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Cal

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Everything posted by Cal

  1. started and it
  2. Cal replied to Phill's topic in General Discussion
    I wouldn't recommend going to Samurai first thing in the morning as 15 people are needed to ride Samurai, not many people are around that area most mornings and it will take a while to gather 15 people to ride it. You're better off going on Colossus and Saw first as after that there will be enough people there wanting to ride. Slammer doesn't seem to open until at least 11 this season. It will also close between around 2:30 - 3:30 for 15 minutes for checks. It never seems to get big queues so there's no need to go on it first thing
  3. Cal replied to Cringle's topic in Nonsense
    Falcons fury Detty or apocalypse?
  4. Cal replied to themeparkmad's topic in UK Attractions
    According to the queue time page, it's already back open
  5. Sounds like a load of rides breaking down today! Not sure if I believe that the only 2 things that didn't break down was Zodiac and Loggers though...
  6. Some woman got really confused when I asked for this at Thorpe, then asked if I was joking
  7. Cal replied to Cringle's topic in Nonsense
    Homer Simpson Playstation or Xbox?
  8. Cal replied to Dan_Rush's topic in General Discussion
    Hopefully it'll be back for fright nights, it'll be needed!
  9. Cal replied to Dan9's topic in UK Attractions
    If you find Colossus really rough, I'd recommend trying front row. It makes such a difference.
  10. Agreed. I have never had a problem with re riding at Thorpe, and like you said, even if the train is full you can just go behind the air gates again. At Towers it was very annoying, they were using 1/2 trains in the station on Oblivion, most of the seats were empty and they still wouldn't let us re ride, we had to walk all the way around the queue every single time, very annoying. With Chessington I think they should either allow re rides, like thorpe or not allow them at all like towers. It could be very confusing for quests and staff, having to count and will result in delays like mentioned on fury.
  11. Cal replied to JoshC.'s topic in The Past
    Was expecting the director to have a voice like in all the ride announcements last year...
  12. Cal replied to Dan_Rush's topic in General Discussion
    I've seen it with 5 and 6, never 7 and there was still a ridiculous amount of stacking.
  13. Cal replied to JoshC.'s topic in The Past
    Remember that the whole layout was taken down for the Braniac live event so I'm pretty sure we will see a completely different layout. I'm hoping anyway.
  14. Cal replied to JoshC.'s topic in The Past
    Looking like they've completely changed it then, I'm surprised! Can't wait!
  15. Cal replied to Dan_Rush's topic in General Discussion
    Oblivion on 2!? Are you sure you're not thinking of the wrong coaster?
  16. I seriously can't believe that left handed is winning, soo odd!
  17. Happy Birthday Cameron, have a good day
  18. Saturday 27th September 2014 Rides closed: Flying fish, Tidal wave until around 4:30 Breakdowns: Stealth, Angry Birds 4d One train: Stealth, The Swarm until around 12ish Ride count- Nemesis Inferno x5 King Pigs Wild Hog Dodgems x3 Slammer x2 Detonator x2 Colossus x2 (1 front row) Saw the ride x1 Stealth x1 Rumba Rapids x1 Angry Birds 4d x1 Rush x1 Mr Monkeys Banana ride x1 Vortex x1 The Swarm x1 Samurai x1 X x1 TOTAL: 24 PROS: - Operations on Slammer were a lot better in the morning, although they still aren't loading while the ride was in operation. - Better ridecount than I expected, wasn't too busy - Made good use out of ERT, Colossus with a re-ride, Saw, Inferno 3 re-rides and Stealth with no queue. - The Swarm felt very forceful today, and actually really enjoyed it! - Good atmosphere on park today, especially on Vortex - First time I've heard the entrance music playing with the video, sounded really good! - Infernos mist was the best I've seen it, was amazing! CONS: - Stealth on 1 train all day - Awful ride on Saw in the morning, soo rough and soo jolty - Poor operations on the dodgems, mainly due to only 2 staff but there was no effort made by the staff - No queueline music for Slammer this season, making the queueline very dull Other notes- - Flying fish's train only has 2 cars left already - Studio 13's exterior is looking really good! - Seemed to be a lot of work going on by MBV all day - All of Rumba's fright nights lights were on for some reason, testing them for fright nights maybe? - The Swarms fire was going of every train in the morning, but since they added the second train it wasn't going of for the rest on the day - Left the park just before 5, so could of got a lot more rides in
  19. Cal replied to JoshC.'s topic in The Past
    It's now closed for the rest of the 2014 season, so it should of been taken of the fright night maps just like Slammer was last year Sent from my iPhone 5S using Tapatalk
  20. I'm also left handed, can't believe how many people are left handed on here seeing as there's like 3 out of 200 left handed In my year haha. Sent from my iPhone 5S using Tapatalk
  21. Cal replied to Dan_Rush's topic in General Discussion
    Just saying all coasters started with 2 trains today, except Stealth but I believe it still has a problem with one of it's trains
  22. Thanks for the report. Was rush open today? I looked at the queue times to see what was closed as I'm going tomorrow and Rush, Vortex, Fish and Rumba were all closed? Sent from my iPhone 5S using Tapatalk
  23. Can't wait to ride this next year! About the seat belts, I believe Zodiac has these now. Sent from my iPhone 5S using Tapatalk
  24. Cal replied to JoshC.'s topic in The Past
    Defiantly preferred it with the plain frame work but it still looks really good! A lot better than this anyway...
  25. Cal replied to Artie's topic in The Past
    I believe Slammers always been on this cycle, and the only one it's ever had.

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