Saturday 27th September 2014
Rides closed: Flying fish, Tidal wave until around 4:30
Breakdowns: Stealth, Angry Birds 4d
One train: Stealth, The Swarm until around 12ish
Ride count-
Nemesis Inferno x5
King Pigs Wild Hog Dodgems x3
Slammer x2
Detonator x2
Colossus x2 (1 front row)
Saw the ride x1
Stealth x1
Rumba Rapids x1 Angry Birds 4d x1
Rush x1
Mr Monkeys Banana ride x1
Vortex x1
The Swarm x1
Samurai x1
X x1
TOTAL: 24
PROS:
- Operations on Slammer were a lot better in the morning, although they still aren't loading while the ride was in operation.
- Better ridecount than I expected, wasn't too busy
- Made good use out of ERT, Colossus with a re-ride, Saw, Inferno 3 re-rides and Stealth with no queue.
- The Swarm felt very forceful today, and actually really enjoyed it!
- Good atmosphere on park today, especially on Vortex
- First time I've heard the entrance music playing with the video, sounded really good!
- Infernos mist was the best I've seen it, was amazing!
CONS:
- Stealth on 1 train all day
- Awful ride on Saw in the morning, soo rough and soo jolty
- Poor operations on the dodgems, mainly due to only 2 staff but there was no effort made by the staff
- No queueline music for Slammer this season, making the queueline very dull
Other notes-
- Flying fish's train only has 2 cars left already
- Studio 13's exterior is looking really good!
- Seemed to be a lot of work going on by MBV all day
- All of Rumba's fright nights lights were on for some reason, testing them for fright nights maybe?
- The Swarms fire was going of every train in the morning, but since they added the second train it wasn't going of for the rest on the day
- Left the park just before 5, so could of got a lot more rides in