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Cal

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    Cal reacted to Matt 236 for a blog entry, California Extremin, Part 1- Six Flags Magic Mountain    
    Hey all, I initially thought that I would be handing in my blogging quill  following my Florida trip 2 years ago. However I guess my passion and interest for parks and traveling has perhaps resurrected this.   Until last month, I had never set foot in a Six Flags park (shock horror). However that finally changed, following a significant trip to California. After some sightseeing shenanigans in San Francisco, it was time to experience my first major park. Six Flags Magic Mountain. For me this had been a bucket list park for many years, from its vast array of thrilling coasters to its presence in Roller Coaster Tycoon and Wally World. Until Energylandia expands again, this park has thr highest number of coasters at any operating park. Thats if they all operate.  During our time, we were spited both Goliath and Superman. A pity perhaps, especially given the latter may be on the chopping block. Least the former was getting a repaint I guess. As a 365 park (supposedly), spiting was expected and I have heard some disappointing trip reports. However this visit wasn’t too bad, all things considered. It’s certainly a vast and iconic park, its entrance is a little dated, but still seems fitting. Operations were a mixed bag, with some rides running fine on two, but others on just one train, even with noticeable queues, which was a bit of a shame. There are some rundown areas, but they didn’t look as bad as expected. Maybe sky tower will eventually reopen.    Now, the rides:   X2
    An incredible coaster, it’s extreme, intense but largely unique and complex. It mixes the old with the new, no wonder it bankrupted arrow. Pity it’s difficult to photograph!   Tatsu
    I have mixed reactions when it comes to flying coasters, I don’t mind Galactica but generally disliked Manta. Tatsu however I really enjoyed. Flying around the mountain, interacting with other rides, it was surprisingly comfortable and didn’t feel over-intense either. Possibly my favourite B&M flyer.    Twisted Colossus Being my fourth RMC (Ibox) and predating the other (famous 3) I’ve experienced. Despite this, it certainly made a highly interesting ride with a decent variety of air and hangtime. The layout didn’t feel too competitive, despite its old life as a duelling woodie. It’s no Zadra, but still ticks boxes and an RMC lover.    The DC Coasters- Riddlers Revenge, Wonder Woman & Batman  Understandably Six Flags have a lot of DC Comic themed attractions in their parks, a number of which can be found in here. Including three coasters, two B&Ms and an RMC.   Riddlers Revenge is a very solid standup coaster, featuring a variety of smooth yet forceful elements and easily my favourite standup coaster. Using a variation of Sash’s Ecuador in the station is one of the most upbeat tunes I’ve seen in a station since Euromir. Sadly the operations didn’t follow with a 1 train service.    Wonder Woman marked my first RMC single rail and 300th coaster. It’s an interesting concept with one seat rowed trains flying through tight and nifty elements, however it doesn’t hit the same spot as other such coasters, even if it is a unique one.    Batman the ride was overall great, though again like a number of coasters here rather tucked away from being visible. The station was one of the better themed and the ride experience feeling largely similar to Nemesis Inferno, albeit a little longer and more intense perhaps. Which is no doubt a good thing.    West Coast Racers My experience with premier rides in Florida, left something to be desired, however it’s warmed up a little in California. I enjoyed this a lot more than expected, with some nippy little elements and interaction from the other half of the ride. It’s a strange entry, given it feels like it should’ve been two duelling coasters, rather than one large ride that duels against itself. The wait in the middle is therefore a little tedious.    Full Throttle  It might be one of the shorter (major) coasters in the park, but those launches really give this ride a kick, from its giant loop and airtime hill after the second and third launches. Could maybe do with a slightly longer length, but maybe that’s me.    Apocalypse  Another GCI coaster and one where theming/experience has perhaps been attempted. A near immersive queue line ruined by slow operations thanks to a single train op and large amount of Flash pass sadly. The ride was a little bumpy, but I’ve done both better and worse woodies. The station fly through does contradict the escape theme, as I heard another guest say. Whilst waiting in the station.    Scream 
    As a floorless coaster it’s an enjoyable and decent one, however it’s pretty obvious it was built on a car park, as you can still see some of the markings below. Right.    Ninja & Viper- Classic arrows Ninja makes for my fourth entry of the endangered Arrow suspended coasters and could possibly be my favourite one yet. It features a long lengthy layout, swinging wildly on the hillside whilst interacting with the jet stream (lisebergesque) flume. The lift at the end to the station didn’t ruin the pace near as much as I expected. Gutted to have never ridden Eagles Fortress or Big Bad Wolf.  As classic arrows go I really enjoyed Viper, which despite its age was not rough at all. It has interesting pacing and feels like one of the more photogenic park coasters surprisingly. Hopefully this old snake still has life in her yet, unlike others that have since been demolished.    New Revolution Great classic coaster, which reminded me of lisebergbanen a little, albeit with a loop included. Relitively smooth for a ride such its age and so glad they ditched the VR from whenever that terrible fad happened. Only gripes was ride staff not allowing  guests to lower the restraints (weird) and the entrance was surprisingly hard to find.    Other attractions  Believe it or not, Six Flags Mountain has other attractions that aren’t rollercoasters (shock). Besides a large kid area in one corner of the park, other attractions include:   Jet Stream- Classic flume ride with several drops around the hillside. It reminded me of Flume ride and has some good interaction points with the other rides.    Justice League- Battle For Metropolis I’d been so focused on the coasters ahead of this trip that I completely forgot they had a dark ride there. Something between a mix of Webslingers and Transformers, I actually enjoyed this dark ride a lot more than I was expecting, which featured some cool effects and animatronics. Surprisingly good.    Roaring Rapids- Nice classic rapids ride with moments of crazy wetness and spinning action. A decent length too. Riding this at night is a stark reminder of not being at a U.K. park.    Lex Luther’s Drop Of Doom- It’s no detonator but the views are impressive and the drop still has some moments of intensity    They had a decent selection of flats including a high flying Gyro swing, spinning wheel and the like. Due to only having 1.5 days to visit, I had no chance to experience these. The funicular trams (formerly orient express) were both closed when I went.    Fright Fest The park’s answer to Fright Nights or Howl’o scream.  There was a vast number of mazes (11 in total) and lots of scare zones. Although the quality did not equate to some of the other events on this trip, it was still highly enjoyable with some lengthy mazes with some good scares and acting throughout.    The mazes with stranger things, the ‘failed’ tv show and museum were the ones I enjoyed the most. The two outdoor houses were very impressive too, especially with how the actors hid away and all the fire effects too. It reminded me of a larger scale fright nights so it is definitely worth visiting, even if you do an evening only day.   Conclusion: I’d heard some absolute horror stories about this place. Bad operations, availability and being a poorly up-kept park.    Don’t get me wrong, this park is not without its perfections but I certainly enjoyed it a lot more than I was expecting with one of the most vast coaster selections I’ve seen since visiting Cedar Point. Whether it be during the Californian sun or dark evening. The atmosphere in the day was intermittent but maybe better at night. Food & drink was pricey but still better than Chessington’s.    It’s worth a visit for its diverse selection and interesting location. But if you are a cred/attraction hunter, just don’t expect to get on everything!
  2. Like
    Cal got a reaction from skelly for a blog entry, Day 2 - Parc Asterix   
    Day 2 - Parc Asterix
     
    Next up was Parc Asterix. A big bucket list park for me, and it didn’t disappoint.
     
    It was quite pricey at €62 for entry and €20 for parking.
     
    The park had their halloween event on which I didn’t look into at all before visiting, as I was mainly going for the coasters. Park hours were open 9 - 6 and then re-open 7-1am on selected nights. On nights they don’t open late its 10 - 7. I opted to just go during the day as I was making this trip as cost effective as possible, and staying till 1am would’ve meant buying another entry ticket and another night in a hotel.
     
    I was really unsure how busy it was going to be as it was the French holidays, and all their halloween nights were sold out. Thursday was also incredibly busy.
     
    The park offers filotomatix which is their fastrack service which uses the same system seen at Chessie and Legoland. Different tiers are available, but I decided to buy the bronze option which was only €20, which allowed me to virtually queue for 9 attractions.
     
    Turns out I didn’t really need this as it was one of the quietest days during the halloween period so far!
     
    I arrived at the park just before opening.
     


     
    And was greeted with this huge crowd being held.
     

     
    Bang on 9am, the crowd started to disperse and there was lots of running. So I joined in.
     
    I had no clue where anything was as I had done no prep but I followed the majority of people assuming they were running to Toutatis, overtaking a lot of Frenchies on the way.
     
    Sure enough, I could see Toutatis’ top hat in the distance and an empty train going round.
     
    Got straight in the front row queue and only had 6 people in front of me. The station building is awesome. One of my favorite stations ever. Great atmosphere in there too, with the dispatch sequence, and with the train going straight into a drop and a launch you get a lot of screams too.
     
    Noticed it was just running 2 trains, but ops were good and soon enough I had my first ride.
     
    Similar to RTH the day before, I came off my first ride feeling very ‘meh’. It was good, but I wasn’t blown away like I was expecting to be.
     
    I was going to go straight back on via the SRQ but noticed this was closed, so instead I went to the back of the park to Oziris, another bucket list coaster for me.
     


     
    Advertised at 5 mins, I also went straight into the front row queue and was on in about 10 mins.
     
    Absolutely loved this. The theme, the plaza and the area is all great too, and thats the first time I've come off an invert questioning if that was better than Nemesis.
     
    Throughout the day I came to the conclusion I still prefer Nemesis overall, but its close.
     
    Next, I did Tour de Numérobis, which was new for 2024, a starflyer. I noticed this tends to get high queues and it wasn’t included on the filotomatix so I could get it done early with no queue.
     
    I did this to try get an idea of the rest of the park, but the park has lots of trees and with this located in the corner I didn’t really see a lot. Was a good ride though, same as Flamingo lands the whole tower spins, this one had more seats though and airgates around the ride too.
     
    I jumped back in the queue for Oziris and waited around 10 minutes, and requested the back row which was honored. Again, brilliant ride. Noticed the SRQ was closed on this too for some reason. This one turned out to be closed all day.
     
    I wandered round the rest of the park and then could see Goudurix and Tonnerre 2 Zeus in the distance. I had a virtual queue to use for these but my thinking was if I could get these done now with little queues, I could use the virtual queue for a 2nd ride later on once it's busier.
     
    First up was Goudurix. Was quite interested in this, never got to do corkscrew at Towers and it has a reputation of being very rough. But I enjoyed it to be honest, nothing special.
    I loved the plaza for this. Very open area and partly over a lake. A lot of space for a new coaster once that time comes.
     


     
    Looking very spooky with a smoke machine infront.
     


     
    Operations were amazing on this. Smashing the trains out.
     
    Next up was Tonnerre 2 Zeus, which also has a reputation of being quite rough. This was advertised at 25 mins, but ended up taking 45 with a bit of downtime. My longest queue of the day by far. Worth noting, this was the only bit of downtime I saw at the 2 parks over the 2 days. No messing around either, no empty trains needed once back in operation.
     
    Had a mid train ride and quite enjoyed it. It was a little rattly but didn’t find it particularly rough, and had decent airtime.
     
    I would’ve loved to have tried the backwards seat but that was removed for this year unfortunately. Would’ve loved to have tried it with its previous trains too.
     
    Also in the area is another amazingly themed Zamperla Disk'o, this one has a fire effect too. I didn't bother with this due to a large queue and wasn't included with the fasttrack I had.
     
     



    I was itching to get back on Toutatis to give it another go, and this time the SRQ was open too. Was so interesting just watching the station, organized chaos, but it works. Having staff walking up and down the airgates with trolleys for bags (while people are trying to get to their allocated rows) is hilarious, but it works and means they can seriously speed up ops.
     
    Within 15 mins I was at the airgate, row 6 this time. They then sent a couple of empty trains, and engineers were present so I thought they may be adding the 3rd train. Turns out they were just swapping one. Not sure how often it runs 3? Maybe due to the extended opening hours they just switch between them so they have 2 available at all times?
     
    Anyway. Soon enough normal service resumed and I had my ride. And WOW. What a difference from earlier. Had a huge smile the whole way round. That swing launch is absolutely incredible.
     
    I’m not the biggest fan of the first section before the swing launch, and I don’t particularly like the top hat either, the trims really kill it. But the rest of the layout is amazing and has some of the best ejector I've ever experienced.
     
    On that swing launch, its hilarious just watching other peoples heads move back and forward. Its so aggressive. Some of the most aggressive airtime I've experienced.
     
    I had a little wonder round the rest of the area and had a look at the Nebula, which is raised up in its own little area. It had no queue and I’d never done one before so gave it a go.
     
    Better than I thought it was going to be, but nothing amazing. It fits in with the area really well though, and you get good views of Toutatis. It has airgates too for speedy ops.
     

     
    I then did the Rapids and grabbed a bite to eat. The rapids were alright, short layout but had a few water effects and splashes.
     
    Before having my lunch I got in the virtual queue for Pégase Express, the parks Gerstlauer family coaster which was 30 mins.
     
    A good little family coaster but nothing amazing. The backwards section was my favorite bit, pretty forceful. I loved the Greek area though and the interaction with the rapids. Great ops too, running 4 trains they were smashing them out.
     
    I then got in the virtual queue for Trace du Hourra (the parks Mack Bobsleigh) and had a little wander around. Once I got there I noticed it dropped to 10 mins, so I got in the main queue and then used to the virtual queue after so had 2 quick rides, a backrow and front row.
     
    Decent ride but I prefer Avalanche at Blackpool, much more intense. Crazy good operations though, running 5 trains and commonly had 2 trains going up the lift hill at the same time.
    The airgates and restraints fling open before the train even parks in the station which is hilarious, and bags on the ride means no messing around with that either.
     
    I joined the virtual queue for Oziris which was 30 mins and I was obviously back in the Toutatis area so it would be rude to not have a ride. Went for the SRQ again and was on in less than 10 minutes.
     
    At this point I was addicted, so I canceled my Oziris virtual queue and was lapping the SRQ. I thought I was in for a busy day so couldn't quite believe I was lapping it getting on within 10 mins.
     
    Ended up having another 5 rides on it on multiple different rows, including the back.
     
    Was really really enjoying it. I was thinking about where I rank it, its in my top 3 but its not a Kondaa beater for me purely because of the top hat and the weak start. But the swing launch and aggressive airtime is phenomenal, and watching others reactions was hilarious. Great ride.
     
    Eventually, I pulled myself away from it and used my virtual queue for Oziris and got straight on the front row.
     


     
    I loved the drop into this pit. You get a little splash of water too.
     

     
    I had a look at the SRQ which was still closed, and as I was walking round I noticed a scare maze in the corner which had no queue. As I previously said, I hadn’t looked into the halloween stuff at all, I didn’t know if the mazes were a night only thing or additional cost. But had a chat with the staff at the entrance who told me it was free, and got straight in the next group, there was only about 5 of us.
     
    It was called ‘Le tombeau des Dieux’ which means ‘The Tomb of the Gods’ in French, and it was 1 of 2 new scare attractions for this year.
     
    Now this was brilliant. Hands down the best scare attraction I've done in a long long time.
     
    It was a similar format to what we have here, the normal spiel from staff outside then inside the first room the actor had a mic where he set the scene of the maze. It was quite amusing doing a maze not understanding a single word anyone was saying. But I didn’t need to understand.
     
    The pre show ended with the lights going out and a jump scare effect, then I was in the maze. It was pretty dark, had lots of jumps and lots of actors.
     
    I then came across an area with what I thought was just a water fountain, and the floor was really wet. Then, an actor came out of the water! AN ACTOR WAS LAYING DOWN HIDING IN THE WATER. The most bizarre thing I've ever seen in a maze and really caught me off guard.

    It had a strong ending with actors coming from all angles, sides and from above. The whole thing was well themed and was most probably the best scare attraction I've ever experienced. Actors were fairly touchy.
     
    I then did Storm surges sister L’Oxygenarium. Great ops as it benefits from a larger station, 2 in offload and 2 load. It was pretty dull though, no music and theming was all looking quite old and tacky.
     
    I then came across 2 other mazes which both were displaying 5 minute queues.
     
    First up was Mission perdue which required 3d glasses. It was decent but nothing amazing. The 3d glasses made it quite trippy and it featured lots of clowns, moving walls, air cushions and the ending scene was a load of dolls similar to the ending on stitches.
     
    Great use of the 3d glasses though with lots popping out at you and fake steps.
     
    Catacombs was up next. Waited about 10 minutes for this one, but had an actor walking up and down the queue which was entertaining.
     

     
    This one was great. It looked like it was in a temporary building but once again the theming was excellent. Lots of tunnels and crawl spaces and very dark. One of the tunnels had water dripping on you from above. Actors all over the place and grabbing you from holes in walls. Was a strong maze!
     
    I continued walking round the park and walked into a castle which is part of the footpath, and there was a load of roaming actors too.
     
    My favorite was a guy with a chainsaw who was drawing a big crowd, and 2 people dressed up as spiders hiding in darkness in a castle. 1 of them was hanging off a web, and there was another on the floor, and as people walk near they move and make people jump. Was hilarious, and creates a great atmosphere walking round the park.
     




     
    Next I did Zeus again on the backrow, I used my virtual queue for this and was straight on. Again, really enjoyed this. I noticed they have a spare queue into the station which I assume used to be the queue for the backwards seat, would be cool if they turned that into a SRQ.
     
    I then came across another maze, this was the 2nd new one for this year and it was €5, the only upcharge maze which was intriguing.
     
    Got straight in, and was in a group of 3 for this one. There was an actor in the queue who jumped out as I went round the corner with a mic. Had to just awkwardly smile at him as no idea what he was saying.
     
    There seemed to be more actors in here, who were very touchy and grabby and constantly blocked me in my path, splitting us up, and followed throughout the maze.
     
    Once again amazing theming and sets throughout, came across another actor who was in water who was pulling me in, and eventually splashed and soaked me. It wasn’t till I came out I realized how soaked I was, more than what I got from the water rides. Was a great maze but didn’t top that first one I did.
     
    Next I did the log flume, was straight on this with my virtual queue although did take me a while to find the entrance! Was a good flume, and had good views of construction of the new coaster construction.
     


     
    I also noticed the tea cups next door seemed to have a halloween makeover so went and checked that out after. They had put walls up to make it dark and added a smoke machine and lights! Simple things like this go a long way, no reason why Thorpe or Towers couldn’t do something similar with theirs.
     
    It was coming towards the end of the day so I went towards Toutatis but unfortunately the SRQ had been closed and the main queue was overflowing out the entrance. I had a ferry to catch and didn’t want to risk it so I gave it a miss.
     
    I finished my day doing the final cred, Vol D'Icare which had no queue which was a kids Zierer Hornet coaster, then did a re-ride on Pégase Express as it had no queue. I didn’t realize the first time but you get wet from the show scene on this.
     

     
    I then grabbed some food, and set off to get the ferry back home.
     
    I had a great day, got on 23 rides including 7 on Toutatis and 4 mazes throughout the day. I had no intention of doing any mazes to be honest but I got more done than I thought, and after how good that first one was I thought it would be rude not to try some of the others.
     
    Parc Asterix is one of my favorite parks. It has a great selection of rides, great ops and overall is just a very pleasant place to be.
     
    Their halloween event is strong, I’m surprised I hadn’t really seen much about it before. The 4 mazes I did were all strong, and there was lots going on around the park too. I didn’t watch any of the shows, but the park was decorated really well and there was lots of roamers and cool sets.
     
    Great day, one of my favorite days at a theme park this year and I will 100% be back!
  3. Like
    Cal got a reaction from JoshC. for a blog entry, Day 2 - Parc Asterix   
    Day 2 - Parc Asterix
     
    Next up was Parc Asterix. A big bucket list park for me, and it didn’t disappoint.
     
    It was quite pricey at €62 for entry and €20 for parking.
     
    The park had their halloween event on which I didn’t look into at all before visiting, as I was mainly going for the coasters. Park hours were open 9 - 6 and then re-open 7-1am on selected nights. On nights they don’t open late its 10 - 7. I opted to just go during the day as I was making this trip as cost effective as possible, and staying till 1am would’ve meant buying another entry ticket and another night in a hotel.
     
    I was really unsure how busy it was going to be as it was the French holidays, and all their halloween nights were sold out. Thursday was also incredibly busy.
     
    The park offers filotomatix which is their fastrack service which uses the same system seen at Chessie and Legoland. Different tiers are available, but I decided to buy the bronze option which was only €20, which allowed me to virtually queue for 9 attractions.
     
    Turns out I didn’t really need this as it was one of the quietest days during the halloween period so far!
     
    I arrived at the park just before opening.
     


     
    And was greeted with this huge crowd being held.
     

     
    Bang on 9am, the crowd started to disperse and there was lots of running. So I joined in.
     
    I had no clue where anything was as I had done no prep but I followed the majority of people assuming they were running to Toutatis, overtaking a lot of Frenchies on the way.
     
    Sure enough, I could see Toutatis’ top hat in the distance and an empty train going round.
     
    Got straight in the front row queue and only had 6 people in front of me. The station building is awesome. One of my favorite stations ever. Great atmosphere in there too, with the dispatch sequence, and with the train going straight into a drop and a launch you get a lot of screams too.
     
    Noticed it was just running 2 trains, but ops were good and soon enough I had my first ride.
     
    Similar to RTH the day before, I came off my first ride feeling very ‘meh’. It was good, but I wasn’t blown away like I was expecting to be.
     
    I was going to go straight back on via the SRQ but noticed this was closed, so instead I went to the back of the park to Oziris, another bucket list coaster for me.
     


     
    Advertised at 5 mins, I also went straight into the front row queue and was on in about 10 mins.
     
    Absolutely loved this. The theme, the plaza and the area is all great too, and thats the first time I've come off an invert questioning if that was better than Nemesis.
     
    Throughout the day I came to the conclusion I still prefer Nemesis overall, but its close.
     
    Next, I did Tour de Numérobis, which was new for 2024, a starflyer. I noticed this tends to get high queues and it wasn’t included on the filotomatix so I could get it done early with no queue.
     
    I did this to try get an idea of the rest of the park, but the park has lots of trees and with this located in the corner I didn’t really see a lot. Was a good ride though, same as Flamingo lands the whole tower spins, this one had more seats though and airgates around the ride too.
     
    I jumped back in the queue for Oziris and waited around 10 minutes, and requested the back row which was honored. Again, brilliant ride. Noticed the SRQ was closed on this too for some reason. This one turned out to be closed all day.
     
    I wandered round the rest of the park and then could see Goudurix and Tonnerre 2 Zeus in the distance. I had a virtual queue to use for these but my thinking was if I could get these done now with little queues, I could use the virtual queue for a 2nd ride later on once it's busier.
     
    First up was Goudurix. Was quite interested in this, never got to do corkscrew at Towers and it has a reputation of being very rough. But I enjoyed it to be honest, nothing special.
    I loved the plaza for this. Very open area and partly over a lake. A lot of space for a new coaster once that time comes.
     


     
    Looking very spooky with a smoke machine infront.
     


     
    Operations were amazing on this. Smashing the trains out.
     
    Next up was Tonnerre 2 Zeus, which also has a reputation of being quite rough. This was advertised at 25 mins, but ended up taking 45 with a bit of downtime. My longest queue of the day by far. Worth noting, this was the only bit of downtime I saw at the 2 parks over the 2 days. No messing around either, no empty trains needed once back in operation.
     
    Had a mid train ride and quite enjoyed it. It was a little rattly but didn’t find it particularly rough, and had decent airtime.
     
    I would’ve loved to have tried the backwards seat but that was removed for this year unfortunately. Would’ve loved to have tried it with its previous trains too.
     
    Also in the area is another amazingly themed Zamperla Disk'o, this one has a fire effect too. I didn't bother with this due to a large queue and wasn't included with the fasttrack I had.
     
     



    I was itching to get back on Toutatis to give it another go, and this time the SRQ was open too. Was so interesting just watching the station, organized chaos, but it works. Having staff walking up and down the airgates with trolleys for bags (while people are trying to get to their allocated rows) is hilarious, but it works and means they can seriously speed up ops.
     
    Within 15 mins I was at the airgate, row 6 this time. They then sent a couple of empty trains, and engineers were present so I thought they may be adding the 3rd train. Turns out they were just swapping one. Not sure how often it runs 3? Maybe due to the extended opening hours they just switch between them so they have 2 available at all times?
     
