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JoshC.

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Everything posted by JoshC.

  1. Blimey, that's tall! This should silence those who are worried that it will just reuse CoS sets too!
  2. Probably in the contract somewhere that they can't mention it until a certain time. Although, I don't think manufacturers announce projects they've worked / are working on until after the park have announced the manufacturer anyway?
  3. Could an immersive tunnel be a possibility? Chuck in a couple of pre shows and then you have a decent family ride. Whilst I'm not a huge fan of the ride hardware, the overall experience could be pretty good, especially for a Lego park.
  4. To be fair, Merlin's marketing has improved a lot since then and the silly campaigns are few and far between these days.
  5. Big Top has been confirmed as a free attraction. Their response is probably worded like that since Containment is a paid-for extra.
  6. If I bought Thorpe Park I would ensure that anyone on TPM who even jokingly suggests about the park getting a topspin is banned from the park for a season.
  7. Have you tried contacting Thorpe over Facebook / Twitter / email? They'd probably be able to clarify it. I think it only works with tickets that you've purchased, but not entirely sure.
  8. World's first DIY roller coaster?
  9. Obviously means a Konami game IP!!!! There's a YuGiOh film coming out next year, so it must be YUGIOH - THE RIDE. Case closed. Next.
  10. Wouldn't be surprised if loads of these clues end up being totally ambiguous and could lead to several different outcomes, but the Doctor Who theory is actually pretty good.
  11. The Minds Wanted website has had a bit more added to it: https://mindswanted.co.uk It now includes an 'About' section (which features nothing new) and a 'Mind Gap' section which is acting partially as a construction blog, and also has some teasers.. Intriguing!
  12. I was waiting to finish my trip report before doing a Top 10, and now that I've actually done more coasters, I feel justified enough to be able to do a 10 coasters instead of 5... 1=) The Swarm (Forwards), Thorpe Park: I was genuinely surprised that this remained on the top spot for me. I think one of the reasons this has remained on the top spot for me is because I really love the story that it's trying to get at; there's enough there for it to be acceptable, but it leaves some bits to the imagination, which I like. The actual coaster itself is fab too. 1=) Baron 1898, Efteling: Again, another ride which climbs so high because of the story. Unlike Swarm, it has a much stronger story, with theming that flows. It feels a bit more complete, but the actual coaster just needed a bit more. 3) Nemesis, Alton Towers: Unsurprisingly, the beast still remains high up on my list. I really do love this and forceful coasters, but I guess I'm more of floaty / elegance boy than an intense coaster man. 4) Joris en de Draak, Efteling: I'm not letting a duelling coaster take up two spots (dunno if that's controversial or not, but meh). I really loved this, and I'm surprised it made it so high up this list, but I'm not complaining. 5) Troy, Toverland: Woodies filling up the middle of rankings quite nicely. A quality coaster, but again, Joris just sneaks ahead because of the 'fun factor'. 6) Anubis, Plopsaland de Panne: I'd heard so many good things about this, and I was glad it lived up to expectations. It's so surprisingly fab, even more so when you look at it; it packs more of a punch than what I was expecting! 7) Black Mamba, Phantasialand: Not a Nemesis-beater like I'd heard a few say, but still a fantastic coaster with a nice layout and fantastic surroundings. 8) Nemesis Inferno, Thorpe Park: A bit of a surprise. But Inferno is a ride that just gets better and better with age, more than any other coaster I've ridden. I can't wait to see what it's like in 10 years time. 9) Winjas, Phantasialand: Another duelling coaster pair. Winjas mixed a decent coaster with decent non-coaster things. Second half of the rides are a bit bare theming-wise, and it just doesn't quite work. Still doesn't stop it from being a fab little ride! 10) X, Thorpe Park: Probably going to get funny looks for this one, and have sanity checks called for. I don't think X is a good coaster, far from it. But I really enjoy it. I think the reason for that is because it's a fun ride in a park that lacks many 'fun rides'. It probably shouldn't even be in my Top 10, and should more be an honourable mention, but there were so many vying for this 10th spot that I had no clue what to put.. No doubt this will be knocked out very swiftly next year..
  13. Has it happened to you more than once? If it was just on the one occasion, might it be possible that all the ones on park were down due to an external fault, and the one in the hotel was on a different system? (I assume the hotel one doesn't charge, whereas the on park ones do, which could be a cause for the problem).
  14. Have they also got rid of the last weekend? I thought the park closed on the 8th (Sunday), but it now looks like it's closing on the 6th (Friday)? A shame that this has happened. I wonder how much of this is an aftermath of Smiler's incident, and how much of this is Thorpe themselves?
