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Matt N

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  1. Like
    Matt N reacted to Matt 236 in Small coasters that do a lot with their size and large coasters that waste their size   
    Small coaster? Think I’m also going to have to say Backlot Stunt Coaster. What is packed into it’s space is absolutely sublime and amazing. That helix alone warrants it’s position here IMO. 
     
    And big coaster wasting space? Valeavn comes to mind. It just doesn’t really do anything outstanding or different to any other dive coasters or the other (and much better) B&Ms within the same park. 
     
    Blivvy has the drop, Valkyria has the variety and Baron has the theming/backstory. This one just exists tbh. 
  2. Like
    Matt N reacted to Coaster in Small coasters that do a lot with their size and large coasters that waste their size   
    Wild Mouse was easily the best "thrill per footprint" coaster out there imo.  In terms of still existing coasters, I'd probably go with Revolution.
     
    In terms of big coasters that waste their size, I'd say Oblivion, because it has a good first drop and then that's... it. 😂
  3. Like
    Matt N got a reaction from Inferno in Drayton Manor   
    I'm surprised this hasn't been mentioned yet, but Coaster Chall recently posted a very interesting video about what Drayton could be receiving in 2022, as well as what could be coming in 2023:
    If you don't want to watch, Chall's inside source is suggesting that:
    Drayton Manor's 2022 addition will be a Viking-themed area on the triangular plot of land near to where Vertigo and Buffalo are located named Viking Village. The addition is set to be fully revealed in March 2022, with an opening apparently set for 1st April. The rides installed will be a Zamperla Disk'O Coaster, a Zamperla Nebulaz and a pony ride-style attraction (think George's Dinosaur Adventure at Paultons) themed to Viking battle horses. As well as this, Vertigo will apparently be kept, rethemed into the area and included in park admission, and Buffalo is also being rethemed to the Loki Serpent Snake. Away from Viking Village, markings are already being taken for a new roller coaster, and Looping Group are currently scouring for different manufacturers to build it. However, the ride is said to have 800m of track, forwards and backwards sections, and a swing launch somewhere within the ride. In terms of a location, the combined location of Apocalypse, Pandemonium and Test Track is apparently being eyed up for this coaster, and it's rumoured to be a 2023 addition, functioning as a phase 2 expansion to Viking Village. Isn't this all very exciting? Take this with a pinch of salt, of course, but Chall's inside source within Drayton Manor has been incredibly reliable so far, correctly predicting nearly all of what happened with Adventure Cove in 2021. So for that reason, I'd say that what Chall is saying has a high chance of being true, personally!
  4. Like
    Matt N got a reaction from CineramaMax in Introduce Yourself   
    Welcome to TPM @CineramaMax!
  5. Like
    Matt N reacted to CineramaMax in Introduce Yourself   
    Hellooo I'm Max! Long time lurker but was once a member as a teenager as 'Coaster XTREME', so it's good to be back with a slightly more mature username xD.
     
    I'm a filmmaker/film geek and long time coaster/theme park enthusiast.
     
    I've been going to Thorpe Park since I was very young and I run some of the biggest theme park groups on Facebook..
     
     
     
