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Matt N

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  1. Like
    I always hit saw and Colossus straight away then head to stealth after I’ve done those two. Colossus has always been a tricky one for me to get on if I don’t go on it straight away due to its abysmal capacity and inability to stay operating for more than about an hour at once 😂. 
     
    I usually also leave inferno and swarm till the end of the day as by after 4 it seems both of them usually have very short queues.
  2. Like
    I would say the Florida parks.  Haven't been since 2009.  Would love to get back out there at some point as there has been many additions since!
  3. Like
    Matt N reacted to planenut in Stealth   
    Thanks Josh, and others. 
    There was a single riders queue on the right hand stairs a few years back, before they designated that as a "disabled access".
    The stories of Rita and Stea!th being designed as one ride have some truth. Height restrictions at AT and space at TP resulted in the split. Who else feels the the drop from the top hat has wasted power/potential? So many riders go on about getting a "rollback" yet in reality it's a waste of ride time, though for those who have stood in the queue it would be like getting a double ride.
  4. Like
    Matt N got a reaction from coasterverse in Stealth   
    Where could a Single Rider Queue on Stealth go, out of interest?
     
    In terms of removing Stealth; there are plenty of other development plots that the park could fill before touching Stealth, so unless the ride develops maintenance issues any time soon, I think we should be good for now!
  5. Like
    Matt N got a reaction from coasterverse in Pleasurewood Hills   
    As someone who's never been, Pleasurewood Hills looks broadly comparable to somewhere like Oakwood, but with weaker major coasters.
     
    Don't get me wrong, I do have a soft spot for Oakwood, but I wouldn't like the park nearly as much if it didn't have a great major coaster like Megafobia at its centre and a decent-scale unique thrill coaster like Speed. It's a little hidden gem of a park, but it is definitely made by its coasters for me.
     
    I could be being overly presumptuous, but to me, Pleasurewood Hills' coaster draws look vastly weaker than Oakwood's (the main draw I can think of is Wipeout, as I am mildly intrigued to ride a traditional Vekoma Boomerang, but I can get the same experience at numerous parks in Europe and ride numerous more compelling headliners in the same park). And when the park is a 4.5 hour drive away from me on a good run, it does make it a tough sell, unfortunately.
  6. Like
    Matt N reacted to Matt 236 in Pleasurewood Hills   
    We went to Great Yarmouth Pleasure Beach, which is essentially just down the road and had a much better time. 
     
    That place had atmosphere, a great variety of attractions and a lovely atmosphere amongst some standout rides. Even with the flume gone it was very enjoyable. 
     
    Even in just eight years PWH has really become so dilapidated with so many areas rundown, closed or abandoned. Including the high dive show. It may be the most rundown uk park and to be fair quite a lot of our parks are. 
  7. Like
    Matt N got a reaction from coasterverse in Hyperia Speculation and Construction Thread   
    The park confirmed 81mph in response to someone’s tweet:
     
  8. Like
    Matt N reacted to Mattgwise in Hyperia Speculation and Construction Thread   
    😂 I thought we were going to get a LITTLE more than that haha
     
     
  9. Like
    Matt N reacted to Matt 236 in Pleasurewood Hills   
    The lack of activity on this thread doesn’t surprise me at all. 
     
    Yesterday I returned to the park, 8 years since my last visit. Last time around, I kinda enjoyed the park but couldn’t say the same this time around. 
     
    Lots of closed and removed rides. Galaxy dodgems, Tide Traveler, Tales Of The Coast, Fireball, rowing boats and the stunt show. All but one left empty or left to rot away. The only new rides have been a chair-swing and Rootnin Tootin (formerly Hobbs Pit). Was ok, but nothing special.
     
    Park was in a shocking and rather rundown state. Miraculous how some things are still working and standing. Eggspress is just embarrassing for the park now, from feeling like a washing machine on-ride to having to be manually released. Because the locking system is broken.
     
    Only real highlights was the sea lion show, which was lovely and the Jolly Rodger drop tower, which is probably my second favourite drop tower now. We all left mid afternoon with no real intentions to return and happy to leave in a way.
     
    The place needs some serious investment in both new and existing ride hardware. 
  10. Like
    Matt N reacted to JoshC. in What is your favourite non-Merlin UK coaster?   
    From the Cred Sheet, here's all my ranked UK coasters not including Merlin parks, including their overall ranking in my list:
     
