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JoshC.

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Everything posted by JoshC.

  1. Today's announcement was the return of The Crows of Mawkin Meadow... https://www.facebook.com/thorpepark/videos/455278616478459 It's not mentioned if this is still just a scare zone, or returning to the same location, but one would certainly expect so.
  2. Looks like they're announcing an attraction every other day. Including scare zones and shows, let's say there's 9 attractions, then that would take us up to the 31st for the final announcement. One would certainly expect the new maze and the mysteriously vague scare experience to be the last ones to be announced.
  3. A final teaser video comes 8pm this evening...
  4. With the Ride Access Pass, you will go through the dedicated Ride Access Pass entrance and go on the ride pretty much instantly. You then have to wait whatever the queue time for that ride was before you can use the Pass again. This used to be done by staff writing times on a card, but I'm not sure if it's evolved into a digital format now.
  5. It's good information to have, albeit no different to what they've done in the past really. Presumably Ghost Train's current closure is due to the current weather. The ride is hot enough as is, and unbareable in 30⁰+ temperatures.
  6. Re. the farm being used for Fright Nights. This is a rumour that crops up every now and then. On paper, it is clear to see the appeal and potential it has. But logistically, I don't think it would ever happen. 1. The farm is used for back of house operations / storage. Turning that into something suitable for guest view is difficult. 2. How do guests get to the farm? Walking takes a long time, would require a lot of CCTV, H&S and security considerations and just generally is a nightmare. Other modes of transport are expensive. 3. It's not as simple as just opening a new attraction. You have to consider a lot of extra staffing, emergency plans for guest safety, etc. It's a HUGE task. 4. Noise. The farm is by Thorpe Village, and there are some concerns from locals about noise during Fright Nights. Introduce attractions so close to the village will amplify those complaints. I don't know if the park have ever seriously considered the idea of FN attractions at the farm. But if they have, I wouldn't be surprised if the thoughts were given up with very quickly. The only way I could see an attraction on the farm ever taking place would be if they incorporated transport into the experience. Maybe not a hayride (though that could work). More like the experience starts on park, and you're "kidnapped", driven to the farm, go through an indoor experience there, and then driven back, all within story. Trouble with that is that the operating costs would be huge. So even then, I see it as an extremely unlikely option. --- As for the current teasers, they're well produced. The slow-burn teasers do less for me these days, but it gets people talking and hyped, so all good. It seems like they might be making "The Locksmith" a character for the event. That has potential, and the park have had success with these sort of headline characters (The Governor in 2012, The Ringleader in 2015 and of course The Director in 2013-2014). If they capitalise on it correctly, it could be good. I do think the park should go down the Walibi Holland route and have a mainstay headline character (Walibi have Eddie the Clown). It feels like they're trying this by creating a character called "FEAR" (who also 'introduced' the lukewarm Legacy show), but making said character a mysterious figure who almost doesn't exist. Doesn't quite work for me and feels confusing. Just have a physical, cool-looking character for people to interact with. As for the attraction line up. I'm expecting Creek Freak to return; all the pieces are there. I'd've thought the new maze would go next to Rush, possibly in shipping containers (the park said they considered this for Trailers last year). It also means large parts of the maze could be completed off site, and then have it as a 'plug in and play' type thing. The 'scare experience' feels very much set up to be some sort of twist on an escape room. Containment is still there and could still be used. They could also use the compound next to Trailers if they wanted I guess. The bit adjacent to Swarm (where Sanctum was in 2017) is logistically difficult, but not impossible I guess.
  7. Due to a medical issue, I won't able to go now. Hope everyone has fun, and see you at the next one!
  8. So yeah, a new maze (serving effectively as a replacement for Platform), and a new experience. Plus maybe some refreshed scare zones. The new experience is intriguing. There's no real details yet, and you can't book anything specific yet. But, currently, the price for the "Fearsome Four" add on works out as £37 on top of the entrance ticket. Last year, the Trio ticket for the 3 mazes worked out as £27, and I can't imagine the park will price the mazes as more expensive than £10, or £9per maze when booked as the trio. So that could suggest it's a 'step up' experience compared to the other mazes. Something similar to Containment wouldn't be a surprise; an interactive scare experience, even if not an escape room. Personally I'd love something a bit more extreme / designed as a solo experience, but I don't think that quite matches with what the wider audience wants. So wishful thinking there.
  9. To be fair a blown motor can do a fair amount of damage / look pretty bad. Even if it happens on an occasional basis, every situation is different.
  10. I think it's unlikely the maze would move like-for-like as is. I don't think it was built or designed to be taken down and moved, so much of the scenery simply wouldn't survive a move. This is unlike other mazes which have moved, which were designed in temporary areas and could be taken down and rebuilt. That's not to say that the Creek Freak brand would not return (either in a 'reimagined style', a la Big Top or in a Creek Freak Massacre 2: Electric Boogaloo scenario) in the future. But the maze, as in, moving is almost entirely out of the question.
  11. To add, Tulleys have basically confirmed that one of their new mazes will be a 10/10 scare rating, the first time they've hit that high (they have a couple of 9 rated mazes). Presumably that will be the second one they announce. Obviously it's all just marketing spiele, but interesting all the same.
