Reputation Activity
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Matt N reacted to Mark9 in Is Hyperia your top UK coaster?Two trains of thought here.
Hyperia is the best UK rollercoaster if you think purely from the rollercoaster itself. Could it be better, yes, but actually it offers something completely unique to anything else the UK currently offers.
Nemesis: Reborn remains my favourite UK rollercoaster because it offers an overall better experience from a theme and layout perspective. You could build Hyperia anywhere, but Nemesis Reborn, is truly unique.
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I just about managed one ride on Hyperia today for the first time.
It’s a stunning coaster with amazing views, fast snappy elements combining what must be the finest moments of airtime and hangtime in the U.K. at least. Most likely my favourite U.K. coaster, but on the worldwide map it’s a bit of a blur right now.
Sadly 20 minutes after this experience, the ride broke down at the top with the queues eventually cleared. The ride tested throughout the afternoon but never reopened.
I strongly enjoyed my go on this attraction but really hope they can sort the ride’s reliability out pronto, because it seems like a mess at present. Hyperia is one of the hottest new additions to the park in its 45 year history and they must strike the iron while it’s hot!
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Rode yesterday 3 times - rows 4, 6 and 7.
Have to say - the operations were impeccable, both loading and getting the trains out, and the queueing system which worked faultlessly. Credit where credit is due there, brilliant stuff.
Managed to get on when the queue hit it's lowest point of 60 minutes for our second ride as we just came off the - ever failing it seems - Colossus.
FYI, we got to the park at 9am, got into the queue for Hyperia before the SAW photo area and we ended up riding at 10.30 so cannot complain one bit to be honest.
First ride itself was pure euphoria, absolutely incredible. That hill just keeps going and going - especially when not at the front! Drop was great and punchy - loved the outer bank towards the motorway but the hangtime stall element is just bonkers. Loved it.
2nd ride of the day definitely seemed faster/more intense, as did the 3rd later on in the day. Such an awesome atmosphere in the area, everyone excited, whooping and clapping on the trains. The Hyperia shows were a nice touch too.
Well done all round - I will say they might need to replace some of the plants though as they tend to need water, and some are very brown 😄 Mad that this ride is in the UK to be honest!
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Matt N got a reaction from Wheezy in Park OperationsI got some interesting throughput readings and operational insights from my recent visit to Thorpe Park, if anyone’s interested.
Colossus (Theoretical: 1,300pph on 2 trains): 594pph (2 trains, 10th June 2024, average of 3) Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 1,067pph (2 trains, 10th June 2024, average of 8 ) Saw: The Ride (Theoretical: 1,000pph on 8 cars): 788pph (unknown number of cars, 10th June 2024, average of 8 ) Stealth (Theoretical: 1,000pph on 2 trains): 782pph (2 trains, 10th June 2024, average of 4) Note: There was an instance of guest faff on 1 or 2 of these readings, so a consistent figure may have been above 800pph without this. The dispatch time seemed to be 90s or a bit below when the ride was running smoothly. The Swarm (Theoretical: 1,100pph on 2 trains): 1,063pph (2 trains, 10th June 2024, average of 6) In terms of some more general operational insights:
Operations on Inferno were awesome. It was very rarely stacking, and stacking for only a short period when it did. It didn't stack on any of my 3 rides, anyway. Great job! Operations on The Swarm were also fantastic. The ride was frequently not stacking or stacking for only a very short period; on all 3 of my rides, it either didn’t stack or only stacked for a matter of around 10 seconds! I think Stealth could really do with a single rider queue or some means of filling empty seats. It seemed to really slow things down when the operators had to push down the restraint of an empty seat, what with how bulky those old Intamin OTSRs are. I noticed that operations on Saw were sometimes slowed down somewhat by holdups at the baggage hold, with the airgates occasionally being empty when a duo of cars turned up ready to load guests. Baggage holds normally improve throughputs substantially, but here, it oddly almost seemed to be taking away from the throughput (?). The pre-loading screens that the park have invested in currently seem a bit redundant, with nothing actually being shown on them. Overall, then, I’d say that operations at Thorpe Park were pretty good. The main weak link was Colossus, which returned a pretty weak figure, but I’ve long come to expect that from Colossus, and it’s understandable given the cramped and bulky nature of the ride vehicles and restraints. Inferno and Swarm had absolutely stellar operations, with little to no stacking being frequent, and Saw was also doing about as well as can be expected from a ride of that nature. I’ll be interested to see how Hyperia compares operationally whenever I eventually get on that!
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Matt N reacted to Cal in Park OperationsUnsure if Colossus' new PLC means they can unlock individual restrains. One thing I have noticed though is before they had to lift up every restraint regardless if someone was going to be sitting there or not, with the new PLC they can just leave restraints down. Helps speed up ops on quiet days but obviously won't really have an impact on busy days when throughput matters.
Stealths single rider is an interesting one. The park haven't added it as they're worried it'll make the throughput worse and I can kind of see that, every visit I've had this year they haven't batched people into rows and just flood the airgates with guests. It definitely slows things down having to close restrains when no ones sitting there, but would it slow things down more batching people into rows, as well as dealing with the Fasttrack and RAP queue? It all depends if they could keep up.