  6. Like
    Matt N got a reaction from Mattgwise in Top 10's   
    I don't think I've ever posted my top 10 coasters on here, so here's my list with a little explanation as to why each ride is where it is, as well as each ride's score out of 10 for how much I enjoy it relative to the other coasters I've done. Before starting, I should probably clarify that I don't rate coasters purely based on intensity; fun factor and rerideability are the two most important factors for me. My very favourite coasters are all rides that are thrilling enough to give you a kick out of riding them, but not so intense that they put you off reriding or do things to your body, and they're also all reasonably smooth and comfortable to a point; I'm not personally a fan of overly rough rides. I've also noticed that I personally like airtime coasters the most, or rides with at least a certain degree of negative g's or "out of your seat" action of some description (so hangtime might also count).
    Matt N's Top 10 Coasters as of December 2021 (Coaster Count: 79)
    Mako - SeaWorld Orlando: My first and last rides on this coaster were in August 2016, but the 3 rides I had on Mako stick out to me as 3 of my favourite coaster rides ever even 5 years on; my first ride in particular gave me a hit of pure joy no coaster has since! As for why this coaster sticks out compared to the rest; where do I begin? As soon as you board the train, the restraints are some of the most gorgeously comfortable coaster restraints I've ever sat in, and when the ride itself kicks into motion, there's so much amazing stuff going on; the sustained airtime is phenomenal throughout, with the first drop, first big hill and speed hill sticking out as 3 particularly biblical airtime moments (I know floater is often considered weak airtime nowadays, but 13 year old me remembers it feeling like I was being catapulted into space, and floating in the air for what felt like forever!), and even away from airtime, the sense of speed is amazing, and the ride is so blissfully smooth, negotiating each element with what feels like flawless precision! And on the whole, while it may not be an intense g-machine, Mako is a coaster where I felt a strong urge to run back round and give it another go each time I did it, more so than any other coaster I've been on; I think the balance between thrill and fun factor/rerideability is just perfect! Prior to riding this, I was a little lost as to why enthusiasts revered airtime so much, but Mako was the coaster that converted me, and made me understand that love for airtime that most enthusiasts have! I'll admit that I'm unsure if this should still be number 1 what with how long it's been (with some of the amazing coasters below like Icon, Wicker Man et al, I worry that this wouldn't stand up if I were to ride it today), but I've decided to keep it here for now on the basis of the memories. What do you guys think? 10/10 Icon - Blackpool Pleasure Beach: Controversially, I do really love Icon! I’ve ridden it 4 times on 2 separate visits to Blackpool in 2018 & 2019, and it’s really struck a chord with me, hitting all the right notes each time! It’s fast, it’s thrilling enough to give you a kick but not too intense to be fun, it’s smooth, it’s rerideable, it has some amazing ejector airtime, the trains are lovely, the rapid transitions are great, and on the whole, I see little not to like about Icon from my personal perspective! Sure, the launches aren’t the punchiest (although I don’t personally think they’re as feeble as they’re often made out to be), and the ride as a whole isn’t exactly an intense, pedal-to-the-metal g-machine, but I just find it tremendously, tremendously fun, and it puts a smile on my face and gives me an urge to reride every time! And surely coming off a coaster smiling and wanting to go round again is the most important indicator of enjoyment, is it not? 10/10 Wicker Man - Alton Towers: I’m not usually a hardcore wooden coaster fan like a lot of enthusiasts, but I’d have to say that Wicker Man is most definitely a ride I make an exception for; I find it tremendously fun, fairly smooth and comfortable in wooden coaster terms, and very rerideable! The ride is really, really fast, it has some smooth yet exceedingly fun transitions, many surprising pops of ejector airtime, and as I’ve said with the rides above, it strikes the perfect balance between thrill and fun factor, in my opinion! And on the back row in particular, this coaster is a real hoot, with some excellent airtime moments, although I think every row is fun on Wicker Man, personally! Overall, I think Wicker Man is a hugely fun ride; even if it isn't the most intense coaster, it always puts a huge smile on my face! 10/10 Mine Blower - Fun Spot Kissimmee: I know that 2 wooden coasters in my top 5 might possibly contradict my earlier statement about not being a hardcore wooden coaster fan, but Mine Blower is the other ride that I’d say I make an exception for! I should preface what I say about Mine Blower by saying that I only had one ride on it, in the front row, with a practically empty train. However, in spite of this; Mine Blower did impress me, and I think there’s a lot to like about it! The ride is fast-paced from start to finish, and I absolutely love that bouncing, darting sequence of airtime moments the ride incorporates! I also love the ride’s sole inversion; that zero-g roll provides a really excellent moment of sustained hangtime! I know it’s in stark contrast to the more abrupt, erratic sensations in the rest of the layout, but I really like how the start of the ride contrasts with the rest of it! I was slightly worried about Mine Blower’s roughness prior to riding, as I have a low roughness tolerance and I’d heard numerous reports about Mine Blower’s roughness, but on the front row, I’d personally say I didn’t find it overly rough; no more so than something like Wicker Man, anyway. One slight caveat I admittedly have is that I don’t like the trains as much as the GCI trains; the restraints are a bit tight, and I think the GCI rolling stock generally feels a bit more comfortable, in my opinion. Overall, however; even though I’d say Wicker Man just edges it for me in terms of woodies (the trains are far more comfortable, and I also really like the smooth twisty bits on Wicker), I was very impressed by Mine Blower, and I’d say it’s a more than worthy candidate for a favourite woodie! 9/10 Oblivion - Alton Towers: Perhaps oddly given the one-note nature of it, Oblivion is a coaster I've really grown to love with time! This could admittedly be a tentative opinion until I get back on SheiKra, but to be honest, I actually think I like Oblivion more nowadays; I love how concise it is, and although it doesn't do a lot, I think Oblivion does everything it has in its arsenal extremely well! The sense of speed on the drop is phenomenal; my dad always says to me whenever we ride it together that Oblivion feels like the fastest coaster he's ever done, and I can certainly see why he thinks that, as it really feels like you're flying at warpspeed through that tunnel! The airtime is also great, in my opinion; the drop itself provides an excellent moment of strong sustained airtime, and the hill into the brakes also provides a surprising bonus pop! The ride is also really smooth and comfortable, in my opinion; for a coaster of 23 years old, I think it's aged phenomenally, and I think that as OTSRs go, B&M's traditional ones are about as unobtrusive and comfortable as they come! Overall, while it might be short, I think Oblivion is certainly sweet! 9/10 Montu - Busch Gardens Tampa: My memories of Busch Gardens Tampa are getting hazier with time, as it’s close to 5 years since my first and only visit, but I do remember very much liking Montu! I remember it being relatively smooth, as B&Ms mostly are, but also packing a real punch! It was a long ride, but one that kept its momentum throughout, and it had many awesome inversions and moments of positive force! The one ride I had certainly sticks out as my favourite ride I’ve had on a B&M invert, and I remember really liking it at the time, but I’m unsure whether I’d rank it quite as highly now, as my tastes have changed slightly towards rides with more negative g’s and a wider variety of forces on offer as opposed to rides with little aside from positive g’s. Still, Montu is a fab invert, in my opinion! 9/10 SheiKra - Busch Gardens Tampa: As I alluded to in my musings about Oblivion above, this is probably a tentative ranking until I get a reride on SheiKra, but in spite of me now saying I rank Oblivion a bit higher, I did still really like SheiKra, from memory! The ride is massive, which adds a certain element of fear to it, and I remember the drops and big, swoopy elements being really nice! I really do need a reride, though; based on my recent experience with Oblivion, it might well end up pushing SheiKra up a few spots… 9/10 Nemesis Inferno - Thorpe Park: This coaster has really grown on me in recent years, and perhaps controversially, I'd now say it is my favourite of Britain's two Nemesises (Nemesi? I don't really know what the plural of Nemesis is...) by a marginal amount (as for how marginal; Nemesis is the coaster directly below!)! The reasons I like this coaster marginally more than Nemesis are that it's smoother, more consistent in terms of keeping up the pace throughout the layout, and also that it doesn't have any sustained greyout moments like Nemesis' helix (perhaps controversially, I'm not a greyout fan; I often think too much intensity can take away from a ride, personally). And in terms of Inferno as a standalone coaster on its own merits; I think it's a great one, personally! The ride is nice and fast throughout, thrilling without being overly intense, fairly smooth (I only got a slight bit of headbanging on my last ride), and on the whole, it's a coaster I like a lot! It's not quite up there as one of my very favourites as I don't rate coasters focused solely on positives as highly as I used to, but Inferno's still a hoot, for my money! 9/10 Nemesis - Alton Towers: As much as Inferno may just have pipped it among British inverts, I still think there's a hell of a lot to like about the original Nemesis! Firstly, I admire its raw brilliance as a structure and a feat of engineering; it still blows my mind how John Wardley packed so much into that pit! I also have a long relationship with Nemesis, and it’s my most ridden coaster of all time, with me having had 24 rides in total since 2013, so I do have a lot of love for it, in that regard! And when we go to the layout itself; as much as Nemesis isn't quite as smooth and consistently paced as Inferno, in my opinion, there's still a lot to like, in my opinion, and I think there's some great elements in there, personally! However, I'm controversially not a fan of Nemesis' much revered helix; as much as I think the pacing and design of it are excellent, I don't personally enjoy the sustained grey out moment it always gives me. Overall, I still think Nemesis is a fantastic inverted coaster that I always really enjoy; even if I don’t rank it quite as highly as others, that’s simply because as I said about other rides above, I don’t personally rate coasters focusing exclusively on positive g’s quite as highly as I used to. 9/10 The Swarm - Thorpe Park: This might surprise you based on its current placement, but prior to riding Mako in 2016, Swarm was actually my favourite coaster. And I won't deny, there's still a lot that I love about it; the sense of speed is phenomenal (you really do feel like you're flying!), the winged seating does add something, and I think the ride has some phenomenal moments (the first drop is absolutely amazing, and the negative g forces in that last inversion are just blissful, in my opinion!)! However, I've been going off it a little as of late, and I can think of numerous reasons why it doesn't rank as highly as it used to for me. For starters, I'm growing less keen on the restraints; I didn't used to mind them, but they seem a lot tighter nowadays, and they also seem to come down on you further during the ride. Also, while I wouldn't call Swarm rough by any stretch, it does seem to be getting a touch rougher and losing that silky smoothness I always loved about it; the outer back ride I had in September seemed fairly juddery to the point where it did take away from the ride a bit for me, and while the inner seats were much smoother and more enjoyable, even those inner rides seemed to have a slight grind/rattle that the ride never used to have. Finally, the helicopter helix has started inducing a somewhat unpleasant sustained greyout that I haven't been particularly enjoying (I love the rest of Swarm, but as with any sustained greyout, I just sort of grin and bear this moment and wait for it to be over), which takes away from it slightly for me. Sorry if I sound very picky there, and I could well have had hit Swarm on a bad day in September (noone else seems to pick up on many of the things I mentioned there; am I going mad?), but I just felt I should explain why the ride isn't higher given that it was my favourite coaster for 2 years pre-Mako. For now, Swarm's highs are great enough and its lows are inconsequential enough to narrowly keep it in the top 10, but Inferno has superseded it as my favourite Thorpe coaster now, which I never thought would happen a few years ago, and with me hoping to visit Europa next year, time will tell if Swarm stays in the top 10. 9/10 So, that's my top 10 coasters! I apologise if any of that is controversial, and if you want to question me on any of that, ask away!
    P.S. Here's the rest of my list in case you're wondering where a certain ride is that's missing: https://captaincoaster.com/en/tops/192
  7. Like
    Matt N reacted to Mattgwise in Small coasters that do a lot with their size and large coasters that waste their size   
    Small coaster I'd have said Wild Mouse at BPB prior to it getting knocked down, that thing used to chuck you about left, right, up and down and covered a very small area. Certainly my favourite coaster in the UK when it was about. Now I'd probably go with Backlot Stunt Coaster at King's Island. I was expecting a naff kids coaster as it looked small and didn't take up huge amount of space , but what happened was I massively greyed out more than any other intense coaster I'd ever down literally after the naff launch and into the helixes. You want intense helixes then this thing will tick all the boxes. I 
     
    Coasters that are disappointing for their size? Would have to go with diamondback. The thing looked incredible and was expecting it to be on par with Shambhala but instead was probably the most disapointing large coaster I'd ever been on.
     
