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JoshC. got a reaction from BenC for a blog entry, BelGerAnd Day 3 - Walibi Beglium
After a fab night's sleep in our lovely hotel, it was Walibi Belgium day. Out of all the park's we were visiting, Walibi Belgium was the park I was most 'meh' about visiting. All the other parks had one or two attractions that I was really interested in trying out, and in some cases, were parks I wanted to try out for quite a while now. Given how I'd only heard about Bellewaerde a few months ago as well, this perhaps shows how blasé my expectations were for the park.
We set off, giving ourselves what we thought was plenty of time to make the half hour drive to the park for 10am opening. Unfortunately, traffic had made other plans for us. Despite being informed the night before many times of loads of roads being closed, we didn't really think it would affect our journey too much. We were very wrong. With traffic being reminiscent of the M25 at times, we crawled through Brussels and had plenty of time to take in the lesser beautiful surroundings of the city (as well as slowly pass plenty of news crews..). Anyways, we eventually made it out of Brussels and made some good time on getting to Walibi at about 11am.
Unsurprisingly, the park was relatively busy, and there seemed to be a lot of school trips going on. With the major coasters at the front of the park, we decided to leave them till later and head over to the back of the park. Our first stop was Challenge of Tutankhamon; A Sally Corp laser shooter dark ride. Unsurprisingly themed around Ancient Egypt, the ride only had a 5 minute wait, and so was a good first ride choice. It was a fun ride, with some great theming. It was nice that not all of the ride involved shooting, giving you a chance to appreciate the actual theme and story. Not a huge fan of the guns and shooting system, but I assume it's the same for all Sally Corp rides?
Following rides on Octopus, a weird but fun spinning ride, and Salsa y Fietsa, the quirky-named Teacups, we moved onto the first coaster of the day. It had to be none other than La Coccinelle, the park's kiddie cred. It had no queue and the op didn't seem to mind 4 adults having a go on the ride. Nothing more than one for the coaster count to me, but it was a bit of a laugh...
Octopus
Some wandering round happened, before we opted to do Flashback, a log flume. It had quite a long queue, and most of it was in a horrid indoor cattlepen which was quite warm and sweaty. There was some bits of theming and it was out of the very warm sun though, so it could be worse I s'pose. The ride starts off in a great little tunnel section which all of us adored. It was a decent log flume too - three drops, including one backwards one, and a suitable level of wetness for me. Certainly my favourite of the 3 we had done so far.
I had a little nosey at construction for their coaster on the way to Flashback.
A sorta-view of the main drop of Flashback, featuring styled bins!
Next up was Le Palais du Genié. After reading about the ride the night before, we realised that this was another Vekoma madhouse. I was excited to try out another one! I felt like that the standard pre show for it was a bit long and laborious, but maybe it was because I put less effort into trying to follow along with the French sections (I think the talking was done in French and Dutch?). However, I really enjoyed the ride segment; everything just seemed to work well and it just had a nice little set up. But what really surprised with this was how, at the end of the ride, people started clapping. It was a loud clap of appreciation and utter joy. It started mostly from a group of school kids, but everyone else - who had seemed to enjoy the ride as well - started to join in shortly afterwards. I've never experienced something like that away from a large group of enthusiasts. So I think that shows that the ride is fairly decent. It's not a Hex-beater for me, but I still think it's very good.
I think we were contemplating lunch now, but the lure of blood was too big a temptation, so we headed over to Vampire, a Vekoma SLC. Once again, another first for me and, much like with the Vekoma Boomerang, I was a bit unsure what to expect after hearing many mixed reviews. We joined the 25 minute queue (which was quite a bit shorter than the other major coasters and nearby rapids at the time) and started moving along relatively quickly. Then, in a similar vain to what happened on Niagara at Bellewaerde, a staff member comes from the adjacent station building, calling for any 2s or 4s. We happened to be in the right place at the right time yet again, and managed to skip about 10-15 minutes of the queue and got on the next ride!
To put it simply, I wasn't a fan of the ride. It was quite uncomfortable, especially on the lower back, for the majority of the ride, which made it hard to enjoy. The thing is though, I think for a coaster of this size, the layout is actually alright, and if it was a bit more comfortable, I genuinely think I'd enjoy it a lot more. A shame really. Also, one other thing, a red and black colour scheme does not suit a ride called Vampire...
After a spot of lunch, we made our way over to the wild west themed area, and did another coaster - Calamity Mine. It's a Vekoma mine train, with two lift hills side-by-side (which kind of almost race each other to the top if the batching is right, though there's little duelling between trains). The layout and surroundings are quite fun; indeed, it's probably the park's most fun ride to look at in my opinion. The ride experience was alright, but, for some reason, I just didn't get that smile on my face that everyone else in the group got. It's especially odd as I normally love these sorts of family coasters. Ah well.
Wild West areas need more Calamity Jane references.
Next up was the small matter of Dalton Terror - a 240ft drop tower (making this the tallest ride I've done!). It was good fun; it's nice to finally experience a drop tower with a long drop time. In terms of drop towers, I still prefer Detonator for the force of it, but this is still a great ride experience, and I wouldn't be surprised if this is one of the better ones for mixing imposing-ness, whilst not having a drop which feels 'too long'.
We moved onto the adjacent, but hidden away, 3D walkthrough, appropriately named Walibi's Secret. It's basically like Hocus Pocus Hall meets Freakshow 3D, in that it's a fun walkthrough which makes use of paint which becomes 3D with 3D glasses. Except it's got a more fun feel than HPH. It had some nice little scenes (my favourite being a ramp which looked like a ladder), and it really is a neat little secret on park. Definitely something wroth trying out if you ever visit!
It even featured some optical illusions!
After a long ride on Gold River Adventure, the park's boat ride around the lake, we then headed over to Psyké Underground, an indoor Schwarzkopf shuttle loop coaster. The queue for it is really weird, since you enter the building, go underneath the station, then go back outside, only to queue in a partially-enclosed area, before entering the building again. It was nice on a warm day to be able to queue outside but in the shade, but it just felt so random and odd!
I sort of liked the ride itself though. It's got a bit of a club/party atmosphere, in a similar fashion to X, and whilst the ride is starting, the staff get everyone the train to clap along to the music, which is a great touch. Jack and I were in the front row for it - the launch was fun and the vertical loop was a bit disorientating with the lights. But it just felt like it needed more. The ride itself feels very short (even shorter than you expect, even when you watch it whilst in the station), so I felt like it could do with more lights, louder music, maybe another effect or two, just to further distract you from the shortness of the ride. It's a fun little ride, but it just needs MORE.
On our Gold River Adventure, we encountered baby ducks and fountains.
Some of the odd-but-neat posters in the Psyké Underground queue line.
With time pressing on, we were a bit unfortunate in that biggest rides that we had left to do were still quite busy. We moved onto Radju River, the park's awesome-looking rapids. They were very rapidy, of a decent length and in general very fun. The operations on it were a bit weird, as they kept stopping and starting the station turntable, which was causing stacking of the boats a lot. Not sure if this is normal or not of course, but it would explain the long queue either way..
Now it was gone half 5 (where did all that time go?!), and the queue lines closed at 6. There were two casters left to do - Werewolf, the park's woodie, and Cobra, another Vekoma Boomerang. Cobra was closer and was saying a 25 minute queue, and the operations looked slower than at Bellewaerde. Not wanting to run the risk of missing out on the woodie for the sake of a another Boomerang, Jack and I headed over there, whilst Adam and Peaj risked it all...
Not today thanks.
So, we headed our way over to Loup-Garou / Weerwolf and joined the ugly cattlepen queue. Given that the only woodie I'd done so far was Antelope at Gulliver's Warrington, I was really looking forward to this, and it was a fitting way to try and end the day. We missed out on back row, as one train's back row was out of order, and there were loads of people waiting for it, but still got quite near the back. One thing I loved about the ride was how the bag drop point in the station had lids that would 'mysteriously' open and close - it was a neat little effect that I really appreciated.
Now I think with this being my first big woodie, I perhaps over-rated it, but I really enjoyed it! Super comfortable seats, a decent layout with good length, and not too 'rough around the edges' meant it was just a great ride that I really enjoyed. Even looking back now, I just remember feeling a huge smile beam across my face.
We noticed that Adam and Peaj had just about made it into the queue - last ones in in fact - so they ended up getting one up on us. We waited around for them, and even lurked around the exit to see if they would let us on if there was space; no such luck there though. After they had their ride, we begun to head to the exit, when we realised that the chairswing, Wave Swinger, was still operating and still letting people join the queue. We decided to go for a quick spin for the sake of it, and it was a nice way to end the day.
After a bit of shopping in the Wab Shop, we left and set ourselves on course for, Cologne Germany. A couple of hours later, and we arrived at our hostel. Much like with our hotel in France on Day 1, we were greeted by a locked door and no response when we knocked and rang the door bell. With no telephone number to call, we seemed to be quite stuck. A little while later, one of the other people staying eventually came out for a cigarette and let us in. We knocked around the rooms and eventually found one unlocked with 4 made beds, so decided it was our's. We found another guest who was able to give us a telephone number for the owners, who told us that they thought we weren't coming because we didn't arrive in the check in time (even though online, check-in was until 11pm, and we arrived before 10). In the end, we were told the room we had found was indeed our room and we continued the night we no problems.
We wandered around the local area, and I grabbed a currywurst and chips for dinner - was very nice. We found a local supermarket and stocked up on some drinks (500ml bottles for 99cents; bargain!) and some snacks, before heading back to our hostel. It had been another long day with a lot of time spent in the car, but we knew a longer day was coming, with Phantasialand open 11 hours tomorrow, it was time for some sleep.
Final Walibi Thoughts: For a park that I was a bit meh about visiting, I was pleasantly surprised overall. It had some decent rides which were fun and there were some nice bits of theming scattered about. The park atmosphere was a bit lacking on the whole; something just felt a bit missing from the place. What that 'something' is though, I can't quite put my finger on!
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JoshC. reacted to Matt 236 for a blog entry, Creeking New Heights- My First Ever Coaster Climb
Causing a bit of a gap to the long speculated trip reports of certain members visiting several new major parks [surprisingly not Benin in this case], you may be wondering what the Creek will be able to provide to contend with this. If you were hoping for reports of new visited parks and the like, you may leave feeling rather disappointed [there are big plans in the works for the near'ish future though], however what I will offer instead will be in the shape and form of unique and different theme park activity.
Having been a big fan/enthusiast of parks and coasters for a long time, there is something I had always wanted to do at a park for a long time in my life; that was walking up to the top of roller coaster lift hill. Following the foreseeable cancellation of my Towers lift hill walk [due to the unfortunate accident of a certain ride], I instantly booked myself a coaster climb on one the coasters at Thorpe [whether it's a good idea to this the day after a heavy night clubbing and drinking is another story however]
Judging from the [poorly quality] picture above you can tell right away which ride I went for; Colossus
After having experienced my chosen ride at the end of the day before closing, I waited patiently outside the ride's exit [as instructed by the details on the email I'd received when I booked it], where I was soon approached by a member of Thorpe's stuff and when clarifying my name, I knew my experience was about to begin.
Being directed in to the Swarm's control booth with others taking the walk [a dad and his son], we were given an informative talk about the ride's generally statistics from basic things such as opening in 2012, being built by Bolliger & Mabillard and costing 20 million to more complex and interesting facts.
When it comes to dispatching the ride, the operator in the control booth must press both green buttons with his hands in-addion to the platform staff pressing the other four buttons. If one of these buttons isn't pressed the ride will not dispatch. Interestingly, there are four positions staff can be allocated to on this ride, control operator, baggage room, front and back of station, where are total number of seven staff are required on two trains operation and six on one train operation.
The ride's console is a lot smaller and advanced from the park's older consoles [inferno's apparently strikes similarities but is noticeably bigger]. Not only can individual rows of restraints be released individually [no need for the recheck all bars here] but the computer system can also calculate how many trains have been running on the system and give a general count of throughput. Speaking on throughputs, one train operation on Swarm allows for about 600 people per hour [pph] whilst two trains allows up to 1200 PPH.
As you can witness from the photo [and the giveaway on the booth] the ride was on just one train at the end of the day, however this was to ensure final checks on the ride's others train which would be checked up through the evening/night and then run on the circuit the next day whilst the existing train would then receive it's inspection. Interestingly whilst the work shop is located on the right to the station building, there is a giant cold fridge in there too [ I forget why though].
Other interesting things the console allows [pictured above] is to open/close gates, stop and start the ride and also stop and start on the lift hill too. The ride was naturally locked down when we were there which only the engineering crew would be able to open to stop any possibility of the ride operating whilst we were there. One of the other proceedures of loading aside from the buttons and thumbs up is all seats must be closed and locked for dispatched regardelss of them being with or without riders.
The second part of the console, this allows the operator to speak to through the tannoy systems, and press automated announcments such as weather closing and reopening. There's naturally a phone too for the operator to contact platform staff.
like all ride's alike, the ride uses CCTV throughout the surrounding area which is to used to ensure the ride is working correctly and that no one has trespassed in the surrounding area [which would result in an e-stop].
Before doing the actual part of the lift walk, everyone was instructed to put on safety harness vests, which involved putting the main part on your chest whilst adjusting and tightening the giant clip and then getting your legs through the holes then adjusting them. This was finalised by the ball hold which would connect to the coaster wire itself.
Then it was time for the walk itself to begin. This gaint bit of machinery operates the lift hill of the ride.
The harness I was wearing was connected to the chainwire at the side, which involved in the positioning of the clip. Every so often, you would need to push the clip through a check point area so to ensure maximum safety. If you folded the clip in, then it would stick you to position. The design of this safety figure has been designed to prevent slip backs, so if you accidentally trip up on the way up or down, the clip safely locks you in place preventing any major accidents from happening.
One of things talked about was the actual meaning of the ride's project name LC12. I naturally put it down as Lez Cougan, however the actual meaning of the acronym was infact Lost Cause. Mentions of other project names such as Project Odyssey [Colossus] and Project Dylan [saw] were also mentioned briefly there too.
And many steps later, we finally reached the top. It was a very nice day so I was able to get some pretty good views of the park and surrounding area whilst I was up there [including Heathrow].
Who Thought Thorpe was so beautiful
I learn't many interesting new facts on my climb which was great to hear whilst taking in the stunning views below. These included,
1/ Stealth & Rita were originally supposed to be one big coaster however due to some difficulties in planning it, this was split in half. So Thorpe got one half [the better half IMO] whilst Towers got Rita.
2/ The reason why Nemesis Inferno was themed like a volcano was because of the fire that took place on the site the ride replaced [Tropical Travels].
3/ If Thorpe were to build something massive on the empty island next to Swarm, they would need to remove something equivalent in size [my tour guide described the park's landscape as being like a Lilo.
I naturally had to ask/enquire about WC16 [Thorpe's new dark ride] during the climb. However unsurprisingly he wasn't able to provide much information except that it would be the first kind of ride to ever exist in the world and that it would be a top class ride. Even facts down to when it would open [spring or summer] could not be provided.
He did mention there would be more interesting in vestments on the way within the park and that Thorpe's target was now all age groups.
When it came to Fright Nights, he said that this years one would be bigger and better, however couldn't confirm completely if there would be any new attractions or face it alone returned [but hinted the former was likely].
On the operational front, the ride cannot operate below 5 degrees or in winds over 35 MPH, there's a wind tracking device at the top of the hill which is sort of in the form of a micro wind turbine.
The main Thorpe hotel is expected to open around 2018/2019. It was mentioned how a spruce up of the entrance would be liked [depecting a very RCT style appearance] and hinted that a redesign in the future would probably happen however the dome would remain for the foreseeable long term due to it's complex structure and helpful functions within the park.
One of the most eager questions I asked I did manage to get an answer for though was the future of the now closed Chief Rangers Caroulsel? When dismantled the ride was stored temporarily in the staff car park for a while, however unfortunately the ride will never be able to return to the park.
This is because it's going to a different park. Which though wasn't said however apparently it isn't close to any major European parks and the country of location is unknown [so tracking of the ride will likely be extremely difficult]. I am happy to confirm though that many prominent items from the old ride have been salvaged including the old ride centrepieces which are apparently now located in the education centre. The other horses on the ride are believed to have been kept to use on the ride's new home.
I asked on what the forseeable future for Mr Monkey might be and he reckons the ride is here to stay as a tribute and lone survivor of the Ranger area that once dominated the park.
When it came to potential rides going, the answer was generally that Thorpe like to keep their rides and that Samurai was closed so that they could give it out the attention it needed to work again as it was still a popular ride at the park.
When it came to Colossus's 'potential' repaint he was unsure on whether it would get fully done and did agree that ride presentations are an important aspect of rides. He did however hint towards the possible return of the railway in the future and the re-theme of Rumba though.
Proof this is real
A pic of me and my guide
I'm a long way up!
After this unique,interesting and insightful experience, I gradually made it down from this giant coaster back to the ground where I thanked my host before grabbing my belongings and making my way.
The Big Question
Was The Walk Worth £50?
Just about,
in this experience, not only do you get to go up and down your coaster of choice, but you are presented with stunning and amazing views of the surrounding area not just in the park but on for many miles throughout the landscape. You also learn a lot of new facts and information on different things in the park from the operational and management side to how the park works as a whole. Seeing the control cabin of one of my favourite coasters was another interesting sight and I enjoyed my time doing this experience where all the VIP team were extremely friendly and helpful and this was no rush or pushing ahead on the experience at any time.
I will probably do another lift walk here at somepoint in the future [not sure when though] on Colossus to see how it compares and look how different the ride works from an operational view, B&M were described as the creme de la creme of coasters when I was there. If you're in to different theme park experiences and wish to experience a lift hill walk, I would definitely recommend experiencing one on The Swarm!
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JoshC. got a reaction from Cal for a blog entry, BelGerAnd Day 2 - Bellewaerde
Day 2 of the trip got off to a slightly bad start, with no where around our French hotel seemingly being open for us to buy breakfast (despite the internet and shop signs saying they would be open..). After much wandering around, we found a nice little bakery where I couldn't resist getting anything other than a croissant. After food was sorted, and a nice 30 minute car journey was had, we arrived at our second park , Bellewaerde.
Now, before I start, I should probably confess that I hadn't really heard of Bellewaerde at all until Adam suggested it be part of the trip in its early planning stages. I remember hearing about their signature coaster, Huracan, being built a couple of years ago (indeed, if you dig round on the forums, you'll probably find it being briefly because of its epic opening ceremony), but I didn't exactly think anything of it other than "Oh, that's an obscure park I've never heard of and probably won't visit any time soon". Fast-forward to now and I'm here, with said coaster right before my eyes.
We were directed to park by the Mexico entrance rather than the main entrance, which straight away took us to the likes of Huracan and some of the other big rides on park. Huracan opened at half 10, so we decided to wait around a bit, and Jack and Peaj went on El Toro, the park's breakdance to pass the time...
They weren't overly impressed with it.
We joined the queue for Huracan, which was stated to be about 30 minutes. Given this was the park's headline ride, we decided to brave it expecting it to be longer later in the day. The entire queue is indoors and very nice, though slightly boring to wait in admittedly. This is saved by the epic station area, which is nicely themed, very atmospheric and has awesome lighting and sound effects.
The coaster starts off with a dark ride section, taking you pass a waterfall and many large temple-like statues. I think the ride is meant to have on board audio, but unfortunately it wasn't working for us. Whilst the theming here was something special, the lack of audio obviously meant something felt like it was missing. The lift hill then takes you outside briefly, giving a lovely view of part of the park, and the warehouse the ride is held in, before dropping you back inside. There's some cool light effects in there, and the layout is fun, but again, without any audio, it feels like a lot is missing from the attraction. The ride ended and left me saying "Is that it?". As an overall attraction, it's probably great when everything is working, but it just didn't do enough for me on the day. A real shame.
Entrance / outdoor section
Atmospheric station is atmospheric.
We then moved over the El Volador, a Topple Tower. Infamous rides really, and whilst I have wanted to try one out for ages, I was a bit unsure on whether the ride would be any good. The ride experience is weird, as it's not dull, not exciting, but it just happens. Very unremarkable in my opinion. I guess for me they're a lot like top spins in that they're fun rides to watch, but that's about it.
It was time to move onto another coaster, with Boomerang just around the corner. Perhaps unsurprisingly, it's a Vekoma Boomerang. It's the first one I've done, and I wasn't exactly looking forward to it after hearing many bad reviews. Alas, even if the long-ish queue gave me plenty of time to hear the rattlyness of the ride, I went in with an open mind. Admittedly, I didn't find it as rough as I was expecting, but it wasn't a comfortable ride. Coupled in with the fact that it's an intense ride mean I didn't enjoy that much.
To complete of Mexico, we watched a French showing of the park's new 4D film, Le Petite Prince (we could also have watched it in Dutch if we wanted, but chose against it. It's got a fair few special effects, and the fact we were told to keep our bags away from the seats should have been an indication of what to expect from the film. The seats move in all directions an awful, awful lot - the effect is a lot more over-used than any of Angry Birds' effects, for some perspective. The film itself was alright though.
After about 2 hours in one area of the park, we finally moved along to the Far West to do River Splash, the park's log flume. It was a very warm day once again, so I was hoping for a reasonable splashing. Unfortunately, despite having a nice bit of theming and style to the ride, it was quite short, relatively dry and all in all, just a bit meh.
Final drop
Adam insisted I take a photo of the bin, because "no one would believe they have themed bins here if we didn't take a photo".
After a spot of lunch and making priorities of what we should get done, we headed over to Jungle Mission. Bellewaerde is a theme park and zoo integrated into one another, and Jungle Mission is one of those rides that mixes theme park and zoo perfectly (sort of like what Zufari tries to do at Chessington). It's a boat ride that lets you see multiple animals exhibits, but also has a variety of special effects that make it feel like a fun boat ride. It was my favourite attraction of the day probably, with the effects being great, the theming being great, and decent views of the animals too.
The station area had loads of these cobwebs on the ceiling - I'm still not sure if they're theming or real...
Next up was Houdini, a Vekoma Madhouse. The pre-show was interesting with lots of good bits of theming, and I think we were able to be able to pick up the general gist of the story. The actual ride section was alright, but not to the standard of Hex, unsurprisingly. Still, a fun ride in its own right. This was followed by the Bengal Express - a train ride that takes you through lion and tiger enclosures. Again, another fun ride, but the heat meant that the (obviously enclosed) train carriages were quiet warm, and the animals themselves were more lounging around staying cool.
With time ticking on, we went to the Canada area of the park, with a Shoot-the-Chute style ride, Niagara, on the cards. Now, I'm not someone who likes get drenched on water rides unless I'm in the right mood (for context, I haven't done Tidal Wave since 2009 or 2010, despite many opportunities to). So I gave this one a miss, but did queue with the group. Somehow we were lucky and skipped a good 60 minutes of the 80 minute queue when a staff member from the station shouted for a group to come forward to fill up a row (why they got a group from near the end of queue instead of the front I have no clue, but I guess we weren't going to complain...). After seeing everyone after the ride, they didn't look that wet and I kind of wished I done the ride now, but ah well...
Looking pleasantly wet-ish.
A go on Screaming Eagle, a Shot n Drop tower, followed. Once again, it's a type of ride I'd never done before, but had wanted to try. It was okay, but I think I prefer ordinary drop towers to be honest - they provide a better, and more comfortable, experience really.
With 5pm approaching, we headed over the Gold Rush Stunt and Dive Show, new for this year. It was really good fun, with great special effects, a decent run time (25 minutes or so) and some good stunts of course. Being a stunt show meant it was very easy to follow as well, an added bonus for a park which is trying to cater for 2 different languages. It bought back some memories of Thorpe's stunt and dive show too; forgot how much I missed it!
With the show over and the 6pm close looming, there was only really time for one more ride, and we opted to do Bengal Rapid River, unsurprisingly a rapids ride. It was a really fun ride, with it being quite 'rapidsy', a good level of wetness, with some nice bits of theming and scenery scattered around the course. Also slightly strange to see a rapids ride have its station on a slope (though, as we'd find out during the trip, not exactly uncommon!).
First time I'd seen a rapids ride with the 'wedge seat' boat design too!
Final Thoughts: Bellewaerde is an odd park in some ways. It's a mixed bag between having some quality attractions (Jungle Mission, Bengal Rapids), but then some attractions which feel like they have missed opportunities (Huracan, River Splash). Maybe on a different, slightly quieter, day, I'd feel different about the park. But even then, I still feel like the park needs a little bit more to feel complete. It's a park I'm not exactly desperate to go back to any time soon, but a park I'm glad I've done. One final thing I want to mention is how friendly and generally great the staff were - also an added bonus that many spoke English, which was much appreciated after some of my failed attempts at speaking French!
We then set off to head to Brussels, which was meant to be a relatively nice journey. Unfortunately, roadworks on the motorway had other plans. A journey which should have taken us just over an hour ended up taking us 2 and a half hours, thanks to single file traffic and an accident. Joyous. Fortunately, when we arrived at the Meininger hotel in Brussels, we were greeted by great staff, a huge room and a Hard Rock Cafe a very short walk away! Would highly recommend this hotel for anyone planning to go to Brussels. There was also a fabulous atmosphere in the city centre with many celebrating the closure of roads happening in the area for an 8 month trial period (to help the atmosphere around that area or something; not too sure on the actual reason).
A beautiful panoramic shot of the group in Brussels
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JoshC. got a reaction from Mitchada04 for a blog entry, BelGerAnd Day 1 - Plopsaland de Panne
So, as some on here might be aware, myself, scarycoasterboy (Adam), J.S217 (Jack) and Peaj did a bit of a European road trip at the end of last month / beginning of this month. 8 days, 7 parks, 3 countries - it was a big'un. Parks we visited were...
Plopsaland de Panne (27th June)
Bellewaerde (28th)
Walibi Belgium (29th)
Phantasialand (30th)
Toverland (1st July)
Efteling (1st-3rd)
Bobbejaanland (4th)
As we were visiting Belgium, Germany and Holland, we squished the three countries together to get the working title of 'BelGerAnd' for the name of the trip. Unfortunately, that terrible attempt just sort of stuck (much like Stealth's project name ey?). So that explains that.
(PS: Any feedback on the style of this would be great. I do plan on writing up reports from all the parks, so would be nice to do it in a way that people would want to read it!)
Anyway, enough set up, let's get down to TR-ing...
An early start beckoned us - leaving to get the 5:15 ferry from Dover. Naturally, this meant we arrived at Plopsaland - a realtively short drive from Calais - ridiculously before the 10am opening...
The entrance area looks very nice.
We wandered around the local area to pass the time, and about a 5 minute walk away, we found a Belgian War Memorial. It was somewhat surprising to realise that a theme park was so close to a place like. We had a wander around and it really hits home...
With our respects paid, we ventured off to the world of Plopsa. First up was the coaster I was most looking forward to off the day, Anubis.
It's the first launched Gerstlauer I've done, and indeed the first rolling launch I've done. I was looking forward to it, after hearing many good reviews. After a near walk-on through the nicely themed queue, we were on. Simply put, the ride is fab - the launch is great fun, and then the ride that follows mixes pops of airtime, inversions and bits of force nicely together. I found going up the initial hill quite intense too. The ride flows really well and it's very smooth too. It's a little on the short side and lacks any substantial outdoor theming, but at the same time, it doesn't leave you feeling short changed. All in all, a great ride that is really enjoyable.