  12. So let's talk Carnival, the park's other new event for 2022. The event is split into two areas. There is 'the' "Carnival" area, which is in the Lost City area (where various FN mazes have been) and there is the "Junkyard" area, which stretches alongside Ghost Train up to Trailers. The Carnival area is the main one, and features a stage, photo op point, some F&B places and a couple of extra sideshows (magician's tent and fortune teller). Things kick off from 12 and there's pretty much always something going on, or getting ready to happen, from then till park close (which is 7pm for the event!). There's a Ringleader show, showing all the acts, a mime troupe show, a set of singers, and also some circus/carnival acts (fire breathers, trapeze artists / balance performers and the like). The Junkyard area features some "carnival rejects", who are basically just a bit more shoddily dressed, treated like outcasts, and a bit more 'crazy'. All in, there's a real good variety of acts, and it's all just light hearted fun. And it does so without being cheesey or corny, which I felt the Mardi Grad stuff did too much of. I'm sure things will get polished up during the event too. The circus acts are external acts too, so are specialists in what they do. One thing I wasn't keen on was the singing aspects of the performances. It would be harsh, and wrong, to say the singing was bad, but it certainly wasn't something I would call 'good'. Obviously this is a difficult thing to do, since as people we can hear amazing singing in a couple of clicks on our phone, but it does mean there's a high bar to meet. I think the performances would be better without singing, but then again, maybe the wider audience disagree. In any case, I think if the park want singing incorporated into these acts, they should broaden their horizons and look to people with as much experience as possible. Now, onto the thing which I guess people are most interested in: Trailers - Breakout at Bozo's. This...is a thing. And it doesn't know what sort of thing it wants to be. Is it trying to be a fun and funny attraction set inside a spooky setting? Is it trying to be a scare maze which doesn't take itself seriously? Is it trying to be a scare maze which has been toned down? I don't know. And I don't think Thorpe really know what they want it to be. From what I understand, the plan was for it to be something which wasn't that scary, didn't take itself seriously and something you could have a laugh with. But then when it wasn't received all that well, and senior management realised it wasn't scary, they've tried to tweak that. Which adds to the confused nature of it. There are some fun moments in there, don't get me wrong. But none of it feels very right. And it's all just a bit of a mess, and doesn't quite flow. I also feel for the actors: it's running on minimal numbers, and only one per main scene. When most scenes were designed for at least 2 actors, and almost always had those numbers last year, it means they have a lot to do, and in weirder circumstances. Can't be easy. I don't see it being very popular now the initial enthusiast rush has died down. But with the minimal operating hours and minimal staffing, and being upcharge, I expect it will make money, and so ultimately be a plus for the park there. But still, this stinks of a decision made my people in an office with little understanding of how it would work and the consequences, leaving the Entertainments Team to just deal with it. Anyway, I don't want to leave things on a bad note. Carnival is a really cool, fresh-feeling event. It's fun, vibrant and adds an upbeat feeling to the park. At the same time, it doesn't impede on those who aren't fussed: it's a nice, harmless addition. I hope it works out well for them, and that it's something that can continue and be improve upon in the future. On a side note, with these events happening, and being a mainstay, and with shows being a thing at the park again, it's a shame there isn't an arena-like space for them to be housed, and for more work to go into them. Funny world ey.
  13. Usually you would be looking at late August / early September. It is usually linked with whenever they announce their line up, which varies, but is usually around that sort of time
  14. Ooooh, but seriously. I have an update. Here's the current state of the Old Town area: Lots of weeds growing up through the paving. That certainly indicates very little human movement and interaction in the area. And yes, Rocky Express is equally untouched. I believe that whilst the main construction period is due to start autumn / early winter this year (if all goes to plan), the park had planned to do some preliminary work this summer. This seems to have been bought to a pause, although is no real indication - and should not be read as such - as to whether the park think the planning application will be approved or not.
  15. Looks like even Parm Pap has lost their mind with all this waiting now. That's their most incomprehensible post yet. They should go all 2018 and 'Year of the Walking Dead' with it. Stormzy: The Roller Coaster Stormzy Surge Stormzy in a Teacup Stormzy's Ghost Train The Stormzy Stormzy Inferno The Stormzy Express
  16. The Chinese Legoland parks set to open in the next decade or so all have renderings/concept images which show what looks suspiciously like wing coasters, as well as B&M junior inverts. So they'll definitely end up there. Definitely not much of a leap to suggest they'll end up at more (and I wouldn't be surprised to see one end up at the new Legoland Belgium too). Windsor is the least likely though, yeah. Planning permissions being awkward, little space and the fact that there's one 30mins away all adds up to no B&M Wingsor.
  17. It's been a long time since I did Scarefest, so I could well be wrong. But it seems to change every year. At some point they had a 'core three' set of mazes, plus a fourth one, with the fourth one only being able to bought individually. I think they've moved away from that now, and heavily push the quartet option, but quietly having options for solo mazes - likely at £10 a pop, and possibly even only available to buy on the day? Long and short of it is that they'll probably advertise if you can buy single maze tickets once they've announced their line up and full offerings. With it being the 15th anniversary of Scarefest they're looking at pulling out all the stops for it, as it were. But simply though, I'd be surprised if they didn't offer single maze tickets, as it's a great way to squeeze extra money out of people.