Good throughput on Swarm there @Mattgwise. I've found it to be pretty terrible this year and seen it stacking most of the time, think not having the bag drop really shows things down. Your reading does show though they can still get a good throughput though with the right team.
I was thinking though, on peak days (Saturdays and school holidays etc) they should open Swarms bag drop to help with throughputs similar to what Towers do with Smiler and Thirteen? All depends how much it helps with throughputs though only Thorpe will have them stats.
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Matt N got a reaction from Cal in Park OperationsI got some interesting throughput readings and operational insights from my recent visit to Thorpe Park, if anyone’s interested.
Colossus (Theoretical: 1,300pph on 2 trains): 594pph (2 trains, 10th June 2024, average of 3) Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 1,067pph (2 trains, 10th June 2024, average of 8 ) Saw: The Ride (Theoretical: 1,000pph on 8 cars): 788pph (unknown number of cars, 10th June 2024, average of 8 ) Stealth (Theoretical: 1,000pph on 2 trains): 782pph (2 trains, 10th June 2024, average of 4) Note: There was an instance of guest faff on 1 or 2 of these readings, so a consistent figure may have been above 800pph without this. The dispatch time seemed to be 90s or a bit below when the ride was running smoothly. The Swarm (Theoretical: 1,100pph on 2 trains): 1,063pph (2 trains, 10th June 2024, average of 6) In terms of some more general operational insights:
Operations on Inferno were awesome. It was very rarely stacking, and stacking for only a short period when it did. It didn't stack on any of my 3 rides, anyway. Great job! Operations on The Swarm were also fantastic. The ride was frequently not stacking or stacking for only a very short period; on all 3 of my rides, it either didn’t stack or only stacked for a matter of around 10 seconds! I think Stealth could really do with a single rider queue or some means of filling empty seats. It seemed to really slow things down when the operators had to push down the restraint of an empty seat, what with how bulky those old Intamin OTSRs are. I noticed that operations on Saw were sometimes slowed down somewhat by holdups at the baggage hold, with the airgates occasionally being empty when a duo of cars turned up ready to load guests. Baggage holds normally improve throughputs substantially, but here, it oddly almost seemed to be taking away from the throughput (?). The pre-loading screens that the park have invested in currently seem a bit redundant, with nothing actually being shown on them. Overall, then, I’d say that operations at Thorpe Park were pretty good. The main weak link was Colossus, which returned a pretty weak figure, but I’ve long come to expect that from Colossus, and it’s understandable given the cramped and bulky nature of the ride vehicles and restraints. Inferno and Swarm had absolutely stellar operations, with little to no stacking being frequent, and Saw was also doing about as well as can be expected from a ride of that nature. I’ll be interested to see how Hyperia compares operationally whenever I eventually get on that!
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Matt N got a reaction from Inferno in Things You've Overheard at ParksI heard a few interesting candidates for this thread on my recent solo trip to Legoland Windsor and Thorpe Park...
When I heard this quote, I was exiting Thorpe Park over the bridge. Hyperia was in view, and as I was walking, a test train was cycling. A man was walking next to me.
Man: "Oh just f**k off, Hyperia... you f**king flaky bast**d!" The man then stuck his middle finger up at Hyperia multiple times.
When I heard this exchange, I was walking towards Nemesis Inferno at Thorpe Park. A group of teenage boys were walking next to me.
Boy 1: "Look, there's Saw!" Boy 2: "I don't think that's Saw, mate..." Boy 1: "Nah, bruv; that's definitely Saw!" Boy 3: "He's right, fam; it's red 'cos of all the blood, see! That's gotta be Saw, init?"
When I heard this exchange, I was in the queueline for Ninjago at Legoland. A father was trying to usher his small children out of the Lego play area, with other adults from his group watching on.
Father: "Come on, kids; let's get on the ride!" The kids expressed reluctance to leave the Lego play area. Father: *gesturing to the other adults* "Oh for f**k's sake... we come all this f**king way, and the kids just want to play with f**king Lego all day! I could have just stayed in me living room... wouldn't have cost a hundred f**king pounds and I wouldn't have had to wait in f**king queues all f**king day!" -
Matt N reacted to planenut in Things You've Overheard at ParksI know I am an old "f" but it seems the "f word" is the default setting in most peoples' vocabulary. It's used to complain, show shock, exclaim joy, amazement, awe, and to educate children. Let's hope they never discuss fornication, they'll be lost for words.
I heard a youngster on Stealth exclaim, after the ride, "oh my gosh!" I thought that was nice.
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Matt N got a reaction from planenut in Things You've Overheard at ParksI heard a few interesting candidates for this thread on my recent solo trip to Legoland Windsor and Thorpe Park...
When I heard this quote, I was exiting Thorpe Park over the bridge. Hyperia was in view, and as I was walking, a test train was cycling. A man was walking next to me.