A somewhat understated entrance.
Couple of ride shots.
We then moved over to Rollerskater, one of the park's family coasters. This immediately caught my eye for one reason - the random theming. From a giant washing machine, bird in a cage to a turtle on a plate, the ride seemed a bit wacky. The coaster itself is fun, but the random bits of theming just make it a right laugh.
Lift hill
The infamous washing machine
Station building
We then ticked off another cred, by doing their powered coaster, De Draak. It's got an extravagantly themed queue line, but it also has a long layout that interacts nicely with the surroundings. Picks up some decent speed and it's nice that it goes round twice too.
De Station.
With temperatures soaring, we decided to cool down on De Boomstammetjes, the park's log flume. It was okay, had a nice double drop finale, but didn't get you wet enough really. By now we had realised something a bit odd - the park itself felt very very busy, but the queues themselves didn't really reflect that. Not sure if that's the norm for Plopsaland given their target market or not, but we weren't really going to complain, as it gave a nice atmosphere to the park, but meant we could try out all that the park had to offer.
With this in mind, we did a few of the filler rides, including Waterfietsen; some pedal swan boats. Was a very nice tour round the lake, though have to admit my legs were aching after a while! Two filler rides that we didn't get done during this little period, however, were their Teacups, which is still being given its awesome-looking retheme, and Rox-Flyer, their Star Flyer. Ah well.
Two rides of spite.
With some flat rides done and lunch out of the way, we moved over to Supersplash, the 'water coaster' which anyone would have a hard time calling a 'coaster'. It was probably our longest queue for the day, at about 20-25 minutes - quite nice that it was indoors too! Following an interesting lift sequence, the ride does a drop underneath a bridge, before coming back up and then giving a nice-looking splash and then meandering back to the station. The lift sequence is nice, but lacking anything substantial really. The drop I found a bit rough in all honesty, but the splash was nice - not wet of course, but was refreshing. I'm a bit unsure on it as an attraction - it takes ideas from a couple of different rides, but doesn't really do anything with them. A bit of a shame.
A shame I didn't get a shot with a boat in really.
We then planned to tick off the two remaining creds on park - Vleermius, the random suspended coaster, and Viktor's Race, the park's kiddie coaster. Unfortunately, it became apparent that Vleermius would spite us - it was closed with no obvious work being done to it. Shame, as it's something I did want to try out, but I'm sure I'll get to try something like it in the future. Viktor's Race, however, was open. Nothing really to say about it, merely one done for the coaster count.
Neither ride was very photo-worthy for me, it would seem.
More wondering round the park was done afterwards, and getting in some rerides along the way. We were planning on heading over the to Wickieland to try out the Disk-o and splash battle over their, but noticed the Disk-o was closed due to it stalling, so we decided to leave that area till later. Instead, we worked our way over to the indoor area Maya Land, near the front of the park.
It's a great area for kids with some fabulous looking rides. The one that caught my attention the most though was De Waterlelies, a Zamperla Demolition Derby. After not getting on the one at Drayton for the past two years, this simply had to be done. Certainly a fun little ride, though it does sort of feel like it drags on a bit towards the end. We also did the slide in Maya Land before leaving to explore the rest of the park once again.
Spinning waterlilies <3
After a couple more rides on Anubis, we then headed over to Het Bos van Plop, an indoor boat ride. I really enjoyed it to be honest, the theming was lovely, the music was catchy and it was just a nice way to relax. Such a simple ride executed so well. We then did the train ride around the park before heading over to Wickieland again...
The Disk-o was still closed, but the car had been bought back to the station-area at least. Instead, we decided to the splash battle - Wickie The Battle. It was very nicely themed, a good length and got you to a good level of wet. Great water ride all in all!
With park close nearing, we dashed over to Supersplash for one more ride (majority vote over-ruled me unfortunately!). We then stayed in the park for a bit longer, looking around the entrance and such, before hitting the road. An hour-or-so drive later, we arrived at our French hotel, and after realising the hotel owners were out for the night and eventually being given our keys by other guests, we were finally in. A quick McDonald's and some French TV bought an end to our first - and fortunately longest - day!
Final Thoughts: I really enjoyed Plopsaland. It's a fab little park, with some nice little gems and great theming. The addition of a woodie next year is definitely music to my ears - one more family thrill coaster would complete the park's line up I think. It's certainly a park I want to go back to soon, and the proximity to me is a bonus!
-
JoshC. got a reaction from BenC for a blog entry, BelGerAnd Day 1 - Plopsaland de Panne
So, as some on here might be aware, myself, scarycoasterboy (Adam), J.S217 (Jack) and Peaj did a bit of a European road trip at the end of last month / beginning of this month. 8 days, 7 parks, 3 countries - it was a big'un. Parks we visited were...
Plopsaland de Panne (27th June)
Bellewaerde (28th)
Walibi Belgium (29th)
Phantasialand (30th)
Toverland (1st July)
Efteling (1st-3rd)
Bobbejaanland (4th)
As we were visiting Belgium, Germany and Holland, we squished the three countries together to get the working title of 'BelGerAnd' for the name of the trip. Unfortunately, that terrible attempt just sort of stuck (much like Stealth's project name ey?). So that explains that.
(PS: Any feedback on the style of this would be great. I do plan on writing up reports from all the parks, so would be nice to do it in a way that people would want to read it!)
Anyway, enough set up, let's get down to TR-ing...
An early start beckoned us - leaving to get the 5:15 ferry from Dover. Naturally, this meant we arrived at Plopsaland - a realtively short drive from Calais - ridiculously before the 10am opening...
The entrance area looks very nice.
We wandered around the local area to pass the time, and about a 5 minute walk away, we found a Belgian War Memorial. It was somewhat surprising to realise that a theme park was so close to a place like. We had a wander around and it really hits home...
With our respects paid, we ventured off to the world of Plopsa. First up was the coaster I was most looking forward to off the day, Anubis.
It's the first launched Gerstlauer I've done, and indeed the first rolling launch I've done. I was looking forward to it, after hearing many good reviews. After a near walk-on through the nicely themed queue, we were on. Simply put, the ride is fab - the launch is great fun, and then the ride that follows mixes pops of airtime, inversions and bits of force nicely together. I found going up the initial hill quite intense too. The ride flows really well and it's very smooth too. It's a little on the short side and lacks any substantial outdoor theming, but at the same time, it doesn't leave you feeling short changed. All in all, a great ride that is really enjoyable.
A somewhat understated entrance.
Couple of ride shots.
We then moved over to Rollerskater, one of the park's family coasters. This immediately caught my eye for one reason - the random theming. From a giant washing machine, bird in a cage to a turtle on a plate, the ride seemed a bit wacky. The coaster itself is fun, but the random bits of theming just make it a right laugh.
Lift hill
The infamous washing machine
Station building
We then ticked off another cred, by doing their powered coaster, De Draak. It's got an extravagantly themed queue line, but it also has a long layout that interacts nicely with the surroundings. Picks up some decent speed and it's nice that it goes round twice too.
De Station.
With temperatures soaring, we decided to cool down on De Boomstammetjes, the park's log flume. It was okay, had a nice double drop finale, but didn't get you wet enough really. By now we had realised something a bit odd - the park itself felt very very busy, but the queues themselves didn't really reflect that. Not sure if that's the norm for Plopsaland given their target market or not, but we weren't really going to complain, as it gave a nice atmosphere to the park, but meant we could try out all that the park had to offer.
With this in mind, we did a few of the filler rides, including Waterfietsen; some pedal swan boats. Was a very nice tour round the lake, though have to admit my legs were aching after a while! Two filler rides that we didn't get done during this little period, however, were their Teacups, which is still being given its awesome-looking retheme, and Rox-Flyer, their Star Flyer. Ah well.
Two rides of spite.
With some flat rides done and lunch out of the way, we moved over to Supersplash, the 'water coaster' which anyone would have a hard time calling a 'coaster'. It was probably our longest queue for the day, at about 20-25 minutes - quite nice that it was indoors too! Following an interesting lift sequence, the ride does a drop underneath a bridge, before coming back up and then giving a nice-looking splash and then meandering back to the station. The lift sequence is nice, but lacking anything substantial really. The drop I found a bit rough in all honesty, but the splash was nice - not wet of course, but was refreshing. I'm a bit unsure on it as an attraction - it takes ideas from a couple of different rides, but doesn't really do anything with them. A bit of a shame.
A shame I didn't get a shot with a boat in really.
We then planned to tick off the two remaining creds on park - Vleermius, the random suspended coaster, and Viktor's Race, the park's kiddie coaster. Unfortunately, it became apparent that Vleermius would spite us - it was closed with no obvious work being done to it. Shame, as it's something I did want to try out, but I'm sure I'll get to try something like it in the future. Viktor's Race, however, was open. Nothing really to say about it, merely one done for the coaster count.
Neither ride was very photo-worthy for me, it would seem.
More wondering round the park was done afterwards, and getting in some rerides along the way. We were planning on heading over the to Wickieland to try out the Disk-o and splash battle over their, but noticed the Disk-o was closed due to it stalling, so we decided to leave that area till later. Instead, we worked our way over to the indoor area Maya Land, near the front of the park.
It's a great area for kids with some fabulous looking rides. The one that caught my attention the most though was De Waterlelies, a Zamperla Demolition Derby. After not getting on the one at Drayton for the past two years, this simply had to be done. Certainly a fun little ride, though it does sort of feel like it drags on a bit towards the end. We also did the slide in Maya Land before leaving to explore the rest of the park once again.
Spinning waterlilies <3
After a couple more rides on Anubis, we then headed over to Het Bos van Plop, an indoor boat ride. I really enjoyed it to be honest, the theming was lovely, the music was catchy and it was just a nice way to relax. Such a simple ride executed so well. We then did the train ride around the park before heading over to Wickieland again...
The Disk-o was still closed, but the car had been bought back to the station-area at least. Instead, we decided to the splash battle - Wickie The Battle. It was very nicely themed, a good length and got you to a good level of wet. Great water ride all in all!
With park close nearing, we dashed over to Supersplash for one more ride (majority vote over-ruled me unfortunately!). We then stayed in the park for a bit longer, looking around the entrance and such, before hitting the road. An hour-or-so drive later, we arrived at our French hotel, and after realising the hotel owners were out for the night and eventually being given our keys by other guests, we were finally in. A quick McDonald's and some French TV bought an end to our first - and fortunately longest - day!
Final Thoughts: I really enjoyed Plopsaland. It's a fab little park, with some nice little gems and great theming. The addition of a woodie next year is definitely music to my ears - one more family thrill coaster would complete the park's line up I think. It's certainly a park I want to go back to soon, and the proximity to me is a bonus!
-
JoshC. got a reaction from TPJames for a blog entry, BelGerAnd Day 1 - Plopsaland de Panne
So, as some on here might be aware, myself, scarycoasterboy (Adam), J.S217 (Jack) and Peaj did a bit of a European road trip at the end of last month / beginning of this month. 8 days, 7 parks, 3 countries - it was a big'un. Parks we visited were...
Plopsaland de Panne (27th June)
Bellewaerde (28th)
Walibi Belgium (29th)
Phantasialand (30th)
Toverland (1st July)
Efteling (1st-3rd)
Bobbejaanland (4th)
As we were visiting Belgium, Germany and Holland, we squished the three countries together to get the working title of 'BelGerAnd' for the name of the trip. Unfortunately, that terrible attempt just sort of stuck (much like Stealth's project name ey?). So that explains that.
(PS: Any feedback on the style of this would be great. I do plan on writing up reports from all the parks, so would be nice to do it in a way that people would want to read it!)
Anyway, enough set up, let's get down to TR-ing...
An early start beckoned us - leaving to get the 5:15 ferry from Dover. Naturally, this meant we arrived at Plopsaland - a realtively short drive from Calais - ridiculously before the 10am opening...
The entrance area looks very nice.
We wandered around the local area to pass the time, and about a 5 minute walk away, we found a Belgian War Memorial. It was somewhat surprising to realise that a theme park was so close to a place like. We had a wander around and it really hits home...
With our respects paid, we ventured off to the world of Plopsa. First up was the coaster I was most looking forward to off the day, Anubis.
It's the first launched Gerstlauer I've done, and indeed the first rolling launch I've done. I was looking forward to it, after hearing many good reviews. After a near walk-on through the nicely themed queue, we were on. Simply put, the ride is fab - the launch is great fun, and then the ride that follows mixes pops of airtime, inversions and bits of force nicely together. I found going up the initial hill quite intense too. The ride flows really well and it's very smooth too. It's a little on the short side and lacks any substantial outdoor theming, but at the same time, it doesn't leave you feeling short changed. All in all, a great ride that is really enjoyable.
A somewhat understated entrance.
Couple of ride shots.
We then moved over to Rollerskater, one of the park's family coasters. This immediately caught my eye for one reason - the random theming. From a giant washing machine, bird in a cage to a turtle on a plate, the ride seemed a bit wacky. The coaster itself is fun, but the random bits of theming just make it a right laugh.
Lift hill
The infamous washing machine
Station building
We then ticked off another cred, by doing their powered coaster, De Draak. It's got an extravagantly themed queue line, but it also has a long layout that interacts nicely with the surroundings. Picks up some decent speed and it's nice that it goes round twice too.
De Station.
With temperatures soaring, we decided to cool down on De Boomstammetjes, the park's log flume. It was okay, had a nice double drop finale, but didn't get you wet enough really. By now we had realised something a bit odd - the park itself felt very very busy, but the queues themselves didn't really reflect that. Not sure if that's the norm for Plopsaland given their target market or not, but we weren't really going to complain, as it gave a nice atmosphere to the park, but meant we could try out all that the park had to offer.
With this in mind, we did a few of the filler rides, including Waterfietsen; some pedal swan boats. Was a very nice tour round the lake, though have to admit my legs were aching after a while! Two filler rides that we didn't get done during this little period, however, were their Teacups, which is still being given its awesome-looking retheme, and Rox-Flyer, their Star Flyer. Ah well.
Two rides of spite.
With some flat rides done and lunch out of the way, we moved over to Supersplash, the 'water coaster' which anyone would have a hard time calling a 'coaster'. It was probably our longest queue for the day, at about 20-25 minutes - quite nice that it was indoors too! Following an interesting lift sequence, the ride does a drop underneath a bridge, before coming back up and then giving a nice-looking splash and then meandering back to the station. The lift sequence is nice, but lacking anything substantial really. The drop I found a bit rough in all honesty, but the splash was nice - not wet of course, but was refreshing. I'm a bit unsure on it as an attraction - it takes ideas from a couple of different rides, but doesn't really do anything with them. A bit of a shame.
A shame I didn't get a shot with a boat in really.
We then planned to tick off the two remaining creds on park - Vleermius, the random suspended coaster, and Viktor's Race, the park's kiddie coaster. Unfortunately, it became apparent that Vleermius would spite us - it was closed with no obvious work being done to it. Shame, as it's something I did want to try out, but I'm sure I'll get to try something like it in the future. Viktor's Race, however, was open. Nothing really to say about it, merely one done for the coaster count.
Neither ride was very photo-worthy for me, it would seem.
More wondering round the park was done afterwards, and getting in some rerides along the way. We were planning on heading over the to Wickieland to try out the Disk-o and splash battle over their, but noticed the Disk-o was closed due to it stalling, so we decided to leave that area till later. Instead, we worked our way over to the indoor area Maya Land, near the front of the park.
It's a great area for kids with some fabulous looking rides. The one that caught my attention the most though was De Waterlelies, a Zamperla Demolition Derby. After not getting on the one at Drayton for the past two years, this simply had to be done. Certainly a fun little ride, though it does sort of feel like it drags on a bit towards the end. We also did the slide in Maya Land before leaving to explore the rest of the park once again.
Spinning waterlilies <3
After a couple more rides on Anubis, we then headed over to Het Bos van Plop, an indoor boat ride. I really enjoyed it to be honest, the theming was lovely, the music was catchy and it was just a nice way to relax. Such a simple ride executed so well. We then did the train ride around the park before heading over to Wickieland again...
The Disk-o was still closed, but the car had been bought back to the station-area at least. Instead, we decided to the splash battle - Wickie The Battle. It was very nicely themed, a good length and got you to a good level of wet. Great water ride all in all!
With park close nearing, we dashed over to Supersplash for one more ride (majority vote over-ruled me unfortunately!). We then stayed in the park for a bit longer, looking around the entrance and such, before hitting the road. An hour-or-so drive later, we arrived at our French hotel, and after realising the hotel owners were out for the night and eventually being given our keys by other guests, we were finally in. A quick McDonald's and some French TV bought an end to our first - and fortunately longest - day!
Final Thoughts: I really enjoyed Plopsaland. It's a fab little park, with some nice little gems and great theming. The addition of a woodie next year is definitely music to my ears - one more family thrill coaster would complete the park's line up I think. It's certainly a park I want to go back to soon, and the proximity to me is a bonus!
-
JoshC. got a reaction from Kerfuffle for a blog entry, BelGerAnd Day 1 - Plopsaland de Panne
So, as some on here might be aware, myself, scarycoasterboy (Adam), J.S217 (Jack) and Peaj did a bit of a European road trip at the end of last month / beginning of this month. 8 days, 7 parks, 3 countries - it was a big'un. Parks we visited were...
Plopsaland de Panne (27th June)
Bellewaerde (28th)
Walibi Belgium (29th)
Phantasialand (30th)
Toverland (1st July)
Efteling (1st-3rd)
Bobbejaanland (4th)
As we were visiting Belgium, Germany and Holland, we squished the three countries together to get the working title of 'BelGerAnd' for the name of the trip. Unfortunately, that terrible attempt just sort of stuck (much like Stealth's project name ey?). So that explains that.
(PS: Any feedback on the style of this would be great. I do plan on writing up reports from all the parks, so would be nice to do it in a way that people would want to read it!)
Anyway, enough set up, let's get down to TR-ing...
An early start beckoned us - leaving to get the 5:15 ferry from Dover. Naturally, this meant we arrived at Plopsaland - a realtively short drive from Calais - ridiculously before the 10am opening...
The entrance area looks very nice.
We wandered around the local area to pass the time, and about a 5 minute walk away, we found a Belgian War Memorial. It was somewhat surprising to realise that a theme park was so close to a place like. We had a wander around and it really hits home...
With our respects paid, we ventured off to the world of Plopsa. First up was the coaster I was most looking forward to off the day, Anubis.
It's the first launched Gerstlauer I've done, and indeed the first rolling launch I've done. I was looking forward to it, after hearing many good reviews. After a near walk-on through the nicely themed queue, we were on. Simply put, the ride is fab - the launch is great fun, and then the ride that follows mixes pops of airtime, inversions and bits of force nicely together. I found going up the initial hill quite intense too. The ride flows really well and it's very smooth too. It's a little on the short side and lacks any substantial outdoor theming, but at the same time, it doesn't leave you feeling short changed. All in all, a great ride that is really enjoyable.
A somewhat understated entrance.
Couple of ride shots.
We then moved over to Rollerskater, one of the park's family coasters. This immediately caught my eye for one reason - the random theming. From a giant washing machine, bird in a cage to a turtle on a plate, the ride seemed a bit wacky. The coaster itself is fun, but the random bits of theming just make it a right laugh.
Lift hill
The infamous washing machine
Station building
We then ticked off another cred, by doing their powered coaster, De Draak. It's got an extravagantly themed queue line, but it also has a long layout that interacts nicely with the surroundings. Picks up some decent speed and it's nice that it goes round twice too.
De Station.
With temperatures soaring, we decided to cool down on De Boomstammetjes, the park's log flume. It was okay, had a nice double drop finale, but didn't get you wet enough really. By now we had realised something a bit odd - the park itself felt very very busy, but the queues themselves didn't really reflect that. Not sure if that's the norm for Plopsaland given their target market or not, but we weren't really going to complain, as it gave a nice atmosphere to the park, but meant we could try out all that the park had to offer.
With this in mind, we did a few of the filler rides, including Waterfietsen; some pedal swan boats. Was a very nice tour round the lake, though have to admit my legs were aching after a while! Two filler rides that we didn't get done during this little period, however, were their Teacups, which is still being given its awesome-looking retheme, and Rox-Flyer, their Star Flyer. Ah well.
Two rides of spite.
With some flat rides done and lunch out of the way, we moved over to Supersplash, the 'water coaster' which anyone would have a hard time calling a 'coaster'. It was probably our longest queue for the day, at about 20-25 minutes - quite nice that it was indoors too! Following an interesting lift sequence, the ride does a drop underneath a bridge, before coming back up and then giving a nice-looking splash and then meandering back to the station. The lift sequence is nice, but lacking anything substantial really. The drop I found a bit rough in all honesty, but the splash was nice - not wet of course, but was refreshing. I'm a bit unsure on it as an attraction - it takes ideas from a couple of different rides, but doesn't really do anything with them. A bit of a shame.
A shame I didn't get a shot with a boat in really.
We then planned to tick off the two remaining creds on park - Vleermius, the random suspended coaster, and Viktor's Race, the park's kiddie coaster. Unfortunately, it became apparent that Vleermius would spite us - it was closed with no obvious work being done to it. Shame, as it's something I did want to try out, but I'm sure I'll get to try something like it in the future. Viktor's Race, however, was open. Nothing really to say about it, merely one done for the coaster count.
Neither ride was very photo-worthy for me, it would seem.
More wondering round the park was done afterwards, and getting in some rerides along the way. We were planning on heading over the to Wickieland to try out the Disk-o and splash battle over their, but noticed the Disk-o was closed due to it stalling, so we decided to leave that area till later. Instead, we worked our way over to the indoor area Maya Land, near the front of the park.
It's a great area for kids with some fabulous looking rides. The one that caught my attention the most though was De Waterlelies, a Zamperla Demolition Derby. After not getting on the one at Drayton for the past two years, this simply had to be done. Certainly a fun little ride, though it does sort of feel like it drags on a bit towards the end. We also did the slide in Maya Land before leaving to explore the rest of the park once again.
Spinning waterlilies <3
After a couple more rides on Anubis, we then headed over to Het Bos van Plop, an indoor boat ride. I really enjoyed it to be honest, the theming was lovely, the music was catchy and it was just a nice way to relax. Such a simple ride executed so well. We then did the train ride around the park before heading over to Wickieland again...
The Disk-o was still closed, but the car had been bought back to the station-area at least. Instead, we decided to the splash battle - Wickie The Battle. It was very nicely themed, a good length and got you to a good level of wet. Great water ride all in all!
With park close nearing, we dashed over to Supersplash for one more ride (majority vote over-ruled me unfortunately!). We then stayed in the park for a bit longer, looking around the entrance and such, before hitting the road. An hour-or-so drive later, we arrived at our French hotel, and after realising the hotel owners were out for the night and eventually being given our keys by other guests, we were finally in. A quick McDonald's and some French TV bought an end to our first - and fortunately longest - day!
Final Thoughts: I really enjoyed Plopsaland. It's a fab little park, with some nice little gems and great theming. The addition of a woodie next year is definitely music to my ears - one more family thrill coaster would complete the park's line up I think. It's certainly a park I want to go back to soon, and the proximity to me is a bonus!
-
JoshC. got a reaction from Cal for a blog entry, BelGerAnd Day 1 - Plopsaland de Panne
So, as some on here might be aware, myself, scarycoasterboy (Adam), J.S217 (Jack) and Peaj did a bit of a European road trip at the end of last month / beginning of this month. 8 days, 7 parks, 3 countries - it was a big'un. Parks we visited were...
Plopsaland de Panne (27th June)
Bellewaerde (28th)
Walibi Belgium (29th)
Phantasialand (30th)
Toverland (1st July)
Efteling (1st-3rd)
Bobbejaanland (4th)
As we were visiting Belgium, Germany and Holland, we squished the three countries together to get the working title of 'BelGerAnd' for the name of the trip. Unfortunately, that terrible attempt just sort of stuck (much like Stealth's project name ey?). So that explains that.
(PS: Any feedback on the style of this would be great. I do plan on writing up reports from all the parks, so would be nice to do it in a way that people would want to read it!)
Anyway, enough set up, let's get down to TR-ing...
An early start beckoned us - leaving to get the 5:15 ferry from Dover. Naturally, this meant we arrived at Plopsaland - a realtively short drive from Calais - ridiculously before the 10am opening...
The entrance area looks very nice.
We wandered around the local area to pass the time, and about a 5 minute walk away, we found a Belgian War Memorial. It was somewhat surprising to realise that a theme park was so close to a place like. We had a wander around and it really hits home...
With our respects paid, we ventured off to the world of Plopsa. First up was the coaster I was most looking forward to off the day, Anubis.
It's the first launched Gerstlauer I've done, and indeed the first rolling launch I've done. I was looking forward to it, after hearing many good reviews. After a near walk-on through the nicely themed queue, we were on. Simply put, the ride is fab - the launch is great fun, and then the ride that follows mixes pops of airtime, inversions and bits of force nicely together. I found going up the initial hill quite intense too. The ride flows really well and it's very smooth too. It's a little on the short side and lacks any substantial outdoor theming, but at the same time, it doesn't leave you feeling short changed. All in all, a great ride that is really enjoyable.
A somewhat understated entrance.
Couple of ride shots.
We then moved over to Rollerskater, one of the park's family coasters. This immediately caught my eye for one reason - the random theming. From a giant washing machine, bird in a cage to a turtle on a plate, the ride seemed a bit wacky. The coaster itself is fun, but the random bits of theming just make it a right laugh.
Lift hill
The infamous washing machine
Station building
We then ticked off another cred, by doing their powered coaster, De Draak. It's got an extravagantly themed queue line, but it also has a long layout that interacts nicely with the surroundings. Picks up some decent speed and it's nice that it goes round twice too.
De Station.
With temperatures soaring, we decided to cool down on De Boomstammetjes, the park's log flume. It was okay, had a nice double drop finale, but didn't get you wet enough really. By now we had realised something a bit odd - the park itself felt very very busy, but the queues themselves didn't really reflect that. Not sure if that's the norm for Plopsaland given their target market or not, but we weren't really going to complain, as it gave a nice atmosphere to the park, but meant we could try out all that the park had to offer.
With this in mind, we did a few of the filler rides, including Waterfietsen; some pedal swan boats. Was a very nice tour round the lake, though have to admit my legs were aching after a while! Two filler rides that we didn't get done during this little period, however, were their Teacups, which is still being given its awesome-looking retheme, and Rox-Flyer, their Star Flyer. Ah well.
Two rides of spite.
With some flat rides done and lunch out of the way, we moved over to Supersplash, the 'water coaster' which anyone would have a hard time calling a 'coaster'. It was probably our longest queue for the day, at about 20-25 minutes - quite nice that it was indoors too! Following an interesting lift sequence, the ride does a drop underneath a bridge, before coming back up and then giving a nice-looking splash and then meandering back to the station. The lift sequence is nice, but lacking anything substantial really. The drop I found a bit rough in all honesty, but the splash was nice - not wet of course, but was refreshing. I'm a bit unsure on it as an attraction - it takes ideas from a couple of different rides, but doesn't really do anything with them. A bit of a shame.
