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JoshC.

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Everything posted by JoshC.

  1. I won't post the photos in case people are trying to avoid spoilers, but Phantasialand's favourite website Looooooooopings has posted an update.. http://www.looopings.nl/weblog/8269/Fotos-bouw-nieuwe-flying-coaster-Phantasialand-neemt-vlucht.html
  2. Isn't that really just a common upsell tactic? Rather than displaying the most basic option as default, display the basic + common extra option as default. Generates more interest in the extra product, and likely more money. It could also be based on feedback, especially if many people do buy Fastrack but sometimes struggle to find it (which I think is the case).
  3. It wasn't going to take long before Phantasialand and enthusiasts had a conflict over Rookburgh... http://www.looopings.nl/weblog/8265/Phantasialand-vraagt-fansites-om-bouwfotos-nieuwe-achtbaan-te-verwijderen.html Seems like you can get a decent view of the site from outside the park, so fan sites have been taking photos. Naturally, Phanny aren't happy and asking for the photos to be removed (one such photo is in the article). Good to see some things never change...
  4. The Transformers Tour is happening 15th-23rd August. Info from Facebook...
  5. For lack of a better word, Saw Alive is seemingly quite underrated. It rarely blows people out of the water, and because of its age most enthusiasts know what to expect, but a majority actually do enjoy it, yet it's sort of always forgotten about a bit as people focus on newer stuff. It is quite a theatrical experience though and it's unlike many other Thorpe mazes in that the scenery and props can scare you just as much as the actors. The conga line vs free flow argument is interesting. Conga lines control guest flow a lot easier, allow for certain scenes / scares to be triggered at certain times and allow designers to create a natural route for the maze (making operations more predictable). However, it does lead to a safety in numbers vibe - people holding onto each other is a massive psychological thing that makes them feel protected and less scared. The front and back of the line feel a bit more vulnerable, but aren't usually targeted as much. It makes things easier for actors too, as I'll target the ones who look the most scared then work their way up - which can leave very little time for those who are braver. Free flow creates a very different vibe - there's no one in frontor behind you to protect you. Even if you're in a group, you feel open and vulnerable. For enthusiasts who visit loads of scare attractions, it's easy to forget how big a factor that is in putting people on edge. There are issues to it, as it can make it harder to manage, guests in a group split into 2, etc. It's a difficult scenario. And mazes such as Cabin and Big Top struggled further due to the multiple different routes, meaning there was even more splitting and subsequent stacking. Sometimes the choice of conga or free flow will not make much of a difference to a maze. Something like MBV (with the non-crawling route) would make no difference as people would naturally hold on / let go of each other as the maze progressed. Some mazes do benefit from the choice though. Saw is a good example actually - by being told to go on a conga line, it's telling you stick close, you're a group, etc, and this fits very well with the narrative of the maze, as set up in the pre show. Studio 13 is one that benefitted massively from being free flow, as it really sold the 'you're going on a backstage tour' idea, where you would naturally just wander round in a group. So yeah, there's not necessarily a 'better' way to do it if you will. Each maze will suit a different style, and as long as the maze can cope with the demand and is operated properly, the appropriate style will work.
  6. Unfortunately these things are never as simple as they seem. Counting people in and out of the queue is open to abuse if the counter system is obvious (say a turnstile, infra-red detector, etc). But hiding them is very difficult. Hence why the system is actually inbuilt into cameras overseeing the queue line, since that cannot be abused, but requires a lot more investment in terms of time and technology and money. However, it does seem to be very good at the moment and has a lot of other uses aside from giving just a queue time. There's also a separate issue in that you need to be careful of how often you update queue times. Updating queue times too often can cause confusion and distrust with guests in my experience (even if the time only changes by a very small amount!), meaning that they all end up getting ignored. Not to mention that it can be difficult to maintain, especially if this was rolled out further. And obviously updating not enough / large changes to the queue time causes equal amount of distrust and confusion. So a happy medium needs to be found, which I think this system has achieved - it updates regularly enough to stay accurate, whilst not going overboard. Another issue is that 'super-accurate' queue times can be a shot in the foot - if you're advertising a 36 minute queue and it ends up at 40 minutes (say due to a slight delay / shutdown / whatever), people will moan. It's a dangerous game to play, but so far it's one which is working for the park, which is great to see. I believe there are ways to account for shutdowns in the advertised queue time if needs be though, which is a nice back up. As Marc said, this is something which Towers do, and I think it uses a mixture of Bluetooth and WiFi. It's not just for queues, as it can track people all across the park - as such, the park can see when different areas of the park peak with busy-ness, and thus know where to focus on at different points in the day. Similar systems are used in places like train stations and airports too, to see when certain areas are busy and thus need more management to support. Something like that isn't without its flaws though, as it relies heavily on having a large number of phones giving off the appropriate signals at all times, and maintaining and analysing the data can be quite difficult. However, if it did all work all the time, it would see not only monumentally accurate queue times, but make for a much more efficient and organised park from a behind the scenes perspective. I believe it does take into account all queue lines, not just the main queue (something again which is harder to achieve than it sounds). Reduced capacity would also be taken into account.
  7. I believe the only places that play non-Thorpe music are X's queue line and Fin's (and of course Ministry of Sound nights).
  8. Replacing Colossus' audio was always going to upset some people, partly because of nostalgic reasons. And people are always adverse to change, especially when it's something so big and iconic. As I've said, the new track feels like an evolution, not something completely new. I think it works well and the idea of using the island sound across the park is a neat touch. The new track is a lot longer too, which I think is important - repetitive tracks will drain away and be ignored after a couple of repeats. But I guess the issue is that because it's no better than the old track, people will question if it's necessary.
  9. JoshC.

