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JoshC.

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Everything posted by JoshC.

  1. JoshC. replied to Dan_Rush's topic in General Discussion
    Needed new part, took a while to arrive. Just the way these things go sometimes.
  2. JoshC. replied to JoshC.'s topic in General Discussion
    I must confess myself surprised that the park didn't really do anything to acknowledge a year since Hyperia opened beyond a social media post (and ride staff wearing gold party hats, which they likely bought themselves). I'm not saying that the park had to do anything, or that they should have done anything. But last year, the park did a few things differently, such as the opening ceremony and handing out certificates to people who rode it opening day. They then did the "Hyperia day" celebration on 23rd June (23/6). It seemed like they were going in a direction of celebrating things, or pushing Hyperia in a different way. Now whether it's the Merlin restructure has meant that there's not the capacity to do that, they've lost a bit of confidence in Hyperia with its reliability issues, or they just never planned to do anything, we'll never know. But regardless of the why behind it, there's a part of me that is surprised they didn't really do anything. --- In other (vaguely related) news, Jack Silkstone / Thorpe are releasing a Hyperia documentary. I think the original plan was to release this yesterday (I'm certain Jack even said that at one point), but obviously that didn't happen...
  3. This was approved this week: https://www.thorpeparkmania.co.uk/index.php/2025/05/25/project-pivot-approved/ Whether they decide to try and get it ready for Fright Nights or just wait until next year is the big question now
  4. JoshC. replied to Dan_Rush's topic in General Discussion
    I'm not there today, but it hasn't opened. Unsure if it's been testing but it not open.
  5. JoshC. replied to Dan_Rush's topic in General Discussion
    Testing 6 times across a day is hardly consistent. Obviously positive steps, but let's not get ahead of ourselves yet.
  6. JoshC. replied to Rich's topic in UK Attractions
    What people should also remember is that every coaster Paultons currently has is a clone / stock model. This is the park's first custom layout (or, at the very least, a stock model which hasn't been purchased by any other park). That's a huge step for them. The concept art shown is impressive, and if Tornado Springs' concept art is anything to go by, it'll be a reasonable reflection of the area itself. The new restaurant concept gave me Flaming Feather at Toverland vibes. I think the park have played things very safe. Vikings is a very standard theme park theme, and almost feels a little bland and against what Paultons have done in the past. A Eurofighter is a solid "my first inverting coaster" choice. I do disagree with the park that OTSRs will help make the ride more approachable. OTSRs if anything can make a ride look more intimidating and up the fear factor. I don't think people would necessarily clock or care that much about inversions with lap bars, at least not as much as the park seems to think. 2027 will be a water ride, which is much needed for the park. There's lots of rumours or suggestions of a water coaster, and that is not what the park need. A more traditional, large scale water ride, or one of the new Mack Rocking Boat water rides, is a much better suit to the park's needs right now. Positive future for the park though. Excited to see their continued development. Also, yesterday's event was decent, and great to see them offer things like that.
  7. JoshC. replied to Dan_Rush's topic in General Discussion
    They close the area off for simplicity. Minimises staff required for the area, and less ground space to cover for other members of staff (cleaning, security, etc)
  8. JoshC. replied to JoshC.'s topic in General Discussion
    I did a Hyperia coaster climb this evening. There was some chatter when it was made live about the cost being expensive (£120). It is, no beating around the bush. But it is worth it. My experience was about 3hrs all in, and included lots of time spent scaling the ride, time spent in the console and time spent around the turnaround outside the station, with lots of opportunities for photos, fabulous hosts and a great vibe. Find attached a variety of photos (of me). I'll write a proper TPM article later.
  9. JoshC. replied to Dan_Rush's topic in General Discussion
    Just to make it clear, Intamin have in no way stopped providing support for their Accelerators. Whilst it's true they don't offer the model any more (or at least, no one has considered doing so for over a decade), it in no way means they've washed their hands of it. Thorpe/Merlin and Intamin maintain a respectable working relationship, and that is also related to the current issue(s).
  10. JoshC. replied to Dan_Rush's topic in General Discussion
    So to bring some additional clarity to the situation... -The park are awaiting a part. This is evident by the fact staff aren't working on it actively. This means it'll be closed a while. Even when the part arrives, they will require time to test it. -It is likely a bigger / more expensive / specialist part, hence why the park didn't have one already. This takes time to acquire; it's not like they ring up Intamin and say "Can we have 1 [thing from catalogue] please?" and Intamin ship it out the next day from their warehouse either. -Time frame is unclear at the moment. How long is a piece of string. -Thorpe have no intention of getting rid of Stealth.
