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JoshC.

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Everything posted by JoshC.

  1. Pretty sure Air was meant to be the oasis away from the monster or something. I know there was some sort of general idea that Air was part of the 'happier' side of Forbidden Valley or some general mish-mash theme. Remember though, you don't need a flyer to counter The Swarm!
  2. (From Thorpe's FB about their group rates). Pretty sure there's not 6 seats there... Perhaps not the necessarily the smartest thing to stick on Facebook.
  3. JoshC. replied to Liam T's topic in Nonsense
    Banned for using the expression "M£rlin". Hate that so much.
  4. JoshC. replied to Dan_Rush's topic in General Discussion
    planenut backing out of riding Stealth? I didn't think such a thing was possible! If that doesn't demonstrate how painful riding Stealth is in the rain, then nothing will!
  5. Yep, saying a Dive Machine wouldn't suit Thorpe is simply my opinion... Just because guests wouldn't necessarily complain about there being two similar rides on park, though, doesn't mean they should go for that option. Think of it from another perspective though. In a time where Merlin are focusing on having a key feature to sell a ride, what would a Dive Machine's key feature be? Saw has always had a focus on a drop, and you can't make people forget about that. So focusing on a 'Vertical drop' when there's a coaster with a 'beyond vertical drop' seems silly. You can't go for height, as there's no way they'll be able to build a coaster taller than Stealth. The only way is to come up with a theme which will sell itself, and with there already being a couple of IPs on-park, going for an IP would be a difficult choice in my opinion. I just can't see how Thorpe/Merlin could sell the idea of a Dive Machine to the public without it being undermined / undermining another Thorpe ride. (Just pointing out, I don't necessarily agree with the thought process here, but this is likely going to be what Thorpe/Merlin are thinking...) Another thing to remember is a lot of people visit / have visited both Thorpe and Alton. Even if they've just had one trip to either of the places, I reckon it's quite likely a guest who visits Thorpe will have visited / want to visit Towers. I just struggle to see how Thorpe could create a better Dive Machine than Oblivion, given Thorpe's restraints and how well Oblivion utilises the concept (going underground and general theme). I guess you could say 'Well that's exactly what they did with Nemesis and Inferno'. However, even though Inferno is good in it's own right, I just don't want to see Thorpe essentially copy Towers again - everyone wants a bit of originality! Simply my opinion here of course, but I just don't 'get' why anyone would want a Dive Machine at Thorpe.
  6. The real reduction in the capacity* will be enthusiasts taking pictures of the seatbelts and showing how big they are! EDIT: *Meant throughput. Silly me,
  7. JoshC. replied to Marc's topic in General Discussion
    It hasn't always been themed to Atlantis; when the park first opened, I believe it was rather generic and normal. The Atlantis theme is quite dated now. I think the Dome in general needs a good amount of attention; it's a focal point when you enter, and is used for events quite frequently. It deserves it really. Still, nice to them putting the branding out through-and-through; baby steps, ey?
  8. Don't quite get why anyone would want a Dive Machine at Thorpe? In a park that has Saw and Stealth offering beyond-vertical and practically vertical drops respectively (and with one of Saw's main focuses being the drop), it just doesn't make sense. When you further consider the main key features of Dive Machines are their drop and they usually have short ride times, it makes little sense for one to go to Thorpe. The clincher would be the theming / landscaping of it. Since Thorpe cannot go underground, they're going to have a great deal of trouble making the drop special; they'd have to go for something akin to Krake and make a cool theming feature. But I doubt that'd be anywhere near as effective as Oblivion, which many members of the GP will no doubt draw comparisons to. tl;dr - Dive Machine wouldn't suit Thorpe.
  9. JoshC. replied to Marc's topic in General Discussion
    I don't even think it's been pointed about about this sign change (only just managed to find a picture of the old sign). Okay, so it's only a sign, but I found it quite striking on my first visit this season. Amazing how much one sign can change things...
  10. JoshC. replied to Liam T's topic in Nonsense
    Banned for still being called Luke Ain't hypocrisy, even my middle name's Luke!
  11. JoshC. replied to Liam T's topic in Nonsense
    Banned for being called Luke!
  12. JoshC. replied to th13teen's topic in UK Attractions
    The trims on the airtime hill only play a role if the train is going too fast; they're not like Th13teen's and operate all the time, for example. I didn't find Smiler's airtime hills that great to be honest. I can't remember if I got that much airtime, but the main reason I enjoyed them was the fact that they weren't an inversion and broke up the monotony of being rolled upside constantly...
  13. When people say 'being forceless' is a bad thing, that all comes down to personal taste. Some people will prefer rides like Nemesis, which is just intense all the way through, some will prefer rides like Air which is very floaty and doesn't really inject much force on the riders. I don't have any personal preferences either way really; if it's a good ride, with an interesting layout and theme, then I'm happy!
  14. JoshC. replied to Liam T's topic in Nonsense
    Banned for having a problem with people having a problem with... You get the idea
  15. It's hard to tell from a set of pictures, but I reckon that the soundtrack will fit in nicely with the ride and area. Granted, it's not an example of IMAscore's finest work, but it looks like it will work well with the area.
  16. Not going to lie, when I here 'Derren Brown' and 'wood' in the same sentence, my first thoughts are this: Maybe with a Derren Brown theme, they could say it's the first roller coaster in the world to play with your mind and even call is a 'The world's first true Psychcoaster'!?!?!?!
  17. They could easily chuck a "gimmick" on a Mack Mega Lite, be it some sort of inversion or thematic element. In fact, a Mack Mega Lite would be a great idea - the hardware is cheap, so they can spend millions, literally, on theming and the like. Go all out and create something different and exciting, then there's your killer image and tagline sorted. Gimmicks won't necessarily equate to "firsts".
  18. JoshC. replied to Liam T's topic in Nonsense
    Banned for being incorrect! (JG has none - you can see how many Awards members have by looking underneath their profile picture )
  19. "Europe's first Wooden roller coaster with a *insert type of inversion here!!"
  20. 5 minute demo of Flug der Dämonen's soundtrack. Here's hoping that Merlin and IMAscore have developed a good working relationship and we see them collaborate as much as possible!
  21. JoshC. replied to Liam T's topic in Nonsense
    Banned for calling Inferno 'The King of Thorpe Park' in your signature. She's obviously a gal...
  22. You are indeed! Funnily enough, I'm planning on writing a blog post about Detonator and it's history sometime next week (it's surprisingly richer than you may think!); keep an eye out for it...
  23. Just to say, my problem isn't wholly about the car park issue (as I have no clue if they're doing their best with it due to very limited experience with it...). However, the compensation they give does annoy me slightly. You complain, so you get free Fastrack. It's the standard reaction from Guest Services. That's what I have a problem with. Sure, it's nice for those who get it, but Fastrack can have issues, and handing out free ones like sweets isn't going to help... Even if they gave you money off food or a cheaper ticket (if you don't have a MAP) or some occasions, it would be an improvement.
  24. The point is, this is typical Merlin. You complain, they don't do anything more than give a 'standard apology', and bung Fastrack tickets at you to make everything feel better. And we all know how much of an issue Fastrack can be. I remember in 2012 when I complained about the ratio of Fastrack guests to ordinary guests being let into Experiment 10 (30 Fastrack guests to 0 normal queue at one point). Nothing was written down and they simply said 'it shouldn't be like that', and I had 10 Fastrack tickets offered to me...

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