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JoshC.

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Everything posted by JoshC.

  1. I'll just give a boatload of info here... -The park's maximum capacity is around 15,000. They can officially hold more, but there's internal H&S/operational considerations they go with. A "sold out" day will probably have around 14,000-15,000 people, as a buffer and also as some pre-booked guests don't turn up. --There's some caveats to this. A "sold out" day may have less people if they have ride closures, expecting certain types of guests, etc. Buy out days are obviously capped at less. -The quietest days I've known of have been less than 1,000. Very rare, but has happened. Last time I think that happened was like 8-10 years ago, when the park was open for a full week after FN. Those weekdays were dead. -These days, September weekdays are probably the quietest. You're probably looking at around a couple of thousand people. Even then, that will vary quite a lot day to day. The park can still feel quiet if there's 2,000 people on park or 4,000 people on park. -A standard weekend day will again vary significantly, likely around the 5,000-10,000 mark. -A "busy" day, in terms of how the park feels and copes, will likely be anything above 9,000 I'd say. It's an interesting situation that the park are in. 10-15 years ago, their weekends / "peak" days were heaving, and their off-peak days were dead. Like 10,000 might he standard on a weekend, and 1,000 on a weekday. The park wanted to increase attendance by increasing attendance on those quieter days. They have of course managed to increase attendance on quieter days, but it seems to be that people are choosing to visit on those days over busier days, as opposed to attracting more guests. That helps on an operational standpoint in that the park can plan more consistent staff levels. But it now means that the park, and staff, are less used to busier days. As I say, back in 2012, for example, 10,000 on a Saturday was normal and the park coped fine. These days, 10,000 on a Saturday is abnormal, in that it is more than usual. So that means the park doesn't operate as well, and it feels worse. It also means that when we hit those capacity days, it can hit even harder. I guess the big takeaway is that Thorpe, and indeed basically every theme park in the UK aside from Towers, hit small arena / stadium numbers. For a football example, we're looking at like League One/Two football matxh attendances (which are weekly things) on a daily basis.
  2. Quick reveal: Straight off the bat, I like the splitting up of a quick reveal video, confirming what's at the event, and what each thing is, and a longer, story-focused video for the event. I'm sure in a year's time we'll hear stories of the months of preparation it took. So, to break down the event. New maze for 2024 - Deadbeat "New for 2024! It's two minutes to midnight, and the clock is ticking. Will you surrender willingly or dance the night away, embracing what may well be your final night on earth? But beware this is no ordinary venue—here, the music doesn’t soothe the soul; it devours it." Solid concept. I have expectations that I won't enjoy it, because it seems like it will be a strobe-heavy focus maze. I also have reservations about how a standard maze can justifiably be an £10 upcharge in that space, but we will see what happens (there could be surprises after all). Also seems like there's a lot of threads in the maze: nightclub, ghostly entity (called The Visceral it seems), zombified people, etc. Will be interest how they tie it all together and communicate it within a 5-8 minute experience. Also seems to be another reason for the "terrifying new lows" tagline, as the park seem to be putting a spin on 'getting high at nightclub' by saying you will experience an "all time low". Trailers is returning with new scenes. Seems to be a Platform 15 room and a Creek Freak room (or potentially an Old Town room combining the two). Wonder what they'll scrap. Previous rumours suggested the Big Top room, which tbf has a lot of space. Survival Games, Stitches, Crows and Lucifer's Lair all returning. Creature Campus returning as "new", with the tagline "Looks can kill!". The website says that Gorgons, led by Medusa, are on the scene to tackle the witches. No mention of vampires or werewolves. I guess in story, they were basically defeated last year, so it could be they won't return this year / ever again in the ongoing storyline. Also the IT 4D experience comes to Thorpe. Good use of the cinema. Good 4D film (I've seen it before at other parks, assuming it's the same). Adds extra to the line up. Currently set to run every 30 minutes from 3pm, will be interesting if that changes. It's a good line up. There will be complaints about the cost of the upcharge. Ultimately, I have no problem with paying for mazes if they have quality that reflects that. I will bang