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Mark9 got a reaction from Matt N for a blog entry, Europa Park September 2024
It's not secret that Europa Park is by far my easily favourite theme park in the world. Every metric is ticked with over 50 rides across the resort including 8 dark rides, 14 rollercoasters, dozens of family friendly rides and amazing restaurants and shows. It also ticks many of my personal metrics in how a theme park should run; capacity and efficiency should be the name of the game when you're attracting a high number of guests a year but the beauty of Europa is how effortless it all feels. So I'll do a bit of a run down in this blog about the major rides and then just some general observations. We were there were three days in total and I will never get bored at this superb park.
Alpine Express and Wildwasser Bahn
In June 2023 a vast part of these two rides was completely destroyed in a fire. In 2024 they have both reopened, one a complete retrack and the other a complete rebuild. Whilst I wouldn't say the replacement of the mine is better then what has gone before, I will say that it had far more people exploring and going around it then the mine ever did. Lots of lovely little interactive areas and a lot more engaging for kids. Whilst I preferred zooming through the caves on Alpine Express then now, I must admit that this is probably the best we were going to get in such a short space of rebuilding time. They've done a really good job. The VR and new restraints have completely wrecked Alpines capacity though, it was by far the worst operating coaster at the park with 3 minute dispatch times seen.
Blue Fire
This ride really is timeless to me. Along with this and Maverick, it has truly changed the game in modern rollercoasters. Without those two rides we would not have Voltron, Toutatis, Hyperia, Gotham City Escape and so much more. Those two rides alone killed the coaster height wars and gave us these dynamic, exciting rides and rollercoasters have only got better and better. Blue Fire can feel a bit tame at times with a more mid layout but in my opinion it is aging superbly. It never feels rough and it doesn't have the vibration of the newer rides by Mack. The park run a four train service flawlessly. It eats through queues like nothing else and is a perfect showcase for the Mack launch coaster. Oddly on day three Blue Fire was really struggling with the colder weather. Frequent rollbacks and closures and then eventually stalling at the top of the top hat/stall turn thing at the start of the ride with guests on. A surreal sight to be sure but it was quickly fixed and opened about two hours later. For the first time, Blue Fire has fallen out of my top ten, however there's no denying the importance of Blue Fire.
Wodan
Running superbly. It has had sound deflectors added to several of the higher points which don't detract as such, just make the ride look weirdly blocked off from view. It has been surpassed by Thunderhead in my personal GCI ratings though as that is just a superior ride to Wodan.
Silver Star
Again, running fantastically. I noted in my review of Nitro last year that it was running just as well as Silver Star to its credit. What I've come to realise is that the American way of running rides is to shout and talk constantly over the PA to get guests moving. The difference at Silver Star is that it's effective and efficient despite using no communication at all. PA systems aren't used, instead guest intelligence is relied upon. I noticed that guests are the ones doing the batching, filling seats, asking for twos and getting 36 riders on those trains. Silver Star is now the only major rollercoaster at Europa Park without a batcher and it is interesting to see guests performing the role themselves. Silver Star is aging superbly as well, it is running very well and is very well maintained, but I think the queue and surrounding area could do with some work as there was broken TV's, music wasn't working properly and the Monte Carlo theme of the exhibition hall is looking a bit tired. This opened late on Day three due to the cold weather and opened on two trains but was easily managing its 10 minute wait.
The Can Can Coaster
Now that this isn't the big new rollercoaster, it's fallen back into its support rollercoaster role and is better for it. Still popular and still a good laugh, its hard to really fathom if this is an improvement on Euro-Sat but as time marches on, the memory fades and what is left is Can Can coaster, a lot of fun and a nice varied layout.
Euro-Mir
I know a lot of people despise Euro Mir for being quite rough and janky but I will always love this ride for feeling quite raw and aggressive. It has a bite to it that a lot of modern rides don't. A lot of rumours are flying around that Euro Mir is the next ride to see either a refurbishment or a replacement (X-Treme spinner????). Whatever it is, I know Europa Park will nail it.
Poseidon, Pegasus, Atlantica Supersplash, Arthur, Schweisser Bobbahn & Matterhorn Blitz
Covering all of these off at the same time as there hasn't really been that many changes. These were all great and fantastic support rollercoasters in their own right.
And finally
Voltron
The brand new Voltron is an absolute masterclass in my opinion and highlights everything that is good and fantastic about modern day rollercoasters. This is a ride built to pump through numbers, achieving between 1400 and 1600 people per hour. I've waited the whole queue line, it takes around 45 minutes and you never really stop moving. It is a spectacle of modern day engineering and it's almost a shame that every little thing they've done to speed up waits and get through the numbers will never be used by other parks. Just imagine if Hyperia could achieve even half of what Voltron does every hour...(I'm being mean, ignore me)
Voltron is a ride that I think absolutely slaps. It has so many unique little flourishes and quirks that I don't want to spoiler in this review. I'll talk about the things you can see such as the amazing vertical launch which has some wicked hang time at the top. It's so weird and hard to describe. The inversions are probably the least impressive thing about this ride though, it's all about the air time. Every moment where the train wants to fling you out of your seat, it will. For those that have done Ride to Happiness, it's the two air time hills at the end of the ride. That's pretty much most of Voltron. The zero-g stall is excellent too. I've done so many this year and it's between this and Taiga that are my favourites. Skipping ahead, the turntable part way through does break the flow and I wish there was more theme to this part of the ride as it does break up the pacing. It is definitely necessary but it's my biggest bug bear. Luckily the ride explodes back with a backwards launch which I think many don't know is going to happen as it's pretty hidden from view. For a Mack the launches are very good and the return journey to the station absolutely kicks arse. Ejector after ejector, constantly throwing you around and up into the restraint. The finale from the drop off the mid course into the final break run is one of my favourite sequences of any rollercoaster. It is relentless and full of g force and intensity. I love Voltron. I rode it ten times and I could not get enough of this absolute showcase of ride design.
I had heard it has a rattle and roughness but I personally did not feel this. The outside seats are naturally more aggressive than the inner ones but I wouldn't say I felt any vibrations on my rides. I want more Strikers because Voltron delivered on everything I would have wanted.
IMG_0944.mov
There's so much more to explore at Europa Park and I've only covered the rollercoasters. Even now, a few weeks later I am eager to return as it just has so much to offer.
-
Mark9 got a reaction from Inferno for a blog entry, Europa Park September 2024
It's not secret that Europa Park is by far my easily favourite theme park in the world. Every metric is ticked with over 50 rides across the resort including 8 dark rides, 14 rollercoasters, dozens of family friendly rides and amazing restaurants and shows. It also ticks many of my personal metrics in how a theme park should run; capacity and efficiency should be the name of the game when you're attracting a high number of guests a year but the beauty of Europa is how effortless it all feels. So I'll do a bit of a run down in this blog about the major rides and then just some general observations. We were there were three days in total and I will never get bored at this superb park.
Alpine Express and Wildwasser Bahn
In June 2023 a vast part of these two rides was completely destroyed in a fire. In 2024 they have both reopened, one a complete retrack and the other a complete rebuild. Whilst I wouldn't say the replacement of the mine is better then what has gone before, I will say that it had far more people exploring and going around it then the mine ever did. Lots of lovely little interactive areas and a lot more engaging for kids. Whilst I preferred zooming through the caves on Alpine Express then now, I must admit that this is probably the best we were going to get in such a short space of rebuilding time. They've done a really good job. The VR and new restraints have completely wrecked Alpines capacity though, it was by far the worst operating coaster at the park with 3 minute dispatch times seen.
Blue Fire
This ride really is timeless to me. Along with this and Maverick, it has truly changed the game in modern rollercoasters. Without those two rides we would not have Voltron, Toutatis, Hyperia, Gotham City Escape and so much more. Those two rides alone killed the coaster height wars and gave us these dynamic, exciting rides and rollercoasters have only got better and better. Blue Fire can feel a bit tame at times with a more mid layout but in my opinion it is aging superbly. It never feels rough and it doesn't have the vibration of the newer rides by Mack. The park run a four train service flawlessly. It eats through queues like nothing else and is a perfect showcase for the Mack launch coaster. Oddly on day three Blue Fire was really struggling with the colder weather. Frequent rollbacks and closures and then eventually stalling at the top of the top hat/stall turn thing at the start of the ride with guests on. A surreal sight to be sure but it was quickly fixed and opened about two hours later. For the first time, Blue Fire has fallen out of my top ten, however there's no denying the importance of Blue Fire.
Wodan
Running superbly. It has had sound deflectors added to several of the higher points which don't detract as such, just make the ride look weirdly blocked off from view. It has been surpassed by Thunderhead in my personal GCI ratings though as that is just a superior ride to Wodan.
Silver Star
Again, running fantastically. I noted in my review of Nitro last year that it was running just as well as Silver Star to its credit. What I've come to realise is that the American way of running rides is to shout and talk constantly over the PA to get guests moving. The difference at Silver Star is that it's effective and efficient despite using no communication at all. PA systems aren't used, instead guest intelligence is relied upon. I noticed that guests are the ones doing the batching, filling seats, asking for twos and getting 36 riders on those trains. Silver Star is now the only major rollercoaster at Europa Park without a batcher and it is interesting to see guests performing the role themselves. Silver Star is aging superbly as well, it is running very well and is very well maintained, but I think the queue and surrounding area could do with some work as there was broken TV's, music wasn't working properly and the Monte Carlo theme of the exhibition hall is looking a bit tired. This opened late on Day three due to the cold weather and opened on two trains but was easily managing its 10 minute wait.
The Can Can Coaster
Now that this isn't the big new rollercoaster, it's fallen back into its support rollercoaster role and is better for it. Still popular and still a good laugh, its hard to really fathom if this is an improvement on Euro-Sat but as time marches on, the memory fades and what is left is Can Can coaster, a lot of fun and a nice varied layout.
Euro-Mir
I know a lot of people despise Euro Mir for being quite rough and janky but I will always love this ride for feeling quite raw and aggressive. It has a bite to it that a lot of modern rides don't. A lot of rumours are flying around that Euro Mir is the next ride to see either a refurbishment or a replacement (X-Treme spinner????). Whatever it is, I know Europa Park will nail it.
Poseidon, Pegasus, Atlantica Supersplash, Arthur, Schweisser Bobbahn & Matterhorn Blitz
Covering all of these off at the same time as there hasn't really been that many changes. These were all great and fantastic support rollercoasters in their own right.
And finally
Voltron
The brand new Voltron is an absolute masterclass in my opinion and highlights everything that is good and fantastic about modern day rollercoasters. This is a ride built to pump through numbers, achieving between 1400 and 1600 people per hour. I've waited the whole queue line, it takes around 45 minutes and you never really stop moving. It is a spectacle of modern day engineering and it's almost a shame that every little thing they've done to speed up waits and get through the numbers will never be used by other parks. Just imagine if Hyperia could achieve even half of what Voltron does every hour...(I'm being mean, ignore me)
Voltron is a ride that I think absolutely slaps. It has so many unique little flourishes and quirks that I don't want to spoiler in this review. I'll talk about the things you can see such as the amazing vertical launch which has some wicked hang time at the top. It's so weird and hard to describe. The inversions are probably the least impressive thing about this ride though, it's all about the air time. Every moment where the train wants to fling you out of your seat, it will. For those that have done Ride to Happiness, it's the two air time hills at the end of the ride. That's pretty much most of Voltron. The zero-g stall is excellent too. I've done so many this year and it's between this and Taiga that are my favourites. Skipping ahead, the turntable part way through does break the flow and I wish there was more theme to this part of the ride as it does break up the pacing. It is definitely necessary but it's my biggest bug bear. Luckily the ride explodes back with a backwards launch which I think many don't know is going to happen as it's pretty hidden from view. For a Mack the launches are very good and the return journey to the station absolutely kicks arse. Ejector after ejector, constantly throwing you around and up into the restraint. The finale from the drop off the mid course into the final break run is one of my favourite sequences of any rollercoaster. It is relentless and full of g force and intensity. I love Voltron. I rode it ten times and I could not get enough of this absolute showcase of ride design.
I had heard it has a rattle and roughness but I personally did not feel this. The outside seats are naturally more aggressive than the inner ones but I wouldn't say I felt any vibrations on my rides. I want more Strikers because Voltron delivered on everything I would have wanted.
IMG_0944.mov
There's so much more to explore at Europa Park and I've only covered the rollercoasters. Even now, a few weeks later I am eager to return as it just has so much to offer.
-
Mark9 got a reaction from Inferno for a blog entry, Kings Island
I'm sure you've all heard of Kings Island. It's a part of the Six Flags chain now, but in June it was one of the premier Cedar Fair parks, sitting right under Cedar Point as one of its main gems. Its line up also reflects this with three B&M's, a GCI, an Arrow, classic woodies and several classics and frequent investment that Michigans Adventure could only dream of. Before my visit I heard about the fantastic operations, full train operations, how they operate the park flawlessly.
Well spoilers. They don't. I recently embarked on a 9 park USA trip and out of all of them, Kings Island sits as the most disappointing. But why?
There's several reasons but first let's start with the rides themselves. The five main attractions are Diamondback, Orion, Banshee, Mystic Timbers and the Beast. Like Canadas Wonderland & Carowinds, the park has a hyper/giga combo and in my opinion this is the weakest combo of the three. Diamondback is the hyper coaster and is the best coaster in the park. It has a lot of air time, it has the second best layout (Behemoth, Diamondback and Thunder Striker) and is generally well paced and landscaped. Orion is pretty good but is too short. It also doesn't share the same principles as Fury 325 and Leviathan. Those two rides despite being gigas, keep relatively low to the ground and have fast paced corners interspersed with good floater air time. Orion on the other hand feels like it's missing the last third of the ride. It has a strong two thirds but hits the breaks way too early. It's a shame because it has good air time hills and an intense helix. I know some may say that I should enjoy what a ride and not what it doesn't. Too some extent I agree. However I rode Fury 325 a week earlier and that is a complete ride. Orion just lacks that something.
And finally Banshee. I feel fortunate to have got on this, a week prior to my trip, a guest had actually got into the ride area and was killed by a train. I found Banshee incredibly disappointing actually. It is a huge B&M invert with a beautiful colour scheme but my god it is so forceless. I don't really understand how they went from Oz'Iris which is a top tier invert, to this in just two years. I had two rides on Banshee and neither really did anything for me. The only bit I really enjoyed was the slow zero-g roll at the end of the ride. I can't even say that the restraints were the problem because they weren't. Banshee is the only Invert to feature the new restraints. Here the ride lacked that kick that inverters like Nemesis, Katun and Afterburn feature, that whippiness and aggressive pacing that takes them to the next level.
I'd heard fantastic things about Mystic Timbers and to be fair this is pretty good. I liked the way the ride goes off into the woods (which is a very popular American woodie feature) and I liked the pacing. The shed itself is naff though and it feels like it's done purely because the train has to sit in the break run for 60 seconds so they attempted a show element. The Beast is probably Kings Island most iconic ride and we'd heard all about the legendary night rides. We only rode this at night for context so I couldn't really tell you what the layout does without watching a POV. It was absolutely class at night though. There's clearly an aura around this ride and night rides are legendary. Hundreds of people waiting way after 11pm to get on this ride. IMO it didn't disappoint and was a highlight of the trip. There's something so peaceful and yet nerve wracking about being on a ride and not having a clue of where you are going. It's just you, the stars and the night sky following you and the 35 other people traversing through the woods. It felt like a proper moment where theme park passion comes alive and you get off feeling so much better for having done it.
