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Everything posted by JoshC.
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Yeah, this is a bit disappointing. In the grand scheme of things, it's a minor thing, and with the efforts gone elsewhere, it almost seems like a nitpick point. But the park have done some pretty awesome Fright Nights overlays on rides in previous years, and having them along with the high quality areas the park would be fab. Big agree here. I'd imagine another reason for 10pm closes being something they don't want to bring back is because staff aged under 18 can't work that late, which puts pressure on staff (and then links into staff welfare and all the other reasons). However, I think the park really need to explore ways to bring back 10pm closes. It would help bring Fright Nights in line with scare-specific events across the country, and just give more night time experience. Even if they just kept Fright Nights attractions and coasters open till 10pm, or considered 11am-10pm, that would be a big helpful step. Another agree here. It wasn't bad, but seemed a bit...meh at the same time. This is something which has been in my mind too. Obviously not to jump the gun, but where do Thorpe go from here? Do the park expand their line up with a 4th maze, and if so, how? Do they just go for 4 mazes which you can buy separately, and then have a "Terrifying Quad" package? Do they go for a "Terrifying Trio" package plus a 4th maze which is entirely separate? Or do they go for 3 upcharge mazes and then 1 free maze? Or some other weird combo? Or if they keep with 3, do they replace Trailers? Or just update it? Or, do what seems almost unthinkable now, and stick with the 3 mazes they currently have, have no new mazes, and instead focus on new scare zones/shows instead? There's lots of options there. I wonder what the reaction would be to a 4th upcharge maze from the masses - would people be happy to pay for everything, or does it leave people picking and choosing what they're doing? It certainly is something they'd need to look at a lot with market research.
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I don't know if Ghost Train does close early. However, I'd assume it does, purely because the building isn't the most sound-proofed, and the noise from Lucifer's Lair probably bleeds in. Tbf, I doubt there's much they could do with the space and ride system by adding more actors. The trains will have a maximum number of people allowed, and they can't go for high-intensity scares there. The only place they could realistically do an extreme version for Ghost Train is in the crypt, and even then, extra actors wouldn't add a significant amount there. Better to have 3 mazes and close it early than 2 and keep it open imo. --- It's very interesting to see the early reaction to the time slots. I still expected the later slots to be packed, but the price difference does seem to be swaying a lot of people. Wonder if that will change throughout the event or be a common theme. It is a real shame the park haven't managed to sort out the queueing for mazes yet. I think it's unrealistic to expect no queues, but a minimal wait time is okay. Approx hour queues are too much. It's good to see the park have tried something different, in turn acknowledging the issues that were present, but there's clearly still work to be done.
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Nailed it 😎
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Cool, okay, spoiler review, let's go. I'll prefix by saying these are primarily based on the Press Night runs I had. So, yknow, that means things are slightly different, slightly more actors, less people in groups, etc. As ever, I'll give my honest thoughts and what I think this means for how the mazes will operate in more usual conditions. Stitches Was able to get 2 goes on this. And this maze isn't the most me maze. I'll get there with that explanation. The good stuff though. This is a long maze. I'm pleasantly surprised with how much they've put in the maze; genuinely did not think they'd be able to get that many scenes in there. It's also well themed. Like really well themed. And there's quite a few effects in there, which isn't something that Thorpe have done much of in their mazes. I really liked the mirror misdirection at the start, the teddy bear tunnel and the spider scene, all of which happen fairly early on. The maze isn't in-your-face scary. There are jump scares in there, but it's more about creating a creepy atmosphere and making you worried about what could happen, then being a jump-scare maze about what is happening. That's by no means a bad thing, it's good to have that variety. At the same time, there is a certain level of passive engagement when you walk through - you're not always involved in the story, sometimes you're just watching things happen. The main issue I had was that for the last 1/3 of the maze, there's some very intense strobes. By far the most intense strobes at Thorpe. It helps create a disorientating atmosphere, especially with the ending which is a bit like a mirror maze. But this just does nothing for me beyond give me a headache. It's the same reason I