on about this every single time, but when I went to Walibi Holland's Halloween event, with admission and for all the experiences, it cost me about 90 euros. These days, it would cost over 100. But I had no problem as the quality was there. The issue Thorpe face is simple though: is the quality there to justify the cost. No Thorpe maze last year was worth £10 in my books. £5-7.50 is the range we're looking at. And that doesn't even address the inconsistencies the mazes have. Hopefully the park can continue to increase the quality of the mazes, as well as the consistency of them. No use having a maze worth £10 if it only runs like that every other day. I'm happy with the number of free things across the park. Crows is like an outdoor maze as opposed to a scare zone. If they can build on last year's successes I'd be very happy. Lucifer's Lair is a great central entertainment hub. Creature Campus is a show which is well received (it would be nice to see them roam outside of show times more though). I see your point, but I don't think it's that bad. Fearstival Arena has grown into Lucifer's Lair. You had Amity High and LycanThorpe High in separate areas, but the Lycans scare zone was basically dead. They've been merged into one. Creak Freaks Unchained was great in its first year, but meh in the second. The Crows replaces the gap that that left. Swarm Invasion (in both years) was just an extension to the story line of Swarm. Lovely to see, but it never felt like a scare zone. I think a mix of mazes and scare zones is the way to go, and a mix of free and upcharge attractions too. But we have 4 paid mazes and 3 free scare zones, plus a 4D film. That's a really good mix, and certainly a lot more than many other theme parks offer (something which is easy to forget). Again though, as I say, the only way this really is a success is if the mazes are worth £10 a pop. We'll see what happens.
  3. They should just do a Phantasialand and put a roller coaster through the hotel
  4. I guess it's 11 years old now, but - until Jumanji - it was the newest big thing. So that gives it this feeling of being new-ish still. Bluntly put, the experience was a bit rubbish. I wonder if there's a logic of "this ride scores lowly in guest reviews, let's close it to increase the average guest experience and save money". But then of course, as Inferno says, they still have to tend to the animals anyway, so they're a sunk cost if the whole attraction is closed. There have been rumours that the park are considering scaling back in the zoo / animals on park. A closure of Zufari, leading to the associated animals being moved elsewhere, would therefore fit in with that. The thing with the removal of animals is that whilst it would save on running costs, the park still need to fill the voids they'd leave, which would also be very expensive. It's certainly an...interesting time at Chessington.
  5. Jack Silkstone's Fright Nights 2023 Behind the Scene documentary is now live: It is again primarily focused on his, Kieran and Archie's journey and involvement with the marketing videos, giving insight into how they made the set, did the filming etc. And then some general bits about the event, SLKSTN Unlocked, wrap party, etc. There's a little bit about the build of Stitches, but not a lot. I'd love to see more of a focus on the maze building side of things, but heyho, beggars can't be choosers. As always, the amount of effort that was put into the trailer campaign is insane. It's incredible to see such level of detail put into it. I again question the worth of some of the effort - it feels a bit misplaced to, say, spend hours making a design for a toy box that is seen for 10 seconds in a trailer video in my opinion. Especially when that level of detail and effort isn't necessarily translated into overall guest experience of the event. One thing I've had specifically mixed feelings on is the 'headline character' creations from the past couple of years. We had Fear (2021), The Locksmith (2022) and the Toymaker (2023). It's shown they build in quite detailed backstories for them, much of which isn't communicated. I think that's great tbf; the worldbuilding behind the scenes is critical for creatives to build something which feels real to an audience. But it would help create such a stronger connect between the trailers and the experience if the headline character was a part of the event. They did a step with that this year, with the Toymaker appearing in a VIP experience and her voice being used in Stitches. But it would be amazing if they could have the headline character physically be a part of the event. It's difficult as it either means an actor being in a full (masked) costume or heavily make-up-ed, or having different looking-actors play the same character, or rely on 1 actor to do all the dates. But it would genuinely have such a good pay off in my opinion. If they also created a headline character which remained constant