With the highlights ticked off, next comes the lesser talked stuff. The Bat is an arrow suspended and is my least favourite of the five remaining. It never felt like it got going and lacked the swing that Vortex (at Canadas Wonderland) or Vampire has. Invertigo never opened and hasn't been open since my visit so that could be dead. The two wooden duelling coasters named Racer were excellent and the park clearly looks after them as they rode fantastically. Adventure Express was a very good arrow mine train, with actual theming and a non janky, exciting layout. I love an arrow mine train and each one is so different from the last. Truly unique. Backlot Stunt Coaster was just like the other two I have ridden, this one did have working effects though which makes a difference. Flight of Fear was fine, apparently reopened after track welding work. It's not a favourite but its relatively well themed and has a good layout. The new ride, Snoopys Car thing, was a good Vekoma boomerang and there was a good level of kiddy coasters in this area with Woodstock Express and Woodstocks Air Rail.
On the face of it the rides aren't the problem so what exactly was it that wasn't clicking about the park? Well simply put, I think whilst the park does run full capacity on rides and it does have very engaged ride teams, I don't think the way they operate their rides is particularly effective. For example the team absolutely blitz it down ride platforms, shouting to lift lap bars when trains park. But sometimes this frantic, over the top activity just creates confusion for park guests and puts them on edge. You stress out a park guest, they start to behave in odd ways. They start to do things like exit vehicles in the wrong way. They don't do seat belts up, they may try to walk up lift hills. It also starts to throw off other park employees. One example I have is we were waiting front row on Diamondback and we were told we wouldn't be on the next train because of disabled guests. Okay fine. But the disabled guests never turned up. The platformers just put the bars down, in their frantic race to roll trains. The miscommunication, the frantic action meant groups who have positioned themselves to ride together are thrown off, it means a premier seat goes out empty (one you are waiting longer for anyway) and to me is not good park operation. Just rolling out trains is no good if you aren't effectively filling the trains to maximum capacity. The other gripe I have is the idea that running three trains is how you deal with capacity but actually, the rides are effectively designed to have a train sit on the break run for 2 minutes whilst the one in the station loads. I've always found it curious that you effectively seat people for 2 minutes and ending the ride not in the giddy high of what they have just experienced, but in boredom because the adrenaline rush is over and they've been sitting in the breaks for what feels like a long time. The only hypers I have seen to run a good three train service is Silver Star and Nitro. All the others, particularly at Cedar Fair just run three trains out of obligation but with no actual benefits of doing so.
Reliability was also a clear issue with numerous ride closures throughout the day. I can take poor reliability with good communication but the real issue was the impact that had with Fast Lane. The service at KI is relatively affordable but the problem is where the end of Fast Lane is. At Kings Island, it was nearly always at the ride platform and everyone seemed to have this problem of scanning their wrist bands. So the batching process was essentially paused whilst huge numbers of people pass through the skip the line service. Frequently trains would be waiting in the station for more guests to load because batching had effectively stalled. Because Fast Lane is obviously prioritised, it meant they had first choice on front row and back row so stand by is effectively left with all the in-betweens. That's if the disabled entry people didn't nick your seats on every train. Here they can choose what row they go in. Because despite there being a batcher, the communication only took place that you wouldn't be on the next train, the batcher wouldn't necessarily not load an area of the train for the disabled guest. So you were hobbled frequently by exit riders. We also had a park wide power cut with only two small flat rides unaffected. For about two hours no rollercoaster was available. So when rides did reopen, they were immediately hit with massive queues and fast lane waits. Add in the frequent break downs and it made for a more frustrating day then it needed to be. Adventure Express only on one train and was advertised as having long waits at the entrance. Racer seemed like a gamble whether they were running both sides or not.
All of the issues we faced at Kings Island had not been present at any of the parks we had been to previously. It was really eye opening and frustrating because it should have been a highlight park, for many it's a bucket list park. But I came out of it preferring a lot of the other parks like Dorney and Carowinds. Kings Island didn't even really have the ride hardware, that real stand out attraction to put the more negative thoughts out of my mind. Is it worth a visit? Yes. But it isn't outstanding..
Thank you for reading. 😃
-
Mark9 got a reaction from Matt N for a blog entry, Kings Island
I'm sure you've all heard of Kings Island. It's a part of the Six Flags chain now, but in June it was one of the premier Cedar Fair parks, sitting right under Cedar Point as one of its main gems. Its line up also reflects this with three B&M's, a GCI, an Arrow, classic woodies and several classics and frequent investment that Michigans Adventure could only dream of. Before my visit I heard about the fantastic operations, full train operations, how they operate the park flawlessly.
Well spoilers. They don't. I recently embarked on a 9 park USA trip and out of all of them, Kings Island sits as the most disappointing. But why?
There's several reasons but first let's start with the rides themselves. The five main attractions are Diamondback, Orion, Banshee, Mystic Timbers and the Beast. Like Canadas Wonderland & Carowinds, the park has a hyper/giga combo and in my opinion this is the weakest combo of the three. Diamondback is the hyper coaster and is the best coaster in the park. It has a lot of air time, it has the second best layout (Behemoth, Diamondback and Thunder Striker) and is generally well paced and landscaped. Orion is pretty good but is too short. It also doesn't share the same principles as Fury 325 and Leviathan. Those two rides despite being gigas, keep relatively low to the ground and have fast paced corners interspersed with good floater air time. Orion on the other hand feels like it's missing the last third of the ride. It has a strong two thirds but hits the breaks way too early. It's a shame because it has good air time hills and an intense helix. I know some may say that I should enjoy what a ride and not what it doesn't. Too some extent I agree. However I rode Fury 325 a week earlier and that is a complete ride. Orion just lacks that something.
And finally Banshee. I feel fortunate to have got on this, a week prior to my trip, a guest had actually got into the ride area and was killed by a train. I found Banshee incredibly disappointing actually. It is a huge B&M invert with a beautiful colour scheme but my god it is so forceless. I don't really understand how they went from Oz'Iris which is a top tier invert, to this in just two years. I had two rides on Banshee and neither really did anything for me. The only bit I really enjoyed was the slow zero-g roll at the end of the ride. I can't even say that the restraints were the problem because they weren't. Banshee is the only Invert to feature the new restraints. Here the ride lacked that kick that inverters like Nemesis, Katun and Afterburn feature, that whippiness and aggressive pacing that takes them to the next level.
I'd heard fantastic things about Mystic Timbers and to be fair this is pretty good. I liked the way the ride goes off into the woods (which is a very popular American woodie feature) and I liked the pacing. The shed itself is naff though and it feels like it's done purely because the train has to sit in the break run for 60 seconds so they attempted a show element. The Beast is probably Kings Island most iconic ride and we'd heard all about the legendary night rides. We only rode this at night for context so I couldn't really tell you what the layout does without watching a POV. It was absolutely class at night though. There's clearly an aura around this ride and night rides are legendary. Hundreds of people waiting way after 11pm to get on this ride. IMO it didn't disappoint and was a highlight of the trip. There's something so peaceful and yet nerve wracking about being on a ride and not having a clue of where you are going. It's just you, the stars and the night sky following you and the 35 other people traversing through the woods. It felt like a proper moment where theme park passion comes alive and you get off feeling so much better for having done it.
With the highlights ticked off, next comes the lesser talked stuff. The Bat is an arrow suspended and is my least favourite of the five remaining. It never felt like it got going and lacked the swing that Vortex (at Canadas Wonderland) or Vampire has. Invertigo never opened and hasn't been open since my visit so that could be dead. The two wooden duelling coasters named Racer were excellent and the park clearly looks after them as they rode fantastically. Adventure Express was a very good arrow mine train, with actual theming and a non janky, exciting layout. I love an arrow mine train and each one is so different from the last. Truly unique. Backlot Stunt Coaster was just like the other two I have ridden, this one did have working effects though which makes a difference. Flight of Fear was fine, apparently reopened after track welding work. It's not a favourite but its relatively well themed and has a good layout. The new ride, Snoopys Car thing, was a good Vekoma boomerang and there was a good level of kiddy coasters in this area with Woodstock Express and Woodstocks Air Rail.
On the face of it the rides aren't the problem so what exactly was it that wasn't clicking about the park? Well simply put, I think whilst the park does run full capacity on rides and it does have very engaged ride teams, I don't think the way they operate their rides is particularly effective. For example the team absolutely blitz it down ride platforms, shouting to lift lap bars when trains park. But sometimes this frantic, over the top activity just creates confusion for park guests and puts them on edge. You stress out a park guest, they start to behave in odd ways. They start to do things like exit vehicles in the wrong way. They don't do seat belts up, they may try to walk up lift hills. It also starts to throw off other park employees. One example I have is we were waiting front row on Diamondback and we were told we wouldn't be on the next train because of disabled guests. Okay fine. But the disabled guests never turned up. The platformers just put the bars down, in their frantic race to roll trains. The miscommunication, the frantic action meant groups who have positioned themselves to ride together are thrown off, it means a premier seat goes out empty (one you are waiting longer for anyway) and to me is not good park operation. Just rolling out trains is no good if you aren't effectively filling the trains to maximum capacity. The other gripe I have is the idea that running three trains is how you deal with capacity but actually, the rides are effectively designed to have a train sit on the break run for 2 minutes whilst the one in the station loads. I've always found it curious that you effectively seat people for 2 minutes and ending the ride not in the giddy high of what they have just experienced, but in boredom because the adrenaline rush is over and they've been sitting in the breaks for what feels like a long time. The only hypers I have seen to run a good three train service is Silver Star and Nitro. All the others, particularly at Cedar Fair just run three trains out of obligation but with no actual benefits of doing so.
Reliability was also a clear issue with numerous ride closures throughout the day. I can take poor reliability with good communication but the real issue was the impact that had with Fast Lane. The service at KI is relatively affordable but the problem is where the end of Fast Lane is. At Kings Island, it was nearly always at the ride platform and everyone seemed to have this problem of scanning their wrist bands. So the batching process was essentially paused whilst huge numbers of people pass through the skip the line service. Frequently trains would be waiting in the station for more guests to load because batching had effectively stalled. Because Fast Lane is obviously prioritised, it meant they had first choice on front row and back row so stand by is effectively left with all the in-betweens. That's if the disabled entry people didn't nick your seats on every train. Here they can choose what row they go in. Because despite there being a batcher, the communication only took place that you wouldn't be on the next train, the batcher wouldn't necessarily not load an area of the train for the disabled guest. So you were hobbled frequently by exit riders. We also had a park wide power cut with only two small flat rides unaffected. For about two hours no rollercoaster was available. So when rides did reopen, they were immediately hit with massive queues and fast lane waits. Add in the frequent break downs and it made for a more frustrating day then it needed to be. Adventure Express only on one train and was advertised as having long waits at the entrance. Racer seemed like a gamble whether they were running both sides or not.
All of the issues we faced at Kings Island had not been present at any of the parks we had been to previously. It was really eye opening and frustrating because it should have been a highlight park, for many it's a bucket list park. But I came out of it preferring a lot of the other parks like Dorney and Carowinds. Kings Island didn't even really have the ride hardware, that real stand out attraction to put the more negative thoughts out of my mind. Is it worth a visit? Yes. But it isn't outstanding..
Thank you for reading. 😃
-
Mark9 got a reaction from Benin for a blog entry, Kings Island
I'm sure you've all heard of Kings Island. It's a part of the Six Flags chain now, but in June it was one of the premier Cedar Fair parks, sitting right under Cedar Point as one of its main gems. Its line up also reflects this with three B&M's, a GCI, an Arrow, classic woodies and several classics and frequent investment that Michigans Adventure could only dream of. Before my visit I heard about the fantastic operations, full train operations, how they operate the park flawlessly.
Well spoilers. They don't. I recently embarked on a 9 park USA trip and out of all of them, Kings Island sits as the most disappointing. But why?
There's several reasons but first let's start with the rides themselves. The five main attractions are Diamondback, Orion, Banshee, Mystic Timbers and the Beast. Like Canadas Wonderland & Carowinds, the park has a hyper/giga combo and in my opinion this is the weakest combo of the three. Diamondback is the hyper coaster and is the best coaster in the park. It has a lot of air time, it has the second best layout (Behemoth, Diamondback and Thunder Striker) and is generally well paced and landscaped. Orion is pretty good but is too short. It also doesn't share the same principles as Fury 325 and Leviathan. Those two rides despite being gigas, keep relatively low to the ground and have fast paced corners interspersed with good floater air time. Orion on the other hand feels like it's missing the last third of the ride. It has a strong two thirds but hits the breaks way too early. It's a shame because it has good air time hills and an intense helix. I know some may say that I should enjoy what a ride and not what it doesn't. Too some extent I agree. However I rode Fury 325 a week earlier and that is a complete ride. Orion just lacks that something.
And finally Banshee. I feel fortunate to have got on this, a week prior to my trip, a guest had actually got into the ride area and was killed by a train. I found Banshee incredibly disappointing actually. It is a huge B&M invert with a beautiful colour scheme but my god it is so forceless. I don't really understand how they went from Oz'Iris which is a top tier invert, to this in just two years. I had two rides on Banshee and neither really did anything for me. The only bit I really enjoyed was the slow zero-g roll at the end of the ride. I can't even say that the restraints were the problem because they weren't. Banshee is the only Invert to feature the new restraints. Here the ride lacked that kick that inverters like Nemesis, Katun and Afterburn feature, that whippiness and aggressive pacing that takes them to the next level.
I'd heard fantastic things about Mystic Timbers and to be fair this is pretty good. I liked the way the ride goes off into the woods (which is a very popular American woodie feature) and I liked the pacing. The shed itself is naff though and it feels like it's done purely because the train has to sit in the break run for 60 seconds so they attempted a show element. The Beast is probably Kings Island most iconic ride and we'd heard all about the legendary night rides. We only rode this at night for context so I couldn't really tell you what the layout does without watching a POV. It was absolutely class at night though. There's clearly an aura around this ride and night rides are legendary. Hundreds of people waiting way after 11pm to get on this ride. IMO it didn't disappoint and was a highlight of the trip. There's something so peaceful and yet nerve wracking about being on a ride and not having a clue of where you are going. It's just you, the stars and the night sky following you and the 35 other people traversing through the woods. It felt like a proper moment where theme park passion comes alive and you get off feeling so much better for having done it.
With the highlights ticked off, next comes the lesser talked stuff. The Bat is an arrow suspended and is my least favourite of the five remaining. It never felt like it got going and lacked the swing that Vortex (at Canadas Wonderland) or Vampire has. Invertigo never opened and hasn't been open since my visit so that could be dead. The two wooden duelling coasters named Racer were excellent and the park clearly looks after them as they rode fantastically. Adventure Express was a very good arrow mine train, with actual theming and a non janky, exciting layout. I love an arrow mine train and each one is so different from the last. Truly unique. Backlot Stunt Coaster was just like the other two I have ridden, this one did have working effects though which makes a difference. Flight of Fear was fine, apparently reopened after track welding work. It's not a favourite but its relatively well themed and has a good layout. The new ride, Snoopys Car thing, was a good Vekoma boomerang and there was a good level of kiddy coasters in this area with Woodstock Express and Woodstocks Air Rail.