    Or Mystic Timbers. Again was expecting something great having been on Wodan and Wickerman which I both enjoyed. But nope just lacked any umph. Though seems I'm in a minority with that. 
  8. Like
    Matt N reacted to Supervolt in Introduce Yourself   
    Hi, I'm Danny, 19-year-old non-binary (AFAB) and American. Have never been to Thorpe, but it seems like a good place. I love X:/ No Way Out because of its computer horror motif, and it reminds me of an obscure character from Toonami (a Cartoon Network block that aired in the US) named Swayzak, who I have created an MCU level of lore surrounding.
     
    Home park is Six Flags Great Adventure, which is heaven for this DC nerd. I always wanted to go to Alton Towers as a kid because of Sonic Spinball. But now the theming's gone, so...
  9. Like
    Matt N reacted to Mattgwise in Is traditional TV dying?   
    Whilst I have a TV licence it is only for the odd few programmes I watch on BBC Iplayer (rarely watch as they air). However these days with so many streaming services I often question whether it's worth having.

    I'd definitely say traditional TV is dying. 
  10. Like
    Matt N reacted to Inferno in Is traditional TV dying?   
    Yes I definitely think it is.
     
    Since moving out of my parents' house around 10 years ago I haven't had a TV licence at all, and I don't think I've watched any live TV since.
     
    The idea of scheduling my evening around a TV show coming on to the telly at a certain time is a mad thought to me. We've all become so used to everything being on demand!
     
    For me the only thing I miss about traditional TV is watching the F1 live. Other than that, I'm not all that bothered.
  11. Like
    Matt N reacted to JoshC. in Thorpe Park Easter eggs / hidden secrets   
    One which came to mind is the grabber machines round by Ghost Train, which has loads of 'Easter Eggs', including the forward reference to Exodus:

    All listed here: https://justanotherthemeparkblog.wordpress.com/2021/07/02/every-easter-egg-on-thorpes-graffiti-machines/ (courtesy of yours truly )
     
    A fun one from the link @Inferno posted: Stealth's sign being 'wrong'. Yep, in 2006 it was advertised as going from 0-80mph in 2.3 seconds, and then in 2007 it was "upgraded" to go 0-80mph in 1.9 seconds. I don't think anything happened, so was just either marketing spiel, or a change in the way they measure it.
     
    As another plug, every year on social media, TPM do an advent calendar, which usually mentions loads of these fun Easter eggs too!
     
    Now I'll rattle off some I can remember which haven't been mentioned...
     
    Swarm
    -The helicopter had its last flight approx 2 weeks before arriving at the park
    -On the toilet block, there's Roman numerals written above the entrance: LCXII. As Roman numerals, that's nonsense, but it's actually saying LC12, which was the codename
     
    Black Mirror
    -In the section after the bright tunnel (with the screens where your avatar is being drained), there are codes above each screen, such as JB1, KH2, etc. These are initials of people who were involved in the project.
    -The screen before the mirror maze has letters "BML X:\NWO" written on it; a nod to X:\No Way Out
     
    Walking Dead: The Ride
    -There's a 'workforce board' in the pre-show room (on the left as you go in). This has names of everyone involved in the project, in one way or another
    -There's lots of replica props dotted between the pre show room and load room. 
     
    Trailers
    The whole maze is an Easter egg to old stuff
     
    Derren Brown
    -When you exit the train the first time (onto the tube platform), the information boards are set to the time 06:05:16. That was the original advertised open date for the ride.
    -On the exterior of the building, the year 1871 is written. This is 100 years before Derren Brown's birthday, to reference the supposed Victorian-era theme..
    -Also in the tube platforms, along with the fracking posters, is a poster resembling Derren Brown's trick or treat cards from one of his old TV shows
    -I believe that the old second VR scene (where you were stopped on a bridge above a street) was designed to mimic a road in Action, though I'm not certain of this.
    -The station building is modelled off a Victorian-era built, train depot near Willesden Junction
    -The floating carriage is modelled off a real carriage:

    Consulting my notes, it's a North Eastern railway clerestory bogie composite coach no.3071, first built in 1903. 
     
