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Showing content with the highest reputation since 01/07/26 in Posts

  1. Ride Access Pass

    JoshC. reacted to Benin for a post in a topic

    1 point
    Now this is timely. Metlin and Nimbus have rejigged the qualifications for RAP as a result of all the various issues they've had over the years. This has, rather naturally, peeved people off, especially as this announcement was tucked away on Monday when they were releasing the first booking slots for RAP this year. What has actually happened? Nimbus have split their "Difficulties With Queues" into two new categories. "Difficulties With Crowds" and "Difficulties Standing". Going forwards at Merlin parks you will only qualify for RAP with a "Difficulties Standing", "Level Access" and "Toilet Needs" box. Naturally a lot of those with neurodivergency based disabilities have been given the Crowds box instead. Here's the thing, RAP in its current guise could not continue. Prior to pre-booking requirements the queues were ridiculous and defeated the point. And of course there was a fair amount of "abuse" of the system through poor staffing (I.e. not writing down correct times) and terrible guests shouting until they got their way. Pre-booking meant a limitation on numbers which worked but being able to book for specific dates was a nightmare when no idea when they would go up. Plus still had a few people unaware they needed to pre-book specific dates in first place. Sadly it's always felt inevitable given the whole "free Fastrack" perception on top of people gaming the system ruining it for those who need it. Fortunately for my end the changes do not affect us. However it should be noted that other UK parks will still accept the Crowds box for their equivalent system. However, why is it such a problem at Merlin parks at all? I've seen it busy at Efteling which is understandable, but at Europa last year felt like we were the only ones really using their system (and they don't even time you out on stuff really). Currently Merlin have termed it as a trial for Feb Half Term. Though it's probably just to let the PR storm settle before main season begins. So thoughts? Who's affected by the change and will you renounce your MAP as a result if you have one? Have Nimbus just randomly allocated you the wrong box for your disability?
  2. Weird height restrictions

    JoshC. reacted to Inferno for a post in a topic

    1 point
    Something that I often find weird is how much the height restrictions can differ between similar rides at different parks. For example, to ride Marauders Mayhem or Dobble Teaparty you have to be 1.1M tall, but Mad Hatter’s tea party at DLP, essentially the same ride, can literally be ridden by a newborn baby as there are no restrictions. That same newborn baby could also ride Pirates of the Caribbean with its drops and spooky scenes, but would have to wait until they’re 0.9M to ride Curse at Alton Manor. Similarly Runaway Mine Train at Alton Towers has a min height of 1.3 meters, but the likes of the far more intense Wickerman and Big Thunder Mountain is only 1.2. Although Wicker does have individual restraints rather than the single bar between 2 people on runaway and BTM Tower of Terror can surprisingly be ridden by someone just 102CM tall. So most 4 year old children can ride that before they’re allowed on the teacups at AT & TP. Is anyone else aware of any bizarre height restrictions, or any of the reasoning behind some of them? For the record I’m not arguing against any of these restrictions, clearly there’s a reason for them, I just find it an odd and interesting quirk.
  3. Rumba Rapids

    Parm Pap reacted to Mark9 for a post in a topic

    1 point
    Genuinely the best post you have ever made.
  4. I've very little memory of it, but the game was likely made by Playable: https://playable.com/cases/thorpe-park/ If memory serves me correctly, the Survival Games one was a 'Subway Surfers like' game where you had to swipe left and right for your character to avoid assassins. I'm very much not sure on that, but that feels right to me. What I do remember is all these games were very basic and simple, verging on what I'd call cheap. They were clearly made very simplistically, and whilst they did fit the box of being a themed game, they were only entertaining for a minute or two before becoming repetitive and stale.
  5. Looks like it is happening, with this being a project that was tendered over a year ago...

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