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Project LC

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Posts posted by Project LC

  1. Merlins annual pass holder terms and conditions do not allow for charges to premium pass holders for parking.

    In fact having read the whole terms and conditions there doesn't seem to be a clause that allows them to charge for premium parking.

    "12.6 Parking fees at the Attractions will be payable.

    For the avoidance of doubt, the restrictions and additional fees set out in this Term 12 do not apply to the Premium Merlin Annual Pass"

    These terms may not be changed without 30 days prior notice.

  2. So before half 11 there must have been less than 700 people using the system. Assuming that for a 10 minute queue you would need 170 people ((1000/60)*100 which would mean they get 100% of the rides capacity and all rides achieved 1000pph) and there is 4 rides that would give you around 700 people. So unless I've missed something there was less than 700 people using RnR before lunch. 

    Was it actually working before 11:30?

  3. Clearly that today and all of this week Thorpe have failed to get the idea of RnR across to the people in he park. Colossus on a 75 minute queue but a 30 min virtual wait. What is the point in a trial if no one uses the thing.

  4. It had a day towards the end of last season were it kept rolled back twice due to some fault with the launch system. That is the last time I was made aware of a roll back but again that doesn't mean one hasn't happened since.

  5. Can someone explain to me what you have to do when you get to the park to use RnR? Do you have to see a member of staff on entrance to the park or can you just set it up all by yourself? I'm probably going to try it next week but I'm not sure if I like the idea. I'd rather keep my phone in my pocket all day to be honest.

    Would strongly advise that if it is active when you are there you use it. Even if it is a pain to use it,  it will get you far more rides than if you didn't. 

  6. The first trials involved no stand by queue and only operated on the swarm and they were a spectacular failure on almost every front. Technical problems, over allocation of people, no one knew what it was and so many people either missed out on the swarm or thought they had to buy fastrack. That was a really unenjoyable day, having to wait 2 hours virtually to be told it was an hour queue we had to join or we were not getting on the swarm at all. Saying that there have since been worse days with RnR. 

  7. LOL no, it'd take longer to walk over to a flat, queue for it, ride it, and walk back to the main ride, then it would stand in the standby queue for 10 minutes.

    If you want to do that, please, be my guest, it'll mean less people in the standby queue.

    I hate to agree with LC, but this system has more holes in it than a lump of swiss cheese.

    The way the system works will be that the virtual wait will nearly always be longer than the main queue. Everyone on the flat rides and even people in other coaster queues can be waiting virtually for the coaster in question. As a result far more people are trying to ride the coasters than there were before. 

  8. If it doesn't have a standby queue and the system is under allocating then seats start going round empty. However if it does have a standby queue and the system starts over allocating then the main queue slows right down. A loose loose situation. 

  9. You hate the system right? So I thought you'd be pleased that the standby queue is aparantly shorter than the reserve'n'ride one.

    The RnR virtual wait should always be longer. Unless you mean the physical wait for the RnR queue is 15 minutes.
  10. At the time of writing:

    Colossus standby: 75 minutes

    Colossus reserve'n'ride: 15 minutes.

    Swarm standby: 10 minutes

    Swarm reserve'n'ride: 15 minutes.

    LC will be happy :lol:

    Not quite sure what you mean by that. RnR is doing its job there in making all queues a similar length. Although by the sounds of things they can hardly have anyone using it.I'm sure it will be positive reviews all round in that Colossus queue.
  11. Reserve N Ride will also be trialled on the 14th, which should hopefully make it easier to get all the coasters done with minimal queueing. :)

    Unless its anything like the previous times when everyone uses it and then you may be able to get on 2 maybe 3 of the coasters. However it could of course be like the times when people have enjoyed the system which is when no one uses it. 

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