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Benin

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Everything posted by Benin

  1. Wouldn't say a maze that has the theme of "you're in a snuff film" isnt particularly imaginative nor unique... Must have some form of filming element so you can buy a DVD of your experience...
  2. Benin

    Scarefest

    If the visiting reason is night rides then Towers does win though...
  3. Because it's the worst Wing-Rider (primarily because it bounces throughout the entire course in every row/side/seat), is pretty rubbish from a theming aspect as a result the cool looking layout is just made pretty redundant... Also it's so, so slow and cumbersome to boot... Plus Daemonen is so cute and adorable
  4. Here's the definitive list of all the European B&Ms you've all been waiting for! 1 - Nemesis 2 - Katun 3 - Oz'Iris 4 - Shambhala 5 - Dragon Khan 6 - Oblivion 7 - Raptor 8 - Silver Star 9 - Superman la Atraccion de Acero 10 - Batman La Fuga 11 - Air 12 - Krake 13 - Swarm 14 - Black Mamba 15 - Nemesis Inferno 16 - Monster 17 - Daemonen 18 - Flug der Damonen Quite amusing how I've rated half of the B&M Inverts at the top AND the bottom of the list, with only the Demon themed rides being dead last... Of course, just being bottom of the B&M list doesn't mean the coaster is bad...
  5. According to Towers Street the ERT lineup for the rest of the season (discounting Scarefest dates) will be: Nemesis Air Blade RMT CBeebies Land Needs more Mutiny Bay tbh...
  6. The MAP is fine for value (as long as you pay for the premium of course)... The parks are where the actual value for money fall utterly flat...
  7. Bobbhan was as bouncy/rattly as Flug was... Just one of those ride types that just seem to be poor on a consistent basis (like B&M Stand-Ups)... No Front Row Queue on Flug, presumably due to the SRQ and Q-Bot (which you get given a card for, because some people try to queue-jump at that point for no reason then get denied in an amusing fashion) now existing instead... Another logical sense of organisation that exists only in European Wing-Riders...
  8. In an ideal world both Thorpe and Towers wouldn't be any paid extra in regards to mazes or whether you're a MAP holder... It does seem however that all the truly best rated Horror events have the extra ticket situation, although that's primarily because they treat the event completely separate from a normal day, akin to how Thorpe do Summer Nights... Also the majority of people going to those events just go for the event rather than the day at the park, presumably helped by the ridiculously long opening hours they get given as a bonus... If Thorpe could produce an event worthy of a £10 fee for MAP holders in a similar vein to Disney/Universal/etc (DLP's event is €30 this year), then it would be worthwhile... However that would involve a lot more effort on the park-wide aspect as opposed to just focusing on the mazes...
  9. Ah Heide, the weird red-headed step-child of the Merlin machine from my last visit, with its strange mixture of music and atmosphere seemingly stolen from other parks. It lured me back with the prospect of completing the European B&M collection (of course, until Garda and Efteling’s ones open next year), and an attempt to ride Colossos again to see if I can actually like it. First thing was first though, and that was to collect our German MAPs. The reasons for this were for the free entry to Gardaland and the complimentary Q-Bot at both Heide and Legoland Germany. Considering how busy Heide was looking prior to opening, this was a good choice. Passes and Q-Bot acquired, we moved straight over to Flug von Damenon. Unlike Swarm, this has a sensible queue-line, the splits just before the batching point, has enough space in the station for 2 trains worth of people AND most importantly has a rotating bag holder at each row. How this logic never made it to Thorpe I’ll never know, because it runs a lot more efficiently. However, the ride itself is unfortunately lacklustre, and I’m still not sure if I place it above or below Swarm. The layout is quite good, and with a bit more speed might not have the sort of dead spots that you see in Swarm’s over-sized flat turnaround and the finale. But it is quite slow and lumbering, and even worse, has an awful, awful bounce already. The bounce is what ruins the ride really, it’s so strange that a brand new ride can have that so early in its life. Perhaps the design of the ride and the layout being quite tight (Raptor and Swarm are both drawn out) means that there are higher levels of force acting upon the train, and because of the vibration that naturally happens anyway on these train styles, it just becomes more noticeable under heavier force. Either way, a bitter disappointment, and Raptor is still quite easily the best Wing-Rider I’ve experienced. One positive for Flug is the single rider queue, which when combined with a reasonably epic batcher man, went quickly. After the second ride it was time to ride Krake with the finished boat section. I still liked it a lot from my first rides, especially as it amazed the Germans from the visual perspective. It still does that, and it delivers a fair whack of airtime after the inversion nowadays. They’ve also added a dedicated front row queue to it, which is a slight improvement, but a real improvement would have been to batch it all in, especially given how Q-Bots enter the station building in an awkward fashion. We had some Crepes whilst we waited for our next booking, Colossos. I distinctly remember being completely non-plussed about this ride on my previous visit, soul-less rubbish I called it. After my recent enjoyment of Balder I thought however that this viewpoint could well change, and to see if it was accurate the back row was chosen. My viewpoint on Colossos has not changed. The first drop is wonderful, but everything else just seems poor. Just found it extremely difficult to actually enjoy the hills, the corners are duller than Balder’s and that long helix is really rattly. It just simply doesn’t do anything for me and I doubt it ever will. Grottenblitz was next, one of my least favourite Mack Powered coasters, before we broke for lunch at Pizza Pasta. I forget how much it was, but the pizza slices are quite simply ridiculous. I spent some time afterwards taking photos from the terrace outside. Straight after lunch was time for Desert Race, the slightly better version of Rita (again, damning with faint praise), before it was time to see the Madagascar Circus Show. Unlike Chessie’s version, this one is indoors, and as a result you need to acquire a ticket for the next showing. A good idea really, as it prevents mass crowds building up and then having to close off the building and disappointing guests. Also unlike Chessie’s version, this one is actually good, as it more appears to be a circus show that just so happens to have a Madagascar related storyline to tie it all together. It also had fire. It was time to whore out the Q-Bot some more (although Heide have a rubbish tier system of either having select rides depending on your choice, but a decent idea in limiting the amount of times you can use it on each ride, so we had 2 goes on every major coaster but Flug). So we rode Krake, Flug and Schweizer Bobbahn, which wasn’t very good, before riding Desert Race again. There was a long gap for Colossos so we used it riding the two water rides in the middle of the park. They were a well deserved rest in amongst the constant cred riding it must be said. Colossos was still a disappointment. The random Pirate Show was next, which was extremely weird and random. Didn’t really get it so we ran away early for our Krake time slot before two last goes on Flug to finish off the day. Heide is such a weird park, I don’t really know if I like it or not. The rides don’t really do that much for me (Krake being the best, Scream was closed all day) and the park is a weird mish-mash of half-arsed theming attempts and some completely closed off areas. They have started to get an unique identity to themselves with the addition of several IMAScore music dotted around the park to remove old Tussauds themes, but there’s still a lot of flaws around the park. Their ents budget has also seemingly been slashed to bits as one arena stood empty.
  10. Benin