    To be continued...
  12. Like
    Matt N got a reaction from Han30 in What rides would you put into your dream theme park?   
    Hi guys. With Omicron sending countries into lockdown, closing parks in some places and wrecking people’s theme park travel plans, I thought we could do with a little positivity around here this evening! So why don’t we take a journey into a land of dreams? Let’s go to one where COVID preferably doesn’t exist and you have an unlimited pot of money and an unlimited amount of land with which to build your dream theme park. Planning restrictions are also non-existent, so height and noise restrictions are no object either! So my question to you this evening is; if you were given the chance to build the theme park of your dreams, what rides would you put into it? And if you want to elaborate a little further than what I’m suggesting and go past mere rides; what sort of park would your dream theme park be in terms of themes, name, areas etc?   In terms of my dream theme park; off the top of my head, I’d do something similar to this: Coasters B&M Hyper Coaster - I love a good B&M Hyper Coaster, and I think one would work beautifully as a headline attraction of my dream park, going near the entrance; I can just imagine guests entering the park in perfect parallel with a row of parabolic hills that would provide beautiful sustained floater, and I can also imagine that this coaster would have a big capacity, to really devour those opening time queues! In terms of a theme; I’ve always loved the idea of a B&M Hyper being themed to a protector of the park, and being given the name Emperor! Intamin Blitz Coaster - I’d love a coaster like VelociCoaster in this park, with heavy theming, but also some nice airtime moments and inversions too. I can definitely imagine a top hat, with a twisty layout packed with some twisted airtime moments and fun inversions! As much as I specified Intamin, I do think a Mack would fit this brief nicely too. GCI Dueling/Racing Wooden Coaster - Based on the one GCI I’ve ridden, I’d have to say that I really like the ride type, and I’ve always thought that GCI’s dueling coasters, such as Joris at Efteling, looked like great fun, so I’d definitely plump for a duo of dueling GCIs, personally! In terms of what type of layout I’d go for; I’m unsure if I’d go for dueling or racing, but if it were racing, I’d go for two out and back-style layouts like Joris’ two sides have, and if it were dueling, I’d go for two twistier, more spaghetti bowl-style layouts. These would definitely be mid-size GCIs as opposed to anything too huge, though, as I think they’d make a nice starter thrill ride! B&M Dive Coaster - As much as I know that these aren’t the biggest enthusiast favourite, I think they’re very popular rides, and based on personal preference, I do really like them! I’d certainly build one with the original restraints, and I’d probably make it a bigger 200ft model with 10-across seats. I’d chuck in a couple of inversions, and maybe an airtime hill or two as well, and of course at least 2 vertical drops (the big one, and one off the MCBR). Maybe a splashdown element as well. I’d also deck this out with tons of theming Baron-style, to really increase the overall experience factor. Mack PowerSplash (Could also count as water ride) - I’ve always thought that Pulsar looked like a really fun water ride, and I think a Mack PowerSplash would be quite a good filler thrill ride, personally, as well as filling the void traditionally filled by a shoot-the-chutes! I’d probably go for the Pulsar layout (with a turntable for high capacity), but I might go for a PowerLoop depending on how I felt! Intamin Family Launch Coaster - I can imagine a ride like Juvelen or Hagrid’s working really well in my dream theme park, with heavy theming, launches, some fun twists and turns, and maybe a drop track! Mack Water Coaster (Could also count as water ride) - As much as I’ve got the Mack PowerSplash above, I also think a traditional water coaster would work really well; I can imagine something similar to SeaWorld Orlando’s Journey to Atlantis, with some really nice dark ride sections, but a more extended coaster section than Orlando’s JTA. Vekoma Suspended Family Coaster - I can imagine a ride like Flight of the Pterosaur or Orkanen working wonderfully in this park! Possibly something more like Orkanen, with a height of roughly 60 or 70ft, some fun helixes and turns, and possibly some near misses too! Unlike the existing SFCs, I’d also go for 2 trains and a brake run, just to up that capacity a bit. GCI Junior Wooden Coaster - I’ve always really liked the way that Stampida and Tomahawk over at PortAventura coexist with one another, so I’d try and cram a GCI Junior Wooden Coaster in alongside the dueling GCIs so that the kids could race alongside the older riders at some point during the dueling coasters’ course! Mack Powered Coaster - This may come across as a rather intriguing choice, but I’ve always felt that Mack Powered Coasters are one of the most universally appealing ride types a park can buy; whenever I ride Runaway Mine Train at Alton Towers, I see a really wide range of demographics riding it, from the youngest kids right through to the teenagers and older adults, and everyone seems to come off with a smile on their face, and I’d certainly want that type of ride in my park! In terms of how I’d build it, I’d go for a nice long, sprawling RMT-style layout, and I’d definitely have some fun RMT-style helixes in there! Heck, I might even go for dueling Mack Powered Coasters Max & Moritz-style, to add a fun element of interaction and also double capacity! ART/Mack Kiddie Coaster - As kiddie coasters go, I’ve always liked the look of the ART/Mack model, so I’d definitely want to put something similar to B-a-a-a Express into my park! Thrilling Flat Rides Gyro Drop Tower - I love a good drop tower, and I think the big gyro model that rotates would be a brilliant landmark flat ride for this park, personally! In terms of manufacturer; Intamin seems like an obvious choice, but I do love Funtime’s model, so I’m undecided! I would definitely want to put some tilting seats on it; maybe a mix similar to Highlander at Hansa Park would work, so that those who don’t want tilting seats can still ride, but those that want that extra fear factor can still experience it? Intamin Mega Gyro Swing - I’ll admit I wasn’t a huge fan of the Gyroswing-style attraction I did at Paultons Park earlier this year, but they are undeniably popular rides, so I would build one what with how well-liked they are! I think Intamin’s model looks like the nicest to me; those overhead lap bars look lovely! I’d also maybe look to integrate some special effects and heavy theming into this one! S&S Screamin’ Swing - As much as I may have said above about not especially liking the Gyroswing I did, I absolutely love a good Screamin’ Swing, and I think this would make for a nice non-spinny flat ride that offers some great speed and weightlessness! Pirate Ship - Pirate ships are arguably a theme park classic, so I’d definitely look to integrate one in here! In terms of manufacturer; I don’t think I’d really care, as they’re all fairly similar. Maybe the Intamin Bounty, as they’ve manufactured quite a few other rides and I could get a nice package deal, but any would do! Dark Rides ETF Ride Systems Trackless Multi Mover - I’d love a large-scale trackless dark ride similar to Symbolica at my dream park, personally; I can imagine it working so well, and being a staple family attraction! In terms of a theme; I’ve personally always loved the idea of a modern take on the Haunted Mansion concept done using the trackless technology, so I’d go with a spooky house/spooky mansion theme. In terms of a name; I think Macabre Mansion would do the job nicely! Intamin Ultra Tower (https://www.intamin.com/product/ultra-tower/) - I know building an unbuilt ride concept seems like a risk, but I’ll admit I do like the sound of this one! Tower of Terror at Hollywood Studios is one of my all-time favourite rides, and this sounds like a new take on the concept, so I’d absolutely love one for my dream park! Vekoma Mad House - I do think these are quite fun filler dark rides, and the illusion is always great fun, so I’d certainly try and put one in here! I’d do some nice pre-shows (maybe 1 or 2, Hex-style) to set the scene, and get a nice musical score composed for the ride itself! Interactive Dark Ride - As much as I know interactive dark rides are often considered gimmicky, I think they are popular, and I also think they can be quite fun rides! In terms of shooting system for this; I’d probably go with regular guns, but I do think Ninjago hand gesture shooting might be cool too! And I think I’d probably go with an omnimover for the ride system, to keep the capacity nice and high; I feel like the interactive dark ride is a ride type where the omnimover system would work well, as they’re not usually the most story-driven or triggered effect-driven rides, with effects usually being triggered by riders’ shooting of targets! ETF Ride Systems Mystic Mover - I feel like a second trackless dark ride would work really well, and I think this smaller ride system would do well as a dark ride for the younger kids! Water Rides Mack PowerSplash (Also coaster) - See above. Mack Water Coaster (Also coaster) - See above. Intamin Rapids Ride - I love a good rapids, personally, and I think one would be a great fit in my dream theme park! In terms of what type of ride it would be; I’d ensure it had heavy theming and some nice waves, water jets & waterfalls, and I’d also go for an elevator lift and drop similar to Infinity Falls! Slow Boat Ride - Even though I’ve filed this under water rides, this wouldn’t be a ride that would get you wet. It would instead function as a gentle, story-driven ride aimed to appeal to everyone, with some nice animatronics & theming and a nice story. This could be an indoor dark ride or an outdoor ride depending on how I felt, and I’m not sure about a manufacturer, but it would definitely be story-driven and not wet. Family Flat Rides Gerstlauer Polyp - I haven’t ridden one of these, but I’ve been told they’re great fun! Teacups - These are arguably a theme park staple, so I don’t think I could go without a teacups ride! Caterpillar/Musik Express - I do quite like this style of ride, so I’d definitely try and integrate one in. I could maybe see some nice theming going alongside this one. Intamin Parachute Tower - I think a family drop tower would be a nice fit for those who aren’t quite so into the big drop tower elsewhere in the park! Intamin Flying Island - I’ve always liked the look of these as far as panoramic attractions go, and a flying island would be quite novel! Other ETF Ride Systems Panorama Pedal Plus - When I was a child, I always loved Squirrel Nutty at Alton Towers, and this looks fairly similar in style, so I reckon this would make for a really nice gentle ride! Intamin People Mover P6 - I think a monorail would be great for transportation at this park, as well as for some nice panoramic views! So that’s a basic overview of some of the rides in my dream park! In reality, there would probably be quite a few more than that, as I’m missing quite a few things like kids’ flat rides, but those are just some of the main rides that come to mind off the top of my head!   But what rides would you put into your dream theme park? And do you like the sound of my dream park?
  13. Like
    Matt N reacted to Matt 236 in Your most "magical" theme park moments?   
    Sure, why not.
     