On the face of it the rides aren't the problem so what exactly was it that wasn't clicking about the park? Well simply put, I think whilst the park does run full capacity on rides and it does have very engaged ride teams, I don't think the way they operate their rides is particularly effective. For example the team absolutely blitz it down ride platforms, shouting to lift lap bars when trains park. But sometimes this frantic, over the top activity just creates confusion for park guests and puts them on edge. You stress out a park guest, they start to behave in odd ways. They start to do things like exit vehicles in the wrong way. They don't do seat belts up, they may try to walk up lift hills. It also starts to throw off other park employees. One example I have is we were waiting front row on Diamondback and we were told we wouldn't be on the next train because of disabled guests. Okay fine. But the disabled guests never turned up. The platformers just put the bars down, in their frantic race to roll trains. The miscommunication, the frantic action meant groups who have positioned themselves to ride together are thrown off, it means a premier seat goes out empty (one you are waiting longer for anyway) and to me is not good park operation. Just rolling out trains is no good if you aren't effectively filling the trains to maximum capacity. The other gripe I have is the idea that running three trains is how you deal with capacity but actually, the rides are effectively designed to have a train sit on the break run for 2 minutes whilst the one in the station loads. I've always found it curious that you effectively seat people for 2 minutes and ending the ride not in the giddy high of what they have just experienced, but in boredom because the adrenaline rush is over and they've been sitting in the breaks for what feels like a long time. The only hypers I have seen to run a good three train service is Silver Star and Nitro. All the others, particularly at Cedar Fair just run three trains out of obligation but with no actual benefits of doing so.
Reliability was also a clear issue with numerous ride closures throughout the day. I can take poor reliability with good communication but the real issue was the impact that had with Fast Lane. The service at KI is relatively affordable but the problem is where the end of Fast Lane is. At Kings Island, it was nearly always at the ride platform and everyone seemed to have this problem of scanning their wrist bands. So the batching process was essentially paused whilst huge numbers of people pass through the skip the line service. Frequently trains would be waiting in the station for more guests to load because batching had effectively stalled. Because Fast Lane is obviously prioritised, it meant they had first choice on front row and back row so stand by is effectively left with all the in-betweens. That's if the disabled entry people didn't nick your seats on every train. Here they can choose what row they go in. Because despite there being a batcher, the communication only took place that you wouldn't be on the next train, the batcher wouldn't necessarily not load an area of the train for the disabled guest. So you were hobbled frequently by exit riders. We also had a park wide power cut with only two small flat rides unaffected. For about two hours no rollercoaster was available. So when rides did reopen, they were immediately hit with massive queues and fast lane waits. Add in the frequent break downs and it made for a more frustrating day then it needed to be. Adventure Express only on one train and was advertised as having long waits at the entrance. Racer seemed like a gamble whether they were running both sides or not.
All of the issues we faced at Kings Island had not been present at any of the parks we had been to previously. It was really eye opening and frustrating because it should have been a highlight park, for many it's a bucket list park. But I came out of it preferring a lot of the other parks like Dorney and Carowinds. Kings Island didn't even really have the ride hardware, that real stand out attraction to put the more negative thoughts out of my mind. Is it worth a visit? Yes. But it isn't outstanding..
Thank you for reading. 😃
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Mark9 got a reaction from JoshC. for a blog entry, Kings Island
I'm sure you've all heard of Kings Island. It's a part of the Six Flags chain now, but in June it was one of the premier Cedar Fair parks, sitting right under Cedar Point as one of its main gems. Its line up also reflects this with three B&M's, a GCI, an Arrow, classic woodies and several classics and frequent investment that Michigans Adventure could only dream of. Before my visit I heard about the fantastic operations, full train operations, how they operate the park flawlessly.
Well spoilers. They don't. I recently embarked on a 9 park USA trip and out of all of them, Kings Island sits as the most disappointing. But why?
There's several reasons but first let's start with the rides themselves. The five main attractions are Diamondback, Orion, Banshee, Mystic Timbers and the Beast. Like Canadas Wonderland & Carowinds, the park has a hyper/giga combo and in my opinion this is the weakest combo of the three. Diamondback is the hyper coaster and is the best coaster in the park. It has a lot of air time, it has the second best layout (Behemoth, Diamondback and Thunder Striker) and is generally well paced and landscaped. Orion is pretty good but is too short. It also doesn't share the same principles as Fury 325 and Leviathan. Those two rides despite being gigas, keep relatively low to the ground and have fast paced corners interspersed with good floater air time. Orion on the other hand feels like it's missing the last third of the ride. It has a strong two thirds but hits the breaks way too early. It's a shame because it has good air time hills and an intense helix. I know some may say that I should enjoy what a ride and not what it doesn't. Too some extent I agree. However I rode Fury 325 a week earlier and that is a complete ride. Orion just lacks that something.
And finally Banshee. I feel fortunate to have got on this, a week prior to my trip, a guest had actually got into the ride area and was killed by a train. I found Banshee incredibly disappointing actually. It is a huge B&M invert with a beautiful colour scheme but my god it is so forceless. I don't really understand how they went from Oz'Iris which is a top tier invert, to this in just two years. I had two rides on Banshee and neither really did anything for me. The only bit I really enjoyed was the slow zero-g roll at the end of the ride. I can't even say that the restraints were the problem because they weren't. Banshee is the only Invert to feature the new restraints. Here the ride lacked that kick that inverters like Nemesis, Katun and Afterburn feature, that whippiness and aggressive pacing that takes them to the next level.
I'd heard fantastic things about Mystic Timbers and to be fair this is pretty good. I liked the way the ride goes off into the woods (which is a very popular American woodie feature) and I liked the pacing. The shed itself is naff though and it feels like it's done purely because the train has to sit in the break run for 60 seconds so they attempted a show element. The Beast is probably Kings Island most iconic ride and we'd heard all about the legendary night rides. We only rode this at night for context so I couldn't really tell you what the layout does without watching a POV. It was absolutely class at night though. There's clearly an aura around this ride and night rides are legendary. Hundreds of people waiting way after 11pm to get on this ride. IMO it didn't disappoint and was a highlight of the trip. There's something so peaceful and yet nerve wracking about being on a ride and not having a clue of where you are going. It's just you, the stars and the night sky following you and the 35 other people traversing through the woods. It felt like a proper moment where theme park passion comes alive and you get off feeling so much better for having done it.
With the highlights ticked off, next comes the lesser talked stuff. The Bat is an arrow suspended and is my least favourite of the five remaining. It never felt like it got going and lacked the swing that Vortex (at Canadas Wonderland) or Vampire has. Invertigo never opened and hasn't been open since my visit so that could be dead. The two wooden duelling coasters named Racer were excellent and the park clearly looks after them as they rode fantastically. Adventure Express was a very good arrow mine train, with actual theming and a non janky, exciting layout. I love an arrow mine train and each one is so different from the last. Truly unique. Backlot Stunt Coaster was just like the other two I have ridden, this one did have working effects though which makes a difference. Flight of Fear was fine, apparently reopened after track welding work. It's not a favourite but its relatively well themed and has a good layout. The new ride, Snoopys Car thing, was a good Vekoma boomerang and there was a good level of kiddy coasters in this area with Woodstock Express and Woodstocks Air Rail.
On the face of it the rides aren't the problem so what exactly was it that wasn't clicking about the park? Well simply put, I think whilst the park does run full capacity on rides and it does have very engaged ride teams, I don't think the way they operate their rides is particularly effective. For example the team absolutely blitz it down ride platforms, shouting to lift lap bars when trains park. But sometimes this frantic, over the top activity just creates confusion for park guests and puts them on edge. You stress out a park guest, they start to behave in odd ways. They start to do things like exit vehicles in the wrong way. They don't do seat belts up, they may try to walk up lift hills. It also starts to throw off other park employees. One example I have is we were waiting front row on Diamondback and we were told we wouldn't be on the next train because of disabled guests. Okay fine. But the disabled guests never turned up. The platformers just put the bars down, in their frantic race to roll trains. The miscommunication, the frantic action meant groups who have positioned themselves to ride together are thrown off, it means a premier seat goes out empty (one you are waiting longer for anyway) and to me is not good park operation. Just rolling out trains is no good if you aren't effectively filling the trains to maximum capacity. The other gripe I have is the idea that running three trains is how you deal with capacity but actually, the rides are effectively designed to have a train sit on the break run for 2 minutes whilst the one in the station loads. I've always found it curious that you effectively seat people for 2 minutes and ending the ride not in the giddy high of what they have just experienced, but in boredom because the adrenaline rush is over and they've been sitting in the breaks for what feels like a long time. The only hypers I have seen to run a good three train service is Silver Star and Nitro. All the others, particularly at Cedar Fair just run three trains out of obligation but with no actual benefits of doing so.
Reliability was also a clear issue with numerous ride closures throughout the day. I can take poor reliability with good communication but the real issue was the impact that had with Fast Lane. The service at KI is relatively affordable but the problem is where the end of Fast Lane is. At Kings Island, it was nearly always at the ride platform and everyone seemed to have this problem of scanning their wrist bands. So the batching process was essentially paused whilst huge numbers of people pass through the skip the line service. Frequently trains would be waiting in the station for more guests to load because batching had effectively stalled. Because Fast Lane is obviously prioritised, it meant they had first choice on front row and back row so stand by is effectively left with all the in-betweens. That's if the disabled entry people didn't nick your seats on every train. Here they can choose what row they go in. Because despite there being a batcher, the communication only took place that you wouldn't be on the next train, the batcher wouldn't necessarily not load an area of the train for the disabled guest. So you were hobbled frequently by exit riders. We also had a park wide power cut with only two small flat rides unaffected. For about two hours no rollercoaster was available. So when rides did reopen, they were immediately hit with massive queues and fast lane waits. Add in the frequent break downs and it made for a more frustrating day then it needed to be. Adventure Express only on one train and was advertised as having long waits at the entrance. Racer seemed like a gamble whether they were running both sides or not.
All of the issues we faced at Kings Island had not been present at any of the parks we had been to previously. It was really eye opening and frustrating because it should have been a highlight park, for many it's a bucket list park. But I came out of it preferring a lot of the other parks like Dorney and Carowinds. Kings Island didn't even really have the ride hardware, that real stand out attraction to put the more negative thoughts out of my mind. Is it worth a visit? Yes. But it isn't outstanding..
Thank you for reading. 😃
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Mark9 got a reaction from Imagineer for a blog entry, Florida 2023 - A snapshot
Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle.
Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful.
Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation.
Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding.
Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out.
Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on.
Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent.
Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded.
Thanks for reading. 😃
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Mark9 got a reaction from Matt N for a blog entry, Florida 2023 - A snapshot
Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle.
Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful.
Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation.
Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding.
Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out.
Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on.
Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent.
Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded.
Thanks for reading. 😃
-
Mark9 got a reaction from Benin for a blog entry, Florida 2023 - A snapshot
Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle.
Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful.
Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation.
Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding.
Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out.
Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on.
Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent.
Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded.
Thanks for reading. 😃
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Mark9 got a reaction from Matt N for a blog entry, East Coast trip - Park 6: Six Flags Great Adventure
Just like that, the final theme park of the trip was here. Known for Kingda Ka and the largest selection of B&M rollercoasters in the world. With the weather continuing to create issues we wanted to hit the problematic loading rides in Green Lantern and Superman Ultimate Flight. We always knew that King Ka was pretty much a no go with its incident and El Toro wasn't running. Green Lantern it was and it was fine. Nothing extraordinary, nothing awful just a solid ride. I liked that it was a pretty long ride. The ending did tend to fizzle out and the head banging did seem to get worse in the lower to the ground sections.
Superman Ultimate Flight had a massive line and with dark clouds on the horizons, we decided that Nitro was a better option. Unfortunately it wasn't operational so we went for the single rail RMC Jersey devil instead. First thing to note is that nothing whatsoever is allowed in the queue. Security staff at the entrance and it was strict. Weirdly this ride never had a queue and is a significant upgrade on Railblazer at Californias Great America. I'd heard negative things bout Jersey Devil but I actually really liked it. Nice long ride, doesn't feel out of control on speed. The continuous loading is also an excellent addition, keeping the queue moving consistently. We then attempted a second go but the moment occurred, the bad weather hit. Unlike Kings Dominion which didn't really bother telling anyone what was happening, Six Flags was much better. Announcements were playing on all rides, staff were informing everyone and unlike KD, the indoor rides remained open. Sure there's only like three of them but hey, theres still things to do.
And unlike KD, the rides reopened after an hour with announcements declaring the rides are back in operation. We went for a ride on Batman, my fourth clone and by now I'm used to what these rides deliver. This was good but the only one I really like is the one at Great America. It was also weirdly on one train and the only ride on a reduced capacity. With the school crowds still dotted around we went for a wander over to Medusa, the first B&M floorless. I had previously been on the mirrored version (Scream at Magic Mountain) and I really liked that version. After Dominator, this felt good but nowhere near as explosive or impactful. It had a really loud roar which I wonder if it has any impact on the animals as the trail is nearby. The first half is excellent with full speed and intensity. The trim break though, kills all speed and it feels like the train is barely making it through the final corkscrews. This was easily the quietest ride in the park as its all the way at the very back of the park on its own little pathway. We never had to wait for Medusa and it was easy to get lots of rerides as Six Flags let you stay on. Runaway Mine Train followed, almost at 50 years old and it was pretty crazy. I found it pretty intense if jerky.
With a little walking we ventured over to the El Toro area where it remained closed. Good old Intamin. We instead headed to Superman Ultimate Flight. This is not a great ride, distinctly average. After the pretzel loop it just fades into obscurity. With the longest waits in the park, its only worth doing if the queue is less then ten minutes (or you need the cred). I don't think it's the ride operators fault either, they were working damn hard to get those trains out but these flyers just have so many technical issues that get in the way. On and upwards and Nitro was finally open. After walking through the insane long queue to get to the station we chose row 8 for our first go. I have to hand it to Great Adventure on so many levels. They were running this thing like it was Silver Star at Europa Park. Three train operation, no stacking, the operator using comms to 'gently' push guests to get on the train as quickly as possible. When you are operating a ride like the best theme park in the world, you're doing something right. And I really liked Nitro. The jump from Apollos Chariot to this is quite something. They are pretty similar rides but the forces on Nitro are so much better. I love the adventure into the forest, how you can barely see any of the ride from the park. We had several goes as with the operations, the ride never had a wait. Each ride delivered.
After lunch (pizza for like $100), we went on some of the Justice League area rides such as Dark Knight (clunky), the Sally dark ride (fun) and Cyborg Spin (useless). We attempted to get back on Jersey Devil but.. the bad weather was back with a nearby thunderstorm. Beer was grabbed and we waited. A little rabbit emerged and did a little run around the nearly empty pathways. Surreal. Unlike the earlier storm, this lasted ten minutes and the rides opened up quickly. I was impatient and grabbed a ride by myself on Jersey Devil. My own train, lucky me. It delivered again, lovely ride. Chris then wanted a ride so back round we went. Then onto Skull Mountain which was a ride in a theme park. With the park essentially dead with all the school groups gone and the weather closure having an impact, it was easy to mop up lots of rides such as Harley Quinns Crazy Train and the Joker. The Joker incidentally, is the first time I've actually been able to get on an S&S 4D. The version at Great America was closed because of a power cut and the one at Kings Dominion closed and never reopened because of the thunder storm. It was fine, much better than the Intamin equivalent. But lets face it, they aren't great rides.