didn't enjoy Asylum. And with this intense strobe being the lasting impression of the maze, it's a proper downer on the maze for me. The maze will get people and will freak them out. I saw that on Press Night. But equally, for some, it will do nothing. This maze, I believe, is the park's biggest investment in a Fright Nights maze. They took a conscious choice to not advertise that though, given they've used that line a couple of times now. But with the level of theming and costume design, I think that really shows. So yeah, not for me. I'm curious to try it out again. And it's not a bad maze or bad investment, but just not what I want. Survival Games This carries on the intensity from last year. My run this Press Night was more intense than last Press Night, and about on level with my last run last year. The inside of the maze basically hasn't changed, bar a chainsaw finale now (which suits the maze and works well!). And it is something where the actors make or break it. It's clearly a strong cast this year who can make it work. Obviously the thing with this is now making sure it will be operated suitably, to ensure the arena section doesn't overcrowd, and people can spend a decent amount of time in there. It was hit and miss last year, so hopefully they've learnt lessons from that. Trailers Basically the same, couple of new bits of theming in the finale, and different posters hinting towards Hyperia. But yeah, nothing new. With this being the oldest maze, it will be interesting to see whether the park plan to replace this next year, update it, or what. In any case, I think it could benefit from a refresh now. Crows This was my favourite attraction at Press Night, and remained strong yesterday in my run. I love it. The extra space has meant they've expanded it and created a longer route, featuring some enclosed sections. There's tons of smokes, a good level of actors and the theming is simple yet effective. It just ticks all the boxes. It is less a scare zone and more an outdoor walkthough / maze, but that's no bad thing. In any case, THIS IS HOW YOU DO AN OUTDOOR ATTRACTION Death's Doors Again, I remain unconvinced by the operational suitability of this for Fright Nights, but it's cheesy fun. Creature Campus Great show with a good dance routine. The addition of the Bleachers is really cool visually. At the end, the Witches point to Stealth and make it flash different colours, which is an awesome touch. Lucifer's Lair This really adds variety to the event. The scare zone side of it is fun, and a true scare zone. There's dance acts, singers (who I believe are external) and a fire show throughout the evening. It's a bit darker in tone, with heavier music playing, quite in your face lighting and really a lot of fire. It feels very Fright Nights, in the best way possible. The area looks nice and it all combines really well. This is a great way of creating a scare zone and show which doesn't pander towards a tamer/younger market for the park. Great job. Other Bits I think it's worth pointing out that the lighting and audio for the shows was really top notch. Feels like they've invested new stuff there and it shows. Parkwide audio feels the same across a lot of the park, but is Fright Nights based. Would be nice to have seen more area-specific stuff. Bottom Line Another great event this year. People will complain about the upcharges, and I think they are still a little too high. BUT, there is clear evidence that they are putting some of that money back into the event and really increasing the budget put into it, which is increasing the quality as a result. If Thorpe continue that, I could see them creating mazes which really do justify the premium price tag. Fright Nights is back to consistent high standards and quality. If we put any one of these attraction into the 2018 line up (you know, the one where they had a billion mazes which were all largely rubbish), they would be the stand out attraction. Even going back 10+ years, to the time when some say Fright Nights was in its hey-day, these attractions would steal the show I reckon.
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I like it, it's cool. Is it the best name ever? No. Would I have preferred Icarus? Sure. But it sounds cool, rolls off the tongue and is punchy enough. Sure it sounds similar to Hyperion (which was named after a moon of Saturn), but heyho, 90% of people won't know or care. And loads of names are met with resistance at first...in a year, most people don't mind. A couple of years, and no one cares. The style is fab. The music is fab. The 'find your fearless' seems to be a spin on phrases like 'find your happy', which I'm fine with. Marketing a 236ft tall, inverting coaster with lap bars with an upbeat theme to the UK market is no easy task. This seems like the best way forward. In short, happy with this. And VERY excited.
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Sorry for not posting this last night. This is our Spoiler thread for Fright Nights. All spoilers here, and not in the other topic please
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I like to think I keep my forum reviews from Press Night as reasonable and level-headed as possible!
