the wood you are sitting on!
I don’t want to give too much away of what each scene involves for those who have yet to try it, but I very strongly recommend you try this as the must-do attraction of the evening. I guarantee you won’t be disappointed by it one bit!
Conclusion:
So there we are, all my reviews for each attraction, the atmosphere and overall impressions of the event.
After going to this and leaving the evening, I didn’t in any way feel angry, tired or disappointed like I usually tend to with Fright Nights in recent years. Instead, I felt lively, thrilled and greatly surprised by the whole night because it’s as if I have finally found after 7 years of searching something better and worth it’s value for money compared to what I was typically used to during Halloween and it feels great! Tulleys Shocktober Fest has surprised me hugely with what they offered as I never imagined they were able to pull off such a quality event like this before, especially knowing it for years as a farm with pick-your-own fields and a maze during summer.
Tulleys has proven if special events are executed very well, it has the ability to change minds of sceptics like me who for years have detested Halloween for all the wrong reasons. In return, I have started to get excited for Halloween once again after this amazing evening I had! The only problem with this however is because Tulleys have set a new bar far higher than any Fright Nights delivered these last 7 years, I am likely going to detest Fright Nights even more now as a result unless there are some radical improvements and changes made to the event which aren’t focused on compromising customer experience for bigger numbers on Merlin’s many dozens of net-profit Excel spreadsheets at their head office.
Tulleys, like my blog on Liseberg back in May has proved to me again there are places out there which value customer experience above profits, and it's these types of places I appreciate the most. I can happily say I'm absolutely going to attend Shocktober Fest again next year, and likely many years to come now. Well done Tulleys for creating a quality Halloween event for guests.
It might have taken me several years to finally try it, but my word, the wait was absolutely worth it!
Tulleys Shocktober Fest - 8.5/10
(Some pictures from the event below I took):
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L7123456 reacted to JoshC. for a blog entry, 15 Years of Fear - Act 2
Hope you all grabbed some popcorn or something during this brief intermission. Anyways, here's the second half...
#7 - Cabin in the Woods (2013-2016)
Years experienced: 2013-2016
To be honest, Cabin has gotten progressively worse each season for me. I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea. However, the original version in 2013 was by far the best. The idea of the maze was that you would enter a room, close the door, and something would happen. Every room had an actor and seemed to have a special effect to go with it. Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved. It wasn't scary, but it was certainly a lot of fun!
#6 - Saw Alive (2010-2016)
Years experienced: 2010-2016
I'm including this as a Fright Nights attraction, even if it didn't start off as one. I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is. It's got a good use of effects, which is something a fair few of the other mazes lack. And it later years, it's become a bit more theatrical, which gives it a different feel to the others.
I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!
(Concept art from Thorpe Park)
#5 - Containment (2015-2016)
Years experienced: 2015, 2016
2015 Containment was average at best to be honest. But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors. Everything just worked, and left me with a huge smile on my face. The fears included were of a nice range, from the common to the not-so-common: numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood).
It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!
Image from Scruffy Dog
#4 - Experiment 10 (2011-2012)
Years experienced: 2011, 2012
Experiment 10 was one of the most difficult ones to place on the list. The beginning was pure genius, and the first time I experienced it, it did shock and surprise me. But from there, it went downhill, with little to write home about. And let's not talk about the 2012 version and ending shall we.
Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction. If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!
Image from scare-zone.com
#3 - The Big Top (2015-2016)
Years experienced: 2015, 2016
Obviously for this, I'm referring to the 2016 version. Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done.
2016 Big Top had a nice mix of everything though. The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work. Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room! Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least! It is just so much fun and is designed so that it's really easy to scare people.
#2 - Se7en (2006-2011)
Years experienced: 2009-2011
I honestly think that Se7en was quite under-rated during it's time at Fright Nights. It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout. Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day. I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.
Image from Theme Park Tourist
#1 - Studio 13 (2014)
Years experienced: 2014
I adored this maze. It's the only scare attraction where I've truly felt part of the story. The beginning felt like a backstage tour of a film studio where something wasn't quite right. The middle felt like being part of a horror film. The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs. It all just gelled really well to create quite possibly my favourite scare maze to date!
Image from lukedysonphotography.org
And that's a wrap! Here's to more gorious years of Fright Nights...I look forward to what next season brings...
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L7123456 reacted to JoshC. for a blog entry, 15 Years of Fear
Fright Nights might be over, and it might be closed season, but I'm doing a belated 15 Years of Fear Celebration! I've been fortunate enough to visit every Fright Nights, and do all but one Fright Nights maze-style attraction, so I'm going to do a quick worst-to-best ranking (16 to 1) of all those mazes.