A shame I didn't get a shot with a boat in really.
We then planned to tick off the two remaining creds on park - Vleermius, the random suspended coaster, and Viktor's Race, the park's kiddie coaster. Unfortunately, it became apparent that Vleermius would spite us - it was closed with no obvious work being done to it. Shame, as it's something I did want to try out, but I'm sure I'll get to try something like it in the future. Viktor's Race, however, was open. Nothing really to say about it, merely one done for the coaster count.
Neither ride was very photo-worthy for me, it would seem.
More wondering round the park was done afterwards, and getting in some rerides along the way. We were planning on heading over the to Wickieland to try out the Disk-o and splash battle over their, but noticed the Disk-o was closed due to it stalling, so we decided to leave that area till later. Instead, we worked our way over to the indoor area Maya Land, near the front of the park.
It's a great area for kids with some fabulous looking rides. The one that caught my attention the most though was De Waterlelies, a Zamperla Demolition Derby. After not getting on the one at Drayton for the past two years, this simply had to be done. Certainly a fun little ride, though it does sort of feel like it drags on a bit towards the end. We also did the slide in Maya Land before leaving to explore the rest of the park once again.
Spinning waterlilies <3
After a couple more rides on Anubis, we then headed over to Het Bos van Plop, an indoor boat ride. I really enjoyed it to be honest, the theming was lovely, the music was catchy and it was just a nice way to relax. Such a simple ride executed so well. We then did the train ride around the park before heading over to Wickieland again...
The Disk-o was still closed, but the car had been bought back to the station-area at least. Instead, we decided to the splash battle - Wickie The Battle. It was very nicely themed, a good length and got you to a good level of wet. Great water ride all in all!
With park close nearing, we dashed over to Supersplash for one more ride (majority vote over-ruled me unfortunately!). We then stayed in the park for a bit longer, looking around the entrance and such, before hitting the road. An hour-or-so drive later, we arrived at our French hotel, and after realising the hotel owners were out for the night and eventually being given our keys by other guests, we were finally in. A quick McDonald's and some French TV bought an end to our first - and fortunately longest - day!
Final Thoughts: I really enjoyed Plopsaland. It's a fab little park, with some nice little gems and great theming. The addition of a woodie next year is definitely music to my ears - one more family thrill coaster would complete the park's line up I think. It's certainly a park I want to go back to soon, and the proximity to me is a bonus!
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JoshC. got a reaction from Matt 236 for a blog entry, BelGerAnd Day 1 - Plopsaland de Panne
So, as some on here might be aware, myself, scarycoasterboy (Adam), J.S217 (Jack) and Peaj did a bit of a European road trip at the end of last month / beginning of this month. 8 days, 7 parks, 3 countries - it was a big'un. Parks we visited were...
Plopsaland de Panne (27th June)
Bellewaerde (28th)
Walibi Belgium (29th)
Phantasialand (30th)
Toverland (1st July)
Efteling (1st-3rd)
Bobbejaanland (4th)
As we were visiting Belgium, Germany and Holland, we squished the three countries together to get the working title of 'BelGerAnd' for the name of the trip. Unfortunately, that terrible attempt just sort of stuck (much like Stealth's project name ey?). So that explains that.
(PS: Any feedback on the style of this would be great. I do plan on writing up reports from all the parks, so would be nice to do it in a way that people would want to read it!)
Anyway, enough set up, let's get down to TR-ing...
An early start beckoned us - leaving to get the 5:15 ferry from Dover. Naturally, this meant we arrived at Plopsaland - a realtively short drive from Calais - ridiculously before the 10am opening...
The entrance area looks very nice.
We wandered around the local area to pass the time, and about a 5 minute walk away, we found a Belgian War Memorial. It was somewhat surprising to realise that a theme park was so close to a place like. We had a wander around and it really hits home...
With our respects paid, we ventured off to the world of Plopsa. First up was the coaster I was most looking forward to off the day, Anubis.
It's the first launched Gerstlauer I've done, and indeed the first rolling launch I've done. I was looking forward to it, after hearing many good reviews. After a near walk-on through the nicely themed queue, we were on. Simply put, the ride is fab - the launch is great fun, and then the ride that follows mixes pops of airtime, inversions and bits of force nicely together. I found going up the initial hill quite intense too. The ride flows really well and it's very smooth too. It's a little on the short side and lacks any substantial outdoor theming, but at the same time, it doesn't leave you feeling short changed. All in all, a great ride that is really enjoyable.
A somewhat understated entrance.
Couple of ride shots.
We then moved over to Rollerskater, one of the park's family coasters. This immediately caught my eye for one reason - the random theming. From a giant washing machine, bird in a cage to a turtle on a plate, the ride seemed a bit wacky. The coaster itself is fun, but the random bits of theming just make it a right laugh.
Lift hill
The infamous washing machine
Station building
We then ticked off another cred, by doing their powered coaster, De Draak. It's got an extravagantly themed queue line, but it also has a long layout that interacts nicely with the surroundings. Picks up some decent speed and it's nice that it goes round twice too.
De Station.
With temperatures soaring, we decided to cool down on De Boomstammetjes, the park's log flume. It was okay, had a nice double drop finale, but didn't get you wet enough really. By now we had realised something a bit odd - the park itself felt very very busy, but the queues themselves didn't really reflect that. Not sure if that's the norm for Plopsaland given their target market or not, but we weren't really going to complain, as it gave a nice atmosphere to the park, but meant we could try out all that the park had to offer.
With this in mind, we did a few of the filler rides, including Waterfietsen; some pedal swan boats. Was a very nice tour round the lake, though have to admit my legs were aching after a while! Two filler rides that we didn't get done during this little period, however, were their Teacups, which is still being given its awesome-looking retheme, and Rox-Flyer, their Star Flyer. Ah well.
Two rides of spite.
With some flat rides done and lunch out of the way, we moved over to Supersplash, the 'water coaster' which anyone would have a hard time calling a 'coaster'. It was probably our longest queue for the day, at about 20-25 minutes - quite nice that it was indoors too! Following an interesting lift sequence, the ride does a drop underneath a bridge, before coming back up and then giving a nice-looking splash and then meandering back to the station. The lift sequence is nice, but lacking anything substantial really. The drop I found a bit rough in all honesty, but the splash was nice - not wet of course, but was refreshing. I'm a bit unsure on it as an attraction - it takes ideas from a couple of different rides, but doesn't really do anything with them. A bit of a shame.
A shame I didn't get a shot with a boat in really.
We then planned to tick off the two remaining creds on park - Vleermius, the random suspended coaster, and Viktor's Race, the park's kiddie coaster. Unfortunately, it became apparent that Vleermius would spite us - it was closed with no obvious work being done to it. Shame, as it's something I did want to try out, but I'm sure I'll get to try something like it in the future. Viktor's Race, however, was open. Nothing really to say about it, merely one done for the coaster count.
Neither ride was very photo-worthy for me, it would seem.
More wondering round the park was done afterwards, and getting in some rerides along the way. We were planning on heading over the to Wickieland to try out the Disk-o and splash battle over their, but noticed the Disk-o was closed due to it stalling, so we decided to leave that area till later. Instead, we worked our way over to the indoor area Maya Land, near the front of the park.
It's a great area for kids with some fabulous looking rides. The one that caught my attention the most though was De Waterlelies, a Zamperla Demolition Derby. After not getting on the one at Drayton for the past two years, this simply had to be done. Certainly a fun little ride, though it does sort of feel like it drags on a bit towards the end. We also did the slide in Maya Land before leaving to explore the rest of the park once again.
Spinning waterlilies <3
After a couple more rides on Anubis, we then headed over to Het Bos van Plop, an indoor boat ride. I really enjoyed it to be honest, the theming was lovely, the music was catchy and it was just a nice way to relax. Such a simple ride executed so well. We then did the train ride around the park before heading over to Wickieland again...
The Disk-o was still closed, but the car had been bought back to the station-area at least. Instead, we decided to the splash battle - Wickie The Battle. It was very nicely themed, a good length and got you to a good level of wet. Great water ride all in all!
With park close nearing, we dashed over to Supersplash for one more ride (majority vote over-ruled me unfortunately!). We then stayed in the park for a bit longer, looking around the entrance and such, before hitting the road. An hour-or-so drive later, we arrived at our French hotel, and after realising the hotel owners were out for the night and eventually being given our keys by other guests, we were finally in. A quick McDonald's and some French TV bought an end to our first - and fortunately longest - day!
Final Thoughts: I really enjoyed Plopsaland. It's a fab little park, with some nice little gems and great theming. The addition of a woodie next year is definitely music to my ears - one more family thrill coaster would complete the park's line up I think. It's certainly a park I want to go back to soon, and the proximity to me is a bonus!
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JoshC. reacted to Kerfuffle for a blog entry, Back to The Towers: A Tale with Twists (and Turns)
"Twas on a warm summer night in 2015...when the thunder of suitcase wheels signalled the return of the (not-so) wealthy CoasterDude back to his getaway - Alton Towers. As the journey neared its end, a mysterious force was suddenly present in the road. CoasterDude impatiently demanded at the heavens why his journey had been interrupted. With a menacing demeanor, a thought reminded CoasterDude of work and college. CoasterDude cruelly dismissed his troubles and instructed his family to head back to the Towers. Scorned, the force screamed a curse; "For every branch of the Old Oak Tree that fell, a random turn of events will occur...""
Friday 3rd July was to be no normal trip to Alton Towers. Not for a day, but for a whole weekend! At around 2:10pm we set off and by 4:30pm we were outside Splash Landings...
...complete with its own mine shaft!!!
After checking in we made a break for our rooms...but not before I was distracted by the sight of the hotel's main attraction - the waterpark (which I would later find out that it had far less than my expectations).
"Later that very same night, a ferocious storm raged...and then one mighty bolt of lightning SEVERED a single branch from the Old Oak Tree..."
"...and true to the mysterious thought's prophecy, a random turn of events will eventually occur..."
Day 1:
Following the first night (complete with a pretty impressive thunderstorm), a lift ride to the hotel lobby was made accompanied by the theme tune to none other than Captain Pugwash and we were to cover the few miles to arrive at The Towers...but not on foot. The solution? MONORAIL! *cue the famous song from The Simpsons*
Upon entering the park, there was the beautiful sight before us. Over 150 miles had been covered to get here...and we had made it!
With no reason to take the A route into X-Sector as usual, the B route through Mutiny Bay/Katanga Canyon/Gloomy Wood was taken with one destination in mind - the Forbidden Valley...and its main antagonist - Nemesis.
After two decent runs on this beast (which now apparently permanently bleeds clear blood), I felt the urge to fly away...
Suddenly an unknown force dragged me mid-flight to the north of the park and I plunged into the terror of the Dark Forest! Apparently a certain number has caused mysterious disturbances within an ancient crypt...
I sensed there must be evil afoot. I unwittingly journeyed into The Towers to find out...
...but my findings only brought me to an unexpected occurrence! I found myself falling into the dark pits of Oblivion...
I had to break myself free of this curse! And the only thing for it was to be shaken out of it...literally.
"But the story didn't end there..."
Day 2:
"Legend has it that CoasterDude became so obsessed with the events of the previous day that he returned to the park the following morning..."
...and so I did!
My first guess that the curse had been triggered by me missing out on a few rides...including the likes of...
But then it dawned on me. I had to use the powers of the ride that perfectly demonstrates an intense experience. The ride that was actually heavily themed. The ride...that at 21 years old would always be the top attraction. That ride was...
"Then, CoasterDude became locked into a furious battle...of Nemesis versus the supernatural. Conducting its awesome forces in a desperate attempt to finally banish the evil power of the curse...forever."
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Report of Day 1:
Nemesis: x2
Air: x1
Oblivion: x2 (walk-on both times )
Hex: x1
TH13TEEN: x4 (3x consecutive rides via single rider while waiting for family to get off Rita )
Sonic Spinball: x1
Skyride: x1
Charlie and the Chocolate Factory: x1 (total waste of time)
Pros:
- Consecutive rides on TH13TEEN were nice. (The single rider queue was literally empty)
- Hex's new effects were cool.
- Starting the day on Nemesis was great.
- Oblivion's queue was walk-on
Cons:
- Sub-Terra wasn't open this weekend.
- The Smiler was a rather sorry sight...although it'll always look amazing as just a twisted torrent of track.
- Air opened later than usual due to some apparent fallen trees in one of the ride areas.
- CatCF's existence
Report of Day 2:
Nemesis: x4
Air: x2
Oblivion: x1
Hex: x1
TH13TEEN: x1
Runaway Mine Train: x1
Duel: x1
Skyride: x2
Pros:
- Nemesis was as good as ever.
- Queues were very short again (highest queue time being 20 minutes) .
Cons:
- Duel was far too dark in places.
- Having to leave at the resort at the end of the day (all in all this weekend went far too quickly! ).
Hotel Experience:
- Rooms were in good condition (apart from the first one which my parents were in. They were moved to a different room due to the first one smelling of vomit).
- Food was okay.
- Waterpark was far more dull than I hoped.
- Lifts weren't quite what the Alton Towers Hotel have ("Mysterious Lifts")...but the Splash Landings ones having the Captain Pugwash theme tune playing was very amusing.
- General mood of the hotel was pleasant (especially out the front of the hotel), thanks to the heavy Caribbean theming.
Merch Purchases:
- Nemesis ORP
- NEME21S shirt
- Oblivion bag
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JoshC. got a reaction from Graw for a blog entry, Why Angry Birds Land is better than Diagon Alley
Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
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JoshC. reacted to Mitchada04 for a blog entry, Universal Studios Florida: 25 Years On
Today celebrates the 25th anniversary of Universal Studios Florida (and in essence the entire Orlando Resort but more on that later). Instead of revising for my exams I've decided to share how the park has fallen, picked itself up hugely and become a real competitor to Disney.
It started nearly 35 years ago with the idea of Universal building a theme park on the East Coast coming into managers minds in 1981. It was a big move, Hollywood was already in place as a working studios with the studio tour built to it and the theme park slowly around it. This time, Universal would have to build from the ground up! With Disney and SeaWorld in place in Orlando and doing well, it was decided the park would be built in Orlando and the original piece of land they wanted is what they have today. When Disney were looking at building in Florida, they had also looked at this plot of land (a section between the I4 and Florida Turnpike) but decided there wasn't enough land available, but Universal were happy with the size.
During development between 1982 and 86, the park sought for other investors to help remove the risk. One company they approached was Paramount Studios (oh the irony of that today) and Eisner who was one of the executives at the time. He didn't take up the project but he sure did remember what he saw. Later in 1984, Michael Eisner became CEO of Disney and knew what Universal were up to. Disney had already been looking at a studios styled theme park but now plans were hurried along. In 1986, land clearing of the swamp land Universal purchased began and in 87 the park is announce with a proposed opening of December 1989. Although Universal had a years head start, MGM Studios (now Disney's Hollywood Studios) opened a whole year and a month earlier on May 1st 1989. Why? Disney has there own planning area/council that gives out building zone permits etc, the Reedy Creek Improvement District (basically why Disney can build what they want whenever).
It seemed Disney had the upper hand, but Universal now knew that Disney were rushing through a studios park with the main component supposed to be a studio tour (which is originally what USF was going to utilise). Universal decided to rethink its move, and instead of making the studio tour the main aspect, it looked to the Hollywood tour for inspiration. On that, you go through Amity where Jaws makes an appearance to attack your tram. Universal therefore decided to use this one aspect and build the boat tours through the village of Amity giving Jaws its own ride. Working closely alongside Spielberg, the E.T ride was developed and Kongfrontation. All of these were going to push the boat out with ride technology and thrills. Spielberg also wanted a Back to The Future Ride which began development. In 1988 the park delays their opening date till 1st May 1990 and in 1989 MGM Studios open whilst Universal claim Disney and Eisner stole many of the concepts they originally created.
Original entrance
Now 1990, and at the end of January the opening date of USF is once again pushed back, this time to 7th June 1990. Soft openings did begin in late May but all the main attractions were still undergoing testing and fixing glitches. 7th June arrives, but the park is filled with technical glitches everywhere! Jaws, Kongfrontation and Earthquake all struggle so much so the park begins to give out vouchers entitling guests to a free visit when the attraction are finally operational.
One of the first park maps (late 1990 early 1991)
Jaws didn't feature on this map however, because the ride was fundamentally flawed technically. So much so, on 30th September 1990 Universal close the ride to fix it up. They sue the original company (Ride & Show Engineering) and get Totally Fun Company to completely redesign and create the ride basically from the scratch. In 1993 Jaws reopens and in the two years closed, Back To the Future, The Blues Brothers Show and Fright Nights (which was renamed Halloween Horror Nights) began in the park. With the park finally finding ground and critics admiring the highly advanced rides (that were now working) the park announces it expansion into a resort complex with a second park to be built.
Before that let's take a look at a ride that is renowned and one I wish I had ridden, Kongfrontation! Based on the 1976 film and King Kong Encounter segment on the Hollywood Tour (which burnt down in 2008 to be replaced by King Kong 360) it was about escaping the Manhattan Island in these aerial trams as Kong is rampaging the city. Like many of the elder Universal rides, it relied on spieling as well as physical sets/effects to portray the story. I've heard from people who rode it that it was a brilliant experience, especially for its time when it opened and that the "Banana Breathe" King Kong animatronic was truly something!
It was designed by Totally Fun Company who re did Jaws, and manufactured by Arrow Dynamics. Sadly, it only lasted 12 years before it was replaced with The Mummy. http://www.themeparktourist.com/features/20141225/29776/5-things-you-never-knew-about-kongfrontation-universal-orlandoBrilliant article here on Kongfrontation and some secrets. Truly remarkable that Kong entered the ride car envelope which on most rides would cause an e-stop.
Universal Studios in 1990 (the car park in the forefront of the photo is now IOA)
Many of the parks original attractions now don't exist (only E.T, The Horror Make Up Show and A Lucy Tribute remain from 1990). Something I found out was the studio tour the park once had that went through the studios in use and the Nickleodeon Studios that were on the site that upon exiting the ride you went through the Universal Studios Store which still exists today in the same place!
With IoA moving ahead (although construction which was meant to start in 1995 started two years late in 97) Universal continued to open new attractions, such as Terminator2: 3D, Twister and A day in the park with Barney (all of which remain today). More attractions were built up to 1998 like Woody Woodpecker, Kidzone and Men In Black along with the IoA preview centre by Kongfrontation. In 98, Disney also opened Animal Kingdom, once again the two giants were battling each other head on.
May 28th 1999, Islands Of Adventures opens to the park with many new technologically advanced rides. At the same time, CityWalk, a replica of the restaurant district at Hollywood, and the first hotel opened making Universal a resort. Marketed as Universal Studios Escape attendance didn't rise as they had hoped. This was largely put down to people thinking Islands Of Adventure was just a new area of the Studios park, not a whole new park on its own! Disney are said to have had E-Ticket attractions ready and lined up for each of its parks in case Universal's attendance boomed but it's impact was non existent to Disney so these were cancelled. Beastly Kingdom was the planned one for Animal Kingdom but instead we got Camp Minnie and Mickey (soon to become Avatar... maybe Disney are battling Universal ride on ride, land on land).
In 2002 the Resort is renamed to Universal Orlando Resort and Kongfrontation is closed. For the next 7 or so years the parks direction was often slashed by enthusiasts as investors didn't seem to do much that was new and exciting. Island's had NO major new attraction invested in until 2010 and Universal just replaced outdated attractions with modern overlays. The Mummy replaces Kong in 2004 and is a sublime coaster with brilliant effects (although it does stick out a bit). Disaster overlays Earthquake in early 2008 which doesn't go down to well, nor does the closing of the classic Back to the Future ride to replace it with a Simpsons simulator (which when it opened stuck out like a sore thumb). The following year the park opens Rip Ride Rokit. The public enjoy the coasters, as do I, but its structure is an eyesore and it feels cheap (especially with all the problems it had and still has). It doesn't seem to fit in with the park one bit. Whilst all this is going on though, Island's have announced they're building a castle, a special Hogwarts castle! And in the background, Comcast is buying shares of NBC Universal from GE. And in 2010, the Universal that operates today with its non stop investing began.
Sure was popular
Wizardirng World Of Harry Potter opened to the public and was a huge success! Islands attendance increases from 5.2 million in 2008 to 7.6 million in 2011 which was the first time the Studios park was surpassed by Islands (and Islands remained ahead for 2012 and 13). With the Comcast agreement battling on as they seek to buy out all the shares from GE, Studios announces the closure of Jaws at the end of 2011, Despicable Me opens in 2012 and Transformers in 2013. The park then announces its main plans, Diagon Alley on the old Jaws site with the Hogwarts Express to link the two parks for summer 2014. Springfield is also announced which makes the Simpsons ride fit in much more into an area instead of just being a ride.
2014 arrives and Diagon Alley opens on July 18th in an attempt to put Studios ahead of Islands once more. By now, Comcast have 100% of the shares in NBC Universal and are investing left right and centre with a Springfield in Hollywood, Harry Potter in Japan and one in Hollywood for 2016. Diagon Alley is well received with its further immersion and realism to the films. Crowds flood to the park applying serious pressure to the star attraction (Gringotts) which opens on a reduced capacity and regular break downs.
The queue times achieved make news globally. http://www.dailymail.co.uk/news/article-2686145/Hope-brought-book-Harry-Potter-fans-wait-line-SEVEN-HOURS-new-theme-park-ride.html
The 2014 TEA Theme Index report thing shows how Universal is booming evermore! Studios Orlando saw a 17% increase to 8.26 million causing it surpass IoA once again which is at 8.14 million (still nearly double the parks figuer of 4.27 million in 2009). The other Universal parks are growing well too though, with Hollywood having a 11% increase and soon a Potterworld of its own, and Japan's Potterworld opened last year giving the park a 16.8% increase to 11.8 million, making it the 5th most visited park in the world and jumping the 3 Floridian Disney parks that aren't Magic Kingdom. Comcast's persistence in investing may seem risky, but it sure is paying off majorly at the moment and why stop when figures are growing massively every year.
Universal is starting a theme park revolution. It is going all out on an immersive experience write down to what you eat and drink. The battle is on between Universal and Disney with both parks continually announcing expansions and the next best thing! Disney open Frozen next year to Universal's Kong. Disney open Pandora to Universal's amazing new waterpark Volcano Bay.
The Comcast era of Universal is one to enjoy. The company themselves say they'll invest in one major new attraction at each site every year for the next five years at least. With Kong opening next year, Volcano Bay in 2017 and potential rethemes of Twister or Disaster in that time as well, rumours are the Studios next big investment will be a further Potter expansion to replace Fear Factor Live. Although the Unviersal Parks division makes up a tiny amount of Comcast's profits, the company are happy to keep taking risks and invest big in an attempt to fight Disney. Will they ever win, no. But it's sure fun to watch and even better for new ride technologies as both chains plough money into developing the latest thing.
"Theme parks, I think, when we first showed up, were something that came with the rest of the company, now they're right at the core of what we're all about and we think provide a tremendous growth opportunity."- Steve Burk, CEO of the NBCUniversal division of comcast at Comcast's 2015 analyst report
So 25 years on from a park opening to take on Disney head to head on what was a swamp, the companies are finally clashing big time and the results are glorious! To the next 25 years!
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JoshC. reacted to Mark9 for a blog entry, Glitz and Glamour
Yes I know what you're thinking, another Europa Park/Disneyland Paris trip report from Mark9. I was blown away by Europa Park in 2010 and 2013 and surely this trip can't be any different. And how could I possibly compete with the three blog wonder of Matt Creek's comprehensive Disneyland trip reports. Well... this is a report with a little bit of difference (Or at least I hope so, this is all on the fly so might just end up me complimenting every aspect of Europa Park). Nonetheless, I hope this entertains or at the least interests you.
Scene 1 - Staying on site at Europa
I make it a point to stay on site at Europa. Unlike other parks where it isn't essential, I feel staying on site gives such an advantage because of the sheer beauty and theme of the hotels. I've previously stayed in the Tipidorf, Hotel Colosseo and Bell Rock, and this time around was Hotel Alcatraz. Themed around a Spanish castle, this 9 floor building is the closest to the theme park.
During check in I was hoping, praying for a view of the park. My wishes came true with an 8th floor view over the entire park. This blows away my previous favourite view of Shambhala and Dragon Khan at PortAventura.
Hotel Alcatraz itself isn't the best of the hotels at Europa but it is certainly the most intimate, As an alcoholic I particularly enjoyed the 40th anniversary special cocktails in the bar on the 9th floor which afforded spectacular views of Wodan and the hotel area. I had a Blauer Enzian (The Mack name for their powered coasters) and a 40th Euromaus special. They were delicious.
Staying at Europa Park is a fantastic experience and well recommended. The staff are friendly, accommodating and the attention to detail in the rooms is second to none. Next time, I'll be staying in Hotel Isabel but for first timers, Colosseo is the one I'd recommend.
Scene 2 - 40 Years of Europa Park
Something that separates Europa out from the competition is its sense of pride in its achievements. It's easy for a park owned by a coaster manufacturer to perhaps do this, investments after all are cheaper and as a showroom for the Mack products, it can afford to be perhaps more extravagant then others. I find this a cop out excuse though. The reason Europa Park is the best park in Europe (perhaps the world) is because it never rests on its laurels, it never slows down and it never stops improving. Back in 2013, massive works had been done to the rapids including a new lift hill building, animatronics and theming and a new tunnel to accommodate the rapids going over the pathway into Iceland. This time around two other rides were in the process of change. Columbus Dinghy, a simple boat carousel like Chessington's Seastorm had seen massive change with new queue line theming, a show during the ride and a simple addition of a steering wheel which allows the rider to control when the boat spins. A small change but massively changes the fun levels of the ride. And completely unnecessary as there was nothing wrong with the ride set up previously.
The other two ride's to see a change is the rides Splash Battle, Whale Adventure. Now with the tag line 'Northern Lights'. It wasn't open unfortunately, still in construction but a massive change and I'll be interested if the water sprayers remain on the boats. Eurotower has been spruced up with new theming and a steampunk look.
Other new additions include a new 40th anniversary parade, a new 4D show which was really fun, a travel escalator in the car park (WOO) and a new show called Fabulous Europe. This was a dud, essentially trying to imitate Disney's Soarin' but lacking any kind of cohesive flow or enjoyment.
Scene 3 - Rides and Stuff
Rides are Europas bread and butter. With so many, it's impossible to get them all done in a day. That being said, there has been some operational changes and it makes me slightly concerned. Firstly, Europa was always a park that wanted you in and out a seat as quickly as possible. That hasn't changed. What does seem different is that the rides weren't at full (or higher capacity). Now maybe it wasn't necessary as the park wasn't packed on our visit, but I was surprised to be hanging around for a few seconds in stations on Euro-Mir and Eurosat along with trains being deliberately stacked. Silver Star's third train never made an appearance, neither did the second Pegasus train. They also seemed pretty intent on checking bars which in previous years only happened on Wodan and Blue Fire. Now the only ride not really checked is Alpen Express, that was the only ride that ran with urgency.