    Nemesis

    Just wait till they put a fence in front of the rockwork
  11. Tully's Farm is probably the biggest one in the country... Plenty of non parks are developing scare attractions for Halloween now...
  12. Don't want to pay the MAP fee, don't visit... Don't want to buy an extra pass, don't do it... That's my plan at least, especially given I don't care about the mazes in the slightest and the only park that really seems to bother anymore is Chessie...
  13. http://www.altontowers.com/contact-us/
  14. It's ALMOST as if the video is just a quick visual representation of the ride rather than real life...
  15. Ring the switchboard and ask to be put through to someone... Emails can be ignored/forgotten... A phone call cannot be...
  16. Benin

    Slammer

    I can't help but feel that opening a ride late, taking lots of time to load/send it and close it briefly for checks every day does not consitute as running a ride 'well'...
  17. I don't see the point personally... Why do you need virtual reality on a ride when the ride in question exists? I'd rather experience the ride proper instead of a fake environment/imagery whilst wearing a large visor...
  18. The first day proper of the trip led us to Hansa Park, a place which I really enjoyed on my previous visit 3 years ago. Unfortunately, not much has really changed to the park overall since my last visit aside from the entrance area being tarted up. But when you have one of the best Eurofighters around (potential damning with faint praise comments here), that sits in my top 10, of course a revisit was in order. Upon arrival a group of enthusiasts were spotted, evidenced by their gooniforms and badges. I didn’t even realise Hansa Park was big enough to have a full on fansite, but they do. Into the park and in a similar fashion to my visit 3 years ago, the first rides were once again Nessie and Rasender Roland. Both rides are starting to feel out of place in comparison to the more recent ride additions within the park, as they lack a real theme (Nessie has slightly more of one granted). However their interaction with each other is actually well done; and Nessie is still quite forceful and full of airtime. The ride on Roland involved Nessie going around the loop right above our heads, which was equally terrifying and brilliant. After riding those, it was time to join the queue for the main attraction at the park, Fluch von Novgorod. Those who know me know my love for this ride is pretty big, with a wonderful theme, it tells a story and the ride itself is very good fun. My main worry with it this time around was how bad it might have aged over the past 3 years, as most other Gerstlauer Eurofighters are well known for becoming rough as hell after a year or two in operation. Fortunately for Fluch, it hasn’t aged badly at all, with maybe one moment of roughness included in the layout. The launch and all indoor sections are still fab too. It’s just a shame that Gerstlauer’s other efforts seem to have had lots of problems and roughness issues over the years, as this is probably the best version of the ride type around. Depressingly however, the exit slide was not in operation. Booooooo. A quick second go on Fluch was had (hooray for no-one using the mid-queue single rider) before we went off into the rest of the park. Starting off with the apparent cred but not a cred El Paso Express. I didn’t do this last time around, and this weird contraption is very, very weird. It has constant back and forth motion within the track layout, and uses that mix of gravity and powered coaster. Weird but enjoyable. We also walked through the random Path of the Mayans interactive attraction, where you solve puzzles in order to progress past water features. As we walked to our next destination, we saw the Hansa Park Goons getting a tour of Karnan. At the time of our visit it was only dirt and a giant pit, so nothing too interesting to see, so we continued to Die Glocke. Again we missed out on this last time due to the horrid throughput it has (6 people per ride), but as it was still early went for it this time. It was good fun, very spinny and had FIRE. Next door was the still well themed El Dorado Storm Surge alike, minimal wetness ensued which was relatively welcomed in the hot weather. It was snack time! After the delicious snacks, we headed towards the (FREE) High Ropes Course of terror! It was pretty amazing tbh, with two options for each section, each more confusing and terrifying than the last. The height factor combined with some of the rather unsturdy aspects of it led to some issues, however I made it all the way around like a boss. Huzzah! Needing a rest after that, Schlange von Midgard