Naturally, mazes change year-on-year, and even one run through can be dramatically different to another on the same night, so I'm being nice and judging these off my best runthroughs. And, of course, I was quite a bit younger 15 years ago, and scared very easily, so there might be some rose-tinted spectacles of some sort for the older mazes. But oh well. Also, there may be some spoilers of current attractions (and retired ones). Enjoy...
Freakshow 3D (2002-2004)
Alas, I never got a chance to experience the Freakshow in all it's bizarre glory. Biggest Thorpe regret right there.
Image from Coaster Kingdom
#16 - Dead End (2010)
Years experienced: 2010
I won't lie, I liked Dead End. I had good runthroughs with actors interacting with me personally, which makes a change. And I liked the idea of reusing loads of Thorpe stuff to create a graveyard idea. But it should never really have been marketed as a "terror zone", or ran like an attraction. Dead End would have made a fun 'scare zone' in the literal sense, but in the sense Thorpe tried, it just didn't work.
Image from TTP
#15 - Asylum (2005-2013)
Years experienced: 2009-2011, 2013
Probably the most controversial one here, but as a few no doubt know, I really disliked Asylum. The constant strobes for such a long period of time just made me feel headachey, which meant I was more focused on that rather than the maze itself. And it could feel really repetitive if you didn't have a good run / the actors weren't on form. The chainsaw ending wasn't as good as all the other mazes I've done with that sort of ending either.
So yeah, I never really rated Asylum. I think part of it is down to the fact I like a bit of a story with scare attractions, and Asylum was only ever 'There's scary people in there that will scare you!' to me. I might be under-rating it a bit, but I honestly think that I enjoyed / was scared by all the other attractions more.
#14 - My Bloody Valentine (2013-2015)
Years experienced: 2013-2015
MBV was a weird one. The maze was very in-your-face, in terms of actors and the fact most of it involved very tight spaces. But this does very little for me, and so I never got anything out of it. It also meant there was little scope for the actors, resulting in jump scares from loud noises, or just generally trying to invade your personal space. But it just never did it for me. At least the theming was very good throughout, which is something.
#13 - The Curse (2008-2012)
Years experienced: 2009-2011
I hear that 2012 was The Curse's best season, so it's a shame I never did it then. However, in all the times I did do it, it never really got me. It had nice theming and a nice atmosphere I suppose, but it wasn't scary really. Maybe it's because it was the first scare attraction I tried in 4 years and I was expecting so much worse, but I just never got 'it'.
Image from TTP
#12 - Platform 15 (2016)
Years experienced: 2016
I'm really disappointed that this is so low down. It has so much potential, with the theme, location and story all being spot on for a really good scare attraction. But ultimately, it falls short in a major way: it's trying to be something it's not. Platform 15 would make an excellent, creepy attraction, that utilises atmosphere and tension more than impact scares. Instead, it just goes for impact and jump scares continuously, which doesn't work when there's too much space for not enough actors. If you're going to have a large open space, make sure there's actors to fill it! In its current direction, Platform would need at least double the number of actors to have the payoff it promises.
The promising thing is that we have seen Thorpe learn their lessons in the past; notably with Big Top and Blair Witch. Hopefully history repeats itself and we see big improvements to this next year, assuming it does return!
#11 - Hellgate (2005-2010)
Years experienced: 2005, 2010
Looking back, Hellgate really shines through as a trial scare attraction for the park. I know they had experience with Freezer and Freakshow 3D, and they did Asylum at the same time and many felt they got that right. But Hellgate felt like it was a paint-by-numbers attractions - an easy to make, creepy-ish theme, vague story, couple of little effects, creepy audio with very standard, easily repeatable, scares. Like someone Googled "What makes a good scare attraction?" and went from there. All of these boxes were ticked, but none of them were brilliant. It was a reliable, yet unremarkable, maze.
Image from TTP
#10 - The Passing (2012)
Years experienced: 2012
Going against a majority I think, but I enjoyed The Passing. It was clearly a cheap attraction to make, and had a lot of ideas floating around it, but none of them really made the final cut. I really enjoyed the tunnel section of the maze (certainly one of the few genuinely terrifying moments I've had in a scare attraction was when I bashed head-first into a wall, thinking I was at a dead end). But the rest of it was very meh, and the false ending didn't really work; I was more confused than scared.
#9 - Blair Witch Project (2013-2016)
Years experienced: 2013-2016
I'll freely admit that in 2013 this was poor. And 2016 hasn't been the best. However, it improved a lot in 2014, and 2015 was a brilliant season for it! 2015 worked so well thanks to a narrow path that got tighter and tighter, whilst starting off with few actors before loads appearing from nowhere! Loud noises, a subtle soundtrack and audio effects and a general, hard-to-describe, atmosphere made it a fun attraction, and exactly what it was marketing itself as!
