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Popular Content

Showing content with the highest reputation since 05/09/26 in Posts

  1. Stealth

    Jax and 2 others reacted to planenut for a post in a topic

    3 points
    On Stealth today and a guy next to me announced that he first rode it twenty-five years ago. What large sticker is on the front of each train? 20 years old. He must have had heat stroke.
  2. Colossus

    Cal and one other reacted to JoelAllen for a post in a topic

    2 points
    I’ve definitely noticed a massive improvement in operations in the last few years. Especially on off peak days (or the season it was on during one train for awhile), throughputs were terrible. They dispatch much quicker nowadays and that queue just keeps moving. In general, Thorpe’s operations are something they should be proud of!
  3. Colossus

    JoelAllen reacted to Cal for a post in a topic

    1 point
    They've done quite a lot in recent years which has collectively improved throughput. - Increased the amount of bag storage - Pretty much always have 4 hosts checking restraints rather than 2 - Pretty much always have someone batching to fill empty seats - Pretty much always on 2 trains - New PLC means all restraints don't have lift all the way up - Queue line announcement with boarding instructions - Boarding instructions/screen before entering the station
  4. Walibi Belgium

    Cal reacted to JoshC. for a post in a topic

    1 point
    It has also been announced that Vampire, the SLC, will close at the end of next year. No replacement has been confirmed, but the park have said they wouldn't close it with nothing in works to replace it.
  5. Zodiac

    Cal reacted to JoshC. for a post in a topic

    1 point
    I've heard pretty much nothing. One of the big issues the park will face is if staff haven't worked on it in a certain time frame, they will 'lose' the ability to work on it and need complete re-training. This might be why there was a lot of testing earlier this year, to stop that from happening. It's weird though. It's on the map / app / queue boards. It's got the new RAP signage. It's clearly meant to be a part of the 2026 line up. So why is it just sat there.
  6. Colossus

    JoelAllen reacted to Cal for a post in a topic

    1 point
    I've always had a soft spot for Colossus, massively over-hated. Its looking and running better than ever. I love that they seem to permanently have 4 hosts checking restraints now too, used to be very common to see 2 off peak. Noticed the smoke machine has been off the last month or so. Hopefully it'll be back for Fright Nights when it looks its best.
  7. Colossus

    ImLucifer reacted to planenut for a post in a topic

    1 point
    Due to my favoured ride misbehaving, during a walkabout, I had two virtually walk-on front row rides on this, and they were the smoothest rides I'd ever had on it.
  8. 2026 Season

    JoshC. reacted to MattyMoo for a post in a topic

    1 point
    The fact that the retail unit there sells just ice cream is absolutely mind boggling. Get some cocktails/mocktails for sale, and some street food like Cargo at Alton Towers recently and they'd be laughing.
  9. Stealth

    Jax reacted to Mark9 for a post in a topic

    1 point
    It's time to get rid of Stealth.
  10. 2026 Season

    JoshC. reacted to Cal for a post in a topic

    1 point
    To be honest, I think its a wasted opportunity at the moment. - No comfy seating - Lacks shade / shelter - Theres a small retail unit which just sells icecreams I believe but I think its mad not have a bar + food unit there Will be interesting to see how it develops and what the area is used for in the future, but I think it says a lot that hardly anyone seems to be using it and sitting in other areas instead.
  11. Walibi Belgium

    JoshC. reacted to Benin for a post in a topic

    1 point
    Visited the park for first time in over a decade. Would you believe things are very different? The ride lineup has markedly improved. Mediocrity was king, and now Kondaa, Mecaladon and Tiki-Waka help to have rideable coasters (ok Turbine was and still is fab). Mecaladon in particular is a great family coaster. That the kid can ride that and Calamity Mine (just!) but Runaway Mine Train at Towers is too much is hilarious to me. Kondaaaaaaaaaaaaaa is a great coaster too. #600 for me after some recent hectic visits to Gullivers parks to boost that cred count. Certainly preferred it to Hyperia, helped by it having a decent layout and using the height (though smaller than I realised) well. The bunny hops at the end in back row are also nonsense. Low end of the top 10 for me. Pulsar is fab. Need more of these in existence. That boat should lumber along but instead it zooms along. Unfortunately only got to do it once as it died a death later on and needed to get the train home. Apparently Vampire and Loup-Garou were running terribly. Fortunately I didn't have to ride them. The park itself looks nice with the recent area spruce ups, though a few rides are in conflicting areas (Silverton the worst offender) which might get fixed soon maybe. Yeah, good day and a solid cred count boost. Helped by the park being utterly dead even with a few school groups about so still 5-10 minute queues for everything.
  12. 2026 Season

    Cal reacted to JoshC. for a post in a topic

    1 point
    I was at Thorpe on Monday for one of the 9pm closes too. Ride availability was pretty poor. One of 'those' Thorpe days - though they are fewer and further between now. I don't think the heat can take the full blame for availability (beyond Stealth, as hydraulic launches do typically struggle in heat), but certainly can't have been a good factor. In saying that, I had a good time, and there were a good number of people there until close. Was it rammed? No. Was it lively enough though? Yes. Obviously the extreme heat won't have helped, and the May half term is usually the quietest one of the school holidays (I think, in part, due to it being around exam season, so a chunk of your core demographic are actually less likely to do bigger days out). So I don't think the 9pm closes being quiet are a 'bad' thing in any way. I find it funny seeing the discourse around that if the parks are quiet on late closes, then they won't do them again. Isn't part of the reason to spread crowds out more throughout the day, improving rides per guest and overall giving guests better experiences. I think, on the whole, the late closes achieved that.
  13. Park Music

    Cal reacted to Marc for a post in a topic

    1 point
    I really wish they could drop the “place your heads back and brace your selves” from the inferno dispatch announcement and have it back to how it was with the thuds as they pressed dispatch before it went into the music, I know a few years ago they went through and added pre dispatch safety announcements to all rides but since then Hyperia has opened and didn’t seem to need one so would be nice if Inferno could have the same!
  14. 2026 Season

    Jack29 reacted to Cal for a post in a topic

    1 point
    They extended hours till 9 23rd - 25th May. Lates at Thorpe Park: May Half Term Extended Hours
  15. 2026 Season

    Inferno reacted to MattyMoo for a post in a topic

    1 point
    Love the nod/Easter Egg to the old entrance screen with some dead pixels on the BRAND NEW SCREEN.
  16. 2026 Season

    JoelAllen reacted to Cal for a post in a topic

    1 point
    Depth Charge opened at 9:30 today, and launch pad has opened. I’ve heard Depth Charge is now going to open daily at 9:30, with it being right next to Launch Pad. Big fan of that. It gives people something else to do in the morning and helps bring some kinetic energy to the area.
  17. 2026 Season

    JoshC. reacted to Weeksy for a post in a topic

    1 point
    I think it’s quite clever… the vast majority of it is removable, to make a big events space. Those benches, the trailer screen, even the fencing in front of it. Keep it bland, and it could be quite a versatile space.

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