Arthur as a piece of ride hardware is sublime. It's an amazing piece of kit that train. The ride itself could be better. There's some parts of the ride show that don't live up to expectations such as the giant rat in which its pulley system is more noticeable then the rat itself or the fact the first screen on the ride is so in view of the queue that its effect is pretty much zero. I would love for a park like Phantasialand to get their hands on the hardware as they could do it absolute justice. Europa kind of dropped the ball on the ride experience on this one, even though I enjoyed the ride for what it was.
And finally, I just wanted to show some pictures of how beautiful Europa is. Trip reports sometimes get stuck in a list of ride descriptions and misses what makes a park good or bad. This time around, I really wanted to appreciate what makes Europa special.
Euro-Mir
Switzerland
Atlantica Supersplash and Portugal
Austria
Greece
And with that another year of Europa Park had passed. Pleas visit this wonderful park. It deserves every accolade and every part of your attention.
Scene 4 - Disneyland time
I'll keep this brief. Visiting at the moment doesn't deliver the Disney experience that people probably deserve, at least if you're going primarily for the rides. With Space Mountain closed for a refurb, a lot of pressure is being put on Thunder Mountain and that seems to have terrible reliability. First day, it was closed, second day it opened at 12, third day it was on and off. With both main coasters down, rides like Indianna Jones and Phantom Manor have 45 minute queues. It's the first time I've ever used an Indy fasts or even seen it running. Beyond refurbs of Thunder and Space, another massive ride is required to spread those queues. A potential Star Tours 2 refurb in Discoveryland will only go so far. All the ride investment is in Studio Parc and even there was rammed. I'm never going to queue 55 minutes for RC Racer or 20 minutes for Slinky Dog. That's an insult.
The park though is on the up and is a very different place from my first visit in 2013. Life seems to be returning such as a new spring time show, more meet and greets occurring regularly and the stages in Frontierland/Discoverylandcoming back into action. With Cafe Hyperion closed in Discoveryland, all the other food places on park were open. I couldn't believe my eyes to see Hakuna Matata open and actually serving food. Hopefully this isn't temporary and will continue to serve in future.
So all in all a successful week. If you read this far, I thank you for your time. Till next time, Mark9 out.
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JoshC. reacted to Mitchada04 for a blog entry, The Smiler: How the Correction Occurs
For a few years now Towers has been subject to a mind marmalising force known as the Ministry of Joy and I think it's only time I reveal some of the hidden secrets after we persuaded a few Smile Assistants we want to help correct others. To do so we had to receive a grand tour of the correctional device. Be warned, what you see and read today is top secret and may correct you just by looking at it. It is your own choice to continue reading this...
Before embarking upon the process we decided to analyse the mysterious goings on by the Ministry. Maybe if we could work out their ways we'd be able to avoid correction.
However, it is very difficult to understand this mess.
Some advocates were being corrected as we watched on.
As we approached we were already being told to join them.
We knew from the start, trying to find out how they correct people without being corrected would be difficult.
Here is a vehicle to make you smiling advocates. Did you know, on Smiler they are called vehicles, Oblivion are shuttles, Air are crafts and the other coasters are trains. Random.
It was time to reach the top and try and understand the mess.
It seems to completely correct you it has two halves... must be two rides.
Crazy.
We were informed by the Smile Assistant Matt that this large tree in the middle is the height tree for X-Sector. Back in 1998 when the lord of Darkness was trying to force people to look down, the Ministry of Joy had to make the tree taller so put more ground under it. By doing so they could build Oblivion. However, in 2011/12 a storm threatened the trees existence so they chained it down because without it they may have had to close Oblivion and wouldn't have been able to build the correctional device that is Smiler. It is also 1 metre taller than Oblivion.
Low and behold the device itself! In the background you can see Enterprise but originally that was meant to leave instead of Submission. Engineering got £10,000 to get Submission back to having its two arm working together which the Ministry couldn't wait for! However, some management people decided it hurt too many people and wasn't making them Smile so they got rid of it and spent the £10,000 on Enterprise.
Under the twisted track is the queueing pen. It is made up of 6 areas, area 1 the Optical procedure room, area 2 the one outside that, area 3 has the shop alongside area 4, area 5 being the back corner and area 6 the new extension up to the toilets. Now, there are 3-5 ways of fully optimising the queue but you are meant to do it in order so 6-5-4-3-2-1 as much as possible so people can work out the queue time. Smile Assistant Dave told us of this time he made it do like 6-5-2-3-1-4 or something crazy and no one could work out the queue time... it has also never been replicated as no one can work out how he did it. In total there are as many as 20 possible queue line possibilities in some form.
Here we see the first lift... the secrets lie within the tunnel.
For the geeks.
These arrows help you to know where correction is... not like you have a choice though.
This door <3 There used to be a set of stairs here. The door is in the baggage room and it was meant for Smile Assistants to use in case a vehicle stopped on the brake run before the first lift. However, some staff took the fun too far and were opening it going boo, knocking on it and so on. So, they moved the metal staircase around the corner to which it now leads to nowhere and the door is permanently locked.
The first of 14.
So elegant. (I fear I'm starting to be corrected...)
Ah the glass floor. Smile Assistant Matt told us it works better with the lights on and was meant to help correction. But, due to delays on the Swiss side of things the whole tunnel was rushed to completion. It was originally meant to continue the Optical Procedure but this never happened. They'd love it to get completed but don't think it ever will.
Here is where you leave the station.
If you wave at the Smile Op and they wave back at you with their foot, that is because upon dispatch they have to hold two buttons down for 5 seconds before Correction can begin. And you all thought they were just being weird (yeah they are).
We then went into the pit. Yes, it is mainly made of concrete.
And track.
And muddy arrows.
Confusing.
The reason parts of the supports go into the concrete and others like this tiny one are encased in footers is because the support wasn't long enough (due to the groundwork issues) so instead of waiting for new pieces they used the materials they had (a lot of concrete obviously).
The Marmaliser.
It was all starting to get too much!!! So we went for a walk.
We came across this chained up tree.
On the walk a witch stopped us and said "You will either get corrected or for every geek who comes to visit this tree Nemesis will slowly be destroyed." I couldn't let this happen!
So 7 goes later followed by a further 4...
We were corrected.
And Nemesis keeps going strong!
So remember one thing guys,
Smile. Always.
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JoshC. reacted to Celia Mae for a blog entry, A Trip Up North
Alton Towers finally happened!
SCB can tell you, we've had a countdown going for ages and finally we went, so I am no longer an AT 'virgin' as some would put it.
When it came to actually going I was nervous, as a lot of hate had been spread around about low standards and operations and the like compared with last season; however this time I once again found myself in the position I was in at CWoA, not knowing what to expect so practically being an ordinary punter.
So, day one.
We started the day at TP, as there were a few rides I wanted to compare to those at AT (namely Colossus and Smiler, Nemesis Inferno and the original Nemesis, Stealth and Rita, and yeah you get the picture). Got everything we wanted done plus a few extras within an hour and a half; bar Inferno which was already in it's full extension with only one train running... Yeah so as we wanted to get to AT at some point that day we decided it was best to not.
Arrived at Towers at around 2pm to find the car park practically empty. We definitely chose a good week to go, up North aren't on their Easter break yet, so it was mostly families and adults there, which helped a lot with both the atmosphere and the queue times for the types of rides we wanted to go on.
First thing we walked straight on to Smiler, despite the signs saying it had a 15 minute queue (still would have been good), and I really didn't get what everyone was on about it being rough. Yes I am a fan of Colossus and the fact that it's rough (even though it has gotten notably worse this season) but I will at least admit that it is rough. With Smiler, I don't know if it was the rain or that they'd done some work, but I found it as smooth as I knew Inferno to be.
Did all the big rides except Nemesis and Air, we had them on ERT the next day anyway and as I've been struggling with walking recently walking all the way over there wouldn't be great. So just to taunt SCB we took the monorail over Nemmy twice.
Found the staff all very friendly, after going round some areas multiple times (SMILER) some of them even started to recognise us, which made the atmosphere seem a lot lighter. Those staff with roles stayed in them well, and there was this one ride op on the Smiler who was pulling faces at everyone and waving through the glass.
Day two was much the same, started in Forbidden Valley and worked our way back round the park to the X-Sector, as SCB had booked a surprise lift hill walk and behind the scenes tour on the Smiler. It was awkward how they had Nemmy and Air on ERT, however two other rides over there so far out of the way that didn't open until 11. Still as we knew this we planned around it and didn't end up having to wait long.
Then it came to our behind the scenes tour. Earlier that day we had spoken to the awesome Smiler op in the bag room where he made some joke about giving him $0 for the wristband (the code on it was $0) to get our bag back. We discovered his name was Dave and as we waited for our BST we found ourselves wishing it would be him to show us around. Lo and behold a few minutes later over the tanoy came "Dave can you please go to the ride entrance" Yay!
Dave showed us around and showed that the ride staff all really know their stuff, telling us all about the ride systems and what they have to do in the winter maintenance - the amount they do is crazy. All the staff were joking around and chatting and made us feel really at ease, encouraging us to ask any questions we wanted, no matter how stupid. The other ride op Matt and a Smile Assistant called Anna took us up the lift hill and were really helpful, and then we toured the dark section of the ride down below the station learning one particular secret that SCB will go into more detail about in his blog all about the tour... It's hilarious. Watch this space, but for now here's a few photos I took...
Evening checks from the op box
The whole of the lift hill
The 'Smile' taken from the pit beneath the ride
The rest of the ride from the pit
What the inside of the dark section really looks like
Couldn't get over the view from the top of the Smiler... I think I found my next drawing project.
Come day three the Sun remembered the Earth existed and decided to come out a bit, which mean so did the people. Still AT reacted to this quickly and we hardly noticed at all. We knew Dave and Matt would be opping Oblivion so we went up to see them, and Dave called out to us over the tanoy (remembering both of our names, which was more than we expected) and had a little chat to us after. We'd found out the day before that Oblivion was his favourite ride in the world and he'd ridden it over 2,500 times! Wow. So he wanted to know how we found it and made a joke about having words with us later when we said it was a bit meh.
Went on Enterprise next and the member of staff there recognised us from the night before and asked how we'd enjoyed the lift hill which was really nice and made us feel really special, as he held the car for us to get out and everything. Saw Dave again later in the day opping Enterprise covering this guy's break, and he made some joke about it being my "16th" birthday and got all the people in the queue to sing for me, he also made some joke to SCB about if he felt sick my hood was right in front of him...
Also we felt a little adventurous, so decided to explore the Towers themselves. They were amazing and it's surprising how much you are allowed around, plus you get some brilliant views from the roof. My only problem was at the front by the exit for Hex there is a huge stained glass window that is in brilliant condition, however you can only see it from the outside which is disappointing. It would look much better from the inside; however after extensive checks every single entrance to this particular room is blocked off. So then we went back to the Smiler
Went back to Oblivion last thing to say bye to Dave and Matt and to say thanks before we went home, and Dave once again drew attention to me over the tanoy and we sang again, except this time I was 14. Typical. I do NOT look 14! He came to talk to us after and wished us a good journey back and asked us if we had any more questions, and then we went on our way.
It all just proved how much the staff make a difference, and how a few personal touches really can make your trip even if it's just them talking to you a bit before the ride, rather than ignoring you like they do at TP. Before this I hadn't been to a park that was huge on theming, as both Thorpe and Chessie have gone a bit downhill in that area recently, and the difference it made was huge. The atmosphere of each area was different and the stories were clear, unlike parks down here.
Meh, one can hope this might improve soon in these so called theme parks, but it seems recently all they've cared about is IPs and "world's first"s.
I guess we'll see.
PS, Sorry Colossus... I have a new favourite <3
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JoshC. reacted to Mitchada04 for a blog entry, Warwick Castle: 1000 Years Of History
The Castle is full of history. And Merlin.
Welcome to Warwick Castle. Oh, follow these signs for the distances labelled and you can go to Merlin places of magic. Historic.
Don't you just love being ticketed.
Some decent shows. I really like the year round Annual Pass show at the Stables Ticket Office.
So much rich history. First date though... 2015
More NEW stuff! Very historical the year of 2015 is.
Look it's old!
Really old rope fence. 1340 that.
Artsy shot of a thing that's old.
Yes everyone's favourite thing! Merlin just have many of these everywhere.
Is it a bird?
Yes.
Unlike Towers, they don't want stuff to catch on fire like some old skyride stations enjoy doing.
Oh... it's 1100 years. My mistake. Use this old piece of technology that King Henry 8th used to find out more!
I knew the automatic door was an invention of the 1200s!
Merlinism!
Josh and his new friend approve of such things.
Whilst Jack has no idea what's going on (as per usual)
So he is killed.
This guy is trying not to laugh at the death.
Let's look at some rich history.
Firing catapult thingy.
This looks old.
It is 1350!
Like these books. So old they've retired!
This tree has given up it would seem.
"I want to leave. Urgh Merlin"
"Don't even mention Merlin, I'll peck you"
"I'm sworn to like Merlin... Doesn't mean I do"
"I see you looking at me. Please take me home!!!!"
And this is what happens to the birds who diss Merlin. Warwick Castle won't have any left on show at this rate.
Machinery fun!!!
And it's not black.
Towers.
Warwick. There's no difference really. (And yes, Jack is now alive)
Quick suit up!
ATTACK!!!!
Oh no... they've given him a weapon.
He's too happy by that.
Not a partner in crime as well! We are stuffed.
Guess I'll just save the day.
OFF THE EDGE!
No one will find him down here.
Nice view too.
I'll end with this photo because why not.
MERLIN CASTLE! PIZZA PASTA BUFFET OPENING SOON
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JoshC. got a reaction from RubyRed95 for a blog entry, JoshC.'s Review of the Thorpe Season - 2014
2014 is almost over, which can only mean one thing...it's time for my review of Thorpe's season! In a way, it kind of feels silly to do a 'season' review on behalf, since I've "only" made 8 visits this year (by far my smallest Thorpe tally in memory!), so there's a few gaps here and there, and my views may not be fully representative of the season. However, I hope this review will end up giving a nice roundup of the season, and my views on what's gone down. If anyone wants to see my reviews of previous seasons, they can all be found HERE (once again, apologises about the pictures no longer working - darn Facebook!). And with all that out of the way, let's "get ready to go...looking good...3 2 1..."
New for 2014 - Angry Birds Land
Rewind a year ago, and I said that for 2014, "There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and ...at least one of those things should happen." Fortunately, one of those things did happen.
I don't quite know how ABL has been received by the public, but enthusiast opinion is certainly more on the negative side. However, I must admit, I side with the side that, on the whole, it's an okay investment for the park. The 'land' is very small - it seems almost silly to call it an area of a theme park given how small it is. The 4D cinema, whilst a bit over the top with the effects, is a nice break from the bombardment of rides and is certainly a vast improvement on Time Voyagers (though that's not saying much, mind!). The Dodgems are good fun and, whilst nothing special, a nice filler ride for everyone to enjoy. Personally, I think that Detonator is the biggest waste in the area; new audio was needed, and a bit more of a feel around the ride was required. But instead we end up with a new name and cheap logo plus a random bird plonked nearby - still feels out of place unfortunately.
So yeah, all in all, I don't think ABL is a bad investment. I think it will work in the long run (Angry Birds will no doubt continue to be popular, and with a major film set for 2016, I can see a second wind for it coming up), and brought life into what was a lifeless area. Many say that it's destroyed Amity Cove - but let's face it, there's a huge difference between Stealth-side Amity (Amity Speedway) and Tidal Wave-side Amity (the Amity Cove). A divide is necessary really, and this gives a chance to divide the sides further, which would be a good thing. For the future, I'd like to see the Teacups given an Angry Birds theme, since it feels a bit out of place at the moment, and the well-known Angry Birds tune be made more prominent throughout the area - it's something I was looking forward to hearing if I'm honest!
Detonator - needs more work...
These metal plate theming bits are...okay. Not my first choice thematic feature for the area though!
King Pig's Wild Hog Dodgems - a bit bare, but good fun.
New for 2014 - Other Stuff
Though a quiet year on the rides and attractions front, there were a few new and improved things around the park...
The Shark Hotel replaced the Crash Pad, and is Thorpe's own attempt at a shipping container hotel. Indeed, the shark idea was my favourite of the three concepts (the other two being the Pier and crashed ship). I do quite like the look of the shark - it's quirky and different, and likely a nice talking point for people visiting. My only criticism of it is that, on the inside, you can see all the framework - a bit of a shame in all honesty, but I guess there's got to be limitations to everything. Maybe not the most spectacular thing ever, but I have a fond spot for it if I'm being honest.
Bite me.
Then there's the improved entrance. It must surely be a short-term solution, as the whole ticket and entrance plaza needs a big rework in my opinion. Baring that in mind, I think it's an okay solution - the video loops they play do a nice job of showing off the park, and presumably do help build a bit of atmosphere and anticipation for guests. Also great to hear the original Thorpe entrance music being played once again!
Hard to get a decent image of the screen, so here's the best I've got..
The few other touch ups around the park (Stealth Diner and shop, Mexican Cantina extension, etc.) are also welcome additions, now giving more indoor seating, and improved chippy on park - I never really liked the old Fish and Chip place for some reason; maybe the old look of the place just put me off? - and meaning every major attraction has their own sort of shop to some degree. The small things ey!
Stealth shop looks quite nice really.
The Coasters
The Swarm remains top dog for another year. For me, it just had everything I want, and it's just a beautiful roller coaster to me. After being able to climb its lift hill this year and do a couple of behind the scenes bits and bobs, I have no doubt that Swarm will have a place in my heart for years to come... With it looking very likely that I'll be breaking into Europe next year, I somewhat doubt this will be my favourite coaster next year, but hey, I'll let it bask in its glory till then.
Looking up
A pretty sweet alternative view of the ride in general
Pretty helicopter.
Standard picture.
X also saw some changes, with new audio and a new lighting set up. I think the reason why I like it so much is because it's so different to anything else the park offers - it's a bit of fun and a laugh. It doesn't try to do anything special and it's not a serious ride. Something that the park needs more of in my eyes!
Inferno was as solid as ever, and it was nice to see the mist and lights working for the majority of my visits. Also interesting to see the workshop area as part of the John Wardley meet too; geeky moments I guess! I still have a soft spot for Saw, even if it does leave many with a soft spot on their head after riding. Again, got to do a nice backstage tour of it, which was great fun and really interesting. Colossus remained as uncomfortable as ever. Stealth was alright too I guess; I'm not too fussed about it though to be honest.. .
Dear Thorpe, all I want for this closed season is this sign cleaned / replaced. Lots of love, JoshC.
Arty-farty Saw photo.
Put my camera through its paces by taking photos of Saw from the Loggers queue line. Funny results followed.
The Other Rides
Won't really put any specific focus on any other rides now because: 1) too much effort, 2) I haven't visited enough to say that much and 3) I don't want to put you to sleep any quicker.
So yeah, in short... Slammer didn't open with the rest of the park, but managed to remain consistently open (more or less) when it eventually did open. Big thumbs up to all those involved with getting the thing to live again, and to actually stay alive. Personally, I think the ride just needs binning - I don't find it exciting and it just seems to be a waste of resources in my opinion. It seems Thorpe/Merlin think otherwise - as do many enthusiasts - so let's hope for their sakes their faith in the ride lasts for a few years before it eventually conks out. When that day comes, I'll happily be the first to volunteer to take some explosives to the ride.
Rush, Samurai, Loggers, Zodiac and the like all did well during the season, and I think they're all good rides that add to the line up. On the other hand, I've been disappointed by the likes of Vortex, which is showing its ages, Rumba Rapids and Depth, rides which I do enjoy, but really need some TLC to make them look nice again.
A working Slammer - a slightly less rare sight than usual.
"What about Storm Surge?" you might be asking yourselves. I didn't ride Storm Surge this year, and this picture sums up my views on the ride nicely...
I'd much rather look at a building.
The Big Easter
I unfortunately didn't attend this season's Easter event, due to revising for exams. However, by the sounds of it, it was a great event for the park and their new direction. All the reviews of the Brainiac show were great, so I'm glad to hear that's returning for the February Half Term event. I look forward to seeing what Thorpe come up with for next Easter (and fingers crossed I'm actually able to make it!).
Summer Nights
Summer Nights returned for a second season, which is great news. This event is just a brilliant idea from the park and works a treat. I know some say that opening till 10 should be standard for the park during Summer, and maybe that should be the case one day. But right now, I don't think the park would be busy enough to warrant it - making it a separate identity is the best thing for now. The event has definitely gained popularity, and I'd be curious to see if they'd consider adding two trains to the coasters if the event become much more popular.
Teacups are still an addition for Summer Nights - good thing too, since it's relatively popular during the day..
Summer Event - Huh?
Last year, I said: "Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now". However, when I said "a little different", I did mean they should at least do something! Unless I completely missed it, there was no specific summer event this season that filled the role Sun Scream had done for the seasons beforehand.
The park seemed popular enough from marketing alone and such, but it seems like a wasted opportunity, especially with the family market. Hopefully it's just a one-off, and next season gives us some decent event for the summer. It would certainly help encourage the crowds to visit during what is one of the busiest periods of the season for the park, and a chance to stand out from the crowd a little bit.
On the other end of the scale, I guess they could partner up with MoS for another event. Mash Up seemed good during Easter 2012 and 2013, so why not bring back that back? Speaking of MoS, still haven't been to a MoS night - they're just not my thing! - however, I'm glad to see that they're still proving popular and successful.
Fright Nights
The biggest change for this season's Fright Nights was, of course, the farewell of The Asylum, and the introduction of Studio 13: The Motel. It's been said a hundred times already, but I may as well say it again - last year's controversy over Asylum was NOT the cause of its removal. The park were planning on getting rid of it even for last season's event - let's hope that that myth doesn't become fact to many.
Another thing which has been said a hundred times already is that I wasn't really a fan of The Asylum. It was a maze of strobe lights which gives you a headache, with no apparent story line other than 'you're locked in with scary people' and very repetitive. So I was glad to see the back end of it. Studio 13's premise sounded exciting and very promising, and it was great to see the park come up with a non-IP maze which still fitted in perfectly with the park's overall theme (which I still love by the way).
Personally, I loved the maze. Great nods to the past, good theming, a story which followed through the maze and overall a good idea. In fact, out of all the mazes I've done, it's the maze where I've felt most apart of the story. It's such a simple idea (you tour through a studio where a horror film is being filmed, then all of a sudden, you're IN the film), which makes it easy to execute, yes, but it was executed so well that it just a beautiful maze.
As for the returning mazes, Blair Witch went from zero to hero, which was great. I hope this gives the park more confidence with scare zones and outdoor attractions. Cabin and Saw remained good attractions, though I think Saw needs a bit of an update, as it feels kind of tame compared to the rest. My Bloody Valentine was yet again the worst; no real scares or anything - just dark, cramped spaces all the way. It will scare many, yes, but you can't just simply rely on that! It will be interesting to see what happens to the maze next season now the arena is in use - will it just move elsewhere, move out of the containers and into someplace else, or what?
I also did Face it Alone again this year. I can't sing the praises of this experience enough - if you like scare attractions, it is well worth giving it a try! I'm so glad the park have continued to look into other scare ideas than your bog-standard conga line maze, and here's hoping that things like Face it Alone, the Overnight Experiences and original maze ideas continue for many years to come.
Fright Nights proved to yet again been the most popular time of season.
Me with The Director.
Reserve n Ride
The second season we've seen RnR now and I remain in the minority who like the idea. I'll keep my views here short and sweet since I've argued them to death throughout the year in the appropriate topics - the idea is a nice one and has a lot of potential. The system itself seems to work now; they've slowly managed to iron out technical issues. What the park need to do now is try the system as it was intended - with no standby queues. That way, they see how viable an option this actually is. Make sure there's enough non-ride stuff to do too; that'll help (and, in fact, is a good idea in general!).
Food and Merchandise
As mentioned above, I've gotten into a bad habit of falling in love with the new Fish and Chip place, nice and unhealthy. My lunch of choice usually varies between that, the Mexican Cantina or Bar 360. For the most part though, all of the Merlin-owned food places are good quality and value at Thorpe, which is good. I'll no doubt try the punnily-named Peckish and the new Pizza-Pasta joint in the new season though, because why not ey?
As ever, the merchandise at Thorpe helped empty my wallet. The new resins were all great, and the Swarm billboard is my personal favourite of all the Merlin resins. Then there's the brilliant new clothing items which give some geeky nods (ride opening years and such), which I just love! The new Angry Birds merch is good to see too, even if a bit overpriced in my opinion. Then again, on the whole, merchandise is reasonably priced I think, so I'm not really complaining. Would like to see more bears at Thorpe though - please?
I guess the VIP packages fit into merchandise sort of, so just a quick mention of them. Whilst the main ones are a bit too pricey in my opinion, the lift hill walks and backstage tour are okay, especially if you can get a deal on them (and they do indeed do deals on them at points in the year). Again, really glad to see the park doing cool things likes this!
The Inferno shop has a makeover too. At least I was spending time in shops, and not just money...
Chief Ranger's Carousel - RIP
Whilst no official note has been made, it seems that CRC has left us after 20 years of service. It's sad to see a ride so rich in Thorpe's history leave. However, in all honesty, it's surprising it stayed as long as it did, especially during the years when families were just not in the park's target market. It's not like the ride has a specific appeal the 99% of visitors anyway - time to let go and move along in my opinion!
A Carouselfie.
A Look Ahead
2015 brings us...well, we don't know. Potentially nothing of note. We have gathered that Pizza Hut is being replaced by Pizza Pasta, and that building is getting an extension. I have no doubts that we'll see some touch ups around the place (Canada Creek still has a lot of the old branding about, some rides are in desperate need of TLC and I expect Thorpe know that), and there'll be a few little things to keep us happy. However, it seems like 2015 could be the first season since 1997 where Thorpe don't bring us any new attractions. Then again, Angry Birds Land didn't have plans submitted till January, so who knows?
Of course, we'll all be able to gawp at the construction site for 2016's exciting new development - maybe that in itself will be enough to keep us happy next season?
That's it for me; another season well and truly done with. Thanks if you read it all (and sorry for the length)! As ever, any comments / thoughts / criticisms are welcome!
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JoshC. got a reaction from Cal for a blog entry, JoshC.'s Review of the Thorpe Season - 2014
2014 is almost over, which can only mean one thing...it's time for my review of Thorpe's season! In a way, it kind of feels silly to do a 'season' review on behalf, since I've "only" made 8 visits this year (by far my smallest Thorpe tally in memory!), so there's a few gaps here and there, and my views may not be fully representative of the season. However, I hope this review will end up giving a nice roundup of the season, and my views on what's gone down. If anyone wants to see my reviews of previous seasons, they can all be found HERE (once again, apologises about the pictures no longer working - darn Facebook!). And with all that out of the way, let's "get ready to go...looking good...3 2 1..."
New for 2014 - Angry Birds Land
Rewind a year ago, and I said that for 2014, "There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and ...at least one of those things should happen." Fortunately, one of those things did happen.