  15. The last day of BelGerAnd is here! And unfortunately it's not ending with a bang, but rather a slur of 'b's and 'a's in one word - Bobbejaanland. For those curious, it's pronounced Bob-e-yan-land (we didn't fully know this until about half way through the day). Being close to the park meant that after our free breakfast, we arrived with plenty of time for the 10am opening. We got there at about 9:45 and let through the main gates, where we were immediately bombarded by a costumed character and member of staff forcing us to having a photo with them. Whilst this was happening, Adam had seen a hidden A4 sign saying that the park was closing at 6pm, instead of 7pm as advertised on the site. This filled us with some hope, since it indicated that the park might be quieter than the park originally expected, especially for a lovely (33 degrees) Saturday in July. The entrance area can be likened to Towers Street at Alton I guess, in that there's a street with a few shops and stuff. At the end of the street, they had gates which would open at 10, after a little intro show my The Smurfs (yeah, bit random). So whilst we waited for the gates to open, we went to the customer service kiosk to ask where we got maps; turned out they were 2 euros each!? Fortunately I had some loose change I was trying to get rid of, so did get one, but the cost for a map is ridiculous. My 'How on earth do I pronounce this?' face. Even the Smurfs had no clue why they were there. With the entrance show done, we headed into the park. We realised that a map wasn't really needed for the park quickly, since the park was just based around an oval lake, with nothing particular hidden. So we essentially just went round the lack and ticked off the rides as they came. Bobbejaanland had the most coasters out of all the parks on the trip, with 7. Just a shame that none of them were very good... Our first ride of the day was Typhoon, the world's second Gerstlauer Eurofighter built. I was quite keen to try out another Eurofighter, and was looking forward to it. But the ride just doesn't really do a lot. After the standard (and VERY slow!) vertical left and 97 degree drop came a vertical loop, which was actually very intense and the highlight of the ride. The rest of the ride slowly meanders abouts, doing some turns, some twists and some inversions, but it just feels slow and boring. A real shame. The coaster opened on 3 cars (out of a possible 5 by the looks of things), but at one point in the day, was down to 1 car it was so quiet! We didn't bother riding it again because there were other, better rides, on park. We had planned to do the nearby Dizz, the Maurer spinner, afterwards, but since it opened at 10:50, apparently, we moved onto Revolution, the indoor coaster with a rather impressive 30 car train (and thus being able to hold 60 people per train), and a very long-winded spiral lift hill. I was expecting a coaster with such a ridiculous gimmick to be a bit boring, but it was surprisingly fun. It wasn't a 'good' ride (indeed, it just about scrapped onto my 'Top 20' list for coasters ridden during this trip), but it was fun. The remaining coasters quickly followed. Speedy Bob, a Wild Mouse, was very meh, and it really shows how much theming can do to a ride, as it feels completely different to Rattlesnake. Dream Catcher, a suspended Vekoma coaster, was next, and was very forgettable. The junior coaster Oki Doki was a surprise; a nice fun coaster. The powered coaster Bob Express was also pretty neat, featuring an interesting enough layout. We eventually rode Dizz in the afternoon, but it was by far the worst spinning coaster I've done; the layout doesn't lend itself to allow the cars to spin that much.. Bob Express geek board. We also watched the first showing of their new show, featuring magicians Rob and Emiel. I don't know how big they are in Belgium / Netherlands, but they have their own website, so they must have made a bit of a name for themselves I guess? Unfortunately the show wasn't very good (a lot of the stuff was very visual, so the language barrier wasn't much of an issue), though they did seem to be a bit nervous, and there were some crowds troubles. They did speak to us before the show though, after noticing we were English, and did have a bit of a chat with us. The redeeming feature for Bobbejaanland though is in some of its other rides and, surprisingly, their indoor attractions. The park has many small attractions, like boat rides, water slides, slidey slides, and a few flat rides / dark rides. However, there are four that really stand out: The first of which is El Rio, a park's rapids. With the majority of the layout hidden away, it was hard to tell what to expect. But the ride had a decent layout - featuring a whirlpool! - and got you a good level of wet. It was nice to see a decent rapids at the park. What is most interesting about this ride though is the ferris wheel feature on its ride: Don't get too excited; it's not in operation. Essentially, what would happen is a boat would travel onto a platform, the wheel would rotate, and the boat would go down a long, steep-ish drop, likely making a very nice splash. Unfortunately, the wheel hasn't been in operation for about 9 years, according to TPR, because it was an operational nightmare. Boats instead take a route around the wheel. The next stand out ride was Indiana River, an indoor log flume. This is one of two log flumes on the park, though the second, outdoor, one is very meh. Given the looks of the outdoor rides on park, it was a pleasant surprise to see this ride so well themed. It was very jungle-like, and the majority of the route had some nice features to look out. The ride seems to get the front of the boat soaked, and the back of the boat stays dry (we tried a couple of different seating configurations on our goes and this always seemed to be the case), which is a bit odd. (Above photo taken with flash on; the place feels a lot more atmospheric in low light!). Another water ride which stands out is Banana Battle, an indoor splash battle. The layout has LOADS of interaction points, meaning that you get drenched. It's a great ride all in all, and even if it's a bit too wet for my liking, I still enjoyed it. The ride smelt a