    Wicker Man

    The lift hill is straight, but changes angle half way up. The angle of the photo does make it looked curved though.
  10. JoshC.

    Wicker Man

    Still no real interest for this on here? Oh well, this might spark something... TV screens around the construction site - maybe marketing is set to start sooner rather than later? Lift hill WOOD Photos from TPW's FB. More exciting stuff is that Universal Rocks, the company who did Klugheim's theming at Phantasialand and a lot of Europa Park's theming, are currently on park, and eagle-eyed geeks have seen them by the main theming feature... Photo from TPG FB.
  11. Felt we had a SDC topic because of Outlaw Run but obviously not... SDC are building a Mack coaster for 2018. Not much is known at the mo (an announcement is due on the 16th), but rumours are suggesting to will be called Time Travellers and that it will be a launched spinning coaster. But to add a twist to the rumour, track has started to go up and poses more questions... Source - http://www.midwestinfoguide.com/2017/08/time-traveler-construction-sdc_3.html Yep, a 90 degree drop out of the ride's station - nice way to start any ride, but a spinner? Who knows. So yeah, definitely one to watch...
  12. Nah, new entrance is for next year (unless plans have changed recently?) - all one major development!
  13. I haven't ridden Colossus this season and frankly don't intend to. Last season was by far its worst, and no matter how I try to ride it, the first half completely batters me to death. The inline twists are fun, but nowhere near fun enough to justify the beating from the first half. Based on my last ride, it's down there with the worst Vekoma SLCs for roughness.
  14. With people's concerns about length - there hasn't been anything to suggest this is a standard conga line maze is there? They could easily have it as a more show / story driven attraction, with special effects that add to the scares. Having a small maze section, 2 story scenes and one big finale section seems feasible for that space. Would justify making it an upcharge attraction in my eyes.
  15. *had - all their mazes have been paid for since 2015. Though they have their scare zones. Towers' mazes aren't without their operational issues though. Hour long queues for their mazes, despite the timed ticket slots, aren't uncommon, especially when it is busy.
  16. Could work out well. One major criticism of Chessington which I have (and no doubt many others have too) is that for a family park, there is very little offering for older guests. Upcharge is a pain, but does give the scope to improve the experience, especially since the Creepy Caves location is very small for a scare attraction. The fact that it is adding to the line up as well is good in my eyes. So yeah, colour me intrigued. There's definitely potential here, and it can fit in nicely with what they have if done well and marketed correctly.
  17. I don't think so, though presumably Icon will have lap bars. So next year is the time. Should of course remember that there are (essentially) clones of Colossus that do have lap bars - Altair at Cinecitta World being the prime example!
  18. Nope - as I understood it, the Cabin was meant to be a holiday cabin used for secluded getaways. I believe in context of the film, it was owned by one of the main character's (non-existent) cousin?
  19. ha, that's a neat little video. Nice to see them building hype up - should be remembered that a large proportion of the general public still would have no idea that Cabin wasn't returning. I still wished they'd just announced the IP already, since if it is what all the clues point to, it'd be a big enough draw and the park could spin it enough to build hype in it's own regard for the next few weeks. But I'm sure they know what they're doing. Does anyone recognise the music used in that video btw? Is it standard creepy stock audio? Related to any particular IP? Would be nice if we could get another FN IMA Score soundtrack!
  20. Concept art for the new entrance... Hopefully this is reflected in reality!
  21. Yay, more construction updates, this time from PhantaFriends.de... Twisty track More supports! Really expect this thing to...F.L.Y. up...
  22. I like it - it's more a fresh take on the Colossus theme, including the 'Sound of the Island' tune, as opposed to a completely new soundtrack.
  23. There were extremely high wind speeds round Thorpe for a short period of time, causing the majority of rides to shutdown. The only rides unaffected were X, Ghost Train and I'm a Celeb, however Ghost Train had an issue at the same time. An unavoidable issue unfortunately. This is also a prime example of why queue times shouldn't be available outside the park. Overkeen enthusiasts follow them too much and judge them despite not knowing any context (seen plenty of 'enthusiasts' slamming the park on FB).
  24. It's been posted on the Official MAP Facebook page by them. I was half-expecting it to be taken down this morning and some sort of 'sorry we were hacked' post, but alas not. So yeah, it's not fake, which is even more concerning.
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