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pognoi

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Everything posted by pognoi

  1. 'how much for the annual pass?' Just a mere £30 'Wow, really? And the family pass?' £85 for 6 family members 'What about the life time pass?' A what? Oh that thing, the triple-o 1? There's only one of those..
  2. Pluk have you tried space-candy or Cyber candy? They have a couple stores across the UK including a big one in covent garden where they sell sweets from all over the place as well as soft drinks. Maybe even Mr. Simms?
  3. I have around 500 stock clips of all rides across the UK, so if you need any help with small clips on rides or off rides, and I can also edit a bit too, just give me a shout!
  4. Only thing I can recommend altitude is to try it out with a mouse. Touch pads are really no good for this game.
  5. Yes Jimbob (I read somewhere we can call you whatever) You will definitely need a mouse to move round in game, to access everything possible. Using a touchpad is very difficult, mac's are slightly better as they all allow multi touch points but it is still hard to move and rotate round in it. There are two ways of doing this, they are very similar just at stages of the game loading. The one I'm gonna show you is in the main menu. 1. Select options 2. (from here on the process is identical but you can access it in a park file) on the top right hand corner select the camera labelled camera settings. 3. scroll down to control mode and select: advanced for the unique completely manoeuvrable camera in RCT3 (pushing using the corner of the screens or right click, rotating by either left+right clicking or holding down zoom mouse etc) or freelook, this is similar to minecraft but you can only rotate on the spot using the zoom mouse, and you can only move in pivot directions using arrows. I only use this to do interiors of buildings. That's how you change your camera type, then there is of course the best graphic settings: Hope this helps anyone in trouble with their game, or just helping optimise it ^^. PS if you do not want shiny everything turn off bloom.
  6. Bye Madagascar. Black Buccaneer (5) Bubbleworks (5) Carousel (5) Dragon Falls (5) Dragon's Fury (5) Flying Jumbos (5) Griffin's Galleon (5) Hocus Pocus Hall (5) Jungle Bouncers (5) Jungle Bus (5) Kobra (5) Monkey Swinger (5) Rameses Revenge (5) Rattlesnake (5) Safari Skyway (5) Scorpion Express (5) Seastorm (5) Tomb Blaster (5) Tuk Tuk Turmoil (5) Vampire (5) Zufari: Ride into Africa! (5)
  7. pognoi

    Random

    Tommy: The post medic.
  8. been messing round with perspectives. Got this!!:
  9. DODGEMS GET OUT Reset! Colossus (5) Depth Charge (5) Detonator (5) Loggers Leap (5) Nemesis Inferno (5) Rumba Rapids (5) Rush (5) Samurai (5) Saw: The Ride (5) Slammer (5) Stealth (5) The Swarm (5) Tidal Wave (5) Vortex (5) X (5)
  10. Apologies for a lack of updates. PT2 isn't happening for now. Instead, this update is some update pictures of the park. Please bare in mind it is still majorly WIP: Here is a facade of a restuarant I was working on whilst in a call with cornflakes In the large scale of things in the western area it is the second biggest building, and is actually the 3rd tallest overall in the park besides the manor. The top spin finally has a name... A bit of a tongue twister. The converted summer house and garden 'shed', now a small snack house and a midway building. The entrance. 10 metres walk from the disabled parking just out of the picture. Very heavily inspired by Drayton Manor & Thorpes. Tried to mix the Edwardian style with the joining roof tops, making it repetitive but not to the point it's just dull red wooden boxes. Guest services sits opposite the Western area. First bit of foliage done on the West side of the park. It started raining again. Typical british weather haha.. Here you can see the AP & ticket building and a view of Itzquemitl, the intamin standup, facing in the direct opposite direction from the one above. And finally an overview of the 75% complete phase 1 of the park. Car park in place, trees & foliage on the east in place, all the rides in place and just a bit of theming in the western area to do. I say a bit, but it's just finish off the restuarant and the colossal mountain to be put in.. And terrapainting and foliage. With any luck it'll be done by christmas. I've had no comments yet, and I could really use some to help me see the community backing behind this little project. COMMENTS THEREFORE ARE VERY VERY WELCOME.
  11. pognoi

    Music

    Nice Luke! Sick tune, not normally into that kinda scene but that song is not bad. rediscovering some of my old fave artists. Still at it which is great!
  12. Colossus (5) Depth Charge (4) Detonator (6) Loggers Leap (5) King Pig's Wild Hog Dodgems (2) Nemesis Inferno (5) Rumba Rapids (5) Rush (6) Samurai (5) Saw: The Ride (5) Slammer (6) Stealth (5) The Swarm (5) Tidal Wave (5) Vortex (5) X (6) Rush + Dodgems -
  13. TBH the pizza at disneyland paris is like sainsburys own pizza, but with a soggy base, over cooked tops, and a 1 infront of the original price. Some of the other places are okay though. Just not the pizza.
  14. I still need to ride that dang thing. ORLANDO 2016!!
  15. Holy sun of a gun, that thing is pretty ugly. Cool ugly.
  16. Gosh the docking sequence had me sweating. Fortunately I woke my Dad up minutes before. Not sure how you can fall asleep in the sound tracks and the starting of the action. Would've understood in the last half hour or first 40 minutes though. Still not a huge fan of the ending. Seems a bit willy nilly for me.
  17. pognoi

    X

    There's Dark rides, then there are Dark rides. Dark rides are simply rides in the dark. They can be anything really, I mean this covers anything from sub terra to spiderman, to X to the temple of the nighthawk etc. Then there are Dark rides. These are the simulator guided tracked tour rides you see at universal. They can be anything really, but they tend to take you on a fictional journey, rather then just a physical one. It's like saw and saw, you have 2 meanings for the same word. I saw a saw that was sawing when I saw it. The dark ride was in the dark so the dark ride was a dark ride. Usefulless input for the day, check.
  18. Colossus (6) Depth Charge (4) Detonator (4) Loggers Leap (5) King Pig's Wild Hog Dodgems (3) Nemesis Inferno (5) Quantum (2) Rumba Rapids (6) Rush (8) Samurai (6) Saw: The Ride (5) Slammer (7) Stealth (6) The Swarm (5) Tidal Wave (5) Vortex (3) X (5) Rush + Detonator -
  19. Colossus (6) Depth Charge (4) Detonator (5) Loggers Leap (5) King Pig's Wild Hog Dodgems (3) Nemesis Inferno (5) Quantum (2) Rumba Rapids (6) Rush (7) Samurai (6) Saw: The Ride (5) Slammer (6) Stealth (6) The Swarm (5) Tidal Wave (5) Vortex (4) X (5) + Rush - Detonator
  20. Colossus (5) Depth Charge (5) Detonator (4) Loggers Leap (5) King Pig's Wild Hog Dodgems (5) Nemesis Inferno (5) Quantum (5) Rumba Rapids (5) Rush (6) Samurai (5) Saw: The Ride (5) Slammer (5) Stealth (5) The Swarm (5) Tidal Wave (5) Vortex (5) X (5) Rush + Detonator -
  21. Nope, I believe you're right! I tried to highlight that early making antiRollback system into ARBS, clearly not caught on, lol. But yeah I think it's when the train builds up a little speed going up the lift hill and the bouncer under the carriage that locks into the ARBS teeth speeds up it's ricochet, or it's the chain and the chain lock under the carriage being 'torn', if you will, from eachother..
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