Image from Thorpe Park
#8 - The Freezer (2002-2004)
Years experienced: 2003
This has been a difficult one to place, since I remember very little about it...mostly due to having my head buried in the back of the person in front of me. With this being my first scare attraction, and with me only being 9, that reaction is perhaps understandable, and hence makes it unfair for me to judge too much on my experience. However, the things I do remember are a really good atmosphere surrounding the maze, and entering it after the Freezer door opening and smoke flowing out from it. It was probably the most 'theatrical' maze Thorpe have done.
Like I say, a difficult one for me to judge. In some ways, it's probably not fair for me to judge it. And the 2002 version was a lot better as well from what I gather. But I think sitting in the middle of the rankings is probably fair!
The Freezer cannot be talked about without mentioning this video, which still leaves me lost for words...
The rest of the top half is coming soon...
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L7123456 reacted to JoshuaA for a blog entry, Josh's Halloween 2016 Awards
So to start the blog off, here's a joke
The Conservative Party
Anyway its sadly nearly Halloween, meaning the parks close for off season!
So I guess its back to rocking back and forward in my room til march..
So I've reviewed a few events over Halloween, so I'm going to do some awards to recap my Halloween Season!
http://forum.maniahub.com/blogs/entry/812-alton-towers-scarefest-2016-review/
http://forum.maniahub.com/blogs/entry/808-screamland-margate-2016-review/
http://forum.maniahub.com/blogs/entry/804-thorpe-park-fright-nights-2016-review/
http://forum.maniahub.com/blogs/entry/803-tulleys-farm-shocktoberfest-2016-review/
Anyway.. BRING ON THE AWARDS
Best Theming/Costume Design
Honourable Mentions- Dead And Breakfast, The Cellar, Altonville Mine Tours
Winner- The Final Cut
What haven't I said about The Final Cut?
The theming is fab throughout, and the Sci-Fi costumes felt very well done.
Especially if you're a film buff like me, its fun seeing all the references to classic Sci-Fi Movies.
Most Improved Maze
Honourable Mentions- The Colony
Winner- The Big Top
The Big Top last year was admittedly a plane crash. At first even I didn't want to admit it.
The maze just did not work, the open spaces made scares a tad awkward, and it felt half-finished as well.
This year the maze seems like a whole different attraction, with some changes the maze now sits as one of the best in Thorpe's offering.
The maze itself feels much more frenetic, with the intense strobe section, to the well themed rooms towards the end.
Worst Maze
Dishonourable Mentions- Bloody Mirror, The Cabin In The Woods, Hellements, Donald Trump's House Of Horrors
Winner/Loser- Platform 15
After doing some run throughs of it recently, I've came to the conclusion this is the worst of the year..
Whats the point of having a long attraction if nothing happens for 90% of it?
It just drags on, and unlike The Colony for example there's not much to see for most of it..
The ending tunnel takes the cake for being the worst scene, its long, and you'll probably not see a actor!
The theming is OK, but a lot of the attraction is just nothing.. Nothing..
Most Original Concept/Theme
Honourable Mentions- Coven Of 13, The Final Cut
Winner- The Paradise Foundation
I love originality in scare attractions, it really sets a attraction apart from the rest, which is what The Paradise Foundation did!
The Paradise Foundation is a gore infested theatrical journey through a controversial surgical clinic.
Basically the idea is that the rich pay for the 'bliss' treatment, which involves the poor being surgically operated on to give there happiness for the rich.
The maze throughout has a lot of gore, including disgustingly disfigured costumes that actors wear.
The maze overall is something quite different to anything else I've done this Halloween.
Most Intense Maze
Honourable Mentions- The Paradise Foundation, Altonville Mine Tours, Chop Shop
Winner- Sub Species: The End Games
Sub Species breaks the boundaries of what actors can do in a maze.
I was split up throughout, faced sections of the maze on my own, and was constantly manhandled and pushed by actors.
The maze has a intense crawling scene, periods of complete darkness, and had me on edge throughout.
Best Roaming Actors And Atmosphere
Winner- Tulleys Farm Shocktoberfest
The Atmosphere at Tulleys is unmatchable, with a range of brilliant roamers and two music stages, its really brilliant!
Best Scare/Halloween Event
Winner- Screamland Margate
This award was very tough to decide.
But I've decided Screamland was my favourite event of the season.
The great atmosphere, the four brilliant mazes, and the heavy load of creativity in the mazes is something special.
Anyway thanks for reading me ramble in this blog!