Man: "Oh just f**k off, Hyperia... you f**king flaky bast**d!" The man then stuck his middle finger up at Hyperia multiple times.
When I heard this exchange, I was walking towards Nemesis Inferno at Thorpe Park. A group of teenage boys were walking next to me.
Boy 1: "Look, there's Saw!" Boy 2: "I don't think that's Saw, mate..." Boy 1: "Nah, bruv; that's definitely Saw!" Boy 3: "He's right, fam; it's red 'cos of all the blood, see! That's gotta be Saw, init?"
When I heard this exchange, I was in the queueline for Ninjago at Legoland. A father was trying to usher his small children out of the Lego play area, with other adults from his group watching on.
Father: "Come on, kids; let's get on the ride!" The kids expressed reluctance to leave the Lego play area. Father: *gesturing to the other adults* "Oh for f**k's sake... we come all this f**king way, and the kids just want to play with f**king Lego all day! I could have just stayed in me living room... wouldn't have cost a hundred f**king pounds and I wouldn't have had to wait in f**king queues all f**king day!" -
Matt N reacted to Han30 in Things You've Overheard at ParksThis made me laugh so much 🤣🤣 that’s some anger directed at a coaster - ”flaky bast**d had me howling 😭🤣
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The announcement we’ve all been waiting for has finally come… Hyperia is reopening on Wednesday 12th June 2024!:
It’s great that the ride is finally reopening, and while I’m gutted that I missed it by 2 days, I can get back to Thorpe easily enough! In fact, I’m half tempted to book an impulsive day trip back to Thorpe very soon…
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Oh dear… I’m not optimistic about Monday, I must admit. They haven’t said anything beyond it simply not opening on Saturday, so they could just be being cautious about the days immediately following Saturday, but the suggestion that they’re going to announce a reopening date suggests that it might not be any time soon.
It’s probably best now if I go with the expectation that it won’t be open and be pleasantly surprised if it is…
I must admit, I think they’ve shot themselves in the foot by continually announcing these arbitrary dates that they can’t meet. It just sets people up for disappointment.
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Saw being added to the unavailable list for tomorrow soon I would imagine, unless it's quicker to get the parts in than it is get them out!
EDIT: I might have spoken too soon - both the lifting clamps/struts have now come back down from the lift hill so maybe we are in luck.... fingers & wings crossed.
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Indeed. I would anticipate that if Saturday is off the table, they would update tonight ideally, tomorrow at the latest.
Not that I'm searching Hyperia on X on the daily (spoiler: I am), here's the latest:
Someone else on Twi...X has spotted that the train has water dummies loaded on it already....
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Its incredibly unlucky for them, I mean look at Swarm, it didn't have a full day closed in years. I know its not something that merlin ever do, but soft openings could be a good idea in the future. Something like this could've happened and been ironed out before official opening.
Anyway, here are my thoughts from opening day.
Got to the park for about 1:30ish and first ride I got really lucky and only waited 1.5 hours. I waited in the main queue until the Hyperia toilets. The host asked me if I was a single and put me in the single rider queue which was overflowing. I waited in this queue for around 20 minutes, and realized how long it was and it wasn't moving, and I also just read on the AP group how people were waiting 7 hours in the single queue. So, I asked the host if I could switch to the main queue instead as I knew that would be around 90 mins - 120 from this point. I believe there was some miss-communication and the manager didn't want to put me in the main queue for some reason, so they put me in Fasttrack instead and got straight on, row 9.
Second ride I got in the queue at 7:45 got off around 10:15 so 2.5 hours, row 2.
- I came of my first ride thinking that is easily the best air time I've experienced in the UK. I came off my second ride saying quite comfortably that is my favorite ride in the UK.
- The outer-bank turn was easily my favorite element. Chucked out of your seat, especially on my second ride on row 2.
- Actually quite liked the queueline. I was initially worried when we saw the prison style fences, but the queue is nice and none of the cattlepens are particularly long. You get some nice views of the ride.
- The station does look pretty bare during the day, but looks so much better at night. I love the dispatch lighting/audio, and as well when the train returns to the station.
- The trims were much more noticeable on my second ride towards the front of the train, but still took the last 2 elements with good speed.
- Ride team were doing a great job at sending the trains out all day. The train does return to the station very slowly though, and I do wonder if they could get a higher throughput if this was sped up?
I was initially quite disappointed when the layout got revealed, and even seeing the ride testing. Yes the ride is on the short side, but I really didn't expect to enjoy this as much as I did. I'm so glad they went for something different here, and we finally have an airtime machine in the UK. This is exactly what Thorpe needed. I can't wait to go on an offpeak day and ride it all day.
This was my first time going on a coasters opening day and was easily one of the best days I've had at Thorpe, great atmosphere all day right up until leaving the park at 10:30. They did a great job organisation wise, being asked in the queue if everyones okay and need water filling up etc.. Didn't queue more than 10 minutes for anything else on park, Stealth in particular was running great as always, both times I went on they were running down the platform checking restraints, beating the countdown timer on the platform every dispatch.
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