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Showing content with the highest reputation on 09/11/19 in Posts

  1. Hi, Long time lurker, 1st time poster. Excuse the long post, there is an on-topic observation at the bottom TP has been a big part of my life, from visiting the park in the late 80's to throughout the 90's. I then worked there for 15 years (2000 - 2014), in a variety of departments. Retail - some of the best times of my life (I've made life long friends from working in this department) Park Development and Planning - one of the most rewarding jobs I have had to date (see below) Facilities Management/Engineering - this is where my journey ended Park Development and Planning - I was the project lead for the land expansion project, and was involved in some of the early design/planning activities on SAW The Ride, SAW Alive, Kobra (CWoA), The Swarm, and an early Ghost Train concept. Whilst working in this department I learnt some fascinating history about the park. For example, did you know when the park was being constructed in the 1970's, RMC flew in an Imagineer from the States to help design the entrance and car park? Anyways, back on topic... I visited the RTP's for the 1st time (since leaving TP) last year and noticed that the overall quality has dropped across all 3 parks (CWoA probably was my favourite park out of the visits last year TBH). I noticed that at AT, unless you like roller coasters or kids rides, there actually isn't that much there. Duel should have been removed and replaced, or even reverted back to its former scary self years ago, and Hex is a shadow of its former self. I have never liked the Rapids since they removed the old boats. TP - DBGT - Ok this was not what I had originally envisioned for this plot of land. I found it to be an interesting concept, however it was not delivered well. The queue lines design (or lack of) makes it one of the worst (if not the worst) queues I have ever been in. I strangely found IACGMOH to be quite an enjoyable experience. I think TP are now in a weird position where they have got to develop two large areas of the park - the island next to Swarm (Island A) or Loggers. Which one do you do first? Island A needs that development to remove the dead end at Swarm (Parks should never have dead ends, they need to be free flowing), or do you develop Loggers which is a dead corner of the park? Is the investment there? CWoA seems to have flown under the radar a bit, and appears to have missed a lot of the Merlin clusterf**ks that have happened over the years. However, the drop tower replacing Rameses is again lacklustre and screams of "cant be bothered to develop this park properly"... Which leads me onto why I think these parks are suffering: The Smiler accident - I should imagine the insurance premiums across the UK parks are now extremely high, effecting large scale investments As far as I am aware, Merlin did not operate any theme parks until acquiring Legoland and the Tussuad's Group. I've noticed that all of the Merlin investments to date have either been lacklustre or poorly delivered (Ok Wickerman was good, however not too sure a pre-show was required - even though the show is good). I think there is a lack of interest within the company (I found this out when I was working at TP, and was shocked to find so many senior people not interested in the industry - a lot of them had never been to a Disney park... Its just a job to them) If you look at what parks around the world are announcing as new attractions, Merlin's UK offering is waaayyy behind everyone else. One of the most heated discussions I had whilst working at TP was surrounding the lack of a decent family zone/area. My argument was that parks such as Six Flags and Cedar Point (parks TP tries to emulate) all have decent (ish) kid friendly/family friendly areas. The answer from management was a return on the investment would not be possible as "how would they sell it"? Hopefully when (if) Paramount Park gets built, it will give Merlin a kick up the backside in getting there act together. Just my two cents... M
    15 points
  2. An excellent post, thanks for that. I'm intrigued as to what you (and maybe Merlin) did envisage for this plot of land? I do struggle to understand how something as deeply flawed and conceptually misguided actually happens, especially when money is so tight the parks are crumbling around whatever is new. I also wonder, why this plot of land? As you point out, there have been other options since well before DBGT, and it seems ever since they removed the previously under used arena they've been trying fit events into unsuitable places when an arena type space is exactly what they needed!
    3 points
  3. pluk

    Stealth

    Stealth was outstanding today. No queue at all but they were still storming the dispatches. I didn't see a moment's down time or delay. Repeat front row rides for me. That has to be the single best coater experience in the county. It's incredible and I'll never tire of it.
    2 points
  4. Martin Doyle

    Disneyland Paris

    Doesn’t it all depend on what elevator you board?? Plus I do believe in the past you got to choose your own elevator anyway but that being said, it’s been years since I’ve done Paris I am also pretty excited to see this version of the tower utilise the randomised drop sequences. One of the main reasons I never took as much a liking to this compared to the masterpiece that is the Florida original is the lack of the random drops. So that and the three stories are very welcome changes.
    1 point
  5. jessica2

    Disneyland Paris

    Double post... sorry. Details of the changes to the Tower of Terror have been announced. There will be 3 separate stories. Looks a bit scarier if I'm honest so I'm looking forward to trying each of the 3 out! I've copied over the details they've published on each below. Not sure if 'shaft creatures' is a bad translation but it sounds a bit odd haha. The 3 horrors: The Malevolent Machine The little ghost girl haunts this elevator. But she is the least of your worries. Because as soon as you take your seat, this malevolent machine only has one thing in mind – to trap you, and clank and screech with glee as it catapults you up and plummets you down at its wicked will without warning. The only thing you can do is hold tight and scream! Will you be able to free yourself from its grip? The Shaft Creatures “They know you’re here. Whatever you do, don’t scream!” Scary creatures roam around the elevator shaft and are looking for distressed souls to terrorize – as the louder your pleas for mercy, the more powerful they become. Can you stay silent while plummeting – several times – 13 unlucky floors at the speed of fright? The 5th Dimension Don’t get lost in this dimension! A sinister Poltergeist specter has opened the 5th dimension and wants to take your soul with it. Prepare to question everything you think is real as you’re dropped into a terrifying psychedelic journey between worlds. Will the little ghost girl be able to take you back to our dimension? I'm not sure how it will work with each of the 3, whether you will get a choice or not, how exactly it will work in practice I will be interested to see.
    1 point
  6. It'll be the wildest scare maze in the wilderness.
    1 point
  7. MattyMoo

    Stealth

    Just to advise I'm going to THE ISLAND LIKE NO OTHER on 3rd October, so if Stealth is down for the FN's meet, it's my fault xoxo
    1 point
  8. Haven’t been to Chessie yet this year (even though I’ve wanted to!) 😭 Some people moan about it/aren’t bothered about going because “It’s always busy” but I always manage to have fun there 😁 I don’t get that with Thorpe, instead I just feel let down. Yes, I have a MAP and can go whenever, yes, I’ve done the rides hundreds of times. That’s not the point. The lack of fun/relaxing, less busy attractions like Logger’s and CCR is a problem IMO. I’m not just being sentimental, it’s something the park needs.
    1 point
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