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Showing content with the highest reputation since 01/10/26 in all areas

  1. Ride Access Pass

    JoshC. reacted to Benin for a post in a topic

    1 point
    Now this is timely. Metlin and Nimbus have rejigged the qualifications for RAP as a result of all the various issues they've had over the years. This has, rather naturally, peeved people off, especially as this announcement was tucked away on Monday when they were releasing the first booking slots for RAP this year. What has actually happened? Nimbus have split their "Difficulties With Queues" into two new categories. "Difficulties With Crowds" and "Difficulties Standing". Going forwards at Merlin parks you will only qualify for RAP with a "Difficulties Standing", "Level Access" and "Toilet Needs" box. Naturally a lot of those with neurodivergency based disabilities have been given the Crowds box instead. Here's the thing, RAP in its current guise could not continue. Prior to pre-booking requirements the queues were ridiculous and defeated the point. And of course there was a fair amount of "abuse" of the system through poor staffing (I.e. not writing down correct times) and terrible guests shouting until they got their way. Pre-booking meant a limitation on numbers which worked but being able to book for specific dates was a nightmare when no idea when they would go up. Plus still had a few people unaware they needed to pre-book specific dates in first place. Sadly it's always felt inevitable given the whole "free Fastrack" perception on top of people gaming the system ruining it for those who need it. Fortunately for my end the changes do not affect us. However it should be noted that other UK parks will still accept the Crowds box for their equivalent system. However, why is it such a problem at Merlin parks at all? I've seen it busy at Efteling which is understandable, but at Europa last year felt like we were the only ones really using their system (and they don't even time you out on stuff really). Currently Merlin have termed it as a trial for Feb Half Term. Though it's probably just to let the PR storm settle before main season begins. So thoughts? Who's affected by the change and will you renounce your MAP as a result if you have one? Have Nimbus just randomly allocated you the wrong box for your disability?
  2. Ride Access Pass

    JoshC. reacted to Mark9 for a post in a topic

    1 point
    This is a very tricky subject and it's purely because of the idea of putting any restriction on Rap users is discrimination. I remember when Chessington attempted to restrict the amount of use on their rides (you got one go on the major stuff for example) and there was complaints that autistic children only liked riding Vampire so stoping them from riding that all day was against the law. And it isn't, it just isn't. I think what's been frustrating with me this for a long time is that whenever something is suggested, its immediately shut down as being anti disabled, so that change doesn't take place and the problem of long RAP queues just continues. I've also seen a few videos suggesting that it's Merlins fault for limiting ride line ups and taking away entertainment. Which would be fine if the park that seems to be most affected by RAP is Thorpe which has lost very little over the last ten years and had very little entertainment to begin with. As for the European/other UK park thing. Well we've seen across the industry, big changes to Annual Pass systems. The Merlin pass remains incredibly affordable and cheap and is a great deal. And I personally think it drives the RAP use. A lot of coaster enthusiasts are on the spectrum or have a physical disability. Why wouldn't they have an AP to get in all the time and a RAP to bypass long waits. You have a Rap system that is always full on popular rides (Wicker Man, Hyperia for example) and you add in a fastrack system that will always be a priority.... If I were Merlin I would make the Annual Pass much more expensive or remove it entirely. We've seen several parks do this like Phantasialand and Tokyo Disneyland and it has proved to be a good move for them. I know there's the argument that the pass pushes for repeat visits. But these repeat visitors are driving up queue times whilst spending very little on food and merchandise. It has a detrimental effect on the average day guest who just sees people going past them in every direction all day long. And that isn't discriminatory language, that's just the reality of three different queues diverging at one point and everyone moving just that little bit slower. I do think Merlin are their own worst enemy on this whole situation as well. For years they don't implement their policies properly or have tried around the edges to make changes but they backtrack or ignore things so often that ititss led to this.
  3. Ride Access Pass

    JoshC. reacted to Inferno for a post in a topic

    1 point
    I wonder if it’s something that became a victim of its own success, and because of that just spiralled out of control over the years. Many parks can be busy but still have fast moving queues, and actually to be honest if theoretically Merlin somehow abolished RAP (and fastrack) all together, you could almost argue that queuing would barely be an issue for anyone at all, even on busy days, because the single queue would simply just keep moving at a pretty fast pace, at least on the high capacity rides anyway. I wonder if the issue is that over the years RAP and Fastrack have made standby queues at UK Merlin parks appear unbearable on peak days, causing RAP to appear more essential…. Which in turn causes queues to worsen…. Which in turn causes RAP to appear even more essential… and so on. Just a thought. But I do think this idea that standby queues on peak days can be silly might be the reason RAP is relied upon by so many.
  4. Rumba Rapids

    Parm Pap reacted to Mark9 for a post in a topic

    1 point
    Genuinely the best post you have ever made.
  5. I've very little memory of it, but the game was likely made by Playable: https://playable.com/cases/thorpe-park/ If memory serves me correctly, the Survival Games one was a 'Subway Surfers like' game where you had to swipe left and right for your character to avoid assassins. I'm very much not sure on that, but that feels right to me. What I do remember is all these games were very basic and simple, verging on what I'd call cheap. They were clearly made very simplistically, and whilst they did fit the box of being a themed game, they were only entertaining for a minute or two before becoming repetitive and stale.
  6. Looks like it is happening, with this being a project that was tendered over a year ago...

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