I don't quite know how ABL has been received by the public, but enthusiast opinion is certainly more on the negative side. However, I must admit, I side with the side that, on the whole, it's an okay investment for the park. The 'land' is very small - it seems almost silly to call it an area of a theme park given how small it is. The 4D cinema, whilst a bit over the top with the effects, is a nice break from the bombardment of rides and is certainly a vast improvement on Time Voyagers (though that's not saying much, mind!). The Dodgems are good fun and, whilst nothing special, a nice filler ride for everyone to enjoy. Personally, I think that Detonator is the biggest waste in the area; new audio was needed, and a bit more of a feel around the ride was required. But instead we end up with a new name and cheap logo plus a random bird plonked nearby - still feels out of place unfortunately.
So yeah, all in all, I don't think ABL is a bad investment. I think it will work in the long run (Angry Birds will no doubt continue to be popular, and with a major film set for 2016, I can see a second wind for it coming up), and brought life into what was a lifeless area. Many say that it's destroyed Amity Cove - but let's face it, there's a huge difference between Stealth-side Amity (Amity Speedway) and Tidal Wave-side Amity (the Amity Cove). A divide is necessary really, and this gives a chance to divide the sides further, which would be a good thing. For the future, I'd like to see the Teacups given an Angry Birds theme, since it feels a bit out of place at the moment, and the well-known Angry Birds tune be made more prominent throughout the area - it's something I was looking forward to hearing if I'm honest!
Detonator - needs more work...
These metal plate theming bits are...okay. Not my first choice thematic feature for the area though!
King Pig's Wild Hog Dodgems - a bit bare, but good fun.
New for 2014 - Other Stuff
Though a quiet year on the rides and attractions front, there were a few new and improved things around the park...
The Shark Hotel replaced the Crash Pad, and is Thorpe's own attempt at a shipping container hotel. Indeed, the shark idea was my favourite of the three concepts (the other two being the Pier and crashed ship). I do quite like the look of the shark - it's quirky and different, and likely a nice talking point for people visiting. My only criticism of it is that, on the inside, you can see all the framework - a bit of a shame in all honesty, but I guess there's got to be limitations to everything. Maybe not the most spectacular thing ever, but I have a fond spot for it if I'm being honest.
Bite me.
Then there's the improved entrance. It must surely be a short-term solution, as the whole ticket and entrance plaza needs a big rework in my opinion. Baring that in mind, I think it's an okay solution - the video loops they play do a nice job of showing off the park, and presumably do help build a bit of atmosphere and anticipation for guests. Also great to hear the original Thorpe entrance music being played once again!
Hard to get a decent image of the screen, so here's the best I've got..
The few other touch ups around the park (Stealth Diner and shop, Mexican Cantina extension, etc.) are also welcome additions, now giving more indoor seating, and improved chippy on park - I never really liked the old Fish and Chip place for some reason; maybe the old look of the place just put me off? - and meaning every major attraction has their own sort of shop to some degree. The small things ey!
Stealth shop looks quite nice really.
The Coasters
The Swarm remains top dog for another year. For me, it just had everything I want, and it's just a beautiful roller coaster to me. After being able to climb its lift hill this year and do a couple of behind the scenes bits and bobs, I have no doubt that Swarm will have a place in my heart for years to come... With it looking very likely that I'll be breaking into Europe next year, I somewhat doubt this will be my favourite coaster next year, but hey, I'll let it bask in its glory till then.
Looking up
A pretty sweet alternative view of the ride in general
Pretty helicopter.
Standard picture.
X also saw some changes, with new audio and a new lighting set up. I think the reason why I like it so much is because it's so different to anything else the park offers - it's a bit of fun and a laugh. It doesn't try to do anything special and it's not a serious ride. Something that the park needs more of in my eyes!
Inferno was as solid as ever, and it was nice to see the mist and lights working for the majority of my visits. Also interesting to see the workshop area as part of the John Wardley meet too; geeky moments I guess! I still have a soft spot for Saw, even if it does leave many with a soft spot on their head after riding. Again, got to do a nice backstage tour of it, which was great fun and really interesting. Colossus remained as uncomfortable as ever. Stealth was alright too I guess; I'm not too fussed about it though to be honest.. .
Dear Thorpe, all I want for this closed season is this sign cleaned / replaced. Lots of love, JoshC.
Arty-farty Saw photo.
Put my camera through its paces by taking photos of Saw from the Loggers queue line. Funny results followed.
The Other Rides
Won't really put any specific focus on any other rides now because: 1) too much effort, 2) I haven't visited enough to say that much and 3) I don't want to put you to sleep any quicker.
So yeah, in short... Slammer didn't open with the rest of the park, but managed to remain consistently open (more or less) when it eventually did open. Big thumbs up to all those involved with getting the thing to live again, and to actually stay alive. Personally, I think the ride just needs binning - I don't find it exciting and it just seems to be a waste of resources in my opinion. It seems Thorpe/Merlin think otherwise - as do many enthusiasts - so let's hope for their sakes their faith in the ride lasts for a few years before it eventually conks out. When that day comes, I'll happily be the first to volunteer to take some explosives to the ride.
Rush, Samurai, Loggers, Zodiac and the like all did well during the season, and I think they're all good rides that add to the line up. On the other hand, I've been disappointed by the likes of Vortex, which is showing its ages, Rumba Rapids and Depth, rides which I do enjoy, but really need some TLC to make them look nice again.
A working Slammer - a slightly less rare sight than usual.
"What about Storm Surge?" you might be asking yourselves. I didn't ride Storm Surge this year, and this picture sums up my views on the ride nicely...
I'd much rather look at a building.
The Big Easter
I unfortunately didn't attend this season's Easter event, due to revising for exams. However, by the sounds of it, it was a great event for the park and their new direction. All the reviews of the Brainiac show were great, so I'm glad to hear that's returning for the February Half Term event. I look forward to seeing what Thorpe come up with for next Easter (and fingers crossed I'm actually able to make it!).
Summer Nights
Summer Nights returned for a second season, which is great news. This event is just a brilliant idea from the park and works a treat. I know some say that opening till 10 should be standard for the park during Summer, and maybe that should be the case one day. But right now, I don't think the park would be busy enough to warrant it - making it a separate identity is the best thing for now. The event has definitely gained popularity, and I'd be curious to see if they'd consider adding two trains to the coasters if the event become much more popular.
Teacups are still an addition for Summer Nights - good thing too, since it's relatively popular during the day..
Summer Event - Huh?
Last year, I said: "Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now". However, when I said "a little different", I did mean they should at least do something! Unless I completely missed it, there was no specific summer event this season that filled the role Sun Scream had done for the seasons beforehand.
The park seemed popular enough from marketing alone and such, but it seems like a wasted opportunity, especially with the family market. Hopefully it's just a one-off, and next season gives us some decent event for the summer. It would certainly help encourage the crowds to visit during what is one of the busiest periods of the season for the park, and a chance to stand out from the crowd a little bit.
On the other end of the scale, I guess they could partner up with MoS for another event. Mash Up seemed good during Easter 2012 and 2013, so why not bring back that back? Speaking of MoS, still haven't been to a MoS night - they're just not my thing! - however, I'm glad to see that they're still proving popular and successful.
Fright Nights
The biggest change for this season's Fright Nights was, of course, the farewell of The Asylum, and the introduction of Studio 13: The Motel. It's been said a hundred times already, but I may as well say it again - last year's controversy over Asylum was NOT the cause of its removal. The park were planning on getting rid of it even for last season's event - let's hope that that myth doesn't become fact to many.
Another thing which has been said a hundred times already is that I wasn't really a fan of The Asylum. It was a maze of strobe lights which gives you a headache, with no apparent story line other than 'you're locked in with scary people' and very repetitive. So I was glad to see the back end of it. Studio 13's premise sounded exciting and very promising, and it was great to see the park come up with a non-IP maze which still fitted in perfectly with the park's overall theme (which I still love by the way).
Personally, I loved the maze. Great nods to the past, good theming, a story which followed through the maze and overall a good idea. In fact, out of all the mazes I've done, it's the maze where I've felt most apart of the story. It's such a simple idea (you tour through a studio where a horror film is being filmed, then all of a sudden, you're IN the film), which makes it easy to execute, yes, but it was executed so well that it just a beautiful maze.
As for the returning mazes, Blair Witch went from zero to hero, which was great. I hope this gives the park more confidence with scare zones and outdoor attractions. Cabin and Saw remained good attractions, though I think Saw needs a bit of an update, as it feels kind of tame compared to the rest. My Bloody Valentine was yet again the worst; no real scares or anything - just dark, cramped spaces all the way. It will scare many, yes, but you can't just simply rely on that! It will be interesting to see what happens to the maze next season now the arena is in use - will it just move elsewhere, move out of the containers and into someplace else, or what?
I also did Face it Alone again this year. I can't sing the praises of this experience enough - if you like scare attractions, it is well worth giving it a try! I'm so glad the park have continued to look into other scare ideas than your bog-standard conga line maze, and here's hoping that things like Face it Alone, the Overnight Experiences and original maze ideas continue for many years to come.
Fright Nights proved to yet again been the most popular time of season.
Me with The Director.
Reserve n Ride
The second season we've seen RnR now and I remain in the minority who like the idea. I'll keep my views here short and sweet since I've argued them to death throughout the year in the appropriate topics - the idea is a nice one and has a lot of potential. The system itself seems to work now; they've slowly managed to iron out technical issues. What the park need to do now is try the system as it was intended - with no standby queues. That way, they see how viable an option this actually is. Make sure there's enough non-ride stuff to do too; that'll help (and, in fact, is a good idea in general!).
Food and Merchandise
As mentioned above, I've gotten into a bad habit of falling in love with the new Fish and Chip place, nice and unhealthy. My lunch of choice usually varies between that, the Mexican Cantina or Bar 360. For the most part though, all of the Merlin-owned food places are good quality and value at Thorpe, which is good. I'll no doubt try the punnily-named Peckish and the new Pizza-Pasta joint in the new season though, because why not ey?
As ever, the merchandise at Thorpe helped empty my wallet. The new resins were all great, and the Swarm billboard is my personal favourite of all the Merlin resins. Then there's the brilliant new clothing items which give some geeky nods (ride opening years and such), which I just love! The new Angry Birds merch is good to see too, even if a bit overpriced in my opinion. Then again, on the whole, merchandise is reasonably priced I think, so I'm not really complaining. Would like to see more bears at Thorpe though - please?
I guess the VIP packages fit into merchandise sort of, so just a quick mention of them. Whilst the main ones are a bit too pricey in my opinion, the lift hill walks and backstage tour are okay, especially if you can get a deal on them (and they do indeed do deals on them at points in the year). Again, really glad to see the park doing cool things likes this!
The Inferno shop has a makeover too. At least I was spending time in shops, and not just money...
Chief Ranger's Carousel - RIP
Whilst no official note has been made, it seems that CRC has left us after 20 years of service. It's sad to see a ride so rich in Thorpe's history leave. However, in all honesty, it's surprising it stayed as long as it did, especially during the years when families were just not in the park's target market. It's not like the ride has a specific appeal the 99% of visitors anyway - time to let go and move along in my opinion!
A Carouselfie.
A Look Ahead
2015 brings us...well, we don't know. Potentially nothing of note. We have gathered that Pizza Hut is being replaced by Pizza Pasta, and that building is getting an extension. I have no doubts that we'll see some touch ups around the place (Canada Creek still has a lot of the old branding about, some rides are in desperate need of TLC and I expect Thorpe know that), and there'll be a few little things to keep us happy. However, it seems like 2015 could be the first season since 1997 where Thorpe don't bring us any new attractions. Then again, Angry Birds Land didn't have plans submitted till January, so who knows?
Of course, we'll all be able to gawp at the construction site for 2016's exciting new development - maybe that in itself will be enough to keep us happy next season?
That's it for me; another season well and truly done with. Thanks if you read it all (and sorry for the length)! As ever, any comments / thoughts / criticisms are welcome!
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JoshC. reacted to BenC for a blog entry, Arabian Adventure: Ferrari World & Friends
Arabian Adventure
It's winter: the nights are drawing in, the days are getting shorter, and it's altogether a bit chilly. So what better excuse than to have a quick break away to the UAE; land of sand, sun, Sheiks... and coasters! Thanks to a bargain return BA flight booked relatively last minute, I enjoyed 4 pleasantly warm (28°C) days at the end of November in the Emirates, seeing the sights, enjoying the food, and riding the rides. Read on for the highlights, and lowlights, of my Arabian Adventure.
This trip report covers all of the Parks I visited:
Sparky's FEC, Dubai Wonderland, Dubai Sega Republic, Dubai Yas Waterworld, Abu Dhabi Ferrari World, Abu Dhabi
I was based in Dubai for my visit, and all of the Dubai Parks were within easy reach of the Metro. Like most of the buildings & infrastructure in Dubai, the Metro is very new, with the first line having been opened only in 2009, and a second one following in 2011. The city's tram is so new, it was only 2 weeks old when I visited! Dubai is also very easy to get around via the relatively cheap taxis, which are ubiquitous.
Yas Island, which houses both Yas Waterworld and Ferrari World, is located in Abu Dhabi, and the only means of getting there is via car. Given that the UAE has a less than impressive road safety record (supposedly you are 7x more likely to have a road accident vs. in the UK), for these Parks I opted to avoid driving myself and got a taxi, which took just under an hour each way.
So, on with the report. Hold on tight - it's a long one. And the first (mini) Park I visited was Sparky's:
Sparky's Family Entertainment Centre, Dubai
Sparky's FEC is a very new addition to the Dubai amusement scene, having only officially opened in March 2014. Owned by Saudi Arabia's Al Hokair Group (who run 55 indoor recreation centres in Saudi and the UAE), the complex is based on the top floor of the Al Ghurair Centre - one of the more modest Malls in Dubai, but still comparatively large compared to anything in the UK. The site houses an ice rink, 5D cinema, dark ride, go karts, soft play area, many arcade games... and a coaster!
Entrance is free, and rides and arcade games are on a pay-as-you-go basis. The minimum top-up on the Sparky's card was 50 AED (£8.77), which got me 2 rides on the coaster and 1 go on the 5D cinema (which incidentally was very well done, if quite jumpy... damn zombies).
The coaster was simply called Roller Coaster, and stood seemingly deserted when I walked up to the entrance gates: I had to ask an attendee tending to another ride to come over and open it up for me! Truth be told, the FEC wasn't busy, so I suspect it makes sound business sense to employ fewer "roaming" ride operators than have more of them all fixed on certain rides for the day.
Roller Coaster is an I.E. Park Spinning Coaster - indeed, is one of I.E. Park's very first Spinning Coasters. Riders sit back to back on Maurer-style spinning cars, with a simple lap bar to hold them in. Squarely aimed at the family market, the ride features 2 lift hills and weaves its way around the top of the FEC.
And perhaps surprisingly, the ride was good fun from start to finish. I wasn't expecting much to start with, but Roller Coaster had a good amount of spinning, a few airtime-inducing drops (when sat at the back) and was altogether a very comfortable ride. Not half bad for a new model, so I.E. Park should be commended. It looks pretty good too (pictured here above the ice rink)!
Sparky's won't take up any more than an hour or so of your time due to the small choice of attractions and even smaller crowds, but I'd nonetheless recommend paying it a visit if you're in the area. Roller Coaster is a decent attraction, and the supporting rides make for a more entertaining visit to a shopping mall than normal!
Wonderland, Dubai
Wonderland is situated to the north of Dubai city, only 10 mins drive from the airport. Before venturing off to find it, I questioned whether it would even be worth a visit: it was a little out of the way, looked as if it had only one operational coaster (a Vekoma Roller Skater), and the reviews on Trip Advisor were not even slightly encouraging (11% approval at time of writing). But not wanting to judge the place before I'd seen it myself, I took the Metro to the nearest stop, Dubai Healthcare City, and walked up to the Park entrance.
And this is what I found:
And this is what the car park looked like:
And there was no activity going on at this Beijing Jiuhua Amusement Rides Spinning Coaster:
And this contraption looked like it would kill anyone who tried to ride it:
Undeterred, I walked up to the very-far right booth at the entrance to speak to the attendant, and asked if I could buy a ticket. He was a local Emirati guy in traditional dress, but was a man of few words.
"Park is closed today", he said - even though their website stated it was open from 10am to 12am. When I asked why, he said that there was a "big new attraction coming", and they had to close the whole Park to construct it. "What sort of ride?", I asked, somewhat surprised. "A big one which spirals around a lot", he said, gesturing with his hands. I couldn't see any construction going on.
"When are you opening again?", I asked. He shrugged.
I then asked if I could have a look around the deserted Park to take some photos, but unsurprisingly he declined. The only snap I got was of the view into the Park from the entrance gates (below).
"Water park is open today", he said, pointing over to the left. And then he sat back down again.
But I had a good look at the water park, and it didn't look very open to me. Cutting my losses, I left Wonderland feeling more than a little frustrated.
Sega Republic, Dubai
Sega Republic is a relatively new FEC located on the top floor of the Dubai Mall. The Dubai Mall is the "world's largest shopping mall", with over 1,200 (count them) stores, including all the luxury brands you could want, along with a Debenhams, M&S, and Hamleys. Annually it hosts more visitors than New York City . So there's more than enough demand for an indoor Theme Park and Sega Republic stepped up to the mark, opening in 2009.
Much like Sparky's, Sega Republic operate on both a pay-as-you-go basis, where rides range in price from 15 AED to 30 AED (£2.63 - £5.25), and a pay-once basis, where a "Power Pass" for all rides is available at 175 AED (£30.65). Payment is handled via a Sega-bespoke smart card system, where ride entrances have only Sega-card readers and don't accept cash: Sega-cards must be topped up at designated payment booths prior to riding.
It's a pretty big FEC at 76,000 sq ft, and sprawls across 2 floors. As standard, the Park opens from 10am to 1am (11pm at off-peak times), so there's lots of opportunity to visit. And the Park's headline attraction is the rather good Gerstlauer custom spinner, Spin Gear.
As with the rest of the Park, Spin Gear is themed around Sonic and friends, and features an enclosed dark section in the second half of the ride that is not visible from the outside. It's a good length, smooth family spinner - the local riders opposite us in our car certainly seemed to enjoy themselves.
The standard of presentation is really rather good, with Doctor Eggman goading Sonic / presenting safety information in the queueline videos.
And the cars are very comfortable too, with a snug lap bar restraint to hold you in. So in all, Spin Gear can be recommended: it's a solid attraction that's much larger than first appears, and produces some good lateral forces. Well worth giving a go.
A side note on Sega Republic: prior to boarding any ride, riders are forced to stand and read a laminated sheet of paper with detailed instructions / safety information / rider restrictions printed on it. Ride attendants present this laminate to every rider about to board, which was fine given the relatively low crowds, but would be a throughput nightmare if there was any sort of queue.
I've never seen a Park do this before - highly conservative, and probably highly unnecessary.
Sega Republic had a good selection of flats to support the main 'coaster, include Xyclone, a gyro-swing-esq ride, which goes a full 360° and inverts riders over the top. Good fun, although a little painful being slammed back onto your restraint every time the carriage comes down having gone over the top.
My favourite flat was the innovative Halfpipe Canyon, which rode a little like a standing-up-pirate-ship. Huge amounts of fun, the ride puts 4 riders in 2 teams of 2, who compete against each other on their respective green or orange skateboard. Once the ride begins, the skateboards start to swing much like a pirate ship. Once the boards have reached their highest swings, they also rotate 360° for added disorientation. Teams gain points for stamping left-right-left-right on the plates underneath them at the points where the skateboards reach the top of the halfpipes - the most points wins.
Halfpipe Canyon: huge re-rideability - some people were running around for second / third / tenth goes - and very entertaining. If you ever see one of these, hand over your money!
Yas Waterworld, Abu Dhabi
And now onto the Parks in Abu Dhabi, both based on Yas Island. Yas Island is - much like the Palm in Dubai - an artificial block of land, located just off the coast of Abu Dhabi. It's still half completed, but the stats are staggering: the idea for the island was conceived only in 2006, but was built and opened for business just a few years later. The F1 circuit is the main draw, but the island has just opened a large Mall, and is home to both Yas Waterworld, and more famously Ferarri World. Total investment in the project is estimated at US$40 billion - that's 9 zeros - $40,000,000,000 . We opted for Yas Waterworld first.
Yas Waterworld opened only last year in January 2013, and has already been named the second best waterpark in the world, behind Disney's Typhoon Lagoon. Pretty impressive, and it's easy to see why - for me the Park is right up there with any of its American counterparts in terms of number, quality and variety of flumes & rides, and the standard of presentation across the whole Park is top notch.
For example, I don't think I've ever seen such a glorious mess of flumes as this (below) in any water park I've been to! These snake flumes were all provided by WhiteWater - the company behind our own revered Storm Surge. I think they've innovated a little since the advent of their Spinning Rapids Ride: these 6 slides include both cool new Rattler sections and a SuperBowl.
WhiteWater actually provided 12 out of the 14 attractions for Yas, and the Park is great advert for their products. One of the star attractions is the Liwa Loop AquaLoop, which I'm happy to confirm is one of the most heart-in-mouth water slides I've ever ridden. That moment when you're standing atop a trap door, knowing there's a freefall drop of several tens of feet below you and then a loop, hearing a calm female voice counting down "3...2...1..."? Scary bananas. WhiteWater also supplied a Freefall Speed Slide and a 6-lane Whizzard racer, which were both a whole lot of fun.
Judging by queue length alone though, it was ProSlide who won the popularity contest at Yas with their ginormous HydroMagnetic Mammoth Water Coaster installations that went by the names of Dawwama and Falcon's Falaj. Both slides use LIMs to propel the 6-person rafts up, as well as using gravity to push them down again into features such as this massive 20m funnel.
And you can't even blame low capacity for that queue - ProSlide claims a throughput of up to 1,080 per hour on their 6-person Water Coasters!
Hugely wet, hugely fast, hugely fun. And the uphill LIMs are a big improvement on e.g. Alton's Master Blaster water-propelled method.
But the real reason for visiting Yas Waterworld was to have a go on their Vekoma Splash Party coaster, Bandit Bomber.
It's a pretty bold decision by the Park to install a water-based steel coaster in a wet environment, especially given that previous attempts by other manufacturers (notably Setpoint) can hardly be deemed a success - Carowinds and Hersheypark can tell you more. The track layout sprawls across the Park affording riders a good view of the slides below, and the real fun comes when the 4-person trains roll through the "splash zone". In this area, riders on Bandit Bomber can choose to press a "trigger" button attached to the seats to dump a load of water on the queueing guests below. Guests below can retaliate thanks to ground-based water guns pointing up at the track.
It's a great idea, although unfortunately marred by the fact that on some of the trains, the hardware wasn't working (meaning no water was dumped, even if the triggers were pressed at the right time by riders), and that many of the riders seemingly had no idea that they had a trigger at their disposal, choosing instead to completely ignore the splash zone interactivity.
Whilst this was a shame, for those riders who did know what they were doing, and had been lucky enough to get a working train, Bandit Bomber was a lot of fun - anyone who's used the pay-per-use water guns located to the sides of Storm Surge or Tidal Wave will know how gratifying spraying a complete stranger with water can be.
And for everyone else, Bandit Bomber was still a solid family ride, with a decent twisty layout that afforded some good negative-G-inducing drops and swoops. Extra points to Vekoma for producing a really smooth ride, too - their latest steelies are so much improved vs. their back catalogue (their 2013 suspended family coaster Orkanen is one of the best family rides out there). Guests were running around back to the ride entrance to try it again; a thumbs up from me.
Yas Waterworld, then, is an excellent Park with only a few flaws (location is a bit in the middle of nowhere, and it's not cheap at 240 AED - £42), so I'd encourage anyone in Abu Dhabi, or even in Dubai, to make the trip over to Yas Island to spend a day there. The themeing and attention to detail is superb, and for my money the range of attractions and quality of the environment makes this a notch above more established local rivals such as Wild Wadi or Aquaventure.
Ferrari World, Abu Dhabi
Last but not least - Ferrari World. This had been by far my most anticipated Park due to its scale ("world's largest indoor Theme Park") and its speed machine ("world's fastest roller coaster"). As we had only a day on Yas Island, we didn't get over to Ferrari World until 4pm, having spent the morning and a fair amount of the afternoon in Yas Waterworld! Doing both Parks in one day does however have the advantage of being able to use the Yas Park Pass - a snip(?) at 365 AED (£63.87) - which bought us entry into both attractions.
The first thing to say is that the huge red structure which houses this Park is really, well, huge. It is so huge, in fact, that it's almost too big for the number of attractions that Ferrari World offers - around 15 if everything is operational. Walking from one side of the place to the other takes a considerable amount of time, but it wouldn't be difficult to polish the Park off in just half a day - as we did!
It's clear however that the Park are aware of this and are still investing. The 200ft drop tower that sits in the middle of the structure is currently under scaffolding (although it was unclear whether this was for renovation or to dismantle it), and the flume ride was boarded up with large "Coming Soon" signs plastered all over it. Local news suggests that the Park plans to install 7 new rides over the next 3 years, with the general manager claiming that some of these will be "iconic". Gringotts coaster, anyone?
But let's get straight to business - and the reason most of you probably came to read this trip report in the first place.
Formula Rossa is a breathtaking, pant-wetting rocket of a ride, and gave me the biggest adrenaline rush I've had from a 'coaster in a good long time; maybe even ever.
Made by Intamin, the coaster somewhat trumps sister hydraulic launch rides Stealth and Rita by boasting a launch of 0 to 149mph in ~4 seconds. That's basically Stealth's launch, and then Stealth's launch again. What follows is a 171ft hill, and then one of the longest layouts in the world (6th longest at the time of writing - Lightwater's Ultimate comes in at 2nd), mostly consisting of high hills and wide turns.
Although Ferrari World is an indoor Park, their star attraction of course launches off into the desert outside. And the Park provides a great viewing platform for potential riders to assess what they're letting themselves in for...
Two things happen in the station to keep the ride safe and operational. One: the train wheels and chassis are sprayed with water via automatic misters to cool it down in between launches. With temperatures in the summer averaging over 38°C, Intamin have had to adapt to the local climate. And two: riders are presented with red glasses, to keep any windy desert sand away from delicate eyes when moving at 149mph. All riders are required to wear these.
This ride is - unsurprisingly - all about the speed. The layout is fun, but with the transitions so wide and the hills relatively tall, not especially forceful. It's just fast. Bloody fast.
I rode Formula Rossa twice; once in the 3rd car (of 4), and once in the front row. In the 3rd car, the speed was palpable, with facial features distinctly wobbling and riders' screams literally taken from mouths.
On the front row, the ride morphs into an even more intense beast. Words cannot describe the sheer thrill of the launch: it really pushes the limits of human endurance on a Theme Park ride. My face turned into a rubbery mess, my arms - which were over-confidently in the air until about halfway down the launch track - were pinned back down into my lap bar, and my eyes streamed from the speed (even though I had the glasses on). In many ways, I am thankful for the trims on the hill after the launch - if the train continued to career around the track at the launch speed, it would have been a very uncomfortable experience indeed.
