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Popular Content

Showing content with the highest reputation since 05/03/26 in Posts

  1. Stealth

    Jax and 2 others reacted to planenut for a post in a topic

    3 points
    On Stealth today and a guy next to me announced that he first rode it twenty-five years ago. What large sticker is on the front of each train? 20 years old. He must have had heat stroke.
  2. Park Operations

    Cal and one other reacted to planenut for a post in a topic

    2 points
    An absolutely crazy day TP has been closed on some recent Wednesdays, but I noticed it was available today and with the weather looking the better option, I went. A staff member who knows me told me that there were maybe only a couple of thousand people attending. oddly enough, I wanted to ride Stealth, and as there were hardly any guests on the ride or platforms, the gate was kept open so that people could re-ride, and that continued to beyond the lunch hour, with so many guests telling me that every ride was walk-on. During the time, some people wlo lived within a few miles had also then attended due to seeing online the short queues. As much as it pained me, I left Stealth and had two walk-on rides each on Nemesis Inferno, Hyperia, Saw, Colossus and Swarm before dragging myself back to Stealth, where the re-ride gate was open and announcements of "re-ride just get on", several were running to get on again, and there were loads of conversations between people and staff, many discussing their crazy ride totals for the day. There really were few guests and no waiting for rides one wanted. Staff were really upbeat and helpful. It really was a crazy day..
  3. 2026 Season

    JoshC. reacted to Cal for a post in a topic

    1 point
    To be honest, I think its a wasted opportunity at the moment. - No comfy seating - Lacks shade / shelter - Theres a small retail unit which just sells icecreams I believe but I think its mad not have a bar + food unit there Will be interesting to see how it develops and what the area is used for in the future, but I think it says a lot that hardly anyone seems to be using it and sitting in other areas instead.
  4. 2026 Season

    Cal reacted to JoshC. for a post in a topic

    1 point
    I was at Thorpe on Monday for one of the 9pm closes too. Ride availability was pretty poor. One of 'those' Thorpe days - though they are fewer and further between now. I don't think the heat can take the full blame for availability (beyond Stealth, as hydraulic launches do typically struggle in heat), but certainly can't have been a good factor. In saying that, I had a good time, and there were a good number of people there until close. Was it rammed? No. Was it lively enough though? Yes. Obviously the extreme heat won't have helped, and the May half term is usually the quietest one of the school holidays (I think, in part, due to it being around exam season, so a chunk of your core demographic are actually less likely to do bigger days out). So I don't think the 9pm closes being quiet are a 'bad' thing in any way. I find it funny seeing the discourse around that if the parks are quiet on late closes, then they won't do them again. Isn't part of the reason to spread crowds out more throughout the day, improving rides per guest and overall giving guests better experiences. I think, on the whole, the late closes achieved that.
  5. Park Music

    Cal reacted to Marc for a post in a topic

    1 point
    I really wish they could drop the “place your heads back and brace your selves” from the inferno dispatch announcement and have it back to how it was with the thuds as they pressed dispatch before it went into the music, I know a few years ago they went through and added pre dispatch safety announcements to all rides but since then Hyperia has opened and didn’t seem to need one so would be nice if Inferno could have the same!
  6. 2026 Season

    Jack29 reacted to Cal for a post in a topic

    1 point
    They extended hours till 9 23rd - 25th May. Lates at Thorpe Park: May Half Term Extended Hours
  7. 2026 Season

    Inferno reacted to MattyMoo for a post in a topic

    1 point
    Love the nod/Easter Egg to the old entrance screen with some dead pixels on the BRAND NEW SCREEN.
  8. 2026 Season

    JoelAllen reacted to Cal for a post in a topic

    1 point
    Depth Charge opened at 9:30 today, and launch pad has opened. I’ve heard Depth Charge is now going to open daily at 9:30, with it being right next to Launch Pad. Big fan of that. It gives people something else to do in the morning and helps bring some kinetic energy to the area.
  9. 2026 Season

    JoshC. reacted to Weeksy for a post in a topic

    1 point
    I think it’s quite clever… the vast majority of it is removable, to make a big events space. Those benches, the trailer screen, even the fencing in front of it. Keep it bland, and it could be quite a versatile space.
  10. 2026 Season

    Matt N reacted to Cal for a post in a topic

    1 point
    Launch pad looks near complete and a new screen has been installed. I imagine this area will be open before 10am and they'll do some kind of countdown for park opening in the morning? I'm certainly not complaining, but not sure how viable these last minute openings are, as the park was deserted today. First time I've seen Hyperia walk on and able to re-ride on empty seats throughout the day. Spent my afternoon lapping Hyperia and Stealth. Great atmosphere, particularly on Stealth as it was full of enthusiasts re-riding. Someone I spoke to had done over 80 laps 🤣
  11. Stealth

    Jack29 reacted to jordionie for a post in a topic

    1 point
    I did 6 hours of driving today to get back on Stealth. (3 hours each way and going around the theme park). She really did well. I managed to get 8 rides on her whilst doing the other coasters. No fast track. Really so chuffed with engineering 😀. Great job Thorpe 😀 Just about managed it all in a day. Knackered myself but worth it. It's always a massive gamble with the cost of fuel and getting up at 4am to be home for 9pm.

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