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Project LC

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Posts posted by Project LC

  1. They need 12 coasters all with a 1000+ throughput, that would really get through the crowds. However never going to happen, just like a few small scale dark rides and the train coming back. I reckon an airtime thing would suit the park best however that could be hard to sell with Thorpe's terrible marketing team. They can't even sell a concert of some popular musicians to 2000 people. 

  2. The ride does have 2 levels. Both of which are above ground. (Could have more but the lack of space means only really a max of 3 floors) The pit they are digging is also stated on the plans for the sole use of maintenance.

    This ride starts on the 2nd level as on the plans stairs are indicated on the way to the station.

  3. Swarms fire has been working for a long time.

    Throughput for a ride is irrelevant? If people wait 2 hours for saw because it looks good they get off and its a let down then the person will be quite dissatisfied. If saw had a throughput of 1700pph then the ride would struggle to ever reach a 2 hour queue so only waiting an hour for a let down the customer wouldn't be as disappointed so would be happier and more willing to spend money in shops. If all rides had a higher throughput then all queues would be shorter people would be happier and again people spend more.

  4. They can always try evaporating the water. Scientifically speaking, when salt-water is evaporated, while the water condenses, the salt remains in a small pile. Would this have the same effect with the powder they use?

    The energy to evaporate that much water would be incredible. They would treat it some other way. Just think how much energy a kettle uses to boil about 1 litre of water then think how much water they would have.
  5. I think all the aging rides with not the same level of up keep as the bigger places may have something to do with it as well. Long term maintenance issues and now budget cuts to the engineering team is causing more issues than it otherwise should have.

    Then of course you have the problem of throughput with the rides in the first place. When a ride is left on 1 train the rest of the park does not have the capacity to deal with it. When Colossus was on 1 train presumably saw got most of those people. A ride which can barely deal with the number of people it normally gets anyway. If the coasters could deal with 1300-1100 people per hour I'm sure queues would be much more bearable. Instead most coasters are in the 1100-900 area. If they all just had 100pph more then that's like a whole new flat ride. So as a result when a ride was stuck on 1 train the park would have queues on the same level as a normal day now.

  6. When I was there last time I rode slammer multiple times. The first 2 times the ride was being batched by a staff member while the ride was in motion so loading and offloading was done very quickly. However in the afternoon the batcher was gone and was left to the standard set up I saw last year. I do believe in the morning the ride had 4 people working on it, the 2 operators one on the exit side and one batcher however later in the day it seemed there was only 3 people. The 2 operators and person on exit side. So when the ride had stopped the person on the exit side would come over and batch people. This makes me think the slow loading could just be down to not enough staff. However saying that slow loading isn't a problem as the queue never really exceeds 1 or 2 cycles anyway. 

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