For me, the rush was comparable only to the huge adrenaline shot I experienced when skydiving over Salisbury Plain a few years ago - with a vertical terminal velocity of about 120mph. I have never experienced a Theme Park ride like it.
The riders' expressions say it all.
The Park's supporting attractions are the Fiorano GT Challenge racing coasters, from Maurer Söhne. Located on the other side of the Park, these dualing car-themed coasters use LSM technology to launch riders at a more family-friendly 59mph.
The trains are themed to Ferrari F430 Spiders, and feature comfy lapbars common to their spinner rides (a la Sonic Spinball). With a launch straight after the station, 3 further launches around the 1km track, and a handful of stop-start magnetic brake sections, the ride was both thrilling and a lot of fun. The ride layouts weaved in and out of each other, with red, yellow and green lights situated to the side of the tracks to inducate the (green) launches, (yellow) hairpin turns and (red) braking sections.
The ride ops didn't mind re-riding here, so we had a good 10 goes on Fiorano GT Challenge, on both the left (black) and right (red) sides - the left proved the favourite.
Other attractions at Ferrari World included the Scuderia Challenge simulators, Speed of Magic 4D dark ride, Viaggio in Italia Soarin-style attraction, newly-installed Tyre Twist teacups ride, and Karting Academy go-karts, which operated on a time-slot basis (we asked for a slot at 4:30pm, but were told the next available slot was at 7:30pm, so gave it a miss).
One of the largest-footprint rides inside the giant Ferrari building is Bell'Italia, a tour around a mini-Italy in a tracked Ferrari 250 California car. This ride proved to be a little embarassing, as the majority of "mini-Italy" had either been removed, or was in a state of disrepair. We were just driving around a load of empty green banking; Verona was little more than a sign saying "under renovation". Really quite poor.
Unfortunately, the Bell'Italia experience was somewhat reflective of Ferrari World as a whole; the two major 'coasters notwithstanding, the Park is a little in a state of disrepair at the moment. It is badly missing supporting attractions, with the closure of the drop tower and water ride not helping matters. The main Ferarri building is vast and needs more inside it to justify a gate price of 250 AED (£43.75). Although Formula Rossa and the Go Karts had queues, crowds were low (much lower than Yas Waterworld), which did little to lift the atmosphere - it was all a bit empty and flat.
I have hope for Ferrari World, though. Its coasters are both of real quality, and they have the infrastructure to build upon and grow. Yas Island is not even finished yet and Abu Dhabi has great potential to capitalise on tourism in the same way that Dubai has done. Fingers crossed the owners can keep the venture afloat and the Park doesn't go the same way as other expensive IP-led ventures such as ill-fated Hard Rock Park.
Burj Khalifa, Dubai
OK, so this is clearly not a Theme Park... but you, esteemed reader, may still be interested. This is the Burj Khalifa, and I was lucky to get in a visit to "At The Top" during my trip. Much in the spirit of all things UEA, you may not be surprised to hear that this is the "tallest building in the world". Tom Cruise famously sat on top of it. To put some numbers around it, the Burj Khalifa is 828m tall. That's insanely tall. If Nemesis Inferno's track was stretched out vertically from start to end, it still wouldn't be as tall as the Burj. London's The Shard could be stretched 2.5 times its height, and it wouldn't be as tall as the Burj.
In person, it's really quite impressive. It towers above Dubai's already screamingly tall skyline. The building houses 30,000 people, in both office and residental space. And for 165 AED (£28.87), tourists can take the (ear-poppingly fast) elevator up to floor 124 for a simply stunning view of the Emirate.
I picked my time slot to visit a couple of weeks before I arrived in Dubai ("At The Top" sells out weeks in advance), so I was primed for a good sunset at around 5pm. It didn't disappoint.
Watching the sun set over the city, desert and sea, from nearly a kilometer up in the sky, was a very cool moment. And as you might expect Dubai just lights up at night, yielding awesome views such as the below. Magnificent.
~
So, there is a wealth of Theme Park fun to be had out in the UAE, with clear highlights of my trip being Formula Rossa, Sega Republic and Yas Waterworld. The region is growing so rapidly that in many areas you can almost smell the investment being pumped into the place. That's not to say it's been an easy ride, however - the recession in 2008/2009 hit the sector hard, with projects like Universal Studios Dubailand barely making it off the drawing board. Indeed, when I was travelling down to Abu Dhabi from Dubai, I could see from my taxi the entrance arch to the proposed Universal Studios standing alone in the vast desert around it - very bizarre.
One large reason to be excited for UAE's Theme Park future is the development of Dubai Parks and Resort, a massive £1.7bn entertainment complex located towards the south of Dubai city centre, slated to open in 2016. Parques Reunidos - operators of Parque Warner Madrid and Mirabilandia - have been appointed to run two of the three Theme Parks due to open at the resort: Motiongate Dubai (a 4 million sq. foot Hollywood-inspired Park, with studios such as Dreamworks already on board) and Bollywood Parks Dubai (a 3-million sq. foot Bollywood-inspired Park, with major Mumbai studios on board).
The third Park in the complex is from a more familiar operator: Merlin Entertainments. Legoland Dubai, a proposed 7th Legoland Park, promises more than 40 attractions upon opening over an area of 3 million sq. foot. Construction boards have already gone up and are again visible from the E11 road to Abu Dhabi, so if all goes to plan, I can see many reasons for a return trip in a few years' time. And I haven't even mentioned the near-future opening of IMG Worlds of Adventure, featuring a Mack launched coaster...
Thanks for reading!
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JoshC. got a reaction from Mitchada04 for a blog entry, JoshC.'s Review of the Thorpe Season - 2014
2014 is almost over, which can only mean one thing...it's time for my review of Thorpe's season! In a way, it kind of feels silly to do a 'season' review on behalf, since I've "only" made 8 visits this year (by far my smallest Thorpe tally in memory!), so there's a few gaps here and there, and my views may not be fully representative of the season. However, I hope this review will end up giving a nice roundup of the season, and my views on what's gone down. If anyone wants to see my reviews of previous seasons, they can all be found HERE (once again, apologises about the pictures no longer working - darn Facebook!). And with all that out of the way, let's "get ready to go...looking good...3 2 1..."
New for 2014 - Angry Birds Land
Rewind a year ago, and I said that for 2014, "There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and ...at least one of those things should happen." Fortunately, one of those things did happen.
I don't quite know how ABL has been received by the public, but enthusiast opinion is certainly more on the negative side. However, I must admit, I side with the side that, on the whole, it's an okay investment for the park. The 'land' is very small - it seems almost silly to call it an area of a theme park given how small it is. The 4D cinema, whilst a bit over the top with the effects, is a nice break from the bombardment of rides and is certainly a vast improvement on Time Voyagers (though that's not saying much, mind!). The Dodgems are good fun and, whilst nothing special, a nice filler ride for everyone to enjoy. Personally, I think that Detonator is the biggest waste in the area; new audio was needed, and a bit more of a feel around the ride was required. But instead we end up with a new name and cheap logo plus a random bird plonked nearby - still feels out of place unfortunately.
So yeah, all in all, I don't think ABL is a bad investment. I think it will work in the long run (Angry Birds will no doubt continue to be popular, and with a major film set for 2016, I can see a second wind for it coming up), and brought life into what was a lifeless area. Many say that it's destroyed Amity Cove - but let's face it, there's a huge difference between Stealth-side Amity (Amity Speedway) and Tidal Wave-side Amity (the Amity Cove). A divide is necessary really, and this gives a chance to divide the sides further, which would be a good thing. For the future, I'd like to see the Teacups given an Angry Birds theme, since it feels a bit out of place at the moment, and the well-known Angry Birds tune be made more prominent throughout the area - it's something I was looking forward to hearing if I'm honest!
Detonator - needs more work...
These metal plate theming bits are...okay. Not my first choice thematic feature for the area though!
King Pig's Wild Hog Dodgems - a bit bare, but good fun.
New for 2014 - Other Stuff
Though a quiet year on the rides and attractions front, there were a few new and improved things around the park...
The Shark Hotel replaced the Crash Pad, and is Thorpe's own attempt at a shipping container hotel. Indeed, the shark idea was my favourite of the three concepts (the other two being the Pier and crashed ship). I do quite like the look of the shark - it's quirky and different, and likely a nice talking point for people visiting. My only criticism of it is that, on the inside, you can see all the framework - a bit of a shame in all honesty, but I guess there's got to be limitations to everything. Maybe not the most spectacular thing ever, but I have a fond spot for it if I'm being honest.
Bite me.
Then there's the improved entrance. It must surely be a short-term solution, as the whole ticket and entrance plaza needs a big rework in my opinion. Baring that in mind, I think it's an okay solution - the video loops they play do a nice job of showing off the park, and presumably do help build a bit of atmosphere and anticipation for guests. Also great to hear the original Thorpe entrance music being played once again!
Hard to get a decent image of the screen, so here's the best I've got..
The few other touch ups around the park (Stealth Diner and shop, Mexican Cantina extension, etc.) are also welcome additions, now giving more indoor seating, and improved chippy on park - I never really liked the old Fish and Chip place for some reason; maybe the old look of the place just put me off? - and meaning every major attraction has their own sort of shop to some degree. The small things ey!
Stealth shop looks quite nice really.
The Coasters
The Swarm remains top dog for another year. For me, it just had everything I want, and it's just a beautiful roller coaster to me. After being able to climb its lift hill this year and do a couple of behind the scenes bits and bobs, I have no doubt that Swarm will have a place in my heart for years to come... With it looking very likely that I'll be breaking into Europe next year, I somewhat doubt this will be my favourite coaster next year, but hey, I'll let it bask in its glory till then.
Looking up
A pretty sweet alternative view of the ride in general
Pretty helicopter.
Standard picture.
X also saw some changes, with new audio and a new lighting set up. I think the reason why I like it so much is because it's so different to anything else the park offers - it's a bit of fun and a laugh. It doesn't try to do anything special and it's not a serious ride. Something that the park needs more of in my eyes!
Inferno was as solid as ever, and it was nice to see the mist and lights working for the majority of my visits. Also interesting to see the workshop area as part of the John Wardley meet too; geeky moments I guess! I still have a soft spot for Saw, even if it does leave many with a soft spot on their head after riding. Again, got to do a nice backstage tour of it, which was great fun and really interesting. Colossus remained as uncomfortable as ever. Stealth was alright too I guess; I'm not too fussed about it though to be honest.. .
Dear Thorpe, all I want for this closed season is this sign cleaned / replaced. Lots of love, JoshC.
Arty-farty Saw photo.
Put my camera through its paces by taking photos of Saw from the Loggers queue line. Funny results followed.
The Other Rides
Won't really put any specific focus on any other rides now because: 1) too much effort, 2) I haven't visited enough to say that much and 3) I don't want to put you to sleep any quicker.
So yeah, in short... Slammer didn't open with the rest of the park, but managed to remain consistently open (more or less) when it eventually did open. Big thumbs up to all those involved with getting the thing to live again, and to actually stay alive. Personally, I think the ride just needs binning - I don't find it exciting and it just seems to be a waste of resources in my opinion. It seems Thorpe/Merlin think otherwise - as do many enthusiasts - so let's hope for their sakes their faith in the ride lasts for a few years before it eventually conks out. When that day comes, I'll happily be the first to volunteer to take some explosives to the ride.
Rush, Samurai, Loggers, Zodiac and the like all did well during the season, and I think they're all good rides that add to the line up. On the other hand, I've been disappointed by the likes of Vortex, which is showing its ages, Rumba Rapids and Depth, rides which I do enjoy, but really need some TLC to make them look nice again.
A working Slammer - a slightly less rare sight than usual.
"What about Storm Surge?" you might be asking yourselves. I didn't ride Storm Surge this year, and this picture sums up my views on the ride nicely...
I'd much rather look at a building.
The Big Easter
I unfortunately didn't attend this season's Easter event, due to revising for exams. However, by the sounds of it, it was a great event for the park and their new direction. All the reviews of the Brainiac show were great, so I'm glad to hear that's returning for the February Half Term event. I look forward to seeing what Thorpe come up with for next Easter (and fingers crossed I'm actually able to make it!).
Summer Nights
Summer Nights returned for a second season, which is great news. This event is just a brilliant idea from the park and works a treat. I know some say that opening till 10 should be standard for the park during Summer, and maybe that should be the case one day. But right now, I don't think the park would be busy enough to warrant it - making it a separate identity is the best thing for now. The event has definitely gained popularity, and I'd be curious to see if they'd consider adding two trains to the coasters if the event become much more popular.
Teacups are still an addition for Summer Nights - good thing too, since it's relatively popular during the day..
Summer Event - Huh?
Last year, I said: "Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now". However, when I said "a little different", I did mean they should at least do something! Unless I completely missed it, there was no specific summer event this season that filled the role Sun Scream had done for the seasons beforehand.
The park seemed popular enough from marketing alone and such, but it seems like a wasted opportunity, especially with the family market. Hopefully it's just a one-off, and next season gives us some decent event for the summer. It would certainly help encourage the crowds to visit during what is one of the busiest periods of the season for the park, and a chance to stand out from the crowd a little bit.
On the other end of the scale, I guess they could partner up with MoS for another event. Mash Up seemed good during Easter 2012 and 2013, so why not bring back that back? Speaking of MoS, still haven't been to a MoS night - they're just not my thing! - however, I'm glad to see that they're still proving popular and successful.
Fright Nights
The biggest change for this season's Fright Nights was, of course, the farewell of The Asylum, and the introduction of Studio 13: The Motel. It's been said a hundred times already, but I may as well say it again - last year's controversy over Asylum was NOT the cause of its removal. The park were planning on getting rid of it even for last season's event - let's hope that that myth doesn't become fact to many.
Another thing which has been said a hundred times already is that I wasn't really a fan of The Asylum. It was a maze of strobe lights which gives you a headache, with no apparent story line other than 'you're locked in with scary people' and very repetitive. So I was glad to see the back end of it. Studio 13's premise sounded exciting and very promising, and it was great to see the park come up with a non-IP maze which still fitted in perfectly with the park's overall theme (which I still love by the way).
Personally, I loved the maze. Great nods to the past, good theming, a story which followed through the maze and overall a good idea. In fact, out of all the mazes I've done, it's the maze where I've felt most apart of the story. It's such a simple idea (you tour through a studio where a horror film is being filmed, then all of a sudden, you're IN the film), which makes it easy to execute, yes, but it was executed so well that it just a beautiful maze.
As for the returning mazes, Blair Witch went from zero to hero, which was great. I hope this gives the park more confidence with scare zones and outdoor attractions. Cabin and Saw remained good attractions, though I think Saw needs a bit of an update, as it feels kind of tame compared to the rest. My Bloody Valentine was yet again the worst; no real scares or anything - just dark, cramped spaces all the way. It will scare many, yes, but you can't just simply rely on that! It will be interesting to see what happens to the maze next season now the arena is in use - will it just move elsewhere, move out of the containers and into someplace else, or what?
I also did Face it Alone again this year. I can't sing the praises of this experience enough - if you like scare attractions, it is well worth giving it a try! I'm so glad the park have continued to look into other scare ideas than your bog-standard conga line maze, and here's hoping that things like Face it Alone, the Overnight Experiences and original maze ideas continue for many years to come.
Fright Nights proved to yet again been the most popular time of season.
Me with The Director.
Reserve n Ride
The second season we've seen RnR now and I remain in the minority who like the idea. I'll keep my views here short and sweet since I've argued them to death throughout the year in the appropriate topics - the idea is a nice one and has a lot of potential. The system itself seems to work now; they've slowly managed to iron out technical issues. What the park need to do now is try the system as it was intended - with no standby queues. That way, they see how viable an option this actually is. Make sure there's enough non-ride stuff to do too; that'll help (and, in fact, is a good idea in general!).
Food and Merchandise
As mentioned above, I've gotten into a bad habit of falling in love with the new Fish and Chip place, nice and unhealthy. My lunch of choice usually varies between that, the Mexican Cantina or Bar 360. For the most part though, all of the Merlin-owned food places are good quality and value at Thorpe, which is good. I'll no doubt try the punnily-named Peckish and the new Pizza-Pasta joint in the new season though, because why not ey?
As ever, the merchandise at Thorpe helped empty my wallet. The new resins were all great, and the Swarm billboard is my personal favourite of all the Merlin resins. Then there's the brilliant new clothing items which give some geeky nods (ride opening years and such), which I just love! The new Angry Birds merch is good to see too, even if a bit overpriced in my opinion. Then again, on the whole, merchandise is reasonably priced I think, so I'm not really complaining. Would like to see more bears at Thorpe though - please?
I guess the VIP packages fit into merchandise sort of, so just a quick mention of them. Whilst the main ones are a bit too pricey in my opinion, the lift hill walks and backstage tour are okay, especially if you can get a deal on them (and they do indeed do deals on them at points in the year). Again, really glad to see the park doing cool things likes this!
The Inferno shop has a makeover too. At least I was spending time in shops, and not just money...
Chief Ranger's Carousel - RIP
Whilst no official note has been made, it seems that CRC has left us after 20 years of service. It's sad to see a ride so rich in Thorpe's history leave. However, in all honesty, it's surprising it stayed as long as it did, especially during the years when families were just not in the park's target market. It's not like the ride has a specific appeal the 99% of visitors anyway - time to let go and move along in my opinion!
A Carouselfie.
A Look Ahead
2015 brings us...well, we don't know. Potentially nothing of note. We have gathered that Pizza Hut is being replaced by Pizza Pasta, and that building is getting an extension. I have no doubts that we'll see some touch ups around the place (Canada Creek still has a lot of the old branding about, some rides are in desperate need of TLC and I expect Thorpe know that), and there'll be a few little things to keep us happy. However, it seems like 2015 could be the first season since 1997 where Thorpe don't bring us any new attractions. Then again, Angry Birds Land didn't have plans submitted till January, so who knows?
Of course, we'll all be able to gawp at the construction site for 2016's exciting new development - maybe that in itself will be enough to keep us happy next season?
That's it for me; another season well and truly done with. Thanks if you read it all (and sorry for the length)! As ever, any comments / thoughts / criticisms are welcome!
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JoshC. got a reaction from pluk for a blog entry, JoshC.'s Review of the Thorpe Season - 2014
2014 is almost over, which can only mean one thing...it's time for my review of Thorpe's season! In a way, it kind of feels silly to do a 'season' review on behalf, since I've "only" made 8 visits this year (by far my smallest Thorpe tally in memory!), so there's a few gaps here and there, and my views may not be fully representative of the season. However, I hope this review will end up giving a nice roundup of the season, and my views on what's gone down. If anyone wants to see my reviews of previous seasons, they can all be found HERE (once again, apologises about the pictures no longer working - darn Facebook!). And with all that out of the way, let's "get ready to go...looking good...3 2 1..."
New for 2014 - Angry Birds Land
Rewind a year ago, and I said that for 2014, "There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and ...at least one of those things should happen." Fortunately, one of those things did happen.
I don't quite know how ABL has been received by the public, but enthusiast opinion is certainly more on the negative side. However, I must admit, I side with the side that, on the whole, it's an okay investment for the park. The 'land' is very small - it seems almost silly to call it an area of a theme park given how small it is. The 4D cinema, whilst a bit over the top with the effects, is a nice break from the bombardment of rides and is certainly a vast improvement on Time Voyagers (though that's not saying much, mind!). The Dodgems are good fun and, whilst nothing special, a nice filler ride for everyone to enjoy. Personally, I think that Detonator is the biggest waste in the area; new audio was needed, and a bit more of a feel around the ride was required. But instead we end up with a new name and cheap logo plus a random bird plonked nearby - still feels out of place unfortunately.
So yeah, all in all, I don't think ABL is a bad investment. I think it will work in the long run (Angry Birds will no doubt continue to be popular, and with a major film set for 2016, I can see a second wind for it coming up), and brought life into what was a lifeless area. Many say that it's destroyed Amity Cove - but let's face it, there's a huge difference between Stealth-side Amity (Amity Speedway) and Tidal Wave-side Amity (the Amity Cove). A divide is necessary really, and this gives a chance to divide the sides further, which would be a good thing. For the future, I'd like to see the Teacups given an Angry Birds theme, since it feels a bit out of place at the moment, and the well-known Angry Birds tune be made more prominent throughout the area - it's something I was looking forward to hearing if I'm honest!
Detonator - needs more work...
These metal plate theming bits are...okay. Not my first choice thematic feature for the area though!
King Pig's Wild Hog Dodgems - a bit bare, but good fun.
New for 2014 - Other Stuff
Though a quiet year on the rides and attractions front, there were a few new and improved things around the park...
The Shark Hotel replaced the Crash Pad, and is Thorpe's own attempt at a shipping container hotel. Indeed, the shark idea was my favourite of the three concepts (the other two being the Pier and crashed ship). I do quite like the look of the shark - it's quirky and different, and likely a nice talking point for people visiting. My only criticism of it is that, on the inside, you can see all the framework - a bit of a shame in all honesty, but I guess there's got to be limitations to everything. Maybe not the most spectacular thing ever, but I have a fond spot for it if I'm being honest.
Bite me.
Then there's the improved entrance. It must surely be a short-term solution, as the whole ticket and entrance plaza needs a big rework in my opinion. Baring that in mind, I think it's an okay solution - the video loops they play do a nice job of showing off the park, and presumably do help build a bit of atmosphere and anticipation for guests. Also great to hear the original Thorpe entrance music being played once again!
Hard to get a decent image of the screen, so here's the best I've got..
The few other touch ups around the park (Stealth Diner and shop, Mexican Cantina extension, etc.) are also welcome additions, now giving more indoor seating, and improved chippy on park - I never really liked the old Fish and Chip place for some reason; maybe the old look of the place just put me off? - and meaning every major attraction has their own sort of shop to some degree. The small things ey!
Stealth shop looks quite nice really.
The Coasters
The Swarm remains top dog for another year. For me, it just had everything I want, and it's just a beautiful roller coaster to me. After being able to climb its lift hill this year and do a couple of behind the scenes bits and bobs, I have no doubt that Swarm will have a place in my heart for years to come... With it looking very likely that I'll be breaking into Europe next year, I somewhat doubt this will be my favourite coaster next year, but hey, I'll let it bask in its glory till then.
Looking up
A pretty sweet alternative view of the ride in general
Pretty helicopter.
Standard picture.
X also saw some changes, with new audio and a new lighting set up. I think the reason why I like it so much is because it's so different to anything else the park offers - it's a bit of fun and a laugh. It doesn't try to do anything special and it's not a serious ride. Something that the park needs more of in my eyes!
Inferno was as solid as ever, and it was nice to see the mist and lights working for the majority of my visits. Also interesting to see the workshop area as part of the John Wardley meet too; geeky moments I guess! I still have a soft spot for Saw, even if it does leave many with a soft spot on their head after riding. Again, got to do a nice backstage tour of it, which was great fun and really interesting. Colossus remained as uncomfortable as ever. Stealth was alright too I guess; I'm not too fussed about it though to be honest.. .
Dear Thorpe, all I want for this closed season is this sign cleaned / replaced. Lots of love, JoshC.
Arty-farty Saw photo.
Put my camera through its paces by taking photos of Saw from the Loggers queue line. Funny results followed.
The Other Rides
Won't really put any specific focus on any other rides now because: 1) too much effort, 2) I haven't visited enough to say that much and 3) I don't want to put you to sleep any quicker.
So yeah, in short... Slammer didn't open with the rest of the park, but managed to remain consistently open (more or less) when it eventually did open. Big thumbs up to all those involved with getting the thing to live again, and to actually stay alive. Personally, I think the ride just needs binning - I don't find it exciting and it just seems to be a waste of resources in my opinion. It seems Thorpe/Merlin think otherwise - as do many enthusiasts - so let's hope for their sakes their faith in the ride lasts for a few years before it eventually conks out. When that day comes, I'll happily be the first to volunteer to take some explosives to the ride.
Rush, Samurai, Loggers, Zodiac and the like all did well during the season, and I think they're all good rides that add to the line up. On the other hand, I've been disappointed by the likes of Vortex, which is showing its ages, Rumba Rapids and Depth, rides which I do enjoy, but really need some TLC to make them look nice again.
A working Slammer - a slightly less rare sight than usual.
"What about Storm Surge?" you might be asking yourselves. I didn't ride Storm Surge this year, and this picture sums up my views on the ride nicely...
I'd much rather look at a building.
The Big Easter
I unfortunately didn't attend this season's Easter event, due to revising for exams. However, by the sounds of it, it was a great event for the park and their new direction. All the reviews of the Brainiac show were great, so I'm glad to hear that's returning for the February Half Term event. I look forward to seeing what Thorpe come up with for next Easter (and fingers crossed I'm actually able to make it!).
Summer Nights
Summer Nights returned for a second season, which is great news. This event is just a brilliant idea from the park and works a treat. I know some say that opening till 10 should be standard for the park during Summer, and maybe that should be the case one day. But right now, I don't think the park would be busy enough to warrant it - making it a separate identity is the best thing for now. The event has definitely gained popularity, and I'd be curious to see if they'd consider adding two trains to the coasters if the event become much more popular.
Teacups are still an addition for Summer Nights - good thing too, since it's relatively popular during the day..
Summer Event - Huh?
Last year, I said: "Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now". However, when I said "a little different", I did mean they should at least do something! Unless I completely missed it, there was no specific summer event this season that filled the role Sun Scream had done for the seasons beforehand.
The park seemed popular enough from marketing alone and such, but it seems like a wasted opportunity, especially with the family market. Hopefully it's just a one-off, and next season gives us some decent event for the summer. It would certainly help encourage the crowds to visit during what is one of the busiest periods of the season for the park, and a chance to stand out from the crowd a little bit.
On the other end of the scale, I guess they could partner up with MoS for another event. Mash Up seemed good during Easter 2012 and 2013, so why not bring back that back? Speaking of MoS, still haven't been to a MoS night - they're just not my thing! - however, I'm glad to see that they're still proving popular and successful.
Fright Nights
The biggest change for this season's Fright Nights was, of course, the farewell of The Asylum, and the introduction of Studio 13: The Motel. It's been said a hundred times already, but I may as well say it again - last year's controversy over Asylum was NOT the cause of its removal. The park were planning on getting rid of it even for last season's event - let's hope that that myth doesn't become fact to many.
Another thing which has been said a hundred times already is that I wasn't really a fan of The Asylum. It was a maze of strobe lights which gives you a headache, with no apparent story line other than 'you're locked in with scary people' and very repetitive. So I was glad to see the back end of it. Studio 13's premise sounded exciting and very promising, and it was great to see the park come up with a non-IP maze which still fitted in perfectly with the park's overall theme (which I still love by the way).
Personally, I loved the maze. Great nods to the past, good theming, a story which followed through the maze and overall a good idea. In fact, out of all the mazes I've done, it's the maze where I've felt most apart of the story. It's such a simple idea (you tour through a studio where a horror film is being filmed, then all of a sudden, you're IN the film), which makes it easy to execute, yes, but it was executed so well that it just a beautiful maze.
