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TraX

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Everything posted by TraX

  1. TraX

    Legoland

    Whilst I've never waited for the Dragon Coaster long, I did wait over 2 hours, on opening weekend for their rapids. It was a bank holiday weekend and it confirmed to me, that I will only ever visit Legoland LOW SEASON & on school days. Their rides are just too poor capacity!
  2. Whilst we're all wildly off topic, I must also add they probably don't get enough money into the dept also, everything has to be constantly run by marketing too. I think sometimes there's too many cooks.https://www.facebook...&type=3 :D
  3. Cougan doesn't actually exist, you know.
  4. For some reason this evening, I’m all about KRAKE at Heide Park (another Merlin addition that we have to address in BOLD LETTERING).I was just going through some of the pictures that I took on a trip, that was solely based on this little dive coaster and with THE SWARM topics being so hot with discussions on both Raptor’s awesome score (and amazing ride, ahem) and this ride; if you haven’t heard already the KRAKE soundtrack then I think that it’s obvious that with Raptor and KRAKE having such a good soundtracks, high hopes are for Thorpe.I’m not going to go into depth as I believe that I already did, following my trip earlier in the year, but with all the excitement of Merlin actually going back to address the theming mess up (I stand completly corrected from my earlier comment in this topic), for this season—it’s a definite re-ride situation!Ok, ok, it IS a little rough around the edges, with all the standard Merlin dodgy queue line fences and generally feeling a bit unfinished (and an organised station to boot), but the ride, the score and the interaction with guests all around the lake, made this definitely one of my little highlights last year.
  5. Man, I get SO scared on that ride! It's horrid, the whole loading into an unknown seat (floorless being the worst), although as already pointed out, after the initial shock of 'oh we've dropped', the rest of the drop is a bit rumbly and sensationless. It's all about the height and buiild up!I think aside from shows, PA is easily done in one day and to be honest, I'd deal with the rides as and when you come to them. By the time you've hit the back of the park the frenzy of the new roller coaster may have died down a bit. In fact what am I talking about, head straight for the new roller coaster!
  6. Only so much that a Merlin park can do.
  7. TraX

    The Smiler

    I'm interested in the two high points, shown in this image.. Interesting.....
  8. TraX

