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Mitchada04 got a reaction from FrightNights04 for a blog entry, Behind the scenes: Stealth & Swarm
As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.
I also really like this photo
Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.
We were however allowed out onto the platform thingy of the station to take pictures
Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.
Still amazes me that this thing is 3 tonnes!
We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.
In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.
Wee!
With 10 of us around this hatch taking pictures, people soon began to wave and shout at us
We waited around for it to close and then watched the magical transfer table move!
Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
The track locks into place
We all ran away
And in it came!
Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.
And out we went
To the control booth
Sun setting
To ascend this!
Still going
Higher
And we made it
And what a view it is!
Quick panoramic of the park
And it was time to come down
Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
Was a great day and the view from Swarm's lift is amazing!
Goodnight Swarm.
-
Mitchada04 got a reaction from Inferno for a blog entry, Behind the scenes: Stealth & Swarm
As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.
I also really like this photo
Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.
We were however allowed out onto the platform thingy of the station to take pictures
Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.
Still amazes me that this thing is 3 tonnes!
We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.
In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.
Wee!
With 10 of us around this hatch taking pictures, people soon began to wave and shout at us
We waited around for it to close and then watched the magical transfer table move!
Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
The track locks into place
We all ran away
And in it came!
Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.
And out we went
To the control booth
Sun setting
To ascend this!
Still going
Higher
And we made it
And what a view it is!
Quick panoramic of the park
And it was time to come down
Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
Was a great day and the view from Swarm's lift is amazing!
Goodnight Swarm.
-
Mitchada04 got a reaction from Cal for a blog entry, Behind the scenes: Stealth & Swarm
As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.
I also really like this photo
Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.
We were however allowed out onto the platform thingy of the station to take pictures
Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.
Still amazes me that this thing is 3 tonnes!
We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.
In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.
Wee!
With 10 of us around this hatch taking pictures, people soon began to wave and shout at us
We waited around for it to close and then watched the magical transfer table move!
Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
The track locks into place
We all ran away
And in it came!
Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.
And out we went
To the control booth
Sun setting
To ascend this!
Still going
Higher
And we made it
And what a view it is!
Quick panoramic of the park
And it was time to come down
Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
Was a great day and the view from Swarm's lift is amazing!
Goodnight Swarm.
-
Mitchada04 got a reaction from alexander for a blog entry, Behind the scenes: Stealth & Swarm
As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.
I also really like this photo
Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.
We were however allowed out onto the platform thingy of the station to take pictures
Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.
Still amazes me that this thing is 3 tonnes!
We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.
In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.
Wee!
With 10 of us around this hatch taking pictures, people soon began to wave and shout at us
We waited around for it to close and then watched the magical transfer table move!
Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
The track locks into place
We all ran away
And in it came!
Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.
And out we went
To the control booth
Sun setting
To ascend this!
Still going
Higher
And we made it
And what a view it is!
Quick panoramic of the park
And it was time to come down
Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
Was a great day and the view from Swarm's lift is amazing!
Goodnight Swarm.
-
Mitchada04 got a reaction from Kerfuffle for a blog entry, Behind the scenes: Stealth & Swarm
As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.
I also really like this photo
Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.
We were however allowed out onto the platform thingy of the station to take pictures
Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.
Still amazes me that this thing is 3 tonnes!
We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.
In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.
Wee!
With 10 of us around this hatch taking pictures, people soon began to wave and shout at us
We waited around for it to close and then watched the magical transfer table move!
Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
The track locks into place
We all ran away
And in it came!
Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.
And out we went
To the control booth
Sun setting
To ascend this!
Still going
Higher
And we made it
And what a view it is!
Quick panoramic of the park
And it was time to come down
Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
Was a great day and the view from Swarm's lift is amazing!
Goodnight Swarm.
-
Mitchada04 got a reaction from Mark9 for a blog entry, Behind the scenes: Stealth & Swarm
As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.
I also really like this photo
Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.
We were however allowed out onto the platform thingy of the station to take pictures
Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.
Still amazes me that this thing is 3 tonnes!
We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.
In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.
Wee!
With 10 of us around this hatch taking pictures, people soon began to wave and shout at us
We waited around for it to close and then watched the magical transfer table move!
Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
The track locks into place
We all ran away
And in it came!
Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.
And out we went
To the control booth
Sun setting
To ascend this!
Still going
Higher
And we made it
And what a view it is!
Quick panoramic of the park
And it was time to come down
Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
Was a great day and the view from Swarm's lift is amazing!
Goodnight Swarm.
-
Mitchada04 got a reaction from mah boi for a blog entry, Behind the scenes: Stealth & Swarm
As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.
I also really like this photo
Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.
We were however allowed out onto the platform thingy of the station to take pictures
Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.
Still amazes me that this thing is 3 tonnes!
We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.
In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.
Wee!
With 10 of us around this hatch taking pictures, people soon began to wave and shout at us
We waited around for it to close and then watched the magical transfer table move!
Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
The track locks into place
We all ran away
And in it came!
Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.
And out we went
To the control booth
Sun setting
To ascend this!
Still going
Higher
And we made it
And what a view it is!
Quick panoramic of the park
And it was time to come down
Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
Was a great day and the view from Swarm's lift is amazing!
Goodnight Swarm.
-
Mitchada04 got a reaction from Coaster for a blog entry, Behind the scenes: Stealth & Swarm
As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.
I also really like this photo
Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.
We were however allowed out onto the platform thingy of the station to take pictures
Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.
Still amazes me that this thing is 3 tonnes!
We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.
In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.
Wee!
With 10 of us around this hatch taking pictures, people soon began to wave and shout at us
We waited around for it to close and then watched the magical transfer table move!
Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
The track locks into place
We all ran away
And in it came!
Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.
And out we went
To the control booth
Sun setting
To ascend this!
Still going
Higher
And we made it
And what a view it is!
Quick panoramic of the park
And it was time to come down
Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
Was a great day and the view from Swarm's lift is amazing!
Goodnight Swarm.
-
Mitchada04 got a reaction from pluk for a blog entry, Behind the scenes: Stealth & Swarm
As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.
I also really like this photo
Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.
We were however allowed out onto the platform thingy of the station to take pictures
Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.
Still amazes me that this thing is 3 tonnes!
We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.
In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.
Wee!
With 10 of us around this hatch taking pictures, people soon began to wave and shout at us
We waited around for it to close and then watched the magical transfer table move!
Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
The track locks into place
We all ran away
And in it came!
Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.
And out we went
To the control booth
Sun setting
To ascend this!
Still going
Higher
And we made it
And what a view it is!
Quick panoramic of the park
And it was time to come down
Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
Was a great day and the view from Swarm's lift is amazing!
Goodnight Swarm.