    Anyway. Soon enough normal service resumed and I had my ride. And WOW. What a difference from earlier. Had a huge smile the whole way round. That swing launch is absolutely incredible.
     
    I’m not the biggest fan of the first section before the swing launch, and I don’t particularly like the top hat either, the trims really kill it. But the rest of the layout is amazing and has some of the best ejector I've ever experienced.
     
    On that swing launch, its hilarious just watching other peoples heads move back and forward. Its so aggressive. Some of the most aggressive airtime I've experienced.
     
    I had a little wonder round the rest of the area and had a look at the Nebula, which is raised up in its own little area. It had no queue and I’d never done one before so gave it a go.
     
    Better than I thought it was going to be, but nothing amazing. It fits in with the area really well though, and you get good views of Toutatis. It has airgates too for speedy ops.
     

     
    I then did the Rapids and grabbed a bite to eat. The rapids were alright, short layout but had a few water effects and splashes.
     
    Before having my lunch I got in the virtual queue for Pégase Express, the parks Gerstlauer family coaster which was 30 mins.
     
    A good little family coaster but nothing amazing. The backwards section was my favorite bit, pretty forceful. I loved the Greek area though and the interaction with the rapids. Great ops too, running 4 trains they were smashing them out.
     
    I then got in the virtual queue for Trace du Hourra (the parks Mack Bobsleigh) and had a little wander around. Once I got there I noticed it dropped to 10 mins, so I got in the main queue and then used to the virtual queue after so had 2 quick rides, a backrow and front row.
     
    Decent ride but I prefer Avalanche at Blackpool, much more intense. Crazy good operations though, running 5 trains and commonly had 2 trains going up the lift hill at the same time.
    The airgates and restraints fling open before the train even parks in the station which is hilarious, and bags on the ride means no messing around with that either.
     
    I joined the virtual queue for Oziris which was 30 mins and I was obviously back in the Toutatis area so it would be rude to not have a ride. Went for the SRQ again and was on in less than 10 minutes.
     
    At this point I was addicted, so I canceled my Oziris virtual queue and was lapping the SRQ. I thought I was in for a busy day so couldn't quite believe I was lapping it getting on within 10 mins.
     
    Ended up having another 5 rides on it on multiple different rows, including the back.
     
    Was really really enjoying it. I was thinking about where I rank it, its in my top 3 but its not a Kondaa beater for me purely because of the top hat and the weak start. But the swing launch and aggressive airtime is phenomenal, and watching others reactions was hilarious. Great ride.
     
    Eventually, I pulled myself away from it and used my virtual queue for Oziris and got straight on the front row.
     


     
    I loved the drop into this pit. You get a little splash of water too.
     

     
    I had a look at the SRQ which was still closed, and as I was walking round I noticed a scare maze in the corner which had no queue. As I previously said, I hadn’t looked into the halloween stuff at all, I didn’t know if the mazes were a night only thing or additional cost. But had a chat with the staff at the entrance who told me it was free, and got straight in the next group, there was only about 5 of us.
     
    It was called ‘Le tombeau des Dieux’ which means ‘The Tomb of the Gods’ in French, and it was 1 of 2 new scare attractions for this year.
     
    Now this was brilliant. Hands down the best scare attraction I've done in a long long time.
     
    It was a similar format to what we have here, the normal spiel from staff outside then inside the first room the actor had a mic where he set the scene of the maze. It was quite amusing doing a maze not understanding a single word anyone was saying. But I didn’t need to understand.
     
    The pre show ended with the lights going out and a jump scare effect, then I was in the maze. It was pretty dark, had lots of jumps and lots of actors.
     
    I then came across an area with what I thought was just a water fountain, and the floor was really wet. Then, an actor came out of the water! AN ACTOR WAS LAYING DOWN HIDING IN THE WATER. The most bizarre thing I've ever seen in a maze and really caught me off guard.

    It had a strong ending with actors coming from all angles, sides and from above. The whole thing was well themed and was most probably the best scare attraction I've ever experienced. Actors were fairly touchy.
     
    I then did Storm surges sister L’Oxygenarium. Great ops as it benefits from a larger station, 2 in offload and 2 load. It was pretty dull though, no music and theming was all looking quite old and tacky.
     
    I then came across 2 other mazes which both were displaying 5 minute queues.
     
    First up was Mission perdue which required 3d glasses. It was decent but nothing amazing. The 3d glasses made it quite trippy and it featured lots of clowns, moving walls, air cushions and the ending scene was a load of dolls similar to the ending on stitches.
     
    Great use of the 3d glasses though with lots popping out at you and fake steps.
     
    Catacombs was up next. Waited about 10 minutes for this one, but had an actor walking up and down the queue which was entertaining.
     

     
    This one was great. It looked like it was in a temporary building but once again the theming was excellent. Lots of tunnels and crawl spaces and very dark. One of the tunnels had water dripping on you from above. Actors all over the place and grabbing you from holes in walls. Was a strong maze!
     
    I continued walking round the park and walked into a castle which is part of the footpath, and there was a load of roaming actors too.
     
    My favorite was a guy with a chainsaw who was drawing a big crowd, and 2 people dressed up as spiders hiding in darkness in a castle. 1 of them was hanging off a web, and there was another on the floor, and as people walk near they move and make people jump. Was hilarious, and creates a great atmosphere walking round the park.
     




     
    Next I did Zeus again on the backrow, I used my virtual queue for this and was straight on. Again, really enjoyed this. I noticed they have a spare queue into the station which I assume used to be the queue for the backwards seat, would be cool if they turned that into a SRQ.
     
    I then came across another maze, this was the 2nd new one for this year and it was €5, the only upcharge maze which was intriguing.
     
    Got straight in, and was in a group of 3 for this one. There was an actor in the queue who jumped out as I went round the corner with a mic. Had to just awkwardly smile at him as no idea what he was saying.
     
    There seemed to be more actors in here, who were very touchy and grabby and constantly blocked me in my path, splitting us up, and followed throughout the maze.
     
    Once again amazing theming and sets throughout, came across another actor who was in water who was pulling me in, and eventually splashed and soaked me. It wasn’t till I came out I realized how soaked I was, more than what I got from the water rides. Was a great maze but didn’t top that first one I did.
     
    Next I did the log flume, was straight on this with my virtual queue although did take me a while to find the entrance! Was a good flume, and had good views of construction of the new coaster construction.
     


     
    I also noticed the tea cups next door seemed to have a halloween makeover so went and checked that out after. They had put walls up to make it dark and added a smoke machine and lights! Simple things like this go a long way, no reason why Thorpe or Towers couldn’t do something similar with theirs.
     
    It was coming towards the end of the day so I went towards Toutatis but unfortunately the SRQ had been closed and the main queue was overflowing out the entrance. I had a ferry to catch and didn’t want to risk it so I gave it a miss.
     
    I finished my day doing the final cred, Vol D'Icare which had no queue which was a kids Zierer Hornet coaster, then did a re-ride on Pégase Express as it had no queue. I didn’t realize the first time but you get wet from the show scene on this.
     

     
    I then grabbed some food, and set off to get the ferry back home.
     
    I had a great day, got on 23 rides including 7 on Toutatis and 4 mazes throughout the day. I had no intention of doing any mazes to be honest but I got more done than I thought, and after how good that first one was I thought it would be rude not to try some of the others.
     
    Parc Asterix is one of my favorite parks. It has a great selection of rides, great ops and overall is just a very pleasant place to be.
     
    Their halloween event is strong, I’m surprised I hadn’t really seen much about it before. The 4 mazes I did were all strong, and there was lots going on around the park too. I didn’t watch any of the shows, but the park was decorated really well and there was lots of roamers and cool sets.
     
    Great day, one of my favorite days at a theme park this year and I will 100% be back!
  4. Like
    Cal got a reaction from Inferno for a blog entry, Day 1 - Plopsaland   
    Last week I decided to do a couple of European parks for the first time, Plopsaland and Parc Asterix. Ride To Happiness has been high on my bucket list for a long time and I've always wanted to do Asterix, especially since Toutatis opened.
     
    I looked at a few different options, originally I was going to do Walibi Holland and Efteling too but doing this solo meant it would’ve been quite expensive, and I didn’t know how comfortable I was going to be driving in Europe on my own. Another option I looked at was Liseberg but flights from Gatwick were about £200 for a return, so I could do Plopsa and Parc Asterix for the same price as 1 day/night at Liseberg.
     
    I knew it was the holidays but looking at the queues in previous years, that week didn’t seem particularly busy.

    Day 1 - Plopsaland
     
    I set off around 5am for the 8:15am ferry over to Calais, which arrived in Calais for 11am, aiming to get to Plopsa for 12ish. I could’ve got an earlier one to get there for opening, but it was open till 7pm and I've heard you didn’t really need a full day there anyway, and I didn’t want to knacker myself out too much.
     
    I’d heard that food and drinks were very expensive at Plopsa so I went to the supermarket a couple of mins away to grab myself some lunch before I went in. I drove past Plopsa to get to the supermarket and realized how close it was, so I decided to leave my car parked at the supermarket and walk to the park (took about 5 mins) which saved me 15 euros on parking.
     
    I got to the park at about 12:15, and there was obviously 1 ride I was going to go for first, Ride to Happiness. First impressions of the park were nice, the entrance plaza was cool.
    On my way over, I noticed there was some work taking place on Heidi on the turnaround section so it was looking unlikely that it was going to open. Turns out it had actually been closed all month, but reopened the day after I went, on the Friday. I wasn’t too fussed about not getting on it, the main reason for visiting was Ride to Happiness and with the park being very easy to get to I’ll most probably be back there at some point anyway.
     

     
    I love the plaza and the area music, very calming. The food unit did have pop music playing though which was a shame though.
     

     
    Brilliant theming in the queue, it was running 1 train but only queued around 10 minutes, I went straight for the backrow which is normally my favorite seat on most coasters.
     
    The trains are comfy, and it was interesting to see the bars come down automatically so there was no need for the staff to check restraints. The trains also have an onboard sound track and lighting.
     
    I came off my first ride feeling very meh. It was good, and different to any coaster I've done before, and absolutely loved the on-board soundtrack, that really added to it. But was I blown away? Absolutely not. Didn’t live up to the hype for me at all.
     
    After that I decided to have a wander around the rest of the park, did the log flume and Drakk the parks mack powered coaster which were good. Dinosplash the log flume was cool, although the water was an interesting color…
     
     

     
    Next I did Nachtwacht Flyer which is the parks Starflyer, as I thought it would be a good way to see the rest of the park, and then went onto do Anubis, a Gerstlauer launch coaster. I did go past a couple of other little coasters but these had large queues so decided to go back to them later.
     
    Anubis has a brilliant station building and indoor queue line, running 2 trains with no queue. This was a good little coaster, the launch is very snappy and the top hat is great, however the ending is a little dull. It was very smooth for a Gerstlauer.
     
    I did the Superspash as I noticed people didn’t look particularly wet, which just consisted of a lift, drop and then a slow return to the station. The lift is quite cool though.
     


     
    I also did the Big Wave which was the parks Disk’O coaster. This was the best themed one I've ever seen, even had a little water feature on it and had great interaction with the nearby Splash battle.
     
    At this point I had pretty much done the rest of the park so I went back to the Ride To Happiness, this time I went for the front row. Now, this absolutely blew me away, completely different to my ride earlier. I was laughing and smiling to myself the whole way round, and the hangtime you get on that first inversion on the front car is great. It's rare I prefer a ride on the front row but getting pushed into the airtime moments and other elements on this was better in my opinion.
     
    The rest of the day just consisted of lapping this, with the occasion ride on Anubis. It didn’t really build up much of a queue all day and in total managed to get on it over 20 times.
    Operations were okay, but with no batcher and no effort from the staff to fill up seats there were a lot going round empty. I even had a car of 4 to myself at one point even though there was a queue. The queue was around 10 minutes most of the day and peaked about 30 minutes at one point.
     
    At first I wasn’t really taking empty seats due to the language barrier but as the day went on, I got more confident getting on earlier trains taking empty seats which saved a lot of time with it being on 1 train.
     
    Each ride I was laughing the whole way round, and left me smiling on the brake run. Every single ride is different no matter where you sit, and experiencing all the different elements facing a different way each time is so fun. Its so re-rideable, the front car was definitely my favorite.
     
    The airtime at the end of the ride is brilliant. Everyone is so happy on the break run and the on board soundtrack fits it perfectly.
     
    It is a little inconsistent though, and some rides on it are better than others.
     

     
    The queue closed at 7pm, and the staff kindly let me stay in the station for a few rides taking empty seats. Sunset rides on this were brilliant, it didn’t quite get a dark ride but the area looks brilliant in the dark. Lots of great lighting, including lighting on the train too.
     


     
    I exited the park, grabbed some dinner and had a 2.5 hour drive to my hotel for the night near Parc Asterix ready for the following morning.
     


     
    Overall, I had a good day. Shame about not getting on Heidi but I'll be back. Plopsaland is a charming little park, and although I was originally a little disappointed with Ride to Happiness I finished the day absolutely loving it. Plopsaland is obviously more aimed for kids so without Ride To Happiness I probably wouldn't return, but with how easy it is to get there, I'll definitely be back.
  5. Like
    Cal got a reaction from JoshC. for a blog entry, Day 1 - Plopsaland   
    Last week I decided to do a couple of European parks for the first time, Plopsaland and Parc Asterix. Ride To Happiness has been high on my bucket list for a long time and I've always wanted to do Asterix, especially since Toutatis opened.
     
    I looked at a few different options, originally I was going to do Walibi Holland and Efteling too but doing this solo meant it would’ve been quite expensive, and I didn’t know how comfortable I was going to be driving in Europe on my own. Another option I looked at was Liseberg but flights from Gatwick were about £200 for a return, so I could do Plopsa and Parc Asterix for the same price as 1 day/night at Liseberg.
     
    I knew it was the holidays but looking at the queues in previous years, that week didn’t seem particularly busy.

    Day 1 - Plopsaland
     
    I set off around 5am for the 8:15am ferry over to Calais, which arrived in Calais for 11am, aiming to get to Plopsa for 12ish. I could’ve got an earlier one to get there for opening, but it was open till 7pm and I've heard you didn’t really need a full day there anyway, and I didn’t want to knacker myself out too much.
     
    I’d heard that food and drinks were very expensive at Plopsa so I went to the supermarket a couple of mins away to grab myself some lunch before I went in. I drove past Plopsa to get to the supermarket and realized how close it was, so I decided to leave my car parked at the supermarket and walk to the park (took about 5 mins) which saved me 15 euros on parking.
     
    I got to the park at about 12:15, and there was obviously 1 ride I was going to go for first, Ride to Happiness. First impressions of the park were nice, the entrance plaza was cool.
    On my way over, I noticed there was some work taking place on Heidi on the turnaround section so it was looking unlikely that it was going to open. Turns out it had actually been closed all month, but reopened the day after I went, on the Friday. I wasn’t too fussed about not getting on it, the main reason for visiting was Ride to Happiness and with the park being very easy to get to I’ll most probably be back there at some point anyway.
     

     
    I love the plaza and the area music, very calming. The food unit did have pop music playing though which was a shame though.
     

     
    Brilliant theming in the queue, it was running 1 train but only queued around 10 minutes, I went straight for the backrow which is normally my favorite seat on most coasters.
     
    The trains are comfy, and it was interesting to see the bars come down automatically so there was no need for the staff to check restraints. The trains also have an onboard sound track and lighting.
     
    I came off my first ride feeling very meh. It was good, and different to any coaster I've done before, and absolutely loved the on-board soundtrack, that really added to it. But was I blown away? Absolutely not. Didn’t live up to the hype for me at all.
     
    After that I decided to have a wander around the rest of the park, did the log flume and Drakk the parks mack powered coaster which were good. Dinosplash the log flume was cool, although the water was an interesting color…
     
     

     
    Next I did Nachtwacht Flyer which is the parks Starflyer, as I thought it would be a good way to see the rest of the park, and then went onto do Anubis, a Gerstlauer launch coaster. I did go past a couple of other little coasters but these had large queues so decided to go back to them later.
     
    Anubis has a brilliant station building and indoor queue line, running 2 trains with no queue. This was a good little coaster, the launch is very snappy and the top hat is great, however the ending is a little dull. It was very smooth for a Gerstlauer.
     
    I did the Superspash as I noticed people didn’t look particularly wet, which just consisted of a lift, drop and then a slow return to the station. The lift is quite cool though.
     


     
    I also did the Big Wave which was the parks Disk’O coaster. This was the best themed one I've ever seen, even had a little water feature on it and had great interaction with the nearby Splash battle.
     
    At this point I had pretty much done the rest of the park so I went back to the Ride To Happiness, this time I went for the front row. Now, this absolutely blew me away, completely different to my ride earlier. I was laughing and smiling to myself the whole way round, and the hangtime you get on that first inversion on the front car is great. It's rare I prefer a ride on the front row but getting pushed into the airtime moments and other elements on this was better in my opinion.
     
    The rest of the day just consisted of lapping this, with the occasion ride on Anubis. It didn’t really build up much of a queue all day and in total managed to get on it over 20 times.
    Operations were okay, but with no batcher and no effort from the staff to fill up seats there were a lot going round empty. I even had a car of 4 to myself at one point even though there was a queue. The queue was around 10 minutes most of the day and peaked about 30 minutes at one point.
     
    At first I wasn’t really taking empty seats due to the language barrier but as the day went on, I got more confident getting on earlier trains taking empty seats which saved a lot of time with it being on 1 train.
     
    Each ride I was laughing the whole way round, and left me smiling on the brake run. Every single ride is different no matter where you sit, and experiencing all the different elements facing a different way each time is so fun. Its so re-rideable, the front car was definitely my favorite.
     
    The airtime at the end of the ride is brilliant. Everyone is so happy on the break run and the on board soundtrack fits it perfectly.
     
    It is a little inconsistent though, and some rides on it are better than others.
     

     
    The queue closed at 7pm, and the staff kindly let me stay in the station for a few rides taking empty seats. Sunset rides on this were brilliant, it didn’t quite get a dark ride but the area looks brilliant in the dark. Lots of great lighting, including lighting on the train too.
     


     
    I exited the park, grabbed some dinner and had a 2.5 hour drive to my hotel for the night near Parc Asterix ready for the following morning.
     


     
    Overall, I had a good day. Shame about not getting on Heidi but I'll be back. Plopsaland is a charming little park, and although I was originally a little disappointed with Ride to Happiness I finished the day absolutely loving it. Plopsaland is obviously more aimed for kids so without Ride To Happiness I probably wouldn't return, but with how easy it is to get there, I'll definitely be back.
  6. Like
    Cal reacted to Matt N for a blog entry, Matt N's Solo South East Jaunt 9th/10th June 2024 (10th June 2024: Thorpe Park)   
    10th June 2024: Thorpe Park
    It was the second day of the trip today, and another day can only mean another park; today, I visited Thorpe Park! Today marked my first visit of 2024 to the UK’s most thrilling theme park, so I was excited to get back on some of my favourites at the park for the first time in 2024!
     
    After my night in the Premier Inn in Staines, my Thorpe day started at a little before 9am, when I took a short walk to Elmsleigh Bus Station in Staines to catch the Sullivan Buses 950, which is probably better known as the Thorpe Park Express bus, to Thorpe Park from stop 4:


    Now, I had originally intended to catch the 9:10 service, which arrived at Thorpe Park at 9:20. However, lots of people wanted to get on at my stop and the bus was already extremely crowded. Therefore, I was at the back of the queue from standing aside to let others on first, so I ended up not being allowed on this bus and having to wait for the next bus at 9:25. However, the wait was only 15 minutes, and I still got to Thorpe well before opening, so I can’t complain too much.
     
    When I got on the bus, it had to have been one of most crowded buses I’ve ever been on. The whole walkable area of the bus had patrons standing in it, and I was rubbing shoulder to shoulder with people at the very front of the bus. However, the bus was punctual, ran at a ridiculous frequency (15 minutes between buses is hardly any time at all!), and it got me there, so I can’t really complain! On an odd side note, the card machine on the bus was broken, and the bus driver waved me and others straight through and said "just get on" when I tried to present my bank card to pay for a ticket... so I actually got that bus journey for free!
     
    After getting off the bus, I headed into Thorpe Park itself. By the time I got through security and past the turnstiles, it was around 9:40, so I was still in the park a good amount of time before rope drop even with me having to take a later bus:



    Before I get into the main body of my day, I should probably address the main elephant in the room; Hyperia. The ride was one of the main motivations for booking this trip, but in the days leading up to today, I had a bad feeling that it might be closed, and this was unfortunately the case. It was disappointing to not get on the ride today, but I was determined to make the best of the situation and not to let it take away from my day at Thorpe Park. And even if I couldn’t actually ride it, it was quite cool to finally see it in person and see it test a little! It looks awesome; hopefully it can reopen soon:


    Anyway, that’s enough about Hyperia. Let me get back to my day at Thorpe Park.
     