    The Smiler

    Whilst it's exciting to see another roller coaster with some kind of dark ride add on, I'm less excited about it coming from Gerstlauer. It will be interesting to see how Alton handle it Vs the clumsey headache of SAW
  9. I feel that this is a great example of quality..
  10. TOTAL double post, but here's something that I wrote a while back and thought that I’d share it here, for those who never got to experience Space Station Zero and in a bit more detail than above.. :blush:Space Station Zero was one of Thorpe Parks earliest rides installed in the early 80's and was most certainly the most intense ride the park then offered to it’s guestsOf course, many of you would have already been on Space Station Zero yourselves in it's new guise as the Flying Fish. Although sadly even the first time this powered Mack coaster was re-themed and re opened in 1990, it was a completely different experience from thenThe ghosts of Space Station Zero are hard to eradicate completely from the park and the large footprint and old shell of the ride area are still very much in place today.Behind the Walls of the red bricked Georgian House and occupying the entire indoor space that is now KFC and Amity Arcade, this off the shelf Mack coaster became many peoples first big ride.Outside and on the floor in front the main building, the old wooden cattle pen queue line's existence is still there and hidden under a square of tarmac.The doorway into the building is now much lower too. You can still see where the original doorway was, just a few feet above it now.It was at the end of the outdoor queue line, and few steps up a grand concrete staircase that once led brave space travellers further toward their adventurePassing through a doorway, the queue line turned left and into a space station, where you were surrounded with White Walls and windows looking out into space.Silver railings wound back and forth through the small room and cattle pen that was stopped at the front by a chain.Above you in this room was a large open ceiling window that using black lighting, created the vast envelope of space that guests would soon be flying throughOnce at the front of the queue and leaving this room, guests were counted through by a member of staff and allowed to follow the path into a mirrored walk way. This next passage way, where the walls and ceiling were covered with mirrors, created a nice effect and led you finally into the ride station itselfThe ride car would already be waiting for you, already unloaded following it's previous trip through space. The nose of the train tilting ominously into a vast, pitch black tunnel as guests made a move for their preferred seating. There was no front row queue line then. There were no batching gates. From the mirrored passage way, guests filed in and took their seats quicklyOnce seated, guests would pull down their over the shoulder harness and the lights in the White station would go dim.In front a large arch, would light up with a countdown. A booming voice would count to the darkened room; Three.. Two.. One.. and in a blaze of flashing lights; IGNITION, WE HAVE IGNITION!Rolling out of the station, the train turned into the darkness. Ahead, a tunnel of lights lit up and were flashing all around.Leaving here, the ride area opened up as the train speeds into it's first helix and around an odd shape in the middle of the ride area (to this day, I have no idea what this was supposed to be, other than perhaps a small model of the space station we'd just left?)The rest of the ride experience was completely in the dark, there were a few bright lights blinding you on a small section of track before re-entering the ride station. The station was then dimly lit in neon blue where just as today, the ride speeds through and completes the circuit again non-stopOn your final approach into then ride station, all then lights were back on. Your train came to a halt in the once again bright White station and on exiting to the left of the ride train-and much like today, across a dimly lit covered bridge, where you were once again led back outside through a blue building (that is still there to the right of KFC although simply a cupboard today)!In 1990, a new season and Space Station Zero was gone.The ride area had been opened up as Carousel Kingdom and extensively themed, including a large doubled tier carousel ride and Space Station Zero had been completely relocated.Now taking up some of the space of Thorpe Parks model world, beside the tea cup ride, Space Station Zero had a completely new look. The raw ride track placed in the middle of a garden, complete with rushing waterfalls and fish fountain. The ride cars were completely revamped into a blue friendly little fish and more importantly, the over head restraints had been replaced altogether with lap barsI can understand Thorpe Parks management team on deciding to relocate a thrill ride with a height restriction, replacing the over head restraints with a simple lap bar and making it accessible to everyone, as a new family roller coaster, although even now, with the flying fish in yet another new location on park, to this day I am unable to ride without looking back at how the ride once was and every time, secretly riding this mack powered coaster on every trip, I'm secretly once again reunited with the first big roller coaster of my lifeThere’s a little more info and pics on Phil’s brilliant Memories of Thorpe Park
  11. Dragging this up and going -ever so slightly- off topic, If you weren't lucky enough to ride Terror Tomb's original guise.. then, you will need to go through these pages on the 5th Dimension. Track plans, audio and pictures. All Hail Re-Ride!
  12. Whilst it's not really a construction UPDATE.. Here's a view looking out towards Treasure Island and across what in Seven years, will be the Swarm site..
  13. I think that everyone will be too excited seeing the huge trains with glowing red eyes approaching their batching gate, to give a damn about the weather!
  14. TraX

    Past Plans

    Have you checked here, where there's a lot of past plans and concept art?
  15. Just out of interest, why do you feel that the Saw queue line needs to be covered more than any of the other large queue line areas?
  16. Voted member with Best Quality Posts & Most Knowledgeable Member - 2011

  17. Great work everyone, and Sheepie...nice!! I will now proudly update my signiture, thanks guys!
  18. TraX

    Random

    Have I totally missed the TPM awards then?!
  19. Just a shame Merlin/Tussaud's haven't put out a book full of old concept art, lost rides and old logos such as the stuff created for The Edge, before it was quickly put away.
  20. TraX

    X

    ...and with all the original queueline plans, the lifts, on board audio, on ride effects, it was really quite exciting! BACKWARDS in the dark was - and still is, it's huge downfall! There's only so many sick bags in the world..
  21. Who remembers early 2006, when all the Stealth merch was labeled The Edge?
  22. TraX

    Rush

    Perhaps, yes. Advertise a June opening, then open it early for 'previews', which would have given them all the excuses for the difficult first days of operation.
  23. TraX

    Rush

    ALL good points number nine! Interesting to find Rush here in the early 2005 gate map, advertised with a June opening!
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