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Mitchada04 reacted to Mark9 for a blog entry, A Californian Trip - Six Flags Discovery Kingdom
As some of you may know, I've been over in California for two weeks embracing the west coast. In that time Chris and I visited five new theme parks and went on some of the most well known rides out there. So to start off with;
Six Flags Discovery Kingdom
I don’t know many people that have been to this park so for me, it would live or die based on how my trip was to go. The day started relatively badly. A heavy hangover from the Eurovision celebrating the night before meant some hangover coffee and food was required from Starbucks. Nevertheless, we sobered up and drove the 40 minute drive to one of two Six Flag parks in California. Now, when it comes to Six Flags, enthusiasts always come across as frosty. It’s reputation is near the bottom of the barrel. Reports of poor operations, rude and unhelpful staff ad dirty, littered areas are common complaints. I’m happy to report none of these came across on this particular visit.
Access to the park was swift, we purchased annual passes (at $100 each including parking and discounts it was a steal!) and made our way over to our first ride and my first new B&M since Dæmonen last year, Medusa. Now our first mistake was to take our bags into the queue so unfortunately our first ride was actually my first ride as Chris sat it out to put bags in lockers ($5 for all day use in all lockers in the park, very good value!).
Now, when it comes to the Floridian B&M’s they were very hit and miss. They are either large and overblown but over rated like Hulk and Montu or they little pieces of perfection like Manta and Kumba. Having already ridden Superman de Acero, Kraken and Dæmonen, I was fully aware that the floor less riding seat wasn’t the be all and end all of these rides. When it comes to Medusa I just took it for what it was; a glorified sit down ride. I have to say I really enjoyed it. It gets away with a few things though. For example it is as much of a car park coaster as Scream is at Magic Mountain. But that doesn’t effect the ride experience much at all. Secondly it’s oversized vertical loop, dive roll and zero g roll are a lot of fun. There is so much hang time throughout the inversions and it has that old style, B&M aggressiveness that some would say are missing from modern day Beemers. The Sea-Serpent roll which features exclusively to B&M rides on here isn’t that great but is the only dull moment on this ride. After the MCBR, the ride hots up with some very forceful helixes over the faded car park white lines. These are all taken at ground level and feel very quick. The corkscrews are also very quick and intense and the final helix is great fun.
I have a feeling that Medusa was running so well because of the heatwave that California was having at the time. It was 37 degrees on our visit, (absolutely stifling weather) and all the rides were running fast. This helped Medusa in particular as it just seemed to have that extra wallop. It was running two trains the whole day and the staff were giving great guest interaction. I thought they were supposed to be unfriendly idiots and no interest in the guests. Not true here. I found their visual check spins quite funny as they put their arms at full length, say visual check and spin on the spot. So, first ride down, three rides done on Medusa (two in the back row, one in the front) and a fantastic start to the theme park trips.
Our next stop was Kong, a Vekoma SLC. My only other experience with this ride type is Infusion at Blackpool. This wasn’t too bad although it was definitely a slight head banger. We had one front row ride on our trip, no more goes were required.
Next stop was the weirdly named Sky Screamer, a glorified wave swinger that gave great views of Medusa and nothing more. This was closely followed by Cobra, a Zierer junior coaster which wasn't too bad, not too dull but nothing crazy.
We stopped for a little bit too have some water and chill out and then head to our next batch of rides. Discovery Kingdoms entrance is weirdly placed between areas. On your left is Medusa and Kong, over the entrance is V2 and to your right is Superman:Ultimate Flight and Roar. So naturally our next stop was the other coaster corner starting with V2
Starting with V2 (Vertical Velocity), this is an Intamin impulse coaster that has a weird angled piece of track at one end and a vertical spike at the other. The ride launches you one way then the other then back again until you reach nearly the end of the track. Weirdly the zero g at one of the end is angled oddly so sometimes you get halfway through the inversion and others you make it the whole way through. Oddly, this never had a queue but this may be down to its poor reliability as it seemed to rarely run through our day.
Next up was Superman: Ultimate Flight, a premier launch roller coaster that won awards a few years ago for its original ride design. I can understand that, it is pretty out there in terms of rides but it has a fatal flaw. It’s poor throughput means queues can rise quickly. Luckily it was relatively quiet on our visit but I can imagine long waits on busier days. So with that being said, how is the ride. Yeah its good, the constant launching back and forth through the station feels very good and the ride definitely has some good bum of seat action. It also features a good amount of air time and the sensation of speed is there in bucket loads. I just question whether parks can justify such a low throughput ride.
Our final major roller coaster was Roar, a wooden coaster built by GCI, the masters behind Wodan at Europa Park. Before our visit, Roar was a very unloved ride, thrown aside by the enthusiast community (well.. TPR) for being rough and uncomfortable. Luckily, the ride had a slight refurbishment with track being replaced before our visit so the question was, could it take down Wodan.
No it can’t.
But it shares many characteristics with the German version such as the relentless sensation and the amazing sense of speed as you are thrown left and right the whole way around the circuit. The first drop was a particular highlight. The rest of the circuit kind of melted into one in my mind. Suffice to say we enjoyed both our rides on this ride even though it only ran one train. The other didn't seem to be around at all.
So with the major rides all done it was time to kick back and enjoy the rest of what the park had to offer. A nice lake surrounds the park affording it a nice scenic view. We had some nice chicken and chips and then went around the zoo area. We were slightly surprised by how close we could get to the animals such as the giraffes and elephants. You could also pay to ride the elephants around a little enclosure.
Next up was Boomerang: Coast to Coast or as I refer to it as, my first Vekoma Boomerang. I’ve heard the horror stories and the outlook wasn’t great. But you know what, I thought it was fine. Sure there was the odd jerky sensation but I’ve had worse. It certainly wasn’t uncomfortable.
In the park is several huss creations such as a top spin (that had no water thankfully) and there was little roller coasters for the kids dotted around. Our final stop was a show with Dolphins called Drench. With marine life being a hot potato at the moment, what with the Blackfish documentary this show had a slight edge for me. The dolphins looked well looked after and seemed well treated so erm.. not much more I can add to either side of the argument.
So to conclude. Discovery Kingdom. Done a large floorless or a decent woodie before? Probably not going to add much to your interests. But if you want to go to somewhere relatively ignored in UK coaster circles, somewhere that does have genuine charm and some cracking good rides then you can’t go far wrong then Discovery Kingdom.
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Mitchada04 reacted to JoshC. for a blog entry, The Story Behind Detonator
As we know, next month will see Thorpe Park give a slight retheme to their 115ft drop tower, Detonator. A general shift in target market has to led to the perhaps knee-jerk reaction to bring in a family-themed area, and the easiest way to go about that would be an IP. So we have 'Angry Birds Land', and Detonator will become 'Detonator: Bombs Away'. Who knows what this slight retheme will bring? Well, we will find out in little under a month's time anyway.
With most eyes focused on the future, I've decided to turn my head and look back on the past. Detonator opened 13 years ago and is a staple thrill ride within the heart of the park. The ride and its overall experience have remained pretty much constant, so the ride's history seems far from exciting. However, the circumstances in which the ride even came to the park and the behind the scenes stories are far more interesting...