    Disneyland Paris- My First Ever Visit (April 2015)
    I was late to the Disney/overseas game, but wow did it begin on a high!
     
    I might’ve been hungover from a night of drinking games, but was I excited. Everything about the trip seemed magical, from entering through the splendid Park entrance to watching Dreams before closing. It’s a trip I will never forget! 
     
    Winter Phantasialand (November 2017)
    I adore Phantasialand, but seeing it at Winter, was just spectacular. The park just went above and beyond with it’s Christmas event, with no corner looking un-festive. Stayed at Hotel Lingbao that trip, which can only be described as phenomenal.
     
    Efteling In The Snow (December 2018)
    Regardless of others opinions, visiting Efteling is literally a fairy tale place. Already stunning enough over Winter, we were greeted by several feet of snow on (what was supposed to be) the last day of the trip. The beautiful surroundings looked even more stunning in this setting, especially the entrance building (five senses). 
     
    Cedar Point (August 2018)
    America was always somewhere I wanted to visit, and that finally happened one late August. Customs might’ve been less desirable, but seeing what is arguably the park with the world’s best coaster selection was remarkable. Lots of atmosphere, even down to Magnificent Seven playing around Steel Vengeance.
     
    Blackpool Opening 2020 (February 2020)
    Blackpool has always been that place/trip to lift me up whenever life has thrown unwanted curveballs at me, and this one was no exception.
     
    I wasn’t in a happy place at the time, however by enduring this opening trip, it was honestly an almost biblical experience. Catching up with friends new and old, experiencing the opening vibes and most importantly, BPB. I’d felt like myself again and ‘pure happiness’ properly for the first time in months. Whether that was nabbing the first PMBO train of that year or facing Icon in the rain.
     
    It was all sublime. Pity what paved the way after didn’t quite follow Suite, but that’s covid for you.
  14. Like
    Matt N reacted to Coaster in Blackpool Pleasure Beach   
    Exciting new Valhalla info, including a synopsis of the new experience and another promo image.
     

     
     

     
    Source: https://www.visitblackpool.com/latest-news/destination-guide-2022/
  15. Like
    Matt N reacted to JoshC. in Hyperia - New for 2024   
    In part, I expect they are saying this to appease locals who are concerned about traffic levels. They want to go "we're investing in something new, it's to stop us losing guests, not to get us more guests". The logic being that people are coming but not coming back, and a new ride is needed to get them to come back.
     
    Another reason to say this is simply because it's not realistic. In 2019 (the last year we can accurately compare with), the park were over 500,000 visitors short of that number. There's very little chance that any ride would bring that extra number of people in.
     
     
     
    I mean, the park was very busy every peak day. There were no significant problems, but I think it should be remembered that operating at that level continuously then requires more staff, more maintenance, etc. I'm not saying the park were struggling to cope then, but I think given the current set up of the park, they would struggle if they did get half a million extra visitors in one year. Any park at a similar scale to Thorpe would too.
  16. Like
    Matt N got a reaction from Glitch in Hyperia - New for 2024   
    WARNING: This post ended up being longer than I expected, so I apologise in advance for its length. I also apologise if I repeat myself a bit in places; concise writing isn't my strong point...
    I apologise in advance for the long ramble, but I have a potentially controversial opinion; the proposal is really growing on me quite strongly, and I have to say that after a bit of thought, a bit of hindsight and perspective, and a more detailed look at the layout, I'm now really quite impressed with it and in genuine awe of what Merlin and Mack have pulled off here! I think this ride, although not what I was expecting, is actually a true stroke of genius on Merlin and Thorpe's part when viewed in context, and is something to really be proud of and get excited about!
     
    I won't lie, my original hope was for something with a greater focus on airtime. Prior to Thursday's consultation, my fantasy for Thorpe's next coaster was a sprawling out and back B&M Hyper, or given the site, perhaps a B&M hyper twister. (A typical out and back would be easier said than done from Old Town for sure, and would certainly have required Thorpe to think outside the box). Upon the Mack hyper rumour beginning to circulate after Thursday's consultation, I then began to have visions of a Mack hyper twister with loads of twisty airtime hills and fun turns; something akin to an upscaled Alpina Blitz, or perhaps a twistier DC Rivals. So in that regard, I'll confess that I was certainly torn when I initially saw the layout, and not instantly enamoured like I'd perhaps hoped. The layout isn't what I was expecting, nor what I was personally hoping for or what I would have chosen; it doesn't look to have much of an airtime focus on the face of it, and while I'm sure it will have airtime (and quite strong airtime at that) in places, I maintain that it doesn't look like an airtime machine per se in the same way that many other hyper coasters are.
     
    However, when I took off my B&M Hyper airtime goggles and saw this ride for what it is, I grew more and more impressed by it, and more and more excited to ride it. Yes, I do feel that like many of you, I would probably have vastly preferred British Shambhala or British DC Rivals to this coaster if based purely on personal preference, but looking at things with a little hindsight; within the space, and within the tight budget that Merlin/Thorpe had to work with, I'm convinced that this is just about the best outcome we could have hoped for. I actually feel it's a genuine stroke of brilliance from Mack and Merlin, because it looks like they've managed to fulfill the basic criteria that I felt Thorpe's next coaster required (a ride that makes a statement, is fun and rerideable, and is easily marketable) with not a ton in the way of resources with which to pull off such a beast of a ride.
     
    When you're sat at home on Google Earth looking at Thorpe Park and scoping out coaster options, it's very easy to say "I think it'll be a 250ft B&M Hyper like Shambhala, that will have a big row of airtime hills going either over the lake or around the back of the park. Or it might be twisty with a load of twisted airtime hills, like the Hot Go hyper". Believe me, I know that... because that's exactly what I spent the bulk of the rumour phase doing! However in hindsight, I think things like this should be viewed in context. In terms of the site; they simply wouldn't have fitted a big old out and back coaster in there without some serious outside the box thinking. Sure, it could have been done, but it would have been tough. If I'm being honest, I don't think Old Town was the ideal site for a Thorpe hyper, and I think putting the station on the island next to Swarm and having it run round the back of Swarm towards the front of the park would have been a far more ideal fit for a hyper, but that's for another time. In terms of budget; as much as I was one of the keenest advocates for British Shambhala, I simply don't think Merlin has the cash to build such a ride, in hindsight.
     
    With that context in mind, my point is; if you look at the space, cost and length Exodus had to work with, as well as the height they had to build to, I'm really, really impressed with what Merlin and Mack have pulled off here, personally. While it doesn't look to be overtly packed with airtime as such, the airtime potential is still there in places, and the ride looks to have some elements that could ride very well; for instance, I can't wait to experience that first drop, or that overbank that rolls into an inversion! To put it simply; while Exodus doesn't have a huge amount of elements, the elements it does have look like they could be pretty incredible, in my opinion! Not to mention that I also think it looks about as dominant as a hyper this compact could have done, which will really help with marketing and making it look impressive; great move, Thorpe!
     