    I decided to start my day by heading to the Saw/Colossus end of the park. My original plan was to start things off on Colossus, but the ride was still closed initially, so I instead decided to head down to…
    Saw: The Ride
    Saw was on an advertised walk-on queue, so I decided to take a ride on it. This queue looked as though it was quickly getting longer than walk-on, but as a solo visitor, I had a secret weapon I could use; the single rider queue! This worked very well indeed, with me getting on the ride in no time at all! So, how was the ride? Well, Saw isn’t an absolute favourite of mine, but I have to say that this morning run was one of the smoothest rides I’ve ever had on it! I was seated on the back, and while it was still a bit rough in places, it was nothing like it has been for me in the past; there wasn’t too much Gerst-ache here! As for the ride layout itself, there was some surprising airtime in places, and I think this might be the first time I’ve ever ridden Saw and had the water effect in the heartline roll actually work! I got very surprisingly wet from that effect! Overall, then, Saw wasn’t running badly at all this morning, and it was an interesting way to start the day:


    When I was off Saw: The Ride, I noticed that Colossus was open, so I decided to head over to it…
    Colossus
    Colossus was on an advertised 5 minute queue time, so I decided to give it a go. This 5 minute queue time turned out to be overstated, as I waltzed straight into the station and straight onto the back row; you can never complain about that! But how was the ride? Well, it was OK; Colossus isn’t a favourite of mine, but as with Saw earlier, my back row ride on Colossus today was on the much more favourable end of the spectrum. It was a bit rough in places, but not nearly as overbearing as it has been in the past. As for the layout itself; I really like the first half of Colossus, with the loop, cobra roll and two consecutive corkscrews packing a punch and the airtime hill even providing a small pop of airtime on this occasion! However, I’m not a huge lover of the second half, as I find the multiple consecutive heartline rolls a bit nauseating, and I also think the train and restraint design makes Colossus a bit uncomfortable even excluding any roughness. Overall, Colossus, while not a favourite of mine, wasn’t running too badly today:


    After getting off Colossus, I decided to head to another major coaster…
    Nemesis Inferno
    Nemesis Inferno was on an advertised 5 minute queue time, so I decided to have a go on it. The queue times board was true to its word, as I walked straight into the station; it’s always great when that happens! But how was the ride? Well, I rode in row 3, and I have to say that this morning’s Nemesis Inferno ride was absolutely fantastic, and possibly one of the best I’ve ever had on it! The ride packed such an awesome sense of speed throughout, it was thrilling and had really good forces without being excessively intense, it was smooth, and overall, everything about the ride just clicked! Perhaps controversially, I must admit that I struggle to pick whether I prefer Nemesis Inferno or Nemesis Reborn; it will be a continual struggle, but that morning ride certainly made a strong case for Inferno:



    After Nemesis Inferno, I headed to the next coaster…
    Stealth
    Stealth was on an advertised 5 minute queue time, so I decided to take a ride on it. The queue time board was relatively true to its word, with the queue taking around 5-10 minutes. So, how was the ride? Well, I was seated in row 5, and it was absolutely fantastic! That hydraulic launch is always phenomenal; it really takes your breath away and gets you up to speed ridiculously quickly! Aside from the launch, the ride has many other great attributes; the speed throughout is brilliant, and the airtime over the top hat is also excellent! Overall, then, my ride on Stealth was excellent, and I thoroughly enjoyed it:



    After Stealth, my original plan was to head over to The Swarm, on an advertised 10 minute queue. However, the queue was spilling out of the entrance and looking far longer than 10 minutes when I got to the area, so I decided to change course and instead head to...
    Rush
    Rush was on an advertised 15 minute queue time, so I decided to give it a go. This queue time proved roughly accurate, with the queue taking 10-15 minutes. So, how was the ride? Well, I'm a fan of a good S&S Screamin' Swing, and Rush is no exception; the speed and weightlessness are awesome! I love the airtime delivered at each peak, and the speed delivered in the troughs provides a real rush! However, I must admit that Rush seemed to be running a slightly underwhelming cycle today, with only one full height swing. I don't know if it's just me misremembering, but it seemed like it did more on previous visits. Nonetheless, Rush was a fun ride, with some nice airtime and speed:


    After Rush, I had a reride on Stealth, with a 25 minute advertised queue time. I was seated in row 10 this time, and the ride was just as fantastic as earlier, if not more so. Right on the back, the airtime over the top hat felt notably stronger; I got some excellent sustained ejector going over it!:


    After my ride on Stealth, I headed to the final major coaster I was yet to tick off...
    The Swarm
    The Swarm was on an advertised 35 minute queue time, so I decided to take a ride on it. This queue time turned out to be somewhat overstated, with the queue taking more like 25 minutes; it's always a bonus when the queue time is overstated! But how was the ride? Well, I was seated in the back left row, and I have to say that it was absolutely great! The ride had a truly awesome sense of speed throughout, it had some decent forces without being overly intense, it had some great, floaty inversions, and it was overall really good fun! The very rigid and tight vest restraints were a bit of a detractor for me, as they really dug into my collar bones and made me feel quite tightly pinned to my seat, but I have to say that these didn't seem to be quite as bad as they've been in the past; have Thorpe altered Swarm's restraints? Overall, then, my ride on The Swarm was thoroughly decent, and I really enjoyed it:


    After The Swarm, I headed back towards the rest of the park. But as I walked by, I sampled a ride that I haven't done in a few years...
    Flying Fish
    Flying Fish was on an advertised 5 minute queue time, so I decided to have a go on it. The queue time board was relatively true to its word, with there only being a one cycle wait, and I was on the ride in no time. So, how was the ride? Well, I was sat in row 6, and it was a fun little powered coaster; it had its odd moments of speed and some fun turns! It's not exactly a spectacular example of the ride type, but for what it is, it does the job. Overall, then, Flying Fish was a fun diversion along my way back to the rest of the park:


    After my ride on Flying Fish, I had a reride on Nemesis Inferno, on a 45 minute advertised queue time. I was seated in row 7, and as with my earlier ride, it was absolutely excellent, with great forces and speed, and hit the spot very nicely! On a side note, the operations were also excellent; there was a brief stoppage while I was in the queue, but once the ride was back up, the Inferno team were banging the trains out with no stacking whatsoever! Great job, guys:


    After my reride on Nemesis Inferno, I headed towards Hyperia and sat down with a Burger King lunch to watch it test for a bit. It is a very impressive-looking ride, and I'm sure it'll be brilliant when I eventually get on it:


    After I'd had my lunch, I decided to try another quick go on Saw via the single rider queue while I was nearby. The queue was once again quick, but I rather wish I hadn't, in all honesty. I was sat in the front, and the ride could not have been more different to the one I had earlier in the day. It was very rough, with some horrific jolts; the first drop and the ending were particularly bad. I'll digress to being a little confused as to how the front was seemingly rougher than the back on Saw, but I came off with a headache after that Saw ride, for sure:


    After my reride on Saw, I had a reride on Stealth. I was seated in row 8 that time, and it was every bit as fantastic as the earlier two rides had been; that launch is such an awesome gut punch:



    After my reride on Stealth, I then had a reride on The Swarm. I was in row 6 on the left side that time, and as with earlier, Swarm was an awesome ride with some great speed and great inversions:


    After my Swarm reride, I had a reride on Nemesis Inferno. I was in row 5 that time, and the ride was once again brilliant, with a nice amount of force and a brilliant sense of speed:


    After that, I had another reride on The Swarm. I was seated in row 5 on the right hand side that time, and it was once again a thoroughly decent coaster. I also had this ride during a bout of pouring rain, which added an... interesting dimension to the experience!
     
    After my Swarm reride, I then had one final go on Stealth to close out the day. I was seated on the back row, and it was absolutely fantastic, with that ever punchy launch providing an amazing rush and the top hat providing some great ejector! It was a brilliant way to close out a great day at Thorpe Park:

     
    After that final ride on Stealth, I left the park to get on the Sullivan Buses 951 back to Staines train station. The bus was very similar to earlier; extremely busy, but very punctual and getting me to the right place. However, I did not get this journey for free, as the card machine was working this time:


    After I got to Staines train station, I did the final train legs of the trip to get me back to Bristol to meet up with my parents. I took 2 trains; a train from Staines to Reading and a train from Reading to Bristol Parkway. This journey was relatively simple and went without a hitch, so I can't really complain about that:



    So, that brings my day at Thorpe Park to an end! I had an absolutely brilliant day; it was great to get back on some of my favourites at the park multiple times, and I was thrilled to get 15 rides in over the course of the day! Stealth was fantastic, Nemesis Inferno was awesome, Swarm was really decent, and overall, it was just nice to get back to Thorpe Park and get back on some of their rides for my first time in 2024! In terms of a particular highlight; my favourite ride at Thorpe, pre-Hyperia, would have to be either Stealth or Nemesis Inferno. I'm struggling to pick between the two, as they were both brilliant today!
     
    Not getting on Hyperia was disappointing, but it didn't detract from the day in the slightest for me. I still had an absolutely cracking day at Thorpe Park without it, and when I was in the swing of riding some of my existing Thorpe favourites, the lack of Hyperia didn't really occur to me at all; I only really clocked it when I noticed it testing from a queue or on a ride! It does look like an awesome ride, though, and I'll be back very, very soon (potentially imminently) once it reopens... I can't wait to get on it, and given I had a relatively complete Thorpe day today, I'm not sure I'd even mind waiting a potentially considerable length of time for it at the expense of other rides in the park! Given how easy the train between Bristol and Staines is, I could pop back to Thorpe for the day with great ease whenever Hyperia reopens... I have plenty of money, and having just finished university, I've also got plenty of time to kill over the summer, so I'm hardly short of potential Hyperia-riding opportunity in the not-too-distant future once it's back open!
     
    All in all, I do have a real soft spot for Thorpe Park. I rarely have a bad day there, and today was no exception! I think the park has a brilliant ride lineup, and for pure strength of rides, I'd struggle to think of a UK park on par with or better than Thorpe aside from Alton Towers! I also think Thorpe has some nicely themed areas and a nice atmosphere, and overall, I do just really enjoy it!
     
    As well as the day at Thorpe Park, that also brings this trip to an end. And I have to say that I've overall been thrilled with how it's gone; I was very gratified by how surprisingly easy I found the logistics of managing a solo stay away with some additional public transport complexities, the whole process of staying in a hotel alone was much easier than I expected, and all in all, I'm really pleased to have pushed my solo trip boundaries that little bit further! From a pure theme park standpoint, the trip has also been relatively successful. Yes, I didn't get on Hyperia, but the trip was far from fruitless in terms of +1s, as I still got both Minifigure Speedway credits. It also got me back to both Legoland Windsor, a park I hadn't been to in 3 years, and Thorpe Park, a UK park that I'm very fond of, so that can never be a bad thing!
     
    Thanks for reading; I hope you've enjoyed this report, and the overall duo of reports from this trip! To be honest, my next report is very likely to be another Thorpe Park report if Hyperia reopens any time soon, as I am eager to get on that ride ASAP!
  7. Like
    Cal reacted to Mark9 for a blog entry, The Ride to Happiness   
    My 100% favourite thing about rollercoasters is that sometimes, just on that odd occasion, something will completely take your breathe away. Something will remind you that your hobby is the best in the world. This trip was a little out of the blue. Initially, we were supposed to go to Towers but once we learned that the Saturday was fully booked and Sunday was supposed to see a high amount of travellers, we took the quick decision to book a ferry to Dunkirk. Plopsaland is a quick drive across the French/Belgium border. There's lots of loveliness to Plopsaland, I was a particular fan of the dinosaur themed log flume and Heidi the mini GCI wooden coaster. But frankly, there was only one ride that bought me here. 
     
    The Ride to Happiness is one of those odd rides that does stick out like a sore thumb. I read the dedicated thread that said this ride does dramatically change the dynamics of this cute little family theme park. Whilst that is true, I actually think that its a good thing that there is something like RtH at the park as it definitely has something special about it. The queue line is a simple affair, two dedicated rooms with little theming areas and a little area under the break run that was never used. On our visit, the queues were minimal with about a 5 minute wait for the ride. Which was perfect to get a real proper feel for the ride.
     

     
    The station is nice and open and it becomes very clear quickly that this is a ride where it doesn't really matter where in the train you ride, the experience is similar. With that being said, the air time on the back carriage is probably the greatest. Like many of Mack's newer rollercoasters, the restraints are near perfect. Not too tight but enough to feel secure. The trains are exactly the same design choice as Time Traveller. With everyone seated and checked, the train is dispatched and your first inversion is a jo-jo roll. It's hard to describe because the sensation of being upside down whilst spinning is so peculiar and unique. It sets up the ride perfectly, this is no normal rollercoaster. Unlike most Mack launches which are normally pretty tame, this feels pretty forceful because of the spinning element and as a bonus, the train is forced to spin near the end of the launch track and it is fantastic. The train travels upwards into a top hate kind of element, the track is slightly banked which encourages the spin to continue and then you just fall. Oh the drop on this is sublime. It catches your breathe quite unlike any other rollercoaster. On a couple of rides, we were on the back carriage and it was in the right position to go down this track backwards and let me tell you, the ejector was exquisite. Absolutely superb. The ultimate adrenaline hit. I adored it and it became one of the many highlights in a ride full of them. 
     
    The train traverses the banana roll which admittedly, was not my favourite part of the ride but the thing is, it was always excellent. With every ride just being that little bit different it always felt fresh and exciting. The vertical loop quickly following this was funky. I enjoyed doing it sideways or with a slight spin. The zero g is also excellent encouraging the train to spin just that little bit more each time. Just fantastic.

     
    Up next is the bunny hop second launch area which just gives the train that extra kick to get into the signature element which surrounds the entrance to the rides queue line. Just wow. Sometimes it was easy to see where the train was going, sometimes the carriage was spinning so much it was hard to tell just exactly where you were. Just completely disorientated. The train drops down over the area, around a lake and finishing off with two ejector filled bunny hops. Packed to the brim with air time you hit the break run happy. And thats really the key to this ride. It reminds me of the first time riding Taron, hitting the final breaks and just smiling. It was wonderful, it was a shock to the system, it makes you want to run round to do it all over again. And that, was what a lot of people were doing that day. There was a lot of us going round and round on this thing to experience it as much as possible. With each ride being so unique and different it was fantastic to just experience it. 

     
    I've never known a ride like it. It was just something special, something completely unique and enjoyable. Huge smiles that I could not hide after each ride. Just hitting that break run, wanting to run around and experience it again. Sheer joy. I'm so grateful for what Blue Fire did for the Mack company back in 2009 because we are now really seeing the fruits of their labour. And what I love about it is that whilst it is forceful and a fast experience, it never feels overwhelming. Whilst spinning around on it, you can see the joy from all your fellow riders faces. We met a person who had been on it over 1900 times and still isn't bored. I've got this far and haven't even talked about the fantastic soundtrack which fits the ride to perfection. Themed around a music festival in Belgium, this could have easily failed but it works perfectly with the rides pacing. Gives me chills.
     
     
    Ride to Happiness isn't just a wonderful ride, it is in my opinion, the finest ride in Europe. 

  8. Like
    Cal reacted to Mark9 for a blog entry, B&M. A 50th cred run down.   
    Good morning. With Monster becoming my 351th rollercoaster credit it also has the distinction of being my 50th B&M in total. And as a celebration of my absolutely, 100% favourite rollercoaster manufacturer ever, this blog will be relatively brief and a look through the 50. 
     
    1. Nemesis Inferno - 2003. Ah Inferno. Not the bang start but as a ride this has got so much better over the last two decades. Great solid ride.
     
    2. Nemesis -2004. My favourite rollercoaster, one of the best B&M's ever built, in fact just one of the best rides ever constructed. Renewal secures its future for years to come.
     
    3. Oblivion - 2004. One hit pony but it is a great hit. Ironically, one of the best dive machines out there despite the advances the ride type has made.
     
    4. Galatica - 2004. This is okay. One of the weakest in Europe and other of its type are far superior.
     
    5. Silver Star - 2006. A real grower, I wasn't initially a fan but now I find this a really solid crowd pleaser. Capacity and Efficiency to die for.
     
    6. Black Mamba - 2006. I really like Mamba. It does have a weak finale but the theming and excellent makes this a stand out inverter for me.
     
    7. Superman de Acero - 2007. For a long time this was one of my top five rollercoasters. I really like the long layout and darting off into the fields of Spain is actually better then it sounds.
     
    8. Batman la Fuga - 2007. Not the biggest fan of this version. Just a bit meh and its theming doesn't extend beyond the queue and station.
     
    9. Manta - 2011. Wonderful ride, very intense. I love a pretzel roll, give me more.
     
    10. Kraken - 2011. This has grown on me since my initial ride. It's new colour scheme is a bit jerk but nonetheless, a great example of the flourless ride type.
     
    11. The Incredible Hulk - 2011. The refresh has worked wonders and this is a fantastically intense and brutal Sit-down. Really great.
     
    12. Fire Dragon - 2011 (RIP). The better of the two and I was fortunate enough to ride them when they duelled. Much missed.
     
    13. Ice Dragon - 2011 (RIP). I hate JK Rowling. The loss of these two is enough to hate Universal actually. 
     

     
    14. Katun - 2011. An excellent example of an American style B&M but in the hot Italian sun. Fantastic ride and full of force.
     
    15. Raptor (Gardaland) - 2011. A really nice low to the ground wing rider. Love how B&M nailed the concept with their first attempt. 
     

     
    16. The Swarm - 2012. I love the Swarm and the one I've ridden the most. A little short but has aged wonderfully with a very intense helix.
     
    17. Oz'Iris - 2012. Excellent. Near perfection. Varied, unique and different layout and an absolutely perfect zero g roll. Beautiful theming. Three trains What's not to love?
     
    18. Dragon Khan - 2012. An iconic ride. I think this could do with a retracking as legend has it its starting to show its age. Very aggressive ride.
     
    19. Shambhala - 2012. The TPW famous ride, I remember loving this and its fun layout. I'm not PA's biggest fan but this ride alone would attract me back.
     
    20. SheiKra - 2012. Never understood the dislike for this. I really love the absurdly big look of the ride and have always enjoyed it.
     
    21. Kumba - 2012. Retrack please. It rode amazingly but wasn't great when I went in 2017. Absolutely iconic.
     
    22. Montu - 2012. Really not a fan. After the great start, it just meanders around at the end not doing anything particularly special. Batwing is over-rated.
     
    23. Dæmonen - 2013. Very cute. Yeah it's not substantial but at such a short queue and in such a beautiful location its hard to dislike this ride.
     
    24. Medusa (Discovery Kingdom) - 2014. I really liked this car park coaster. Lovely and unique inversions and pretty forceful. Worth going to DK for.
     
    25. Tatsu - 2014. Fantastic ride. It works so well flying above the hills of Magic Mountain and its strange layout really is unique and inspired.
     
    26. Riddlers Revenge - 2014. Another fantastic, long B&M. Unique in one of the last stand ups out there. Really enjoyed it despite the crippling capacity.
     
    27. Batman The Ride - 2014. Ridden backwards so not a true reflection. This was okay but these things should be done facing forwards.
     
    28. Scream - 2014. Under-rated. American B&M's have an advantage in being very long and forceful. This has had a refresh since my visit so looks great now even if its still a car park.
     
    29. Silver Bullet - 2014. Bit meh. It has some nice moments but its a bit too soft for my liking. Rumour has it that it has got a lot better since I rode.
     
    30. Baron 1898 - 2017. Excellent. One of the best rides out there. The story engages me on every level and I could ride it all day. So much fun.
     

     
    31. Monster (Walygator) - 2017. American style B&M in a field. Very good as only slightly better then Raptor at CP because it has no mid course break run.
     
    32. Mako - 2017. I didn't think this would be for me but it was actually a lot of fun and a really good hyper. The mid course kills the pacing though.
     
    33. Oblivion: The Black Hole - 2018. I liked this. One of the longer dive machines out there and its got a nice bit of decoration around the drop.
     
    34. Flug der Demon - 2018. One of my favourite wing riders. Really nice use of the landscaping to create a varied and interesting ride. Great air time as well.
     
    35. Krake - 2018. Dull. Almost as basic as Oblivion but without the prototype excuse. I like the Krake monster but thats it.
     
    36. X-Flight - 2018. Wish I'd ridden more, we got a front row on the first ride so it probably wasn't at its fastest. Basically the Swarm but longer and more inversions.
     
    37. Raging Bull - 2018. Very unique. Not surprised no more twister style hypers were made as this is a real odd attraction.
     
    38. Superman Ultimate Flight - 2018. Boring. It has one stand out moment in the pretzel and the rest is just meandering around above the ground.
     
    39. Batman the ride - 2018. The original inverter and absolutely fantastic. You can see why this was cloned so much based on the quality of this version. Hasn't aged at all.
     
    40. Gatekeeper - 2018. I love this ride. Instantly re-rideable and instantly iconic over the entrance of CP. 
     
    41. Raptor - 2018. One of the more aggressive rides out there. What it lacks in variety it makes up with its just sheer force and speed. Recommended.
     

     
    42. Rougarou - 2018. This is just alright. I'm not sure if the flourless really adds anything to a layout based around being stand up.
     
    43. Valravn - 2018. Boring. The vest destroys any air time and in a park full of big drops, it's not really interesting or unique enough to stand up. Rubbish capacity as well.
     
    44. Leviathan - 2018. Great first drop, the rest of it is very much meandering territory. Legend has it Fury 325 does the concept much better.
     
    45. Behemoth - 2018. An absolute classic. Very good ride full of airtime, great setting over the river and a really long ride. The seating doesn't add a whole lot.
     
    46. Valkirya - 2018. Aside from being a longer dive machine, the vest restraint just kills it for me. Why it couldn't have the normal restraints, I don't know.
     
    47. Fenix - 2019. I really like this, its one of the more forceful versions of the wing rider. Great setting as well.
     
    48. Flight Deck - 2022. Interesting getting back on an older B&M. It rides really well despite its age and I hope it finds a new home.
     
    49. Patriot - 2022. Will probably be scrapped. Is now showing its age and it isn't the most inspired of layouts.
     
    50. Monster (Grona) - 2022. I adore this ride. How they managed to fit it in is just magic. The elements are just so odd and you get crazy elements of intensity in some of the oddest places. 

     
    And therein lies my truth. Here's to the next 50.
  9. Like
    Cal reacted to JoshC. for a blog entry, JoshC. goes to America - Hersheypark   
    I finally did it: I finally went to America for some creds. Before my trip at the start of June, I'd only done European parks, so it was hugely exciting.

    Before getting to it, here's a setting the scene sorta dealy.

    This trip had been a long time in the works. Early plans can be traced back to March 2021, which was going to be a Cedar Point + others trip. But that fell through. Still wanting to go out to the States for some creds, I looked at other possible ideas. I could do Orlando / California or similar, but not being a big Disney fan, their draws were weak, and I didn't really have a clue where to start with booking that sort of trip. Resorting to the easier-for-me-to-plan road trip, I quickly honed in towards flying to Philadelphia, and then hitting up some of the big parks there.

    The plan was to fly into Philly, have a day to get accustomed to the country, then do Hersheypark, Kings Dominion, Busch Gardens Williamsburg, Six Flags America, Knoebels and Dorney (in one day) and Six Flags Great Adventure. There were some long journey times between the parks, but heyho, I've done long drives and was fine, so I'm sure this'll be fine.

    The build up to the trip was...hectic. The day after I landed, I was moving flat (for a new job I started last week). My mum is also in the process of moving flat, so I'd been helping her out too. I had finished my temp job only a couple of days before flying out too, which didn't give me much time to generally sort out everything in life.

    But anyway, I made my way to Heathrow bright and early...and headed to the wrong terminal. My flight was from Terminal 3...I got off the free shuttle bus at Terminal 2. D'oh! Fortunately, it's only a short walk between the terminals, and soon enough I was checked in and in a long security line. Small spoilers: the security queue was one of the longest of the trip! But soon enough, I was on the plane and ready for the 7-8hr flight.

    Long haul flying was fine for me. Wasn't quite sure how I'd find it, but my American Airlines flight was comfortable, the food was acceptable, and I was able to pass the time by watching Stranger Things 4. Soon enough, I'd landed in Philadelphia.

    And oh boy, it was hot. Midday local time and it was 35C (oops, I'm in America now, that's....95F). I'm not someone who particularly enjoys the heat (another reason why I was unsure about doing a trip to Orlando). But hey, I'd manage, America has aircon in most places, and I'd adjust soon enough...

    I collected my hire car no problems. This was actually the first time I'd ever hired a car, and my first time driving on "the other side" of the road. On top of that, it was my first time driving an automatic, and only the third different car I'd ever driven since passing my test 4 years ago. So just a few firsts. I took my time to get used to it before heading off to a nearby-ish Walmart to get some drinks and snacks. This 20 minute drive to Walmart didn't serve me well though. Driving wasn't difficult, but I made the odd little mistake and just didn't feel wholly comfortable whilst driving. I guess that's understandable and to be expected within context, but still, it played on my mind a bit.

    I carried on to my first motel of the trip and arrived in one piece. Woo, much success. But I still didn't get that comfortable feeling with driving. My excitement and elation for the trip and parks ahead turned to one of worry. "How on earth will I manage all the driving to come feeling like this?". Of course, I was hot, bothered and tired. And then thoughts came flooding into my head..."If I feel like this now, how will I feel after 8 hours outside at a park, then having to do a 1.5-2hr drive?", "How will I manage that for a week straight?", "I'm not sure if I can do this". I'm, err, not the most confident person, and I think this whole thought process shows that.

    I tried to cast these thoughts to one side and had a spot of dinner from a lovely little restaurant just opposite the motel I was at. But these thoughts played on my mind still. I tried looking at all the drives I had for the next couple of days to try and ease my concerns, but that did little to help me. The first two parks were to be Hersheypark and Kings Dominion, and they weren't a short distance apart. Knoebels and Dorney, parks much closer to Hersheypark, were shut the day after my Hershey trip, so I couldn't change the order to do shorter drives before doing longer drives.

    In the end, I got inside my head so much that I changed the trip a bit more dramatically. I hadn't booked park tickets due to my lack of organisation. Most of the motels/hotels I booked were free to cancel until 23:59 the day before arrival. So I wasn't going to lose any money.
    Gone were Kings Dominion, Busch and SFA, the three parks which were a huge drive away.
    The one motel I couldn't cancel was one which was between Dorney and SFGAd.
    So the trip changed into:
    Hersheypark: 2 days
    Knoebels
    Free day
    Dorney
    SFGAd

    It made the trip feel less daunting with the driving. It did take out a big chunk of creds, and I was particularly looking forward to Busch / Pantheon. But ultimately, in the moment, I just didn't feel I could do it. In hindsight, it all feels a bit stupid. I'm sure everything would have been fine. I got more used-to and comfortable with driving quick enough. Maybe I should have planned the trip better to build up to longer drives? Maybe I should tried hiring a car on a smaller like (like my recent Hamburg one, where I changed my mind late on about driving too)? Maybe I should have gotten out of my own head / slept on it? Maybe I should have booked everything earlier to force me to do these things? Whatever I should have done, it's done now.
     
    And now onto Day 1, which was my first day at Hersheypark...
     
    It was June 1st, and again it was hot. The drive from my motel to Hersheypark was about an hour, so I set off in good time. I passed Dutch Wonderland en route - a park which was closed on that day, but I made a note that I could possibly do it on my free day if I wanted. The drive to Hershey wasn't without stress, with my phone losing internet connection just before I was due to go on Route 283, making me very nervous I was going the wrong way. Fortunately, I rolled up at 10ish - huzzah, I was finally at my first American park!