  18. Rocky Express was not a popular ride. It never had a queue. It would very rarely have a full cycle. The only time people really paid any attention to it was when it was rumoured to not be returning. Don't get me wrong, Rocky Express and rides like it are fun and enjoyable. But it simply wasn't popular at Thorpe. Comparing it to Seastorm, a ride which is in a park with less thrill rides and has a completely different target market, doesn't show how popular Rocky is or would be. Whilst it may look in immaculate condition, it isn't. The simple fact of the matter is the ride was turned off on the last operating day of 2021 and left untouched. It's had no winter maintenance (which it would have needed) or any engineering checks. And the longer it is left, the worse condition it will get in from a mechanical standpoint. The reason it has been untouched is because there's no need to touch it yet. It's not returning, or being sold or moving on, so they only need to physically remove when it's time to. There certainly feels like a chance the current plans could be rejected. But whatever happens with the roller coaster project, Rocky will not return, for the reasons listed above. If the current Project Exodus plans are rejected, it's likely that the park wouldn't be able to build any coaster there (not impossible, but I don't see it happening). I wouldn't say no to Thorpe building a Maurer spinner (or indeed, any spinner...Mack Xtreme Spinner for example), but it would need a much higher throughput than Spinball at Towers to cope with the demand it would no doubt get. I agree Thorpe could do with more family / family-thrill rides. But a coaster like that at Chessington (a launched wingrider) is very low down on that list for Thorpe imo
  19. So we have more details about Carnival now: -A fire performance -Circus acts, such as Contortionists and Aerial Artists -A Mime Troupe -The "Ringleader show" -A trio of singers, "The Flossers" -And of course, the special version of the Fright Nights maze Trailers, "Trailers: Breakout at Bozo's" https://www.thorpepark.com/explore/events/carnival It sounds like something different and fun. It'll be interesting to see how it all comes together, as the presentation of each thing will be the key deciding factor in their success. If they are overbearing and/or cringey, it will come across as annoying. Done just right, and this will add an overall atmosphere to the park which will really help over the summer. It's a shame there's not an arena, or just a general performance space with designated seating, anymore. This event specifically, but also Mardi Gras, would have really benefitted from it.
  20. @Mark9 When you said this park needs investment, I'm not sure this is quite what you meant... https://www.businesswire.com/news/home/20220623005938/en/Cedar-Fair-Capitalizes-on-Opportunity-to-Sell-Its-Land-at-California’s-Great-America-Amusement-Park
  21. Presumably this is happening then, given some posters for Carnival appeared around Trailers. It being taken down means it probably just wasn't meant to go live / be seen yet. I don't want to jump the gun too much. But damn, I'm going to say it now. This will not work. Scare mazes do not work in UK theme parks outside of Halloween. It didn't work when Thorpe opened Freakshow 3D in summer 2005. It didn't work when Thorpe opened Saw Alive year round (beyond its opening year, which was admittedly good at capitalizing off the Saw brand and ride hyper). It didn't work when Chessington opened the Twilight Zone in April 2010. It didn't work when Towers open Sanctuary in early 2013. It didn't work when Thorpe opened Living Nightmare / Saw in summer 2018. It. Does. Not. Work. The maze might be good. The experience might be good. But the masses just don't care for mazes outside of Halloween; the demand isn't there. Maybe this will be different with it being an upcharge. But I just don't see it happening. In Summer 2018, when the park opened one of Saw / Living Nightmare as part of the Year of Walking Dead events, they rarely had a queue beyond 10 minutes. Yet in the same year at Halloween, they were attracting 2 hour queues. Now add in the upcharge, how popular and worthwhile will it be? As I say, I don't want to jump the gun. Maybe the "Breakout at Bozo's" tagline might make it a more jovial experience? And tbh, I shouldn't complain too much, since, y'know, I'll do it, and I'll enjoy it. But still, I think from a wider business perspective, it's a bad call.
  22. I don't have any regrets about changing it. At the same time, in hindsight, I reckon I would have been fine if I had stuck with the original plan, albeit more tired. But yeah, for the sake of my own comfort, definitely a good move.