As for the returning mazes, Blair Witch went from zero to hero, which was great. I hope this gives the park more confidence with scare zones and outdoor attractions. Cabin and Saw remained good attractions, though I think Saw needs a bit of an update, as it feels kind of tame compared to the rest. My Bloody Valentine was yet again the worst; no real scares or anything - just dark, cramped spaces all the way. It will scare many, yes, but you can't just simply rely on that! It will be interesting to see what happens to the maze next season now the arena is in use - will it just move elsewhere, move out of the containers and into someplace else, or what?
I also did Face it Alone again this year. I can't sing the praises of this experience enough - if you like scare attractions, it is well worth giving it a try! I'm so glad the park have continued to look into other scare ideas than your bog-standard conga line maze, and here's hoping that things like Face it Alone, the Overnight Experiences and original maze ideas continue for many years to come.
Fright Nights proved to yet again been the most popular time of season.
Me with The Director.
Reserve n Ride
The second season we've seen RnR now and I remain in the minority who like the idea. I'll keep my views here short and sweet since I've argued them to death throughout the year in the appropriate topics - the idea is a nice one and has a lot of potential. The system itself seems to work now; they've slowly managed to iron out technical issues. What the park need to do now is try the system as it was intended - with no standby queues. That way, they see how viable an option this actually is. Make sure there's enough non-ride stuff to do too; that'll help (and, in fact, is a good idea in general!).
Food and Merchandise
As mentioned above, I've gotten into a bad habit of falling in love with the new Fish and Chip place, nice and unhealthy. My lunch of choice usually varies between that, the Mexican Cantina or Bar 360. For the most part though, all of the Merlin-owned food places are good quality and value at Thorpe, which is good. I'll no doubt try the punnily-named Peckish and the new Pizza-Pasta joint in the new season though, because why not ey?
As ever, the merchandise at Thorpe helped empty my wallet. The new resins were all great, and the Swarm billboard is my personal favourite of all the Merlin resins. Then there's the brilliant new clothing items which give some geeky nods (ride opening years and such), which I just love! The new Angry Birds merch is good to see too, even if a bit overpriced in my opinion. Then again, on the whole, merchandise is reasonably priced I think, so I'm not really complaining. Would like to see more bears at Thorpe though - please?
I guess the VIP packages fit into merchandise sort of, so just a quick mention of them. Whilst the main ones are a bit too pricey in my opinion, the lift hill walks and backstage tour are okay, especially if you can get a deal on them (and they do indeed do deals on them at points in the year). Again, really glad to see the park doing cool things likes this!
The Inferno shop has a makeover too. At least I was spending time in shops, and not just money...
Chief Ranger's Carousel - RIP
Whilst no official note has been made, it seems that CRC has left us after 20 years of service. It's sad to see a ride so rich in Thorpe's history leave. However, in all honesty, it's surprising it stayed as long as it did, especially during the years when families were just not in the park's target market. It's not like the ride has a specific appeal the 99% of visitors anyway - time to let go and move along in my opinion!
A Carouselfie.
A Look Ahead
2015 brings us...well, we don't know. Potentially nothing of note. We have gathered that Pizza Hut is being replaced by Pizza Pasta, and that building is getting an extension. I have no doubts that we'll see some touch ups around the place (Canada Creek still has a lot of the old branding about, some rides are in desperate need of TLC and I expect Thorpe know that), and there'll be a few little things to keep us happy. However, it seems like 2015 could be the first season since 1997 where Thorpe don't bring us any new attractions. Then again, Angry Birds Land didn't have plans submitted till January, so who knows?
Of course, we'll all be able to gawp at the construction site for 2016's exciting new development - maybe that in itself will be enough to keep us happy next season?
That's it for me; another season well and truly done with. Thanks if you read it all (and sorry for the length)! As ever, any comments / thoughts / criticisms are welcome!
-
JoshC. got a reaction from Matt 236 for a blog entry, JoshC.'s Review of the Thorpe Season - 2014
2014 is almost over, which can only mean one thing...it's time for my review of Thorpe's season! In a way, it kind of feels silly to do a 'season' review on behalf, since I've "only" made 8 visits this year (by far my smallest Thorpe tally in memory!), so there's a few gaps here and there, and my views may not be fully representative of the season. However, I hope this review will end up giving a nice roundup of the season, and my views on what's gone down. If anyone wants to see my reviews of previous seasons, they can all be found HERE (once again, apologises about the pictures no longer working - darn Facebook!). And with all that out of the way, let's "get ready to go...looking good...3 2 1..."
New for 2014 - Angry Birds Land
Rewind a year ago, and I said that for 2014, "There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and ...at least one of those things should happen." Fortunately, one of those things did happen.
I don't quite know how ABL has been received by the public, but enthusiast opinion is certainly more on the negative side. However, I must admit, I side with the side that, on the whole, it's an okay investment for the park. The 'land' is very small - it seems almost silly to call it an area of a theme park given how small it is. The 4D cinema, whilst a bit over the top with the effects, is a nice break from the bombardment of rides and is certainly a vast improvement on Time Voyagers (though that's not saying much, mind!). The Dodgems are good fun and, whilst nothing special, a nice filler ride for everyone to enjoy. Personally, I think that Detonator is the biggest waste in the area; new audio was needed, and a bit more of a feel around the ride was required. But instead we end up with a new name and cheap logo plus a random bird plonked nearby - still feels out of place unfortunately.
So yeah, all in all, I don't think ABL is a bad investment. I think it will work in the long run (Angry Birds will no doubt continue to be popular, and with a major film set for 2016, I can see a second wind for it coming up), and brought life into what was a lifeless area. Many say that it's destroyed Amity Cove - but let's face it, there's a huge difference between Stealth-side Amity (Amity Speedway) and Tidal Wave-side Amity (the Amity Cove). A divide is necessary really, and this gives a chance to divide the sides further, which would be a good thing. For the future, I'd like to see the Teacups given an Angry Birds theme, since it feels a bit out of place at the moment, and the well-known Angry Birds tune be made more prominent throughout the area - it's something I was looking forward to hearing if I'm honest!
Detonator - needs more work...
These metal plate theming bits are...okay. Not my first choice thematic feature for the area though!
King Pig's Wild Hog Dodgems - a bit bare, but good fun.
New for 2014 - Other Stuff
Though a quiet year on the rides and attractions front, there were a few new and improved things around the park...
The Shark Hotel replaced the Crash Pad, and is Thorpe's own attempt at a shipping container hotel. Indeed, the shark idea was my favourite of the three concepts (the other two being the Pier and crashed ship). I do quite like the look of the shark - it's quirky and different, and likely a nice talking point for people visiting. My only criticism of it is that, on the inside, you can see all the framework - a bit of a shame in all honesty, but I guess there's got to be limitations to everything. Maybe not the most spectacular thing ever, but I have a fond spot for it if I'm being honest.
Bite me.
Then there's the improved entrance. It must surely be a short-term solution, as the whole ticket and entrance plaza needs a big rework in my opinion. Baring that in mind, I think it's an okay solution - the video loops they play do a nice job of showing off the park, and presumably do help build a bit of atmosphere and anticipation for guests. Also great to hear the original Thorpe entrance music being played once again!
Hard to get a decent image of the screen, so here's the best I've got..
The few other touch ups around the park (Stealth Diner and shop, Mexican Cantina extension, etc.) are also welcome additions, now giving more indoor seating, and improved chippy on park - I never really liked the old Fish and Chip place for some reason; maybe the old look of the place just put me off? - and meaning every major attraction has their own sort of shop to some degree. The small things ey!
Stealth shop looks quite nice really.
The Coasters
The Swarm remains top dog for another year. For me, it just had everything I want, and it's just a beautiful roller coaster to me. After being able to climb its lift hill this year and do a couple of behind the scenes bits and bobs, I have no doubt that Swarm will have a place in my heart for years to come... With it looking very likely that I'll be breaking into Europe next year, I somewhat doubt this will be my favourite coaster next year, but hey, I'll let it bask in its glory till then.
Looking up
A pretty sweet alternative view of the ride in general
Pretty helicopter.
Standard picture.
X also saw some changes, with new audio and a new lighting set up. I think the reason why I like it so much is because it's so different to anything else the park offers - it's a bit of fun and a laugh. It doesn't try to do anything special and it's not a serious ride. Something that the park needs more of in my eyes!
Inferno was as solid as ever, and it was nice to see the mist and lights working for the majority of my visits. Also interesting to see the workshop area as part of the John Wardley meet too; geeky moments I guess! I still have a soft spot for Saw, even if it does leave many with a soft spot on their head after riding. Again, got to do a nice backstage tour of it, which was great fun and really interesting. Colossus remained as uncomfortable as ever. Stealth was alright too I guess; I'm not too fussed about it though to be honest.. .
Dear Thorpe, all I want for this closed season is this sign cleaned / replaced. Lots of love, JoshC.
Arty-farty Saw photo.
Put my camera through its paces by taking photos of Saw from the Loggers queue line. Funny results followed.
The Other Rides
Won't really put any specific focus on any other rides now because: 1) too much effort, 2) I haven't visited enough to say that much and 3) I don't want to put you to sleep any quicker.
So yeah, in short... Slammer didn't open with the rest of the park, but managed to remain consistently open (more or less) when it eventually did open. Big thumbs up to all those involved with getting the thing to live again, and to actually stay alive. Personally, I think the ride just needs binning - I don't find it exciting and it just seems to be a waste of resources in my opinion. It seems Thorpe/Merlin think otherwise - as do many enthusiasts - so let's hope for their sakes their faith in the ride lasts for a few years before it eventually conks out. When that day comes, I'll happily be the first to volunteer to take some explosives to the ride.
Rush, Samurai, Loggers, Zodiac and the like all did well during the season, and I think they're all good rides that add to the line up. On the other hand, I've been disappointed by the likes of Vortex, which is showing its ages, Rumba Rapids and Depth, rides which I do enjoy, but really need some TLC to make them look nice again.
A working Slammer - a slightly less rare sight than usual.
"What about Storm Surge?" you might be asking yourselves. I didn't ride Storm Surge this year, and this picture sums up my views on the ride nicely...
I'd much rather look at a building.
The Big Easter
I unfortunately didn't attend this season's Easter event, due to revising for exams. However, by the sounds of it, it was a great event for the park and their new direction. All the reviews of the Brainiac show were great, so I'm glad to hear that's returning for the February Half Term event. I look forward to seeing what Thorpe come up with for next Easter (and fingers crossed I'm actually able to make it!).
Summer Nights
Summer Nights returned for a second season, which is great news. This event is just a brilliant idea from the park and works a treat. I know some say that opening till 10 should be standard for the park during Summer, and maybe that should be the case one day. But right now, I don't think the park would be busy enough to warrant it - making it a separate identity is the best thing for now. The event has definitely gained popularity, and I'd be curious to see if they'd consider adding two trains to the coasters if the event become much more popular.
Teacups are still an addition for Summer Nights - good thing too, since it's relatively popular during the day..
Summer Event - Huh?
Last year, I said: "Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now". However, when I said "a little different", I did mean they should at least do something! Unless I completely missed it, there was no specific summer event this season that filled the role Sun Scream had done for the seasons beforehand.
The park seemed popular enough from marketing alone and such, but it seems like a wasted opportunity, especially with the family market. Hopefully it's just a one-off, and next season gives us some decent event for the summer. It would certainly help encourage the crowds to visit during what is one of the busiest periods of the season for the park, and a chance to stand out from the crowd a little bit.
On the other end of the scale, I guess they could partner up with MoS for another event. Mash Up seemed good during Easter 2012 and 2013, so why not bring back that back? Speaking of MoS, still haven't been to a MoS night - they're just not my thing! - however, I'm glad to see that they're still proving popular and successful.
Fright Nights
The biggest change for this season's Fright Nights was, of course, the farewell of The Asylum, and the introduction of Studio 13: The Motel. It's been said a hundred times already, but I may as well say it again - last year's controversy over Asylum was NOT the cause of its removal. The park were planning on getting rid of it even for last season's event - let's hope that that myth doesn't become fact to many.
Another thing which has been said a hundred times already is that I wasn't really a fan of The Asylum. It was a maze of strobe lights which gives you a headache, with no apparent story line other than 'you're locked in with scary people' and very repetitive. So I was glad to see the back end of it. Studio 13's premise sounded exciting and very promising, and it was great to see the park come up with a non-IP maze which still fitted in perfectly with the park's overall theme (which I still love by the way).
Personally, I loved the maze. Great nods to the past, good theming, a story which followed through the maze and overall a good idea. In fact, out of all the mazes I've done, it's the maze where I've felt most apart of the story. It's such a simple idea (you tour through a studio where a horror film is being filmed, then all of a sudden, you're IN the film), which makes it easy to execute, yes, but it was executed so well that it just a beautiful maze.
As for the returning mazes, Blair Witch went from zero to hero, which was great. I hope this gives the park more confidence with scare zones and outdoor attractions. Cabin and Saw remained good attractions, though I think Saw needs a bit of an update, as it feels kind of tame compared to the rest. My Bloody Valentine was yet again the worst; no real scares or anything - just dark, cramped spaces all the way. It will scare many, yes, but you can't just simply rely on that! It will be interesting to see what happens to the maze next season now the arena is in use - will it just move elsewhere, move out of the containers and into someplace else, or what?
I also did Face it Alone again this year. I can't sing the praises of this experience enough - if you like scare attractions, it is well worth giving it a try! I'm so glad the park have continued to look into other scare ideas than your bog-standard conga line maze, and here's hoping that things like Face it Alone, the Overnight Experiences and original maze ideas continue for many years to come.
Fright Nights proved to yet again been the most popular time of season.
Me with The Director.
Reserve n Ride
The second season we've seen RnR now and I remain in the minority who like the idea. I'll keep my views here short and sweet since I've argued them to death throughout the year in the appropriate topics - the idea is a nice one and has a lot of potential. The system itself seems to work now; they've slowly managed to iron out technical issues. What the park need to do now is try the system as it was intended - with no standby queues. That way, they see how viable an option this actually is. Make sure there's enough non-ride stuff to do too; that'll help (and, in fact, is a good idea in general!).
Food and Merchandise
As mentioned above, I've gotten into a bad habit of falling in love with the new Fish and Chip place, nice and unhealthy. My lunch of choice usually varies between that, the Mexican Cantina or Bar 360. For the most part though, all of the Merlin-owned food places are good quality and value at Thorpe, which is good. I'll no doubt try the punnily-named Peckish and the new Pizza-Pasta joint in the new season though, because why not ey?
As ever, the merchandise at Thorpe helped empty my wallet. The new resins were all great, and the Swarm billboard is my personal favourite of all the Merlin resins. Then there's the brilliant new clothing items which give some geeky nods (ride opening years and such), which I just love! The new Angry Birds merch is good to see too, even if a bit overpriced in my opinion. Then again, on the whole, merchandise is reasonably priced I think, so I'm not really complaining. Would like to see more bears at Thorpe though - please?
I guess the VIP packages fit into merchandise sort of, so just a quick mention of them. Whilst the main ones are a bit too pricey in my opinion, the lift hill walks and backstage tour are okay, especially if you can get a deal on them (and they do indeed do deals on them at points in the year). Again, really glad to see the park doing cool things likes this!
The Inferno shop has a makeover too. At least I was spending time in shops, and not just money...
Chief Ranger's Carousel - RIP
Whilst no official note has been made, it seems that CRC has left us after 20 years of service. It's sad to see a ride so rich in Thorpe's history leave. However, in all honesty, it's surprising it stayed as long as it did, especially during the years when families were just not in the park's target market. It's not like the ride has a specific appeal the 99% of visitors anyway - time to let go and move along in my opinion!
A Carouselfie.
A Look Ahead
2015 brings us...well, we don't know. Potentially nothing of note. We have gathered that Pizza Hut is being replaced by Pizza Pasta, and that building is getting an extension. I have no doubts that we'll see some touch ups around the place (Canada Creek still has a lot of the old branding about, some rides are in desperate need of TLC and I expect Thorpe know that), and there'll be a few little things to keep us happy. However, it seems like 2015 could be the first season since 1997 where Thorpe don't bring us any new attractions. Then again, Angry Birds Land didn't have plans submitted till January, so who knows?
Of course, we'll all be able to gawp at the construction site for 2016's exciting new development - maybe that in itself will be enough to keep us happy next season?
That's it for me; another season well and truly done with. Thanks if you read it all (and sorry for the length)! As ever, any comments / thoughts / criticisms are welcome!
-
JoshC. got a reaction from OldFarmerDean for a blog entry, JoshC.'s Review of the Thorpe Season - 2014
2014 is almost over, which can only mean one thing...it's time for my review of Thorpe's season! In a way, it kind of feels silly to do a 'season' review on behalf, since I've "only" made 8 visits this year (by far my smallest Thorpe tally in memory!), so there's a few gaps here and there, and my views may not be fully representative of the season. However, I hope this review will end up giving a nice roundup of the season, and my views on what's gone down. If anyone wants to see my reviews of previous seasons, they can all be found HERE (once again, apologises about the pictures no longer working - darn Facebook!). And with all that out of the way, let's "get ready to go...looking good...3 2 1..."
New for 2014 - Angry Birds Land
Rewind a year ago, and I said that for 2014, "There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and ...at least one of those things should happen." Fortunately, one of those things did happen.
I don't quite know how ABL has been received by the public, but enthusiast opinion is certainly more on the negative side. However, I must admit, I side with the side that, on the whole, it's an okay investment for the park. The 'land' is very small - it seems almost silly to call it an area of a theme park given how small it is. The 4D cinema, whilst a bit over the top with the effects, is a nice break from the bombardment of rides and is certainly a vast improvement on Time Voyagers (though that's not saying much, mind!). The Dodgems are good fun and, whilst nothing special, a nice filler ride for everyone to enjoy. Personally, I think that Detonator is the biggest waste in the area; new audio was needed, and a bit more of a feel around the ride was required. But instead we end up with a new name and cheap logo plus a random bird plonked nearby - still feels out of place unfortunately.
So yeah, all in all, I don't think ABL is a bad investment. I think it will work in the long run (Angry Birds will no doubt continue to be popular, and with a major film set for 2016, I can see a second wind for it coming up), and brought life into what was a lifeless area. Many say that it's destroyed Amity Cove - but let's face it, there's a huge difference between Stealth-side Amity (Amity Speedway) and Tidal Wave-side Amity (the Amity Cove). A divide is necessary really, and this gives a chance to divide the sides further, which would be a good thing. For the future, I'd like to see the Teacups given an Angry Birds theme, since it feels a bit out of place at the moment, and the well-known Angry Birds tune be made more prominent throughout the area - it's something I was looking forward to hearing if I'm honest!
Detonator - needs more work...
These metal plate theming bits are...okay. Not my first choice thematic feature for the area though!
King Pig's Wild Hog Dodgems - a bit bare, but good fun.
New for 2014 - Other Stuff
Though a quiet year on the rides and attractions front, there were a few new and improved things around the park...
The Shark Hotel replaced the Crash Pad, and is Thorpe's own attempt at a shipping container hotel. Indeed, the shark idea was my favourite of the three concepts (the other two being the Pier and crashed ship). I do quite like the look of the shark - it's quirky and different, and likely a nice talking point for people visiting. My only criticism of it is that, on the inside, you can see all the framework - a bit of a shame in all honesty, but I guess there's got to be limitations to everything. Maybe not the most spectacular thing ever, but I have a fond spot for it if I'm being honest.
Bite me.
Then there's the improved entrance. It must surely be a short-term solution, as the whole ticket and entrance plaza needs a big rework in my opinion. Baring that in mind, I think it's an okay solution - the video loops they play do a nice job of showing off the park, and presumably do help build a bit of atmosphere and anticipation for guests. Also great to hear the original Thorpe entrance music being played once again!
Hard to get a decent image of the screen, so here's the best I've got..
The few other touch ups around the park (Stealth Diner and shop, Mexican Cantina extension, etc.) are also welcome additions, now giving more indoor seating, and improved chippy on park - I never really liked the old Fish and Chip place for some reason; maybe the old look of the place just put me off? - and meaning every major attraction has their own sort of shop to some degree. The small things ey!
Stealth shop looks quite nice really.
The Coasters
The Swarm remains top dog for another year. For me, it just had everything I want, and it's just a beautiful roller coaster to me. After being able to climb its lift hill this year and do a couple of behind the scenes bits and bobs, I have no doubt that Swarm will have a place in my heart for years to come... With it looking very likely that I'll be breaking into Europe next year, I somewhat doubt this will be my favourite coaster next year, but hey, I'll let it bask in its glory till then.
Looking up
A pretty sweet alternative view of the ride in general
Pretty helicopter.
Standard picture.
X also saw some changes, with new audio and a new lighting set up. I think the reason why I like it so much is because it's so different to anything else the park offers - it's a bit of fun and a laugh. It doesn't try to do anything special and it's not a serious ride. Something that the park needs more of in my eyes!
Inferno was as solid as ever, and it was nice to see the mist and lights working for the majority of my visits. Also interesting to see the workshop area as part of the John Wardley meet too; geeky moments I guess! I still have a soft spot for Saw, even if it does leave many with a soft spot on their head after riding. Again, got to do a nice backstage tour of it, which was great fun and really interesting. Colossus remained as uncomfortable as ever. Stealth was alright too I guess; I'm not too fussed about it though to be honest.. .
Dear Thorpe, all I want for this closed season is this sign cleaned / replaced. Lots of love, JoshC.
Arty-farty Saw photo.
Put my camera through its paces by taking photos of Saw from the Loggers queue line. Funny results followed.
The Other Rides
Won't really put any specific focus on any other rides now because: 1) too much effort, 2) I haven't visited enough to say that much and 3) I don't want to put you to sleep any quicker.
So yeah, in short... Slammer didn't open with the rest of the park, but managed to remain consistently open (more or less) when it eventually did open. Big thumbs up to all those involved with getting the thing to live again, and to actually stay alive. Personally, I think the ride just needs binning - I don't find it exciting and it just seems to be a waste of resources in my opinion. It seems Thorpe/Merlin think otherwise - as do many enthusiasts - so let's hope for their sakes their faith in the ride lasts for a few years before it eventually conks out. When that day comes, I'll happily be the first to volunteer to take some explosives to the ride.
Rush, Samurai, Loggers, Zodiac and the like all did well during the season, and I think they're all good rides that add to the line up. On the other hand, I've been disappointed by the likes of Vortex, which is showing its ages, Rumba Rapids and Depth, rides which I do enjoy, but really need some TLC to make them look nice again.
A working Slammer - a slightly less rare sight than usual.
"What about Storm Surge?" you might be asking yourselves. I didn't ride Storm Surge this year, and this picture sums up my views on the ride nicely...
I'd much rather look at a building.
The Big Easter
I unfortunately didn't attend this season's Easter event, due to revising for exams. However, by the sounds of it, it was a great event for the park and their new direction. All the reviews of the Brainiac show were great, so I'm glad to hear that's returning for the February Half Term event. I look forward to seeing what Thorpe come up with for next Easter (and fingers crossed I'm actually able to make it!).
Summer Nights
Summer Nights returned for a second season, which is great news. This event is just a brilliant idea from the park and works a treat. I know some say that opening till 10 should be standard for the park during Summer, and maybe that should be the case one day. But right now, I don't think the park would be busy enough to warrant it - making it a separate identity is the best thing for now. The event has definitely gained popularity, and I'd be curious to see if they'd consider adding two trains to the coasters if the event become much more popular.
Teacups are still an addition for Summer Nights - good thing too, since it's relatively popular during the day..
Summer Event - Huh?
Last year, I said: "Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now". However, when I said "a little different", I did mean they should at least do something! Unless I completely missed it, there was no specific summer event this season that filled the role Sun Scream had done for the seasons beforehand.
The park seemed popular enough from marketing alone and such, but it seems like a wasted opportunity, especially with the family market. Hopefully it's just a one-off, and next season gives us some decent event for the summer. It would certainly help encourage the crowds to visit during what is one of the busiest periods of the season for the park, and a chance to stand out from the crowd a little bit.
On the other end of the scale, I guess they could partner up with MoS for another event. Mash Up seemed good during Easter 2012 and 2013, so why not bring back that back? Speaking of MoS, still haven't been to a MoS night - they're just not my thing! - however, I'm glad to see that they're still proving popular and successful.
Fright Nights
The biggest change for this season's Fright Nights was, of course, the farewell of The Asylum, and the introduction of Studio 13: The Motel. It's been said a hundred times already, but I may as well say it again - last year's controversy over Asylum was NOT the cause of its removal. The park were planning on getting rid of it even for last season's event - let's hope that that myth doesn't become fact to many.
Another thing which has been said a hundred times already is that I wasn't really a fan of The Asylum. It was a maze of strobe lights which gives you a headache, with no apparent story line other than 'you're locked in with scary people' and very repetitive. So I was glad to see the back end of it. Studio 13's premise sounded exciting and very promising, and it was great to see the park come up with a non-IP maze which still fitted in perfectly with the park's overall theme (which I still love by the way).
Personally, I loved the maze. Great nods to the past, good theming, a story which followed through the maze and overall a good idea. In fact, out of all the mazes I've done, it's the maze where I've felt most apart of the story. It's such a simple idea (you tour through a studio where a horror film is being filmed, then all of a sudden, you're IN the film), which makes it easy to execute, yes, but it was executed so well that it just a beautiful maze.
As for the returning mazes, Blair Witch went from zero to hero, which was great. I hope this gives the park more confidence with scare zones and outdoor attractions. Cabin and Saw remained good attractions, though I think Saw needs a bit of an update, as it feels kind of tame compared to the rest. My Bloody Valentine was yet again the worst; no real scares or anything - just dark, cramped spaces all the way. It will scare many, yes, but you can't just simply rely on that! It will be interesting to see what happens to the maze next season now the arena is in use - will it just move elsewhere, move out of the containers and into someplace else, or what?
I also did Face it Alone again this year. I can't sing the praises of this experience enough - if you like scare attractions, it is well worth giving it a try! I'm so glad the park have continued to look into other scare ideas than your bog-standard conga line maze, and here's hoping that things like Face it Alone, the Overnight Experiences and original maze ideas continue for many years to come.
Fright Nights proved to yet again been the most popular time of season.
Me with The Director.
Reserve n Ride
The second season we've seen RnR now and I remain in the minority who like the idea. I'll keep my views here short and sweet since I've argued them to death throughout the year in the appropriate topics - the idea is a nice one and has a lot of potential. The system itself seems to work now; they've slowly managed to iron out technical issues. What the park need to do now is try the system as it was intended - with no standby queues. That way, they see how viable an option this actually is. Make sure there's enough non-ride stuff to do too; that'll help (and, in fact, is a good idea in general!).
Food and Merchandise
As mentioned above, I've gotten into a bad habit of falling in love with the new Fish and Chip place, nice and unhealthy. My lunch of choice usually varies between that, the Mexican Cantina or Bar 360. For the most part though, all of the Merlin-owned food places are good quality and value at Thorpe, which is good. I'll no doubt try the punnily-named Peckish and the new Pizza-Pasta joint in the new season though, because why not ey?
