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Showing content with the highest reputation on 02/22/22 in all areas

  1. Merlin can build new parks from scratch without a wince, they don't have a tight budget in the slightest. They could put a full size coaster in here if they fancied it, they are choosing not too. This change looks insignificant, likely for groundworks, utilities, access.
    3 points
  2. This is something I've seen suggested a few times, and it's certainly possible. There are two things that make me think it won't (just) be demolishing the entirety of Loggers: 1. Merlin don't demolish stuff unless they need to. They keep things for as long as physically possible. If something can be left SBNO they will. Look at Thorpe and Loggers and Slammer as examples. Towers only removed the likes of Submission and Ripsaw because they would be too obvious if left standing. They won't decide to just remove bits of Loggers they don't need to. They will remove what needs to be removed and nothing else. 2. Usually, you don't need permission to remove a ride. You just...remove it. There's exceptions and caveats of course, but generally speaking, parks are free to simply take something down if they want to. It's another reason why UK parks like to keep rides SBNO until they're replaced: when it comes to planning applications, they can say "look, we have something here, we're just replacing it with something else". If this is just for the removal of Loggers and nothing else, it's possible they're including this addition because it covers themselves in case someone moans about work happening outside of the permitted zone. Would be a grey area I guess. As said, the likely course here is that they're extending the zone for practicality purposes: either for ease of construction for the ride, or for extra engineering / maintenance once the ride is open. That would definitely fall under "design developments". But equally, a change in layout isn't something to completely rule out, and would also fall under design developments.
    2 points
  3. Are changes a-coming? A new document has appeared on a planning application related to Project Exodus, which shows a change in boundary... Before: After: And to show this more clearly, here's the size of area that's been added, the green line is roughly the old cut off point: The area now includes the Platform 15 route up to the bridge, as well as more parts over water, including the Loggers track over there. Now I don't think this necessarily means that the layout could change. However, it's certainly possible. If we look at the original plan, the coaster doesn't hit all the way to the boundary, but does come close. And I believe the boundary plan is just where they will do any sort of work. So it could be just for access during construction, or to create an engineering route. For what it's worth, the document suggests this is due to a development in the design: We won't know exactly what this means until the full plans go in, but for now, there's a slither of evidence to suggest that changes to the layout are possible.
    2 points
  4. Other than "easter egg", the much over-used phrase that THORPE PARK RESORT and associated #spon Vloggers seem to love to use is "a nod to". e.g. Slammer being left to rot in position is a nod to the fact it used to operate there The new gas effect for 2021 on Tidal Wave that doesn't work is a nod to the far better one that used to work "a nod to" is most often used in FRIGHT NIGHTS coverage of mazes also, and in this context has a different meaning, as here it means "some old stuff we found in the warehouse we'd shove in a new maze" But back to the subject matter, I concur with @JoshC.'s theory of a double dippy super mega fun time loggers tHRoWbAck.
    1 point
  5. Mark9