    I really enjoyed the entrance plaza area: smart and well-presented, with the lovely view of a B&M hyper to boot. Plus, with the shop open, the hour before open flew by.

    Whilst waiting for the park to open, I realised I hadn't planned out my day at all. I knew roughly what creds the park had, but didn't know the layout of the park or anything. Candymonium was open for season pass holder ERT and right by the entrance, so that was a no-go. Skyrush is bound to be popular, so maybe not there. After a brain wave, I remembered about a particular ride which gets long queues. So whilst the masses made their way to the park's hypers and whatever else, I made a beeline to...
    Laff Trakk! Yep, my first American coaster was an indoor spinner. It was...okay. There's an attempt with theming and all that, but it just comes across as a bit tacky sadly. And the layout didn't really do it for me. So very much a one and done for me.

    Carrying on the theme of low-throughput, bog standard coasters, I ticked off the nearby Wild Mouse. It was bog standard. Jesus, I've flown 3500miles for some tacky rubbish I could have gotten at the British seaside...It's time to throw in something better. So it was time for Wildcat. GCI's first coaster - a fact I'd forgotten at the time - does have a decent layout, and is filled with some neat moments. At the same time, it does give off vibes of 'Our first coaster', but you can see what they wanted to do, and how they've refined their coasters with newer models. A decent family-thrill ride for the park.

    The park had only been open 15 minutes, and I'd ticked off 3 creds. The temperatures were soaring, so now felt like an appropriate time to ride Celsius.
    Wait, no, I'm in America. Let me try that again.
    It felt like an appropriate time to ride Fahrenheit.
    An Intamin multi inversion coaster with a vertical lift and beyond vertical drop - it's either going to be amazing, or bloody dreadful right?

    It was at this point I learnt to not trust the Hersheypark app too much. The app does give queue times for all the rides, but it said Fahrenheit was only 5 minutes, despite it clearly being more. I hesitated a guess at around 20 minutes, and an update came from soon enough advertising 15 minutes. Ended up taking a nice, round 40 minutes. Ooft. Thank goodness for the misters in the queue line though - they were a godsend!

    I'll channel my inner MattN now...how was the ride? Well, it wasn't amazing, but it wasn't bloody dreadful. It fell firmly into the "good" category. The layout is surprisingly fun, and the airtime towards the end of the ride took me by surprise. The cobra roll was extremely "vibrate-y", but not in a rough way, which was...odd. I wasn't a fan of the clunky restraints though. So it was definitely good, but this was also something that really needed a reride at some point to determine just how good.

    It has a pretty colour scheme too

    I then double-backed on myself to go to the park's duelling woodies: Lightning Racer. I hadn't done them earlier as they opened late, but now seemed like a good time to pick them up. And I have to say, I really enjoyed these. Quick-paced, nice interaction with each other and great coasters in their own right. I wasn't a fan of how it seemed like the Thunder side would win every single time; seems like a bit of a flaw there.

    Whilst I didn't want to make immediate comparisons, I make it no secret that I love Joris en de Draak at Efteling, so it was hard not to. And to be honest, Lightning Racer definitely feels like an attraction that walked, so Joris could run. Joris sees what Lightning Racer does, learns from its mistakes, and refines what it does well. Hersheypark is filled with "learning GCIs" it seems.
    Aside #1: I didn't take photos of Wildcat or LR. Clearly I have something against taking bad photos of GCIs.
    Aside #2: The Lightning (right) side of Lightning Racer was my 250th. Yay.

    With the creds in that area ticked off, I went a bit more centrally into the park. With stomach grumbling, I decided to pick up a snack. Oooo, finally time to try out some American park food!! A funnel cake standard was nearby, so naturally I gravitated towards there...
    It was blooming huge! Is this just American portion sizes? Are they meant to be shared? Did I buy a sharing one? I dunno, but I wasn't going to complain.

    After eating a bit more than expected, I decided another cred might not be best straight away, instead opting for the nearby shooting darkride, Reece's Cupfusion. I like shooters, and I was intrigued by this. I was taken back a bit by the layout going up and down; thought that was a bit quirky. But the best way to describe this (from a European's standpoint) is like a discount/budget Bazyliszek at Legendia. It has screens as well as 2D props (some move, some don't). But it all feels a little bit on the cheap side, and a little bit lazy. Don't get me wrong, it wasn't bad, and I had fun, but really, for a park of Hershey's size and grandeur, I was expecting something a bit better.

    With that done, it was time for another cred. And I opted for hopeful quality over 'just a +1', and went to Great Bear, the park's B&M invert...
    Another 40-ish minute wait for this. And I didn't really enjoy waiting for this. Obviously queueing becomes more boring when you're alone, but with no sort of themed music (just generic pop music, which was fine, but meh all the same), and limited views of anything in a painfully dull cattlepen queue, it does drain you a bit. Wasn't helped further by the fact operations were pretty poor, partially due to slow staff, partially due to people being idiots and faffing. Oh well.

    Anyways, I was on and sat near the back. What followed was a decent, albeit unremarkable, ride. It very much peters out by the end though. Before this trip, I'd ridden 4 B&M inverts: Oz'Iris, Nemesis, Black Mamba and Nemesis Inferno. These are all fantastic examples of the ride type. Great Bear is an example which shows B&M Inverts are good rides, but can also be incredibly paint-by-numbers. "Let's chuck in a big drop, a vertical loop, a zero-g roll, a corkscrew and something else, boom, there's your B&M Invert". That's possibly a little harsh, but really, that's what it is. It doesn't have the location/terrain of Nemesis and Mamba, It doesn't have the scale and 'extra-ness' of Oz'Iris. The layout isn't as polished as Inferno. It just does every part well.
    It'd be interesting to know what my reaction would be if this was my first B&M Invert. Maybe I'd rate it higher. But for me right now, whilst I enjoyed it and don't have anything overly negative to say about it (ending aside), it just doesn't do it for me.
    Following the path along, I stumbled across another cred, the comically named Sooperdooperlooper. Obviously the historical nature of the ride shouldn't be ignored, but it very much feels like a ride which was designed to have the loop and nothing else. Literally after the loop, the ride feels like it was designed by RCT's "auto complete" feature, to get the track back to the start in a weird and funky ride.

    Next up was the big attraction of Hersheypark, the famous Intamin known by Skyrush.
    Since it had a surprisingly short queue (probably about 2-3 trains' worth of wait, if that), I opted for a front row ride. This turned out to not be the smartest idea, since after 3 cycles, it shut down for a bit. I decided to stick it out for a bit, and 10 or so minutes later, it came back up. And shortly enough, I was on.

    And WOW. This thing lives up to the hype and is insane. You get lifted / chucked out of your seat every couple of seconds. It's relentless. And yet it remains glass smooth, and even 10 years after opening, hasn't developed an infamous Intamin roughness. Yes, the extreme airtime does kill the thighs - and that does take away from the experience a little bit for me - but that's the point of the ride. Skyrush is clearly a ride designed to try its absolute best to fling you out your seat so you land into the lake, whilst not compromising and things like speed. And it makes a spectacle out of its elements: there's no mini airtime hills that you'd find on a RMC, say. It's loud and proud with what it does. There's no stand out element either, because so many elements are just incredible in their own right. I also liked the mini lapbar release it does whilst on the brake run - much appreciated.

    Given the lack of queue, I decided to run round for another ride, and got to do a back row ride. Again, bloody insane - moreso with some of the intense airtime moments too. I just about preferred the front, just for the pure thrill of getting the wind in your face, and it being slightly more comfortable. But damn, it's a bloody good ride.
    The lift hill is comically quick too

    Hopefully it's clear here that Skyrush is a ride I rate very highly. It's easily a "Top 10%-er", and even a "Top 10-er". For me, it slots nicely into the Top 5 too, slotting above Helix, but below Taron, Taiga and Untamed. Ultimately, the ride comfort is what stops it going above the others, but the craziness of the ride definitely cements its place.

    From one hyper to another, it was time to ride Sweetsmonium.
    Wait, no, I keep forgetting I'm in America. Let me try that again.
    It was time to ride Candymonium.
    (I'll stop with these terrible jokes now, promise)
    I'd been keeping an eye on the ride's queue time during the day - despite not really trusting the app - and it had seesawed between 20 minutes and 180 minutes. I decided to risk it on a supposed 20 minute wait.
    This was my first experience of a "no bags in the queue line" rule, which they were being strict on. Interestingly Skyrush has the same rule, but wasn't being applied. I'm fine with the rule and like the free lockers, but it felt like there weren't enough screens and lockers, and having to wait for a locker was painful.

    After about a 30 minute wait in the warm tin shed queue, I was on. Given how slow the operations were, I dread to think what it would be like if bags were allowed in the station. I'm understanding to how hard it is to work on rides in hot conditions, but when you have a coaster running 3 trains and you have the 2 out of the station stacking every single time, something ain't quite right sadly.

    Anyways, I'd managed to bag a back row ride for my first go on Candymonium. And this was my first B&M hyper too. I was quite excited for this. Andddddddddd....it didn't live up expectations. To be honest, all I really remember from this first ride is fixating on the two trims that are on the ride. They are extremely noticeable, and it disappointed me quite a bit.

    I'll leave my review of Candymonium there for now, but note I will come back to this later!

    There was now just over an hour left before the park shut. Despite having agreed with myself I'd be back tomorrow, I wanted to try and get all creds done in one day (just to see if my original plan was possible). So I went over towards Storm Runner - arguably the last major cred in the park. It had been closed all day, but I had noticed a couple of test runs. En route to the Intamin accelerator, I found Trailblazer, the park's Arrow Mine Train, looking very shut, and with fencing blocking off the entrance. Well, there's one spite.

    There were staff stood outside Storm Runner too, that was also shut, and they said it probably wouldn't open today. I didn't press for a reason, but I wonder if it was down to the heat - I know the likes of Stealth and Rita struggle in 30C+ heat, and at 33-35C, maybe it was just too much?

    To settle that disappoint, I decided instead to ride...
    Jolly Rancher Remix
    Previously known as Sidewinder, the park's Vekoma Boomerang received a makeover for this. Because of my immeasurable disappointment about missing out on 2 creds, I didn't take any photos of it on this day.
    The retheme is nice and vibrant, and the ride gives me 'Speed of Sound at Walibi Holland' vibes: they've taken a Boomerang, added some flashing lights and loud, thumping music. The presentation for it works. The ride itself is an above average Boomerang, which is still a below average ride.

    I then ticked off the park's kiddie cred, Cocoa Cruiser, and rode the park's old skool woodie, Comet. Really these were just a quick +2 and nothing more to me, though I guess Comet was pretty neat, and also my first taste of a Philadelphia Toboggan Coaster.

    With a bit of time leftover, I rounded Day 1 off with a couple more laps on Skyrush. Still a breathtaking ride.
    I possibly could have gotten a couple more goes in, but it broke down again. Intamin, ey?

    My hastily arranged motel was only a 15 minute drive from the park, close to shops and restaurants, and was reasonably cheap. Huzzah!

    So Day 1 Hersheypark thoughts: I enjoyed the park. It was busier than I expected, and the heat was a bit much at times. It immediately gets points for the amazing Skyrush, and even though there were some rides which didn't live up to expectations, others beat expectations, so swings and roundabouts. I was certainly looking forward to a second day, getting some rerides on the good creds, and trying some of the non-cred things I missed, all in a more relaxed setting.

    I have two bugbears about Hersheypark. One is their queue lines: they are all so boring, and the coaster queues don't give you views of the rides. Two is the lack of themed audio. Their newer areas (Chocolate Town and Jolly Rancher Land...not its official name btw) do a good job at creating a cohesive area with some neat audio bits. But really, the atmospheres in and around the stations for the likes of Skyrush, Great Bear, Fahrenheit would all be infinitely better with some loop of special audio. I know it's kinda an American thing, but still.  
    I returned to Hersheypark the next day. It was another hot one, of course, but it was a bit more overcast. I did a strange thing, and arrived at the park even earlier than yesterday though. Why, you ask? Well, to visit Chocolate World of course!

    Located outside the park, and I guess extending the exterior of their 'Chocolate Town' area, Hershey's Chocolate World is I guess the American answer to Cadbury World (not that I've ever been there, mind!). There's loads of stuff in there to do: a 4D cinema, create your own chocolate experience, plus tram tours and other things. All of that along with a huge sweet shop and a couple of food outlets. Chocolate World opens at 9am (2 hours before the park). I wasn't bothered by the upcharge stuff, but there is a free attraction:  
    Hershey's Chocolate Tour is basically a dark ride, taking you through the process of how the chocolate is made. After seeing the quality of the park's dark ride, it was nice to see how well-polished this is: lots of neat effects and animatronics, and all-in a fab little experience, definitely showcasing the place off well. The queue line serves as a walk through too, giving the history of the company. And at the end of the ride, you get a piece of Hershey's chocolate for free.

    Resisting the temptation to go round again for the sake of another freebie, I had a look round the shop to kill some time, picked up a Blueberry Muffin KitKat (which, sadly, wasn't all that nice), and then went back outside to get in line before the masses descended to wait for the park to open.

    Unlike yesterday, there was entertainment outside the gates. Well, I say entertainment, a single member of staff tried rallying some people up to get them excited, and got some kids to play a game. Or something like that, I don't know: he had a microphone, but it wasn't working. Anyways, at 10.45, he got everyone to do a countdown from 10 to 0, at which point.......nothing happened. A couple of staff behind the gates ran around panicking, wondering what was going on. I don't know what on earth was meant to be happening, seems like no one did. But in any case, this countdown to 0 did nothing, and the park opened bang on 11.

    Noting that the park felt a bit quieter, and not being in a rush to get creds, I decided to head to Candymonium first - maybe it's a morning ride? I got a front row ride and...
    Damn, that was impressive! Going in knowing a couple of the airtime hills had trims, I didn't fixate on them, and instead was able to just...sit back and enjoy. And it was just great fun: some nice floater airtime, but also some pops of ejector too. It was a class ride, and just really fun from start to finish.

    I'd've loved to jump straight back on and see what on earth was up with this hot and cold ride, but everyone was making their way over, so I decided to leave it and make my way to something new...
    Storm Runner was storm running (best pun I have, sorry), so made sense to tick it off before it got a potential long queue. This was a ride I was quite looking forward to, and it kind of lived up to the expectations. It was a nice, fast-paced ride which does what it sets out to do. It's short, but doesn't need to be any longer, as it packs in some cool elements. But at the same time, it doesn't quite hit the 'Wow' moments it should have for such a short, punchy ride.

    In part, I think it's because coasters have come along quite a bit since this was made, and so there's more modern, quirky elements out there. I can imagine that an RMC-inspired Intamin could make a much more fun Storm Runner today, for example. Also, the restraints are a bit restrictive, and do take away from the experience a bit.

    I then returned to another Intamin, Fahrenheit, for my much awaited re-ride. It provided a fun ride again, but was perhaps a bit weaker than my original ride. So it cemented it as a "good, but not great" ride for me, and probably not something I'd bother with again for the day.
    The "theme" (if you can call it that?) of Fahrenheit confused me. I get the idea of it being a 97 degree drop and using it as a temperature and angle (that's clever), but I thought the idea was it was also a 'blazing hot' ride? So why would the temperature be falling? And why am I overthinking this so much?

    Moving away from coasters, I went to something new and different:
    Mix'd Flavoured by Jolly Rancher, to give it its full name (sigh) forms part of the new Jolly Rancher Land, and is a Zamperla NebulaZ - one of these new rides which seem to slowly be becoming all the range. They're pretty neat to look at, and though I don't like spinning, I thought it looked tame enough to give it a go. Ultimately, it wasn't awful, but by the end of the cycle, I did feel queasy. The good thing is, though, is as much of a spectator ride as this is, it's still pretty fun to go on too!

    Turning my attention back to coasters, I then went for to take my reride on Great Bear. The big thing that stood out to me was that it had a much shorter queue, and I now realised how much quieter the park was compared to yesterday. Maybe not having to wait 40-ish minutes for the ride in blistering heat would make me more fond of the ride? Nope, not really. In fact, it just cemented my thoughts, and meant it was another ride I could tick off as "Don't need to ride again".

    I decided to get a snacky-American-sized lunch:
    The bucket of pulled pork chips gets my seal of approval

    Still adjusting to American-sized portions (or just eating sharing portions and not realising it), I opted away from creds for a bit. I ticked off the park's log flume, which was good fun - I particularly liked the calm looking section which was actually on a gentle slope, creating a fun few seconds, and the nice camel hump at the bottom of the drop. I then returned to Reece's Cupfusion, the park's dark ride
    I decided to try out a feature with the park's app, HPGO, which you can link up with the ride. Basically, it's a free wristband with a QR code. You can use it to load up photos, Fastpass things and all of that. But you can also scan it just before you board Cupfusion, and it then sends your score and on ride photo to the app for free.

    As you can see, I get very focused on shooters, even if their quality is patchy.
    Clearly not that good though, ranking 12th of all signed up players of the day, after only a couple of hours of park-opening.

    That's enough time without creds, so I went to GCI corner of the park to, well, reride the GCIs (ignoring the bog standard Wild Mouse and tacky spinner). A solid duo/trio of woodies there, and I found myself enjoying the Lightning side of Lightning Racer a bit more than yesterday; a good choice for 250 in the end!
    I even took a terrible photo of Lightning Racer, see!

    Something I had only learnt the previous day, and that had only truly dawned on me the previous night, is that Hersheypark has a zoo. And whilst it has its own separate ticket, you also get it included for free in your day ticket. So why not have a quick wander through I thought! It's a nice area, not too big, away from the park but not too far away, and a good way to break up the day. Didn't take any photos, but yeah, was nice.

    Anyways, it was time for creds again. And I surprised myself with how restrained I was in getting back to the one and only...
    Skyrush!

    Remember how I said yesterday they weren't enforcing the no-bags-in-queue rule? Well today they were. Eurgh, fine. Don't see the need really; the stupid station design means bags vs no bags is a mute discussion in my mind. Anyways, I got a couple more rides in, including at the back again, and it lived up to my memory from the day prior. Absolutely fantastic experience, and well and truly cemented itself as my #4.
    Not wanting to completely wreck my thighs one park in though, I left the yellow beast for now to return back to Candymonium, and see what on earth was up with this hot and cold beast. Fortunately it didn't have much of a queue, only 5-10 minutes, and I decided to mimic my ride from the previous day and go for the back row. And you know what? It was fantastic again! It was a ride that was just a ton of fun, and filled with neat airtime moments. Whatever disappointment I had yesterday had dissipated, and I truly liked this sweet ride. I went back round again and bagged another front row ride, which I guess shows my enjoyment of it.

    So now for my Candymonium review. It's a really fun ride, with lots of neat airtime moments. It's got good pacing with it too, which is great. And what I realised, most importantly, is that whilst it has trims at two different moments, those trims are needed. You still get some good airtime on them, and if they weren't there, you'd be getting airtime more akin to Skyrush's. That wouldn't be a bad thing for the ride really, but it then means you have two rides offering the exact same experience, which you don't want. The trims help differentiate Candymonium from Skyrush, and give the rides separate identities, whilst not taming down Candymonium. Huzzah!

    My one concern about Candymonium - I really enjoyed my rides where I didn't have to queue, but didn't get the same sense of fulfilment when I did queue. That could also be put down to first ride expectations. So whilst I rate Candymonium, would I be willing to queue for it? Honestly, I don't know.
    The Kisses fountain is a bit abstract, but I can see what they tried to do.

    As the photos show, the clouds had become a bit more ominous-looking after my rides on Candymonium. And sure enough, the dreaded "R" word followed....rain. It wasn't unexpected by me: the forecast did predict a short shower. But checking my weather app, it said this shower would last for a good 1-2 hours now. Bugger. Hersheypark close their big outdoor rides in the rain; certainly anything I wanted to re-ride was down. After a quick snack and think, I decided to do what a good chunk of people had done, and ride one of only two indoor rides on park. Not wanting to bother to trek to the other side of the park, I went for another go on Reece's Cupfusion...
    I got another delightful, free mugshot
    More importantly though...
    I claimed the current high score for the day...BOOM! Guy at the exit said he hadn't seen a score above 300k for a while too - whether he said that as a generic customer servicey comment thing, or if he was genuine, I don't know, but yeah. Take that everyone who visited Hersheypark on June 2nd! (I'm not competitive at all......)

    I had hoped the long wait and doing the ride would mean the rain would pass, but it didn't. It was still going strong. I really wasn't interested in doing Laff Trakk again, so I decided to wander over towards Skyrush, find somewhere undercover, and see what happens. For reference, at this point, it was about half 4, and park closed at 6. So I sat, and I waited. Rain still coming down. I don't mind the rain, but with little to do, I didn't see the point in wandering around too much aimlessly. In hindsight, now would have been a good time to do the zoo, and I could have used my earlier zoo time for rides, but oh well.

    The rain stopped a little after 5 - woohoo, the clouds have been kind! I didn't know what the rules would be exactly with rides reopening, but I hung back and waited patiently for Skyrush to come back to life. 15 minutes later, still no sign of life. Hmmmm, that's less good. Asked the staff at the entrance whether it would reopen - turns out it wasn't set to reopen for the day. Well bugger. Did it die before the rain? Was it a post-rain thing? No idea. Ah well, back to Candymonium then....
    Or not, that was also closed. And there was no committed answer as to whether it would reopen at this point.

    Other bigger rides were running around the park. But I didn't have much inclination to go on something like Great Bear or Fahrenheit again. The app listed Storm Runner as shut, though I wasn't wholly convinced. Equally though, whilst it would be nice to get a reride on it, I wasn't that fussed in tracking back and giving it a shot. So I decided to call it a day, with only 20 minutes of park time left.

    So though my visit to Hersheypark finished on a bit of a damp downer, it was still a fantastic couple of days. Skyrush and Candymonium are a great one-two punch for the park, and they have a wide variety of "good" rides too. There's obviously a solid selection of flats too, which I didn't really go on, and an included water park, which isn't my thing. So it's super well rounded too. I hope they continue going for the more 'themed area' approach, even if only lightly, as Chocolate Town and Jolly Rancher Land are wonderful, cohesive pieces. I'd also love to see them get another indoor ride - there's definitely scope and potential for something really cool.
    Wait no, I'm in Hersheypark.
    There's definitely scope and potential for something really sweet. 

    Coming soon: Knoebels, filled with nice food...and not-so-nice spites...
  10. Like
    Cal reacted to Mark9 for a blog entry, Californias Great America - Invest now   
    I wouldn't say that Californias Great America is a park that anyone has a huge itch to get to. Unlike some others in the Cedar Fair group, its investments are on the lower end of the scale. Flat rides are the name of the game and even its planned hyper that it was rumoured to get was given to another park instead (Orion).
     
    Eight years ago, it was either this or Discovery Kingdom and bizarrely I chose DK. I thought that was a great little park, but this time it was CGA's turn. It's relatively easy to get to, sitting in San Jose and it took about two hours of train journey from San Francisco. I'd heard very little about this place before so upon arriving I didn't really know where anything was or what support rides there were. The entrance for example looks very similar to other Cedar Fair parks but also Six Flags Great America. I've since learned that and CGA were once owned by the same group.
     
    Our first destination was Flight Deck which has the distinction of being B&M's first custom inverted rollercoaster. Built in 1993 the ride features three inversions and is a very old school B&M. It looks stunning in its bright red attire and the ride looked well maintained. My first reaction was how small the station was. It's very cramped and its the same with Patriot and many of the original gang of B&M's are the same (Batman clones tend to have tiny stations too). Also, for all the criticism I saw that Emperor has no station at Seaward, well.. there isn't a station here either. Geek, be consistent.  Once getting on, after waiting one train off we went. Very positive G Force heavy, really nice inversions and a well paced layout. There is an odd bit in the middle of the ride where the train travels in a straight line over the station which felt at odds with everything else. The ending is particularly great with an intense helix over a small lake. There was no second train. Unlike Cedar Point which runs three trains to a fault or Silver Bullet which had its second train in bits scattered all over the break run, Flight Decks second train doesn't seem to exist.