Have a spoopy halloween frens and fellow geeks
What events have you been to this Halloween?
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L7123456 got a reaction from Cian for a blog entry, Tulleys Shocktoberfest 2016 Review!
I tried my best to think of an exciting title but I really lack in creativity so it's simply 'Shocktoberfest Review'.
This year, I was lucky enough to visit Tulleys Farm's scare event Shocktoberfest. I had heard nothing but great reviews from the event, and after wanting to go since 2014, Cian and I managed to save enough cash for a ticket. Despite the horrible Friday evening traffic on the M25, we managed to get there in fairly good time, and once we were there, we managed to get all 8 attractions done within very little time, compared to are queuing times at Fright Nights the previous week.
First things first, the atmosphere and vibe of the event is the best I've ever experienced. From the second I walked into the main plaza after collecting our tickets I fell in love with it! I wished then that I lived more locally and the tickets were slightly cheaper so I could head back there again! The roamers that we saw throughout the night were excellent too! After a quick bite to eat and a drink, 6-30 had rolled around. It was time for our first attraction!
SPOILER WARNING - THE FOLLOWING REVIEW CONTAINS A LOT OF SPOILERS
Hellements - 6/10
We started on Hellements, mainly because the majority of reviews had said that this was the weakest maze at the event. Whilst it was one of the weakest of the night, it wasn't as bad as a lot of people made out. It is a hooded maze, where similarly to Molly Crowe, you have to follow a guide rope for the duration of the maze. However, unlike Molly, the actors couldn't touch you in this, which was my main bug. In the other mazes touching wasn't really needed and therefore it isn't done, but in a maze with your sight gone, I feel that touching is key, and that's why Molly was a lot better than it would've been without touching. It does have it's good moments. Lots of physical effects, weird whispering in tongues, a very unexpected fire burst at the end! I did jump a fair few times throughout. The maze was nice and long to at around 10 minutes. Overall though, despite it's advantages, Hellements was one of the weaker mazes we experienced.
Coven of 13 - 8/10
Coven is one of two new horror mazes that Tulleys have to offer this year, and this one is (only just) the better out of the two. After being told off for talking when I wasn't talking during the health and safety announcement, we set out on a 6 minute journey through a wonderfully themed and very jumpy horror maze. The floating chair illusion at the start of the maze is a very good one, that could be improved with more fog to obscure the support it's on. The mixture of outdoor and indoor sections was perfect, and despite the outdoor parts being rather open they worked nicely. The cottage was the best part of the maze for me, mainly because of the quality theming and the insane scare I had during it. The finale was rather confusing; I didn't really know what was happening. I was initially more critical of this maze however after a lot more thought, I do really like this maze and it is one that I hope returns!
Creepy Cottage - 4/10
Creepy Cottage was never going to be a great maze, so we didn't really expect much from it. Our expectations were met, as it really wasn't much. It is a great introductory maze with some good scares and great theming. Actors seemed to be severely lacking throughout which was unfortunate, and the group in front of us refused to move for a solid 30 or so seconds. It was the shortest maze of the night at 4 minutes long, and we did leave thinking "was that it"? Overall, Creepy Cottage is a good first maze with some nice theming, but it's no more than that.
PanDEMONium's 3D Carnival - 8/10
Pandemonium's 3D Carnival is the second new maze that Tulleys have introduced this year, and despite me giving it the same rating is Coven, this is the weaker of the two. I say weaker, this maze is not weak at all. The curtains section at the start is very nice and at times jumpy. This was the only maze that I felt had ample actors in; It seemed to be teeming with them! The second half was the 3D half. You were given 3D glasses by a very boring host who just gave them to you with no comment, and then you're on your way. The 3D didn't really do much in my opinion, other than one part where an actress looked like a 3D illusion however was actually there hanging above the door. The theming was alright in this half, I didn't really like the black walls with a splash of UV paint. The ending was awful unfortunately. You simply walk out of the maze after a themed scene which had zero actors in, no finale of such. Overall, Pandemonium was great, and if it does return, the 3D should be removed
The Chop Shop - 9/10
I had heard all about the craziness of the Chop Shop, and before going in I was very scared for what I was about to experience. As it currently stands, Chop Shop is the best Halloween attraction I've done this year! Firstly, the facade is stunning! Easily the best I've seen on a maze; It is just perfect! The first half of the maze is beautifully themed to look like an old car garage and the hillbilly actors were spot on during this part. The second half is where the fun really begins! The strobes kick in as you walk into a freezer room with blood stained walls, and then you turn the corner to find the twisted corridors which lead to the way out... and then actors wielding chainsaws come from every direction!!! I was very nearly sprinting in this part, I was bloody terrified! There were a good 6-8 actors with chainsaws coming from out of nowhere! And just when you thought it was over, another actor would pop out swinging a chainsaw everywhere! The only problems I had which don't make it a 10/10 is that a. It is quite short at 4 and a half minutes and b. The chainsaw corridors should have been enclosed and not in the open air. Other than that, The Chop Shop was amazing, and it was the best maze of the night!