  23. I finally did it: I finally went to America for some creds. Before my trip at the start of June, I'd only done European parks, so it was hugely exciting. Before getting to it, here's a setting the scene sorta dealy. This trip had been a long time in the works. Early plans can be traced back to March 2021, which was going to be a Cedar Point + others trip. But that fell through. Still wanting to go out to the States for some creds, I looked at other possible ideas. I could do Orlando / California or similar, but not being a big Disney fan, their draws were weak, and I didn't really have a clue where to start with booking that sort of trip. Resorting to the easier-for-me-to-plan road trip, I quickly honed in towards flying to Philadelphia, and then hitting up some of the big parks there. The plan was to fly into Philly, have a day to get accustomed to the country, then do Hersheypark, Kings Dominion, Busch Gardens Williamsburg, Six Flags America, Knoebels and Dorney (in one day) and Six Flags Great Adventure. There were some long journey times between the parks, but heyho, I've done long drives and was fine, so I'm sure this'll be fine. The build up to the trip was...hectic. The day after I landed, I was moving flat (for a new job I started last week). My mum is also in the process of moving flat, so I'd been helping her out too. I had finished my temp job only a couple of days before flying out too, which didn't give me much time to generally sort out everything in life. But anyway, I made my way to Heathrow bright and early...and headed to the wrong terminal. My flight was from Terminal 3...I got off the free shuttle bus at Terminal 2. D'oh! Fortunately, it's only a short walk between the terminals, and soon enough I was checked in and in a long security line. Small spoilers: the security queue was one of the longest of the trip! But soon enough, I was on the plane and ready for the 7-8hr flight. Long haul flying was fine for me. Wasn't quite sure how I'd find it, but my American Airlines flight was comfortable, the food was acceptable, and I was able to pass the time by watching Stranger Things 4. Soon enough, I'd landed in Philadelphia. And oh boy, it was hot. Midday local time and it was 35C (oops, I'm in America now, that's....95F). I'm not someone who particularly enjoys the heat (another reason why I was unsure about doing a trip to Orlando). But hey, I'd manage, America has aircon in most places, and I'd adjust soon enough... I collected my hire car no problems. This was actually the first time I'd ever hired a car, and my first time driving on "the other side" of the road. On top of that, it was my first time driving an automatic, and only the third different car I'd ever driven since passing my test 4 years ago. So just a few firsts. I took my time to get used to it before heading off to a nearby-ish Walmart to get some drinks and snacks. This 20 minute drive to Walmart didn't serve me well though. Driving wasn't difficult, but I made the odd little mistake and just didn't feel wholly comfortable whilst driving. I guess that's understandable and to be expected within context, but still, it played on my mind a bit. I carried on to my first motel of the trip and arrived in one piece. Woo, much success. But I still didn't get that comfortable feeling with driving. My excitement and elation for the trip and parks ahead turned to one of worry. "How on earth will I manage all the driving to come feeling like this?". Of course, I was hot, bothered and tired. And then thoughts came flooding into my head..."If I feel like this now, how will I feel after 8 hours outside at a park, then having to do a 1.5-2hr drive?", "How will I manage that for a week straight?", "I'm not sure if I can do this". I'm, err, not the most confident person, and I think this whole thought process shows that. I tried to cast these thoughts to one side and had a spot of dinner from a lovely little restaurant just opposite the motel I was at. But these thoughts played on my mind still. I tried looking at all the drives I had for the next couple of days to try and ease my concerns, but that did little to help me. The first two parks were to be Hersheypark and Kings Dominion, and they weren't a short distance apart. Knoebels and Dorney, parks much closer to Hersheypark, were shut the day after my Hershey trip, so I couldn't change the order to do shorter drives before doing longer drives. In the end, I got inside my head so much that I changed the trip a bit more dramatically. I hadn't booked park tickets due to my lack of organisation. Most of the motels/hotels I booked were free to cancel until 23:59 the day before arrival. So I wasn't going to lose any money. Gone were Kings Dominion, Busch and SFA, the three parks which were a huge drive away. The one motel I couldn't cancel was one which was between Dorney and SFGAd. So the trip changed into: Hersheypark: 2 days Knoebels Free day Dorney SFGAd It made the trip feel less daunting with the driving. It did take out a big chunk of creds, and I was particularly looking forward to Busch / Pantheon. But ultimately, in the moment, I just didn't feel I could do it. In hindsight, it all feels a bit stupid. I'm sure everything would have been fine. I got more used-to and comfortable with driving quick enough. Maybe I should have planned the trip better to build up to longer drives? Maybe I should tried hiring a car on a smaller like (like my recent Hamburg one, where I changed my mind late on about driving too)? Maybe I should have gotten out of my own head / slept on it? Maybe I should have booked everything earlier to force me to do these things? Whatever I should have done, it's done now. And now onto Day 1, which was my first day at Hersheypark... It was June 1st, and again it was hot. The drive from my motel to Hersheypark was about an hour, so I set off in good time. I passed Dutch Wonderland en route - a park which was closed on that day, but I made a note that I could possibly do it on my free day if I wanted. The drive to Hershey wasn't without stress, with my phone losing internet connection just before I was due to go on Route 283, making me very nervous I was going the wrong way. Fortunately, I rolled up at 10ish - huzzah, I was finally at my first American park! I really enjoyed the entrance plaza area: smart and well-presented, with the lovely view of a B&M hyper to boot. Plus, with the shop open, the hour before open flew by. Whilst waiting for the park to open, I realised I hadn't planned out my day at all. I knew roughly what creds the park had, but didn't know the layout of the park or anything. Candymonium was open for season pass