     
    This isn't an extra-ordinary inverter and neither is it a dud. It's a good, solid B&M which has clearly served the park well. It just made me so glad we have Nemesis. I know its very easy to compare every inverter to Nemesis but the reality is, Nemesis is outstanding. From a layout perspective, a theming perspective, an efficiency and capacity perspective. Every park could learn a lesson from our grubby white alien.
     

     
    I next wanted to get on Patriot but we went the wrong way and ended up exploring all the park instead. Some of my favourite flat rides passed (KMG Afterburner, Huss Breakdance) before we just ended up getting lost. I checked the app and it said that Railblazer was 0 minutes. Staying cautious we decided to take a chance. Now this has two trains running. Which is good as at 8 people a train it has serious capacity issues. We ended up waiting half an hour which I was pretty happy with. To be honest, as good as it is, it's too fast. It zooms through the layout at break-neck speed and it feels very hard to take it all on board. Air time hills, inversions. it's like a blur. No major park should get the off-shelf model. It's too popular for what it is and it just cannot handle a park with crowds. The legend that is Josh C has been tweeting about Jersey Devil, so when he reviews, I'll be very interested in that one.

     
    With that out the way we took a ride on Demon, an arrow looper. I like the old arrow loopers. Whilst rougher then most modern rides there's something about a ride with janky track design that just appeals to me. As they start to arrive at the end of their lives, I'm just glad to have got on some of them.
     
    Next was Patriot. This used to be a stand up before it got converted to a floorless (like Rougarou and Firebird). Whilst I do get why parks are running away from stand up, I dunno. The floorless train doesn't add much beyond making the ride rideable? Maybe thats the point. My husband made the observation that if it wasn't for the height restriction, this would be an excellent 'starter' rollercoaster for an aspiring thrill seeker. And it got me thinking about rides like this and Daemonen at Tivoli Gardens. And he's so right in the observation. Very few inversions, mildly intense without being mind-blowing. Considering this is a B&M from 1991, its aged pretty well from what I could tell. Still, no second train to be found.

     
    After lunch it was time for the wooden coasters. We started with the CGI Wooden coaster, Gold Striker. This had a second train! wow. This was a fantastic ride. Really fast and intense. And with most of the ride hidden from the walkways, it took me by surprise. It probably sits just under Wodan for intensity. Some of the turns it was doing, for a traditional woody, were fabulous. Heavily recommended and the best ride at CGA by a country mile.
     

     
    And onto our final new rollercoaster Grizzly. Quite easily the worst operations I have ever seen on a ride. It took over seven minutes to unload, load and dispatch a train. Part of this seemed to be staff training, the other part was sheer incompetence. You're running one train around your mildly interesting rollercoaster. This shouldn't be that difficult. But it was. What looked to be a twenty minute wait ended up taking around 70. I was done after this, Didn't even want to attempt the low capacity Arrow wild-mouse which was displaying a 40 minute wait. 
     
    So instead we went on two flat rides including the breakdance. Every park should have a breakdance. They are the best flat ride by far. And we called it a day around 4pm. This park needs investment. On the surface everything looks fine. But it provides a middling day out in a state that has Disney, Knotts & Magic Mountain. Hard to compete, yes, but CGA isn't really even trying. It has great support rollercoasters in Flight Deck and Gold Striker but it needs that killer, triple A attraction to make the difference. And two trains on its rides. 
     
     
  11. Like
    Cal reacted to Inferno for a blog entry, Remembering Sun Scream at Thorpe Park   
    As we approach the start of the 2022 season, I thought I'd do a few blog post ramblings on some nostalgic Thorpe memories I have.
     
    Let's start off with Dr Pepper Sun Scream!
     

     
    Launching way back in 2009 when Saw opened, Sun Scream ran every year for many summers at the park, bringing live music, silent discos, stunt displays, beatboxing, sideshows and festival vibes.
     
    In reality, Sun Scream wasn't much in terms of an event, starting off as simply a stunt show and some yellow t-shirts for the rides staff, it evolved as the years went on and new things were tried, but I do have a lot of good memories from my annual mid-summer visits in the sunny weather!
     
     
    The amazing Stunt Show
     
    The standout feature of Sun Scream for me was the incredible stunt show in the Arena in the centre of the park.
    This was one of the few times during the season that the Arena was actually used, but it was used well!
    I remember sitting in the stands watching the Red Bull Stuntriders going over jumps and performing in the small area, and it was very impressive! I do remember one year one of the riders came off his motorbike during one of the performances, and was luckily ok, but the show was very good and (other than fright nights and Thorpe Blast) was probably the best 'show' the park has ever put on in my opinion, even in later years when it was replaced by a BMX display team.
     
     
    Other activities
     
    There were some less than ideal 'activities' as part of Sun Scream..
    I distinctly remember a silent disco was tried one year in the Colossus queue line.
    At a point early in the queue, everyone was offered a pair of wireless headphones which played music for everyone to jam to in the queue.
    The thing is, in a typically British fashion, very few people actually took the headphones, and even fewer took part in the disco.
    A nice idea, but didn't really work in reality.
    I also remember several performances, like a beatboxer one year.. Again, nice idea, but the crowd in front of the stage (in front of X) never really grew to more than about 10 people at any time despite the best efforts of the staff pulling people in.
     
     
    Late opening
     
    One of the great things about Sun Scream was the 8PM closing time.
    Being summer, this didn't really allow for night rides, but it was 'dusk' at least towards the end, and on the warm summer evenings it was great to stay late in the park after the crowds left.
    This no doubt paved the way for the Summer Nights event that followed years later.
     
     
    That 'Thorpe Park feeling' was at its strongest
     
    I'm not sure about what it was about Thorpe in the 2009 - 2012 period, but for me that was when Thorpe was at its absolute best.
    I always remember driving home from Thorpe, especially in the summer, with "that Thorpe Park feeling".
    I can't describe it, but it's the feeling you get when you've had a great day, you're knackered, aching and have a fuzzy head, your hair is a mess, and you stink... But you can't wait to go back and do it all again, preferably tomorrow.
    Sun Scream brought this feeling more than ever - it was such a positive and lively event, the sun was nearly always shining, the staff were lively and happy, and the park was always on top form.
    We also had a new ride in Saw, and The Swarm was under construction. The park was alive in this period and at its best.
     
     
    Dr Pepper
     
    Dr Pepper was the sponsor for Sun Scream, and as such during the event the staff handed out free little Dr Pepper cans.
    Because of this, I always associate the taste and smell of Dr Pepper with Thorpe Park, and every time I have it even all these years later, it takes me right back to "the good days" at Thorpe.
     
     
    __________
     
    Does anyone have any memories of Sun Scream?
  12. Like
    Cal reacted to Inferno for a blog entry, Remembering 'Brave it Alone' in Cabin in the Woods at Thorpe Park   
    As we approach the start of the 2022 season, I thought I'd do a few blog post ramblings on some nostalgic Thorpe memories I have.
     
    I started off with Dr Pepper Sun Scream, now it's time for Brave it Alone back when it opened in 2013...
     
    I have hazy memories about this, but recently I found an old post I made after I experienced it and thought I'd spruce it up a bit and share!
     
    - - - - - - - - - - - - - - - - - - - - -
     
    We did Cabin in the Woods way back on Sunday 13th October 2013, when the experience was brand new (and in my opinion at its best!)

    So... Here's what happened!

    After park closing at 10 pm, we met the Director, his assistant, and some park managers along with the other 'brave-it-aloners' at the bar area in Clypso BBQ, where we were read a very long and elaborate warning speech while having a drink.
    We then had to sign an agreement that stated that 'you are prepared for anything to happen' and that 'TP takes no responsibility for anything', blah blah...

    After around 20 minutes, when the guests had all left the park, the 10 or so of us were then given one of the classic "Don't wet yourself" ponchos to protect clothes from fake blood, dirt, facepaint and bodily fluids (yep, really).

    We were then split up and were walked with a park manager to our chosen mazes, where we were asked further questions such as "are you aware that literally anything could happen in here", and "please you must tell us now if you have any reason to not experience this"... 
    At this point the nerves were setting in - why did these warnings keep coming up? What on earth was going to happen inside?

    After waiting outside the cabin door for a few moments listening to the actors inside, I stepped in to the cabin's first room, the one with the 4 doors, which was brightly lit. I was alone. Suddenly the lights turn off for a second, then back on, but now there are 2 actors standing right in my face!
    Do any of you remember the guy who played Les Coogan back in 2011/2012? Well I had asked him if he's still known as Les Coogan earlier in the day, But I'll come back to that in a minute.
    'Les' pushed me backwards in to a chair in the corner of the room, where I was screamed at and told of the horrors I was about to see. The chair was then tipped backwards and I was led on my back!
    This was amazingly intense. The interrogation continued.
    The actors were hillbillies of some sort, so there was... Umm... dribble.... lol!
    I was then told to crawl in to the next room.

    Here I was left alone with a single actor who after a while forced me to 'kiss the moose' on the wall, similar to the film. Interrogation went on for a couple of minutes, lights flashed on and off, the actor started getting crazy bouncing off the walls, when my friend crawled in to the room with an actor riding on his back! (I did laugh at this!) I snuck out in to the next room at this point...

    This room had a person in a plain white mask, and was one of the most surreal parts. She forced me against a wall and slithered around me... very odd! The lights then went out, flashed back on, revealing her mask right up in my face. This happened a few times with her appearing and disappearing at different points.

    I was then grabbed by another actor who looked panicked, saying "don't look, just get over here". He stood facing me and grabbed me by the shoulders, then pushed backwards (quite fast!) through several flaps and doors until my back banged against a wall!!

    I was then pushed (very violently) back down on to the floor by a different actor, and told to continue onwards.

    This next part is a blur to be honest, but I did a lot of walking, crawling, being pulled and pushed around, had lots of jump scares, until I reached the spinning tunnel, which had 2 female clowns inside...
    Both clowns had 'penis shaped' balloons which they, errm, 'rubbed' me with in various ways... Yeah I'll leave that to your imagination...
    They then taunted me with them and popped them in my ears.
    One of the clowns then got behind me, wrapped herself around me and held me still, while the other licked my face and neck while the other laughed in my ear. This was very uncomfortable and weird!!! CLOWNS!?! All of this while the tunnel was spinning around me!

    I can't remember what happened between here and the final room., however when I did reach the final room, the actor who played Les Coogan in previous years (remember from earlier?) stormed up to me, with about 5 other actors in tow! They each took hold of one of my limbs, picked me up and put me flat on my back on the floor.... 'Les' then completely went crazy!! They were dragging me around, and Les's final words to me were "DON'T YOU ****ING DARE CALL ME LES COOGAN AGAIN BOY. GET OUT OF HERE NOW." I was then pretty much forced to apologise to 'Les', and literally thrown in to a door leading out of the maze!

    The look on the faces of the park staff was hilarious when I came out!  I particularly remember one of the managers looking genuinely worried!

    It was absolutely fantastic and much more intense than I could have imagined. The whole experience lasted around 10 minutes. Worth every penny of the £15! Bargain.

    I have probably missed bits here, and probably haven't done it justice, but you get the basic idea.

    We then all made our way back from the various mazes and met back at the 'bar' in the BBQ, where we all had a good chat about it!
    Some of the other guests had done Asylum, which was totally mad apparently. They were all drenched in fake blood, and said that many of the asylum patients were completely naked. Lots of 'adult' themes going on in there, including a performance in the bed scene which I'm not sure would hold up today.
    Some of the others had done Saw Alive which was apparently amazing as well.
     
    I can't describe how good Brave it Alone was in its first year! Genuinely terrifying to have literally ALL of the actors focusing on you the entire time.
  13. Like
    Cal reacted to JoshC. for a blog entry, Premiere Soquet Grilling - Day 5, Dennlys Parc (The End)   
    And Day 5 brings an end to the trip, where we spend a few hours at Dennlys Parc, which is about an hour from Calais...
     


    Covid Measures
    Face coverings on rides if you're over the age of 11. Some queues had social distancing markers I think, and people kept at a sensible enough distance. The visit was the day after face coverings has become compulsory in shops again across the whole of France, so I expect that the idea of social distancing might have been on people's minds a bit if it was pushed a lot by the media.  

    A long meandering drive meant we arrived to the park about quarter past 10, and their first (smaller) car park was approaching full-ness, and a couple of coaches of young school kids were entering the park. A little bit of a worrying start, but it turned out not to matter as the park was pretty quiet all day, with basically no queues.

    First stop of the day was Nitro, a Mobius loop coaster where you do both sides in one ride. It's an okay ride, the concept of course being quite novel, especially with a hint of duelling (though I wish it was timed so that cars went over the air time hill at the same time). However, there's a really nasty turn half way through the 'left side' of circuit, which gave a really uncomfortable lateral jerk. Was not a fan. Plus there was little leg room in the front row of the car, making it a bit uncomfortable.

    We rode it later in the day too, so it's not horrendous, but that was more out of 'needing to drag a bit more out of the park' than really wanting to reride.  

    We did some of their family rides, including their new-for-2020 ride which was a pedal sky car ride called Xotic. It wasn't a very exotic experience tbh. Next stop was a ride on their figure 8 spinner for the +1 (made by a company called Gesotto, who I'd never heard of before - another one for the manufacturer count I guess!). All that led upto a ride on Furio, their Soquet coaster which was by 200th cred. Boom, achievement unlocked right - I'm slightly less basic now...

    I remember being a younger, very basic goon sitting on 20 creds thinking how cool it would be one day to have 200 creds; a 'bucket list' sort of thing. So it was nice to hit it, feels a bit more substantial than any other milestone I'll probably hit (unless I magic myself to 1000 one day)..  
    I even made a terrible sign and felt like a pillock getting my photo taken. Never again.

    Furio itself was a bit meh. Not the good level of wacky that some Soquets are.
     

    Looks nice though with the trees

    With creds done, it was just a case of ticking off rides. One intriguing ride was Squadron 33, which is a mix of an Enterprise and Gerstlauer Sky Fly..

    As I've said, I hate spinning rides, but I'm also a sucker for doing something a little different and unique (most of the time), and I don't usually mind Sky Flys (though I hate Enterprises..), so I gave it a go. But damn did I regret it. I was able to rotate myself at points - I think! - but the double spinning motion really hit me. It was much more difficult to judge when you'd be upside down. However, you can get some really cool 'drops' if you time your rotations right.
    Definitely not my cup of tea, but a really solid and different ride in fairness!  
    After recovering and doing gentler rides, we'd managed to squeeze to just past midday, so had lunch at the restaurant near the front of the park. They had "tacos" on the menu, with a variety of fillings (Mexican, doner, vegetarian, etc). I ordered a Mexican taco, and was somewhat disappointed to find that their version of a 'taco' is in fact a panini... Still, was alright for price.

    It turns out that after lunch I didn't bother taking any more photos, which probably says something about my feelings about the place. The afternoon was spent doing some of their other family rides on the side of the park that doesn't have creds and a couple of rerides. A particular highlight was their water boat ride, where you drive your own dingy around what's effectively a pool, which also has a water gun attached. You get a solid 3 minute cycle to just squirt people, including helpless people in the queue, and bump around. Pure, simple fun - but also very wet! And, in fact their rapids ride was decent as well - also very well, and actually built by, you guessed it, Soquet.. Oh that random French company, you're full of surprises.
     
    I lied, I took one photo after lunch...of this pistachio ice cream I had. It was tasty. So enjoy this final photo...

    The park also had a 'sitting on a rocking chair with a gun in front of a screen and shoot things' attraction, behind their spinner, but it was closed all day. No sign explaining why and nothing on the website, so not sure if because of Covid or if it's just buggered.

    We managed to drag the day out till just after 2pm, before ultimately deciding to move on. With no creds or nothing of particular fun en route between the park and Calais, where out half 7 ferry would eventually await us, we decided to divert to Cité Europe, the large shopping centre by the channel tunnel terminal, to kill a couple of hours before a stress-free journey home.

    Final Dennlys thoughts: My trips have a habit of sticking on a smaller park after visiting great parks to end it (my first major European trip saw me end with a visit Bobbejaanland after multiple days after Efteling and Phantasialand, for example). Unsurprisingly, Dennlys felt rather flat after an incredible day at Asterix. The park is nice and has a few cool rides for a family group, but felt a little weak compared to some of the other smaller parks from the trip.

    And so that's that - thanks for reading! 
  14. Like
    Cal reacted to JoshC. for a blog entry, Soquet Premiere Grilling - Day 4, Parc Asterix   
    And now the big one, Day 4 - Parc Asterix! And this was, in fact, my first visit to Asterix.

    I'll start as ever with the Covid measures
    Face coverings were obligatory on all rides and in queue lines. There were hand sanitising points at the end of every queue (just before you board the ride), as well as at ride exits and dotted around the park. There were social distancing markers in queues, but no one really followed them much tbh. However, park security had a major presence in queue lines, regularly walking through queue lines, making sure everyone had coverings on, and were covering their noses. This went to the extreme where I witnessed a security guard watch someone have a drink and not move on until they had finished their drink and put their covering back over their face. A little OTT in my opinion, but equally I can't argue with results: seeing everyone in queues masked up did give a good level of reassurance.

    Interestingly as well, the park were very hot on filling up every seat - single rider was still in operation, and they were happy to get smaller groups matched up in queues too. The only exception was on water rides, where they weren't trying to fill boats to the full. There are questions about the point of social distancing on rides in my opinion, especially if everyone is wearing a covering, but it did feel odd sitting next to strangers again.

    Anyways, onto the park. First time I've experienced metal detectors at a full on theme park (Ja-Dar isn't necessarily a 'full on park' imo), but it was done smoothly and easily. Anticipating it would get long queues, we headed over towards the back of the park, where the first stop was Tonnerre de Zeus..

    We were on in under 15mins which was nice. Zeus is a ride I'd heard a lot about for many years. Whilst I'd seen a lot of people say it's a bit of a love-or-hate ride, most reviews I'd actually read were that it was good, which gave me some quiet optimism. Sadly though, it did nothing for me. It's got a long layout, yet manages to feel like it does nothing with it. It's not rough, but doesn't have enough fun / classic woodie laterals to give it that sort of edge. I don't remember there being any air time either. It just sort of goes around for a while and ends?

    Even riding it later in the day, it did very little for me. I remember feeling a bit more positive about it, but not much. I just don't really get it? Why do people like this?
    Is it because of Zeus' underpants? I bet it's because of Zeus' underpants.
     

    I don't care if you're wearing floral underpants - your ride isn't that good

    A quick stop to the neighbouring Goudrix was of course in order. Similarly, this is something I'd heard a bit of a mixed bag of, but mostly negative reviews. In particular, @pluk's review of it from a few years ago stuck in my mind (spoilers for those who don't know: he's not a fan of it..). And, of course, it has regularly been near the bottom of several coaster polls over the years. So I wasn't looking forward to it. However, I was pleasantly surprised! The ride was smooth, the right level of intense and reasonably fun. It's not something I rank highly, as a layout of inversions is ultimately a bit meh, but it was fun enough.

    Again, a ride was had later in the day. And frankly, I don't know what happened - was a riding a different ride? It was rough and jerky and I did not enjoy it from the third inversion! Perhaps not as bad as some had described it, but still pretty bad. Really not sure how I could have such different reactions to it.

    My first ride was in the front of a car, and the second in the back of a car, so I guess that could have something to do with it. Could also be different trains too I guess. After that second ride though, I didn't want to risk a third to try and figure it out. But it's just crazy how different the ride experiences were.  


    A ride on L'Oxygenarium ("the good Storm Surge" I believe us Brits are required to call it by law) followed, en route to the next cred: Trace du Hourra. I've only ever done Intamin Swiss Bobs before, so it was intriguing to see how the Mack equivalent would ride. And it was alright. Layout is solid, theming around is good and the operations were outstanding. It'd be nice if it swayed a bit more, as it did feel very restricted, but I guess many of these rides feel like this.
     

    We collected the +1 of the Zierer bum rattler, SOS Numerobis (which has an excellent, almost B&M-like roar might I add), before arriving at the highlight attraction, which is of course Oz'Iris.

    Just looking at the area you can tell it's something spectacular. It just looks stunning, from the theming, the dive under the pathway, to even things like the track colour. Everything just blends beautifully. The queue wasn't too long, no more than 30mins, which was long enough to appreciate the stunning indoor queue line too. And once you get into the station, you see they've capped off the atmosphere perfectly. Even the little lighting sequence on dispatch is just great. Everything works. Also, fair play to the staff, who worked their nuts off loading and unloading the ride - jumping inbetween rows to unclip the seat belts whilst the train was still moving(!), and checking bars insanely quickly. Something like that is an art.

    As for the ride itself, it was brilliant. A lovely mix of forces, floatly moments, great inversions, decent length and perfectly paced. First drop is fantastic. My highlight has to be when you dive underground past the waterfall, and then come out into the inversion, which is wonderfully profiled. It's just fantastic all round.

    My issue with B&M rides, which may be a bit controversial, is that when their rides age, they seem to become more intense and forceful. I've noticed it particularly with Inferno at Thorpe, but even my experiences on the likes of Nemesis, Baron 1898 and even Galactica suggest this 'more intense with age' trend. They're like cheeses: they mature and get stronger flavour. As someone who's not a fan of high-G intense rides usually, it's meant some of those rides have gone down in my rankings as time goes on (particularly true with Nemesis).

    Oz'Iris was intense, but it was the right level for me. It'll be interesting to see how it feels in a few years (ie - when I go back for the Intamin), and whether it's experiencing the same 'growing intensity with age' thing! But for now: 4 rides throughout the day, including a wondrous front row ride, puts it as my favourite B&M, and slides into my Top 5..  

    I really liked this bit in the station, loosely showing the layout of the ride

    The random fountain show was fun too - never saw it in its entirety though!

    Another water ride was in order before lunch, and with the log flume closed for technical difficulties, Le Grand Splatch was the port of call. I'm not normally a fan of big boat / big splash rides (too wet too quick), but this was surprisingly decent, since the finale was more for show, and it was water effects which got you wet.
     
    In case you haven't been able to tell, I really like water effects

    With stomachs grumbling, lunch was needed. I'd heard not-good things about food options at Asterix, but ended up being pleasantly surprised at the quality of the restaurant by the log flume (Le Relais Gaulois). A canteen-style restaurant where all the food options looked really good, and ended up being great too. Reasonably priced too, so would recommend!

    Explored some of the kiddie area, including their decent boat ride, before heading to their Vekoma madhouse, Le Defi de Cesar. I'd heard wonderful things about this, including the pre shows, but knew before visiting that because of Covid, they weren't running said preshows. I was intrigued how it would operate, and the short answer is: badly. It didn't help we went on the ride just after a shutdown, but you enter the ride through the exit and just go straight into the ride. Sadly there was no audio and half the screens weren't on either, creating a really awkward experience. From what I've heard, it sounds like the complete experience is a good one, but this was just rubbish. Hopefully the lack of on ride effects was a blip, but I do wonder if they should just keep it shut whilst they're running the pre shows.  
    Boat ride in the kids land has loads of nice set pieces
    This chap gave me some serious moustache-envy...

    Keeping within the Roman area, we cooled off on the rapids, which look stunning but could do with being a bit wetter in my opinion, before braving Pégase Express. Unsurprisingly, this had a long queue pretty much all day, but I guess a 40 minute queue for the park's newest coaster in the middle of July isn't too bad. Again, queue was magnificent, giving great views of the ride and the rapids, and the indoor section was brilliant. The ride itself is solid too. The launch out the station took me by surprise, the section after the lift hill is good fun with some nice twists and turns. The shed is simple but effective, and the backwards section is the perfect length and style. So all in all, a fantastic family coaster.
    Also worth saying they weren't using the bag drop; don't know if that's just because of Covid (it seemed in an awkward space) or if they're just not bothering with it (let's face it, if you can keep your bags on Goudrix, you can keep your bags on this easily).

    The final cred was ticked off after this. Another +1.


    Something I'd been really looking forward to at Asterix was L'Aérolaf, the park's 'rotating bar'. You buy a drink, then take a seat at a table at the bottom of a tower. You then go up 35m and slowly rotate, taking in views of the park and surrounding area, whilst enjoying your drink for about 10mins, before coming back down. Awesome concept for a theme park, and I'd always wanted to do one of those 'have a meal in the sky' experiences - so this was very much a discount version on that. Great views, really nice and open (you just have a seatbelt in your seat of course), and was a great way to break up the day.