The story starts on a Friday afternoon, in July 2000. A smoker discarded their cigarette into some bushes, which quickly started a fire; 'The Thorpe Park Fire'. Slight damage was done to Mr Rabbit's Tropical Travels. However, substantial damage was done to the nearby Wicked Witch Haunt ride.
Wicked Witch Haunt was so severely damaged it could not be saved; the building was completely destroyed. Of course, the ride needed replacing. At this time, there were very few major rides at Thorpe, and the multi-million pound, record-breaking Colossus was in its planning stages. So the ride had to be cheap and not steal the limelight from that. Also, Thorpe were still very much a family-park, with a big focus on family rides. So the ride had to appeal to a large audience.
The park's first choice was, however, not Detonator. Instead, it was this:
Photo from Wikipedia
It was a standard Vekoma SLC! The photo shows Traumatizer at Pleasureland Southport, and was later moved to Blackpool Pleasure Beach and named Infusion. The ride is a family roller coaster, very simple, nothing too special or exciting. Plus, it was quick and easy to construct. At the time, it would have fit the park perfectly. The plans were very quickly rushed together and submitted to the council (in fact, Traumatizer was used to judge noise levels for this new coaster). And, from what I can gather, they were approved. Unfortunately, the plans themselves are not online at all, so the exact look, location of the ride is unknown to me! But why was no such coaster built?
Well, very simply put, it came down to troubles with the energy supply! The plan was to get the ride opened for summer 2001. However, associated costs with the ride and power supply for the ride (whatever that means) meant it wouldn't open by then. So the plans were shelved.
At this point, we're in October 2000. The 2001 season would start in March; a mere 5 months away. So Thorpe's management decided to go for a drop tower. Due to the naturally thin structure, it would have little 'visual pollution', it was quick to construct and, though quite thrilling, did temporarily fill in a missing part of the park's line up at the time. Note - temporarily. The original plan was the have the ride operating for 1 season, then replace it with what another coaster. This is why Detonator 'broke through' Thorpe's height ceiling of 100ft - it was only meant to be around for a year and it was under special circumstances!
Everything was all approved and everything was all good. Detonator opened at the start of the 2001 season, along with Zodiac and Vortex (funnily enough, Vortex opened rather late and the park were investigated by Watchdog for misrepresentation. Oops). Colossus was under construction and was hoped to put Thorpe Park 'on the map'. Behind the scenes, plans for a new roller coaster, namely Nemesis Inferno, were well underway.
However, something unexpected happened. Detonator was popular. Really popular. In fact, it averaged "over 9 out of 10" on customer reviews. No park can afford to get rid of a ride that is THAT popular. It had to stay. So the utmost was done to ensure allowed for the ride to stay. Fortunately, the layout allowed for this to be the case.
There was still one more problem though. The ride only had temporary planning approval. By the end of 2001, they would have to take it down. So an extension to this application was sought after. It was by no means a guarantee approval would be given, due to the fact the ride was tallest on park. But, fortunately, the ride was approved for another, temporary, 5 years.
Why only 5 years? Well, Detonator was not in Thorpe's long term plans and it's a fairground ride. Could 6 years of constant operation be too much it? Would it maintain popularity for 5 more years? Would it fit in with the park then? The park weren't too sure.
Of course, the ride stayed, and the park applied for permanent approval of the ride, which was granted. In fact, the MTDP at the time even indicated a second drop tower joining Detonator, but alas, it never happened.
Detonator is, in terms of G-forces, the most intense ride on park. It's regarded as one of the better drop towers in the world and works so well within Thorpe Park. Yet the ride only arrived due to a series of accidents and misfortunes that the park had to get over. Had those accidents never happened, the park could well be very different and - in my opinion - worse off. Would we ever had gotten Inferno if a Vekoma SLC was put in place? Would said SLC still be here today? Would Thorpe be as popular as it is now? Who knows! All I know is that, 13 years later, Detonator remains a favourite to all. How nice, ey?
May Detonator stand tall for many more years, regardless of theme...
"Detonation...complete"
Disclaimer: I cannot guarantee 100% accuracy behind this information. A lot of the information was deduced from past planning applications and, in some cases, such applications were not always complete. Should there be any information which you believe to be incorrect, please feel free to leave a comment and say so!
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Mitchada04 reacted to Matt 236 for a blog entry, Legoland Windsor- Everything Is Not Awesome
After accomplishing a sufficient amount of work at uni, I thought it was time for a visit to Legoland Windsor. Supposedly my home park (as this is where my pass is sorted), this would be my first visit to the park for 2014 to see what changes had taken place and to check out the new (re-themed) attractions at the park.
In the near distance lies Pirate Shores, the re-themed Pirate area of Legolañd and also the area's 3rd retheme since it's existence.
I was rather impressed with the parks recent additions such as the hotel, Star Wars Walkthrough and Duplo Valley and hoping this years updates would continue that good standard.
After entering the park, here is the entrance to Pirate Shores (formerly Pirates Landing). The sign looks bright, striking and an improvement of the pirate landings one. The support structure remains the same though.
Apart from the slightly changed sign, the first change to notice in the area, is a new selection of models located just in front of the Jolly a Rocker. They're ok I guess, nothing too striking however a pretty good addition theming wise.
And now it's time to try out the first re-themed attraction, Pirate Falls- Treasure Quest (formerly Pirate Falls), the 2nd re-theme of the park's log flume ride (however not much actually changed on the 1st). First we are welcomed by This bright new sign welcoming us to the entrance to the ride.
The queue area for the ride. This section has seen a number of changes including the rebuilding of the queue shelters. Whilst having a similar design to the original ones, these make look nice and fresh compared to the old ones which did look a little worn.
That being said, the empty area in the middle of the queue looks rather dull at the moment, which used to be home to building blocks for kids previously and despite some theming being added, it just looks a mess, dirty and unfinished.
The shaft above the drop has also been completely rebuilt in the same style of the original, which was good to see (as the old one was starting to look pretty worn).
And finally (it's difficult to see from here), some new models. Almost every model on the ride has been replaced for the retheme, making the ride almost new again.
But Here's The Big Question, How does it compare to the original theme?
Despite being re-themed in 2010, most of the ride remained the same and though many models were looking rather worn and some effects not always working, the ride was still very entertaining with its humour, creative storyline and animated figures.
Unfortunately, I cannot really say the same for the new one as what's been delivered in the new one compared that above can only be described as dry and bittersweet. The ride's new storyline is less amusing, diverts off to pointless characters and situations which don't add to the storyline and lacks any kind of humour.
The animatronic side is just as disappointing as there are few things animated in the ride compared to the old one which in comparison to the ride now was flooded with them. Scenes such as pirates mistreating a monkey being replaced with the (apparent) protagonist and antagonist of the new story fighting, which whilst sound effects are included, not a single movement is included in this scene.
Whilst there are numerous new water effects on the ride such as squirting skull heads (after the squirting mice) and frog fountains at the drop (Legoland love their water) plus a new piratey soundtrack and improved audio around the ride, this sadly cannot make up for the disappointment in the rest of the ride.