    Also, as much as I was initially hoping for a B&M Hyper Coaster; when putting aside all fantasies of British Mako or Shambhala and looking at things through the same brief that Exodus had to work within (in terms of the restrictions in space, cost and length, as well as the minimum height to build to), I'm not necessarily sure that B&M would have come up with anything more highly received. Don't get me wrong, I love the B&M Hyper I've done to bits, and I think under ideal circumstances, they could have done a terrific B&M Hyper at Thorpe that I and many others would have adored, but based on what I know about B&M as a company, I think they would have really struggled with the Exodus brief, particularly in the context of the B&M Hyper Coaster, a ride type that traditionally thrives when working with a large amount of space, a long track length and a large amount of money if wanting to build a ride of any significant height; although it's a tall ride that on paper would have worked perfectly at Thorpe, the ideal brief for a B&M Hyper Coaster is almost the polar opposite to the brief Exodus had to work with (minimum height aside, of course). And if you look at the site they're using, the length they were constrained to and the type of layout Exodus has, favouring big, dominant elements built for sheer visual impact... speaking realistically, I'm honestly unsure if a B&M Hyper would have lived up to expectations.
     
    Imagine for a second that this had been a B&M Hyper. Assuming a ride of the same height and length and utilising the exact same footprint, I imagine that it would have struggled in a number of regards. For instance, I don't see B&M doing some daringly twisted drop like has been done here, so a decent bit of your track length would need to go towards some giant 180 degree turnaround directly after the drop, probably going about where the huge overbank is on Exodus; if the ride is dropping from a height of 236ft, it would probably need to be close to 200ft tall to be vaguely rideable in terms of forces, so a lot of track would be needed for this. After your turnaround, you could maybe fit one parabolic hill in at a push, but looking at Exodus, I'm honestly unsure if the site length would be long enough without extending the footprint... so you'd have to do another giant u-turn. Maybe repeat this pattern once more, do the splashdown to shave off speed, and then you're hitting the brake run, which would probably have necessitated a fair bit of track to get it high enough off the ground based on recent B&M creations and how I know B&M doesn't like to brake too forcefully at the end of a ride. No space at all for any of those brilliant parabolic floater hills within that footprint and length constraint. Don't get me wrong, I'm sure this ride would have been excellent, even if only for the raw speed of it, and B&M would have done something crafty with the turnarounds to make them really fun, but rightly or wrongly, I feel like that would have had enthusiasts gazing longingly at B&M Hypers abroad and tutting about what a rubbish example of the ride type it was, which Thorpe certainly wouldn't have wanted.
     
    With Exodus on the other hand; the ride looks so unique, and so creative and daring in terms of its elements, that it looks like something really special that can't be compared with anything else. They've utilised the space and length phenomenally and pulled off a genuinely excellent-looking coaster, in my opinion; while not the longest of rides, some of the elements look like they could be absolutely sensational, and it's actually turning heads around the world and making people abroad jealous, which I think is a surefire sign that they've done an excellent job, personally.
     
    I know I've rambled on a bit here (sorry to waste your time...), so I'll wrap this up. In conclusion; my stance on this coaster has changed considerably since yesterday, and after a bit of thought and reflection, I can't wait to see this take shape, I'm absolutely pumped to ride it, and while I know it sounds overly sentimental, the creativity and innovation shown in this ride makes me really quite proud to be British.
     
    I understand why people might be disappointed, but viewing this ride in context, I'm absolutely chuffed with what I'm seeing! Bring on opening day; I can't wait to try Exodus out, and I'm confident it'll be a huge, huge hit!
  17. Like
    Matt N got a reaction from jessica2 in Hyperia - New for 2024   
    I've got to admit, the more I see of this coaster, the more it grows on me; some of those elements look like they could ride excellently, and I think we could be in for something special here, even if it might not be an airtime machine per se!
  18. Like
    Matt N reacted to 2542464 in Hyperia - New for 2024   
    Best POVs from coasters in the planning stages always come from Amusement Insider (imo) and they tend to be fairly accurate to when they're finally built, so without further ado the best POV based on the current plans.
  19. Like
    Matt N reacted to ML27 in Hyperia - New for 2024   
    Unfortunately not, positioned perfectly behind Burger King tho!
     
     

  20. Like
    Matt N reacted to Hethetheth in Hyperia - New for 2024   
    To counter the longer posts:
     
    I like the look of it!
  21. Like
    Matt N reacted to Inferno in Hyperia - New for 2024   
    Pack it in HAHA!
    Tbh I thought the same, I don’t understand stuff like that - it’s just a bit awkward and uncomfortable for no reason isn’t it 😂
     
    @Matt N That’s a good point about Goliath. That is quite a short layout isn’t it, but seems like a great ride.  Judging by the POVs though it still seems to be longer than Exodus.
    I guess we need to take the recreations with a pinch of salt though. I still have a feeling the layout will change.
     
    It’s dawning on me how absolutely enormous this ride actually is on the skyline.. 
    I mean good lord look at it compared to Colossus.
     

     
    I’m feeling positive about it and very much looking forward to seeing more!!
  22. Thanks
    Matt N got a reaction from Inferno in Hyperia - New for 2024   
    WARNING: This post ended up being longer than I expected, so I apologise in advance for its length. I also apologise if I repeat myself a bit in places; concise writing isn't my strong point...
    I apologise in advance for the long ramble, but I have a potentially controversial opinion; the proposal is really growing on me quite strongly, and I have to say that after a bit of thought, a bit of hindsight and perspective, and a more detailed look at the layout, I'm now really quite impressed with it and in genuine awe of what Merlin and Mack have pulled off here! I think this ride, although not what I was expecting, is actually a true stroke of genius on Merlin and Thorpe's part when viewed in context, and is something to really be proud of and get excited about!
     
    I won't lie, my original hope was for something with a greater focus on airtime. Prior to Thursday's consultation, my fantasy for Thorpe's next coaster was a sprawling out and back B&M Hyper, or given the site, perhaps a B&M hyper twister. (A typical out and back would be easier said than done from Old Town for sure, and would certainly have required Thorpe to think outside the box). Upon the Mack hyper rumour beginning to circulate after Thursday's consultation, I then began to have visions of a Mack hyper twister with loads of twisty airtime hills and fun turns; something akin to an upscaled Alpina Blitz, or perhaps a twistier DC Rivals. So in that regard, I'll confess that I was certainly torn when I initially saw the layout, and not instantly enamoured like I'd perhaps hoped. The layout isn't what I was expecting, nor what I was personally hoping for or what I would have chosen; it doesn't look to have much of an airtime focus on the face of it, and while I'm sure it will have airtime (and quite strong airtime at that) in places, I maintain that it doesn't look like an airtime machine per se in the same way that many other hyper coasters are.
     