was chosen as the next ride. As it was unfinished 3 years ago, I was intrigued to see what was new about it; it had some cool effects added into the lift hill, but not much else could really be done about it. I’m still confused as to why some batching rows weren’t added in the first place though, and the dragon thing wasn’t working either. Still a fun kids coaster though. Torre del Mar was next, because a Starflyer next to a construction site is ALWAYS a good idea. Then we went on Fluch again because it’s fab before breaking for some Steak-on-a-Stick, which was extremely nom. A random Variety Show was next, which included Trampolining people, dancing, and a man who flew a remote controlled plane around the auditorium, he was the fabbest of them all. Afterwards there was some investigation into where Karnan is going, and the weirdness of the layout needs to be confirmed, considering it’s seemingly going to go all the way down past half the park. Space Scooter was next, which were some Dodgems with lasers to shoot at random targets around the arena. It wasn’t fun because my gun seemingly didn’t work and people actually got annoyed with you if you bumped them. Extremely rubbish, but at least it exited into a play area. We left quickly to see the Parade go past before collecting some Crepes for some quick boost of energy, enjoyed the Magical Flower Boat Ride before another go on Fluch to finish off the day. I like Hansa, and the stuff they’ve been doing with the entrance refurb does make it have a fantastic entrance area. Hopefully they’ll continue refurbing the park whilst developing it with the likes of Karnan because a lot of it does look slightly worn and run-down in comparison to the actual themed areas (I.e. Nessie vs Wild West area). I’ll certainly have the park back in my sights in 2016 when Karnan is finished.
  19. Depends if they've realised that the term 'unique' doesn't mean 'take an idea already used by a smaller independent scare event' don't it?
  20. Wasn't the incident last year only really escalated cos Chessie took so long to sort it out someone managed to phone the fire brigade? Or did I imagine that...
  21. I’m already regretting this decision for a massive 2 week holiday featuring 12 parks, mainly because this is gonna be a long as hell TR, and I don’t want to spend ALL my time at work typing it up either. But, the show must go on, so here we go, Germany. A pleasant flight in with Germanwings (budget Lufthansa) led us to Hamburg and our Volkswagen Polo for the fortnight, and we drove off to the hotel. Quickly it was discovered that roadworks would be the bane of the holiday, as the Sat-Nav’s path to the hotel was blocked by some, causing circles to be completed. Eventually we arrived to the hotel, and promptly left it to go into Hamburg proper, and more specifically, the SommarDOM. I was excited to go to a German funfair, especially excited that you didn’t have to purchase tickets but paid with cash upon entry to each ride, a rather novel idea when you think about it. We did a lap of the massive area, tending to watch rides rather than actually ride them, two week’s worth of Euros couldn’t be spent all on madly run Breakdances and the like. However we did ride Rock & Roller Coaster, which was one of them Wildcat type rides, without anything interesting cred wise (Wilde Maus XXL and a Wacky Worm, yawn), we elected to play the Fun House game instead. I can’t exactly remember how many were done. I think 4/5 odd, each reasonably different from each other, and including the Winter Wonderland visitor of Alpen Hotel. There was also a fab City themed one which had a water room and plenty of other random effects. The final one was topped off with a classic German death-slide too, which was amazing death-like as I kept getting stuck in it. As someone who doesn’t really care for fairs too much, this place was still amazing and pretty much even puts the likes of Winter Wonderland to shame. Didn’t stay too long but I can imagine at night it would look absolutely incredible. Defo worth a visit if you’re into fairs because of the mental settings the flats are run on (the Shaker was vom-worthy just via watching it).
  22. Europa Park can get 3 trains ready for Blue Fire for 8:30am, why can't Thorpe expand their budget to ensure that their guests can have full capacity rides first thing in the morning?
  23. Insane was really, really awful... I wouldn't hold my breath on a S&S version being any better unless it actually holds you tightly in and reduces bodily movement...
  24. Benin

    Slammer

    Ermmmmmmmm, I think many people will beg to differ on that statement...
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