    Rank Coaster Park 46 Grand National Blackpool Pleasure Beach 53 Cobra (Paultons) Paultons Park 68 Storm Chaser Paultons Park 93 Icon Blackpool Pleasure Beach 95 Velocity Flamingo Land 96 Kumali Flamingo Land 97 Wilde Maus XXL Winter Wonderland 106 Accelerator Drayton Manor 113 Avalanche Blackpool Pleasure Beach 115 Revolution (BPB) Blackpool Pleasure Beach 117 Spinning Racer Fantasy Island 118 G Force Drayton Manor 119 Velociraptor Paultons Park 126 Mumbo Jumbo Flamingo Land 136 Flight of the Pterosaur Paultons Park 147 Millenium Fantasy Island 158 Rage Adventure Island 162 Big Dipper Blackpool Pleasure Beach 163 Ice Mountain Winter Wonderland 166 Odyessy Fantasy Island 167 Big One Blackpool Pleasure Beach 169 Rhombus Rocket Fantasy Island 176 Rockin Roller Botton's Pleasure Beach 181 Infusion Blackpool Pleasure Beach 182 Olympia Looping Winter Wonderland 183 Dinosaur Valley Wicksteed Park 186 €uro Coaster Winter Wonderland 193 Shockwave Drayton Manor 199 Hero Flamingo Land
    Also includes travelling coasters I've ridden in the UK, but oh well.

    tl;dr - my answer is Grand National at Blackpool.
  11. Like
    I’ve always said Rush is the best flat ride at Thorpe, but recently I’ve really missed Slammer.  It was so unique and was such an intimidating and to be honest terrifying experience.
  12. Like
    Matt N reacted to Cal in Stealth   
    Not yet no, however they have confirmed there are still plans to do this
  13. Like
    Matt N reacted to Mark9 in What is your favourite non-Merlin UK coaster?   
    Icon, Speed and Megafobia are up there. I like Shockwave but it isn't a favourite. I'll go with Icon just because its fun and accessible to a lot of people. 
     
    I like the directions that Paultons and Drayton are heading in, if they could add something like Juvelen that could easily become my favourite non Merlin rollercoaster.
  14. Like
    Matt N reacted to Han30 in What is your favourite non-Merlin UK coaster?   
    I’m quite partial to a bit of Rage (adventure island)
  15. Like
    Matt N reacted to Mattgwise in What is your favourite non-Merlin UK coaster?   
    Big one most likely, though previously was Wild Mouse. 
  16. Like
    Either Big One or Megaphobia
  17. Like
    Matt N reacted to Benin in Worldwide Operations/Throughput Timings Thread   
    Mingo also has a more recent issue of removing seats off of things like Flip Flop and Pterodactyl, further reducing throughputs.
     
    Guess the caravan park been a bit quiet with the poor weather. But those throughputs are god awful no matter what way its spun as "only" 40 minutes. Would've been far less and a far higher ride count if things were run even slightly better, but sounds like maintenance wise there's a lot of issues with stuff breaking down often.
  18. Like
    It's coming back yknow 😉
  19. Like
    If Rocky Express doesn't win this then this website deserves to be destroyed.
  20. Like
    Things are about to pick up pace very, very quickly 😏
  21. Like
    Matt N reacted to Mark9 in Sea World   
    In a pretty swift move, track has arrived for Seaworld Orlando's new rollercoaster which has the code name 'Bobsleigh'. And what is perhaps more surprising is that this family rollercoaster will be yet another B&M. Track has arrived on site and white track has also been seen at B&M's production facilities. 
     
    It is rumoured that a lot of the ride will be indoors.
     

  22. Like
    What a detailed history! I don't think it would be even possible for me to have anything similar to this. Not sure if we're counting trips or individual visits but if so I have been to the Walt Disney World parks the most (but I did work there for 3 months) - individual trips would probably either be Drayton Manor or Alton Towers with Disneyland Paris also being up there. I would probably say the coaster I have ridden the most would be Nemesis and then I think Expedition Everest must also be up there due to the single rider line being magic.
  23. Like
    Matt N got a reaction from tactic in Worldwide Operations/Throughput Timings Thread   
    Hi guys. I don’t know about any of you, but one thing I personally like doing at theme parks is timing ride throughputs and observing the operations on rides. With this in mind, I decided to make a thread for like-minded people who are interested in throughputs and operations to share their throughput timings and operational insights from parks around the world. Whether your timings and operational insights are from Chessington, Europa Park, Six Flags, Cedar Fair, Oakwood or anywhere else in the world, I’d love to hear about them and I’m sure many others would too!
     
    My reason for deciding to create this thread is because I have some throughput timings and operational insights of my own to share. Currently, I’m coming towards the end of a trip to Florida, so I thought I’d share some of the throughput timings and general operational insights I was able to log at Islands of Adventure, Universal Studios Florida, SeaWorld Orlando and Busch Gardens Tampa.
     
    For various reasons, I could not time throughputs quite as comprehensively as I would normally like on this trip; things like metal detectors and themed queues obscuring sight of the rides at Universal and queues that were often too short to get a comprehensive average at SeaWorld and Busch Gardens meant that I had to rely more on chance occasions where I was standing within eyeshot of a ride at Universal in particular and as such, the averages are often based on lower amounts of dispatches than the 10 I normally aspire towards. Nonetheless, here are some of the throughput timings and general insights I was able to gain from Universal Orlando, SeaWorld Orlando and Busch Gardens Tampa.
     