    It's on the pricier side - my mocktail was 7,90€ - but I'd say it's worth doing. For reference, a bottle of Coke was 6,90€, which I think was about a 3-3,50€ mark up compared to elsewhere at the park. So if you view it in that sense, you're paying about 3,50€ for the experience, which isn't bad. You even get to keep the themed cup your drink is served in!

    One weird quirk for this though: You had to wear a covering whilst the table went from the bottom to the top. You were then told you could remove it. When it was ready to go back down, we were told to wear a covering again. Felt very odd and pointless given everyone had their coverings off/down for the past 10 minutes and we were the same distance away as before.


    Excuse the feet, but yeah - it's high!
    Me trying not to look like I'm bricking myself and desperately afraid of dropping drink

    Ahh, the face covering hides that fear...but just makes me look like a confused middle-aged man who has no idea how the selfie mode on his phone works...

    Final major ride to do was Menhir Express, their log flume, which was back open and had a reasonable queue. It was a decent log flume, good level of wet and the surprise shed moment took me completely off guard and I loved it!  

    This took us to about half 4ish, leaving the final 2 and a bit hours for re-rides and just admiring the park. Things really died down in the last half hour or so; Oz'Iris was basically walk on for example! Really awesome way to end the day.

    Final thoughts: Asterix is bloody brilliant. I really enjoyed it and, all in all, it's up there as one of my favourite parks. I may not be a fan of two of their major coasters, but it's clear they serve a purpose and people do enjoy them. Their water ride selection is brilliant. And they have a good selection of other rides which will suit most people's tastes too (I never bothered with their flat rides for example, but they were always busy and look sublime). Their quality of theming is amazing as well, along with all the staff being top notch too! Would love to see the park get another dark ride or two, and can't wait till 2023 for the Intamin (or whenever it gets pushed back too..!)
  15. Like
    Cal reacted to JoshC. for a blog entry, Premiere Soquet Grilling - Days 1-2, Parc du Bocasse & Festyland   
    With the 'new normal' in full swing and parks open again, I'd been itching for a European trip again. With my Heide/Hansa trip back in April cancelled, and my June Europa trip delayed before I booked, the Covid situation had dented some big plans for new parks for me.

    However, wanting to remain cautious, I didn't want to swing into big parks, and risk not visiting them in case something happened (having to self-isolate, a park randomly closing, etc). So something I bit smaller was needed. Back in 2017, I visited Bagatelle, and really enjoyed their two Soquet creds - Gaz Express (as I mentioned about here)and Spirale des Dunes, and had joked with my housemates in the past of doing a trip to hunt out more of their creds. And lo and behold, this trip was born!

    A few smaller French parks could be ticked off, boosting my cred count, and also a first visit to Parc Asterix, just to add some real quality to the trip too. And, if all worked out perfectly, I would end the trip on exactly 200 creds, becoming slightly less basic in the process.

    Keeping the costs down meant we stayed at Premier Class hotels whilst in France, and anyone who's visited one will know they're certainly not premiere in class (we fortunately knew that in advance)..More on that later though!

    Day 0
    We travelled over to Calais Thursday afternoon by ferry with P&O, which was sadly delayed by a couple of hours. As for their Covid measures, it was pretty simple: wear a mask on the ferry at all times (except if eating/drinking), and keep 2m distance from everyone. Keeping the distance was easy as the ferry was quiet, and I wore a mask all the time - little warm, but no issue. Lots of people did end up taking their masks off, but given how quiet it was, I wasn't surprised.
     
    To encourage social distancing, each table in the main seating area only had 1 seat, which made no sense when a group wanted to sit together...

    We arrived at our first Premiere Class, where we had upgraded to a room which gave us breakfast and a sea view for only a couple of Euros extra. We were intrigued, but the sea view was, well...
     
    A little lacking to say the least!

    Coincidentally, each Premiere Class we stayed at had a Buffalo Grill restaurant very nearby. An American-esque BBQ style place, we decided that Day 0 would be the perfect time to try it out, and it was pretty good! On the pricier side for a budget trip, but decent food, including amazing Mozzarella sticks with BBQ sauce!

    Day 1 - Parc du Bocasse
    Unsure of how Covid measures would affect park capacities and throughputs, we decided to give each park a day, and then do other stuff in the afternoon/evening if time allowed (spoilers: we regularly left parks early!). Parc du Bocasse was park number 1, we arrived a little before 10, with rides opening at half 10.

    Covid Measures
    The park had a variety of signs which said whether a ride/queue/building required masks or simply recommended them. The queues had social distancing markers, and there were hand sanitising points before going on a ride, and sometimes afterwards. There was no social distancing on rides. Masks weren't required in the park's walkways. Their 4D cinema was closed, but everything else remained open.

    Social distancing was largely respected in queue lines which was nice. I wore my mask everywhere except on water rides (where we always were in our own group anyway).
        A quick bag check and we were in, and wandered to the back of the park towards their pirate area.

    We ticked off the kiddie cred and some of the flats, along with their shooting ride - Pirate's Plunder. It's the first time I've done one of these types: where you are on a seat which tilts and moves and fire at a stationary screen. I quite enjoyed it, and liked the competitive nature it had throughout. We did it later in the day, and sadly it didn't cope when the room was almost full, with none of our guns registering properly.

    We worked through the park, ticking off their other family cred, and came up to arguably their major cred - Fort d'Odin, their Soquet. The ride looked fun from its rcdb entry, and it had been rethemed last year. However, I wasn't prepared for how extensive the retheme was:
     
    My photos don't do it enough justice - but it feels completely different compared to the rcdb photos!

    It was a fun ride. Whilst nothing special of course, it at least gave us some reassurance we hadn't planned a trip based entirely around a manufacturer which makes terrible rides, bar two at some random small park!

    We continued, doing their dark ride Apiland, which has a ton of animatronics, but goes on way too long, before arriving back to the front of the park, which is a Dinosaur / Jurassic themed land. I think a few years ago this was pretty unthemed and had a 'plonked in a car park' feel, but looks a lot better now. We did their Spinning Wild Mouse, which was vile due to us distributing the weight badly (I'm really not a fan of spinning).  
    We then moved to their log flume, which is also a Soquet, Splash-o-Saure. It features a backwards section and a vertical lift, and some nice theming. It was the right level of wet too. Little on the short side, but really enjoyed it to be honest.  

    This took us up the lunch time, and aside from the park's fountain show, which first showed at 2pm, we had done the park. After a spot of food and some rerides, we milled around and eventually queued up for Symphonie Aquatique, which was surprisingly hosted indoors. The show was about 10-15mins long, and featured a stage with some fountains which were just going off pretty consistently, whilst some lasers and music played. The concept is cool, but it misses the mark with the fountains being boring, and all the seats being on the same level, so being at the back meant we saw little.

    After milling around a bit more and a couple more re-rides, we called it a day just after 3pm. Parc du Bocasse was a surprisingly nice park, with some decent theming and a nice little selection of rides. It always seems like they're preparing to expand, with work going on next to their log flume. It'll be interesting to see what they do next!

    One annoying thing though - bugs! There were a ton around the park. I don't know what they were; tiny little fly-like things? I guess it's because of the park's location, but it was a little bit annoying after a while, especially since the colour of my shorts seemed to really attract them!


    We then headed into Rouen, which was en route to our next hotel. We popped into a Laser Quest, and the three of us played a game - just us three! Their Covid measures meant we still had to wear masks inside. And let's just say, if I can wear a mask for 20 minutes whilst running around indoors playing Laser Quest, I don't see why any normal person can't wear one!

    Our next Premiere Class would be our base for two nights, and didn't promise a sea view, being far away from the sea and all that, so we weren't disappointed. Fortunately there were lots of restaurants and shops nearby which meant we had plenty of options to keep ourselves entertained for the evening, before turning in for the night.

    Coming to a blog post near you: Day 2 - Festyland, and a surprise cred...   ---   Which, in fact, is right here!!
    Day 2 - Festyland...

    A quick mention of their Covid measures. There were social distancing markers in queue lines and a few signs about wearing masks.There didn't seem to be as many people wearing masks and social distancing in queue lines wasn't the best, but equally not the worst. Many of the operators at rides had unlabelled bottles of liquid, which they would spray onto your hands before going on rides. I can only hope it was hand sanitiser! Though I'm sure I could start a conspiracy theory somewhere on the internet saying it's some mind control liquid to stop us thinking about 5G or something....

    Anyways, onto the park. We arrived shortly after opening and headed straight to the back of the park, where the first of two Soquets awaited, 1066...
      The building looks cool, but the signage leaves a little to be desired!

    Unlike other Soquets, this ran two short trains, which was a little bit of a surprise. It's also nicely situated on the edge of the park towards a field, meaning it could make use of the terrain a bit more. The ride was a walk on so I went straight to the back for my first ride. And damn, this little cred packed a bit of a punch. Coming off the drop gave some solid ejector. The ride then turns around a bit before going into a helix which gave some really nice laterals. An airtime hill with a kicker wheel followed, which sadly meant not much airtime. Another helix and a jump up into the station followed, which again gave some nice laterals.
     
    So all in all, a really neat cred. It was the right level and mix of weird and fun that I had expected. The area still had no one else around, which meant another lap followed, with me heading to the front. The drop wasn't as good, but the laterals and side to side movement were still solid.

    Sticking to the back of the park, the next port of call was Kaskade, the park's rapids. It very much has a budget River Quest feel, with an elevator lift and intimidating (in context of the park) look. The drop lead to some of the craziest spinning I've ever had on a water ride, and the final splash gets you a good level of wet too. A solid ride, and a nice little gem in the park.   We moved over to the park's other cred, Drakkar Express. This is nothing more than a +1, but features a drop halfway through the layout where you somehow manage to slow down rather than speed up I swear. Oh Soquet...
     
    The park have a really neat, large and well themed Viking land, which features a few rides, including an Air Race-like ride, Rocking Tug and more. We ticked off these rides, as well as their standard dingy slide and drop tower rides, before a re-ride on 1066.
       

    Fun fact: I did get the standard photo of me holding this, etc. BUT this was shortly after Kaskade, and so I had a huge wet patch down half my body, which looked like a massive sweat mark, and so will never see the light of day...

    It was now midday and the park was filling up a fair bit (Kaskade had a full queue, which probably would have taken a good 30+minutes given the lack of boats). We did a ride on their bumper boats, which we didn't think adults would be allowed on, but they didn't seem to mind. One of our group fell into the water whilst getting out, much to the enjoyment of everyone in the queue!

    So after barely two hours, we called it a day at Festyland. It's a cute little park with some surprisingly well themed parts, and 1066 is a solid ride. But ultimately, it isn't much more than a stop on a cred run for us.

    Anticipating that this could well happen, we had made contingency plans the night prior, and thanks to leaflets at our hotel and coast2coaster, we found a couple of Alpine coasters near-ish to the park. Both were about a 40 minutes drive away, and 40 minutes away from each other. We ultimately opted to do just one, and so of we headed to the...

    Normandie-Luge
    Located in the valley of an old Viaduct designed in 1887 by Gustave Eiffel, this was a complex of activities. The Viaduc de la Souleuvre is the name of the wider, free-to-enter, complex, and has activities such as bungee jumping, giant swings and zip lining from the top of the viaduct, as well as the cred, a high ropes course and other things. Unsurprisingly the likes of bungee jumping were very expensive (149€!!), but the cred was just 4€..much more reasonable.
      After eating at the onsite restaurant, which was fantastic and well priced, we hit up the Luge, as they like to call the cred specifically. No need to wear masks, but you have to clean your hands before, as well as the 'car' being cleaned as well. The layout makes excellent use of the terrain, and features some decent sweeping turns and banked moments, as well as some pops of airtime. Fortunately was able to go full speed all the way down, and the ending was a particular highlight!
    The ending

    You can also buy a photo for 2€. Since it captured the exact moment a fly decided to try and get in my mouth, I couldn't refuse...

    After a little bit of milling around and watching people bungee jump, we moved on. Not a place I'd ever return to (as awesome as it would be to jump from a viaduct, I can't justify paying seven times what I paid for my bungee jump a few years back...even if it was off a crane in a pub car park). But I certainly would recommend heading down there for the alpine cred if you're nearby!   We left and headed to the commune of Deauville by the sea, which was only 15 or so minutes away from our hotel. It's a seaside place, but our only reason for going there was to play some mini golf, which seemed to be the only one anywhere vaguely nearby. It was a very open circuit, but had some decent courses.
    And that concludes Day 2. We eventually got back to our hotel at about 7 (how we dragged out an entire from Festyland, an alpine cred and mini golf I'm still not quiet sure..), before food and sleep.

    Day 3 to come in a new blog entry very soon, featuring the somewhat controversial Parc Saint Paul, and an unplanned park (or rather, an unplanned garden)...
  16. Like
    Cal reacted to Mitchada04 for a blog entry, Universal Orlando 2K16   
    Welcome indeed!

    Now with added chocolate! Just in case I wasn't happy enough at this place

    And a Hard Rock. And boats!

    Let's start with the original

    It's still an ugly entrance street.

    And has the worst positioned ride ever. Not going to lie. This area needs work.

    Do still like this ride

    Woosh

    And Optimus is still warning us of something I'm sure

    They'll keep us safe though!

    The M.I.B will save us too

    San Francisco currently home to ZERO attractions.

    Do like this new viewpoint you can get too thanks to the Springfield expansion.

    Whilst we ignore KidZone here's Krusty!

    Home time already

    But I haven't been on The Mummy yet

    Ohh phew. It's the amazing Diagon Alley! New for my trip


    I'm glad this land has scared Disney. It is stunning. You can't see anything other than DA from it. Hidden paths, shows, endless shops, food, half of it is covered. And when the dragon roars 90% of people stop to get this shot. It is amazing. All lands need this level of detail and depth.

    Gringotts is stunning too. And the ride is great fun

    But I don't want to ruin it with photos. So we'll get the train to Hogwarts  

    And at Hogwarts we are!


    The key to Universal's current success.


    Fantastic Beasts

    And a hut to find them in

    Plus a castle for good measure!

    They also have this dinosaur place

    But more importantly, this lovely view

    It's such a beautiful park

    And now has another gorgeous thing to ogle at.

    It's so intimidating and awesome looking

    The queue line is creepy, the gates are amazing. It is a very good all round attraction. Could do with some tweaks in places but another start to finish ride with a brilliant queue.

    But again, don't want to ruin it with lots of photos. So here is Dudley Do Right.

    Yes this still exists

    And this looks awful. Especially now they've gone and done...

    THIS!

    Hulk is back in a modern techno way

    Sploosh

    Here's some sexy dusk shots



    Suess is still awesome for kids

    The entrance is also lovely

    Going to be interesting to see what the 3rd parks icon will be

    CityWalk is cool too

    And has a groovy mini golf

    Studios looks lovely at night (as does Islands but it closed too early each day on our trip)


    Universal just always feels so much more relaxed to Disney. Their current investments are great and show no sign of stopping. Yeah the parks have their faults, but are clearly being dealt with whilst the resort expands at rapid fire pace. To Disney, do compete. Competition makes this industry exciting, ride wars are what push the boundaries and it's great that Disney seem to be investing heavily with big new rides/lands again.
     
    Till next time Universal!
  17. Like
    Cal reacted to Mitchada04 for a blog entry, Florida 2K16   
    As its been a long time and I have some time over Christmas I thought I'd finally do this one, only got back like 4 months ago...

    This to me is a homing beacon. See this and boom, happiness!

    We had a lovely view of Hollywood Studios fireworks too. And as that's basically the only thing there, woo first park done.

    SeaWorld is a gorgeous park

    I love just walking around it

    Woosh

    A wanna be Manta

    I still love Kraken. Love the way it loops around the park corner...

    And has a new distant friend!

    And a new sealion show! Great fun, prefer pirates but probably just for the nostalgia

    But Mako is what draws you here

    It's a really good fun ride, looks great around the park

    And has some good theming in its plaza.

    Flippy Whales conjuring up a storm too...

    Time to leave I think!

    The tree of Intamin oddness?

    Oversized B&M

    Weird Mack cos that's the norm now


    More Intamin oddness

    Obligatory heat blurred Kumba pic

    A good Oblivion. And its red.

    A white tiger secluding himself from the orange ones. In this modern day politically correct world too. I'm sure PETA would have a fit

    And a Zierer. All about this one tbf. Look at it all green and that fence too.

    I liked this ornate structure too. Such a nice table

    We also did this, but it's Merlin so we won't go there.

    Oh, too late. This guy wants out

    That's better. Fun Spot is such a great bonus place. And we all had $25 to spend as a gift from our ticket supplier
     
    Now it's somehow known that 'I don't like Disney' so I apologise now.


    Could be worse though. I could have gone to a Disney park.

    Hang on

    Seems familiar

    I mean it's nice but...

    Oh it's alright. They have two of these. No big player then

    Oh no I'm at a Disney Park. Must be Animal Kingdom

    Can't be, it's night and they're still open

    And a nightime show that sucks in every way...

    It was Animal Kingdom all along. Oh no. I can only apologise for this mistake and will ensure the next one is Disney free.
     
    Coming later this week, a bumper Universal blog! Gotta balance the world out now you see.
  18. Like
    Cal reacted to Mitchada04 for a blog entry, Colossus: The Power of Steps!   
    Can I have your attention please, due to some people climbing the lift hill the ride is currently unavailable. 

    We have E-Stopped the ride, padlocked it and thrown away the key! 

    And left the trains stranded.

    On Colossus, each wheel unit is inspected heavily every seven days. Fact

    Colossus is dirty, also fact  

    GEEK SHOT!

    And up we went! Trying to be all artsy but the ride was sinking which made it hard (fact! They blast air into the ground to stop this)

    I love the shots you get from these walks! Plus the VIP hosts are always lovely!

    The chain is actually huge. I always forget how huge

    The lift hill wobbles a lot too, which adds a great thrill element!

    Noisy antirollbacks

    Saw facts! The ride didn't have the lift system in place to evacuate at first, this was something Thorpe helped design with Gerst and is known as the Thorpe Amendment and is now used on all post Saw eurofighters

    There is also a hawk noise effect that sounds every 20 minutes. This was put in to try and scare off the pigeons. It doesn't have that effect, but the sound effect still works!

    London skyline just about

    The engineers decided to run a train on Inferno. For the fun of it clearly

    Hey Swarm!

    Sun breaking through and Ghost Train shed! Few things on it.
     
    They have a 6 year contract with DB then it will be reviewed. It's cost can't be published yet as it isn't finalised as they're still paying for all the delays, tweaks etc they're having to do. It initially was set out to be £25 million ish, it's more now due to the issues and could keep rising till next year! They also built a cherry picker into the building not on purpose. Good job. It can join Smiler's one.
     
    Other bits: IAC is on a 3 year contract so runs out end of 2017, possible retheme for 2018 attraction. Next year is probably a flat ride of some sorts. They have begun weight testing on the island behind Swarm for the next big ride and working on the plans. A coaster seems to be most likely apparently. AB contract is also up sometime soon but they want to keep that one, especially as the film got okay reviews! 

    Read and learn guys

    Night night Colossus!
     
    Next time... Florida  
  19. Like
    Cal reacted to Mitchada04 for a blog entry, Taron- A controversial view   
    Phantasialand is a stunning park. Up there was one of my favourites, and definitely my favourite non Disney/Uni park. 

    Look at the stunningness. Everything is just so well done. Immersion is great. Rides are fab. Like Maus Au Chocolat. It just has so much magic going for it! Midway Mania sounds tacky compared to this. The fun house down Berlin street is odd for a theme park but great. 

    Destroyed Josh on our second go as well  

    It's a beautiful park.

    And the most well known top spin lives here.

    And a solid, well themed B&M. Mamba is an odd case. In the morning near the front it was lame. In the afternoon after some rain at the back it was top 10 contender. But it lacks consistency soooo much! For more park photos see last years report as nothing has changed. Winjas is still awesome. Nighthawk now has music, Hollywood boat tour still looks like it could have the scenery collapse at any moment. Wakabato was just avoided. Still don't get Mystery Castle, had an even shorter cycle this year! River Quest is hilarious. Mad house is an odd theme. 
     
    KLUGHEIM

    The area looks great!

    Intimidating yet deceiving as it's almost on level with the path.

    Looks like a village in a rocky mountain with a coaster.

    Woosh

    Watching the coaster fly all around you in the area is great

    And Raik which is so much fun with a brill station.

    This second launch makes one of the coolest sounds I've heard from a ride ever


    It winds all over the place.

    WIth a love of design, engineering and sheer immersion it was great to meander about.

    But that's it really.

    The queue moves fast and has a geeky view of the transfer track.

    But what about the ride?
     
    Well, Jack Josh and Matt knew when we came off first time it hadn't wowed me. I wasn't really joyous by what I just rode, I was quite mellow. I mean, there was nothing wrong with it. At all. Just, nothing made me go OMG. I love the dive into the second launch and up past the waterfall. That's the only thing that still sticks in my head. It felt like there were lots of lul moments, then crazy, then lul. But I don't feel it flowed in the right order to make a stunning ride. It's not a top 10 for me. Probably not a top 20. But that doesn't mean it's bad. It is a good fun ride, has created a hugely themed area secluded from the park. It is spectacular to watch, wander the little village with Taron roaring overhead. But the ride isn't standout in my eyes. For the next level of theming yes, as a ride, no. It is a solid ride that will do well against time. It won't be a fad. As long as it doesn't get Intamin rough, it'll always be a good ride. It also got me thinking though, why does every new ride these days have to seemingly be a top 10 ride or the next best thing. What's wrong with just building a good solid coaster that no one will dislike. I guess you could see it as Inferno in a way. Nothing special, but a ride that is always liked, pretty popular and serves the park extremely well. So yeah, Taron. Good.
     
    Now Chiapas however is special.

    A gorgeous ride

    Now with it's weird issues sorted so you can sit properly.

    Wacky ride.

    Crazy drop

    But a fun theme! Great music throughout, lighthearted nature, doesn't soak you so is always enjoyable. Definitely my favourite flume type ride, sorry Dudley's.
     
    Intamin will sell lots of these once they're confident it won't have multiple issues again. And Taron too, I'm sure they'll sell more launchers now with the new trains. 

    Go to Phantasialand! 9/10 park at least.
     
    In more serious news.

    If anyone spots Josh, please inform Phantasialand. He is currently trying to rip of the Chiapas rave room somewhere in Monchengladbach. That way he'll get banned  
  20. Like
    Cal reacted to JoshC. for a blog entry, BelGerAnd2 - Belgium   
    This past week, I hit up a few European parks in search of some new creds, and to go back to some places I enjoyed last year.  Just thought I'd throw in a few thoughts from my visits...
     
    Plopsaland de Panne
    Went here last year, and had a lot of fun.  With Heidi originally planned to open July 1st, we decided to return for some wooden coaster goodness.  Alas, it wasn't meant to be as Heidi Spiti is too loud at the moment, and sound barriers are still being constructed.  


    Looks like a fab little coaster, and I'm sure when it opens - and is fully themed - it will be a great addition to the park!
     
    Also new since my last visit was the gigantic castle housing a restaurant a teacups:


    For what it houses, it's pretty insane.  The level of detail and the sheer scale of this is completely unnecessary for a restaurant and teacups.  Hopefully this is a good sign of things to come in the future from the park, but one can't help but wonder if the investment would have been better placed elsewhere in the park.
     
    I had hoped to try out a few more attractions we missed out on last due to closures (namely their starflyer, Disko and The Bat; their random suspended coasters).  Unfortunately, both the starflyer and Bat were closed, despite being listed as open on the park's website.  A bit disappointing, but nothing major.  Their disko was open though and has a nice, lengthy cycle, and is nicely themed.
     
    The true highlight of Plopsaland though is Anubis:


    This Gerstlauer rolling launch had a lot to live up to after I ranked it so well last time.  Fortunately it still delivered.  The exit from the launch is a bit rougher than I remember, but otherwise this is a solid coaster, with a very punchy launch, pops of airtime and a nice bit of intensity blended it a brilliant 'older family' coaster.  
     