    Walt Disney World Resort

    I felt inclined to write this, particularly as the world opens up and restrictions and barriers come further down. A big part of my Florida trip was Disney World. During the pandemic, my fiancé and myself decided on buying into Disney Vacation Club and essentially having a home resort at Animal Kingdom Lodge. We use points to pay for rooms and as a 35 year investment, we in the long run will save money. Disney World was the busiest I have ever seen it. This was my sixth visit to the area and baring in mind my last trip was in the middle of a Hurricane, the parks were in very different places. Covid-19 has meant the parks have fundamentally changed. There is now no FastPass, magic hours have completely changed. Parades are still not running, lots of shows are either closed or seriously cut back and you must reserve a place to visit the park. I'll do a run down of each park and the impact of the new Disney Genie system which has dramatically changed the parks in what I personally think is a hugely damaging and derogative way. This new system works at $15 a day per person and like fastpass prefer, you can reserve a place for your party to skip the stand by lines and get on rides faster. We tried this on three days of our visit. We also purchased the higher tier Lightening Lane twice on Rise of the Resistance to guarantee rides. Animal Kingdom Perhaps the Park that has seen the smallest changes since 2019, Animal Kingdom remains my favourite park at WDW and reminds me of Disneyland Paris in that there's a peace and a tranquility to the place which is missing at the other three parks. Despite Everest being closed in its further long term refurbishment, AK was wonderful. We got on each ride in the park on both days we visited and this was by far my favourite days. Genie isn't required at AK. It's rides get far less affected by downtime and with the exception of Flight of Passage, the rides here take a lot longer to get long waits. With all the trails, animal areas and rides like Kali River Rapids which never got a queue, this park is a dream. Hollywood Studios Now that HS is a park with 7 E-ticket attractions and one filler ride, its very much a park full of busy busy rides and very little stuff to do in-between. Rise, Smugglers, Slinky, Tower, Runaway Railroad, R'N'R are packed out attractions with 60 minutes. Luckily, the rides are top quality but HS lisn't an easy park anymore. We did get Genie on this day and our first pass was Slinky. Because of the way the system works and the eagerness of Disney guests, the first time available was 4pm. This locked us out of the system for two hours. At 11am we booked our second pass for Rock and Roller at 4:40. Our next one we were able to book was at 1pm and stupidly was Tower of Terror at 5pm. So our Genie was never going to be properly useful to us until 7 hours after the park opened. You can have overlapping times but it's incredibly hard to get earlier times without pure luck playing its part. Extra Magical hours are no more. Instead early opens are the name of the game with each park opening earlier to Disney World resort guests. Jury is out on this move but on this day we chose to ride Micky and Minnies Runaway Railroad. This trackless dark ride has a really disjointed narrative and to be honest I enjoyed the pre-show more then the ride itself. We got two rides overall on it and its okay. Doesn't deserve a 90 minute wait. Magic Kingdom MK is fundamentally broken. It's too busy, its worn down, its over-stretched, there's not enough to entertain 80,000 guests on a park that gets busier and busier. Increasing prices is not putting people off Magic Kingdom and Tron is going to compound the issue in devastating ways. When I first visited Magic Kingdom was lovely. Haunted Mansion, Jungle Cruise and Pirates to name a few had reasonable waits and you could definitely get your monies worth. No more. Jungle Cruise 90 minutes, Pirates and Haunted Mansion, 60 minutes everyday. Small World at 40 minute waits? People-Mover at 35 minute. Ridiculous. We did use Genie on both days because I think it is now the only way to enjoy this park but sadly it has huge damaging effects on non-Genie guests. IMO, Genie is too powerful at MK. The system is too cheap, the amount of good high quality rides is too high so having it means substantial gains. Reliability was also in a terrible place here. At one point Space, Thunder and Splash were down and across the parks so was many other rides. Epcot Finally, Epcot was fine. It has the most boring selection of rides compared to the other parks and whilst I like Ratatouille, I can wait 30 minutes in Paris, I will not be waiting 90 in America for the same ride with no real changes whatsoever. We had a lot of food in Epcot as it was the arts festival and there was some fantastic stuff on offer. Genie isn't very effective here as rides like Spaceship Earth, Living with the Land, Figment, Three Caballeros and Mission Space don't get anywhere near as busy as the big rides and with good planning we got on Testrack, Frozen and Soarin' relatively easily. So a mixed bag and I think Genie needs significant price increases. At the moment 50% of guests use it so the main guests get absolutely screwed over and Genie feels like a waste of money when it feels difficult to get reasonable times. The magic at WDW is still there but its strained, less care free and a little bit harder to find. A real concern as the chase for financial gain ramps up under Bob Chapek.
    1 point
  6. It could well be for a layout change; I do think it would be nice if they were able to add in a few straight airtime hills, as much as I think the layout is very impressive already given the site and Merlin’s tight budget! And Merlin may well have listened to some of the enthusiasts complaining about the length and lengthened it slightly! However, there’s one thing that puts me off the prospect of a layout change, and that’s the wording and level of detail they’ve chosen to justify this change. If this was for a layout change, surely it would say something like “an alteration to the scope of the ride” that would have been spelled out to the planners in more depth (for instance, I imagine they’d have to outline any new footers being poured or whatever, as well as any new high points in that area), as opposed to “cut and edge landscaping”. That to me suggests some sort of more minor work away from the ride itself; I did notice that the new area encompasses the entirety of Loggers’ former plot whereas the old area didn’t, so perhaps the “design development” is that they’ve decided to demolish the remaining bits of Logger’s that weren’t covered in the initial scope? Also, the original layout doesn’t quite fill the originally outlined area, so surely a layout extension could in theory be done within the current boundary if they wanted one? Don’t get me wrong, it could well be for a layout change (I don’t know much about how planning works for that type of thing), but something tells me that the planners wouldn’t be happy if Thorpe tried to pass off a layout extension as “landscaping”… I’d expect them to have to go into greater detail for something like that, or at very least specify “an extension to the scope of the ride”. It’s worth remembering that the wooded section of The Flume was technically considered part of Wicker Man’s site during the planning process, but this was only due to the removal of the wooded section of The Flume; Wicker Man did not ultimately end up using the wooded area at all. To be honest, I don’t think Exodus really needs a layout change, personally. Yes, it’s not the longest coaster, and it doesn’t look to be a straight airtime machine in the way that many were hoping for, but given the site, the budget and the brief, I think it’s already pretty impressive myself!
    1 point
  7. I personally think its to allow trains extra room to stack on the break run
    1 point
  8. Forgive me for continually posting random pictures, but here's an overlay of the two plans, which is probably the clearest look at how the development area has been extended: Now, time for some speculation: If this for a layout change, I have an idea for what it could be. And I don't expect it to be anything drastic. Many people noted that the ride takes a lot of speed into the suspected splash zone area, and that that area could be quite trimmed. And even if not, it does have a lot of speed and doesn't do a lot. I expect that the short layout is, in part, a creative choice. The ride very much looks designed to be big, fast-paced and hard hitting. Rather than creating a long, drawn out experience, it seems to be a "throw everything at you as quickly as possible" experience, designed so that when you hit the brakes, you're left stunned, and begging for more in a good way. You won't feel short changed, but you'll want to go round again. So a potential adaptation to the layout would be as follows: Now forgive the crude drawing, but let me explain what this would achieve: -A straight section post-splashdown, to include one or two powerful airtime hills. -A new turnaround, which could be dragged out for some sustained forces, or be quirky / different (like the other turnaround) -Give more space pre-brake run for another airtime hill, rather than the airtime moment post-turnaround as currently suggested. My particular thought on the final point is that they could create a 'double down' airtime moment which is similar to Loggers Leap's drop. This would be in the exact same position as Loggers drop, and serve as a reminder/Easter egg/reference/whatever you want to call it to the ride (something that Thorpe and John Burton, the likely Creative Lead of the project, love doing). This would address the concern which a lot of people had about the ride's ending, whilst keeping in line with the (what I expect to be) feel of the ride. May not be everyone's cup of tea or what people want, but it's what I feel would be most likely. Equally, I think this is a sufficient change to improve the ride. Obviously, this is all speculation. But I don't see anything more significant than this.
    1 point
  9. Mark9