The Colony - 7.5/10
Many people had stated that The Colony was the best maze that Tulleys had to offer, so upon entering the queue we were very excited for what was to come. It was good, great even, but not as good as many had said it was. I'll start with the good parts: It was very long! We were in the maze for nearly 15 minutes and seemed to go on forever (in a good way)! The theming was brilliant and it had a great mixture of indoor and outdoor sections. The best scene for me was when we were submerged into total darkness for 1-2 minutes and had to navigate our way out whilst stumbling in pitch blackness. The actors did do a great job in here too with lots of excellent scares. Time for the cons: the finale was ridiculous. It was something that should've been in The Chop Shop; freezer walls and a chainsaw. It didn't fit the tribal theme at all! The actors were also lacking, especially during the first half. The group in front of us walked horribly slowly too, resulting in a huge build up of people which ruined it slightly. Overall, The Colony was good, but no where near as good as people have been saying.
The Cellar - 8.5/10
I was very excited for the Cellar, and I was not disappointed! Esmeralda wasn't in, however that still didn't fault the maze. The theming and scares were fantastic in here; the snake head scared the living daylights out of me. I did feel that actors were again slightly lacking but not as badly as some other mazes. We saw a familiar face working in this maze too which added to it slightly. Very claustrophobic throughout and the dim lighting meant it was fairly difficult to navigate; I did hit my head on a prop at one point! Overall, the Cellar is a very good maze and one I hope is still running in years to come.
Horrorwood Hayride - 9/10
The Horrorwood Hayride is something very different to most of the attractions that Tulleys have to offer, and it was clearly insanely popular due to the hour long queue it got.
The hayride is a fantastic attraction. Whilst not as scary as a horror maze, it still managed to get some scares out of the group. The actors throughout the attraction were top quality, however the part with the pig-people and the chainsaws felt rather out of place and would've been more suited to The Chop Shop. Combined with some great theming and a lot of fire, it led to the Hayride nearly beating Chop Shop as the best attraction of the night!
To conclude, Tulleys is a fantastic event, the best I have ever experienced! Each and every attraction offers something different, the atmosphere is fantastic, and pretty much everything about the place just screams "Amazing"!
That's the end of this blog entry. Hope you enjoyed
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L7123456 reacted to JoshuaA for a blog entry, Alton Towers Scarefest 2016 Review!
This Blog Will Contain Spoilers And Sarcasm you've been warned!
So back in 2015 Scarefest really got a kick up the arse!
Scarefest has created some of the best scare attractions in the industry, but back in 2013/2014 the quality of the mazes where really plummeting..
Thankfully last year was one of the best years in Scarefests history, so I was itching to get back!
So after a grueling 4 hour drive, a fun M1 Traffifc jam, and a posh meal at Mcdonalds, I was there!
FYI I can't review House Of Monsters as I'm not a f*cking billionaire, hence why I purchased a meal from scrubby Mcdonalds..
Terror of the Towers: What Lies Within
TOTT returns, and it feels a lot toned down from last year.
Last year TOTT was actually quite brilliant, actors where crawling from everywhere..
This year seems to have some scenes cut as well, making the maze not as long as it used to be..
No don't get me wrong even with scenes cut its still pretty long, its well themed, and actors got a lot of scares.
But overall TOTT is starting to get stale, I think a new story/replacement is in dire need, TOTT has long outstayed its welcome TBH-4.5/10
Altonville Mine Tours
Altonville Mine Tours is new for this year, and I gotta say, I was highly impressed.
The beginning involved some talking scenes with some great actors, they really got up in your face, and set the scene for the main maze.
First off the theming was brilliant, the smell pods also seemed to be a little too strong as well!
The attraction also made use of the Haunted Lantern technology, which they handed at the start of the attraction.
The Helmets themselves where a nice novelty, the attraction didn't rely on them, but they where a nice touch.
The scares inside where pretty strong, the masks looked pretty freaky, and the actors where not afraid to manhandle you!
The touching was not as strong as Sub Species, but it was still pretty intense!
My only criticism is that the finale wasn't as strong as it couldn't of been, mainly as the first half is so chaotic!
All in all- Altonville Mine Tours is a strong addition to the lineup-9/10
Sub Species: The End Games
Sub Species returns relatively similar to last year, but in Sub Species case, its a GOOD thing!