As ever, the merchandise at Thorpe helped empty my wallet. The new resins were all great, and the Swarm billboard is my personal favourite of all the Merlin resins. Then there's the brilliant new clothing items which give some geeky nods (ride opening years and such), which I just love! The new Angry Birds merch is good to see too, even if a bit overpriced in my opinion. Then again, on the whole, merchandise is reasonably priced I think, so I'm not really complaining. Would like to see more bears at Thorpe though - please?
I guess the VIP packages fit into merchandise sort of, so just a quick mention of them. Whilst the main ones are a bit too pricey in my opinion, the lift hill walks and backstage tour are okay, especially if you can get a deal on them (and they do indeed do deals on them at points in the year). Again, really glad to see the park doing cool things likes this!
The Inferno shop has a makeover too. At least I was spending time in shops, and not just money...
Chief Ranger's Carousel - RIP
Whilst no official note has been made, it seems that CRC has left us after 20 years of service. It's sad to see a ride so rich in Thorpe's history leave. However, in all honesty, it's surprising it stayed as long as it did, especially during the years when families were just not in the park's target market. It's not like the ride has a specific appeal the 99% of visitors anyway - time to let go and move along in my opinion!
A Carouselfie.
A Look Ahead
2015 brings us...well, we don't know. Potentially nothing of note. We have gathered that Pizza Hut is being replaced by Pizza Pasta, and that building is getting an extension. I have no doubts that we'll see some touch ups around the place (Canada Creek still has a lot of the old branding about, some rides are in desperate need of TLC and I expect Thorpe know that), and there'll be a few little things to keep us happy. However, it seems like 2015 could be the first season since 1997 where Thorpe don't bring us any new attractions. Then again, Angry Birds Land didn't have plans submitted till January, so who knows?
Of course, we'll all be able to gawp at the construction site for 2016's exciting new development - maybe that in itself will be enough to keep us happy next season?
That's it for me; another season well and truly done with. Thanks if you read it all (and sorry for the length)! As ever, any comments / thoughts / criticisms are welcome!
-
JoshC. got a reaction from Kerfuffle for a blog entry, JoshC.'s Review of the Thorpe Season - 2014
2014 is almost over, which can only mean one thing...it's time for my review of Thorpe's season! In a way, it kind of feels silly to do a 'season' review on behalf, since I've "only" made 8 visits this year (by far my smallest Thorpe tally in memory!), so there's a few gaps here and there, and my views may not be fully representative of the season. However, I hope this review will end up giving a nice roundup of the season, and my views on what's gone down. If anyone wants to see my reviews of previous seasons, they can all be found HERE (once again, apologises about the pictures no longer working - darn Facebook!). And with all that out of the way, let's "get ready to go...looking good...3 2 1..."
New for 2014 - Angry Birds Land
Rewind a year ago, and I said that for 2014, "There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and ...at least one of those things should happen." Fortunately, one of those things did happen.
I don't quite know how ABL has been received by the public, but enthusiast opinion is certainly more on the negative side. However, I must admit, I side with the side that, on the whole, it's an okay investment for the park. The 'land' is very small - it seems almost silly to call it an area of a theme park given how small it is. The 4D cinema, whilst a bit over the top with the effects, is a nice break from the bombardment of rides and is certainly a vast improvement on Time Voyagers (though that's not saying much, mind!). The Dodgems are good fun and, whilst nothing special, a nice filler ride for everyone to enjoy. Personally, I think that Detonator is the biggest waste in the area; new audio was needed, and a bit more of a feel around the ride was required. But instead we end up with a new name and cheap logo plus a random bird plonked nearby - still feels out of place unfortunately.
So yeah, all in all, I don't think ABL is a bad investment. I think it will work in the long run (Angry Birds will no doubt continue to be popular, and with a major film set for 2016, I can see a second wind for it coming up), and brought life into what was a lifeless area. Many say that it's destroyed Amity Cove - but let's face it, there's a huge difference between Stealth-side Amity (Amity Speedway) and Tidal Wave-side Amity (the Amity Cove). A divide is necessary really, and this gives a chance to divide the sides further, which would be a good thing. For the future, I'd like to see the Teacups given an Angry Birds theme, since it feels a bit out of place at the moment, and the well-known Angry Birds tune be made more prominent throughout the area - it's something I was looking forward to hearing if I'm honest!
Detonator - needs more work...
These metal plate theming bits are...okay. Not my first choice thematic feature for the area though!
King Pig's Wild Hog Dodgems - a bit bare, but good fun.
New for 2014 - Other Stuff
Though a quiet year on the rides and attractions front, there were a few new and improved things around the park...
The Shark Hotel replaced the Crash Pad, and is Thorpe's own attempt at a shipping container hotel. Indeed, the shark idea was my favourite of the three concepts (the other two being the Pier and crashed ship). I do quite like the look of the shark - it's quirky and different, and likely a nice talking point for people visiting. My only criticism of it is that, on the inside, you can see all the framework - a bit of a shame in all honesty, but I guess there's got to be limitations to everything. Maybe not the most spectacular thing ever, but I have a fond spot for it if I'm being honest.
Bite me.
Then there's the improved entrance. It must surely be a short-term solution, as the whole ticket and entrance plaza needs a big rework in my opinion. Baring that in mind, I think it's an okay solution - the video loops they play do a nice job of showing off the park, and presumably do help build a bit of atmosphere and anticipation for guests. Also great to hear the original Thorpe entrance music being played once again!
Hard to get a decent image of the screen, so here's the best I've got..
The few other touch ups around the park (Stealth Diner and shop, Mexican Cantina extension, etc.) are also welcome additions, now giving more indoor seating, and improved chippy on park - I never really liked the old Fish and Chip place for some reason; maybe the old look of the place just put me off? - and meaning every major attraction has their own sort of shop to some degree. The small things ey!
Stealth shop looks quite nice really.
The Coasters
The Swarm remains top dog for another year. For me, it just had everything I want, and it's just a beautiful roller coaster to me. After being able to climb its lift hill this year and do a couple of behind the scenes bits and bobs, I have no doubt that Swarm will have a place in my heart for years to come... With it looking very likely that I'll be breaking into Europe next year, I somewhat doubt this will be my favourite coaster next year, but hey, I'll let it bask in its glory till then.
Looking up
A pretty sweet alternative view of the ride in general
Pretty helicopter.
Standard picture.
X also saw some changes, with new audio and a new lighting set up. I think the reason why I like it so much is because it's so different to anything else the park offers - it's a bit of fun and a laugh. It doesn't try to do anything special and it's not a serious ride. Something that the park needs more of in my eyes!
Inferno was as solid as ever, and it was nice to see the mist and lights working for the majority of my visits. Also interesting to see the workshop area as part of the John Wardley meet too; geeky moments I guess! I still have a soft spot for Saw, even if it does leave many with a soft spot on their head after riding. Again, got to do a nice backstage tour of it, which was great fun and really interesting. Colossus remained as uncomfortable as ever. Stealth was alright too I guess; I'm not too fussed about it though to be honest.. .
Dear Thorpe, all I want for this closed season is this sign cleaned / replaced. Lots of love, JoshC.
Arty-farty Saw photo.
Put my camera through its paces by taking photos of Saw from the Loggers queue line. Funny results followed.
The Other Rides
Won't really put any specific focus on any other rides now because: 1) too much effort, 2) I haven't visited enough to say that much and 3) I don't want to put you to sleep any quicker.
So yeah, in short... Slammer didn't open with the rest of the park, but managed to remain consistently open (more or less) when it eventually did open. Big thumbs up to all those involved with getting the thing to live again, and to actually stay alive. Personally, I think the ride just needs binning - I don't find it exciting and it just seems to be a waste of resources in my opinion. It seems Thorpe/Merlin think otherwise - as do many enthusiasts - so let's hope for their sakes their faith in the ride lasts for a few years before it eventually conks out. When that day comes, I'll happily be the first to volunteer to take some explosives to the ride.
Rush, Samurai, Loggers, Zodiac and the like all did well during the season, and I think they're all good rides that add to the line up. On the other hand, I've been disappointed by the likes of Vortex, which is showing its ages, Rumba Rapids and Depth, rides which I do enjoy, but really need some TLC to make them look nice again.
A working Slammer - a slightly less rare sight than usual.
"What about Storm Surge?" you might be asking yourselves. I didn't ride Storm Surge this year, and this picture sums up my views on the ride nicely...
I'd much rather look at a building.
The Big Easter
I unfortunately didn't attend this season's Easter event, due to revising for exams. However, by the sounds of it, it was a great event for the park and their new direction. All the reviews of the Brainiac show were great, so I'm glad to hear that's returning for the February Half Term event. I look forward to seeing what Thorpe come up with for next Easter (and fingers crossed I'm actually able to make it!).
Summer Nights
Summer Nights returned for a second season, which is great news. This event is just a brilliant idea from the park and works a treat. I know some say that opening till 10 should be standard for the park during Summer, and maybe that should be the case one day. But right now, I don't think the park would be busy enough to warrant it - making it a separate identity is the best thing for now. The event has definitely gained popularity, and I'd be curious to see if they'd consider adding two trains to the coasters if the event become much more popular.
Teacups are still an addition for Summer Nights - good thing too, since it's relatively popular during the day..
Summer Event - Huh?
Last year, I said: "Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now". However, when I said "a little different", I did mean they should at least do something! Unless I completely missed it, there was no specific summer event this season that filled the role Sun Scream had done for the seasons beforehand.
The park seemed popular enough from marketing alone and such, but it seems like a wasted opportunity, especially with the family market. Hopefully it's just a one-off, and next season gives us some decent event for the summer. It would certainly help encourage the crowds to visit during what is one of the busiest periods of the season for the park, and a chance to stand out from the crowd a little bit.
On the other end of the scale, I guess they could partner up with MoS for another event. Mash Up seemed good during Easter 2012 and 2013, so why not bring back that back? Speaking of MoS, still haven't been to a MoS night - they're just not my thing! - however, I'm glad to see that they're still proving popular and successful.
Fright Nights
The biggest change for this season's Fright Nights was, of course, the farewell of The Asylum, and the introduction of Studio 13: The Motel. It's been said a hundred times already, but I may as well say it again - last year's controversy over Asylum was NOT the cause of its removal. The park were planning on getting rid of it even for last season's event - let's hope that that myth doesn't become fact to many.
Another thing which has been said a hundred times already is that I wasn't really a fan of The Asylum. It was a maze of strobe lights which gives you a headache, with no apparent story line other than 'you're locked in with scary people' and very repetitive. So I was glad to see the back end of it. Studio 13's premise sounded exciting and very promising, and it was great to see the park come up with a non-IP maze which still fitted in perfectly with the park's overall theme (which I still love by the way).
Personally, I loved the maze. Great nods to the past, good theming, a story which followed through the maze and overall a good idea. In fact, out of all the mazes I've done, it's the maze where I've felt most apart of the story. It's such a simple idea (you tour through a studio where a horror film is being filmed, then all of a sudden, you're IN the film), which makes it easy to execute, yes, but it was executed so well that it just a beautiful maze.
As for the returning mazes, Blair Witch went from zero to hero, which was great. I hope this gives the park more confidence with scare zones and outdoor attractions. Cabin and Saw remained good attractions, though I think Saw needs a bit of an update, as it feels kind of tame compared to the rest. My Bloody Valentine was yet again the worst; no real scares or anything - just dark, cramped spaces all the way. It will scare many, yes, but you can't just simply rely on that! It will be interesting to see what happens to the maze next season now the arena is in use - will it just move elsewhere, move out of the containers and into someplace else, or what?
I also did Face it Alone again this year. I can't sing the praises of this experience enough - if you like scare attractions, it is well worth giving it a try! I'm so glad the park have continued to look into other scare ideas than your bog-standard conga line maze, and here's hoping that things like Face it Alone, the Overnight Experiences and original maze ideas continue for many years to come.
Fright Nights proved to yet again been the most popular time of season.
Me with The Director.
Reserve n Ride
The second season we've seen RnR now and I remain in the minority who like the idea. I'll keep my views here short and sweet since I've argued them to death throughout the year in the appropriate topics - the idea is a nice one and has a lot of potential. The system itself seems to work now; they've slowly managed to iron out technical issues. What the park need to do now is try the system as it was intended - with no standby queues. That way, they see how viable an option this actually is. Make sure there's enough non-ride stuff to do too; that'll help (and, in fact, is a good idea in general!).
Food and Merchandise
As mentioned above, I've gotten into a bad habit of falling in love with the new Fish and Chip place, nice and unhealthy. My lunch of choice usually varies between that, the Mexican Cantina or Bar 360. For the most part though, all of the Merlin-owned food places are good quality and value at Thorpe, which is good. I'll no doubt try the punnily-named Peckish and the new Pizza-Pasta joint in the new season though, because why not ey?
As ever, the merchandise at Thorpe helped empty my wallet. The new resins were all great, and the Swarm billboard is my personal favourite of all the Merlin resins. Then there's the brilliant new clothing items which give some geeky nods (ride opening years and such), which I just love! The new Angry Birds merch is good to see too, even if a bit overpriced in my opinion. Then again, on the whole, merchandise is reasonably priced I think, so I'm not really complaining. Would like to see more bears at Thorpe though - please?
I guess the VIP packages fit into merchandise sort of, so just a quick mention of them. Whilst the main ones are a bit too pricey in my opinion, the lift hill walks and backstage tour are okay, especially if you can get a deal on them (and they do indeed do deals on them at points in the year). Again, really glad to see the park doing cool things likes this!
The Inferno shop has a makeover too. At least I was spending time in shops, and not just money...
Chief Ranger's Carousel - RIP
Whilst no official note has been made, it seems that CRC has left us after 20 years of service. It's sad to see a ride so rich in Thorpe's history leave. However, in all honesty, it's surprising it stayed as long as it did, especially during the years when families were just not in the park's target market. It's not like the ride has a specific appeal the 99% of visitors anyway - time to let go and move along in my opinion!
A Carouselfie.
A Look Ahead
2015 brings us...well, we don't know. Potentially nothing of note. We have gathered that Pizza Hut is being replaced by Pizza Pasta, and that building is getting an extension. I have no doubts that we'll see some touch ups around the place (Canada Creek still has a lot of the old branding about, some rides are in desperate need of TLC and I expect Thorpe know that), and there'll be a few little things to keep us happy. However, it seems like 2015 could be the first season since 1997 where Thorpe don't bring us any new attractions. Then again, Angry Birds Land didn't have plans submitted till January, so who knows?
Of course, we'll all be able to gawp at the construction site for 2016's exciting new development - maybe that in itself will be enough to keep us happy next season?
That's it for me; another season well and truly done with. Thanks if you read it all (and sorry for the length)! As ever, any comments / thoughts / criticisms are welcome!
-
JoshC. got a reaction from InfernoMartin for a blog entry, JoshC.'s Review of the Thorpe Season - 2014
2014 is almost over, which can only mean one thing...it's time for my review of Thorpe's season! In a way, it kind of feels silly to do a 'season' review on behalf, since I've "only" made 8 visits this year (by far my smallest Thorpe tally in memory!), so there's a few gaps here and there, and my views may not be fully representative of the season. However, I hope this review will end up giving a nice roundup of the season, and my views on what's gone down. If anyone wants to see my reviews of previous seasons, they can all be found HERE (once again, apologises about the pictures no longer working - darn Facebook!). And with all that out of the way, let's "get ready to go...looking good...3 2 1..."
New for 2014 - Angry Birds Land
Rewind a year ago, and I said that for 2014, "There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and ...at least one of those things should happen." Fortunately, one of those things did happen.
I don't quite know how ABL has been received by the public, but enthusiast opinion is certainly more on the negative side. However, I must admit, I side with the side that, on the whole, it's an okay investment for the park. The 'land' is very small - it seems almost silly to call it an area of a theme park given how small it is. The 4D cinema, whilst a bit over the top with the effects, is a nice break from the bombardment of rides and is certainly a vast improvement on Time Voyagers (though that's not saying much, mind!). The Dodgems are good fun and, whilst nothing special, a nice filler ride for everyone to enjoy. Personally, I think that Detonator is the biggest waste in the area; new audio was needed, and a bit more of a feel around the ride was required. But instead we end up with a new name and cheap logo plus a random bird plonked nearby - still feels out of place unfortunately.
So yeah, all in all, I don't think ABL is a bad investment. I think it will work in the long run (Angry Birds will no doubt continue to be popular, and with a major film set for 2016, I can see a second wind for it coming up), and brought life into what was a lifeless area. Many say that it's destroyed Amity Cove - but let's face it, there's a huge difference between Stealth-side Amity (Amity Speedway) and Tidal Wave-side Amity (the Amity Cove). A divide is necessary really, and this gives a chance to divide the sides further, which would be a good thing. For the future, I'd like to see the Teacups given an Angry Birds theme, since it feels a bit out of place at the moment, and the well-known Angry Birds tune be made more prominent throughout the area - it's something I was looking forward to hearing if I'm honest!
Detonator - needs more work...
These metal plate theming bits are...okay. Not my first choice thematic feature for the area though!
King Pig's Wild Hog Dodgems - a bit bare, but good fun.
New for 2014 - Other Stuff
Though a quiet year on the rides and attractions front, there were a few new and improved things around the park...
The Shark Hotel replaced the Crash Pad, and is Thorpe's own attempt at a shipping container hotel. Indeed, the shark idea was my favourite of the three concepts (the other two being the Pier and crashed ship). I do quite like the look of the shark - it's quirky and different, and likely a nice talking point for people visiting. My only criticism of it is that, on the inside, you can see all the framework - a bit of a shame in all honesty, but I guess there's got to be limitations to everything. Maybe not the most spectacular thing ever, but I have a fond spot for it if I'm being honest.
Bite me.
Then there's the improved entrance. It must surely be a short-term solution, as the whole ticket and entrance plaza needs a big rework in my opinion. Baring that in mind, I think it's an okay solution - the video loops they play do a nice job of showing off the park, and presumably do help build a bit of atmosphere and anticipation for guests. Also great to hear the original Thorpe entrance music being played once again!
Hard to get a decent image of the screen, so here's the best I've got..
The few other touch ups around the park (Stealth Diner and shop, Mexican Cantina extension, etc.) are also welcome additions, now giving more indoor seating, and improved chippy on park - I never really liked the old Fish and Chip place for some reason; maybe the old look of the place just put me off? - and meaning every major attraction has their own sort of shop to some degree. The small things ey!
Stealth shop looks quite nice really.
The Coasters
The Swarm remains top dog for another year. For me, it just had everything I want, and it's just a beautiful roller coaster to me. After being able to climb its lift hill this year and do a couple of behind the scenes bits and bobs, I have no doubt that Swarm will have a place in my heart for years to come... With it looking very likely that I'll be breaking into Europe next year, I somewhat doubt this will be my favourite coaster next year, but hey, I'll let it bask in its glory till then.
Looking up
A pretty sweet alternative view of the ride in general
Pretty helicopter.
Standard picture.
X also saw some changes, with new audio and a new lighting set up. I think the reason why I like it so much is because it's so different to anything else the park offers - it's a bit of fun and a laugh. It doesn't try to do anything special and it's not a serious ride. Something that the park needs more of in my eyes!
Inferno was as solid as ever, and it was nice to see the mist and lights working for the majority of my visits. Also interesting to see the workshop area as part of the John Wardley meet too; geeky moments I guess! I still have a soft spot for Saw, even if it does leave many with a soft spot on their head after riding. Again, got to do a nice backstage tour of it, which was great fun and really interesting. Colossus remained as uncomfortable as ever. Stealth was alright too I guess; I'm not too fussed about it though to be honest.. .
Dear Thorpe, all I want for this closed season is this sign cleaned / replaced. Lots of love, JoshC.
Arty-farty Saw photo.
Put my camera through its paces by taking photos of Saw from the Loggers queue line. Funny results followed.
The Other Rides
Won't really put any specific focus on any other rides now because: 1) too much effort, 2) I haven't visited enough to say that much and 3) I don't want to put you to sleep any quicker.
So yeah, in short... Slammer didn't open with the rest of the park, but managed to remain consistently open (more or less) when it eventually did open. Big thumbs up to all those involved with getting the thing to live again, and to actually stay alive. Personally, I think the ride just needs binning - I don't find it exciting and it just seems to be a waste of resources in my opinion. It seems Thorpe/Merlin think otherwise - as do many enthusiasts - so let's hope for their sakes their faith in the ride lasts for a few years before it eventually conks out. When that day comes, I'll happily be the first to volunteer to take some explosives to the ride.
Rush, Samurai, Loggers, Zodiac and the like all did well during the season, and I think they're all good rides that add to the line up. On the other hand, I've been disappointed by the likes of Vortex, which is showing its ages, Rumba Rapids and Depth, rides which I do enjoy, but really need some TLC to make them look nice again.
A working Slammer - a slightly less rare sight than usual.
"What about Storm Surge?" you might be asking yourselves. I didn't ride Storm Surge this year, and this picture sums up my views on the ride nicely...
I'd much rather look at a building.
The Big Easter
I unfortunately didn't attend this season's Easter event, due to revising for exams. However, by the sounds of it, it was a great event for the park and their new direction. All the reviews of the Brainiac show were great, so I'm glad to hear that's returning for the February Half Term event. I look forward to seeing what Thorpe come up with for next Easter (and fingers crossed I'm actually able to make it!).
Summer Nights
Summer Nights returned for a second season, which is great news. This event is just a brilliant idea from the park and works a treat. I know some say that opening till 10 should be standard for the park during Summer, and maybe that should be the case one day. But right now, I don't think the park would be busy enough to warrant it - making it a separate identity is the best thing for now. The event has definitely gained popularity, and I'd be curious to see if they'd consider adding two trains to the coasters if the event become much more popular.
Teacups are still an addition for Summer Nights - good thing too, since it's relatively popular during the day..
Summer Event - Huh?
Last year, I said: "Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now". However, when I said "a little different", I did mean they should at least do something! Unless I completely missed it, there was no specific summer event this season that filled the role Sun Scream had done for the seasons beforehand.
The park seemed popular enough from marketing alone and such, but it seems like a wasted opportunity, especially with the family market. Hopefully it's just a one-off, and next season gives us some decent event for the summer. It would certainly help encourage the crowds to visit during what is one of the busiest periods of the season for the park, and a chance to stand out from the crowd a little bit.
On the other end of the scale, I guess they could partner up with MoS for another event. Mash Up seemed good during Easter 2012 and 2013, so why not bring back that back? Speaking of MoS, still haven't been to a MoS night - they're just not my thing! - however, I'm glad to see that they're still proving popular and successful.
Fright Nights
The biggest change for this season's Fright Nights was, of course, the farewell of The Asylum, and the introduction of Studio 13: The Motel. It's been said a hundred times already, but I may as well say it again - last year's controversy over Asylum was NOT the cause of its removal. The park were planning on getting rid of it even for last season's event - let's hope that that myth doesn't become fact to many.
Another thing which has been said a hundred times already is that I wasn't really a fan of The Asylum. It was a maze of strobe lights which gives you a headache, with no apparent story line other than 'you're locked in with scary people' and very repetitive. So I was glad to see the back end of it. Studio 13's premise sounded exciting and very promising, and it was great to see the park come up with a non-IP maze which still fitted in perfectly with the park's overall theme (which I still love by the way).
Personally, I loved the maze. Great nods to the past, good theming, a story which followed through the maze and overall a good idea. In fact, out of all the mazes I've done, it's the maze where I've felt most apart of the story. It's such a simple idea (you tour through a studio where a horror film is being filmed, then all of a sudden, you're IN the film), which makes it easy to execute, yes, but it was executed so well that it just a beautiful maze.
As for the returning mazes, Blair Witch went from zero to hero, which was great. I hope this gives the park more confidence with scare zones and outdoor attractions. Cabin and Saw remained good attractions, though I think Saw needs a bit of an update, as it feels kind of tame compared to the rest. My Bloody Valentine was yet again the worst; no real scares or anything - just dark, cramped spaces all the way. It will scare many, yes, but you can't just simply rely on that! It will be interesting to see what happens to the maze next season now the arena is in use - will it just move elsewhere, move out of the containers and into someplace else, or what?
I also did Face it Alone again this year. I can't sing the praises of this experience enough - if you like scare attractions, it is well worth giving it a try! I'm so glad the park have continued to look into other scare ideas than your bog-standard conga line maze, and here's hoping that things like Face it Alone, the Overnight Experiences and original maze ideas continue for many years to come.
Fright Nights proved to yet again been the most popular time of season.
Me with The Director.
Reserve n Ride
The second season we've seen RnR now and I remain in the minority who like the idea. I'll keep my views here short and sweet since I've argued them to death throughout the year in the appropriate topics - the idea is a nice one and has a lot of potential. The system itself seems to work now; they've slowly managed to iron out technical issues. What the park need to do now is try the system as it was intended - with no standby queues. That way, they see how viable an option this actually is. Make sure there's enough non-ride stuff to do too; that'll help (and, in fact, is a good idea in general!).
Food and Merchandise
As mentioned above, I've gotten into a bad habit of falling in love with the new Fish and Chip place, nice and unhealthy. My lunch of choice usually varies between that, the Mexican Cantina or Bar 360. For the most part though, all of the Merlin-owned food places are good quality and value at Thorpe, which is good. I'll no doubt try the punnily-named Peckish and the new Pizza-Pasta joint in the new season though, because why not ey?
As ever, the merchandise at Thorpe helped empty my wallet. The new resins were all great, and the Swarm billboard is my personal favourite of all the Merlin resins. Then there's the brilliant new clothing items which give some geeky nods (ride opening years and such), which I just love! The new Angry Birds merch is good to see too, even if a bit overpriced in my opinion. Then again, on the whole, merchandise is reasonably priced I think, so I'm not really complaining. Would like to see more bears at Thorpe though - please?
I guess the VIP packages fit into merchandise sort of, so just a quick mention of them. Whilst the main ones are a bit too pricey in my opinion, the lift hill walks and backstage tour are okay, especially if you can get a deal on them (and they do indeed do deals on them at points in the year). Again, really glad to see the park doing cool things likes this!
The Inferno shop has a makeover too. At least I was spending time in shops, and not just money...
Chief Ranger's Carousel - RIP
Whilst no official note has been made, it seems that CRC has left us after 20 years of service. It's sad to see a ride so rich in Thorpe's history leave. However, in all honesty, it's surprising it stayed as long as it did, especially during the years when families were just not in the park's target market. It's not like the ride has a specific appeal the 99% of visitors anyway - time to let go and move along in my opinion!
A Carouselfie.
A Look Ahead
2015 brings us...well, we don't know. Potentially nothing of note. We have gathered that Pizza Hut is being replaced by Pizza Pasta, and that building is getting an extension. I have no doubts that we'll see some touch ups around the place (Canada Creek still has a lot of the old branding about, some rides are in desperate need of TLC and I expect Thorpe know that), and there'll be a few little things to keep us happy. However, it seems like 2015 could be the first season since 1997 where Thorpe don't bring us any new attractions. Then again, Angry Birds Land didn't have plans submitted till January, so who knows?
Of course, we'll all be able to gawp at the construction site for 2016's exciting new development - maybe that in itself will be enough to keep us happy next season?
That's it for me; another season well and truly done with. Thanks if you read it all (and sorry for the length)! As ever, any comments / thoughts / criticisms are welcome!