holder ERT and right by the entrance, so that was a no-go. Skyrush is bound to be popular, so maybe not there. After a brain wave, I remembered about a particular ride which gets long queues. So whilst the masses made their way to the park's hypers and whatever else, I made a beeline to... Laff Trakk! Yep, my first American coaster was an indoor spinner. It was...okay. There's an attempt with theming and all that, but it just comes across as a bit tacky sadly. And the layout didn't really do it for me. So very much a one and done for me. Carrying on the theme of low-throughput, bog standard coasters, I ticked off the nearby Wild Mouse. It was bog standard. Jesus, I've flown 3500miles for some tacky rubbish I could have gotten at the British seaside...It's time to throw in something better. So it was time for Wildcat. GCI's first coaster - a fact I'd forgotten at the time - does have a decent layout, and is filled with some neat moments. At the same time, it does give off vibes of 'Our first coaster', but you can see what they wanted to do, and how they've refined their coasters with newer models. A decent family-thrill ride for the park. The park had only been open 15 minutes, and I'd ticked off 3 creds. The temperatures were soaring, so now felt like an appropriate time to ride Celsius. Wait, no, I'm in America. Let me try that again. It felt like an appropriate time to ride Fahrenheit. An Intamin multi inversion coaster with a vertical lift and beyond vertical drop - it's either going to be amazing, or bloody dreadful right? It was at this point I learnt to not trust the Hersheypark app too much. The app does give queue times for all the rides, but it said Fahrenheit was only 5 minutes, despite it clearly being more. I hesitated a guess at around 20 minutes, and an update came from soon enough advertising 15 minutes. Ended up taking a nice, round 40 minutes. Ooft. Thank goodness for the misters in the queue line though - they were a godsend! I'll channel my inner MattN now...how was the ride? Well, it wasn't amazing, but it wasn't bloody dreadful. It fell firmly into the "good" category. The layout is surprisingly fun, and the airtime towards the end of the ride took me by surprise. The cobra roll was extremely "vibrate-y", but not in a rough way, which was...odd. I wasn't a fan of the clunky restraints though. So it was definitely good, but this was also something that really needed a reride at some point to determine just how good. It has a pretty colour scheme too I then double-backed on myself to go to the park's duelling woodies: Lightning Racer. I hadn't done them earlier as they opened late, but now seemed like a good time to pick them up. And I have to say, I really enjoyed these. Quick-paced, nice interaction with each other and great coasters in their own right. I wasn't a fan of how it seemed like the Thunder side would win every single time; seems like a bit of a flaw there. Whilst I didn't want to make immediate comparisons, I make it no secret that I love Joris en de Draak at Efteling, so it was hard not to. And to be honest, Lightning Racer definitely feels like an attraction that walked, so Joris could run. Joris sees what Lightning Racer does, learns from its mistakes, and refines what it does well. Hersheypark is filled with "learning GCIs" it seems. Aside #1: I didn't take photos of Wildcat or LR. Clearly I have something against taking bad photos of GCIs. Aside #2: The Lightning (right) side of Lightning Racer was my 250th. Yay. With the creds in that area ticked off, I went a bit more centrally into the park. With stomach grumbling, I decided to pick up a snack. Oooo, finally time to try out some American park food!! A funnel cake standard was nearby, so naturally I gravitated towards there... It was blooming huge! Is this just American portion sizes? Are they meant to be shared? Did I buy a sharing one? I dunno, but I wasn't going to complain. After eating a bit more than expected, I decided another cred might not be best straight away, instead opting for the nearby shooting darkride, Reece's Cupfusion. I like shooters, and I was intrigued by this. I was taken back a bit by the layout going up and down; thought that was a bit quirky. But the best way to describe this (from a European's standpoint) is like a discount/budget Bazyliszek at Legendia. It has screens as well as 2D props (some move, some don't). But it all feels a little bit on the cheap side, and a little bit lazy. Don't get me wrong, it wasn't bad, and I had fun, but really, for a park of Hershey's size and grandeur, I was expecting something a bit better. With that done, it was time for another cred. And I opted for hopeful quality over 'just a +1', and went to Great Bear, the park's B&M invert... Another 40-ish minute wait for this. And I didn't really enjoy waiting for this. Obviously queueing becomes more boring when you're alone, but with no sort of themed music (just generic pop music, which was fine, but meh all the same), and limited views of anything in a painfully dull cattlepen queue, it does drain you a bit. Wasn't helped further by the fact operations were pretty poor, partially due to slow staff, partially due to people being idiots and faffing. Oh well. Anyways, I was on and sat near the back. What followed was a decent, albeit unremarkable, ride. It very much peters out by the end though. Before this trip, I'd ridden 4 B&M inverts: Oz'Iris, Nemesis, Black Mamba and Nemesis Inferno. These are all fantastic examples of the ride type. Great Bear is an example which shows B&M Inverts are good rides, but can also be incredibly paint-by-numbers. "Let's chuck in a big drop, a vertical loop, a zero-g roll, a corkscrew and something else, boom, there's your B&M Invert". That's possibly a little harsh, but really, that's what it is. It doesn't have the location/terrain of Nemesis and Mamba, It doesn't have the scale and 'extra-ness' of Oz'Iris. The layout isn't as polished as Inferno. It just does every part well. It'd be interesting to know what my reaction would be if this was my first B&M Invert. Maybe I'd rate it higher. But for me right now, whilst I enjoyed it and don't have anything overly negative to say about it (ending aside), it just doesn't do it for me. Following the path along, I stumbled across another cred, the comically named Sooperdooperlooper. Obviously the historical nature of the ride shouldn't be ignored, but it very much feels like a ride which was designed to have the loop and nothing else. Literally after the loop, the ride feels like it was designed by RCT's "auto complete" feature, to get the track back to the start in a weird and funky ride. Next up was the