It's almost like they had loads of ideas for the re-theme for the ride to start, but then suddenly lost motivation and effort to finish the ride, gave up and just plonked everything in, Compared to Fairy Tale Brook's re-theme, the ride is quite a let down.
The only good points are the new audio and sound system and that the ride now looks fresh and new (except a few areas). Overall rating, 3/10.
Moving on disappointing Treasure Queuer, it seems Burger Kitchen has now invaded Legoland. Gone is the Crossed Ribs BBQ, an awesome restaurant that sold food similar to Calypso BBQ and existed at the park from day one.
Seeing that it looked little more than a metal shed when being built, the facade they've used to conceal it isn't bad and makes it fit in the surrounding area much better.
Which is a pity they couldn't hide it from above, even painting it brown would've done the job.
The inside isn't any better either. Whilst Crossed Ribs was never (what I call) heavily themed, it was at least more related and coherent to a pirate setting. This interior and design though, has as much coherence to pirate shores as much as Tesco or Primark does.
Whilst the area so far isn't that great, let's take a look at the new play area they're building, which doesn't appear to be open yet.
And is still under construction. Not a single part of the new area has even been constructed, plus there's still some leftovers from the old (and removed) Rat Trap still in existence.
Apparently the play area was supposed to be open for April. However by the looks of things, that will probably be closer to June.
Meanwhile in Lego City, Burger Ranch has also been replaced by- (wait for it), another Burger Kitchen.
Personsly I think it looks horrible outside, it ruins the character of the area, doesn't connect the remaining rock theming and just sticks out like a sore thumb.
Whilst the indoor section is perhaps marginally better than the interior of Pirate Shores, I'm not that impressed by it, although I suppose the fact there's more undercover seating is good for when's there's heavy rain at the park.
Amity Fish and Chips at Thorpe (in comparison) looks much better than either of these though and that isn't perfect either.
Elsewhere in Lego city, the Xbox gaming zone has had a makeover.
Whilst I've never been a fan of the gaming zone (and never will), I can say this a slight improvement over the old one. A big improvement would be to rip it out and bring back an awesome walk through similar to the Magic Theatre!
We finish this update with a look at the miniland area of the park, one of the few parts of Lego that are still magical and done right.
Miniland is such a nice place to visit whilst at the park, the buildings and creations the model makers have built are excellent. It's a shame this area doesn't always get the love and attention it deserves.
However, hopefully those years of neglect will be coming to an end, as part of the area (now completed) will become a brand new Paris area in miniland (although it looks like it has replaced a former area).
The attention to detail is incredible and it looks very well done. So far this looks like the only thing the park has done right this year. Hopefully it will look very nice when completed.
Overall, although I had a good day when I went, I felt rather let down and disappointed by all the new changes to the park this year except the Paris miniland. Pirate Shores has replaced all the soul and character of the area with bland generic pirate settings, the burger kitchens just don't fit in and the Xbox zone is still an a X box zone, if I wanted to play on an Xbox, I'd just play on one at home instead of using it at a themepark.
Legoland was always a park I associated with good theming and upkeep in it's years open (though far from the likes of Disney) and the park always had a 'mostly' well kept look at the best of times. However this appears to have changed for the worse in 2014 with many effects not being fixed and repaired and new outlets with little to no theming appearing.
It's saddening to see one of your loved childhood parks ripped of soul and character and not just blandly themed burger kitchens and life-less theming replacing once amazing theming on one of your favourite rides, but also things like the giraffe model being removed from the train just for a marginal increase in capacity and the toilet signs (previously Lego figures) replaced by a more simple and generic design replacing them (m for male f for female).
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Overall unless you have an annual pass and/or live within less than an hours distance of the park, I would perhaps not bother visiting Legoland, for 2014 at least. I've always been a big fan/supporter of the park, but most of he changes at the park for this year are just so disappointing and the park sadly at the moment is little more than a corporate money pit and not really worth entry at half price (forget full price).
If you're thinking of going to Legoland, visit Chessington instead as it's much better!
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Mitchada04 got a reaction from daniel22 for a blog entry, Queue Line Adventures 04/05/13
After reading a few posts about posting trip reports as blogs I have decided all of my 2013 Thorpe trips will be in this blog thread. Each one will have the date of visit in the title making it nice and easy for those of you who want to view certain ones etc.
It was a beautiful Saturday morning when we set of for Thorpe. We were spited by intermittent rain throughout the morning but it ended out being a lovely day. For a Saturday with nice weather the queues weren't too bad with the longest we queued being 30 minutes for Swarm backwards. It was a thrill packed day from 10-6:30 and a great way to end the life on my MAP (as I'm unlikely to use it again before it runs out due to exams). I love the way the park is being run this year with operations on top notch that I saw yesterday. Everything was running full capacity (except Stealth) and the only 'breakdowns' I witnessed were twice on X due to 'essential cleaning.' Even on 1 car though Stealth was running brilliantly and the staff were very efficient as the second car was obviously broken as they did bring it out but it went straight back in after 1 test run. But the main reason for visiting was to use the brand new queue line signs which I have to say are great and only have a few downsides which I'll get to later.
We started and ended the day on Stealth which reminded me where I was. Without this I would have been lost. When the time is shown it says (I think) 'Stealth launching in T-minus ## minutes.'
We then went to feel the heat on Inferno (don't know why this picture is so small)
Followed by riding on a wave of sound and light on X (not sure there are enough X's in this picture)
This was followed by Colossus and Saw both with these lovely scrolling signs. Colossus' is related to the power of 10 and Saw's is about making your choice of life or death in ## minutes.
At this time the sun had come out so we went on our wild, wet adventure on Loggers Leap
Then Thorpe Mega Store. I wasn't going to queue 50 minutes for a soakin'
With lunch settled it was time for the flat rides. Simple signs work well.
Quantum doesn't get enough attention but I'm sure with its brand new sign it will receive all the attention.
And then all of a sudden it was the end of the day and rides were close d
The new signs are great and seem to update more often (or have the chance to if the time changes). The only 2 negatives are the fact that closed can't fit properly on the flat ride signs and Nemesis Inferno is referred to as Nemesis on the big boards because it wouldn't fit otherwise. May seem a bit picky but it will just add to the 'never knew Thorpe had the same ride as Alton' discussion. To make up for this though Swarm forwards and backwards times are on the large boards.
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Mitchada04 got a reaction from Luke_A for a blog entry, Paultons Park 15/03/14
My aim this year is to visit as many of the British theme parks as possible giving this blog the name "A Year of Britain" in the hope that next year it can expand and so on Anyway, first up is the delightful Paultons Park!
I had only been once before back when Cobra opened in 2006 and it was a really nice day out. So 8 years on it was time to see what had changed.
Upon arrival it was raining But do not fear, it was only the bizarre but cool new raining tree!
Although the new entrance wasn't ready and we had to go through that lovely tent it sure is a nice looking new entrance and plaza!
