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X:/ No Way Out

What was X:/ No Way Out like pre-2007?

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Hi, I'm Danielle, and as you can see from my username, I love X:/ No Way Out (even though I've never rode it and live in the USA.) I specifically like it pre-2007, though, before they changed the storyline and sound effects. The computer virus theme appeals to me, because it reminds me of the Toonami miniseries "Trapped in Hyperspace" (am I the only USA person here who knows what that is?) I want to make a ride like X:/ and Outer Limits: Flight of Fear over at Kings Island and Kings Dominion in the USA had a baby, themed after that miniseries. So I want to ask, what was the experience like pre-2007?

 

I know there was a huge queue with interactive rooms that stayed until at least 2001 (when the fire happened and burned most of the rooms down; the animatronics were used at the final lift from 2002 onwards.) The neon green light was so strong, people's teeth glowed green. From the load/unload area onwards, most of the ride operated in pitch darkness, the only source of light being from the on ride camera that was removed in 2005. There were also a lot of effects and more audio in the early days. Could you explain just what effects and audio were there? The battery saying, "Thorpe Park Power Supply" was always there, and survived the update in 2007 and the "X" retheme in 2013 (which reminds me of Rez on the PS2.) 

 

I actually have two friends (who are also American) that went on this version; one passed a few months ago, but she went on in 2002 when she was 6 and it reminded her of Trapped in Hyperspace as well, and one who went in 1998 when she was 9 and did not expect it to go backwards until she saw it going backwards. She also got to experience the queue. She'd no idea what it was until the loading area. XD (She also compared Outer Limits: Flight of Fear to it when she went on the former in 2000, two years later, telling me she thought it was the lovechild of X:/ No Way Out and Rock 'n' Roller Coaster at Disney.)

 

Anybody here who can help me out a bit more?

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The best thing to do would be to watch this video all about X:\ No Way Out which was produced in 1996 by Thorpe Park when the ride was about to open: X:\ Promo video

 

There was never a fire in the X:\ No Way Out building. The fire at Thorpe Park was in 2000 and affected two other rides. The queue line was shortened for maintenance reasons and to free up the space to be used for Fright Night Mazes in 2002.

 

The full length of the queue line had sound effects and each ride train had an on board sound system with two speakers on each car. 

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I've seen that video. Multiple times, in fact. It doesn't say much, doesn't give the story to the ride (That's one of the reasons I love this ride), and it doesn't show a full POV. Just jump cuts of things I can't make out besides the kids (it looks like the track.) Is there ANY home video of X:/ No Way Out pre-2002? (Fun fact: The "There IS no way out" voice from 2:05-2:20 in that video sounds like Swayzak from the Toonami Trapped in Hyperspace miniseries. He is a computer virus, and the ride is about a computer virus. IS THORPE PARK FORESHADOWING SOMETHING?)

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I would be surprised if there were any more in depth videos than the promo posted. You say your favourite version is the pre-2007 version, but also ask what the experience was like, which makes me confused as to how it's your favourite, but anyway...

 

This may be of interest. This video is from 2001 and has footage of X with lights on (plus footage of the aftermath of the fire) 

 

 

Also might enjoy this:

 

 

I recall my parents went on it near its opening date in 1996 and both hated it. It made them really nauseous.

 

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On 8/12/2018 at 4:58 AM, Hethetheth said:

I would be surprised if there were any more in depth videos than the promo posted. You say your favourite version is the pre-2007 version, but also ask what the experience was like, which makes me confused as to how it's your favourite, but anyway...

 

This may be of interest. This video is from 2001 and has footage of X with lights on (plus footage of the aftermath of the fire) 

 

Again, I've seen that video before. I'm from the US and like the pre-2007 version because it's themed after a computer virus and thus reminds me of the Toonami TIE "Trapped in Hyperspace" (which you UK people didn't get; you got the tie-in game but I bet none here have played it.) In fact, my headcanon is that the virus that infects the supercomputer and sends the car backwards is Swayzak.

On 8/12/2018 at 4:58 AM, Hethetheth said:

I recall my parents went on it near its opening date in 1996 and both hated it. It made them really nauseous.

 

My friend Martha went on it on her trip to the UK in 1998 and loved it...

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It's probably the unfortunate case that you've seen all the internet has to offer about the original X:\No Way Out.

 

The theme and story was always very loose, even back in 1996 it wasn't the clearest or most obvious. The computer theme was just a case of responding to what was trendy at the time, and what teenagers thought was cool. No super deep backstory out anything of particular excitement related to anything else.