big attraction of Hersheypark, the famous Intamin known by Skyrush. Since it had a surprisingly short queue (probably about 2-3 trains' worth of wait, if that), I opted for a front row ride. This turned out to not be the smartest idea, since after 3 cycles, it shut down for a bit. I decided to stick it out for a bit, and 10 or so minutes later, it came back up. And shortly enough, I was on. And WOW. This thing lives up to the hype and is insane. You get lifted / chucked out of your seat every couple of seconds. It's relentless. And yet it remains glass smooth, and even 10 years after opening, hasn't developed an infamous Intamin roughness. Yes, the extreme airtime does kill the thighs - and that does take away from the experience a little bit for me - but that's the point of the ride. Skyrush is clearly a ride designed to try its absolute best to fling you out your seat so you land into the lake, whilst not compromising and things like speed. And it makes a spectacle out of its elements: there's no mini airtime hills that you'd find on a RMC, say. It's loud and proud with what it does. There's no stand out element either, because so many elements are just incredible in their own right. I also liked the mini lapbar release it does whilst on the brake run - much appreciated. Given the lack of queue, I decided to run round for another ride, and got to do a back row ride. Again, bloody insane - moreso with some of the intense airtime moments too. I just about preferred the front, just for the pure thrill of getting the wind in your face, and it being slightly more comfortable. But damn, it's a bloody good ride. The lift hill is comically quick too Hopefully it's clear here that Skyrush is a ride I rate very highly. It's easily a "Top 10%-er", and even a "Top 10-er". For me, it slots nicely into the Top 5 too, slotting above Helix, but below Taron, Taiga and Untamed. Ultimately, the ride comfort is what stops it going above the others, but the craziness of the ride definitely cements its place. From one hyper to another, it was time to ride Sweetsmonium. Wait, no, I keep forgetting I'm in America. Let me try that again. It was time to ride Candymonium. (I'll stop with these terrible jokes now, promise) I'd been keeping an eye on the ride's queue time during the day - despite not really trusting the app - and it had seesawed between 20 minutes and 180 minutes. I decided to risk it on a supposed 20 minute wait. This was my first experience of a "no bags in the queue line" rule, which they were being strict on. Interestingly Skyrush has the same rule, but wasn't being applied. I'm fine with the rule and like the free lockers, but it felt like there weren't enough screens and lockers, and having to wait for a locker was painful. After about a 30 minute wait in the warm tin shed queue, I was on. Given how slow the operations were, I dread to think what it would be like if bags were allowed in the station. I'm understanding to how hard it is to work on rides in hot conditions, but when you have a coaster running 3 trains and you have the 2 out of the station stacking every single time, something ain't quite right sadly. Anyways, I'd managed to bag a back row ride for my first go on Candymonium. And this was my first B&M hyper too. I was quite excited for this. Andddddddddd....it didn't live up expectations. To be honest, all I really remember from this first ride is fixating on the two trims that are on the ride. They are extremely noticeable, and it disappointed me quite a bit. I'll leave my review of Candymonium there for now, but note I will come back to this later! There was now just over an hour left before the park shut. Despite having agreed with myself I'd be back tomorrow, I wanted to try and get all creds done in one day (just to see if my original plan was possible). So I went over towards Storm Runner - arguably the last major cred in the park. It had been closed all day, but I had noticed a couple of test runs. En route to the Intamin accelerator, I found Trailblazer, the park's Arrow Mine Train, looking very shut, and with fencing blocking off the entrance. Well, there's one spite. There were staff stood outside Storm Runner too, that was also shut, and they said it probably wouldn't open today. I didn't press for a reason, but I wonder if it was down to the heat - I know the likes of Stealth and Rita struggle in 30C+ heat, and at 33-35C, maybe it was just too much? To settle that disappoint, I decided instead to ride... Jolly Rancher Remix Previously known as Sidewinder, the park's Vekoma Boomerang received a makeover for this. Because of my immeasurable disappointment about missing out on 2 creds, I didn't take any photos of it on this day. The retheme is nice and vibrant, and the ride gives me 'Speed of Sound at Walibi Holland' vibes: they've taken a Boomerang, added some flashing lights and loud, thumping music. The presentation for it works. The ride itself is an above average Boomerang, which is still a below average ride. I then ticked off the park's kiddie cred, Cocoa Cruiser, and rode the park's old skool woodie, Comet. Really these were just a quick +2 and nothing more to me, though I guess Comet was pretty neat, and also my first taste of a Philadelphia Toboggan Coaster. With a bit of time leftover, I rounded Day 1 off with a couple more laps on Skyrush. Still a breathtaking ride. I possibly could have gotten a couple more goes in, but it broke down again. Intamin, ey? My hastily arranged motel was only a 15 minute drive from the park, close to shops and restaurants, and was reasonably cheap. Huzzah! So Day 1 Hersheypark thoughts: I enjoyed the park. It was busier than I expected, and the heat was a bit much at times. It immediately gets points for the amazing Skyrush, and even though there were some rides which didn't live up to expectations, others beat expectations, so swings and roundabouts. I was certainly looking forward to a second day, getting some rerides on the good creds, and trying some of the non-cred things I missed, all in a more relaxed setting. I have two bugbears about Hersheypark. One is their queue lines: they are all so boring, and the coaster queues don't give you views of the rides. Two is the lack of themed audio. Their newer areas (Chocolate Town and Jolly Rancher Land...not its official name btw) do a good job at creating a cohesive area with some neat audio bits. But really, the atmospheres in and around the stations for the likes of Skyrush, Great Bear, Fahrenheit would all be infinitely better with some loop of special audio. I know it's kinda an American thing, but still. I returned to Hersheypark the next day. It was another hot