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comment_333495

I was there - well, I arrived at 4ish, announcement came at about 4.45.

I'd planned to go for a couple of hours. Wasn't fussed by rides really, hoped to do a couple of scare zones / shows.

I noted Survival Games, Stitches and Tenement never opened. When I arrived, Rebel Ball was deserted, not even any guests in the Launchpad. No actors in Lucifer's Lair or Purgatory. Shortly after 4 I noted that the other two mazes closed.

When I got on park, no one mentioned about poor ride availability, which was surprising and disappointing.

I saw the announcement on the screen by Inferno. Inferno was running, but they made an announcement to the queue telling them to leave the queue and the park. Guest Services had a queue back to Launchpad.

I get the decision to close. On park communication could have been better though.

I'm also a bit surprised they had close...I have had lots of visits to the park where the weather was worse. Again, I get it, I get that this where the park and industry are at. The park's current operating conditions likely meant rides would have kept opening and closing and it would have been annoying. And it's likely best for staff. But still, just surprised me.

comment_333498

Does seem like it was quite poorly organised from some of the posts I've seen online.

2 hours ago, JoshC. said:

Inferno was running, but they made an announcement to the queue telling them to leave the queue and the park. Guest Services had a queue back to Launchpad.

Even this seems odd. If Inferno was running, why not run off the queue. Just adding further to a poor guest experience and creating a bottleneck.

  • Author
comment_333500
10 hours ago, Cal said:

Even this seems odd. If Inferno was running, why not run off the queue. Just adding further to a poor guest experience and creating a bottleneck.

It's a tricky one. If they chose to keep running it, it adds mixed signals - "the weather is bad enough to close the park, BUT we'll keep running this ride here because people are in the queue". And if the ride has to then temporarily close for weather, how long do they make people wait? It had a very full-looking queue too at that point, a good couple of hours.

Very much feel for anyone who was near the front of the queue. Hope they get more compensation than just a return ticket.

comment_333511

Looks like another tough day operationally today due to the winds - the only thrill rides which have been open most of the day are Rush, Inferno and Walking dead.

SAW has valleyed so is done for today at least.

Quantum has been closed for a couple days and now has scaffolding so is closed for the short term at least, meaning there are now 3 flat rides closed in that corner of the park.

comment_333544

I visited earlier today. It feels that the park is lacking capacity. Vortex, Quantum, Zodiac and The Swarm were closed all day. Depth Charge was only open until 2pm.

Hyperia hit 190 minutes. Even Tidal Wave was up to 30 mid afternoon.

All the ride staff were trying their very best to keep throughputs up. Lighting has improved over the years.

For me the bottom line is that the park feels stale and is crying out for some major hardware investment. Apart from GT, Hyperia and some bumper cars the park is no different to 2009.

comment_333608

Well that's the 2026 season done then.

Overall I think it's been a good season. No idea on actual figures, but the park has certainly felt busier this season, which can only be a good thing. The lineup is starting to feel a little stale, and Fright Nights felt quite stale overall, but the park has continued to operate very well in my opinion.

I do feel like the park is crying out for a new flat ride, but unfortunately it doesn't look like that'll be happening for next season. The only actual new ride hardware we've had since 2014 are Dodgems, Ghost Train (less said about the better) and obviously Hyperia.

As we've seen this season, the flats are certainly showing their age now. There are rumours going around that Huss are coming in over closed season to work on Zodiac, so I'm hoping Zodiac and Vortex will both be back for the start of next season. But I do desperately think a new flat is needed to keep things fresh.

I also think sorting out the entrance needs to be a priority. Seeing reports of people waiting 70 minutes just to enter the park is crazy. I personally can't think of another park that has a similar issue. It's a terrible first impression.

A couple of other things I'd like to see:

• Build on the 9pm closes over summer. They seemed well attended and a success overall, so I'm hoping the park can build on them next year.

• Fright Nights 10pm closes. I know I say this every year, but Fright Nights feels busier than ever and I think the park needs to be doing what it can to help with capacity. Opening an extra hour would surely help with that, as well as enhancing the guest experience. The park looks SO good at night and deserves to be seen more in the dark.

• Finish the Colossus repaint, although I can't see that happening with it being left untouched last year...

IMG-3275.jpg

comment_333619
3 hours ago, MattL28 said:

Launchpad wasn’t everything it could have been.

I can't help but feel its just in the wrong location. I never bother going over there and feel its just a bit out the way, but maybe thats just cause I haven't had good enough reasons to go over there.

If only they had an arena in the centre of the park... feel like that location would've worked perfectly for something like this.

Also, in my opinion the food options there have been pretty dire and think theres much better options elsewhere on park. Was a big fan of Cargo at Towers but don't think anything they brought in for launchpad have been good at all unfortunately.

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