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Everything posted by Ricky
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Nearly finished elephant
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It's in Cabin In The Woods just before the revolving tunnel
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There are more than two new Coaster Styles! B&M Flyer S&S 4D coaster Intamin Launch Coaster B&M Dive Coaster I know thats's only 4 but they havent actually released 'specific' new coaster types. Which I'm sure there will be more than 4, at least. Baring in mind you also have a lot better features including as you say graphics, transfer track, tunnnels that actually go underground, new station buildings to give a more realistic feel, new catwalk system to actually work with the design rather than the crap it was in version 1. Complete new support system meaning the supports actually work when using the premade selection. Considering its a lot of money its a vast improvement:
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Some exciting news about NoLimits Simulation 2! The creators have realeased more information, and it has been annouced that the program will be released THIS YEAR! Here is an uncomplete list of features you see in the screenshots. Dive Coaster station platform (fully animated) Hidden track (can be used for all kind of effects, including special mainenance tracks) 4D Coaster bogie and car (insane detail) 4D Coaster prefabs Optional railing lights (the color can be customized) Station lights (will switch on/off depending on time of day) Improved older coaster styles (higher detail of wheels etc.) Vertical rotation switch track (shifting switches are available, too) Graphical user interface of editor (OS independet GUI, tab based work flow) Multiple viewports in editor (optional) G-Force comb in editor (updates in realtime, works similar as radius comb) Track nodes (position, roll and segment border nodes are independent from each other) Here is some information about the product and release. This is no game anymore, we are targetting realism There will be different licenses (standard and pro) Pro license will contain additional features for high quality video export and screenshots Windows XP is required, Windows Vista/7/8 or newer recommended Renderer uses Direct 9.0c in Windows version and OpenGL for other OSs Renderer requires ShaderModel 3.0 graphics hardware with at least 256MB VRAM Initially there will be a version for Windows only, Mac version is planned for next year 2 GB RAM recommended. Fast graphics hardware highly recommended (seriously) Will make use of multi core CPU, 2 or more cores highly recommended Release will be this year, probably not before begin of November, we will keep you informed Price not decided yet, will be around $45 for standard license Price for pro license not decided yet, will be around $100 There will be discounts for NL1 customers, amount is not decided yet Since NL2 is way more professional and complex, we might continue to offer NL1 It will be offered over the internet as download only, no CD version There will be lots of free updates that will add new features Download size will be around 500MB Some Images: For the full list of images and latest information click http://www.nolimitscoaster.de/index.php?page=news
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Apparently this park will feature a giant Elephant or something? From ThemeParksItalia
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http://thorpeparkmania.co.uk/news/14-09-2013/Thorpe-Park-2013-App
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Enjoy guys, http://thorpeparkmania.co.uk/news/13-09-2013/Brave-It-Alone
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I don't see why the rides wouldn't be open! I imagine the event would be rather pointless as the 'Fright Nights' are all about mazes + rides in the dark.
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iTunes? lol You can on do it in folders on your computer, so for instance lets say you had a folder called 'records' with sub folders of the artists, and within those folders the artists themselves, you can search in the top right corner and it will display the song/artist you have searched for. Unless of course I have completely misinterpreted your post
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I do love how its 'coincidently' Friday the 13th!
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Just book your tickets, if you can't go then you cant go. It's not the end of world! A lot of people will probably be in your situation
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If anyone has missed the post by Stetchy in FN 2013 toic you will be able to prebook your Fright Nights preview ticket this Friday, 13th October from 6:30pm. You will be able to book your ticket here: http://fnpreview2013-map.eventbrite.co.uk/#
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One thing I find very annoying about the MAP system, is they seem to randomise who they send their emails, start of year pamphlet, and general information. Some people receive one thing, whilst some people don't receive anything!
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Yeah, basically what Sidders said, you would expect a ride to age over years not weeks... When you consider Nemesis is 19 years old and is actually still rather smooth!
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The main ones I noticed are, The Inverted Drop, entry to first Dive, Entry to Dive in Cobra Roll, and entry and exit of the first Inline Twist. However the ride itself is now much more noticeably rattly over the entire circuit.
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Has anyone else noticed, it's getting rougher and rougher? Since I rode it back in June, I've ridden it at least once a month since, and my latest trip was 4 rides. None of them where comfortable, none of them where even moderately smooth!
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The most common shut down for this to stop there, is a 'high water alarm'. It's nothing major.
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I remember they used to be lots over summer, but only when the flood lights where on in the evening. Not sure why they would suddenly be a massive issue
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Well they 'could' turn off the floodlights which is what attracts them in the first place
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Nobody said anything about working poorly the rest of the time, just merely they should always be aiming towards 1000 people an hour at a minimum rather than directing it to a single hour in the day. It's hardly hard work pulling a seat belt and restraint to see if its locked, the way some of the staff act half the time make it look like it's the most stressful work they've ever endured!
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I think that's utter nonsense, it's not difficult on half the rides to hit targets, unless your understaffed! When I worked on Stealth, we where understaff and managed to hit 1100 every hour for the entire day, with minor breakdowns. The only ride that is moderately difficult is Colossus, and that only takes time because of the awkward bars.
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I agree with Benin, they should be hitting the target hourly throughput from 11am to the end of the day (I say 11am because generally speaking nobody is at most of the rides until 11am). The target for Inferno is approximately 1260 per hour? I think, Ian can confirm whether I am right or wrong. The whole point of 'hourly throughput of "insert ride here" ' is that is what it should be doing. You then have a theoretical throughput, which is usually a tad higher for example: Colossus, Hourly throughput -1100pph Theoretical throughput - 1250pph Staff should constantly be hitting hourly throughputs and targeting towards the theoretical throughput.
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I very much doubt they would pay someone to sit on SAW for 7 hours, it would be a massive waste of money! It will be interesting to see what comes of this #FrightNights marketing picture.