    However, when I took off my B&M Hyper airtime goggles and saw this ride for what it is, I grew more and more impressed by it, and more and more excited to ride it. Yes, I do feel that like many of you, I would probably have vastly preferred British Shambhala or British DC Rivals to this coaster if based purely on personal preference, but looking at things with a little hindsight; within the space, and within the tight budget that Merlin/Thorpe had to work with, I'm convinced that this is just about the best outcome we could have hoped for. I actually feel it's a genuine stroke of brilliance from Mack and Merlin, because it looks like they've managed to fulfill the basic criteria that I felt Thorpe's next coaster required (a ride that makes a statement, is fun and rerideable, and is easily marketable) with not a ton in the way of resources with which to pull off such a beast of a ride.
     
    When you're sat at home on Google Earth looking at Thorpe Park and scoping out coaster options, it's very easy to say "I think it'll be a 250ft B&M Hyper like Shambhala, that will have a big row of airtime hills going either over the lake or around the back of the park. Or it might be twisty with a load of twisted airtime hills, like the Hot Go hyper". Believe me, I know that... because that's exactly what I spent the bulk of the rumour phase doing! However in hindsight, I think things like this should be viewed in context. In terms of the site; they simply wouldn't have fitted a big old out and back coaster in there without some serious outside the box thinking. Sure, it could have been done, but it would have been tough. If I'm being honest, I don't think Old Town was the ideal site for a Thorpe hyper, and I think putting the station on the island next to Swarm and having it run round the back of Swarm towards the front of the park would have been a far more ideal fit for a hyper, but that's for another time. In terms of budget; as much as I was one of the keenest advocates for British Shambhala, I simply don't think Merlin has the cash to build such a ride, in hindsight.
     
    With that context in mind, my point is; if you look at the space, cost and length Exodus had to work with, as well as the height they had to build to, I'm really, really impressed with what Merlin and Mack have pulled off here, personally. While it doesn't look to be overtly packed with airtime as such, the airtime potential is still there in places, and the ride looks to have some elements that could ride very well; for instance, I can't wait to experience that first drop, or that overbank that rolls into an inversion! To put it simply; while Exodus doesn't have a huge amount of elements, the elements it does have look like they could be pretty incredible, in my opinion! Not to mention that I also think it looks about as dominant as a hyper this compact could have done, which will really help with marketing and making it look impressive; great move, Thorpe!
     
    Also, as much as I was initially hoping for a B&M Hyper Coaster; when putting aside all fantasies of British Mako or Shambhala and looking at things through the same brief that Exodus had to work within (in terms of the restrictions in space, cost and length, as well as the minimum height to build to), I'm not necessarily sure that B&M would have come up with anything more highly received. Don't get me wrong, I love the B&M Hyper I've done to bits, and I think under ideal circumstances, they could have done a terrific B&M Hyper at Thorpe that I and many others would have adored, but based on what I know about B&M as a company, I think they would have really struggled with the Exodus brief, particularly in the context of the B&M Hyper Coaster, a ride type that traditionally thrives when working with a large amount of space, a long track length and a large amount of money if wanting to build a ride of any significant height; although it's a tall ride that on paper would have worked perfectly at Thorpe, the ideal brief for a B&M Hyper Coaster is almost the polar opposite to the brief Exodus had to work with (minimum height aside, of course). And if you look at the site they're using, the length they were constrained to and the type of layout Exodus has, favouring big, dominant elements built for sheer visual impact... speaking realistically, I'm honestly unsure if a B&M Hyper would have lived up to expectations.
     
    Imagine for a second that this had been a B&M Hyper. Assuming a ride of the same height and length and utilising the exact same footprint, I imagine that it would have struggled in a number of regards. For instance, I don't see B&M doing some daringly twisted drop like has been done here, so a decent bit of your track length would need to go towards some giant 180 degree turnaround directly after the drop, probably going about where the huge overbank is on Exodus; if the ride is dropping from a height of 236ft, it would probably need to be close to 200ft tall to be vaguely rideable in terms of forces, so a lot of track would be needed for this. After your turnaround, you could maybe fit one parabolic hill in at a push, but looking at Exodus, I'm honestly unsure if the site length would be long enough without extending the footprint... so you'd have to do another giant u-turn. Maybe repeat this pattern once more, do the splashdown to shave off speed, and then you're hitting the brake run, which would probably have necessitated a fair bit of track to get it high enough off the ground based on recent B&M creations and how I know B&M doesn't like to brake too forcefully at the end of a ride. No space at all for any of those brilliant parabolic floater hills within that footprint and length constraint. Don't get me wrong, I'm sure this ride would have been excellent, even if only for the raw speed of it, and B&M would have done something crafty with the turnarounds to make them really fun, but rightly or wrongly, I feel like that would have had enthusiasts gazing longingly at B&M Hypers abroad and tutting about what a rubbish example of the ride type it was, which Thorpe certainly wouldn't have wanted.
     
    With Exodus on the other hand; the ride looks so unique, and so creative and daring in terms of its elements, that it looks like something really special that can't be compared with anything else. They've utilised the space and length phenomenally and pulled off a genuinely excellent-looking coaster, in my opinion; while not the longest of rides, some of the elements look like they could be absolutely sensational, and it's actually turning heads around the world and making people abroad jealous, which I think is a surefire sign that they've done an excellent job, personally.
     
    I know I've rambled on a bit here (sorry to waste your time...), so I'll wrap this up. In conclusion; my stance on this coaster has changed considerably since yesterday, and after a bit of thought and reflection, I can't wait to see this take shape, I'm absolutely pumped to ride it, and while I know it sounds overly sentimental, the creativity and innovation shown in this ride makes me really quite proud to be British.
     
    I understand why people might be disappointed, but viewing this ride in context, I'm absolutely chuffed with what I'm seeing! Bring on opening day; I can't wait to try Exodus out, and I'm confident it'll be a huge, huge hit!
  23. Like
    Matt N got a reaction from ML27 in Hyperia - New for 2024   
    Thank you; I'm glad you liked it! And with regard to the comments I noticed you added about Exodus after I initially wrote this comment; I completely agree!
     
    I do apologise for what a long, rambling mess it is, though; I'll admit that the length of my post is perhaps ironic given the length of the ride I'm talking about... I just timed myself reading my post, and I took approximately 6 minutes and 54 seconds to read it in full (I'm so sorry...).
     
    For some perspective; assuming a full ride duration of around 1 minute and 30 seconds (based on what people have said and various NL2 creations I've seen), the ride would have done approximately 4.6 full cycles in the amount of time it took me to read my post... if we're going with the lift to brake run duration of approximately 40 seconds (at an optimistic guess), the ride could have negotiated the main thrilling body of its circuit approximately 10.4 times...
  24. Like
    Matt N got a reaction from ML27 in Hyperia - New for 2024   
    WARNING: This post ended up being longer than I expected, so I apologise in advance for its length. I also apologise if I repeat myself a bit in places; concise writing isn't my strong point...
    I apologise in advance for the long ramble, but I have a potentially controversial opinion; the proposal is really growing on me quite strongly, and I have to say that after a bit of thought, a bit of hindsight and perspective, and a more detailed look at the layout, I'm now really quite impressed with it and in genuine awe of what Merlin and Mack have pulled off here! I think this ride, although not what I was expecting, is actually a true stroke of genius on Merlin and Thorpe's part when viewed in context, and is something to really be proud of and get excited about!
     