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Keep an eye on your favourite Thorpe Park fansite's social media for updates... 😉
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... 👀 (In my defence, I wasn't making this up, but last minute changes do occur!)
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To follow up on my previous post, I believe that the 3rd is the charm 🏗
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Nice try, but I already have made my super-accurate prediction...
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Fair enough. It's possible that took some inspiration from there then. Could also be purely coincidental. The 'creepy toys' idea isn't exactly original in the world of scare attractions. Neither is 'things from childhood becoming scary'. Thorpe could have seen the successes elsewhere and thought that they'd try to replicate. Equally could have just even their own idea and they didn't take inspiration from anywhere.
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We can see in these photos from Silkstone that the weight of one piece of track is 2074kg: https://x.com/J_Silkstone/status/1707435850827497911?t=sHW_LBlLJpOckgy93D81aQ&s=09 So yeah, a good couple of tons per piece.
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I don't know when the Doctor Who Toymaker/Emporium stuff came into the public domain, but it could also be purely coincidence.
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"record throughputs" sounds like a slight exaggeration. Or, at least, for a very specific definition of 'record', as I doubt they're getting the best ever. Still, positive to see they're getting good throughputs. Realistically, I'd've thought the introduction of a single rider at Stealth wouldn't make a negative impact to train dispatches, but given at the moment they don't really batch and people just sort themselves out, I can see why a SRQ may cause problems. The fire effects comment goes back to something I've said before. Even though they're saying no promises, there's obviously no indication as to when they may be able to get them operational, and just wishful expectations. Feel like they should just keep stum on that.
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Colour me pessimistic but until said upgrade happens, I won't believe it till it happens. That said, it's a good and necessary thing to be investigating and will definitely help. It's ultimately a cheap thing to do too, so whilst something like new trains would be better, this does the job for now.
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Here's an alternative view: It doesn't seem like the bus will be capable of moving with those stands there. I'd also be surprised if that was ever considered, just from a H&S perspective. I guess the main reason for its inclusion is to allow for the controls for the AV equipment to be stored somewhere. It's on theme and also somewhere for actors to pop to as necessary.
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I predict that construction for Project Exodus will go vertical on Monday 9th October. I reckon the first supports will go in sometime between 11am and 1pm that day.
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I eagerly await their 2am tweet at me, thanks for the heads up.
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Oh definitely. But when I said significantly more white than gold supports, I really meant it - I could see maybe about 5 or 6 gold supports to a sea of white. Obviously that's just from a quick glimpse and there could be more elsewhere, but that few gold supports wouldn't take long to install, and wouldn't be enough to sustain many white supports on top either!
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Sadly no clue. I know it's quite a recent change (last couple of years), so not a result of the Smiler incident, or any other theme park accident that I'm aware of. It could just be a 'Stealth-like' scenario where they choose to rotate the annual maintenance of cars. So they have 7 cars available, with the 8th being serviced / used as a quick spare part replacement, a la Stealth, where the 3rd train is always being serviced. But again, I stress I have no idea. Definitely cynical, in that this wouldn't have been the reason. The park would not have gone "Inferno is running too efficiently, never has a long queue queue to sell enough Fastrack, we need to slow it down". The departments in charge of Operations and Fastrack are completely different, and beyond communicating throughput numbers, will have little interaction with one another. And certainly the Fastrack department would not be able to ask them to slow down, nor would anyone higher up. However, whatever the reason for the slowing in operations and reducing throughput over the years, it is certainly a by-product that Fastrack is more appealing. And I'm sure they're likely to sell more tickets as a result. A recent change on bigger rides I've noticed is that staff now have headsets to communicate with each other, rather than the phones. This means they can be in constant communication with each other, and don't have to stop to do so. This has pros and cons, but there's now no longer this scenario of people walking over to a phone to have a goss with each other.
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It's not really any different to any other pirate ship. However, everyone reacts differently to different rides. It's not too uncommon for people to be okay on larger pirate ships and feel queasier on smaller ones.