This bird was certainly impressed with the new entrance!
One thing about Paultons is how beautiful it is! The park is in a lovely country setting and has some great nature and wildlife. But it is also clear that they care about the appearance of the park which is great!
Lots of open grass space! It's really nice as this is the first thing you see before any rides. Peaceful and tranquil.
Before the rides opened at 10:30 we had a wander through the dinosaurs.
All dinosaurs looked happy and well looked after so all good here.
Not yet weird purple lava volcano drop tower with a dinosaur in the queue...
Time for the first ride of the day on the very decent Cobra!
It's a very blue ride! So to counteract this they have cleverly placed a red bin in the way of this shot.
Now don't confuse Cobra with Kobra at Chessington, down here they call it The Edge. Quite easy to tell the difference, Paultons spell things properly, Merlin use stupid letters.
After sorting that out, we rode Magma!
Queue is weird but nicely themed, ride makes very little sense (a volcano with a dinosaur and a mine? Yeah I know...) but it was a fun ride. Made me a bit queasy as it spins slowly while dropping and goes on for ever but still fun
Moving on we have Red boat Blue boat Up boat Down boat. I mean Raging River Rapids. Standard fun fair model but good fun and very bright!
Look at how nice the plants around this chairswing is! And Cobra.
We were a week early for the Victorian carousel But it looked good and the plant things around it were really cool!
Mr Meerkat will definitely be first in line!
What's this I see?
Mr Penguin isn't giving it away...
Of course it's Peppa Pig World!
Although it was heaving in there which is good because it made the rest of the park dead, it is really well done! It's bright, cheerful, heavily detailed and the rides are based on the characters making it very popular. For what was a relatively small and unknown park, this area has given the park new life and success! They (unlike Drayton) don't keep adding to this area, they are instead using the money and improving the rest of the park adding a variety of family thrills! Merlin, Cbeebies land has a LOT to live up to.
A ride with a sting in its tail.
And I will finish this entry up with a picture of the really nice 4D cinema! I hear that the same company are doing the 4D cinema at Thorpe which fills me with hope as this is a really nice cinema!
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Mitchada04 got a reaction from pluk for a blog entry, Paultons Park 15/03/14
My aim this year is to visit as many of the British theme parks as possible giving this blog the name "A Year of Britain" in the hope that next year it can expand and so on Anyway, first up is the delightful Paultons Park!
I had only been once before back when Cobra opened in 2006 and it was a really nice day out. So 8 years on it was time to see what had changed.
Upon arrival it was raining But do not fear, it was only the bizarre but cool new raining tree!
Although the new entrance wasn't ready and we had to go through that lovely tent it sure is a nice looking new entrance and plaza!
This bird was certainly impressed with the new entrance!
One thing about Paultons is how beautiful it is! The park is in a lovely country setting and has some great nature and wildlife. But it is also clear that they care about the appearance of the park which is great!
Lots of open grass space! It's really nice as this is the first thing you see before any rides. Peaceful and tranquil.
Before the rides opened at 10:30 we had a wander through the dinosaurs.
All dinosaurs looked happy and well looked after so all good here.
Not yet weird purple lava volcano drop tower with a dinosaur in the queue...
Time for the first ride of the day on the very decent Cobra!
It's a very blue ride! So to counteract this they have cleverly placed a red bin in the way of this shot.
Now don't confuse Cobra with Kobra at Chessington, down here they call it The Edge. Quite easy to tell the difference, Paultons spell things properly, Merlin use stupid letters.
After sorting that out, we rode Magma!
Queue is weird but nicely themed, ride makes very little sense (a volcano with a dinosaur and a mine? Yeah I know...) but it was a fun ride. Made me a bit queasy as it spins slowly while dropping and goes on for ever but still fun
Moving on we have Red boat Blue boat Up boat Down boat. I mean Raging River Rapids. Standard fun fair model but good fun and very bright!
Look at how nice the plants around this chairswing is! And Cobra.
We were a week early for the Victorian carousel But it looked good and the plant things around it were really cool!
Mr Meerkat will definitely be first in line!
What's this I see?
Mr Penguin isn't giving it away...
Of course it's Peppa Pig World!
Although it was heaving in there which is good because it made the rest of the park dead, it is really well done! It's bright, cheerful, heavily detailed and the rides are based on the characters making it very popular. For what was a relatively small and unknown park, this area has given the park new life and success! They (unlike Drayton) don't keep adding to this area, they are instead using the money and improving the rest of the park adding a variety of family thrills! Merlin, Cbeebies land has a LOT to live up to.
A ride with a sting in its tail.
And I will finish this entry up with a picture of the really nice 4D cinema! I hear that the same company are doing the 4D cinema at Thorpe which fills me with hope as this is a really nice cinema!
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Mitchada04 got a reaction from Matt 236 for a blog entry, Paultons Park 15/03/14
My aim this year is to visit as many of the British theme parks as possible giving this blog the name "A Year of Britain" in the hope that next year it can expand and so on Anyway, first up is the delightful Paultons Park!
I had only been once before back when Cobra opened in 2006 and it was a really nice day out. So 8 years on it was time to see what had changed.
Upon arrival it was raining But do not fear, it was only the bizarre but cool new raining tree!
Although the new entrance wasn't ready and we had to go through that lovely tent it sure is a nice looking new entrance and plaza!
This bird was certainly impressed with the new entrance!
One thing about Paultons is how beautiful it is! The park is in a lovely country setting and has some great nature and wildlife. But it is also clear that they care about the appearance of the park which is great!
Lots of open grass space! It's really nice as this is the first thing you see before any rides. Peaceful and tranquil.
Before the rides opened at 10:30 we had a wander through the dinosaurs.
All dinosaurs looked happy and well looked after so all good here.
Not yet weird purple lava volcano drop tower with a dinosaur in the queue...
Time for the first ride of the day on the very decent Cobra!
It's a very blue ride! So to counteract this they have cleverly placed a red bin in the way of this shot.
Now don't confuse Cobra with Kobra at Chessington, down here they call it The Edge. Quite easy to tell the difference, Paultons spell things properly, Merlin use stupid letters.
After sorting that out, we rode Magma!
Queue is weird but nicely themed, ride makes very little sense (a volcano with a dinosaur and a mine? Yeah I know...) but it was a fun ride. Made me a bit queasy as it spins slowly while dropping and goes on for ever but still fun
Moving on we have Red boat Blue boat Up boat Down boat. I mean Raging River Rapids. Standard fun fair model but good fun and very bright!
Look at how nice the plants around this chairswing is! And Cobra.
We were a week early for the Victorian carousel But it looked good and the plant things around it were really cool!
Mr Meerkat will definitely be first in line!
What's this I see?
Mr Penguin isn't giving it away...
Of course it's Peppa Pig World!