each year (a curator of FN if you will), that would be awesome and build a more consistent brand. You only have to look at Walibi Holland's Fright Nights successes with Eddie de Clown to realise the potential. That's just a me-want though. For me personally, I was watching the documentary and hearing them go "we spent *insert insane time period here* doing this", and my instant reaction is "Wow, all that time for...that?" Maybe there's a naivety from me about the amount of time required to do these things, or I have my own pre-conceptions after having flirted with the scare industry myself, but it all just feels like a ton of effort for so little guest reward. Jack has been quite open about his want to work on Fright Nights in a larger role, be it by means of a broader creative aspect, designing a maze or similar. And it feels like, together with the park and UVE, they're building towards that, with greater creative control giving to Jack et al on the marketing, them building the set themselves, etc. Certainly would be cool to see: the passion and creativity is there. From a human aspect, I still wonder the sustainability of that: the amount of work put in is clearly a labour of love, but seems all-consuming. The workload would increase ten-fold creating a whole maze / being a creative. But it's clear that they have the potential to create something cool. I fear this post may come across as a bit of a negative nancy or whiny or something. It's not. It's great to get an insight into the world of FN coming to life in a clear way. The documentary itself is incredible. And it's great there's people with so much passion contributing to the event. And with the event growing, the enthusiast community growing and more roles in the industry coming to life, that will continue. I just hope we see it get reflected in the final product.
  6. Following Jack Silkstone's documentary, it seems that an announcement / teaser is coming tomorrow. We've also got some form of logo:
  7. Aside from Hyperia and Ghost Train, none of the Thorpe rides have had an entrance staff for years. Even then, their entrance staff disappeared once the initial cluster hype disappeared.
  8. It's interesting, as Thorpe have been through a huge period of stability with their management / leadership team. This isn't like the late 2010s when the management positions started to look like revolving doors. I do also think that that stability has become apparent too. The park's direction feels clearer and less flip-flop-y. It certainly seems like they have an all round good leadership team in place now. But still, we're in this position where they're making the same mistakes as before. I wonder if that comes from the very top, with a newer exec who haven't learnt the problems of the past. I remain somewhat cautious about the quote that O'Neil "implied that he may not have made those decisions.". Implications are a dangerous thing to make, and without seeing his exact words (I cba to set up a Bloomberg account to see it), we're just looking at Ride Rater's interpretation. All I'm saying here is: it's a dangerous game to pin a claim based on someone's interpretation of an implication. That could be what he meant. That could be what he said, but didn't mean. That could just not be what he meant at all. Even at the end of the closed season, there was no guarantee from the park that Sparkle would continue. There were certainly "intentions", "plans", "hopes" and all those other non-committal words. It seems like the park learnt from past guarantees (Tidal Wave fire), but it's clearly been the plan, given Colossus' paint job for example. But yeah, if it doesn't return / we don't see further glow ups across the park, it's certainly an indication of money going away from the park. I just hope we're not put into a "Swarm situation", where the big shots go "Well, Hyperia wasn't an instant success for the park so we're not investing big in you for the next decade, have fun bye"
  9. A stupid post in a quiet topic is passable, but if you're not going to meaningfully contribute to a topic with genuine discussion occurring we'll just throw the banhammer your way.
  10. I wouldn't say so, for now at least. The event hasn't seen any cuts in terms of dates or hours. A new maze is still happening (which has been the standard for several years now). Seems to more be a creative choice. Where has this been said? Not saying he hasn't said that (as I've heard this before), but where has he been quoted as saying this? Or is it just a 'one the grapevine' type thing
  11. I guess the bigger question right now is...why? We're seeing this at Towers and now, to do a subtler degree, Thorpe. Why? Are those above the theme parks pulling money away from them? Have Thorpe/Towers not been as successful as hoped this year, given the new coasters they've invested in? Is there something else happening? It certainly is cause for a suspicious eyebrow to be raised.