  11. JoshC. replied to Dan_Rush's topic in General Discussion
    I've had my suspicions all but confirmed in that Stealth's and Rita's are indeed unrelated. Thorpe will do their utmost to keep Stealth going, and I don't think we're anywhere near the point where they're considering getting rid of it. For those old enough to remember, Thorpe literally clung onto dear life with Slammer. It was closed more than it was open for a couple of years. S&S stopped manufacturing parts, so Thorpe sourced things elsewhere. They dedicated a lot of money and man hours into getting the thing running. Only once it had absolutely gone past the financial point of no return did they give up the ghost. And Stealth is obviously different; it is still such an iconic ride for the park, is a genuine reason that people visit, and generates money from merch sales. I'm not saying to take Stealth for granted, but at this point, there is no reason to think Stealth is facing an imminent closure in the next couple of years.
  12. JoshC. replied to Dan_Rush's topic in General Discussion
    I don't believe Stealth and Rita's closures are related, although that is little more than a hunch right now. If there's an update, I'm sure it'll be shared quickly, but for now all we can assume is it is still waiting for either a part or advice from Intamin.
  13. Chessington Studios! Chessington World of IP! It's a good IP. But equally, it's a reasonably small space, so its success might be limited by that. I do wonder whether they are consciously turning Chessington into an IP heavy park (once Temu Nintendo World opens, nearing on half of the notable things on park will be IPs). Or if it's just been sheer coincidence each time they've decided the best project was an IP and we're at the stage we're at now. Either way, it'll be undeniable for Merlin to not recognise that.
  14. Weather could be an answer, but if they're not comfortable/able to run it in mid-to-high 20s⁰C heat, then they're going to struggle over summer. The most frustrating thing is that by delaying it until an unknown date, they will have known for a while it wouldn't be ready for today. Which means they've left it until the last second to pivot the announcement. Now yeah, it's *just* the Skyride. But it still is poor communication. I guess in their mind their backs are already against the wall. Either way they'd have gotten flack, so they decided this was the best way to deal with it. I disagree, but oh well.
  15. JoshC. replied to Dan_Rush's topic in General Discussion
    I don't know who writes those tweets, but they will be scheduled in advance (likely by the month at a minimum, maybe further). It's not an ideal thing to do when the ride the choose is experiencing extended downtime. I would think it's something they could schedule more on a weekly basis, to avoid such a potential issue. There is another question to raise, which is why they need to tweet opening times every week. These tweets seem to get minimal views / engagement, suggesting it's not furthering the audience's understanding of opening hours. Just seems a tad unnecessary from the outward perspective. I'm sure they've got reasons behind it backed up with whatever analytics, but yeah, I don't fully get it
  16. Oh 100% agree there. Big problem. But even if the UK parks continued to develop / expand like they did during their peak / like European parks are doing now, they would still hit a natural ceiling. Thorpe could never really get beyond 2.5 million visitors, for example, I'd say. The reason, in my opinion, that there is no Top 25 theme park worldwide in the UK is because no one - until now - has set out to build one. As for the last successful innovative addition in the UK...I'd argue one of Saw, Thirteen and Smiler. Only Thirteen is truly innovative there. But all 3 of them bought huge attendance boosts, which were maintained, and have lasting power. -Saw worked because of the IP, gave Thorpe the best 3 years in terms of attendance. And it's still a big name for the park. -Thirteen saw Towers go above 3 million visitors for the first time since Nemesis opened. Has the innovation. And it still has that "gotcha" moment for guests. Not a headliner for the park though. -Smiler's obviously been plagued with issues, but so many people know it, and it's branding is super strong. But yeah, the fact that it's been about 15 years since anything truly, successfully innovative washed up on these shores tells the story.