Although it was heaving in there which is good because it made the rest of the park dead, it is really well done! It's bright, cheerful, heavily detailed and the rides are based on the characters making it very popular. For what was a relatively small and unknown park, this area has given the park new life and success! They (unlike Drayton) don't keep adding to this area, they are instead using the money and improving the rest of the park adding a variety of family thrills! Merlin, Cbeebies land has a LOT to live up to.
A ride with a sting in its tail.
And I will finish this entry up with a picture of the really nice 4D cinema! I hear that the same company are doing the 4D cinema at Thorpe which fills me with hope as this is a really nice cinema!
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Mitchada04 got a reaction from Han30 for a blog entry, Paultons Park 15/03/14
My aim this year is to visit as many of the British theme parks as possible giving this blog the name "A Year of Britain" in the hope that next year it can expand and so on Anyway, first up is the delightful Paultons Park!
I had only been once before back when Cobra opened in 2006 and it was a really nice day out. So 8 years on it was time to see what had changed.
Upon arrival it was raining But do not fear, it was only the bizarre but cool new raining tree!
Although the new entrance wasn't ready and we had to go through that lovely tent it sure is a nice looking new entrance and plaza!
This bird was certainly impressed with the new entrance!
One thing about Paultons is how beautiful it is! The park is in a lovely country setting and has some great nature and wildlife. But it is also clear that they care about the appearance of the park which is great!
Lots of open grass space! It's really nice as this is the first thing you see before any rides. Peaceful and tranquil.
Before the rides opened at 10:30 we had a wander through the dinosaurs.
All dinosaurs looked happy and well looked after so all good here.
Not yet weird purple lava volcano drop tower with a dinosaur in the queue...
Time for the first ride of the day on the very decent Cobra!
It's a very blue ride! So to counteract this they have cleverly placed a red bin in the way of this shot.
Now don't confuse Cobra with Kobra at Chessington, down here they call it The Edge. Quite easy to tell the difference, Paultons spell things properly, Merlin use stupid letters.
After sorting that out, we rode Magma!
Queue is weird but nicely themed, ride makes very little sense (a volcano with a dinosaur and a mine? Yeah I know...) but it was a fun ride. Made me a bit queasy as it spins slowly while dropping and goes on for ever but still fun
Moving on we have Red boat Blue boat Up boat Down boat. I mean Raging River Rapids. Standard fun fair model but good fun and very bright!
Look at how nice the plants around this chairswing is! And Cobra.
We were a week early for the Victorian carousel But it looked good and the plant things around it were really cool!
Mr Meerkat will definitely be first in line!
What's this I see?
Mr Penguin isn't giving it away...
Of course it's Peppa Pig World!
Although it was heaving in there which is good because it made the rest of the park dead, it is really well done! It's bright, cheerful, heavily detailed and the rides are based on the characters making it very popular. For what was a relatively small and unknown park, this area has given the park new life and success! They (unlike Drayton) don't keep adding to this area, they are instead using the money and improving the rest of the park adding a variety of family thrills! Merlin, Cbeebies land has a LOT to live up to.
A ride with a sting in its tail.
And I will finish this entry up with a picture of the really nice 4D cinema! I hear that the same company are doing the 4D cinema at Thorpe which fills me with hope as this is a really nice cinema!
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Mitchada04 got a reaction from JoshC. for a blog entry, Paultons Park 15/03/14
My aim this year is to visit as many of the British theme parks as possible giving this blog the name "A Year of Britain" in the hope that next year it can expand and so on Anyway, first up is the delightful Paultons Park!
I had only been once before back when Cobra opened in 2006 and it was a really nice day out. So 8 years on it was time to see what had changed.
Upon arrival it was raining But do not fear, it was only the bizarre but cool new raining tree!
Although the new entrance wasn't ready and we had to go through that lovely tent it sure is a nice looking new entrance and plaza!
This bird was certainly impressed with the new entrance!
One thing about Paultons is how beautiful it is! The park is in a lovely country setting and has some great nature and wildlife. But it is also clear that they care about the appearance of the park which is great!
Lots of open grass space! It's really nice as this is the first thing you see before any rides. Peaceful and tranquil.
Before the rides opened at 10:30 we had a wander through the dinosaurs.
All dinosaurs looked happy and well looked after so all good here.
Not yet weird purple lava volcano drop tower with a dinosaur in the queue...
Time for the first ride of the day on the very decent Cobra!
It's a very blue ride! So to counteract this they have cleverly placed a red bin in the way of this shot.
Now don't confuse Cobra with Kobra at Chessington, down here they call it The Edge. Quite easy to tell the difference, Paultons spell things properly, Merlin use stupid letters.
After sorting that out, we rode Magma!
Queue is weird but nicely themed, ride makes very little sense (a volcano with a dinosaur and a mine? Yeah I know...) but it was a fun ride. Made me a bit queasy as it spins slowly while dropping and goes on for ever but still fun
Moving on we have Red boat Blue boat Up boat Down boat. I mean Raging River Rapids. Standard fun fair model but good fun and very bright!
Look at how nice the plants around this chairswing is! And Cobra.
We were a week early for the Victorian carousel But it looked good and the plant things around it were really cool!
Mr Meerkat will definitely be first in line!
What's this I see?
Mr Penguin isn't giving it away...
Of course it's Peppa Pig World!
Although it was heaving in there which is good because it made the rest of the park dead, it is really well done! It's bright, cheerful, heavily detailed and the rides are based on the characters making it very popular. For what was a relatively small and unknown park, this area has given the park new life and success! They (unlike Drayton) don't keep adding to this area, they are instead using the money and improving the rest of the park adding a variety of family thrills! Merlin, Cbeebies land has a LOT to live up to.
A ride with a sting in its tail.
And I will finish this entry up with a picture of the really nice 4D cinema! I hear that the same company are doing the 4D cinema at Thorpe which fills me with hope as this is a really nice cinema!
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Mitchada04 got a reaction from Matt 236 for a blog entry, Florida Parks in the Dark
In this final instalment of my Florida adventure we look at 3 parks in the dark, SeaWorld, Universal Studios and Island's of Adventure.
So let's begin!
With SeaWorld's beautiful tree!
Because it's Christmas!
So even the lake was full of trees!
There was an ice rink
Red SkyTower
A Christmas train set
Decorations
Mythical beasts
Penguins
Another tree
And fountains!
So SeaWorld is beautiful at night especially with Kraken and Manta!
And welcome to Universal Studios!
Where the minions were lit up!
A concert under Rockit
Lit up Optimus
Their Christmas tree
Water screens
With minions, lasers and fireworks!
Bye bye Studios
Here we come Islands!
Where the Discovery Centre lit up the lake
Suess was bright as ever
With one fish
And a cat
Down in Hogsmeade Dragons were challenging
And the lake was glowing!
One of the best area entrances got better!
With night time adventures
And the Discovery Centre up close
A Lagoon of Toon!
Home to Dudley
Popeye
And partying dogs
But watch out
(terrible image) Doctor Doom is about!
But so is Spidey! We're safe again
Watch out
It's not going to work
The Hulk.