It was around 5PM now and we thought we'd take one last chance at El Toro. We walked to a good viewing point and waited about five minutes to see if there was any chance of life. Nothing. We were about to walk away and then suddenly, there's a train. With people on. A sudden skip in our step, we raced over to it before downtime naturally happens. I'd heard a lot about this ride. Some have described it as a bigger Balder (which I don't really like), some have called it the best wooden rollercoaster ever created. My opinion is... this is a beast of a ride. It's a monster. It's an outstanding ride really. The reason I've never really got on with Balder is because it feels too controlled, the air time is great but it is the same on every single hill. But El Toro is just out of this world with fast hills, crazy sweeping turns and some of the most aggressive forces on a wooden rollercoaster. It's major downfall is the area which has had a retracking. It's still way to jerky and rough for my liking. Even with fresh wood, the train just does not like the speed and angle of the turn. It hurt my neck and back and after three goes in a way I didn't feel up to doing another ride. Even with this thought, this was the stand out ride at Great Adventure. it isn't necessarily my favourite ride (thats Nitro), but it's the one that left the biggest impression.
This was a park with a second day and the only real difference in the days was that Kingda Ka was testing all day. Frustratingly it never opened but it was to be expected. I have to say Great Adventure was a nice surprise to be had. Six Flags has this reputation in the industry and at each Six Flags park I have been to, I have never had a bad day. Discovery Kingdom, Magic Mountain, Great America, America and now Great Adventure have been great parks to visit with some unique and interesting rides across them all. There's a whole sea of difference between the active operations that Six Flags has and the awful operations of the Cedar Fair parks. When your parks are all about the rides and less about experiences, then your park needs to deliver the operations otherwise the whole day becomes a frustrating mess.
Next up: Nickelodeon Universe at New Jersey American Dream mall.
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Mark9 got a reaction from JoshC. for a blog entry, East Coast USA - Park 4 Hershey Park
Hershey Park was the one I most worried about. They have a notoriously strict weather policy and wirth predicted thunder storms all day for both days of our visit I was extremely concerned. Storm Runner, Skyrush and Candymonium do not operate in the rain, all the other big rides close in heavy rain. We arrived with giant black clouds hovering over the entrance but Canydmonium was running for extra ride time. Our goal was to hit as many rides before the heavens opened and I had purchased fastrack as I was most worried about Hershey being the busiest, this being the weekend. 10AM, park opens, here comes the rain. We dash to Candymonium and dun dun dun, rides closed due to rain. All that time running half empty and then the moment the rest of us get in, closed. My heart sunk.
We made a swift dash to any ride that we could see with guests on and thankfully Great Bear was open. This 1998 B&M inverter, this being the second of the trip had big competition what with Alpengeist a few days earlier, its vintage is a classic, older B&M and relatively well reviewed. The operations are absolutely dire. This ride easily had the worst operations in the park with 3-5 minutes of stacking on every train. We opted for the back row and watching them, it's just not good. B&Ms are designed to be easy to run but some of these parks just don't run them like they should.
Great Bear was alright. There are moments where it feels like the train just wants to get going but the layout just gets in the row. For example the drop off the lift hill where you helix over the midway. It's really cool actually, quite forceful but to get us to the rest of the layout, it has to rise and unfortunately loses quite a lot of speed. You drop into a vertical loop, an Immelmann and a zero g roll. These are all great in their own right but.. I dunno a bit generic of a layout. Then as the train repositions itself over the river, the train roars into life speeding through a straight piece of track (it is so weird) and into a really forceful corkscrew. Then the train meanders past Superdooperlooper to get back to the station. This ride feels like a generic inverter meets auto complete. And thats the theme for a few rides at Hershey.
We got on the last ride for a while. Every outside rollercoaster was now closed and... I kind of got a bit depressed. It's very hard to get out to a park that you've' heard so much about, built expectations, planned for years to visit and then you arrive and you're defeated by the weather. We waited around in the rain, hoping for some let up in the weather. It came after about half an hour where we saw Trailblazer testing. This arrow mine train was pretty bad, it felt like it was built because it was the in thing in the 80's but without any concept for how to make it interesting. The rain was still pretty heavy but we managed to get over to Jolly Rancher remix, Chris really didn't like this a it hurt his head. I like the colour and music but it's a generic Vekoma boomerang so it's not going to trouble any top tens. We rode their nebula in the rain, in which their terrible operations meant we got drenched. We then went skipped a 15 minute wait for Fahrenheit , a surprisingly good Intamin looper. The only Intamin to feature a vertical lift in this style, this is a well paced, comfortable, intense ride with some of the best air time in the park. Our first ride in the pouring rain meant we were pounded with water and couldn't see a thing. But we know we enjoyed it.
Monorail was ridden which was a nice little break from the park and from this we could see that the Boardwalk area of the park was all open. After initially struggling to find it, we eventually got down there for a ride on Wildcats Revenge. This is an outstanding RMC and I echo some of the thoughts out there that this and Aeriforce One in Atlanta are the very limits of what we can take in air time. Wildcat hurts. It is a violent, intense and vicious ride that rag dolls you across its layout and never lets up. No moment is wasted, not a single seat delivers a mediocre ride. I was incredibly impressed and this rates as my second favourite RMC after Steel Vengeance. It had great operations, a sublime layout with pace and some wild air time. I loved it. We then took a little walk to the mid way and had a go on Superdooperlooper which was on one train. This was average and also has the auto complete option on. Waste of a layout. Comet is a great old style woodie and highly recommended. Also one of the most consistently busy rides.
Skyrush. Is a moment. It is vile. I don't mind out of control feeling rides, heck Wildcat is exactly that kind of ride. But Skyrush is nasty. It has this horrible feeling, like you're riding a horse and it's just trying to throw you off into the bushes. On a side seat is is rough and that feeling off being thrown to your death is amplified. Was also slightly concerning when you sit in the break run and your seat releases slightly. Not a fan. To make up for this ride, it was off to Candymonium which was walk on so we had three goes round. I think Candymonium is excellent. The evolution from Apollos Chariot to this ride shows how much better the B&M hyper has become and Candy is full of air time and nice little moments. Chris's description was 'they built Candymonium to apologise for Skyrush.' Rather apt I think.
The final ride before the rain returned was Storm Runner, the 2004 intamin accelerator. I was slightly disappointed to be honest. I've been spoilt by Stealth which has an excellent and faster launch. Storm Runners lacked the punch that even Rita has. The layout is okay on paper but it felt rather lifeless to me. I like the colours of the ride more than the ride itself. With the rain back we opted for a few more rides on Wildcat and then riding Lightening Racer, both sides. I liked both sides of the GCI even if Thunder is the side that always wins no matter what. Now, Laff Trek. What am embarrassment. Hershey should do this ride a favour and shut it now and put it out of its misery. Absolutely atrocious. Poorly run in every respect. Maurer spinners are not good enough for any park like this and this needs to be wiped off the map.
We did a second day here and topped up our ride counts, particularly on Storm Runner and Candymonium. I think the prospect of the rain had put a lot of people off visiting, it being a Saturday in the holiday season, queues were perfectly reasonable with walk on Skyrush and ten minute Candy waits. We both agreed that Hershey Park is a great park but Chris felt that it had an okay ride selection but nothing they have is the outstanding ride, the top tier attraction. And I sort of agree. The boardwalk type of park is one that doesn't appeal much to me, the Blackpool, ride on top of the other has never been a firm favourite. But I can see why this park would have such a following. Weather aside.. Yeah. This review feels rather mixed but the key is on those days, two weeks ago, this is what the park delivered.
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Mark9 got a reaction from Matt N for a blog entry, East Coast trip: Park 5 Dorney Park
After the craziness of Hershey Park, today was about the more chilled out, relaxed atmosphere of Dorney Park. This Cedar Fair park has a rich history and is the perfect park for a chilled out Sunday of B&M's, Intamins and Morgans?!
One of my biggest observations of the parks on this trip is that when there's a water park as part of the admission, thats where people want to be. The 100/200 odd people waiting at the entrance to Dorney made a swift right to Wildwater Kingdom. Without even trying we got to Talon first, front row, only two riders on the train. Weird quirk of Dorney is that the air gates don't open, you have to push them. Must be a slight frustration for ride ops, having to shout 'push the gates' on every ride.
Talon is a very traditionally layout B&M inverter but it looks absolutely gorgeous. Yellow, orange and blue really works on that thick B&M track. It's all eerily quiet. I'd heard that the track was filled with sand but you struggle to even know the train is on the move. If no one is screaming on a train, it's as if the ride isn't even moving. There are some lovely forces on the ride but it is on the tamer side. The to the ground helix was definitely the highlight, nice and low to the ground and a fitting bit of iconography for a ride that holds you in the grip of fear.
Next stop was Hydra: The Revenge. The last of those rides I spoke about in the first blog. Yet again we got to the train and were the only two people on board. This peculiar B&M floorless is very unconventional for this ride type. Odd order of inversions, everything taken at a gradual pace. The jo-jo roll is quite representative of the ride as a whole with the more graceful way it takes inversions being vastly different to the other Floorless I've done so far on this trip. It also had quite a severe rattle that really made itself apparent after the cobra roll. The operations were rubbish to say the least. Later on in the day the glacial pace was really causing an unnecessary queue.
CHESSINGTON REPRESENT.
Our next stop was Possessed, an Intamin impulse coaster which Chris hates. Yet again it was just us two so we opted on the front row and it was okay if not a tad repetitive. No, the real highlight of the park is Steel Phantom, a morgan hyper which is excellent and reminds me heavily of Magnum Force. It's a lovely long ride with huge amounts of air time. Would have ridden more if it had not broken down.
Thunderhawk was the rides older wooden, previously named Rollercoaster. One thing I love about Dorney is how much it celebrates its history. What I don't like is how a lot of it has been removed and doesn't exist anymore. There are bits here and there such as Rollercoaster, the Whip and the Zephyr. But the rest has been eradicated and is completely gone. A few boards here and there are dedicated to remembering what else has been there. But all this talk of dark rides and there's none at Dorney now at all. Such a shame.
A selection of classic funfair rides dots around the park and the ride operators have a lot of fun on the PA getting the guests pumped and ready to ride. There's a real contrast of Dorney with other Cedar Fair parks I've done; Dorney rates nicely because it has a charm and still has the feel of a family owned theme park. We took a ride on Wild Mouse. This has the worst operations of any ride ever. Well it is a maurer wild mouse so should have expected this.
We took a couple of rides, were about to leave then noticed Demon Drop was open. This intamin first generation drop tower is surreal, so weird. Not recorded for multiple rerides but its fine as a novelty.
We left to get ahead of the poor weather forecast. We had a lovely day. Sure the park is nowhere near the others in terms of park investments. But it is a decent, varied day out. I recommend. If they do get the B&M dive machine like is rumoured, this will be the second cedar fair park to get one just after I've visited. I shall return..
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Mark9 got a reaction from Matt N for a blog entry, East Coast USA - Park 4 Hershey Park
Hershey Park was the one I most worried about. They have a notoriously strict weather policy and wirth predicted thunder storms all day for both days of our visit I was extremely concerned. Storm Runner, Skyrush and Candymonium do not operate in the rain, all the other big rides close in heavy rain. We arrived with giant black clouds hovering over the entrance but Canydmonium was running for extra ride time. Our goal was to hit as many rides before the heavens opened and I had purchased fastrack as I was most worried about Hershey being the busiest, this being the weekend. 10AM, park opens, here comes the rain. We dash to Candymonium and dun dun dun, rides closed due to rain. All that time running half empty and then the moment the rest of us get in, closed. My heart sunk.
We made a swift dash to any ride that we could see with guests on and thankfully Great Bear was open. This 1998 B&M inverter, this being the second of the trip had big competition what with Alpengeist a few days earlier, its vintage is a classic, older B&M and relatively well reviewed. The operations are absolutely dire. This ride easily had the worst operations in the park with 3-5 minutes of stacking on every train. We opted for the back row and watching them, it's just not good. B&Ms are designed to be easy to run but some of these parks just don't run them like they should.
Great Bear was alright. There are moments where it feels like the train just wants to get going but the layout just gets in the row. For example the drop off the lift hill where you helix over the midway. It's really cool actually, quite forceful but to get us to the rest of the layout, it has to rise and unfortunately loses quite a lot of speed. You drop into a vertical loop, an Immelmann and a zero g roll. These are all great in their own right but.. I dunno a bit generic of a layout. Then as the train repositions itself over the river, the train roars into life speeding through a straight piece of track (it is so weird) and into a really forceful corkscrew. Then the train meanders past Superdooperlooper to get back to the station. This ride feels like a generic inverter meets auto complete. And thats the theme for a few rides at Hershey.
We got on the last ride for a while. Every outside rollercoaster was now closed and... I kind of got a bit depressed. It's very hard to get out to a park that you've' heard so much about, built expectations, planned for years to visit and then you arrive and you're defeated by the weather. We waited around in the rain, hoping for some let up in the weather. It came after about half an hour where we saw Trailblazer testing. This arrow mine train was pretty bad, it felt like it was built because it was the in thing in the 80's but without any concept for how to make it interesting. The rain was still pretty heavy but we managed to get over to Jolly Rancher remix, Chris really didn't like this a it hurt his head. I like the colour and music but it's a generic Vekoma boomerang so it's not going to trouble any top tens. We rode their nebula in the rain, in which their terrible operations meant we got drenched. We then went skipped a 15 minute wait for Fahrenheit , a surprisingly good Intamin looper. The only Intamin to feature a vertical lift in this style, this is a well paced, comfortable, intense ride with some of the best air time in the park. Our first ride in the pouring rain meant we were pounded with water and couldn't see a thing. But we know we enjoyed it.
Monorail was ridden which was a nice little break from the park and from this we could see that the Boardwalk area of the park was all open. After initially struggling to find it, we eventually got down there for a ride on Wildcats Revenge. This is an outstanding RMC and I echo some of the thoughts out there that this and Aeriforce One in Atlanta are the very limits of what we can take in air time. Wildcat hurts. It is a violent, intense and vicious ride that rag dolls you across its layout and never lets up. No moment is wasted, not a single seat delivers a mediocre ride. I was incredibly impressed and this rates as my second favourite RMC after Steel Vengeance. It had great operations, a sublime layout with pace and some wild air time. I loved it. We then took a little walk to the mid way and had a go on Superdooperlooper which was on one train. This was average and also has the auto complete option on. Waste of a layout. Comet is a great old style woodie and highly recommended. Also one of the most consistently busy rides.
Skyrush. Is a moment. It is vile. I don't mind out of control feeling rides, heck Wildcat is exactly that kind of ride. But Skyrush is nasty. It has this horrible feeling, like you're riding a horse and it's just trying to throw you off into the bushes. On a side seat is is rough and that feeling off being thrown to your death is amplified. Was also slightly concerning when you sit in the break run and your seat releases slightly. Not a fan. To make up for this ride, it was off to Candymonium which was walk on so we had three goes round. I think Candymonium is excellent. The evolution from Apollos Chariot to this ride shows how much better the B&M hyper has become and Candy is full of air time and nice little moments. Chris's description was 'they built Candymonium to apologise for Skyrush.' Rather apt I think.