bit too much like chlorine for my liking though.. Finally, the best attraction on park is, by some way, The Forbidden Caves (warning: spoilers!). New for this year, it's an immersive tunnel ride. In a similar vain to Hex, the ride has 2 pre shows before the main ride. The premise of the ride, from what I gathered/remember, is that we're going on a Cave Tour, inspired by explorer Jasper Dubois. He had many adventures, but got lost on one whilst trying to find some treasure, so we're going to go find him. The group is taken around by a 'tour guide' during the pre shows. Usually this is in Dutch, but on our second go, it was only us and an English-speaking French couple, so we were fortunate enough to be given the pre shows in English (lucky that the staff member spoke very good English too!). The first pre show takes place in an elevator, descending us down "several thousand meters very quickly", and the guide tells a few jokes. It was a standard effect, but done well. The second one involves a lot of talk about the treasure and the guide touches a found gem, which, in turn, activates loads of effects, with things shaking of the walls, loud noises, smoke, lights, and a evil force warning us to go away. It was very dramatic and very well done. The ride itself then follows. Unfortunately, it's a bit of a letdown. It's either too hard to see the screen (if you sit too far back), or all the immersion is ruined if you sit too close to the front (you see the trough the ride carriage travels in, etc.). The video itself is alright and it's not a bad simulation experience, it's just that the ride hardware is very meh and average. All in all, Forbidden Caves was a fab attraction, and its overall quality feels out of place at an average park like Bobbejaanland. Indeed, in terms of quality, and even theming, it wouldn't have felt out of place at some major parks that I've now visited! So kudos really need to be given to the park for opening such a solid attraction! The one thing which was a bit of a shame was that is opened at 1, and closed just before the park closed. Overall Bobbejaanland thoughts: Bobbejaanland is a very odd park, and it's not surprising that a park of this size and quality cut it's opening times by an hour at such short notice; they clearly weren't getting the guests to warrant it. But, despite its overall average-ness, there are a couple of neat little rides there, and if Forbidden Caves is the sort of level of theming and quality we can expect from the park in the future, it might be one to surprise us all in a few years time. --- And so that's it! We left Bobbejaanland and hit the road for the long drive back to Calais. Funnily enough, we actually passed Plopsaland on the way, which made the trip feel nice and closed in a way. Unfortunately, when we got to Calais, we were told that no ferries had gone to Dover all week (because of the immigration problems at the time), and so we had to try our luck at Dunkirk. Fortunately we managed to get on a ferry there, but it meant we didn't get back till rather late (I tucked myself into bed at the cool time of half 3 in the morning...). Thanks to anyone that did read all the entries or leave comments; t'is greatly appreciated!
  16. Pretty certain the mirror maze is just a section of Big Top, so I don't think they'd be completely separate. An undercover queue would be nice actually; could even lead to some 'circus acts' performing underneath the tents, which would be pretty cool. --- On a slightly different note, this link would suggest that the mysterious new attraction is not called Breakout, but instead called 'Containment': http://www.thorpebreaks.co.uk/fright-nights.html
  17. Even in the UK, there's stiff competition from the likes of Storm Surge.
  18. Ooh, if the maze ends up using both sides of the beach, then that would be great. Leaves opportunities for a good, long maze, as well as some larger scenes. Colour me intrigued.
  19. Remember that The Curse used the smaller side of the beach and a similar area and was a lengthy enough maze. Interesting that they've gone for separate tents and such rather than one big tent. Definitely means we won't hear complaints of unthemed tents though which is fab.
  20. Have you tried speak to the park about this? I'd be surprised if they hadn't come across this situation before, so they might be able to offer more advice / help. Depending on when he finishes and where he lives, the train might not be possible since that usually stop running just after midnight.
  21. We genuinely had no clue what to expect from it, and I guess the waiting did build a lot of suspense. But it just ended up being very anticlimactic and disappointing. Will be interesting to try it again and see what I think of it knowing what to expect.
  22. But if we're judging Valhalla as a water ride, which is where this whole conversation stemmed from, then its merits as a dark ride surely mean nothing? I haven't ridden Valhalla for the record, but it'd take an awful lot for it to beat Chiapas for me.
  23. Love this comment - still 18 months away from a possible roller coaster possibly opening at a UK park and it's already being described as a possible Nemesis beater.
  24. Keep the rides and rename your park 'Chessington Resort'. Invest in new hotels / resort things and retheme rides constantly. For the truly authentic feel, make sure you have rides closed for months at a time.
  25. I think this is the most important thing here. Practically every park in the world will run on reduced capacity if they can get away with it. I saw it happen at places like Phantasialand and Efteling for example (even Baron was on 2 out of 3 cars during our stay, a day after it opened!). So let's not moan at Thorpe for wanting to run 1 train operations. The trouble is that they're giving this reason of "low demand" publicly. We all know that behind the scenes, it is likely that cost cutting is the root of this issue, but they won't want to say that. But saying that it's low demand is quite frankly just the park shooting themselves in the foot. Arguably, anything above a constant 15 minute queue warrants full capacity at Thorpe, and that doesn't seem to be the case.
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