I've had a long hard think and a few conversations about THE SWARM today and I felt I needed to make a post.
It's come to my attention I don't enjoy the Zero-G or Corkscrew elements of The Swarm particularly. I think the Wingrider train makes the inversions lack any kind of natural flow and therefore (for me) ruin the experience of them. Don't get me wrong, there are so many other parts of the ride I find fantastic, particularly the first drop, helicopter turn, and inline twist over the station; and the wingrider trains are probably the reason for the enjoyment of these things.
A zero-g for me is about the floating zero gravity feeling (Isn't that what the name suggests?), but The Swarm doesn't give that feeling, it seems to shoot high into the air, awkwardly hang and then drag you back down all the while being awkward. In my head it seems to stop at the top and then start again, a real unatural break in the ride especially after it has only just began! The corkscrew doesn't suffer from the same issue, but I still find something strange about it that isn't quite as enjoyable as it has been made out to be in the past.
At first I really loved the wingrider concept and it does a lot of things extremely well, but I think it also limits a ride's ability to perform certain 'normal' inversions or elements well, my main example being the Zero-G which is pretty much ruined in my opinion.
For reference: An example of how I think a zero-g should feel is highlighted perfectly by how majestically Nemesis and Nemesis Inferno, and any other B&M invert flows through the zero-g.