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Everything posted by Mark9
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I mean it was a really good day but it does feel like they are rubbing everyone else's noses in it.
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I noticed on both of my trips that Stealth and Inferno are running close to flawlessly at the moment. It's really great to see
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Top tip. If you aren't in that queue for Hyperia super early, just go do everything else. We managed Stealth twice, Inferno, Rumba, Swarm, Flying fish (on a 5 lap special) and Quantum in an hour because the rest of the park is beyond dead. It helps that the rides were run to perfection. They were running Inferno and Stealth like there was a 90 minute queue out there. Hyperia. I don't think there's really any doubt that it is one of the best rides in Europe. I can't help wishing that it was just a little bit longer because the ending feels so abrupt and I personally wanted more of what Hyperia was giving. I also couldn't help wonder what its hourly capacity is and now much RAP was creating the queues today. We ended up waiting four hours but I know people waited over six hours for it. A few thoughts:- - This felt like one of the most intense Mack rides built. That first drop and the pull out.. I don't grey out very often on rides so this came as surprise. It's far more intense then I thought it was going to be - I'm very happy that we have a fully air time focused ride. There's four major ejector air time moments and all four deliver. The outer-bank turn was delicious and so unique. - Love the campy show. The picture online of the show going on whilst they evacuate Saw in the background - perfection. - Shame that the viewing area got cut. This ride demands to be looked at but there's not many areas to actually view the elements. There's pretty much the ride exit and some of the ride queue. The splashdown is purely for the audience that doesn't exist as they can't see it. - Ride team were doing well with a brand new ride. Regularly sending trains just as the other one hit the break run. This will need to continue unabated because the demand for Hyperia is going to continue to be huge. - Not sure why they routed the queue line to go around the lift hill motor as its pretty loud and unpleasant. - Relatively reliable. It had three breakdowns whilst we waited in our four queue; but so did Colossus and that has no excuse at this point. - Park was very well organised with the queue. Fair play to them, it was well structured and messaging was very clear. Of the three Merlin parks in 2024, Thorpe has had the biggest improvements with excellent operations across the board, fantastic refurbishments and upgrades (Samurai, Detonator, Stealth) and I think the rebrand has been a success to be honest. There's a consistency that had been missing and I think Hyperia is the perfect ride for this Thorpe Park. Looking forward to getting back in three weeks for a more normal trip. I hope everyone visiting over the next few weeks enjoys their ride on Hyperia as the future of rollercoasters really has properly arrived in the UK. It took long enough. (Thoughts and prayers for Icon)
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I heard there might also be some kind of restraint. 🫣
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Make the whole park a permanent fright nights preparation zone.
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Colossus is standing right there. No story, no thing. Still sells lots of merchandise. Come on now.
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The station isn't even a problem, it's the horrendous queue line that is. It looks nasty, like a prison cell.
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Do you currently have a Merlin Annual Pass? Have you ever had one?
Mark9 replied to Matt N's topic in General Discussion
I do. Currently on subscription at £15 a month and it expires 200 years after I pass away. Compared to some of the rubbish I waste my money on, £180 a year is great value and with some of the investment at the moment, it's easy to justify. -
Best thing about the testing was the cheers from the crowds as the train went down the first drop. The sense of community from things like this is never better then days like today.
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Samurai looks fantastic. Hasn't looked this good since 2003. A genuine improvement for the park. Somehow the yellow disc doesn't look out of place either. 😍😍
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Initially guests wanted it at Helix, it got complaints that it felt unsafe. Then with Icon its because the restraints had double redundancy in case of failure, the seatbelts give it a third redundancy if something was to go wrong. Looking at a few others, Copperhead Strike opened with seatbelts (unsurprisingly, Cedar Fair after all) and DC Rivals Hypercoaster didn't, neither do the majority of the Blue Fire clones, Star Trek or Capitol Bullet Train. Merlin being Merlin, I can just see the guest perception taking precedent with Hyperia. This is the company that wouldn't batch a station at Mandrill and has ugly queue lines where every new ride has fences over 6 foot tall.
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Icon and Helix didn't open with seat belts either. I hope against hope that Hyperia doesn't get them at any point.. Trains look gorgeous. Can't wait.
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Thank god we were spared the higher capacity crowd pleasing B&M hyper ey
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With ride reliability being as bad as it is at the moment, it means every day at Chessington is kinda gonna suck this year. I personally think it's unacceptable for any major ride to be closed if it's actually mechanically fit to open. It tells of a failing theme park.
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Probably because the majority of Merlin rides do hit their target opening dates. Whether they are ready to go is questionable but actually, they generally have the ride open.
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I love it when Jack comes back every year or so to complain about Fastrack at Thorpe. It's like when Steve posts every now and then to tell us how **** Merlin are. It's like a comfort blanket.
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The park need to decide whether they prioritise the main season or the winter season. If they want to do both, the engineering team need to be expanded. They also said a week or so ago that some rides like Rattlesnake and Griffons Galleon will not be open on off-peak days. Poor decision as Rattlesnake seemed to be one of the few rides that was running well over the weekend. Merlin theme parks really test my patience at times. The general expectation at a theme park is to go and rides will be running. At Merlin it's currently a gamble if anything is open on time or for at least half the day.
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Word on the grape vine is that there's been enough comments about 'vibrations' on one train in particular for them to be taking precautions. The 'vibration' is worse the further back you go. I personally can't help people are being over sensitive though. Aside from the last corner where the train oddly shuffles, the rest of the ride is graceful, intense and smooth. It seems a bit over the top to me but maybe Towers are just being cautious and doing any work they can now before the Easter holidays.
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That's pretty much all the eye does. It's given life by the claws around the eye moving up and down like its in anger. There was already some dead pixels so hopefully its an easyish fix. I was very excited for the return of Nemesis and I'm very happy that it's already running incredibly well, pretty much picking up where the old OG left off. I was concerned it might run slow but it isn't. I think it's a success and the energy around Nemesis was electrifying. Managed 6 rides including a front row and a back row and I'm happy.
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Either The Swarm or Dragons Fury for me
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I quite liked 2001, the park felt full of energy, at the start of its development cycle. Such an exciting time to visit.
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I'll take that.
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It's really not that deep.