The final ride before the rain returned was Storm Runner, the 2004 intamin accelerator. I was slightly disappointed to be honest. I've been spoilt by Stealth which has an excellent and faster launch. Storm Runners lacked the punch that even Rita has. The layout is okay on paper but it felt rather lifeless to me. I like the colours of the ride more than the ride itself. With the rain back we opted for a few more rides on Wildcat and then riding Lightening Racer, both sides. I liked both sides of the GCI even if Thunder is the side that always wins no matter what. Now, Laff Trek. What am embarrassment. Hershey should do this ride a favour and shut it now and put it out of its misery. Absolutely atrocious. Poorly run in every respect. Maurer spinners are not good enough for any park like this and this needs to be wiped off the map.
We did a second day here and topped up our ride counts, particularly on Storm Runner and Candymonium. I think the prospect of the rain had put a lot of people off visiting, it being a Saturday in the holiday season, queues were perfectly reasonable with walk on Skyrush and ten minute Candy waits. We both agreed that Hershey Park is a great park but Chris felt that it had an okay ride selection but nothing they have is the outstanding ride, the top tier attraction. And I sort of agree. The boardwalk type of park is one that doesn't appeal much to me, the Blackpool, ride on top of the other has never been a firm favourite. But I can see why this park would have such a following. Weather aside.. Yeah. This review feels rather mixed but the key is on those days, two weeks ago, this is what the park delivered.
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Mark9 got a reaction from Matt N for a blog entry, East Coast USA: Park 3 Six Flags America
The little invested Six Flags America is an interesting place to me. It was by far the least refined of the parks visited on this trip and yet it had a certain local park charm. The main purpose of this visit was to get on the first B&M ever constructed. While B&M as a team and worked on other rides, this was their first ride under the B&M name. The previous day, Firebird had been closed all day. So I was concerned about that but my worries were unfounded. Firebird was open on time and ready to go.
It initially being a stand up, this is the third stand up model I have ridden that has been converted to Floorless. Unlike Patriot this layout was okay and pretty substantial. However it doesn't ride particularly well with some rough moments scattered throughout. But it does have intensity and it's easy to see why this ride was just the start of a world leading company. We got three rides including the front and there wasn't much difference between them.
Superman - Ride of Steel almost feels like a relic from the past compared to what Intamin can do now. This is a very odd layout with long straights and giant helixes. It was running one train (which is all it needed) and rode pretty well. Surprisingly enjoyable without being outstanding. And thats a great review. I personally prefer Goliath at Wailibi Holland which is a snappier layout but Ride Of Steel is fun.
I managed to trick Chris onto Jokers Jynx which is a clone of Flight of Fear but outside. He hated it just as much as the other version. I preferred the other version just because of it being inside. Not much to say although it definitely needs a repaint and refurbishment.
Batwing the Vekoma first generation flying coaster was fascinating and if it wasn't for downtime and reliability would have ridden a lot more. But I'm thankful for the one ride we did get. This was great but it felt so dangerous. The vest restraint is substantially different to the B&M version with essentially two flaps being seat belted together in the middle. Bizarre. This was great to get on with really unique sensations and a very different layout. Just not enough go's around to really get a good feel for it.
We did a couple of flat rides as this isn't really a rollercoaster park and the staff were great. Less of this corporate feel like Cedar Fair and Disney has and the more raw local park flavour. I personally liked that it wasn't generic 'want to go faster' stuff and this tailored feel. it's hard to describe but it was just more what I value from guest interaction.
We got to Wild One, one of the parks two wooden coasters. This was a classic wooden coaster built in 1917 and relocated in 1980 to Great America. Randomly on two trains this was the most popular ride at the park and it felt like it was going to collapse. Needs a bit of work as a lot of the paint has chipped away over the years. I really respect Americas treatment of their classic wooden rollercoasters, it feels like every park has one dotted away somewhere and they are always consistent, some of the busier rides at the parks they are in.
Unfortunately both Rajun Cajun (Reverchon spinner) and Roar (GCI woodie) were closed so after a couple of re rides across the park we decided to leave early and get some classic American Mexican food.
Would I revisit this park? Again, if the investment was put into it yes. But it is clearly a bit of an ugly duckling of the Six Flags chain. Thing is though, this is one of the better operated park across my visits. Each ride was well staffed and they were getting trains out at pace. It just needs some love.
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Mark9 got a reaction from Matt N for a blog entry, East Coast USA: Park 2 - Busch Gardens Williamsburg
The threat of thunderstorms dominated day two. Cloudy skies and the threat of torrential rain was testing me as we made our way to the Old country. This is a park that is always looked at fondly for its stunning looks. I've never been the biggest fan of Busch Tampa, it just makes me feel hot even thinking about it. but Williamsburg is very different. Its European influences bring a different charm to other American parks and its cozy entrance makes you feel comfortable. The threat of rain meant we just wanted to hit the big rides quickly before anything shut down from the weather. We headed straight to Apollos Chariot, the first B&M hyper coaster. They have got better, let's put it that way. I think for 1999 this was probably an impressive ride but hyper coasters have come a long way. This was weak and I'd say my least favourite rollercoaster at Busch. I didn't even expect Pantheon to open to be honest. I'd heard that it rarely opens on poor weather days so when I saw it running with people on, I was straight on. It was also walk on.
There's quite obvious comparisons with Toutatis which is an absolutely sublime ride and whilst the highs on Pantheon aren't as good, there's something to be sad for Pantheon. it's a really good rides. It's nowhere near as aggressive as Toutatis, but thats fine. Pantheon hits you with much more sustained air time moments such as the banked curve which is as graceful as it fun. The top hat is also untrimmed so you get the full force of the air time compared to its French cousin which deliberately slows you down. It hits the breaks at the end pretty hard which makes me think it could have done more. A really great ride and I just adore the spikes on these rides. They are so. good.
Next was Verbolten (RIP Big Bad Wolf). I'm going to pin myself here and say I reckon Verbolten is the better ride. It's just so much fun, full of force and really good moments. The sudden drop isn't as seamless as Thirteen but these drops are so punchy and such great moments that I'll forgive it. The iconic drop isn't as great as the rest of the ride funnily enough, Big Bad Wolf wins here. Really enjoyed this ride, at this point I was starting to believe that BGW might have one of the finest ride line ups out there.
Next was Alpengeist, one of those rides that is pretty well known for its stunning first drop and not a lot else. I was hyped for Alpengeist I can safely say that it delivered in every aspect. The lift and first hill are absolutely humungous but thats not all. I love how the lift hill slows down towards the top, a trim right on the pre drop even tries to shave some speed from the train but it's not enough. The speed and sheer force as you drop down the valley is one of my favourite drops ever. It's just incredible.
You rise into an Immelmann before diving down into a vertical loop. These are so forceful, not much more to add. You speed down into a cobra roll which just feels massive and its properly intense as well as you jerk through the snake head. The ride then takes a breather as it comes out of the valley and to a mid course. this shaves a lot of speed out of the train which is a shame but I think after the insanity of the previous parts of the ride, this might be a sigh of relief. A mid tier zero g followed by a really good corkscrew finish off the ride. This was, I'd say, my favourite ride of the trip and is definitely a top ten contender. In coaster circles we talk about how Nemesis and Black Mamba use the ground whilst American rides don't really. Alpengeist is like the best of both worlds as its uses the landscape to create this incredible rollercoaster.
By this point I was full of energy. The last three rollercoasters had been superb and the next was a GCI woody. This reminded me of the Wicker Man except it had zero story or theming, no centrepiece. It was just a french themed wooden rollercoaster on a hill. It also ended up being my 400th rollercoaster credit. It was a fine enough ride but not my favourite GCI.
We next ended up at Griffin. I love this ride. It's just stupidly big. I know Valravn is bigger but lord, Griffin just has that fear factor.
I think this ride is excellent. Like Sheikra, I think it gets slightly overlooked as just a one hit wonder but I think these rides hit like no other, especially with the older style restraint system. This has such a hit of air time, my favourite weirdly being the jump into the water pool.
By this point, I was really into this park. It has a really gorgeous look to it and the rides are top notch. We took a little walk to find Loch Ness Monster and ended up at the very bottom of the valley. I was blown away by this area with three of the most iconic parts of their big rides, all next to each other.
Once we ended up on the other side, we got into Loch Ness. This did hurt a lot more then your average Arrow but its such an historic ride, it deserves its place. The helix in the dark was my favourite part of the ride.
With all the major rollercoasters completed we took some time to enjoy this park. Whether it was the food which was excellent, the 50 cent beer or the fantastic rides, this park was a real highlight. On day two, the rain did not hold off and as a result both Apollos Chariot and Pantheon was closed all day. Everything else though, completely walk on with what felt like less than 1000 people on site. The park ultimately closed at 4PM (it was originally 9PM when we first booked) so clearly the weather kept people away. But nonetheless we had a great second day and would recommend this park to anyone. It's world class.
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Mark9 got a reaction from Matt N for a blog entry, East Coast USA - Park 1. Kings Dominion
Hi there, This is just a write up of a trip that I've wanted to do for what feels like my whole life but in reality is about twenty years. When I first really opened my world to theme parks beyond Chessington, Alton Towers and Thorpe Park, there was three rollercoasters that were announced and about to begin construction. Those were Silver Bullet at Knotts Berry Farm, Storm Runner at Hersheypark and Hydra at Dorney Park. Silver Bullet was ticked off neatly a decade ago but a series of events has meant I've been waiting to hit the East Coaster for far longer then I'd have wanted.
With 2022, the year of revenge travel kind of over, wedding done, honeymoon and 12 day cruise done it was time to think about where to go. And I straight away aimed for the East Coast, we got planning and this trip was very much designed around the idea of rest days and giving certain parks priority over others. At Six Flags Great America in 2018. we didn't give ourselves enough time so didn't get to really enjoy our day. A power cut scuppered several rides and it felt like a missed opportunity. Here I set up the trip so that big flagship parks got the time they deserved whilst the smaller ones got a day and less car travel to the next destinations. It went like this
Day 1 - Kings Dominion
Day 2 & 3 - Busch Gardens Williamsburg
Day 4 - Six Flags America
Day 5 & 6 - Hersheypark
Day 7 - Dorney Park
Day 8 & 9 - Six Flags Great Adventure
Day 10 - Nickelodeon Universe
Day 11, 12 & 13 - New York Tourism.
Soo one thing that became clear on this trip is that the weather was not on our side. Unseasonable rain storms were a frequent occurrence and the sky was often grey and rainy. Kings Dominion is very much known for Intimidator 305, the Intamin giga that tries to anhailiate you from the word go. I'd write up about it but we never even saw it move. It was down for the entire time we were there and it would not be the first intamin that didn't open for us. For this park we did actually have fast lane. We wanted a relaxing day and it turned out to be a good move.
We started the day by heading to Twisted Timbers, an RMC that opened in 2018. I really liked it. Chris did not like it. One thing this RMC does differently to the bigger ones is that at only 110 feet, it has a higher emphasis on lots of airtime and twisted track moments. This air time is pretty brutal. You are pushed each and every time into the restraint and you do this about 16 times throughout its layout. I prefer this smarter use of layout design to some of the others (Zadra) but I can understand that the variety is slightly lacking if all you feel like you're doing is being thrown up and down relentlessly.
Our next ride was a classic, a racing wooden rollercoaster named Racer. As we got there fairly early on, only one side was running but later in the day, both sides were operating with one train a side. I really liked this and it rides well for its age. America has a lot of classic wooden rollercoasters and its nice to see they have retained these orders rides and kept them in such great condition.
To keep up the wooden rollercoaster momentum we went to ride Grizzly which had some rebuilt track work in the last six months. I've come to expect that the old parts of the track are bumpy and the newer parts are silly smooth and Grizzly did not disappoint. It was a peculiar ride, very big but not particularly memorable. Chris loved it. I don't remember much from it aside from the entrance being in a gift shop.
So far, so good. I was getting good feelings from Kings Dominion. The park wasn't crazily busy and the rides were running nicely. To keep the positivity up, we headed to Dominator, an absolutely huge B&M Floorless rollercoaster that used to live in Geauga Lake and then moved to KD in 2008. iIve seen POV's of Dominator and it always came across as bit weak, like the train just went off meandering with no purpose. it's nothing of the sort and I think it is actually my favourite floorless out there. It is absolutey huge, the vertical loop is a monster but I also like how the layout isn't atypical B&M. The train goes through high speed banked corners, up and over the station, down again with little air time moments peppered in there to break up the pacing. The interlocking corkscrews are full of force. This is a ride that hasn't got restrictions and is unashamedly big and bold.
We took a dive into some dark ride that used to be Scooby doo themed, now isn't and is just sad. it was walk on so that was fine. We went to ride Reptilian, a mack bobsled which is my last one to do and I've done them all. We were about to get on when a code red was called. All rides were closed because of a thunderstorm in the area. Yes even the indoor ones. So whilst we waited around in absolutely stunning sunshine, nothing moved, nothing could be done. This closure ended up lasting three hours and that long in a park with no rides does take its toll. There was a five minute rain storm in that three hours. We didn't see any lightening or thunder. The park was in no rush to get things open is how it felt.
We were about to see if there was anything we could do for our fast lane, it's not like we could just come again another day with a weather back guarantee. We then saw Dominator testing so thought we'd head back to intimidator to get on that when it reopened. We saw Backlot Stunt Coaster was back in operation so went straight on with the fast lane. These rides are just odd and I think without the Italian Job theme, just don't work.
More and more rides were springing back to life. We got on Reptilian which was about what you'd expect from a Mack bobsled, got on Anaconda, a classic Arrow coaster with a terrifying dive into the lake followed by some inversions that I don't even know how the train got through them. We rode Flight of Fear which I was okay with but Chris absolutely hated. Like despised, easily one of his least favourite rides from the trip. At this point I started to lose faith that Intimidator was going to open so we did one last lap of the park getting rides on Racer red, Twisted Timbers, Woodstock Express and Dominator. We called it a day around 7pm, the weather had taken its toll on our enthusiasm to stay and something else was bothering me. The operations at Kings Dominion are not good. Cedar Fair are particularly guilty of running rides at full capacity but have you sitting on break runs for five minutes a go. Cedar Point is about the only place where the staff have energy. Here at KD they were quite happy to leave us waiting whilst they faffed around with something.
So would I visit again? Not unless they add something of real value. I like Twisted Timbers and Dominator, but they aren't the solid main attraction. Maybe that ride is Intimidator 305. But that being down all day was a frustration that lingered throughout the day unfortunately.
Thank you for reading.
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Mark9 got a reaction from Matt 236 for a blog entry, East Coast USA: Park 2 - Busch Gardens Williamsburg
The threat of thunderstorms dominated day two. Cloudy skies and the threat of torrential rain was testing me as we made our way to the Old country. This is a park that is always looked at fondly for its stunning looks. I've never been the biggest fan of Busch Tampa, it just makes me feel hot even thinking about it. but Williamsburg is very different. Its European influences bring a different charm to other American parks and its cozy entrance makes you feel comfortable. The threat of rain meant we just wanted to hit the big rides quickly before anything shut down from the weather. We headed straight to Apollos Chariot, the first B&M hyper coaster. They have got better, let's put it that way. I think for 1999 this was probably an impressive ride but hyper coasters have come a long way. This was weak and I'd say my least favourite rollercoaster at Busch. I didn't even expect Pantheon to open to be honest. I'd heard that it rarely opens on poor weather days so when I saw it running with people on, I was straight on. It was also walk on.