    Islands of Adventure

    Has there really not been a post here for over a year, even with Velocicoaster opening. Wow. So I managed to get over to Florida after a two year delay and part of the trip was to give Universal a bit more time to enjoy. I usually give the whole resort a day to do everything but this time each park got a day. Which I think is more than enough as with good planning you can get on everything you want really easily. Whilst everyone rushes to Hagrid's and Velocicoaster, we started with Hulk, Spiderman, the Seuss rides, Forbidden Journey and Jurassic Park before 10:30. Which is the ideal order as it covers over half the major stuff before going into the longer waits. Baring in mind, the last time I went, the Dragons had only just stopped duelling so majority is new. So:- New Hulk- Rides better then the previous version and the soundtrack really adds to the ride. I still maintain that the last third of the ride are a complete waste of time but the first two thirds are so snappy, precisely paced and hit after hit that I am more forgiving than I was in 2012. Spiderman is great, still remains a revolution in dark ride design and is a lot of fun. Seuss land is nice. Forbidden Journey has aged really well. It is a lot of fun and now that it doesn't command an hour queue at a minimum, its so much easier to ride and a lot less is hanging on the ride experience to deliver. My fiancé doesn't understand a thing about Harry Potter but appreciated the effects and ride experience. I'm completely biased in saying River Adventure is one of my favourite rides at the resort. I love dinosaur themed attractions, I love Jurassic Park and I love the variation and story telling of this attraction. It's so much fun and the physical precense of the dinosaurs really adds to make this a 10/10 attraction. So there. So to start.. Velocicoaster. So this is one of the best rides in the world. I think we all saw this coming but it further refines the successes that Intamin have had with Maverick, Taron and Taiga and I think adding this in a Universal park, one that commands huge attention in the theme park industry will bring Intamin a lot of success. We got four rides in various rows and it delivers in every seat. It feels like what would happen if Taron were more refined. Thats not to say that I think its better then Phantasialands ride (The jury is still out on that front) but the two are very similar in terms of sensation and pops or airtime litter both rides. Pacing is important to me and this ride has it in droves. The theming is okay, I think the story itself is a bit forgotten the moment you complete the first launch and it just becomes another rollercoaster albeit this has a beautiful location over the lake. Next Hagrid's motorbike thing. We waited an hour each for both of our rides and this ride is okay. It throws every Intamin trick in the book at you and its frankly a miracle that this works. I don't think its the greatest ride in the world because the Harry Potter implementation is a tad too weak for a Hogsmeade ride and frankly a lot of it is just a bit meandering. I admire the ambition if nothing else. So thats IoA for another decade. A great visit. 26F85C4E-CCD9-4EB2-801F-3CFE4F83D57B.heic
    1 point
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