    Actually, I don't have much else to add (for longer review, see my trip last year:  http://forum.maniahub.com/blogs/entry/693-belgerand-day-1-plopsaland-de-panne/
     
     
    Walibi Belgium
     
    Walibi Belgium was a weird one last year.  We visited on a very busy day (thanks school trips!) and arrived over an hour late to the park (thanks Brussels traffic!).  We managed to get most things done, but it was all a bit of a rush.  It wasn't a park I was dying to go back to, but it fit in nicely in the trip as a last day, was a chance to get the Boomerang cred I missed out, and also do their weird-looking new coaster, Pulsar.
     
    Speaking of Pulsar, that's where I'll start.  For those who don't know, it's a shuttle coaster featuring 3 launches (2 backwards, 1 forwards) gradually increasing to 62mph and a small airtime hill.  On, and one Tidal Wave sized splash.  It's one of those coasters where all sensible thought said it'd be naff, but I just felt like it could be great fun.  And you know what?  It's fun.  The launches are both fun and a little bit punchy (and great with lap bars), the airtime is alright, and the splash gets you wet.  How wet does depend on where you sit - the back leaves you rather soaked, the sides wet and the inside sprayed.  Front row was blocked off due to loads of water spilling into those seats during the ride - hopefully that's an issue Mack can correct soon!
     

    Geeky techy specs were about too




     
    The turntable system for loading (meaning the coaster has 2 cars) is really clever, and it means that one car is ready to go before the other has even finished.  No doubt this is thanks to Mack's brilliant engineering and clever way of locking and checking restraints.  This meant the queue was really quick moving and it must get a really good throughput (I believe they're aiming for 800ish and I can see them reaching that easily!).  The turntable was the cause of a couple of breakdowns during the day, but I imagine these issues will be ironed out with time.
     
    The combination of the ride experience, theming, slight story and music means that Walibi are onto a real winner with this attraction.  It feels different enough to their other shuttle coasters, and is a great family attraction.  Hopefully we see more of these pop up across the world!
     
    Another cred for the list was Cobra, a Vekoma boomerang:

    It was rough, awkwardly intense and just not a fun ride.  So glad I didn't waste 20 minutes of my life queueing for it last year.
     
    I won't really bore you with the rest of my trip.  The park was very quiet (longest we queued for anything was about 10 minutes for Psyke Underground), so we managed to get everything done, and some rerides of some stuff.  My opinions haven't changed much from last year (see here - http://forum.maniahub.com/blogs/entry/699-belgerand-day-3-walibi-beglium/ ).  Would like to add that I still enjoyed Werewolf, despite now having done other woodies, though naturally not as much as my first ride.
     
    Something I'd just like to throw out there was the atmosphere of the park.  With generic chart music everywhere (except Pulsar pretty much), a few rowdy guests who seemingly would never follow instructions (people standing up on their extremely rapid rapids rather dangerously) and the like, the atmosphere felt a bit dull and meh.  A bit of a shame, especially since last year's visit was overall much nicer despite the large crowds.  
     
    I feel as though I've properly 'done' Walibi Belgium now.  With Pulsar, Psyke and Werewolf, they've got 3 coasters I enjoy, and the likes of drop tower Dalton Terror and madhouse La Palais du Genie are fun rides, but there's just not enough to entice me back any time soon.  Not a bad thing of course, it's a nice enough park, just nothing all that special.
     
     
    Next time, a new-for-me park:  Walibi Holland, featuring Lost Gravity and Goliath... 
     
  21. Like
    Cal reacted to Mitchada04 for a blog entry, Paris Asterix   
    Paris! Because mini breaks are awesome!

    With ghostly looking lighting

    This is the church in Madeline. Although the outside doesn't look as spectacular as St Augustin or Notre Dame, it is much grander on the inside

    View to the Concorde

    St Augustin

    With a mini version of the tower roof inside the tower roof. ROOFCEPTION

    Arc De Triomphe 

    Was a long way to the top

    Worth it for the views though! And, like many things in Paris, free for 18-24 year olds! 


    Because Mickey is everywhere

    IT's just a gorgeous place to walk about

    Army museum 

    The Grand Palais plus crazy french junctions!

    2nd floor of the Tower

    Oh yay. The Euros are on. So planned that...

    Let's look this way instead then.

    Just love the structure of it!

    And the football, obviously.


    Bridge of padlocks.

    New addition!

    Louvre

    Another free attraction for 18-24s

    The shpinx. Yup, THE sphinx. He's the one

    Thought Milo might have been bigger.

    Woo Mona Lisa. This is the pure definition of overrated.

    The opposite painting was quite spectacular though

    Notre Dame

    And the hunchback!

    Iron Man is also everywhere

    The very odd Grand Arch

    This view was amazing though! Perfectly straight down to the Arc De Triomphe!


    Trying to be artsy at the Louis Vuitton Foundation!
    Now no mini break would be complete without some cred hunting!

    Hello Asterix!

    This was really good fun!

    Wacky lift hill

    And dual load and offload! This is what these rides can be like. Not Storm Surge.

    Surprisingly this purple monster isn't the entrance to the ghost train but more the exit. The ride itself is good fun, some decent scare tactics but nothing to shout home about.

    This however was an excellent Mad House. The preshows were fun and the water one was fab. The mad house itself was like others, but cleverly used screens with the motion to make it feel like you were going sideways on a boat at points.

    It's Europe so there was of course a boat ride which was one of the better ones I've done

    Little Monorail type ride. This village bit you can see here has no rides. A few shops, a meet and greet but it was a lovely little walk through. As were two other sections of the park. It's a real shame Merlin and other parks want to cram rides in everywhere instead of having these little sections. It's nice to just wander about in a well themed area. Makes me sad Haunting in the Hollows isn't better. 

    Another example here.

    With an indoor bit that they used during one of the kids shows as part of the story.

    It's the little things that I love about European parks.

    Little things.

    Moving on. Goudrix. Not great, not bad.

    Looks filthy. Clean it up ta.

    Or scrap it.

    New for this year is another well themed Disko that can so easily be produced. 

    Throw in some pyro and water effects and boom.

    Nice themed entrance

    And you get yourself a relatively cheap but good investment! 

    There's also a huge Bobsleigh, a bumpy splash thing that just looked painful

    A log flume and a rapids which seem mediocre till cray cray tunnel

    This pure cred with a good themed queue

    This really ugly out of place flat

    And the two shout home about rides.

    Really hard to photograph as it's hidden, Zuess is a superb woodie. Proper old school with speed, rattle, harsh turns and ridiculous speed throughout.

    And then this. Oz'iris! In this photo you can see a little fountain show taking place which had some score from HTTYD playing alongside. 

    It really is a baby Montu, but better.

    It's stunningly beautiful


    The station building is amazing

    The first drop without the predrop is crazy in back row.

    The pacing is superb!

    Length brilliant! Forces on point

    Indoor queue gorgeous! There's so much more to it than this photo.

    The elements of the ride portrayed on this wall for you geeks (not the best photo ever)

    And this guy in the middles. Sums the ride up brilliantly. Well themed, but with a sense of humour and fun about it. 
     
    Oz'iris, people said when it was being built could it beat Nemesis. Unsure, but it's possibly the closest thing I've ridden that could. I don't think I've quite loved a ride this much in a long time. Definitely my favourite new ride since Manta, and it could beat that. I will have to seriously rethink my top 10 later this year.
     
    Parc Asterix overall is a well themed park with a sense of humour and fun about it. All the staff seemed lovely, efficient, and happy to help. On Oz'iris they were running around unbuckling seatbelts before the train had fully stopped so when the bars were released all belts were undone. I've never seen anything like it. There are a few areas of the park that need work, but that's the case with many parks. Recent investments show they're heading the right way and will no doubt sort out other areas in need. My only real niggle with the park, where's the ride merch??? Loads of Asterix stuff, but no seperate ride merch  Park rating: 8.5/10
     
    Oz'iris: 9.5/10

    Next trip: Belgerand Part2
     
  22. Like
    Cal reacted to Ryan for a blog entry, Reign of Kong - Universal Studios Orlando - SPOILERS   
    KONG…
     
     
    This has been an attraction I’ve been following for a very long time, I just knew that if the ride was going to be as good as the facade, then Universal have done it again. Boy oh boy have they done it again. They have well and truly hit it out of the park with this ride. From the moment you enter the queueline, to the moment you step out of the mammoth ride vehicles at exit, you are fully immersed in the world of Kong.
     
    The story stars with myself and Amarghh regularly checking to see if Kong would soft  open each day for the past week. We had been past when construction walls were down but they were doing previews for team members whilst they ironed out any problems. Today, they were planning to do previews from 4-6PM, but the park shut at 8 so we knew there’d be a chance of soft opening for guests from 6-8PM. We were making our way through CityWalk at 17:55, half hoping and half waiting to be disappointed for softs, when we saw on Twitter that TM’s had told guests to start forming a line outside of Kong. We ran… and we are so glad we did because shortly after they closed the queue for it. Talking of the queue, it was proper scary.
     
    So obviously you start at the entrance to the ride, with the large rock work Kong sculpture dawning down on you, the intimidation starts early. Weaving around the outside queue, with good views of the ride vehicle swooping past you, you slowly make your way into the ride building and the anticipation builds. There are multiple animatronics, scares and sounds in the queue line that help to make it a part of the attraction. 
     
    You will be greeted by an animatronic of an old witch like lady who is summoning Kong, at the end of her speech comes a large roar from the gorilla himself (don’t worry, this one doesn’t get shot). There are fire effects going off around her, and you are making your way closer to her throughout this part of the queue. 
     
    In the background you can also hear native chanting, which really helps build anticipation and makes it feel like you’re being watched at all times. This is where the HHN style queue line actors come into play, yes, queue line actors. There are obvious peep holes where the actors pop out from, but me being me was expecting them not to be around for this soft opening. I peeked my head into the hole to see where they’d be and a loud sound came from the hole followed by an actor jumping up. I crapped myself. Throughout the queue you can hear people screaming and actors jumping out, this really does make you feel immersed in the story with the natives watching you and making you feel uneasy. 
     
    The carved rock work in the queue matches outside of the entrance, it’s fantastic. There are skeletons, demon body things etc carved into the walls to really make you feel like you’re in this old cave. 
     
    There’s one amazing animatronic of the slug/snake/worm creature that is very freaky, every 30 seconds or so it’ll start moving and hissing at you, very cool stuff.
     
    Gradually you make your way towards the station and a massive truck greets you, it carries around 72 people I think? So you’re batched into rows of 6 (I believe) and put into this truck. These trucks are so clever, they are all controlled wirelessly with no drivers. In the front of the truck is a tinted window with an animatronic driver sat there. There’s 5 drivers that you can get, each one has their own storyline that they give to you during the ride. 
     
    Now onto the ride itself, it’s brilliant, it really is. You make your way out of the cave and round a winding track, until you’re faced level with the large Kong doors. They swing open and you head inside. On your left hand side is a large skeleton and on the right are some very cool large animatronic bats. You stop shortly after this to a screen portion of another vehicle being attacked by some bats, which carry one of the characters way and you give chase. One thing I want to say here, is this screen part and the next are very very brilliantly done. Some screen based rides I find disappointing and unrealistic, but not this. They blend in with the physical cave elements very nicely and give a lot of depth to the cave. 
     
    So you speed off to the next scene which is also screen based, and has the characters being attacked by the large worm creatures (the ones like the animatronic in the queue). Your vehicle starts moving up and down slowly in this scene, I guess it’s some sort of muddy/quick sand area. The creatures attack the vehicle but the badass main lass in it shoots the crap out of them which sprays  you with ‘blood’. Unfortunately, one of them grabs her and takes her away and you never see her again. The whole time this is going on, your animatronic driver is narrating and pooping their pants (depending on which one you have). 
     
    This is where you come up to the main 360 dome screen part, with dinosaurs and Kong himself wrestling all around you. There’s a lot of movement with the vehicle in this part as Kong throws you, climbs over you and catches you before you fall to your death. It’s done so well and you’re continuously looking from left tok right to left to right in your vehicle to catch all the action. It really is going on all around and on top of you! What I don’t like about this section, and what brings the whole attraction down a notch, is that if you are sitting on an end seat then you can very clearly see the bottom of the screen next to you. Whereas if you sit in the middle you can’t see the edge of the screen.
     
    You zoom off to the final part, which for me is honestly the best part of any theme park attraction I have ever done. A three story high (you only see from the waist up, he’s huge) animatronic Kong. This animatronic might well be one of the best theme park attractions ones ever done, the facial expressions are perfect, the sound coming from him is crisp and you can smell his breath! The best part is you slowly crawl past right next to him for like 30 seconds, so it’s not a blink and you miss it (ayyyyeti). But yeah it’s a brilliant and massive animatronic that does look very realistic. I love it!
     
    All in all this is a really good attraction from Universal. It’s not their best (doesn’t beat Harry Potter or Spiderman for me) but it’s a great ride. My only negatives from it are the ability to see the edge of the screens on the 360 dome bit if you sit on the end, and the fact it just seems quite short? It’s supposedly Universal’s longest ride, but it seems like it’s finished so soon? It might be that the excitement of the opening day of it has got to me, so I will try and ride it as much as I can over the next week. But I know this is going to be a very popular attraction for the park!
     
    Final point, we broke down on this just as we were about to enter the cave, which sucked and killed the momentum of the great outside portion. But the staff were lovely and let us go on it again straight away! Another great thing which I love with this ride, if anyone tries to stand up in the vehicle the animatronic driver immediately tells them to sit down!
     
    Enjoy some photos I took  














  23. Like
    Cal reacted to Mitchada04 for a blog entry, Europa Park   
    Been a long time! But a busy few months lie ahead for me and theme parks so time to revive this blog! 
    Europa Park is one me and Jack had talked about for a few years, the place of dreams almost. Finally, it happened! This is one of those trips worthy of a realistic report, not some sarcastic attack at the park like I usually do.

    We arrived in Basel to get a 100+mph train into Freiburg, followed by a double decker train to Ringsheim and a short "bus" (was a coach) ride to the park.

    What a lovely sight to walk in on!

    Just looming in the distance

    Ed and Jack were ready!

    Water fountains were ready!

    Let's go!

    First up Silver Star. I like the Mercedes F1 tie in, it's intimidating, trims aren't as bad as I was expecting but the airtime just got repetitive, twists were great though!

    This twist though 



    Meanwhile over at Epcot, I mean the silver ball at EuropaPark... Eurosat sits around. This thing is bonkers, so glad it's hidden inside. Caught me by surprise each time we rode! Totally get why people wish X was like it.

    It's also huge!

    Cheeky bit of lunch in Greece. Food on park is great, so much choice and it's not hugely expensive for a theme park!

    I don't know why, but this is now such a guilty pleasure ride of mine

    Looks great!


    Theming!!!!

    Really nice station too!

    Meanwhile, in Portugal there is this. A ride that is newer than Poseidon, yet does less and does nothing for me. 

    It photos well

    But that's about it
    Annoyingly I didn't take any photos of Spain, other than the jousting show with added drama

    Bad guy drama


    It's okay, it had a happy ending!
    Whilst we're talking about shows. They have so many! Lots of 30-40 minute shows, this in itself takes over a day to complete. Plus, on the larger shows they have mimes entertaining the audience as you enter! 

    You had Bombay Nights in Holland with the Pirate's of Batavia ride going around the stage!

    A live action Italian film set stunt magic show thing

    An electronic bird show

    In the same room as a bubble magician guy who smokes as part of the show.

    A musical show in the Globe Theatre, because Shakespeare was known for his musicals.

    A dome screen show where you lie in sleeping bags! Plus, an ice show, flamenco, open and closing show, 2 4D films, a little French dance/magic show and a parade



    Ed being boss.

    Just this. Quality.

    What's this?

    A mine train that even with VR has a higher throughput than any Mack mine train over here!

    Bears for bare banter.

    Okay, I'll move on from that one.

    Anyone still needing a lift to any meets this year, there are two options. This. 

    Or Jack in his purple sportscar! Can seat another 2 people, it's speedy and laps Silverstone regularly so must be good! Feel free to get in touch with Jack for more details

    Then there was this thing. Odd is one word I suppose. 

    Next please.

    Yup, this guy looks like a trusty op. We'll do this then.

    I want them everywhere. This is ideal for family parks!

    Great coaster section! Fab dark ride.

    And great visual in the plaza of the kingdom. Lots of these please thanks.

    So many photos it's hard to fit them all in. So let's look at the hotels.

    Bell Rock is gorgeous.

    Colosseo really cool!

    The other 3 really cool!

    And not bad views from the bars

    Back on park this guy thought he'd set fire to his house. As you do, red fire and that.
    So that's it! Europa Park! Stunning park with great rides, operations, atmosphere, just everything! I have loads of photos so if you do want anymore just request in the comments and I'll post more  
     
    Oh, guess you want to see something else first though.

    Me and Jack with ED  that's why you're all here.

    Or maybe for what this is...


    Lots of artsy fartsy photos thanks to a back path that I think used to be an extension but is now open to public for photos, round the back of Wodan village.





    This inline is crazy. The little pops of airtime, fast changes of direction, it's all just great. LOTS more of these in the world please, I bow to our new Mack overlords.

    Wodan for me though was the best ride on the trip. The indoor queue has some great effects, and is just a really nice place to queue.

    It just looks intimidating.

    Has a spectacular entrance


    Just loved it!
    Bye bye Europa, it was fab. Should be back for Horror Nights!

     
     
  24. Like
    Cal reacted to BenC for a blog entry, Stuttgart Sojourn: Holiday Park   
    Stuttgart Sojourn
     
    Welcome to Part 2 of the Stuttgart Sojourn; an April weekend exploring the regional Parks of south Germany (if you haven't read it, Part 1 is here). Following an overcast, but very enjoyable, day at Tripsdrill, a good night's sleep in one of their cosy Schäferwagen, and a hearty continental breakfast in a log cabin in the middle of the WildParadies (a second gate Wildlife Park next to the Theme Park), it was time to make the hour-long drive north to Haßloch's Holiday Park!
     
    And what a difference a day made to the weather; out was the blanket grey cloud, and in were bright blue skies with warm sunshine. Theme Parks generally look great in any weather, but they look especially great when the sun has his hat on .
     

     
    Holiday Park
     

     
    Holiday Park is based 12 miles out of Neustadt in Haßloch, and much like Tripsdrill before it, is set in the middle of vast areas of German countryside. Rather more "corporate" and polished than Tripsdrill, the Park was owned and run by the Schneider family from its opening in 1971, and was sold on to Studio 100 (who own the Plopsa brand) in November 2010.
     
    Since then, Studio 100 have made significant efforts to "Plopsa-ify" the Park, importing into Germany the characters so prominent in their other Parks (and if you haven't heard of Plop the Gnome, Wickie the Viking, and Maya the Bee... well, you're not missing much). And there are now lofty ambitions for Holiday Park, which had suffered in the years prior to the Studio 100 takeover, with the stated aim to drive gate figures up to 1.2m through a phased €25m investment (to match visitor numbers at the flagship Park, Plopsaland De Panne).
     
    It's easy to spot the new owner's influence from the moment you enter the car park - Holiday Park now sports a jazzy new themed archway at the entrance, much like the one at its sister Park.
     

     
    The eagle eyed amongst you will have already spotted the Park's signature attraction in the above photo, and it was indeed the first ride we made a Maya-the-Beeline for as we entered the Park.
     
    Expedition Ge Force's reputation precedes it; winner of the (revered?) Mitch Hawker Best Steel Coaster Poll 5 times in the last 10 surveys, and never dropping below third place over that time. With three of my personal favourite coasters coming in at 8th (Shambhala), 9th (Nemesis), and 11th (Katun) respectively, it would be fair to say that I was hyped to get to ride the so-called "King" of the leaderboard.
     
    The ride is loosely themed around an expedition, with jeeps / backpacking gear / kettle drums scattered around the queueline, but the station is essentially an unglamorous tin shack, and the unthemed trains are of the standard Intamin lap-bar variety, commonly seen on their megalite rides (although these had tedious seat belts around the waist as well as the lap bar).
     

     
    So far, so average. Also average were the operations - one train op, with the 2 ride attendants checking and re-checking both bar and seat belt twice each before the train was dispatched. We were lucky that despite the glorious weather, the Park wasn't overly busy - but had these ops been on a busier day, the resulting queues would have been pretty intolerable.
     
    What isn't in any way average though, is this ride's scale. In a small-ish Park, it looks absolutely huge (at 171ft tall), with a monstrous sweeping layout that takes up a pretty large amount of Holiday Park's available space.
     
    The cable lift hill is speedy, and affords some magnificent views of the surrounding countryside, along with the large twisty mess of track that riders are about to navigate. And as with Shambhala, the anticipation (and feeling of vulnerability) on the ascent is tangible.
     

     
    There are many standout moments on this ride.
     
    The 75mph first drop is an absolute winner; steep and sharply twisted down to the ground - in the back row particularly it's a killer. The numerous airtime hills, like the one below, deliver a sustained shot of ejector airtime. And the head choppers towards the end of the ride, where the track doubles back on itself underneath the supports of the first airtime hill, are some of the best I've experienced for maintaining the illusion of collision.
     
    CoasterForce have a video of the ride that's well worth a look. GeForce is really, really good fun.
     

     
    And yet, despite all this, it is hard to recommend it as the best coaster in the world.
     
    The ride was built in 2001, around the same sort of time as Thorpe's Colossus. Aside from the lack of OTSRs, the train and track construction is pretty similar. The trains sound the same as Colossus as they roar around the track. And the comparisons with Colossus unfortunately extend to comfort: Expedition GeForce has exactly the same level of constant vibration / roughness that Colossus has.
     
    For some people, this may add to the ride - no-one can claim that GeForce isn't exhilarating, or that it doesn't "give you a good ride". It's quite the thrill. But it does, especially in the back rows, mean that rides can come off GeForce feeling a bit beaten up.
     
    And alas our old friends - the Intamin lap bars of doom - also don't help this feeling. Granted, they're far preferable to Colossus' restrictive OTSRs, but they do crush your thighs, especially over those ejector airtime hills, making re-riding more of a difficult choice than it should be. How Richard Rodriguez spent 104 days on the thing I've no idea.
     
    So, Expedition GeForce: brilliant in many ways, but not, in my opinion, the best coaster in the world.
     

     
    The Park's other big attraction is 2014's Sky Scream, a Premier LSM launched coaster with a small footprint; identical to Superman Ultimate Flight (the 2012 original) at Six Flags Discovery Kingdom. Part of Studio 100's €25m investment plan, the ride replaced the ageing Vekoma Corkscrew Super Wirbel, and a la Towers' entrance, corkscrew track from retired ride has been installed over the pathway towards Sky Scream as a nostalgic decoration.
     
    And as you can see, the old overgrown Wirbel area has been completely transformed by the new ride. Anyone for a quick trip in the Sky Scream Limo of Horror?
     

     
    I was not expecting to come away with a hugely positive review of the ride, thinking that the experience would be similar to Parque de Atracciones' Abismo, Linnanmäki's Ukko and the like (in short: fun Maurer rides, but too short, and with stomach-hugging, oppressive restraints).
     
    I was surprised.
     
    Sky Scream is smooth, intense, and well engineered. The train shuttles out of the blocks into a half-powered set of LSMs, pushing it halfway up the incline. Then it shuttles (backwards) into the station, where the LSMs (now with reversed magnetism) push it nearly all the way up the incline on the opposite side. Gravity does its bit to take the train back down (forwards) into the station, where the LSMs (at 100%) boost the train right up the incline and over the top of the 150ft structure.
     
    A slow inline twist follows at the top (as with the Maurer SkyLoops), and then a short holding brake (seen below) creates suspense, before the train bombs down again at a very steep angle into the non-inverting loop, and then down again back into the station. The train overshoots the station once, before being comfortably braked coming backwards in to stop.
     
    Sky Scream is a lot of fun, with decent Gs felt across all of the elements, and the (comfortable) lap bar restraints meaning the rider can properly enjoy being thrown around the circuit. It's worth saying that the trains come complete with a leg bar as well as a lap bar - which could be an irritation for taller people - but (at 6'1'') this didn't materially affect my enjoyment of the ride.
     

     
    Holiday Park chose to open the ride without any of the associated themeing in place (see an early photo here), but a mention must be given to the final product, which is now of a very high quality. The queueline acts as a walk-through Haunted House, with jumpy TV-screen effects, detailed set scenes, and loud noises (chains, dogs barking) startling prospective riders throughout. The Park actually has banners outside the entrance advising under 14s to stay away! I particularly enjoyed the lenticular portraits that changed from "normal" to "spooky" as you walked on past; done before, but nonetheless effective.
     
