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James6

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Everything posted by James6

  1. James6 replied to NickD's topic in UK Attractions
    ^ Ah yes, I remember reading that somewhere, also wasn't another idea where your the cops and your chasing the robbers after they've just robbed a bank. Or am I way off :)If I remember correctly, other theme ideas included the obvious LEGO racers.
  2. James6 replied to Sam P's topic in UK Attractions
    I personally believed it was poor speech on the map when I first read it, if that is the case, they will realise after just a few weeks of opening that people will be annoyed about that and barely anyone will actually end up enjoying it.I can't see why it would be exclusive for Hotel Guests as isn't it just a walk through? What would anyone really gain by it being only for Hotel Guests?
  3. Went to the park today and although it was 10000x busier than I was expecting (and the park was expecting for that matter) Had a fantastic day and couldn't agree more with Mikey and Fever!
  4. James6 replied to Sam P's topic in UK Attractions
    Construction update from today Also, this can't really ONLY be available to hotel guests can it?
  5. James6 replied to NickD's topic in UK Attractions
    Sounds exciting.Apparently this is the layout of the new coaster. Taken from TPR.
  6. Sorry, I am completely lost, anyone got a picture/ recording or anything ?
  7. James6 replied to zkk's topic in Stuff
    Possibly the worst time, to admit it, but lifelong Chelsea fan :P
  8. Sounds brilliant, what did you see backstage of and remember to keep us updated
  9. James6 replied to Dan9's topic in UK Attractions
    I never really experience it really. It does do that shunting though before the turn into the 2nd lift, the bit that runs parallel to the queue. Everywhere else it's fine :PI would like to see the trains upgraded though to Vekoma's new restraint's pictured below;Would improve the ride a bit I think
  10. James6 replied to Sheepie's topic in UK Attractions
    Yep, -Drop out of station and turn -First lift hill-First Drop with trims- High speed turn- Airtime hills through forest (Which would be amazing without trims)- Twisty bit through forest- Second lift-Turn into Crypt- Crypt and "Secret Section"- Backwards Section (Underground Helix)- Back above ground, switchbacks-Launch back into Station.
  11. Ha, will definitely be interesting to hear what kind of jobs you'll be doing and what roles you'll have around the park. I looked into doing it myself and it would have been unbelievable, but sadly I am too far away to have gone there every day for 2 weeks.
  12. James6 replied to Sheepie's topic in UK Attractions
    Basically, the problems with Thirteen are rumoured to be that the ride is reaching the Second Lift Hill too quickly, there the ride thinks it'll overshoot it and go into the Crypt too quickly so the ride shuts down. This is even with the trims! This is just a rumour but would explain what has been happening where if the ride does stop on the 2nd lift it can't be re-started if full of people. The fact that the ride has often been running with the back cars empty also suggests it is a weight issue, hopefully Alton can get it sorted soon :PDoesn't sound to good but hopefully will be sorted and ideally, will result in the trims being removed! (Information gathered from Towers Times)
  13. Loggers Leap yes, but Depth Charge I disagree on. Poor throughput and takes up a huge amount of space. Not exactly exciting and lasts seconds. Really poor ride in my opinion.
  14. Your doing Work Experience there ? Lucky you, let us know how you get on and what kind of things you do. :PI assume it'd just be safety talks and a tour of the park I'd assume.
  15. James6 replied to Artie's topic in The Past
    I assume it's just new staff getting used to the ride, it seems to take teams longer to get used to it which would therefore make loading times slower. It also seems to be a ride where even if everyone is putting maximum effort in, one person can slow the whole thing up hugely.
  16. ^^ ^ At the moment it seems to just be down, no "ups" at the moment
  17. From what I've heard, it's been absolutely packed. And that Stealth has been very VERY unreliable being up and down continuously through the day. Or not even opening till late in the day.
  18. ^ That I can agree with, I'd love to have, even banners in the theme of the area, welcoming you to the different area's. Would be fantastic I think
  19. James6 replied to Dan9's topic in UK Attractions
    Well I personally thought it added a lot to the ride at Hocus Pocus so I see no reason why it wouldn't throughout the rest of the season
  20. I think at least a few areas could be improved at Chessington if they were defined a lot better so you knew exactly where each area begins and ends.
  21. Yeah, I think it was taken during Zoo Days.
  22. ^ Just been trying it out and there's a couple of weird area's where you can't go through, and have to go all the way around. E.g. going into Market Square from Mexicana or going into Transylvania from Pirates Cove. Still good though
  23. Have a good day Mikey, I'm sure you will :PI'm going the following day on the Monday Looking forward to it loads too!
  24. James6 replied to Dan9's topic in UK Attractions
    Oh wow that sounds great , Will check it out on Monday
  25. James6 replied to Ryan's topic in Stuff
    I don't see the point really, if your friends with someone, ask them face to face, a lot of my friends have been getting some serious abuse on it... doesn't sound like fun to me.

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