one, of course, but it was a bit more overcast. I did a strange thing, and arrived at the park even earlier than yesterday though. Why, you ask? Well, to visit Chocolate World of course! Located outside the park, and I guess extending the exterior of their 'Chocolate Town' area, Hershey's Chocolate World is I guess the American answer to Cadbury World (not that I've ever been there, mind!). There's loads of stuff in there to do: a 4D cinema, create your own chocolate experience, plus tram tours and other things. All of that along with a huge sweet shop and a couple of food outlets. Chocolate World opens at 9am (2 hours before the park). I wasn't bothered by the upcharge stuff, but there is a free attraction: Hershey's Chocolate Tour is basically a dark ride, taking you through the process of how the chocolate is made. After seeing the quality of the park's dark ride, it was nice to see how well-polished this is: lots of neat effects and animatronics, and all-in a fab little experience, definitely showcasing the place off well. The queue line serves as a walk through too, giving the history of the company. And at the end of the ride, you get a piece of Hershey's chocolate for free. Resisting the temptation to go round again for the sake of another freebie, I had a look round the shop to kill some time, picked up a Blueberry Muffin KitKat (which, sadly, wasn't all that nice), and then went back outside to get in line before the masses descended to wait for the park to open. Unlike yesterday, there was entertainment outside the gates. Well, I say entertainment, a single member of staff tried rallying some people up to get them excited, and got some kids to play a game. Or something like that, I don't know: he had a microphone, but it wasn't working. Anyways, at 10.45, he got everyone to do a countdown from 10 to 0, at which point.......nothing happened. A couple of staff behind the gates ran around panicking, wondering what was going on. I don't know what on earth was meant to be happening, seems like no one did. But in any case, this countdown to 0 did nothing, and the park opened bang on 11. Noting that the park felt a bit quieter, and not being in a rush to get creds, I decided to head to Candymonium first - maybe it's a morning ride? I got a front row ride and... Damn, that was impressive! Going in knowing a couple of the airtime hills had trims, I didn't fixate on them, and instead was able to just...sit back and enjoy. And it was just great fun: some nice floater airtime, but also some pops of ejector too. It was a class ride, and just really fun from start to finish. I'd've loved to jump straight back on and see what on earth was up with this hot and cold ride, but everyone was making their way over, so I decided to leave it and make my way to something new... Storm Runner was storm running (best pun I have, sorry), so made sense to tick it off before it got a potential long queue. This was a ride I was quite looking forward to, and it kind of lived up to the expectations. It was a nice, fast-paced ride which does what it sets out to do. It's short, but doesn't need to be any longer, as it packs in some cool elements. But at the same time, it doesn't quite hit the 'Wow' moments it should have for such a short, punchy ride. In part, I think it's because coasters have come along quite a bit since this was made, and so there's more modern, quirky elements out there. I can imagine that an RMC-inspired Intamin could make a much more fun Storm Runner today, for example. Also, the restraints are a bit restrictive, and do take away from the experience a bit. I then returned to another Intamin, Fahrenheit, for my much awaited re-ride. It provided a fun ride again, but was perhaps a bit weaker than my original ride. So it cemented it as a "good, but not great" ride for me, and probably not something I'd bother with again for the day. The "theme" (if you can call it that?) of Fahrenheit confused me. I get the idea of it being a 97 degree drop and using it as a temperature and angle (that's clever), but I thought the idea was it was also a 'blazing hot' ride? So why would the temperature be falling? And why am I overthinking this so much? Moving away from coasters, I went to something new and different: Mix'd Flavoured by Jolly Rancher, to give it its full name (sigh) forms part of the new Jolly Rancher Land, and is a Zamperla NebulaZ - one of these new rides which seem to slowly be becoming all the range. They're pretty neat to look at, and though I don't like spinning, I thought it looked tame enough to give it a go. Ultimately, it wasn't awful, but by the end of the cycle, I did feel queasy. The good thing is, though, is as much of a spectator ride as this is, it's still pretty fun to go on too! Turning my attention back to coasters, I then went for to take my reride on Great Bear. The big thing that stood out to me was that it had a much shorter queue, and I now realised how much quieter the park was compared to yesterday. Maybe not having to wait 40-ish minutes for the ride in blistering heat would make me more fond of the ride? Nope, not really. In fact, it just cemented my thoughts, and meant it was another ride I could tick off as "Don't need to ride again". I decided to get a snacky-American-sized lunch: The bucket of pulled pork chips gets my seal of approval Still adjusting to American-sized portions (or just eating sharing portions and not realising it), I opted away from creds for a bit. I ticked off the park's log flume, which was good fun - I particularly liked the calm looking section which was actually on a gentle slope, creating a fun few seconds, and the nice camel hump at the bottom of the drop. I then returned to Reece's Cupfusion, the park's dark ride I decided to try out a feature with the park's app, HPGO, which you can link up with the ride. Basically, it's a free wristband with a QR code. You can use it to load up photos, Fastpass things and all of that. But you can also scan it just before you board Cupfusion, and it then sends your score and on ride photo to the app for free. As you can see, I get very focused on shooters, even if their quality is patchy. Clearly not that good though, ranking 12th of all signed up players of the day, after only a couple of hours of park-opening. That's enough time without creds, so I went to GCI corner of the park to, well, reride the GCIs (ignoring the bog standard Wild Mouse and tacky spinner). A solid duo/trio of woodies there, and I found myself enjoying the Lightning side of Lightning Racer a bit more than yesterday; a good choice for 250 in the end! I even took a terrible photo of Lightning Racer, see! Something I