There's quite obvious comparisons with Toutatis which is an absolutely sublime ride and whilst the highs on Pantheon aren't as good, there's something to be sad for Pantheon. it's a really good rides. It's nowhere near as aggressive as Toutatis, but thats fine. Pantheon hits you with much more sustained air time moments such as the banked curve which is as graceful as it fun. The top hat is also untrimmed so you get the full force of the air time compared to its French cousin which deliberately slows you down. It hits the breaks at the end pretty hard which makes me think it could have done more. A really great ride and I just adore the spikes on these rides. They are so. good.
Next was Verbolten (RIP Big Bad Wolf). I'm going to pin myself here and say I reckon Verbolten is the better ride. It's just so much fun, full of force and really good moments. The sudden drop isn't as seamless as Thirteen but these drops are so punchy and such great moments that I'll forgive it. The iconic drop isn't as great as the rest of the ride funnily enough, Big Bad Wolf wins here. Really enjoyed this ride, at this point I was starting to believe that BGW might have one of the finest ride line ups out there.
Next was Alpengeist, one of those rides that is pretty well known for its stunning first drop and not a lot else. I was hyped for Alpengeist I can safely say that it delivered in every aspect. The lift and first hill are absolutely humungous but thats not all. I love how the lift hill slows down towards the top, a trim right on the pre drop even tries to shave some speed from the train but it's not enough. The speed and sheer force as you drop down the valley is one of my favourite drops ever. It's just incredible.
You rise into an Immelmann before diving down into a vertical loop. These are so forceful, not much more to add. You speed down into a cobra roll which just feels massive and its properly intense as well as you jerk through the snake head. The ride then takes a breather as it comes out of the valley and to a mid course. this shaves a lot of speed out of the train which is a shame but I think after the insanity of the previous parts of the ride, this might be a sigh of relief. A mid tier zero g followed by a really good corkscrew finish off the ride. This was, I'd say, my favourite ride of the trip and is definitely a top ten contender. In coaster circles we talk about how Nemesis and Black Mamba use the ground whilst American rides don't really. Alpengeist is like the best of both worlds as its uses the landscape to create this incredible rollercoaster.
By this point I was full of energy. The last three rollercoasters had been superb and the next was a GCI woody. This reminded me of the Wicker Man except it had zero story or theming, no centrepiece. It was just a french themed wooden rollercoaster on a hill. It also ended up being my 400th rollercoaster credit. It was a fine enough ride but not my favourite GCI.
We next ended up at Griffin. I love this ride. It's just stupidly big. I know Valravn is bigger but lord, Griffin just has that fear factor.
I think this ride is excellent. Like Sheikra, I think it gets slightly overlooked as just a one hit wonder but I think these rides hit like no other, especially with the older style restraint system. This has such a hit of air time, my favourite weirdly being the jump into the water pool.
By this point, I was really into this park. It has a really gorgeous look to it and the rides are top notch. We took a little walk to find Loch Ness Monster and ended up at the very bottom of the valley. I was blown away by this area with three of the most iconic parts of their big rides, all next to each other.
Once we ended up on the other side, we got into Loch Ness. This did hurt a lot more then your average Arrow but its such an historic ride, it deserves its place. The helix in the dark was my favourite part of the ride.
With all the major rollercoasters completed we took some time to enjoy this park. Whether it was the food which was excellent, the 50 cent beer or the fantastic rides, this park was a real highlight. On day two, the rain did not hold off and as a result both Apollos Chariot and Pantheon was closed all day. Everything else though, completely walk on with what felt like less than 1000 people on site. The park ultimately closed at 4PM (it was originally 9PM when we first booked) so clearly the weather kept people away. But nonetheless we had a great second day and would recommend this park to anyone. It's world class.
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Mark9 got a reaction from Benin for a blog entry, East Coast USA - Park 1. Kings Dominion
Hi there, This is just a write up of a trip that I've wanted to do for what feels like my whole life but in reality is about twenty years. When I first really opened my world to theme parks beyond Chessington, Alton Towers and Thorpe Park, there was three rollercoasters that were announced and about to begin construction. Those were Silver Bullet at Knotts Berry Farm, Storm Runner at Hersheypark and Hydra at Dorney Park. Silver Bullet was ticked off neatly a decade ago but a series of events has meant I've been waiting to hit the East Coaster for far longer then I'd have wanted.
With 2022, the year of revenge travel kind of over, wedding done, honeymoon and 12 day cruise done it was time to think about where to go. And I straight away aimed for the East Coast, we got planning and this trip was very much designed around the idea of rest days and giving certain parks priority over others. At Six Flags Great America in 2018. we didn't give ourselves enough time so didn't get to really enjoy our day. A power cut scuppered several rides and it felt like a missed opportunity. Here I set up the trip so that big flagship parks got the time they deserved whilst the smaller ones got a day and less car travel to the next destinations. It went like this
Day 1 - Kings Dominion
Day 2 & 3 - Busch Gardens Williamsburg
Day 4 - Six Flags America
Day 5 & 6 - Hersheypark
Day 7 - Dorney Park
Day 8 & 9 - Six Flags Great Adventure
Day 10 - Nickelodeon Universe
Day 11, 12 & 13 - New York Tourism.
Soo one thing that became clear on this trip is that the weather was not on our side. Unseasonable rain storms were a frequent occurrence and the sky was often grey and rainy. Kings Dominion is very much known for Intimidator 305, the Intamin giga that tries to anhailiate you from the word go. I'd write up about it but we never even saw it move. It was down for the entire time we were there and it would not be the first intamin that didn't open for us. For this park we did actually have fast lane. We wanted a relaxing day and it turned out to be a good move.
We started the day by heading to Twisted Timbers, an RMC that opened in 2018. I really liked it. Chris did not like it. One thing this RMC does differently to the bigger ones is that at only 110 feet, it has a higher emphasis on lots of airtime and twisted track moments. This air time is pretty brutal. You are pushed each and every time into the restraint and you do this about 16 times throughout its layout. I prefer this smarter use of layout design to some of the others (Zadra) but I can understand that the variety is slightly lacking if all you feel like you're doing is being thrown up and down relentlessly.
Our next ride was a classic, a racing wooden rollercoaster named Racer. As we got there fairly early on, only one side was running but later in the day, both sides were operating with one train a side. I really liked this and it rides well for its age. America has a lot of classic wooden rollercoasters and its nice to see they have retained these orders rides and kept them in such great condition.
To keep up the wooden rollercoaster momentum we went to ride Grizzly which had some rebuilt track work in the last six months. I've come to expect that the old parts of the track are bumpy and the newer parts are silly smooth and Grizzly did not disappoint. It was a peculiar ride, very big but not particularly memorable. Chris loved it. I don't remember much from it aside from the entrance being in a gift shop.
So far, so good. I was getting good feelings from Kings Dominion. The park wasn't crazily busy and the rides were running nicely. To keep the positivity up, we headed to Dominator, an absolutely huge B&M Floorless rollercoaster that used to live in Geauga Lake and then moved to KD in 2008. iIve seen POV's of Dominator and it always came across as bit weak, like the train just went off meandering with no purpose. it's nothing of the sort and I think it is actually my favourite floorless out there. It is absolutey huge, the vertical loop is a monster but I also like how the layout isn't atypical B&M. The train goes through high speed banked corners, up and over the station, down again with little air time moments peppered in there to break up the pacing. The interlocking corkscrews are full of force. This is a ride that hasn't got restrictions and is unashamedly big and bold.
We took a dive into some dark ride that used to be Scooby doo themed, now isn't and is just sad. it was walk on so that was fine. We went to ride Reptilian, a mack bobsled which is my last one to do and I've done them all. We were about to get on when a code red was called. All rides were closed because of a thunderstorm in the area. Yes even the indoor ones. So whilst we waited around in absolutely stunning sunshine, nothing moved, nothing could be done. This closure ended up lasting three hours and that long in a park with no rides does take its toll. There was a five minute rain storm in that three hours. We didn't see any lightening or thunder. The park was in no rush to get things open is how it felt.
We were about to see if there was anything we could do for our fast lane, it's not like we could just come again another day with a weather back guarantee. We then saw Dominator testing so thought we'd head back to intimidator to get on that when it reopened. We saw Backlot Stunt Coaster was back in operation so went straight on with the fast lane. These rides are just odd and I think without the Italian Job theme, just don't work.
More and more rides were springing back to life. We got on Reptilian which was about what you'd expect from a Mack bobsled, got on Anaconda, a classic Arrow coaster with a terrifying dive into the lake followed by some inversions that I don't even know how the train got through them. We rode Flight of Fear which I was okay with but Chris absolutely hated. Like despised, easily one of his least favourite rides from the trip. At this point I started to lose faith that Intimidator was going to open so we did one last lap of the park getting rides on Racer red, Twisted Timbers, Woodstock Express and Dominator. We called it a day around 7pm, the weather had taken its toll on our enthusiasm to stay and something else was bothering me. The operations at Kings Dominion are not good. Cedar Fair are particularly guilty of running rides at full capacity but have you sitting on break runs for five minutes a go. Cedar Point is about the only place where the staff have energy. Here at KD they were quite happy to leave us waiting whilst they faffed around with something.
So would I visit again? Not unless they add something of real value. I like Twisted Timbers and Dominator, but they aren't the solid main attraction. Maybe that ride is Intimidator 305. But that being down all day was a frustration that lingered throughout the day unfortunately.
Thank you for reading.
-
Mark9 got a reaction from Imagineer for a blog entry, East Coast USA - Park 1. Kings Dominion
Hi there, This is just a write up of a trip that I've wanted to do for what feels like my whole life but in reality is about twenty years. When I first really opened my world to theme parks beyond Chessington, Alton Towers and Thorpe Park, there was three rollercoasters that were announced and about to begin construction. Those were Silver Bullet at Knotts Berry Farm, Storm Runner at Hersheypark and Hydra at Dorney Park. Silver Bullet was ticked off neatly a decade ago but a series of events has meant I've been waiting to hit the East Coaster for far longer then I'd have wanted.
With 2022, the year of revenge travel kind of over, wedding done, honeymoon and 12 day cruise done it was time to think about where to go. And I straight away aimed for the East Coast, we got planning and this trip was very much designed around the idea of rest days and giving certain parks priority over others. At Six Flags Great America in 2018. we didn't give ourselves enough time so didn't get to really enjoy our day. A power cut scuppered several rides and it felt like a missed opportunity. Here I set up the trip so that big flagship parks got the time they deserved whilst the smaller ones got a day and less car travel to the next destinations. It went like this
Day 1 - Kings Dominion
Day 2 & 3 - Busch Gardens Williamsburg
Day 4 - Six Flags America
Day 5 & 6 - Hersheypark
Day 7 - Dorney Park
Day 8 & 9 - Six Flags Great Adventure
Day 10 - Nickelodeon Universe
Day 11, 12 & 13 - New York Tourism.
Soo one thing that became clear on this trip is that the weather was not on our side. Unseasonable rain storms were a frequent occurrence and the sky was often grey and rainy. Kings Dominion is very much known for Intimidator 305, the Intamin giga that tries to anhailiate you from the word go. I'd write up about it but we never even saw it move. It was down for the entire time we were there and it would not be the first intamin that didn't open for us. For this park we did actually have fast lane. We wanted a relaxing day and it turned out to be a good move.
We started the day by heading to Twisted Timbers, an RMC that opened in 2018. I really liked it. Chris did not like it. One thing this RMC does differently to the bigger ones is that at only 110 feet, it has a higher emphasis on lots of airtime and twisted track moments. This air time is pretty brutal. You are pushed each and every time into the restraint and you do this about 16 times throughout its layout. I prefer this smarter use of layout design to some of the others (Zadra) but I can understand that the variety is slightly lacking if all you feel like you're doing is being thrown up and down relentlessly.
Our next ride was a classic, a racing wooden rollercoaster named Racer. As we got there fairly early on, only one side was running but later in the day, both sides were operating with one train a side. I really liked this and it rides well for its age. America has a lot of classic wooden rollercoasters and its nice to see they have retained these orders rides and kept them in such great condition.
To keep up the wooden rollercoaster momentum we went to ride Grizzly which had some rebuilt track work in the last six months. I've come to expect that the old parts of the track are bumpy and the newer parts are silly smooth and Grizzly did not disappoint. It was a peculiar ride, very big but not particularly memorable. Chris loved it. I don't remember much from it aside from the entrance being in a gift shop.
So far, so good. I was getting good feelings from Kings Dominion. The park wasn't crazily busy and the rides were running nicely. To keep the positivity up, we headed to Dominator, an absolutely huge B&M Floorless rollercoaster that used to live in Geauga Lake and then moved to KD in 2008. iIve seen POV's of Dominator and it always came across as bit weak, like the train just went off meandering with no purpose. it's nothing of the sort and I think it is actually my favourite floorless out there. It is absolutey huge, the vertical loop is a monster but I also like how the layout isn't atypical B&M. The train goes through high speed banked corners, up and over the station, down again with little air time moments peppered in there to break up the pacing. The interlocking corkscrews are full of force. This is a ride that hasn't got restrictions and is unashamedly big and bold.
We took a dive into some dark ride that used to be Scooby doo themed, now isn't and is just sad. it was walk on so that was fine. We went to ride Reptilian, a mack bobsled which is my last one to do and I've done them all. We were about to get on when a code red was called. All rides were closed because of a thunderstorm in the area. Yes even the indoor ones. So whilst we waited around in absolutely stunning sunshine, nothing moved, nothing could be done. This closure ended up lasting three hours and that long in a park with no rides does take its toll. There was a five minute rain storm in that three hours. We didn't see any lightening or thunder. The park was in no rush to get things open is how it felt.
We were about to see if there was anything we could do for our fast lane, it's not like we could just come again another day with a weather back guarantee. We then saw Dominator testing so thought we'd head back to intimidator to get on that when it reopened. We saw Backlot Stunt Coaster was back in operation so went straight on with the fast lane. These rides are just odd and I think without the Italian Job theme, just don't work.
More and more rides were springing back to life. We got on Reptilian which was about what you'd expect from a Mack bobsled, got on Anaconda, a classic Arrow coaster with a terrifying dive into the lake followed by some inversions that I don't even know how the train got through them. We rode Flight of Fear which I was okay with but Chris absolutely hated. Like despised, easily one of his least favourite rides from the trip. At this point I started to lose faith that Intimidator was going to open so we did one last lap of the park getting rides on Racer red, Twisted Timbers, Woodstock Express and Dominator. We called it a day around 7pm, the weather had taken its toll on our enthusiasm to stay and something else was bothering me. The operations at Kings Dominion are not good. Cedar Fair are particularly guilty of running rides at full capacity but have you sitting on break runs for five minutes a go. Cedar Point is about the only place where the staff have energy. Here at KD they were quite happy to leave us waiting whilst they faffed around with something.
So would I visit again? Not unless they add something of real value. I like Twisted Timbers and Dominator, but they aren't the solid main attraction. Maybe that ride is Intimidator 305. But that being down all day was a frustration that lingered throughout the day unfortunately.
Thank you for reading.