    I won't lie, my original hope was for something with a greater focus on airtime. Prior to Thursday's consultation, my fantasy for Thorpe's next coaster was a sprawling out and back B&M Hyper, or given the site, perhaps a B&M hyper twister. (A typical out and back would be easier said than done from Old Town for sure, and would certainly have required Thorpe to think outside the box). Upon the Mack hyper rumour beginning to circulate after Thursday's consultation, I then began to have visions of a Mack hyper twister with loads of twisty airtime hills and fun turns; something akin to an upscaled Alpina Blitz, or perhaps a twistier DC Rivals. So in that regard, I'll confess that I was certainly torn when I initially saw the layout, and not instantly enamoured like I'd perhaps hoped. The layout isn't what I was expecting, nor what I was personally hoping for or what I would have chosen; it doesn't look to have much of an airtime focus on the face of it, and while I'm sure it will have airtime (and quite strong airtime at that) in places, I maintain that it doesn't look like an airtime machine per se in the same way that many other hyper coasters are.
     
    However, when I took off my B&M Hyper airtime goggles and saw this ride for what it is, I grew more and more impressed by it, and more and more excited to ride it. Yes, I do feel that like many of you, I would probably have vastly preferred British Shambhala or British DC Rivals to this coaster if based purely on personal preference, but looking at things with a little hindsight; within the space, and within the tight budget that Merlin/Thorpe had to work with, I'm convinced that this is just about the best outcome we could have hoped for. I actually feel it's a genuine stroke of brilliance from Mack and Merlin, because it looks like they've managed to fulfill the basic criteria that I felt Thorpe's next coaster required (a ride that makes a statement, is fun and rerideable, and is easily marketable) with not a ton in the way of resources with which to pull off such a beast of a ride.
     
    When you're sat at home on Google Earth looking at Thorpe Park and scoping out coaster options, it's very easy to say "I think it'll be a 250ft B&M Hyper like Shambhala, that will have a big row of airtime hills going either over the lake or around the back of the park. Or it might be twisty with a load of twisted airtime hills, like the Hot Go hyper". Believe me, I know that... because that's exactly what I spent the bulk of the rumour phase doing! However in hindsight, I think things like this should be viewed in context. In terms of the site; they simply wouldn't have fitted a big old out and back coaster in there without some serious outside the box thinking. Sure, it could have been done, but it would have been tough. If I'm being honest, I don't think Old Town was the ideal site for a Thorpe hyper, and I think putting the station on the island next to Swarm and having it run round the back of Swarm towards the front of the park would have been a far more ideal fit for a hyper, but that's for another time. In terms of budget; as much as I was one of the keenest advocates for British Shambhala, I simply don't think Merlin has the cash to build such a ride, in hindsight.
     
    With that context in mind, my point is; if you look at the space, cost and length Exodus had to work with, as well as the height they had to build to, I'm really, really impressed with what Merlin and Mack have pulled off here, personally. While it doesn't look to be overtly packed with airtime as such, the airtime potential is still there in places, and the ride looks to have some elements that could ride very well; for instance, I can't wait to experience that first drop, or that overbank that rolls into an inversion! To put it simply; while Exodus doesn't have a huge amount of elements, the elements it does have look like they could be pretty incredible, in my opinion! Not to mention that I also think it looks about as dominant as a hyper this compact could have done, which will really help with marketing and making it look impressive; great move, Thorpe!
     
    Also, as much as I was initially hoping for a B&M Hyper Coaster; when putting aside all fantasies of British Mako or Shambhala and looking at things through the same brief that Exodus had to work within (in terms of the restrictions in space, cost and length, as well as the minimum height to build to), I'm not necessarily sure that B&M would have come up with anything more highly received. Don't get me wrong, I love the B&M Hyper I've done to bits, and I think under ideal circumstances, they could have done a terrific B&M Hyper at Thorpe that I and many others would have adored, but based on what I know about B&M as a company, I think they would have really struggled with the Exodus brief, particularly in the context of the B&M Hyper Coaster, a ride type that traditionally thrives when working with a large amount of space, a long track length and a large amount of money if wanting to build a ride of any significant height; although it's a tall ride that on paper would have worked perfectly at Thorpe, the ideal brief for a B&M Hyper Coaster is almost the polar opposite to the brief Exodus had to work with (minimum height aside, of course). And if you look at the site they're using, the length they were constrained to and the type of layout Exodus has, favouring big, dominant elements built for sheer visual impact... speaking realistically, I'm honestly unsure if a B&M Hyper would have lived up to expectations.
     
    Imagine for a second that this had been a B&M Hyper. Assuming a ride of the same height and length and utilising the exact same footprint, I imagine that it would have struggled in a number of regards. For instance, I don't see B&M doing some daringly twisted drop like has been done here, so a decent bit of your track length would need to go towards some giant 180 degree turnaround directly after the drop, probably going about where the huge overbank is on Exodus; if the ride is dropping from a height of 236ft, it would probably need to be close to 200ft tall to be vaguely rideable in terms of forces, so a lot of track would be needed for this. After your turnaround, you could maybe fit one parabolic hill in at a push, but looking at Exodus, I'm honestly unsure if the site length would be long enough without extending the footprint... so you'd have to do another giant u-turn. Maybe repeat this pattern once more, do the splashdown to shave off speed, and then you're hitting the brake run, which would probably have necessitated a fair bit of track to get it high enough off the ground based on recent B&M creations and how I know B&M doesn't like to brake too forcefully at the end of a ride. No space at all for any of those brilliant parabolic floater hills within that footprint and length constraint. Don't get me wrong, I'm sure this ride would have been excellent, even if only for the raw speed of it, and B&M would have done something crafty with the turnarounds to make them really fun, but rightly or wrongly, I feel like that would have had enthusiasts gazing longingly at B&M Hypers abroad and tutting about what a rubbish example of the ride type it was, which Thorpe certainly wouldn't have wanted.
     
    With Exodus on the other hand; the ride looks so unique, and so creative and daring in terms of its elements, that it looks like something really special that can't be compared with anything else. They've utilised the space and length phenomenally and pulled off a genuinely excellent-looking coaster, in my opinion; while not the longest of rides, some of the elements look like they could be absolutely sensational, and it's actually turning heads around the world and making people abroad jealous, which I think is a surefire sign that they've done an excellent job, personally.
     
    I know I've rambled on a bit here (sorry to waste your time...), so I'll wrap this up. In conclusion; my stance on this coaster has changed considerably since yesterday, and after a bit of thought and reflection, I can't wait to see this take shape, I'm absolutely pumped to ride it, and while I know it sounds overly sentimental, the creativity and innovation shown in this ride makes me really quite proud to be British.
     
    I understand why people might be disappointed, but viewing this ride in context, I'm absolutely chuffed with what I'm seeing! Bring on opening day; I can't wait to try Exodus out, and I'm confident it'll be a huge, huge hit!
  25. Like
    Matt N reacted to ML27 in Hyperia - New for 2024   
    That post was a great read! You’ve made some great points.  I think every enthusiast should try to take that view point and see how they feel. It’s a clever coaster for the space. I wonder once the surprise has settled, everyone will grow to like it… I mean everyone will on opening day.
     
    I think the fact of the matter is that the U.K. does not have the space to have an out and back coaster.
     
    If they were to build an out and back coaster from old town to swarm island. It would be logistically challenging and also take up a lot of space for one coaster. 
     
    Leaving the island and area next to swarm island free is a great idea. It means potentially we get two different coaster types than one big hyper. Within the next decade, will we get two major coasters…..
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