    Overall, Sky Scream gets a thumbs up. Yes, it's short, but for the size of its footprint I think Premier are on to a winner, besting Maurer's ride by having intense launches, and being less clunky and more comfortable. And with two of these rides having opened last year, and two more opening this year, I'm clearly not the only person to think so.
     
    Given its limitations, Sky Scream clearly can't compete with the very best coasters out there, but I'd ride again without hesitation. Couple that with an impressive themeing package, and Studio 100 have done a great job here - no bad thing if this is indicative of future quality from Holiday Park.
     

     
    The Park's final coaster comes in the form of Holly's Wilde Autofahrt ("Holly's Crazy Car Journey"), a brightly-themed 2010 Maurer Wild Mouse from the now defunct Loudoun Castle, not dissimilar to Rattlesnake at Chessington. There's not a lot to be said about these rides, other than this one was running well, with barely a brake in sight... other than at the very end! The cars screech around the corners with gusto, throwing all riders uncontrollably into the side of the vehicles.
     
    Brutal, but fun!
     

     
    It's easy as a coaster geek to undervalue common ride types, such as the wild mouse, the boomerang, even the wacky worm... but for 99% of a Park's guests, particularly the younger ones, these rides are as fresh and exciting as anything else out there.
     
    I was reminded of this when watching riders on Holly's Wild Fart (yes, a fart gag) - almost every car was filled with guests screaming their heads off and having a thoroughly good time. These ride types are successful for a reason, and although we goons might have ridden many identikit versions of a type ourselves, this doesn't make their existence any less worthwhile.
     

     
    Onto the Park's supporting attractions, and first up was Sky Fly, a new-for-2015 Gerstlauer, um, Sky Fly. Whilst not winning any awards for naming innovation, the Park have presented the ride well in a colourful new area surrounded by stalls, cafes and a toilet block. I am a huge fan of this ride type, which involves riders tilting the wings on their individual aircraft left and right in order to induce rotation, all whilst being whirled around a central support via a giant arm (much like a Mondial Top Scan).
     
    Holding the left wing down / right wing up will rock you in one direction, holding left wing up / right wing down will rock you in the other. Get enough momentum up and you can make it over the top and complete a 360. Keep your wings "fixed" in the wing position (up / down) that pushes you over the top, and you'll continue to rotate in that direction like a madman. Of the 12 guests per ride, usually 2-3 will grasp the concept and make it over the top.
     
    What is brilliant is that the rider can set the intensity of their ride by how much they want to rotate their aircraft. What is also brilliant is that if you get the rotation momentum right, the resulting spinning is downright insane - and easily one of the most intense flat ride experiences out there. If you have read my mini Trip Report from Nigloland in 2014, you'll know that their Air Meeting gave me a subconjunctival haemorrhage, as well as an uncontrollable fit of the giggles. Whilst the eye problems were thankfully not repeated in Holiday Park, the giggles certainly were, and I came away with a big grin on my face, along with lots of strange looks from the waiting crowd.
     

     
    The Park also has a Star Flyer, the 260ft Lighthouse Tower, from Funtime. I like these rides mainly for the fab views (yes, more German countryside), but with only a few chains holding your chair onto the central spinning structure, I can see why some otherwise-confident guests chicken out of riding...!
     

     
    Burg Falkenstein ("Falkenstein Castle") is a German hill castle in the Harz mountain range, located between Aschersleben and Harzgerode, dating back to the High Middle Ages. It's also the name of Holiday Park's only dark ride!
     
    Built in 1987, the ride certainly looks the part from the outside, complete with wooden stocks and well-established plants growing up around the aging brickwork...
     

     
    ...and long-time visitors to Thorpe will recognise the inside - it's Phantom Fantasia!
     
    Sort of. Mack provided Holiday Park with this version of the omnimover-style ride 4 years after they furnished Thorpe with theirs, and 5 years after they gave Europa Geisterschloss.
     
    Alas time has not been kind to the Burg on the inside. Burg Falkenstein has to be one of the most badly-aged dark rides in Europe, with only a tedious journey around supposed "animatronics" that are either falling apart, squeaky, or stationery, to offer. The attraction is very dark, and there is the impression that scenes have been removed over the years; there are some entirely blank spots during the ride. Altogether very dull.
     
    It's a well above average dark ride building, and a well below average dark ride. A shame.
     

     
    Much more impressive is Donnerfluss ("Thunder River"), an Intamin rapids ride that also happens to be Holiday Park's oldest ride; built in 1983, Donnerfluss was also Germany's first ever rapids.
     
    Sporting the same boats as Thorpe's Thunder River (also an Intamin creation), this rapids has all the components of a great water ride: good rockwork, thunderous waterfalls, surprise geyser bombs, and most importantly, some pretty hairy rapids sections! 3 out of 4 of our boat got very wet; only one of us came off unscathed, and thankfully that was me .
     

     
    And on the subject of good water rides, Wickie Splash is another solid addition to the Park's lineup. The Mack flume was opened as Teufelsfässer in 1992 ("Barrels of Hell"; darkly-themed with the devil, skeletons, and fire effects), but received a family-friendly Plopsa re-brand in 2014.
     
    The re-theme is fantastic, brightening up the whole area with shiny, colourful buildings and characters from the Wickie the Viking series (if you still aren't familiar, you can enjoy / waste 3 minutes introducing yourself here). And the log flume itself is excellent; 3 fun drops including one backwards, with the inside turntable sections allowing for some storytelling with Wickie and friends. The final drop is an airtime-filled double-down, much like Logger's Leap's (now sadly missed), but a smidgen higher at 65ft.
     
    Good length, multiple drops, a backwards section, well themed, wet but not too wet. You can't ask for much more from a Park flume!
     

     
    The final ride of note in the Park is Anubis Free Fall Tower; the first free fall drop in Europe, standing tall at 230ft. I love Intamin drops, common though they are, and this delivered as consistently as any other. That said, having opened in 1997, its age does show - the fall itself was pretty unrefined and clunky, and there was definitely a greater than average amount of shaking on the way down!
     
    It's also worth saying that the link to Anubis, Studio 100's successful kids drama, was tenuous at best - there were a few posters of the show displayed in the queueing area... and that was it.
     
    Previously the ride was simply called Free Fall Tower. Nothing like shoehorning in an IP when it's not required...!
     

     
    And last, but by no means least, we come to the Park's all-season Wasserski Stunt Show, staged at least once a day in the Park's 1,300 capacity Aquastadion.
     
    Replacing the incumbent show of the last 2 years, "Hollywood's Talking Dead" (um, OK ), for their 45th birthday Holiday Park debuted a brand new spectacle: "Die Jubilaumsshow Holiday Park - 45 Jahre" ("The Anniversary Show of Holiday Park - 45 Years"). There was even a giant celebratory cake floating in the middle of show lake.
     

     
    The Holiday Park waterski show remains Europe's first and only waterski stunt show in Europe, and against any metric, it's an absolute winner. A team of c.10 stunt performers showed off some serious skills on the water, involving waterskis, waterboards, high speed boats, jetskis, and jetpacks. There was also some abseiling and high-wire work across the audience.
     
    And the whole show was set to a pumping up-tempo soundtrack, with gunfire, cannon-fire, pyrotechnics and party streamers thrown into the mix!
     

     
    Perhaps the best thing about the show though was its bonkers storyline. My German's not exactly great, but from what I could gather...
     
    Holly (the Park's original mascot; not a Plopsa character) wants to throw a party to celebrate Holiday Park's 45th birthday Holly has made a giant birthday cake, and needs help lighting the candles Comedy French bad guy (in a comedy cape, sporting comedy mustache) turns up with his comedy French henchman, having arrived all the way from Disneyland Paris (in a Mickey-Mouse themed old banger) Disneyland Paris bad guy claims that Disneyland is the best Park in Europe, and therefore must ruin Holiday Park's 45th birthday celebrations Holly attempts to eliminate the Disneyland bad guy, via many high-speed chases and stunts on the water Having had no success, Holly rings up good friend Roland Mack (!), who provides Holly with a Europa Park stunt boat (!!) Holly saves the day by arriving in the nick of time on the Europa Park stunt boat Both comedy French bad guy and henchman are blown up in a big fireball via a cannon The cannon is then filled with fireworks and directed towards the cake The cake explodes with colourful fireworks, streamers erupt into the audience, Holly does a dance, much jubilation, etc...  
    Utterly hilarious, and great to see such tongue-in-cheek rivalry between Parks on the continent...!
     
    Holiday Park flatters itself by making the comparison to Disneyland and Europa, but still... top stuff .
     

     
    So if it wasn't clear already, I had a great day at Holiday Park, with GeForce, Sky Scream, and the Wasserski Stunt Show being reason alone to make the journey over to Haßloch. It's in a period of transition, with the new owners investing in both new areas (Sky Scream) and redevelopment of old areas (Entrance Plaza, Wickie Splash) - and long may this investment continue.
     
    There is certainly more to do; the Park's layout is strange, and the quality is inconsistent; generally, things that have been Plopsa-ified are of a far higher standard than the legacy areas from the old ownership (I'm looking at you, Burg Falkenstein...). So there's a way to go before the whole thing feels coherent. But I am confident - seeing the improvements to date, and having the backing of the chain behind it - that this upward trajectory will continue.
     
    And any Park that invests heavily in entertainment gets my vote. In addition to the Wasserski Stunt Show, Holiday Park puts on an energetic daily parade involving all the Plopsa characters, as well as regular shows for little ones in the main plaza area.
     
    Thanks for all the smiles, Maya the Bee!
     

     
    And thanks to you for reading; comments welcome as always.
  25. Like
    Cal reacted to BenC for a blog entry, Stuttgart Sojourn: Tripsdrill   
    Stuttgart Sojourn
     
    The 2016 Theme Park season is upon us, and what better way to kick off than a weekend hop over to visit our deutsche Freunde in Baden Württemberg. The reason for the trip was to explore two of the more regional, and less-well-travelled parks, in Germany: Tripsdrill and Holiday Park.
     
    Planning was a cinch, involving a Eurowings flight out to Stuttgart (£50) and overnight stay at the Wyndham hotel on airport (£30) on the Friday evening, 2-day car hire from Avis (£30) picked up on the Saturday morning, entry to Tripsdrill on the Saturday (£17), overnight stay in the Tripsdrill Schäferwagen on the Saturday evening (£40), entry to Holiday Park on the Sunday (£24), petrol for the weekend (£8.50), and BA flights home on Avios (£17.50); all prices per person, based on 2 travelling. At £217 each, it's great value - and I'd encourage anyone thinking about planning a similar European trip to jump straight in - there's a huge variety of Theme Parks on the continent, not all that far from us, at relatively accessible prices.
     

     
    As you can see, both Tripsdrill and Holiday Park are easily driven to from Stuttgart airport, although flying into Frankfurt could also work. And for a three day trip, Europa Park is also just under 100 miles away...
     
    First up, on the Saturday, was Tripsdrill; a Park marketed as "featuring over 100 original attractions depicting Swabian life in the late 1800s... remarkable attention to detail, dedication to authenticity and respect for nature truly set Tripsdrill apart". And I'm happy to report that there's no marketing hooey here: the above sums up Tripsdrill really rather well.
     
    Tripsdrill
     

     
    This here is a Swabian man - let's call him Günther - from the late 1800s. Goodness knows what he is doing, or what he has on his back, but Tripsdrill is stuffed full of animatronics such as Günther - the Park really is a mecca for rural German history, if that's the sort of thing you're into. There are whole areas of the Park filled with both static tableaux and moving scenes, and you can easily spend an hour wandering around the place exploring all the exhibits.
     
    This, along with its gorgeous rural location (in a valley, surrounded by vast rolling fields), gives Tripsdrill a very "homely" feel: it would come as no surprise to anybody that it remains family owned (the Fischers have run Tripsdrill since 1929; it's easily Germany's oldest Theme Park). It's clearly important to the owners that the Park integrates as much with nature as possible; wood is used for most buildings, and there are trees and flowers everywhere. And being family owned, there is a more "relaxed" approach to H&S (although I never once felt unsafe), operations were excellent, and there wasn't a queue-jumping scheme to be seen.
     

     
    First up for us was the 2013 Gerstlauer Infinity Coaster, Karacho (no literal translation, other than "a lot of power"). The Park's newest and most intense ride, Karacho still manages to nestle in very comfortably with its countryside surroundings. The ride features Infinity trains with similar assemblies to Alton's The Smiler, but with only 2 rows rather than 4, and lap bars instead of OTSRs.
     
    Themeing on the ride, as with all of Tripsdrill, is excellent, with scenes around the queueline telling a story about a madcap inventor designing his perfect roller coaster, surrounded by plans, prototypes and the like. Karacho is the result of his work, but as riders disembark, they are treated to one final animatronic of the inventor throwing up (water) into an oil drum. Not so perfect for him, then.
     
    The ride itself involves a 180 degree turn out of the station into darkness, a "surprise" indoors heartline roll in the same vein as The Smiler, a peppy 55mph LSM launch out into the light, and an outside layout that involves a 98ft top hat, 2 dive loops and a corkscrew.
    Operations were excellent, with fast, regular dispatching of trains - the operator would give each lap bar one push down and one pull up, and that was it; away we went. Top marks.
     

     
    I was expecting Karacho to be a solid Gerstlauer installation, in the same vein as Lynet at Fårup, or Anubis at Plopsa. Solid launch, decent layout, OK trains. So I was really surprised to find that Karacho was actually bloody fantastic.
     
    The trains are a large reason as to why - the Gerstlauer clamshell lap bar is a triumph; allowing maximum freedom whilst not exerting too much pressure on any one part of your thighs (I'm looking at you, solid Intamin bar of doom; see my Italy TR for more musings on this). For me, Karacho's are the closest coaster seats in terms of comfort to those found on Mack's megacoaster product - high praise indeed.
     
    This elevates an enjoyable experience to a brilliant one, as the rider has complete freedom to be thrown about the remarkably well-tracked layout - which, in contrast to certain other rides, features absolutely no jolting or shuddering whatsoever. It's super smooth, and super fun.
     

     
    By far the highlight of the ride is the 2nd dive loop, shown below. Not only does the ride tunnel underground, but the transition from the banked curve (seen at the back) and the dive loop (at the front) is very tight, meaning that riders get sharply "pulled around" into the dive (in a similar way to blue fire's final inline twist). It's an example of where OTSRs would have caused all sorts of painful head bashing, but with clamshell restraints, the ride remains intense but comfortable.
     

     
    A final nod to the ride's lighting package. The well-themed trains look even better when they connect to the power supply in the station, as the two rear "engines" start to glow a vibrant red. It's a simple LED effect but really showcases Tripsdrill's attention to detail, fostering a nice anticipatory atmosphere in the dimly-lit station.
     
    Overall, Karacho came very close for me to being the perfect mid-sized coaster. Although it probably wouldn't trouble my top 10, it would get fairly close - and it's by far the best Gerstlauer I've ever ridden. It actually prompted me to consider a trip to Finland to ride its brightly-coloured brother at PowerLand, and seems to me to be the perfect investment for parks with mid-sized budgets; I can imagine Blackpool and Drayton would be good candidates in the UK for this sort of ride.
     
    And finally - why, oh why, could Merlin not have opted for lap bars on Smiler's Infinity trains...?!
     

     
    Next up was 2008's Mammut ("Mammoth"), a pre-fab wooden coaster from Holzbau Cordes (similar to Intamin's pre-fab efforts with Balder and Colossos), themed around German saw mills. Cue more tableaux in the queue line of workers, saws, wood, etc... you get the idea. Strangely, no mammoths to be seen. And again, Gerstlauer were involved - this time producing the trains.
     
    It's an imposing ride for a smaller park like Tripsdrill (98-foot tall, 2,822ft long), and I had to set my camera to "panorama mode" to fit it all in...
     

     
    We were lucky enough to get 4 back-to-back rides in the morning (it turns out the Park doesn't get so busy during dreary Saturdays in April...!), and I'm happy to report Mammut is a good 'un.
     
    An entertaining pre-show before the lift hill (with a "saw mill goes wrong" theme), a killer first drop (especially in the back row), and a varied layout including a tunnel, all add up to a solid ride. Operations were good, albeit one train only.
     
    It isn't hugely intense - although I suspect that's not the market Tripsdrill's after - and there is a little bit of roughness during some parts of the ride - although there's a good argument that this is part and parcel of a wooden coaster - but these are minor quibbles of an otherwise decent coaster.
     

     
    You also get the advantage of some superb views of the rolling green countryside as you ascend the lift hill.
     
    It's no Wodan or Troy, but just look at the curve on that drop. Phwoar.
     

     
    Moving on, and this is G'sengte Sau - the Park's first "big" coaster, from - you guessed it - Gerstlauer. Indeed, Tripsdrill's involvement with Gerstlauer goes back a long way, as G'sengte Sau was Gerst's first ever coaster, back in 1998. And what is remarkable is how smooth and accomplished the ride is, given that it was Gerstlauer's very first effort.
     
    The ride is built around a schwäbisch castle, featuring the wild-mouse bends and tight helices typical of these bobsled coasters, with some good near misses around the building structure. More than most rides at Tripsdrill, this one felt truly integrated with its environment; the bunny hops towards the end of the layout felt more like they were following the terrain than having been artificially created.
     

     
    It most reminded me of Thor's Hammer at Djurs, which was no bad thing - and no surprise either given that Thor was Gerst's 2nd ever bobsled ride in 2002. A little rough in places, but capable of pulling some great forces around its tight layout.
     
    Note how close the ride track is to the public pathway; no netting obscuring the view, no fencing or bars erected in the name of H&S. It makes a big difference to the organic feel to the ride, and was great to see - the Germans are clearly more trusted than we are to not do anything stupid...
     

     
    The other side to the castle hosts the wonderful Badewannen-Fahrt zum Jungbrunnen (translation: "Bathtub Journey to the Fountain of Youth"). This is an above-average Mack flume ride, where riders sit in comedy bathtubs meandering around various animatronic bath time scenes - some featuring a fair bit more nudity than you'd see in other countries! I have photos, but we must remember that TPM is a family website...
     
    There were three drops, including a backwards one, and some nice interaction with the aforementioned G'sengte Sau. The drop was visually impressive, but didn't get you all that wet - which is the perfect combination for a cloudy April afternoon in my eyes.
     

     
    By far the best bit of Badewannen-Fahrt zum Jungbrunnen however is the figure - let's call her Maike - that greets you when you disembark your bathtub.
     
    She surely has to be one of the most gross characters to be found at a Theme Park, ever.
     
    Some things cannot be unseen...
     

     
    Onto some of the Park's supporting attractions, and we come first to Doppelter Donnerbalken (literally, "Double Thunder Beam"). This is a quirky set of two 50ft drop towers from Premier, facing each other, both themed to large trees. "Forest Brother" Huzelin lives in these trees, apparently, and the only way to visit him is to ride the tower. You know it makes sense.
     
    What was quirky about the ride, apart from the fab Tripsdrill themeing, was what happened for the finale. For most of the ride the towers acted like oversized frog-hoppers, bouncing around whilst catching the expressions of those on the tower opposite (made all the more thrilling by only having a small lap bar to hold you in). The finale though involved both towers being raised to the highest point, and then a pretty fast, aggressive lurch forwards towards the riders on the opposite side.
     
    This maneuver was genuinely surprising, and only a touch away from being "too rough" - with only a thin lap bar to hold you in, the experience could be compared to having a minor car crash.
     
    A nice idea, but I have no doubt that the same effect could be achieved in a more refined way. It's telling that I didn't rush around to ride it again, and I'm a big fan of drop towers (for the record, Thorpe's Detonator still stands as #1 drop tower for me, even up against other towers three times its height...).
     

     
    The Park also has a decent kiddie coaster in Rasender Tausendfüßler (translation: "Raging Centipede" ), a Zierer Tivoli with a high-capacity train that snakes around a lake with a fountain.
     
    Some decent landscaping - and two laps around the track rather than one - elevate this coaster above the majority of similar kiddie rides.
     

     
    Tripsdrill also has an excellent rapids ride in Waschzuber-Rafting ("Washtub Rafting"), a Hafema installation themed around an old washhouse from 1808. The queueline was, as ever, excellently themed, although old mangles and first-gen Miele washing machines aren't the most exciting of things to view whilst queueing...
     
    I've always been a fan of Hafema rapids (their best creation surely being Phantasialand's River Quest) due to their innovative 3-piece boats that allow water to slosh around everywhere. This rapids was great fun as expected, with some seriously choppy bits, a thundering waterfall section, and a mock whirlpool, seemingly a Hafema hallmark.
     
    Note again how close the Park's public areas are to the trough of the rapids. There's only a small wire fence between the pathway and the ride, meaning that an idiotic guest could easily jump right on in...
     

     
    ...and the same applies for Mühlbach-Fahrt ("Mill Stream Ride"), the Park's kiddie flume with a teensy 11ft drop - the cobbled area shown on the bottom right of this photo is a public area, but with absolutely nothing to stop a guest falling / jumping in to the water. I wonder how many kids in the summer have attempted to jump in!
     
    In today's age of hyper-sensitivity to H&S and litigation, Tripsdrill's approach is unusual, but refreshing - let's just hope their more trusting attitude doesn't spell trouble for the Park down the line.
     

     
    And finally a quick look at some oddities that make Tripsdrill, well, Tripsdrill. This ride, Weinkübelfahrt ("Wine Barrel Ride"), looks like your typical cars-on-a-track affair (R.I.P. Miss Hippo), but when various sensors are tripped around the course, the barrels spin like a lively teacup. Fun!
     

     
    Fittingly, just behind the Weinkübelfahrt is the Vinarium, a free museum dedicated to German viticulture that offers all those who enter a free Tripsdrill glass ( ) and a walk around (yet more) exhibits of Swabian culture.
     
    More of note was the cellar of this Vinarium, which turned out to be a fully operational bar. Manned by a local guy with absolutely no understanding of English whatsoever (A Level German suddenly became very useful to me), locally-produced wines from the region were the order of the day. I went for a glass of red (€1.50), which proved very palatable.
     
    Tripsdrill are onto a winner here: if only more Theme Parks would give out free merch and sell cheap local wine in pleasant surroundings....
     

     
    Laughs were had on the Park's Wackelräder ("Shaky Wheels") bikes, which had asymmetrical spokes on the front wheels, making them pretty hard to cycle around. I crashed into a wall once, and very nearly crashed into another guest barely a minute later. Good fun, with up-charging conspicuous by its absence.
     

     
    In all, Tripsdrill is a really lovely place, filled with good quality, well themed mid-sized attractions.
     
    Karacho is a stand-out ride. The fact the Park is family owned and run is evident throughout, and although it was pretty when I went, it must look really gorgeous in the summer. The flowerbed : guest ratio, even in peak season, must be approaching something like 3 : 1 .
     
    It's also a place filled with German heritage oddness, which can range from educational and interesting to just plain strange.
     
    To finish, I'll leave you with the latter; yet another Tripsdrill character - let's call this one Stefanie - who was found towards the end of the Tripsdriller Eheinstitut (translation: "Tripsdrill Institution of Marriage"; itself an odd attraction).
     
    You saucepot, Stefanie.
     

     
    N.B. We stayed overnight in one of Tripsdrill's Schäferwagen ("Shepherd's Carts"); essentially a classier, all wooden Thorpe Shark Hotel, set in gorgeous woodland surroundings. Theoretically you can fit 5 in these 13 sq.m.carts, although it would be a squeeze even with 4: two bunk beds hang over a central double bed, with a couch doubling up as a potential fifth bed. Toilets and showers are situated in a (well maintained) central block, but for those with a bit more cash to spare, full blown 6-person 35 sq.m. treehouses (with integrated bathrooms) are also up for grabs.
     
    It was more than comfortable, and didn't just provide €7 pizzas delivered to our door and a great night's sleep, but a hearty free breakfast the next morning. At €100 (£80) a night all-in, including free entry to the Tripsdrill Wildparadies Nature Park next door and discounted Tripsdrill Theme Park entry, it comes recommended to those looking for an overnight option.
     

     
    Thanks for reading; comments welcome as always.
     
    Next up: Holiday Park!
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