Sub Species really pushes the boundaries on what actors can do, I was pushed, I was grabbed, I even faced the second half of the maze alone!
The maze section in particular was a highlight, it wasn't ME who was choosing which way to go, it was a actor pushing me that way!
The maze seemed to be actors a-plenty, and at points they even worked together to corner people or separate groups!
The touching was insane, it wasn't a little grab, it was full on push from room to room!
The chainsaw ending is cliché, but it was effective and left our group running!
Sub Species is IMO the best maze in a Merlin park for a while, and the scariest maze I've done this Halloween!
My run through was utter insanity, this is by far one of the best scare attractions I've done this year -10/10
Scarezones
Even though the new scarezones are constantly compared to the old ones, I do really like how Alton
are trying to do proper scarezones like they do in the US.
Yes the old ones where better, but there where akin to mini mazes, not proper scarezones TBH.
Freakshow was a vast improvement from last years Nox Infernus, the zone was pretty tight, meaning the actors where pretty interactive.
I liked the circus-y type props around the zone, though the zone felt more fun than scary.
The freaks where more making us laugh more than scaring us, but the zone was still really good fun!
I sadly didn't get to experience Dark Apocalypse, but it looked pretty good!
As I mentioned earlier, I wasn't bothered to cough up a fiver for House Of Monsters, but it looked pretty good, and most reviews of it are positive.
Conclusion:
Scarefest was a pretty good event this year, most of the mazes where really strong, and the scarezones and family entertainment really do shape up a well rounded event.
Anyway, here's some crappy pictures taken by yours truly..
Nemmy
Selfie in Freakshow
More Freakshow
I'll leave you on this note..
Smile. Always..
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L7123456 got a reaction from saffy for a blog entry, A Very Frightening Night
On Sunday the 9th of October 2016, me and a few other forum members (and a few other non-forum members) set out on a venture to Thorpe Park Resort. However, this was not just any ordinary day at Thorpe Park; Fright Nights had kicked just two days prior to this visit, and we were all extremely excited to get into the six attractions that the park had to offer. Before the mazes opened to the public for the evening, we had the pleasure of experiencing a behind the scenes tour of Saw Alive and Cabin in the Woods (special mention to Shannon, our fantastic guide for the tour). It was very intriguing to see all of the detail and effort that goes into the making of the attractions, especially in Saw Alive, and I will definitely be purchasing another tour for a different two mazes next year! But now, onto the reviews!
SPOILER WARNING - THERE ARE SPOILERS IN THIS REVIEW! YOU HAVE BEEN WARNED!
Cabin in the Woods - 7.5/10
Cabin in the Woods was the first maze of the night, and was definitely one of the better attractions the park this year. Returning for it's fourth year, I was worried that the maze would feel stale and boring after such a long period of it being here. I was very wrong indeed! We managed to loop around the maze twice, and got to go into every room that the maze has at the start of the maze. The theming in each room (excluding the blackout rooms with virtually no theming) was great and the actors throughout were trying their best to squeeze every scare out of our relatively small group of just four people. The second half was much weaker unfortunately. The elevator scene wasn't working with no actor behind the glass, the rotating tunnel will never work again which is a real shame, the actors were lacking, especially the finale where there was only one or two. Overall however, this maze is still going strong, despite a weaker second half. I do feel though, as much as I like it, it is time for a change.
Containment - 6/10
Containment was poor last year, very poor in fact, and I was quite reluctant to hand over £8 for an attraction which I did not enjoy at all previously. But due to the great reviews it had been getting, I felt obliged to try it out and see whether it had improved or not. To cut to the chase, it was good! Massively improved on last year, with some returning rooms, some new rooms, and completely new puzzles to get our brains ticking. The narration at the start of each room was a great addition; it explained the fear in each room and was a rather nice touch. The actors in each room were spot on, especially the clock room with two actors who were both funny and scary at the same time. Whilst we're speaking of scary, the attraction as a whole wasn't all that scary. It's a good bit of fun and provides something different instead of another standard horror maze, but if you're expecting a terrifying escape experience then I recommend you look elsewhere. Overall, Containment is a good and unique addition to the lineup, however take it as a puzzle-solving escape room, not a terrifying horror escape room, in order not to be disappointed.