-
Mark9 got a reaction from JoshC. for a blog entry, The Ride to Happiness
My 100% favourite thing about rollercoasters is that sometimes, just on that odd occasion, something will completely take your breathe away. Something will remind you that your hobby is the best in the world. This trip was a little out of the blue. Initially, we were supposed to go to Towers but once we learned that the Saturday was fully booked and Sunday was supposed to see a high amount of travellers, we took the quick decision to book a ferry to Dunkirk. Plopsaland is a quick drive across the French/Belgium border. There's lots of loveliness to Plopsaland, I was a particular fan of the dinosaur themed log flume and Heidi the mini GCI wooden coaster. But frankly, there was only one ride that bought me here.
The Ride to Happiness is one of those odd rides that does stick out like a sore thumb. I read the dedicated thread that said this ride does dramatically change the dynamics of this cute little family theme park. Whilst that is true, I actually think that its a good thing that there is something like RtH at the park as it definitely has something special about it. The queue line is a simple affair, two dedicated rooms with little theming areas and a little area under the break run that was never used. On our visit, the queues were minimal with about a 5 minute wait for the ride. Which was perfect to get a real proper feel for the ride.
The station is nice and open and it becomes very clear quickly that this is a ride where it doesn't really matter where in the train you ride, the experience is similar. With that being said, the air time on the back carriage is probably the greatest. Like many of Mack's newer rollercoasters, the restraints are near perfect. Not too tight but enough to feel secure. The trains are exactly the same design choice as Time Traveller. With everyone seated and checked, the train is dispatched and your first inversion is a jo-jo roll. It's hard to describe because the sensation of being upside down whilst spinning is so peculiar and unique. It sets up the ride perfectly, this is no normal rollercoaster. Unlike most Mack launches which are normally pretty tame, this feels pretty forceful because of the spinning element and as a bonus, the train is forced to spin near the end of the launch track and it is fantastic. The train travels upwards into a top hate kind of element, the track is slightly banked which encourages the spin to continue and then you just fall. Oh the drop on this is sublime. It catches your breathe quite unlike any other rollercoaster. On a couple of rides, we were on the back carriage and it was in the right position to go down this track backwards and let me tell you, the ejector was exquisite. Absolutely superb. The ultimate adrenaline hit. I adored it and it became one of the many highlights in a ride full of them.
The train traverses the banana roll which admittedly, was not my favourite part of the ride but the thing is, it was always excellent. With every ride just being that little bit different it always felt fresh and exciting. The vertical loop quickly following this was funky. I enjoyed doing it sideways or with a slight spin. The zero g is also excellent encouraging the train to spin just that little bit more each time. Just fantastic.
Up next is the bunny hop second launch area which just gives the train that extra kick to get into the signature element which surrounds the entrance to the rides queue line. Just wow. Sometimes it was easy to see where the train was going, sometimes the carriage was spinning so much it was hard to tell just exactly where you were. Just completely disorientated. The train drops down over the area, around a lake and finishing off with two ejector filled bunny hops. Packed to the brim with air time you hit the break run happy. And thats really the key to this ride. It reminds me of the first time riding Taron, hitting the final breaks and just smiling. It was wonderful, it was a shock to the system, it makes you want to run round to do it all over again. And that, was what a lot of people were doing that day. There was a lot of us going round and round on this thing to experience it as much as possible. With each ride being so unique and different it was fantastic to just experience it.
I've never known a ride like it. It was just something special, something completely unique and enjoyable. Huge smiles that I could not hide after each ride. Just hitting that break run, wanting to run around and experience it again. Sheer joy. I'm so grateful for what Blue Fire did for the Mack company back in 2009 because we are now really seeing the fruits of their labour. And what I love about it is that whilst it is forceful and a fast experience, it never feels overwhelming. Whilst spinning around on it, you can see the joy from all your fellow riders faces. We met a person who had been on it over 1900 times and still isn't bored. I've got this far and haven't even talked about the fantastic soundtrack which fits the ride to perfection. Themed around a music festival in Belgium, this could have easily failed but it works perfectly with the rides pacing. Gives me chills.
Ride to Happiness isn't just a wonderful ride, it is in my opinion, the finest ride in Europe.
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Mark9 got a reaction from Cal for a blog entry, The Ride to Happiness
My 100% favourite thing about rollercoasters is that sometimes, just on that odd occasion, something will completely take your breathe away. Something will remind you that your hobby is the best in the world. This trip was a little out of the blue. Initially, we were supposed to go to Towers but once we learned that the Saturday was fully booked and Sunday was supposed to see a high amount of travellers, we took the quick decision to book a ferry to Dunkirk. Plopsaland is a quick drive across the French/Belgium border. There's lots of loveliness to Plopsaland, I was a particular fan of the dinosaur themed log flume and Heidi the mini GCI wooden coaster. But frankly, there was only one ride that bought me here.
The Ride to Happiness is one of those odd rides that does stick out like a sore thumb. I read the dedicated thread that said this ride does dramatically change the dynamics of this cute little family theme park. Whilst that is true, I actually think that its a good thing that there is something like RtH at the park as it definitely has something special about it. The queue line is a simple affair, two dedicated rooms with little theming areas and a little area under the break run that was never used. On our visit, the queues were minimal with about a 5 minute wait for the ride. Which was perfect to get a real proper feel for the ride.
The station is nice and open and it becomes very clear quickly that this is a ride where it doesn't really matter where in the train you ride, the experience is similar. With that being said, the air time on the back carriage is probably the greatest. Like many of Mack's newer rollercoasters, the restraints are near perfect. Not too tight but enough to feel secure. The trains are exactly the same design choice as Time Traveller. With everyone seated and checked, the train is dispatched and your first inversion is a jo-jo roll. It's hard to describe because the sensation of being upside down whilst spinning is so peculiar and unique. It sets up the ride perfectly, this is no normal rollercoaster. Unlike most Mack launches which are normally pretty tame, this feels pretty forceful because of the spinning element and as a bonus, the train is forced to spin near the end of the launch track and it is fantastic. The train travels upwards into a top hate kind of element, the track is slightly banked which encourages the spin to continue and then you just fall. Oh the drop on this is sublime. It catches your breathe quite unlike any other rollercoaster. On a couple of rides, we were on the back carriage and it was in the right position to go down this track backwards and let me tell you, the ejector was exquisite. Absolutely superb. The ultimate adrenaline hit. I adored it and it became one of the many highlights in a ride full of them.
The train traverses the banana roll which admittedly, was not my favourite part of the ride but the thing is, it was always excellent. With every ride just being that little bit different it always felt fresh and exciting. The vertical loop quickly following this was funky. I enjoyed doing it sideways or with a slight spin. The zero g is also excellent encouraging the train to spin just that little bit more each time. Just fantastic.
Up next is the bunny hop second launch area which just gives the train that extra kick to get into the signature element which surrounds the entrance to the rides queue line. Just wow. Sometimes it was easy to see where the train was going, sometimes the carriage was spinning so much it was hard to tell just exactly where you were. Just completely disorientated. The train drops down over the area, around a lake and finishing off with two ejector filled bunny hops. Packed to the brim with air time you hit the break run happy. And thats really the key to this ride. It reminds me of the first time riding Taron, hitting the final breaks and just smiling. It was wonderful, it was a shock to the system, it makes you want to run round to do it all over again. And that, was what a lot of people were doing that day. There was a lot of us going round and round on this thing to experience it as much as possible. With each ride being so unique and different it was fantastic to just experience it.
I've never known a ride like it. It was just something special, something completely unique and enjoyable. Huge smiles that I could not hide after each ride. Just hitting that break run, wanting to run around and experience it again. Sheer joy. I'm so grateful for what Blue Fire did for the Mack company back in 2009 because we are now really seeing the fruits of their labour. And what I love about it is that whilst it is forceful and a fast experience, it never feels overwhelming. Whilst spinning around on it, you can see the joy from all your fellow riders faces. We met a person who had been on it over 1900 times and still isn't bored. I've got this far and haven't even talked about the fantastic soundtrack which fits the ride to perfection. Themed around a music festival in Belgium, this could have easily failed but it works perfectly with the rides pacing. Gives me chills.
Ride to Happiness isn't just a wonderful ride, it is in my opinion, the finest ride in Europe.
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Mark9 got a reaction from Matt N for a blog entry, The Ride to Happiness
My 100% favourite thing about rollercoasters is that sometimes, just on that odd occasion, something will completely take your breathe away. Something will remind you that your hobby is the best in the world. This trip was a little out of the blue. Initially, we were supposed to go to Towers but once we learned that the Saturday was fully booked and Sunday was supposed to see a high amount of travellers, we took the quick decision to book a ferry to Dunkirk. Plopsaland is a quick drive across the French/Belgium border. There's lots of loveliness to Plopsaland, I was a particular fan of the dinosaur themed log flume and Heidi the mini GCI wooden coaster. But frankly, there was only one ride that bought me here.
The Ride to Happiness is one of those odd rides that does stick out like a sore thumb. I read the dedicated thread that said this ride does dramatically change the dynamics of this cute little family theme park. Whilst that is true, I actually think that its a good thing that there is something like RtH at the park as it definitely has something special about it. The queue line is a simple affair, two dedicated rooms with little theming areas and a little area under the break run that was never used. On our visit, the queues were minimal with about a 5 minute wait for the ride. Which was perfect to get a real proper feel for the ride.
The station is nice and open and it becomes very clear quickly that this is a ride where it doesn't really matter where in the train you ride, the experience is similar. With that being said, the air time on the back carriage is probably the greatest. Like many of Mack's newer rollercoasters, the restraints are near perfect. Not too tight but enough to feel secure. The trains are exactly the same design choice as Time Traveller. With everyone seated and checked, the train is dispatched and your first inversion is a jo-jo roll. It's hard to describe because the sensation of being upside down whilst spinning is so peculiar and unique. It sets up the ride perfectly, this is no normal rollercoaster. Unlike most Mack launches which are normally pretty tame, this feels pretty forceful because of the spinning element and as a bonus, the train is forced to spin near the end of the launch track and it is fantastic. The train travels upwards into a top hate kind of element, the track is slightly banked which encourages the spin to continue and then you just fall. Oh the drop on this is sublime. It catches your breathe quite unlike any other rollercoaster. On a couple of rides, we were on the back carriage and it was in the right position to go down this track backwards and let me tell you, the ejector was exquisite. Absolutely superb. The ultimate adrenaline hit. I adored it and it became one of the many highlights in a ride full of them.
The train traverses the banana roll which admittedly, was not my favourite part of the ride but the thing is, it was always excellent. With every ride just being that little bit different it always felt fresh and exciting. The vertical loop quickly following this was funky. I enjoyed doing it sideways or with a slight spin. The zero g is also excellent encouraging the train to spin just that little bit more each time. Just fantastic.
Up next is the bunny hop second launch area which just gives the train that extra kick to get into the signature element which surrounds the entrance to the rides queue line. Just wow. Sometimes it was easy to see where the train was going, sometimes the carriage was spinning so much it was hard to tell just exactly where you were. Just completely disorientated. The train drops down over the area, around a lake and finishing off with two ejector filled bunny hops. Packed to the brim with air time you hit the break run happy. And thats really the key to this ride. It reminds me of the first time riding Taron, hitting the final breaks and just smiling. It was wonderful, it was a shock to the system, it makes you want to run round to do it all over again. And that, was what a lot of people were doing that day. There was a lot of us going round and round on this thing to experience it as much as possible. With each ride being so unique and different it was fantastic to just experience it.
I've never known a ride like it. It was just something special, something completely unique and enjoyable. Huge smiles that I could not hide after each ride. Just hitting that break run, wanting to run around and experience it again. Sheer joy. I'm so grateful for what Blue Fire did for the Mack company back in 2009 because we are now really seeing the fruits of their labour. And what I love about it is that whilst it is forceful and a fast experience, it never feels overwhelming. Whilst spinning around on it, you can see the joy from all your fellow riders faces. We met a person who had been on it over 1900 times and still isn't bored. I've got this far and haven't even talked about the fantastic soundtrack which fits the ride to perfection. Themed around a music festival in Belgium, this could have easily failed but it works perfectly with the rides pacing. Gives me chills.
Ride to Happiness isn't just a wonderful ride, it is in my opinion, the finest ride in Europe.
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Mark9 got a reaction from Matt N for a blog entry, B&M. A 50th cred run down.
Good morning. With Monster becoming my 351th rollercoaster credit it also has the distinction of being my 50th B&M in total. And as a celebration of my absolutely, 100% favourite rollercoaster manufacturer ever, this blog will be relatively brief and a look through the 50.
1. Nemesis Inferno - 2003. Ah Inferno. Not the bang start but as a ride this has got so much better over the last two decades. Great solid ride.
2. Nemesis -2004. My favourite rollercoaster, one of the best B&M's ever built, in fact just one of the best rides ever constructed. Renewal secures its future for years to come.
3. Oblivion - 2004. One hit pony but it is a great hit. Ironically, one of the best dive machines out there despite the advances the ride type has made.
4. Galatica - 2004. This is okay. One of the weakest in Europe and other of its type are far superior.
5. Silver Star - 2006. A real grower, I wasn't initially a fan but now I find this a really solid crowd pleaser. Capacity and Efficiency to die for.
6. Black Mamba - 2006. I really like Mamba. It does have a weak finale but the theming and excellent makes this a stand out inverter for me.
7. Superman de Acero - 2007. For a long time this was one of my top five rollercoasters. I really like the long layout and darting off into the fields of Spain is actually better then it sounds.
8. Batman la Fuga - 2007. Not the biggest fan of this version. Just a bit meh and its theming doesn't extend beyond the queue and station.
9. Manta - 2011. Wonderful ride, very intense. I love a pretzel roll, give me more.
10. Kraken - 2011. This has grown on me since my initial ride. It's new colour scheme is a bit jerk but nonetheless, a great example of the flourless ride type.
11. The Incredible Hulk - 2011. The refresh has worked wonders and this is a fantastically intense and brutal Sit-down. Really great.
12. Fire Dragon - 2011 (RIP). The better of the two and I was fortunate enough to ride them when they duelled. Much missed.
13. Ice Dragon - 2011 (RIP). I hate JK Rowling. The loss of these two is enough to hate Universal actually.
14. Katun - 2011. An excellent example of an American style B&M but in the hot Italian sun. Fantastic ride and full of force.
15. Raptor (Gardaland) - 2011. A really nice low to the ground wing rider. Love how B&M nailed the concept with their first attempt.
16. The Swarm - 2012. I love the Swarm and the one I've ridden the most. A little short but has aged wonderfully with a very intense helix.
17. Oz'Iris - 2012. Excellent. Near perfection. Varied, unique and different layout and an absolutely perfect zero g roll. Beautiful theming. Three trains What's not to love?
18. Dragon Khan - 2012. An iconic ride. I think this could do with a retracking as legend has it its starting to show its age. Very aggressive ride.
19. Shambhala - 2012. The TPW famous ride, I remember loving this and its fun layout. I'm not PA's biggest fan but this ride alone would attract me back.
20. SheiKra - 2012. Never understood the dislike for this. I really love the absurdly big look of the ride and have always enjoyed it.
21. Kumba - 2012. Retrack please. It rode amazingly but wasn't great when I went in 2017. Absolutely iconic.
22. Montu - 2012. Really not a fan. After the great start, it just meanders around at the end not doing anything particularly special. Batwing is over-rated.
23. Dæmonen - 2013. Very cute. Yeah it's not substantial but at such a short queue and in such a beautiful location its hard to dislike this ride.
