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Mark9

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Blog Comments posted by Mark9

  1. I think its testament to the ride that people are willing to wait 2 and a half hours for the ride.. for a second time. That was certainly the case for when I went and a lot of Towers forums are doing exactly the same.

    I think part of its success is the length of the ride. You do feel like you are getting your monies worth for every minute spent queuing so when getting off, the quality of the ride makes it all the more satisfying. With Thirteen I wasn't in a rush to get back, but thanks to the Smiler, I am as eager as ever to get back to ride it. Alton deserve a lot of credit for Smiler and finally, after 15 long years they've built a ride that can stand up to Oblivion and Nemesis.

  2. I actually disagree with a part of this. Back in 1995 Thorpe was competing with Chessington who had not only just opened Rameses Revenge to great acclaim, they also had Legoland opening down the road which would take a significant amount of people away from visiting Thorpe. The park obviously saw the success of thrill seeking rides such as Nemesis and Rameses and decided to test the waters with this route. Enthusiasts don't forget this as such, they just see it as No Way out being a complete failure in advertising and as a ride concept in general. It was too scary for kids and not scary enough for adults. It lies in that dangerous middle ground of not knowing who its target audience is and throughout the noughties, was being pinched and pushed in a number of random directions.

  3. I think my problem with Saw is down to the idea that it's trying to be an immersive experience and fails. It's nothing to do with the inside piece of the ride, to give Saw full credit, the use of darkness and the small drop is one of Thorpe Parks best roller coaster experiences. It never gets tiresome and always takes me by surprise.

    It's as soon as the ride goes outside that nothing works for me. The first drop is blase, the inversion boring, the turn around bordering on tiresome, the air time hill has a rattle to it that its brothers don't share, the turn around into the mcbr is randomly jolty. The final inversion is very forceful but it doesn't save the ride for me in the slightest.

    I think we compare to other euro fighters because the concept has legs, far more then many other types of coasters. You can have them utterly themeless like Speed and Rage or they can be epically themed stories like Fluch or Mystery Mine. The fact that Saw is not amazingly themed or badly themed put its between the others and means comparisons come quickly.

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