Platform 15 - 3/10
I knew when Thorpe released the video of Zombieboy being the "curator" of Platform 15 for publicity, I knew it was going to be bad. Little did I know, it would be utterly dreadful. It does have some moments of light though! The Scottish (but not really Scottish) tour guide at the beginning was definitely the best part of the attraction; he was an excellent actor! The walk up to the train with the fire and the flashing lights was also quite cool. After that, it goes very quickly down hill. The graveyard scene is very sub-par and the tunnel and finale has got to be one of the worst I've seen in a horror maze. It's basically a crap Molly Crowe ending, without any movement or any chase. For a new attraction, Thorpe should be ashamed with the end product; it is disgraceful. The worst part is the actors are all clearly trying their hardest, but even with their endeavors, it is very close to being the worst maze of the night, and the year!
The Big Top - 9/10
The Big Top last year was diabolical, and when I heard it was returning I was not ecstatic. I went in with low expectations, despite the general consensus I was getting from people who had done it saying it was a lot better. So, we went in, experienced it, came out, and I can safely say after four runs in the maze, it is very very good! Everything has been so greatly improved: the fortune teller, all the other scenes, the ending, everything! The strobe maze is by far the most intense strobe maze I have ever done! The slow pattern they've been put on means it is extremely difficult to see anything in the tent at all, and with actors bursting out from every direction with your impaired sight, it leads to a terrifying outcome! The chainsaw chase ending, despite it's unoriginality, is very effective when working properly and has left me running for the exit each time. I only have a few bugs with the maze. Firstly, each time I've been in I feel it's lacked actors, especially in the strobe maze. Secondly, some scenes are too open (in particular the clown wash and the cage), and finally, the only major one, when it is light outside, light streams into the tent, completely ruining the strobe section of the maze and ruining the atmosphere. Overall though, I thoroughly love this maze; the best I have experienced at Thorpe in my 3 years of visiting Fright Nights.
Saw Alive - 5/10
Saw Alive is never a strong maze, yet usually I do enjoy a good run through of it. This year though, the highlight of the entire maze was seeing Amy's seashell in the corner of the bathroom scene! The theming is top quality in this maze, the best on park. However, the actors need to at least try in order to make this a half-decent maze. The actors on our run, did not. The minimal 5-6 that were in the entire maze clearly wanted to go home after a long evening of scaring people, and none of them seemed to really care that we were in the maze at all. A lot of them just stood there and snarled as we walked on. It's definitely time this maze moved on, with either a complete re-them, or the complete removal of it.
Blair Witch - 2/10
Blair Witch, new scenes for 2016, can't be much worse than it's predecessor? Well, clearly it can! With the addition of a few nice looking red lights, nothing seemed to have changed with Blair Witch. There were no more than 6 or so actors in the entire thing, all of which made the same pig snort noise whenever we past them. There was no audio playing in the maze and we also had numerous queue jumpers before we could even get inside. To put it bluntly, Blair Witch is s#!t. I would avoid this maze at all costs if I were you!
Before I conclude this blog entry, I have a few more small details to add. The Experiment 10 roamers that we saw a fair few times were excellent! One of them knew my name, which was rather confusing to me at the time but I did realise that somebody who I sort of know and have on Facebook is working as a roamer this year. Theming around the park did exist but was quite minimal; I do like the headless monk on the bridge!
Overall, Fright Nights is a good event this year, however there is still a big gap for improvement in the attractions and around the park as a whole!
That's the end of this blog! Thank you all for reading
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L7123456 reacted to JoshC. for a blog entry, 2016 Containment Review
SPOILER WARNING
So after trying Containment again this year, it feels appropriate in some ways to do a review to mirror my review from last year, and see whether the improvements I wanted to see happened or not.
For a quick run down, here's some of the things I said could be improved, and some comments...
1) The preshow.
Last year, I felt the preshow either needed to be moved inside or just be given totally be an actor. This year, it's given totally by an actor, who sets the scene perfectly - creepy, yet funny, whilst setting the scene and explaining the rules.
2) The scare rating.
Last year, Containment received a 5* scare rating - something which was completely unjustified, and that the attraction could never live up to. This year, it's been given a much more appropriate 2* rating, matching the attraction's more "panic" feel, than scary intense feel. The attraction isn't scary, but has it's place in Fright Nights, especially with this much fairer rating.
3) The cost.
I'm all for making this an upcharge attraction, but I was concerned £8-10 was too much, especially after seeing time slots not sell out during the second weekend of Fright Nights. The cost hasn't changed, and there's been less marketing, but it's certainly seemed to be attracting a lot of attention too, and has sold out on a few nights already which is good to see. They might need to allow a bit more time between groups (having up to a 30 minute wait after the designated time slot hasn't been uncommon this year!), but it's at least good to see it's selling out.
4) The ending.
The ending still needs more for me. I'd absolutely love another room where it shows you how many rooms you solved, how quick you were and have an actor give you the corresponding wristband, along with a final scare. Obviously space is the main issue for that, and presumably it would add another technical layer to the attraction, making things more difficult to control in some sense. But it would still be awesome. However, it's nice to see that there's something a bit more after completing or failing the final room, giving an actual scare to get you out the attraction.