    Islands of Adventure
    Flight of the Hippogriff (Theoretical: 993pph on 2 trains) - 951pph (2 trains, 12th June 2023, average of 3) Note: I did not ride this, but I got a good vantage point from the queue line of Hagrid’s. Hagrid’s Magical Creatures Motorbike Adventure (Theoretical: 1,700pph on 12 trains) - 1,617pph (unknown number of trains, 12th June 2023, average of 10) Incredible Hulk (Theoretical: 1,920pph on 3 trains) - 1,138pph (possibly only running 2 trains (as I did not stack, which I didn’t think was possible on 3), 12th June 2023, average of 4), 1,608pph (unknown number of trains, 21st June 2023, average of 3) VelociCoaster (Theoretical: 1,800pph on 4 trains) - 1,489pph (unknown number of trains, 17th June 2023, average of 3), 1,566pph (4 trains, 21st June 2023, average of 6) Universal Studios Florida
    Hollywood Rip Ride Rockit (Theoretical: 1,850pph on 7 trains) - 1,329pph (unknown number of trains, 13th June 2023, average of 3) SeaWorld Orlando
    Ice Breaker (Theoretical: 650-750pph on 2 trains) - 564pph (2 trains, 16th June 2023, average of 2) Kraken (Theoretical: 1,500pph on 3 trains) - I did not get an exact throughput for this, but the ride was running 2 trains and stacking on the brake run was routine. According to the dispatch timer in the station, the ride’s average park time seemed to be around 3 minutes. (16th June 2023) Mako (Theoretical: 1,680pph on 3 trains) - 960pph (2 trains, 16th June 2023, average of 4). In terms of general insights, there was quite often a gap in the station between trains and the dispatch timer showed the train being parked for as little as 60 seconds on some occasions. Manta (Theoretical: 1,500pph on 3 trains/2 stations) - I did not get an exact throughput for this, but the ride was running 2 trains and 1 station, and stacking seemed fairly common. (16th June 2023) Pipeline The Surf Coaster (Theoretical: Unknown on 2 trains) - 474pph (2 trains, 16th June 2023, average of 7) Busch Gardens Tampa
    Cobra’s Curse (Theoretical: 1,000pph on 8 trains) - 527pph (unknown number of trains, 22nd June 2023, average of 2) Iron Gwazi (Theoretical: Unknown on 2 trains) - 493pph (2 trains, 22nd June 2023, average of 5). In terms of general insights, stacking was routine and park times in the station averaged around 2.5 minutes according to the station dispatch timer, sometimes going as high as 3 minutes. Kumba (Theoretical: 1,700pph on 3 trains) - I did not get a reading for this, but the ride was seemingly only running 1 train. (22nd June 2023) Sand Serpent (Theoretical: 1,120pph on 10 cars) - 331pph (4 cars, 22nd June 2023, average of 4) Scorpion (Theoretical: Unknown on 2 trains) - 357pph (1 train, 22nd June 2023, average of 2) I hope you find this interesting; I know I certainly found this data interesting to gather! If I’m able to do any notable readings at Universal tomorrow, I’ll report back, but as my Florida trip is mostly over, I thought I’d report my current findings.
     
    If you have any throughput timings and/or general operational insights from a recent park visit that you’d like to share, I’d love to hear about them in this thread!
  24. Like
    Matt N got a reaction from Lunar_ in Worldwide Operations/Throughput Timings Thread   
    Hi guys. I don’t know about any of you, but one thing I personally like doing at theme parks is timing ride throughputs and observing the operations on rides. With this in mind, I decided to make a thread for like-minded people who are interested in throughputs and operations to share their throughput timings and operational insights from parks around the world. Whether your timings and operational insights are from Chessington, Europa Park, Six Flags, Cedar Fair, Oakwood or anywhere else in the world, I’d love to hear about them and I’m sure many others would too!
     
    My reason for deciding to create this thread is because I have some throughput timings and operational insights of my own to share. Currently, I’m coming towards the end of a trip to Florida, so I thought I’d share some of the throughput timings and general operational insights I was able to log at Islands of Adventure, Universal Studios Florida, SeaWorld Orlando and Busch Gardens Tampa.
     
    For various reasons, I could not time throughputs quite as comprehensively as I would normally like on this trip; things like metal detectors and themed queues obscuring sight of the rides at Universal and queues that were often too short to get a comprehensive average at SeaWorld and Busch Gardens meant that I had to rely more on chance occasions where I was standing within eyeshot of a ride at Universal in particular and as such, the averages are often based on lower amounts of dispatches than the 10 I normally aspire towards. Nonetheless, here are some of the throughput timings and general insights I was able to gain from Universal Orlando, SeaWorld Orlando and Busch Gardens Tampa.
     