  17. The reality of why there's no top worldwide theme park in the UK is a little more nuanced to be fair. All our major parks were first built 40+ years ago. Their locations aren't designed with being a big big hitter park in mind. None of them have the associated infrastructure outside the park to cope with more than 3-4 million a year, let alone more than double that. Imagine what the roads around Towers would be like with those numbers. What the public transport would be. What Thorpe would be like, with queues of cars backing up to the M25 from both directions. You could argue why haven't Merlin tried to utilise their understanding of the UK market to push and create that big hitter park from scratch. But equally, you then ask, do they need to, and is the UK the right place to do that. And then, until recently, no big non-UK operator has had any success inside the UK. It's a difficult nut to crack. Universal will have spent many years researching this, planning this, etc, long before we even got a whiff of the idea a couple of years back. Which is why it'll undoubtedly be a success. But yeah, whilst the "no top theme park" line is a dig at Merlin, it is probably backed up with a deep understanding of why that is the case, and it's not just 'lol Merlin suck'
  18. JoshC. replied to Dan_Rush's topic in General Discussion
    Legend goes that an old woman pleaded with the Monks of Thorpe Abbey for the charity of a coin. They cruelly dismissed her. Scorned, the old woman screamed a cursed... "For every piece of Kingda Ka that falls, a month of Stealth's life will be taken" And sure enough, after Kingda Ka was removed, Stealth was shut for a month. --- All I'm saying, is that if Stealth remained closed, that will be the story for the Fright Nights mazes that will take its place. Hex Inferno - The Revenge of Stealth
  19. JoshC. replied to Adam J's topic in General Discussion
    Yeah, track replacing seems to have been pushed aside for now. Whether it was the issues with the previous new piece of track, a shift in strategy or something else that is the reason for that, we'll never know. I'm not a fan of Colossus - I can tolerate it on the front row (which is the only place I've ridden it in the last 8 or 9 years, and even then, I can count the number of rides I've had on it on one hand). But it does still seem to attract a reasonable crowd and runs reliably enough for now. But yes, it doesn't quite have the draw of a Nemesis or a Vampire. On the other hand, the park still have plenty of other development spots before they'd have to consider ripping rides out, so Colossus may hang on for a good while yet. My biggest concern with losing Colossus would be that we would no doubt lose the fun pathway that goes through the ride. Merlin just don't build rides which interact with walkways these days, and I'd be surprised if a potential Colossus replacement has anything beyond a straight pathway running alongside the ride, as opposed to a nice hill or similar.
  20. JoshC. replied to Dan_Rush's topic in General Discussion
    I wonder if with the cuts / redundancies, the people who would usually be responsible for things like that (ie app / website updates) have been let go / had their job modified and people there just haven't joined up the dots for what needs to be done?
  21. JoshC. replied to Dan_Rush's topic in General Discussion
    Interesting, not something I've really heard before. Whilst Intamin don't make Accelerators any more, I'd be surprised if they completely stopped making parts - or at the very least having an active role in their production. There's still multiple out there which certainly aren't near their end of life, so it would make sense for them to still provide for the parks that operate them. Regarding the current closure, I believe Thorpe are in contact with Intamin to find a solution to whatever the issue is. Seems to be a new issue which just has rubbish timing of happening at the start of the season
  22. I can definitely imagine some UK theme park staff will be tempted by a move. Moving from (say) the Surrey parks towards Bedford isn't a huge distance / upheaval. Prices for rent etc will be similar. Salary will probably be similar. But the draw for UK people to be able to say they work at Universal will be big. When I worked at Thorpe, which is when the London Resort park seemed potentially possible, I know people were saying they would be looking to move if it happened. I especially think your middle-manager folk will be tempted. It could represent career progression, that opportunity to be a part of something new and big, and look at going somewhere else if they become disgruntled with Merlin. Same could also be said for engineers and maybe even those slightly higher up. Universal will have their own Creative Team, Senior Leadership, etc in mind and happy to relocate as necessary. But they'll need plenty of people from the UK, and I'm sure they wouldn't grumble at people who have multiple years at the top UK theme parks coming over. This is what I've always said is the biggest risk for Merlin: the short term loss of staff. I think they'll be fine with visitation, and the premium price and product of Universal will just add a layer to the dynamic of the UK industry, rather than completely change it. But they will struggle if there's an exodus of staff looking to see if the grass is greener. I also think staffing for Halloween will become significantly harder. I can imagine loads of scare actors will have their heads turned at the prospect of saying they worked at Halloween Horror Nights for example. Even ones who live in Surrey (for example) will be happy to relocate for a couple months if needs be.
  23. JoshC. replied to Dan_Rush's topic in General Discussion
    They do have spare parts for certain things. But it is physically impossible for basically any park to have every spare part possible for a ride stored at the park.
  24. JoshC. replied to Dan_Rush's topic in General Discussion
    Yeah, no. Terrible idea. Intamin still manufacturer parts for their accelerators. And it's not like it's 'just' a piece of track, which any company can manufacturer fairly easily. Thorpe should 100% continue to order parts for Stealth from Intamin, and continue whatever maintenance programme they've followed the last few years. It's easy to forget, but it's been pretty damn reliable and consistent the past few years.
  25. JoshC. replied to JoshC.'s topic in General Discussion
    TPM post - https://www.thorpeparkmania.co.uk/index.php/2025/04/02/whats-happening-with-hyperia/ It covers all my thoughts anyway, but simply it does feel like there's some sort of miscalculation of Mack's part. That comes a little bit with the name of the game - they've pushed boundaries with the "stall" elements, and sooner or later, that was going to result in...well, stalls. But that is of course a non-engineer, non-expert opinion and could be way off what's actually happened. Whatever the cause, there's no quick fix - if there even is a fix - and it won't be cheap. I just hope that Thorpe, Merlin and Mack are able to work together to identify the issue, solution and deliver it.

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