Other Improvements?
One thing I really liked was how at the start of each room, an explanation to the fear your were facing was given. Last year, I had no clue what each fear was meant to be - the four rooms were meant to be fear of touch, small spaces, dentists/needles and darkness in that order. I thought it was fear of small spaces, foreign things, needles and darkness... This year, a nice voiceover explained it all, before the actors then begun to do their things.
The rooms this year felt a bit more logical too, and actually had things to solve rather than blindly tackle and hope for the best. Definitely an improvement on last year!
Room for Improvement?
I noticed a couple of noise bleeds from rooms at times, which is a bit of a pain, but difficult to solve. And there needs to be a solid way to stop groups from catching up with one another (especially if you solve the first room quickly, since there's no actor to occupy you!). And obviously the ending. However, these are all difficult things to solve, especially with the small space the attraction uses.
All in all, Containment is very good this year - easily my second favourite attraction this season behind The Big Top. The new challenges and new spin on the story is refreshing and has really turned this from a 'nice thing to try' to a 'don't miss' attraction in my opinion! And with a very good cast, it's really done wonders. I look forward to a return of it next year (hopefully), again with new scenes, fears and challenges!
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L7123456 reacted to Mitchada04 for a blog entry, Taron- A controversial view
Phantasialand is a stunning park. Up there was one of my favourites, and definitely my favourite non Disney/Uni park.
Look at the stunningness. Everything is just so well done. Immersion is great. Rides are fab. Like Maus Au Chocolat. It just has so much magic going for it! Midway Mania sounds tacky compared to this. The fun house down Berlin street is odd for a theme park but great.
Destroyed Josh on our second go as well
It's a beautiful park.
And the most well known top spin lives here.
And a solid, well themed B&M. Mamba is an odd case. In the morning near the front it was lame. In the afternoon after some rain at the back it was top 10 contender. But it lacks consistency soooo much! For more park photos see last years report as nothing has changed. Winjas is still awesome. Nighthawk now has music, Hollywood boat tour still looks like it could have the scenery collapse at any moment. Wakabato was just avoided. Still don't get Mystery Castle, had an even shorter cycle this year! River Quest is hilarious. Mad house is an odd theme.
KLUGHEIM
The area looks great!
Intimidating yet deceiving as it's almost on level with the path.
Looks like a village in a rocky mountain with a coaster.
Woosh
Watching the coaster fly all around you in the area is great
And Raik which is so much fun with a brill station.
This second launch makes one of the coolest sounds I've heard from a ride ever
It winds all over the place.
WIth a love of design, engineering and sheer immersion it was great to meander about.
But that's it really.
The queue moves fast and has a geeky view of the transfer track.
But what about the ride?
Well, Jack Josh and Matt knew when we came off first time it hadn't wowed me. I wasn't really joyous by what I just rode, I was quite mellow. I mean, there was nothing wrong with it. At all. Just, nothing made me go OMG. I love the dive into the second launch and up past the waterfall. That's the only thing that still sticks in my head. It felt like there were lots of lul moments, then crazy, then lul. But I don't feel it flowed in the right order to make a stunning ride. It's not a top 10 for me. Probably not a top 20. But that doesn't mean it's bad. It is a good fun ride, has created a hugely themed area secluded from the park. It is spectacular to watch, wander the little village with Taron roaring overhead. But the ride isn't standout in my eyes. For the next level of theming yes, as a ride, no. It is a solid ride that will do well against time. It won't be a fad. As long as it doesn't get Intamin rough, it'll always be a good ride. It also got me thinking though, why does every new ride these days have to seemingly be a top 10 ride or the next best thing. What's wrong with just building a good solid coaster that no one will dislike. I guess you could see it as Inferno in a way. Nothing special, but a ride that is always liked, pretty popular and serves the park extremely well. So yeah, Taron. Good.
Now Chiapas however is special.
A gorgeous ride
Now with it's weird issues sorted so you can sit properly.
Wacky ride.
Crazy drop
But a fun theme! Great music throughout, lighthearted nature, doesn't soak you so is always enjoyable. Definitely my favourite flume type ride, sorry Dudley's.
Intamin will sell lots of these once they're confident it won't have multiple issues again. And Taron too, I'm sure they'll sell more launchers now with the new trains.
Go to Phantasialand! 9/10 park at least.
In more serious news.
If anyone spots Josh, please inform Phantasialand. He is currently trying to rip of the Chiapas rave room somewhere in Monchengladbach. That way he'll get banned