    Islands of Adventure
    Flight of the Hippogriff (Theoretical: 993pph on 2 trains) - 951pph (2 trains, 12th June 2023, average of 3) Note: I did not ride this, but I got a good vantage point from the queue line of Hagrid’s. Hagrid’s Magical Creatures Motorbike Adventure (Theoretical: 1,700pph on 12 trains) - 1,617pph (unknown number of trains, 12th June 2023, average of 10) Incredible Hulk (Theoretical: 1,920pph on 3 trains) - 1,138pph (possibly only running 2 trains (as I did not stack, which I didn’t think was possible on 3), 12th June 2023, average of 4), 1,608pph (unknown number of trains, 21st June 2023, average of 3) VelociCoaster (Theoretical: 1,800pph on 4 trains) - 1,489pph (unknown number of trains, 17th June 2023, average of 3), 1,566pph (4 trains, 21st June 2023, average of 6) Universal Studios Florida
    Hollywood Rip Ride Rockit (Theoretical: 1,850pph on 7 trains) - 1,329pph (unknown number of trains, 13th June 2023, average of 3) SeaWorld Orlando
    Ice Breaker (Theoretical: 650-750pph on 2 trains) - 564pph (2 trains, 16th June 2023, average of 2) Kraken (Theoretical: 1,500pph on 3 trains) - I did not get an exact throughput for this, but the ride was running 2 trains and stacking on the brake run was routine. According to the dispatch timer in the station, the ride’s average park time seemed to be around 3 minutes. (16th June 2023) Mako (Theoretical: 1,680pph on 3 trains) - 960pph (2 trains, 16th June 2023, average of 4). In terms of general insights, there was quite often a gap in the station between trains and the dispatch timer showed the train being parked for as little as 60 seconds on some occasions. Manta (Theoretical: 1,500pph on 3 trains/2 stations) - I did not get an exact throughput for this, but the ride was running 2 trains and 1 station, and stacking seemed fairly common. (16th June 2023) Pipeline The Surf Coaster (Theoretical: Unknown on 2 trains) - 474pph (2 trains, 16th June 2023, average of 7) Busch Gardens Tampa
    Cobra’s Curse (Theoretical: 1,000pph on 8 trains) - 527pph (unknown number of trains, 22nd June 2023, average of 2) Iron Gwazi (Theoretical: Unknown on 2 trains) - 493pph (2 trains, 22nd June 2023, average of 5). In terms of general insights, stacking was routine and park times in the station averaged around 2.5 minutes according to the station dispatch timer, sometimes going as high as 3 minutes. Kumba (Theoretical: 1,700pph on 3 trains) - I did not get a reading for this, but the ride was seemingly only running 1 train. (22nd June 2023) Sand Serpent (Theoretical: 1,120pph on 10 cars) - 331pph (4 cars, 22nd June 2023, average of 4) Scorpion (Theoretical: Unknown on 2 trains) - 357pph (1 train, 22nd June 2023, average of 2) I hope you find this interesting; I know I certainly found this data interesting to gather! If I’m able to do any notable readings at Universal tomorrow, I’ll report back, but as my Florida trip is mostly over, I thought I’d report my current findings.
     
    If you have any throughput timings and/or general operational insights from a recent park visit that you’d like to share, I’d love to hear about them in this thread!
  25. Like
    Matt N reacted to Matt 236 in Top 10's   
    It’s time to update my top 10’s again.
     
    Coasters: 
    1/ Steel Vengeance 
    2/ Velocicoaster 
    3/ Zadra 
    4/ Toutatis
    5/ Mako
    6/ Iron Gwazi 
    7/ Taron
    8/ Oziris 
    9/ Nemesis mk1
    10/ Hyperion 
     
    European Parks:
    1/ Europa Park
    2/ Phantasialand 
    3/ Energylandia 
    4/ Disneyland Paris 
    5/ Parc Asterix 
    6/ Alton Towers
    7/ Toverland 
    8/ Liseberg 
    9/ Efteling 
    10/ Tivoli Gardens 
     
    And now. Theme park hotels.
    1/ Ling Bao, Phantasialand 
    2/ Grand Curiosa Hotel, Liseberg 
    3/ Efteling hotel, Efteling 
    4/ Plopsaland Hotel, Plopsaland 
    5/ Newport Bay, Disneyland Paris 
    6/ Cite Suspendue, Parc Asterix 
    7/ Splash Landings Hotel, Alton Towers 
    8/ Legoland Hotel, Legoland Windsor
    9/ El Paso, Port Aventura 
    10/ Shark hotel, Thorpe Park 
     
    Top 10’s a personal preference and based on numerous circumstances and things on the day.
     

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