  12. Likely the same as last year: Crows roaming 3pm-4.30pm (ish), actors getting a short break, then heading to the scare zone. Whilst Mawkin Meadow hasn't "officially" been confirmed as returning, it featuring on the VIP Make Your Mark offering confirms it will return. The pathway was shut off today for construction, which is about the same sort of time it would close. As for roaming actors: I can take them or leave them. They're a nice extra, but I didn't like when Thorpe specifically listed them as an "attraction". Through no fault of a guest, you can go about your day and have no clue of a roaming cast's existence, simply because you never cross their path. And with scare zones and a more balanced spread of attractions across the park, roamers aren't a be all and end all. I'm reckoning with a 4th maze Death's Doors (which effectively operated a small, outdoor maze) has been cut with no like-for-like (ie scare zone) replacement. So that would leave a line up of 4 indoor mazes (Trailers, Survival Games, Stitches, New One), 1 outdoor scare "zone"/walkthrough (Crows) and 2 scare/entertainment/show zones (whatever Amity High is called this year and whatever takes place in Lucifer's Lair). I'd fully expect them to just carry on the Amity High story in one way or another (as Creature Campus 2: Electric Boogaloo), and Lucifer's Lair was a little gem of last Fright Nights, so would be great to return. With just under a month to go, there's a fair bit to do, but no more or less than they've been in other situations really (depending on how the 4th maze is going). The interesting thing is the park still haven't made an announcement. In the past several years, the full announcement would have been made by this point. Here's the dates when we had a full, confirmed line for the last several years: 2023: 31st August 2022: 31st August 2021: 26th August 2020: 3rd September 2019: 3rd September 2018: 11th September (technically, but they added in a "surprise, but not a surprise" maze on the 21st) 2017: 5th September So we're creeping towards 2018 territory with an announcement...hopefully we're not getting 2018 quality. It's interesting as the last couple of years have of course had a big teaser campaign with multiple videos crafted by Jack/Kieran. They certainly had their pros, but also some cons too. A change of pace is nice to see them experiment with if nothing else. To be fair, I expect for a majority of the audience, they don't care about the line until around now, when they're considering their visits. And even then, specifics aren't of much interest until much closer. In terms of a full line up reveal, I've seen Friday thrown about as a suggestion. It's Friday 13th (spooky), and the day after Jack releases his 'Behind the Scenes of 2023 Fright Nights'. So it fits.
  13. Not sure on an exact time, but 9am is a pretty reasonably shout. If you want an exact answer, Thorpe are reasonably responsive on Twitter currently; they'd give an exact answer.
  14. I've noticed this a couple of times lately. Vortex usually being the culprit. Yet even on the app it is listed as a 10am opening. It's mixed signals, but it effectively seems to be their way of saying "It hasn't opened yet, but will do later". The park seem to come up with these new ideas for communicating "Ride not open" every couple of years. Or even just communicating queue times. We've seen "90+ min" queue times. Closed. Delayed. Open later. Unavailable. Coming soon. Weather delay. Cleaning. Etc etc. All of those phrases used to say a ride isn't open. It seems to be the buzz every so often to find a way to minimise impact of ride closures and how they are communicated. Obviously the root cause of the issue is that the rides are closing, and that should be addressed. But there we go. The amount of rides not open though is a cause for a raised eyebrow.