And that concludes my Florida adventure. I hope you've enjoyed reading all my entries
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Mitchada04 reacted to Mark9 for a blog entry, Drop it like it's hot.
In 2012, I was assigned to write a feature for Colossus's tenth birthday. The article itself was my best work if I don't say so myself. It was my intention that I would be able to do a similar piece when it came to 2003's blisteringly hot but underwhelmingly* tepid Nemesis Inferno in 2013. But this did not happen. No matter what I wrote, constructed or thought about, inspiration abandoned me and I just couldn't put together a piece that would do Inferno justice. And the problem comes down to one sticking point;
There is just nothing special about Nemesis Inferno.
Nemesis Inferno, distinctly middle of the road.
But worry not fellow Thorpe fanboys and coaster nerds for the story doesn't end there. It is for that reason that for me, Nemesis Inferno is one of Thorpe's very best roller coasters and one that I get the most pleasure out of riding during a visit. Let me tell you a tale about a ride that was hyped to the max, but could never reach those lofty heights.
Back in 2002, Colossus had done unexpected things for Thorpe, it's visitor numbers rising and rising and the construction of a brand new Inverter would have been a spectacular thing indeed for English enthusiasts. Remember, we are talking about a time when Nemesis most definitely ruled the roost in the UK and unless you were up for travelling to America, Italy or Spain, chances are it was your only shot. The hype surrounding Inferno was definitely something different, particularly when it was associated with the Nemesis name. I can remember at the time, discussion on Inferno's finale helixes being discussed as potentially as intense as Nemesis's helix after its first inversion. Talk about building the hype.
Of course, come April 2003, Inferno opens and it isn't quite as good as it's predecessor. My favourite description at the time was a ride on Inferno's front row was not as intense as a ride on the Happy Halibuts of Octopus Garden. Talk about damning a product.
At the time, with only Colossus complimenting Inferno, it came under harsher criticism then it probably deserved. With only two major roller coasters** to keep customers happy, Inferno came under the limelight in a way that many rides do not. After all, inverters had really boomed in the 90's with the Batman clones being installed all across America and rides that dominated their respected parks like Katun, Montu and Alpengeist. By 2003, with new types of rides starting to dominate such as sky hogging mega coasters and Intamin's brand new launch technology breaking record after record it's easy to see why Inferno was not enough and why Inferno could actually be seen as a bit, old hat.
This is all hindsight of course. With the addition of Stealth, Saw: The Ride and The Swarm, things have increasingly changed at Thorpe and of course, so has Nemesis Inferno. As higher, faster and more attention grabbing rides have been added, Inferno has become more of a support roller coaster. When everything else goes to hell in a hand basket, Inferno is the old reliable. Always the ride with minimal queues, always the ride that eats through queues like it's going out of fashion and always the ride that delivers a smooth, intense experience. Never really pushing its customers too far but always delivering its promise of an enjoyable and satisfying ride. I know there are those that will disagree. A B&M inverter should be the absolute pinnacle of intensity, nothing should be considered more when riding this ride type. If that is the promise then Inferno doesn't deliver. Luckily, just up the M1 and left a bit is another roller coaster that does fulfil the necessary criteria.
At Thorpe however is a ride built on the tail end of a coaster boom, one that is loved by a small but vocal minority. And for me personally, it holds some very special memories. It was my very first B&M and by default my first B&M inverter, it was the first ride that I really followed construction of and I know full well that it is my most ridden ride thanks to many Single rider sessions in 2004.
More then most then, I can say that Inferno is an average ride at best. But even average is better then the majority of roller coasters out there. And that's good enough for me.
Thanks for reading, Mark9
*I made up a word just for this review. Now that is dedication for you
**I know people will say X:/ No Way Out was a major roller coaster. it just isn't OKAY!
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Mitchada04 reacted to Benin for a blog entry, Efteling - A weekend of Fairies, Dragons and Pancakes - Day 3
Day 3
The final day on park started with a character breakfast, as Pardoes did lots of interaction at an extremely peaceful level never seen at Disney. Once again our first port of call was Vogel Rok with 2 straight goes on the front before having to move back. Burdenous people!
And again like the day before, Joris was our next venture. We got there slightly before it was due to open, so I watched the engineers play around with the sensors on Flying Dutchman. Upon opening we got 4 goes, including front and back seat action. It’s always good when rides like this run extremely well first thing in the morning, and when there’s no queue whatsoever, even on 1 train operation.
Bob had a fair queue so Single Rider was called upon this time, and resulted in minimal (read, none) waiting. Was still rather enjoyable if a bit awkward being slammed into a random Dutch person on some of the corners. Took some pictures of the Pirana refurb that’s currently taking place as well, it feels like being at Chessie.
Fata Morgana was next, I actually took photos this time round instead of being gobsmacked; here they are.
We then wandered the park aimlessly for a bit, taking in another Puppet Show before another go on Carnival Festival before grabbing another hotdog and hat combo and watching yet another Jokie Show.
Straight out of RCT Coffee Shop!
We walked into the Museum again to have another look, and got given free badges for it, yay! Back in the Fairy area, it was time for more Dreamflight and Villa Volta. Because why not? The Train had just come in so we decided to hop on for a ride.
Much safety
It was then of course time for MORE Pancakes. Much further nomming was had, and we purchased some pancake mix to sneak past customs on the way home, and with Shrove Tuesday next month!
We once again rode Carnival Festival and watched the Jokie Show, before one final go on Vogel Rok of the holiday. Bless it. Next were the Gondolettas, which are the fastest Tow Boats I’ve ever seen, yet still take 20 minutes to go around the huge lake.
Heading into an area we had barely visited, it was time to mop up the rest of the unridden rides, starting with the Vintage Cars, which were long but nowhere near as good as Asterix’s, the Pile of Ship Halve Maen and it’s 14 rows of WHY were next, which was pretty awesome. Then the final piece of the puzzle was the weird cousin of Seastorm, Moby idiot, which doesn’t go backwards and just goes around in circles at walking pace. Very weird.
It was time for the final rides, and what better option to have fulfil this than Joris? A ride on each side for the final determination of which was ‘better’ (the winner of which was Water), but both are winners, as they’re both good. Now when will someone in the UK build a GCI?
After Joris, we walked back to the entrance, encountering some cats and buying some sugary as hell doughnuts before settling to watch Aquanura one last time.
Upon which it was back to the hotel room to rest before heading home.
Efteling is a truly fantastic park. Whilst it may not have a giant assorted of rides, and half of the park is taken up by landscaping or a Fairytale Forest of Forever, it fills itself with charm and colour throughout. And the rides that do exist on the park are all good at the minimum, which is rare for a park to have no truly bad rides (although Carousel land confused me greatly, why have 3?). The staff were all very pleasant and the characters very interactive. The hotel is rather basic in the rooms but even then have little details dotted in them.
