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Mark9

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Everything posted by Mark9

  1. In the red corner we have Coaster.. and in the blue corner.. So what is the truth?
  2. Mark9 replied to Ash's topic in General Discussion
    I feel the same way about Thorpe Park sometimes.
  3. I mean they could be right but I remember the same people declaring the new stuff last year as outstanding because they were involved in the creative process so.... I'll wait for you guys to review it.
  4. What rides exactly? Their oldest ride that I would say is really on the chopping block is Samurai but even that has survived far longer than I could have imagined.
  5. You mean.. no... No way. Wild Mouse has gone?!
  6. Even that is wrong, I'm afraid. Flug is king.
  7. Can't wait to see their construction plans for the next ten years..
  8. Completely serious. I think The Swarm is very popular with those that haven't ridden a huge amount of stuff. I think that's where the perception of its rating come from as I hardly hear it spoken about at all to be honest.
  9. Hey @Marc, turns out I'm in agreement with you in an even more controversial way.
  10. Thank you, I appreciate the time you've put into that post. Its helped me understand your perspective on The Swarm.
  11. I would just ask you to name some highly rated rollercoasters in Europe that are themed incredibly well the whole way through. I could only honestly say Oz'Iris and Taron (I know people who think Tarons theme is dull which shows how subjective all this is). From Shambhala, to Untamed, Katun to Nemesis, I struggled and I think I'm relatively well travelled.
  12. Slinky Dog feels like it has faster and better launches then Icon. Frankly though, Pleasure Beach made a mistake banging on about the launches as they don't really feel like the proper point of the ride.
  13. Mark9 replied to Dan_Rush's topic in General Discussion
    That's pretty much Thorpe Parks mantra on most things.
  14. Got the opportunity to visit Galaxy's Edge and ride Hollywood Studios new D-ticket attraction Smugglers Run last week. Firstly, just an FYI, I like Star Wars, I like Disney and I like themed attractions. I was still cautious about this area. Disney are going down a road where the only thing that matters is IP based attractions. When they said at D23 that they plan to make the parks more 'Disney', it spells the end of original themed attractions such as Thunder Mountain or Expedition Everest or even cult classics like Country Bear Jamboree. When the only thing that matters is selling more customisable R2D2's, I sense problems in the future. Anywho, my fears were mostly pushed aside as the area is impressive and has a very authentic Star Wars feel. Classic Star Wars ships litter the area, droids around every corner, Characters from the franchise roam the areas, we regularly saw Ray and Chewbacca walk into the Millennium Falcon. The ride itself is very fun. It takes on the guise of an interactive attraction where you take on the role of a pilot, a gunner or an engineer and your success at interacting with the controls dictates whether you have a successful mission or not. There are six people to a 'pod' with two assigned to each role. For my first ride I was an engineer where I essentially fixed the ship whenever a pilot crashed it into a rock or a building or another structure. My second ride I was a gunner which involved me shooting enemy ships and a firing at a train to steal its cargo. My final two rides were as pilot where you either control up and down motion and hyperdrive or where you control left to right motion. Clearly, the pilot is the only role which has any baring on the story. As an engineer you have to just watch the action and press buttons every now and then depending on the skills of the pilot. You fire hypoons to steal cargo but if your pilot doesn't do the job properly, you can't do that often. The gunner just fires a lot and doesn't do much frankly. The pilot is the most interesting as the action on screen all revolves on how skilled you are. The pre-show doesn't really do a lot of explaining to be honest. You're given cards in batching which tell you your role and what you need to do but once you're strapped in that goes out the window. The two rides where I wasn't an engineer, the pilots had not one clue how to control the ship so were crashing left right and centre. This made the ride so much fun to be honest, some of the most fun I've had on a ride for ages.The ride vehicle bumps up and down like Star Tours and it feels completely out of control loved it. As a pilot, my fiancé and I were incredible. What can I say, I'm a natural. We had a high final score, stole two pieces of cargo and got the good ending. It made the ride less fun I can imagine, but it's good to have a ride that tries its hardest to make you the rider a key component. A criticism I have is that the ride seems to struggle with motion. The screen had these very obvious skips in frames where the action was too fast so the screen would freeze for a second before carrying on. It happened a couple of times and doesn't detract as such, just seemed at odds with the seemless feel the area is going for. We queued a maximum of 40 minutes for each ride, it currently isn't operating fastpass+ as they feared the ride wouldn't be able to cope. That has opened it up to criticism that the ride isn't popular as it is failing to retain its initial opening 80 minute queue. Just to clarify here, the ride is a pure people eater, in the 1600 people per hour range. It was joyful to be able to move through its queue at speed. I fear once Fastpass becomes active, this thing will always be stupidly busy. hate fastness, just saying. The other issue is, like its Californian equivalent, it seems to have affected crowd levels. Attendance is down across the two resorts which has meant cuts have hit Magic Kingdom (the muppet show has gone completely and the celebration parade has gone from four to two). Hopefully this is just a blip and isn't related to Galaxy's Edge. The second attraction, Rise of the resistance' will provide a second phase launch for the area. I enjoyed my rides and would say Smugglers Run is a great edition to Hollywood Studios.
  15. After doing some digging, apparently this happened over a year ago.
  16. Mark9 replied to JoshC.'s topic in UK Attractions
    Yep that’s right. There’s only negatives here. Absolutely.
  17. It was a beloved ride between 1995-1999. But that was twenty years ago and it has been a ride very much out of step with the rest of Chessington. This is a long time coming frankly.
  18. Mark9 replied to Dan_Rush's topic in General Discussion
    How could you forget about Rita, Speed Monster, Desert Racer which are all far closer 🥺
  19. I really didn't like Valravn. It really bugged me that it was always so busy because for my money there at least 12 coasters there that are better.
  20. Can we do that anyway? You can keep the pony.
  21. But what if... it is?!
  22. Mark9 replied to NickD's topic in UK Attractions
    But Josh, it took them FOUR hours to get there. Legoland should have foreseen this and built the park in Porthill.
  23. Mark9 replied to Marc's topic in The Past
    Nemesis Inferno will always be there for you.
  24. Mark9 replied to Dan_Rush's topic in General Discussion
    Nah, ain't related, it's just an accelerator thing where they spend a lot of their lives closed, although to be fair Rita is pretty reliable in comparison. They've said nothing about Quantum all season. It's an outrage. An absolute racket.

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