24. Medusa (Discovery Kingdom) - 2014. I really liked this car park coaster. Lovely and unique inversions and pretty forceful. Worth going to DK for.
25. Tatsu - 2014. Fantastic ride. It works so well flying above the hills of Magic Mountain and its strange layout really is unique and inspired.
26. Riddlers Revenge - 2014. Another fantastic, long B&M. Unique in one of the last stand ups out there. Really enjoyed it despite the crippling capacity.
27. Batman The Ride - 2014. Ridden backwards so not a true reflection. This was okay but these things should be done facing forwards.
28. Scream - 2014. Under-rated. American B&M's have an advantage in being very long and forceful. This has had a refresh since my visit so looks great now even if its still a car park.
29. Silver Bullet - 2014. Bit meh. It has some nice moments but its a bit too soft for my liking. Rumour has it that it has got a lot better since I rode.
30. Baron 1898 - 2017. Excellent. One of the best rides out there. The story engages me on every level and I could ride it all day. So much fun.
31. Monster (Walygator) - 2017. American style B&M in a field. Very good as only slightly better then Raptor at CP because it has no mid course break run.
32. Mako - 2017. I didn't think this would be for me but it was actually a lot of fun and a really good hyper. The mid course kills the pacing though.
33. Oblivion: The Black Hole - 2018. I liked this. One of the longer dive machines out there and its got a nice bit of decoration around the drop.
34. Flug der Demon - 2018. One of my favourite wing riders. Really nice use of the landscaping to create a varied and interesting ride. Great air time as well.
35. Krake - 2018. Dull. Almost as basic as Oblivion but without the prototype excuse. I like the Krake monster but thats it.
36. X-Flight - 2018. Wish I'd ridden more, we got a front row on the first ride so it probably wasn't at its fastest. Basically the Swarm but longer and more inversions.
37. Raging Bull - 2018. Very unique. Not surprised no more twister style hypers were made as this is a real odd attraction.
38. Superman Ultimate Flight - 2018. Boring. It has one stand out moment in the pretzel and the rest is just meandering around above the ground.
39. Batman the ride - 2018. The original inverter and absolutely fantastic. You can see why this was cloned so much based on the quality of this version. Hasn't aged at all.
40. Gatekeeper - 2018. I love this ride. Instantly re-rideable and instantly iconic over the entrance of CP.
41. Raptor - 2018. One of the more aggressive rides out there. What it lacks in variety it makes up with its just sheer force and speed. Recommended.
42. Rougarou - 2018. This is just alright. I'm not sure if the flourless really adds anything to a layout based around being stand up.
43. Valravn - 2018. Boring. The vest destroys any air time and in a park full of big drops, it's not really interesting or unique enough to stand up. Rubbish capacity as well.
44. Leviathan - 2018. Great first drop, the rest of it is very much meandering territory. Legend has it Fury 325 does the concept much better.
45. Behemoth - 2018. An absolute classic. Very good ride full of airtime, great setting over the river and a really long ride. The seating doesn't add a whole lot.
46. Valkirya - 2018. Aside from being a longer dive machine, the vest restraint just kills it for me. Why it couldn't have the normal restraints, I don't know.
47. Fenix - 2019. I really like this, its one of the more forceful versions of the wing rider. Great setting as well.
48. Flight Deck - 2022. Interesting getting back on an older B&M. It rides really well despite its age and I hope it finds a new home.
49. Patriot - 2022. Will probably be scrapped. Is now showing its age and it isn't the most inspired of layouts.
50. Monster (Grona) - 2022. I adore this ride. How they managed to fit it in is just magic. The elements are just so odd and you get crazy elements of intensity in some of the oddest places.
And therein lies my truth. Here's to the next 50.
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Mark9 got a reaction from Cal for a blog entry, B&M. A 50th cred run down.
Good morning. With Monster becoming my 351th rollercoaster credit it also has the distinction of being my 50th B&M in total. And as a celebration of my absolutely, 100% favourite rollercoaster manufacturer ever, this blog will be relatively brief and a look through the 50.
1. Nemesis Inferno - 2003. Ah Inferno. Not the bang start but as a ride this has got so much better over the last two decades. Great solid ride.
2. Nemesis -2004. My favourite rollercoaster, one of the best B&M's ever built, in fact just one of the best rides ever constructed. Renewal secures its future for years to come.
3. Oblivion - 2004. One hit pony but it is a great hit. Ironically, one of the best dive machines out there despite the advances the ride type has made.
4. Galatica - 2004. This is okay. One of the weakest in Europe and other of its type are far superior.
5. Silver Star - 2006. A real grower, I wasn't initially a fan but now I find this a really solid crowd pleaser. Capacity and Efficiency to die for.
6. Black Mamba - 2006. I really like Mamba. It does have a weak finale but the theming and excellent makes this a stand out inverter for me.
7. Superman de Acero - 2007. For a long time this was one of my top five rollercoasters. I really like the long layout and darting off into the fields of Spain is actually better then it sounds.
8. Batman la Fuga - 2007. Not the biggest fan of this version. Just a bit meh and its theming doesn't extend beyond the queue and station.
9. Manta - 2011. Wonderful ride, very intense. I love a pretzel roll, give me more.
10. Kraken - 2011. This has grown on me since my initial ride. It's new colour scheme is a bit jerk but nonetheless, a great example of the flourless ride type.
11. The Incredible Hulk - 2011. The refresh has worked wonders and this is a fantastically intense and brutal Sit-down. Really great.
12. Fire Dragon - 2011 (RIP). The better of the two and I was fortunate enough to ride them when they duelled. Much missed.
13. Ice Dragon - 2011 (RIP). I hate JK Rowling. The loss of these two is enough to hate Universal actually.
14. Katun - 2011. An excellent example of an American style B&M but in the hot Italian sun. Fantastic ride and full of force.
15. Raptor (Gardaland) - 2011. A really nice low to the ground wing rider. Love how B&M nailed the concept with their first attempt.
16. The Swarm - 2012. I love the Swarm and the one I've ridden the most. A little short but has aged wonderfully with a very intense helix.
17. Oz'Iris - 2012. Excellent. Near perfection. Varied, unique and different layout and an absolutely perfect zero g roll. Beautiful theming. Three trains What's not to love?
18. Dragon Khan - 2012. An iconic ride. I think this could do with a retracking as legend has it its starting to show its age. Very aggressive ride.
19. Shambhala - 2012. The TPW famous ride, I remember loving this and its fun layout. I'm not PA's biggest fan but this ride alone would attract me back.
20. SheiKra - 2012. Never understood the dislike for this. I really love the absurdly big look of the ride and have always enjoyed it.
21. Kumba - 2012. Retrack please. It rode amazingly but wasn't great when I went in 2017. Absolutely iconic.
22. Montu - 2012. Really not a fan. After the great start, it just meanders around at the end not doing anything particularly special. Batwing is over-rated.
23. Dæmonen - 2013. Very cute. Yeah it's not substantial but at such a short queue and in such a beautiful location its hard to dislike this ride.
24. Medusa (Discovery Kingdom) - 2014. I really liked this car park coaster. Lovely and unique inversions and pretty forceful. Worth going to DK for.
25. Tatsu - 2014. Fantastic ride. It works so well flying above the hills of Magic Mountain and its strange layout really is unique and inspired.
26. Riddlers Revenge - 2014. Another fantastic, long B&M. Unique in one of the last stand ups out there. Really enjoyed it despite the crippling capacity.
27. Batman The Ride - 2014. Ridden backwards so not a true reflection. This was okay but these things should be done facing forwards.
28. Scream - 2014. Under-rated. American B&M's have an advantage in being very long and forceful. This has had a refresh since my visit so looks great now even if its still a car park.
29. Silver Bullet - 2014. Bit meh. It has some nice moments but its a bit too soft for my liking. Rumour has it that it has got a lot better since I rode.
30. Baron 1898 - 2017. Excellent. One of the best rides out there. The story engages me on every level and I could ride it all day. So much fun.
31. Monster (Walygator) - 2017. American style B&M in a field. Very good as only slightly better then Raptor at CP because it has no mid course break run.
32. Mako - 2017. I didn't think this would be for me but it was actually a lot of fun and a really good hyper. The mid course kills the pacing though.
33. Oblivion: The Black Hole - 2018. I liked this. One of the longer dive machines out there and its got a nice bit of decoration around the drop.
34. Flug der Demon - 2018. One of my favourite wing riders. Really nice use of the landscaping to create a varied and interesting ride. Great air time as well.
35. Krake - 2018. Dull. Almost as basic as Oblivion but without the prototype excuse. I like the Krake monster but thats it.
36. X-Flight - 2018. Wish I'd ridden more, we got a front row on the first ride so it probably wasn't at its fastest. Basically the Swarm but longer and more inversions.
37. Raging Bull - 2018. Very unique. Not surprised no more twister style hypers were made as this is a real odd attraction.
38. Superman Ultimate Flight - 2018. Boring. It has one stand out moment in the pretzel and the rest is just meandering around above the ground.
39. Batman the ride - 2018. The original inverter and absolutely fantastic. You can see why this was cloned so much based on the quality of this version. Hasn't aged at all.
40. Gatekeeper - 2018. I love this ride. Instantly re-rideable and instantly iconic over the entrance of CP.
41. Raptor - 2018. One of the more aggressive rides out there. What it lacks in variety it makes up with its just sheer force and speed. Recommended.
42. Rougarou - 2018. This is just alright. I'm not sure if the flourless really adds anything to a layout based around being stand up.
43. Valravn - 2018. Boring. The vest destroys any air time and in a park full of big drops, it's not really interesting or unique enough to stand up. Rubbish capacity as well.
44. Leviathan - 2018. Great first drop, the rest of it is very much meandering territory. Legend has it Fury 325 does the concept much better.
45. Behemoth - 2018. An absolute classic. Very good ride full of airtime, great setting over the river and a really long ride. The seating doesn't add a whole lot.
46. Valkirya - 2018. Aside from being a longer dive machine, the vest restraint just kills it for me. Why it couldn't have the normal restraints, I don't know.
47. Fenix - 2019. I really like this, its one of the more forceful versions of the wing rider. Great setting as well.
48. Flight Deck - 2022. Interesting getting back on an older B&M. It rides really well despite its age and I hope it finds a new home.
49. Patriot - 2022. Will probably be scrapped. Is now showing its age and it isn't the most inspired of layouts.
50. Monster (Grona) - 2022. I adore this ride. How they managed to fit it in is just magic. The elements are just so odd and you get crazy elements of intensity in some of the oddest places.
And therein lies my truth. Here's to the next 50.
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Mark9 got a reaction from Inferno for a blog entry, Californias Great America - Invest now
I wouldn't say that Californias Great America is a park that anyone has a huge itch to get to. Unlike some others in the Cedar Fair group, its investments are on the lower end of the scale. Flat rides are the name of the game and even its planned hyper that it was rumoured to get was given to another park instead (Orion).
Eight years ago, it was either this or Discovery Kingdom and bizarrely I chose DK. I thought that was a great little park, but this time it was CGA's turn. It's relatively easy to get to, sitting in San Jose and it took about two hours of train journey from San Francisco. I'd heard very little about this place before so upon arriving I didn't really know where anything was or what support rides there were. The entrance for example looks very similar to other Cedar Fair parks but also Six Flags Great America. I've since learned that and CGA were once owned by the same group.
Our first destination was Flight Deck which has the distinction of being B&M's first custom inverted rollercoaster. Built in 1993 the ride features three inversions and is a very old school B&M. It looks stunning in its bright red attire and the ride looked well maintained. My first reaction was how small the station was. It's very cramped and its the same with Patriot and many of the original gang of B&M's are the same (Batman clones tend to have tiny stations too). Also, for all the criticism I saw that Emperor has no station at Seaward, well.. there isn't a station here either. Geek, be consistent. Once getting on, after waiting one train off we went. Very positive G Force heavy, really nice inversions and a well paced layout. There is an odd bit in the middle of the ride where the train travels in a straight line over the station which felt at odds with everything else. The ending is particularly great with an intense helix over a small lake. There was no second train. Unlike Cedar Point which runs three trains to a fault or Silver Bullet which had its second train in bits scattered all over the break run, Flight Decks second train doesn't seem to exist.
This isn't an extra-ordinary inverter and neither is it a dud. It's a good, solid B&M which has clearly served the park well. It just made me so glad we have Nemesis. I know its very easy to compare every inverter to Nemesis but the reality is, Nemesis is outstanding. From a layout perspective, a theming perspective, an efficiency and capacity perspective. Every park could learn a lesson from our grubby white alien.
I next wanted to get on Patriot but we went the wrong way and ended up exploring all the park instead. Some of my favourite flat rides passed (KMG Afterburner, Huss Breakdance) before we just ended up getting lost. I checked the app and it said that Railblazer was 0 minutes. Staying cautious we decided to take a chance. Now this has two trains running. Which is good as at 8 people a train it has serious capacity issues. We ended up waiting half an hour which I was pretty happy with. To be honest, as good as it is, it's too fast. It zooms through the layout at break-neck speed and it feels very hard to take it all on board. Air time hills, inversions. it's like a blur. No major park should get the off-shelf model. It's too popular for what it is and it just cannot handle a park with crowds. The legend that is Josh C has been tweeting about Jersey Devil, so when he reviews, I'll be very interested in that one.
With that out the way we took a ride on Demon, an arrow looper. I like the old arrow loopers. Whilst rougher then most modern rides there's something about a ride with janky track design that just appeals to me. As they start to arrive at the end of their lives, I'm just glad to have got on some of them.
Next was Patriot. This used to be a stand up before it got converted to a floorless (like Rougarou and Firebird). Whilst I do get why parks are running away from stand up, I dunno. The floorless train doesn't add much beyond making the ride rideable? Maybe thats the point. My husband made the observation that if it wasn't for the height restriction, this would be an excellent 'starter' rollercoaster for an aspiring thrill seeker. And it got me thinking about rides like this and Daemonen at Tivoli Gardens. And he's so right in the observation. Very few inversions, mildly intense without being mind-blowing. Considering this is a B&M from 1991, its aged pretty well from what I could tell. Still, no second train to be found.
After lunch it was time for the wooden coasters. We started with the CGI Wooden coaster, Gold Striker. This had a second train! wow. This was a fantastic ride. Really fast and intense. And with most of the ride hidden from the walkways, it took me by surprise. It probably sits just under Wodan for intensity. Some of the turns it was doing, for a traditional woody, were fabulous. Heavily recommended and the best ride at CGA by a country mile.
And onto our final new rollercoaster Grizzly. Quite easily the worst operations I have ever seen on a ride. It took over seven minutes to unload, load and dispatch a train. Part of this seemed to be staff training, the other part was sheer incompetence. You're running one train around your mildly interesting rollercoaster. This shouldn't be that difficult. But it was. What looked to be a twenty minute wait ended up taking around 70. I was done after this, Didn't even want to attempt the low capacity Arrow wild-mouse which was displaying a 40 minute wait.
So instead we went on two flat rides including the breakdance. Every park should have a breakdance. They are the best flat ride by far. And we called it a day around 4pm. This park needs investment. On the surface everything looks fine. But it provides a middling day out in a state that has Disney, Knotts & Magic Mountain. Hard to compete, yes, but CGA isn't really even trying. It has great support rollercoasters in Flight Deck and Gold Striker but it needs that killer, triple A attraction to make the difference. And two trains on its rides.