  15. I've found in my rides that the middle rows (especially rows 5-8) seem to be the most intense, and also ones which seem to have more of a vibration, which could turn into the dreaded Mack rattle. So far it hasn't negatively impacted my enjoyment of the ride, but it certainly has potential to, and I can see why people don't like it. It is confusing though; I can't think of any ride where the middle of the train is notably more intense
  16. I keep forgetting that we don't have a general "Thorpe Park 2024" thread, or an Oktoberfest thread. So I'll stick my review in here for Oktoberfest It's kind of apt too, as you'd think that Thorpe have forgotten they have an Oktoberfest event going on. Oktoberfest came about in 2020 and whilst it was rough round the edges, it had potential. It's pretty much been the awkward middle child since 2021 though. It got better, but now it just feels a bit thrown together and rubbish. The Oktoberfest area is basically to the left of Ghost Train's entrance, with the stage, the ski lift carrier turned benches (which are pretty cool) returning, as well as snow-covered...Christmas trees? The event is leaning heavily on the more Bavarian Alps theme. By which I mean, it's the primary focus. The main Thorpe show revolves around it (the actors run a "fashion show" with what one of them should wear to go skiing). There's a set of roaming actors at set times who are "on skis". And my god, the show makes me cringe. The dance elements are good for what it is. But the speaking. It feels like the actors were told to watch Allo Allo and just copy the German accents. It's grating. Also, the Christmas trees. Why? The confused "Why is it Christmas?" vibe isn't helped by this song playing at the start of the family stage show: Hilarious. I should add: I believe in story, the actors are called the Furchtbar Gang. That's what it sounds like at least. "Furchtbar" is German for "terrible". So I guess the point is that they are terrible? Or meant to be terrible? But they're not - as I say, the dance elements make the grade. I don't get it. There's a couple of the pop up food places alongside Ghost Train's queue, which will no doubt stay through Fright Nights, and a bratwurst grill in Amity. There's a pitiful-looking bratwurst pizza available from Pizza-Pasta. In truth, Thorpe's Oktoberfest has never done it for me. Maybe I just don't like fun. So maybe this is doing the job, getting good reactions and there's a wider audience who love it. But it does feel like its been scaled back the last 2-3 years, and as nice as it is to get an extra boost during September, maybe it's time to lay it to rest.
  17. From what I understand, it was actually just a typo, and was always set to be just the 4 days. So ladies and gents, boys and girls, make sure to proof read your work!
  18. On the other side of the coin, the park haven't needed to do much planned maintenance to rides before. Arguably, as a seasonal park open mid-to-late March to early-November, they shouldn't need it either. But yes, it is good to see them being open. I do think there should be some discount in entrance price for 23rd-27th though; 2 major coasters closed? Big ouch.
  19. Stage is built: Interesting that it's effectively in the opposite place it was last year. I guess it gives more room for viewing, and an additional pathway for Fright Nights since Death's Doors seems to not be returning. I wonder what effect it will have on Ghost Train. There was instances of noise bleed into Ghost Train from the stage, so it will be interesting how being closer, but with speakers facing the opposite way, affects things.
  20. They've rethemed that space more times than I've had hot dinners. And it's still so long that by the end you forget the name of whatever incarnation you're in by the end.
  21. They're definitely temporary as they're there because there's work going on there. The first set of fences blocks of the area, a second set because there's a deep hole. Whether they'll be replaced with permanent fencing or what is unclear. How long the fences will be there is the bigger question.
  22. Park seems to have bought a few misters for around the place: Weird to get them towards end of summer, but better late than never (equally could have been delays outside their control). But if they have bought and own them, it should be easier to then get them out in future. Also, the Hyperia stage is outside Ghost Train, presumably ready for Oktoberfest prep: With Oktoberfest starting a week today, it does continue to show, in my opinion, that Oktoberfest is very much just a side quest style event that is the middle child of Thorpe's current line up. Whilst I like the idea, I question the worth of it moving forward.
  23. Stage is completely gone, fans/misters on queue line, and work going on around the queue:
  24. Was still like this on Monday.
  25. Just don't break it, or Stealth, thanks.
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