 

It very much split public opinion, with some finding it dull and boring, some finding it sickening and some enjoying it as a fun novelty. It had to go through so many changes before they eventually had to give up the ghost and change it to X. And even then, it arguably only truly peaked in 2017 (and 2013 was a good year too tbf).

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On 8/19/2018 at 2:29 AM, ChiapasC. said:

It's probably the unfortunate case that you've seen all the internet has to offer about the original X:\No Way Out.

 

The theme and story was always very loose, even back in 1996 it wasn't the clearest or most obvious. The computer theme was just a case of responding to what was trendy at the time, and what teenagers thought was cool. No super deep backstory out anything of particular excitement related to anything else.

 

It very much split public opinion, with some finding it dull and boring, some finding it sickening and some enjoying it as a fun novelty. It had to go through so many changes before they eventually had to give up the ghost and change it to X. And even then, it arguably only truly peaked in 2017 (and 2013 was a good year too tbf).

There was a virus, so it was obviously Swayzak, though this was before 2002. What luck, I'm listening to a vaporwave track I made sampling a song by a British band called Swayzak.

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14 hours ago, X:/ No Way Out said:

BTW, the "THERE IS NO WAY OUT" voice also sounds like a combination of End Zone Virus and...

 

Swayzak's arch-enemy...

 

Grid. "You are beneath me, Cyborg!"

Unrealistic, extremely limited appeal and far too doom and gloom in today's already doom-and-gloom world when parks offer escapism the trend is creating things that are more wholesome meaning this concept is a massive no from me.

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TBH X:No Way Out post the change in market was pretty dead anyway, I remember it always being dead and people weren't really fans of it.

The theme idea was cool but there was barely any themeing, just black walls and the occasional very random object that I would barely class as "theming".

The ride itself was uncomfortable with a bunch of backward jolts and the darkness just made it kinda boring,

every memory I have of the ride is just chavs behind me saying "this is boring".

 

I don't think X:NWO will ever come back to frank, when it left nobody seemed to really care because the ride was very just beyond its sell by date.

When Nemesis, Colossus, and Stealth were added I think X just kinda lost its relevance, I don't think changing it back would be something Merlin or Thorpe would even consider.

 

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On 8/11/2018 at 6:54 PM, X:/ No Way Out said:

I know there was a huge queue with interactive rooms that stayed until at least 2001 (when the fire happened and burned most of the rooms down; the animatronics were used at the final lift from 2002 onwards.) The neon green light was so strong, people's teeth glowed green. From the load/unload area onwards, most of the ride operated in pitch darkness, the only source of light being from the on ride camera that was removed in 2005. There were also a lot of effects and more audio in the early days. Could you explain just what effects and audio were there?

 

X NWO was an interesting ride. Really not much left by the time it changed to X. Even then X was just a very minimal change but with a new fun factor having some audio and lighting in the coaster area.

There were no animatronics, the robots were static. The light you mention was UV which always makes white glow such as teeth.

XNWO was a pretty convoluted concept which never quite worked as intended, but there was originally a lot more to it than the totally empty, bad experience it was in the 2000s. A whole lot more audio and the pre-ride walkaround. I always liked the 'theme' for a coaster, something different. Could have almost been the 'industrial zone' from the Crystal Maze but just never had the money for it.

It was never a classic ride but a fun experiment, more of a children's coaster. If I remember hearing it was originally 1.2m? Might be wrong on that but it was definitely not supposed to be a hardcore thrill coaster or really that "scary", just disorientating and strange.

There was no story, the theme was nothing to do with a computer either (other than the name, which was just a 'current' name for the day). Had it been done a bit better it might have been great fun and lasted longer.

Lots of misinformation was spread about it online in the 2000s I remember, that there was orignally some kind of "plot" about an evil computer. In 2007 some TVs were added with a cheaply made video telling about the "X super computer" going wrong, it was funny but pointless and removed within a year.

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17 minutes ago, Wumbamillio said:

It was never a classic ride but a fun experiment, more of a children's coaster. If I remember hearing it was originally 1.2m? Might be wrong on that but it was definitely not supposed to be a hardcore thrill coaster or really that "scary", just disorientating and strange.

 

This is something I've heard too, but never seen anything concrete to confirm. Even stuff I have from 96 (maps) indicate a 1.4m restriction, so if it ever was 1.2m, the change must have happened quickly.

 

Maybe it was more intended to have a 1.2m restriction, but ended up with a 1.4m? Not sure, but would love to know either way!

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I remember once during a visit in 2005 that I took with my family, some company was handing out these free yoghurt drinks at the entrance (Genius marketing there - hard to think this was pre Merlin) and as a result my brother was sick whilst we were riding X. For many on that hot August day I imagine the rides theming included a strong smell of strawberry/sick. Hope this helps! 

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