I could just say it’s my favourite park because of the Pancake Kitchen (which may have helped my opinion formation), but there’s so much more to the park than that. The Disney quality dark rides and the ‘dead’ areas allow you to relax across your day (though I’m sure the full cattlepens would combat this feeling), and with the Fairytale Forest it has one of the most well designed and picturesque areas in a theme park.
A truly good theme park is one that doesn’t feel like a theme park. And Efteling fits that bill to a tee.
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Mitchada04 got a reaction from Phill Pritchard for a blog entry, Florida Parks in the Dark
In this final instalment of my Florida adventure we look at 3 parks in the dark, SeaWorld, Universal Studios and Island's of Adventure.
So let's begin!
With SeaWorld's beautiful tree!
Because it's Christmas!
So even the lake was full of trees!
There was an ice rink
Red SkyTower
A Christmas train set
Decorations
Mythical beasts
Penguins
Another tree
And fountains!
So SeaWorld is beautiful at night especially with Kraken and Manta!
And welcome to Universal Studios!
Where the minions were lit up!
A concert under Rockit
Lit up Optimus
Their Christmas tree
Water screens
With minions, lasers and fireworks!
Bye bye Studios
Here we come Islands!
Where the Discovery Centre lit up the lake
Suess was bright as ever
With one fish
And a cat
Down in Hogsmeade Dragons were challenging
And the lake was glowing!
One of the best area entrances got better!
With night time adventures
And the Discovery Centre up close
A Lagoon of Toon!
Home to Dudley
Popeye
And partying dogs
But watch out
(terrible image) Doctor Doom is about!
But so is Spidey! We're safe again
Watch out
It's not going to work
The Hulk.
And that concludes my Florida adventure. I hope you've enjoyed reading all my entries
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Mitchada04 got a reaction from Cal for a blog entry, Universal Studios Florida
Our penultimate instalment takes us to what has become my favourite theme park...
Welcome to Universal Studios Florida!
What will this chapter of our adventure have in store I wonder?
The Cat in the Hat shall enlighten us!
Let's start back...
To the Future
Now home to Jebediah
Lard Lad
And Clumsy Wigum!
Watch out for Kang and Kudos though! They'll put you in a spin
And make you a bit Tipsy
Or Sirly.
DuffMan doesn't care though
As long as you buy Duff!
And then treat yourself to a Krusty Burger thanks too
Krusty himself!
Moving on we have
Men In Black!
Which really isn't a disaster (even though some peoples scores were!)
Something tells me the Amity retheme has gone a bit overboard...
Christmas Tree was Rocking out over the Christmas period!
Really it's a massive grey shed.
Hiding a red train.
Time for a musical interlude
Not enough?
Have some Blues Brothers as well!
Warning Civilians, your help is needed!
E7 Error!
E7!!
Optimus Prime needs your help (or just wants whatever he is pointing at, probably a dink)
We were called away from the music to try and stop a doll?
This I can understand, but really, a doll?!
Of course not, this was the Horror Makeup Show!
What's this?
Hop?
Ohhh, the film about a bunny!
Garfield didn't want candy so instead
This was actually due to Macy's parade. The All Star Parade didn't happen while we were there so every half hour one of the 4 floats/routines would come out and do a performance followed by a meet and greet. The 4 acts were Hop, Despicable Me, Dora, and SpongeBob! On our first day it was a huge surprise but a great one at that!
Shrek 4D
And to conclude let's talk about in my opinion an overly underrated ride (or highly criticised for flaws that have been resolved/improved)
Hollywood
Rip
Ride
Rockit!
This element is great, really pushes you out of your seat and a great high speed change in direction!
It's a fun ride which has massively improved since I rode it in 2009!
Opinions are free and everyone is entitled to their own but these are mine.
And this Twister of events brings us to the end.
A little write up on two things before I finish.
Transformers: Using the same technology as Spiderman this is a brilliant dark ride and is much more screen based than Spidey (that's why I prefer Spiderman over it) but it certainly feels much more involved at times with the riders being a key role to the story.
Despicable Me: The ride basis is exactly the same as Jimmy Neutron but just a much more complete experience with more pre shows and guest interaction. And MINIONS! Enough said.
So thanks again for reading and we hope to see you one more time!
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Mitchada04 got a reaction from Matt 236 for a blog entry, Islands of Adventure
This latest instalment even has adventure in the name, welcome to Islands of Adventure!
Let's take it one island at a time!
And let us start in the wacky world of Suess!
Which home to one fish, no two fish, are they red fish or blue fish though?
And an exceedingly unique carousel!
Moving on from Suess we enter the Lost Continent! Which now feels even more lost.
Sinbad, a decent show when you ignore the construction going on behind it.
Now time to enter the place many will be wanting to see...
The Wizardring World of Harry Potter!
This actually moves!
And the first challenge, Dragon Challenge!
Champions you are ready for battle good luck!
Hagrid's hut!
With a Hippogriff!
And the masterpiece of the whole area
Forbidden Journey!
Yes it is a massive shed behind but up front it is sure impressive!
Bye bye Hogsmeade
And hello Jurassic Park!
Home to
DINOSAURS
Of course
And this beautiful view!
Wonder what happens here?
This happens!
Moving on
Toon Lagoon!
Best water ride I have been on.
And last but not least, Marvel SuperHero Island!
And The Hulk!!!
A view from Port of Entry
And the car park concludes this chapter! Don't worry, more photos of Islands will be appearing in the night time photo edition! But until then, thanks for reading and join us again at Universal Studios!
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Mitchada04 got a reaction from Phill Pritchard for a blog entry, Legoland Florida
Today we venture to the bright world of Lego, now in Florida!
The entrance area is lovely and open and fresh, much better than Windsor's.
Must be a thing to have dinosaurs at the entrance to LEGOLAND's.
And some Lego tourists.
Once again it was apparently Christmas time, still didn't feel like it.
We begin the journey in their newest land, World of Chima!
It's a heavily themed splash battle which I'm sure to any viewers of Chima would make loads of sense! But even to someone who hasn't ever seen Chima, the story was clear and effects very good. The only thing it lacked was interaction with the effects because all day you would be the only one on the ride so didn't have anyone to "battle."
Knight's Kingdom was up next
Home to the Dragon
And one of the jousting rides, which we were too tall for.
Land of Adventure!
The whole Egyptian theme works much better in the Florida sun
And Dinosaurs!
As a wooden coaster!
Lego City with this very impressive Lego Ford!
And Flying School
An awful Vekoma.
So moving on swiftly
Jungle Coaster!
I mean Project X!
Pirate Ski Show!
And now to relive a bit of history.
I know they have to keep this by the State Law I think but I'm still very impressed with the upkeep they have put into these gardens.
Not even the crazy rabbit is allowed in!
Time for a look at Miniland.
Trust Merlin.
I really liked LEGOLAND Florida and I really hope it is a success. It has got everything apart from a log flume which surprises me, but it is still a beautiful tranquil park like it was when it was Cypress Gardens. Time for another break before we head over to Islands of Adventure. So sit back and have some lunch until next time.