had only learnt the previous day, and that had only truly dawned on me the previous night, is that Hersheypark has a zoo. And whilst it has its own separate ticket, you also get it included for free in your day ticket. So why not have a quick wander through I thought! It's a nice area, not too big, away from the park but not too far away, and a good way to break up the day. Didn't take any photos, but yeah, was nice. Anyways, it was time for creds again. And I surprised myself with how restrained I was in getting back to the one and only... Skyrush! Remember how I said yesterday they weren't enforcing the no-bags-in-queue rule? Well today they were. Eurgh, fine. Don't see the need really; the stupid station design means bags vs no bags is a mute discussion in my mind. Anyways, I got a couple more rides in, including at the back again, and it lived up to my memory from the day prior. Absolutely fantastic experience, and well and truly cemented itself as my #4. Not wanting to completely wreck my thighs one park in though, I left the yellow beast for now to return back to Candymonium, and see what on earth was up with this hot and cold beast. Fortunately it didn't have much of a queue, only 5-10 minutes, and I decided to mimic my ride from the previous day and go for the back row. And you know what? It was fantastic again! It was a ride that was just a ton of fun, and filled with neat airtime moments. Whatever disappointment I had yesterday had dissipated, and I truly liked this sweet ride. I went back round again and bagged another front row ride, which I guess shows my enjoyment of it. So now for my Candymonium review. It's a really fun ride, with lots of neat airtime moments. It's got good pacing with it too, which is great. And what I realised, most importantly, is that whilst it has trims at two different moments, those trims are needed. You still get some good airtime on them, and if they weren't there, you'd be getting airtime more akin to Skyrush's. That wouldn't be a bad thing for the ride really, but it then means you have two rides offering the exact same experience, which you don't want. The trims help differentiate Candymonium from Skyrush, and give the rides separate identities, whilst not taming down Candymonium. Huzzah! My one concern about Candymonium - I really enjoyed my rides where I didn't have to queue, but didn't get the same sense of fulfilment when I did queue. That could also be put down to first ride expectations. So whilst I rate Candymonium, would I be willing to queue for it? Honestly, I don't know. The Kisses fountain is a bit abstract, but I can see what they tried to do. As the photos show, the clouds had become a bit more ominous-looking after my rides on Candymonium. And sure enough, the dreaded "R" word followed....rain. It wasn't unexpected by me: the forecast did predict a short shower. But checking my weather app, it said this shower would last for a good 1-2 hours now. Bugger. Hersheypark close their big outdoor rides in the rain; certainly anything I wanted to re-ride was down. After a quick snack and think, I decided to do what a good chunk of people had done, and ride one of only two indoor rides on park. Not wanting to bother to trek to the other side of the park, I went for another go on Reece's Cupfusion... I got another delightful, free mugshot More importantly though... I claimed the current high score for the day...BOOM! Guy at the exit said he hadn't seen a score above 300k for a while too - whether he said that as a generic customer servicey comment thing, or if he was genuine, I don't know, but yeah. Take that everyone who visited Hersheypark on June 2nd! (I'm not competitive at all......) I had hoped the long wait and doing the ride would mean the rain would pass, but it didn't. It was still going strong. I really wasn't interested in doing Laff Trakk again, so I decided to wander over towards Skyrush, find somewhere undercover, and see what happens. For reference, at this point, it was about half 4, and park closed at 6. So I sat, and I waited. Rain still coming down. I don't mind the rain, but with little to do, I didn't see the point in wandering around too much aimlessly. In hindsight, now would have been a good time to do the zoo, and I could have used my earlier zoo time for rides, but oh well. The rain stopped a little after 5 - woohoo, the clouds have been kind! I didn't know what the rules would be exactly with rides reopening, but I hung back and waited patiently for Skyrush to come back to life. 15 minutes later, still no sign of life. Hmmmm, that's less good. Asked the staff at the entrance whether it would reopen - turns out it wasn't set to reopen for the day. Well bugger. Did it die before the rain? Was it a post-rain thing? No idea. Ah well, back to Candymonium then.... Or not, that was also closed. And there was no committed answer as to whether it would reopen at this point. Other bigger rides were running around the park. But I didn't have much inclination to go on something like Great Bear or Fahrenheit again. The app listed Storm Runner as shut, though I wasn't wholly convinced. Equally though, whilst it would be nice to get a reride on it, I wasn't that fussed in tracking back and giving it a shot. So I decided to call it a day, with only 20 minutes of park time left. So though my visit to Hersheypark finished on a bit of a damp downer, it was still a fantastic couple of days. Skyrush and Candymonium are a great one-two punch for the park, and they have a wide variety of "good" rides too. There's obviously a solid selection of flats too, which I didn't really go on, and an included water park, which isn't my thing. So it's super well rounded too. I hope they continue going for the more 'themed area' approach, even if only lightly, as Chocolate Town and Jolly Rancher Land are wonderful, cohesive pieces. I'd also love to see them get another indoor ride - there's definitely scope and potential for something really cool. Wait no, I'm in Hersheypark. There's definitely scope and potential for something really sweet. Coming soon: Knoebels, filled with nice food...and not-so-nice spites...
  24. The thing is, Europa and Drayton are on completely different levels. Europa is one of the most visited theme parks in Europe. Drayton is probably not in the top 5 most visited parks in the UK. Europa Park and owners Mack have significantly larger funds compared to Drayton and Looping. They simply can't be compared. Europa Park is the exception, not the rule. As much as they should be a model for parks, just because they can do something, doesn't mean every park can.
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