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Mattgwise

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Everything posted by Mattgwise

  1. I know the season has barely started but has anyone seen any 2for1 vouchers floating around?
  2. Or contacted Vekoma to replace the parts that were used?
  3. Good news if true. Looks like some people who were convinced it would never return have been proven wrong! Anything is possible.
  4. The queueline was better as terror tomb with Abdab featured in the room. Plus who remembers the crystal at the exit of the ride which you could try and steal which would then blast air at your hand and make you jump out of your skin? Awesome. As well as that I loved the Terror Tomb queueline music. I'm sure it sounded similar to egyptian music in RCT2.
  5. Mattgwise

    X

    People will still buy photos. Most people still keep their wallets in their pockets, well me and all my male friends do at least. It was run for years with the baggage area at entrance and photo kiosk inside by the exit. With the height being lower more photos will be sold than before.
  6. I don't know but maybe It could be for evacuation/breakdown reasons? Samurai for instance is the same in that they won't operate it with less than 15 people. I was once told it was so that if the ride cut out it wouldn't shift to the 12 o clock position (which it does with less than 15 people but instead around the 8 or 9 o clock position, preventing you being stuck in an awkward position if it cuts out.
  7. I would love to see both the entrance theme and the end of day track back. And Colossus' music as it should be, not high pitched and fast like its been for two seasons now!
  8. Is it April fools day or something? That map truly looks a joke in my opinion.
  9. I'm glad Rattlesnake won over Vampire under the circumstances of Vampire being run so poorly last season, making it my least favourite ride!!!
  10. Air (2) Duel (2) Enterprise (0) Hex (2) Nemesis (3) Nemesis Sub Terra (2) Oblivion (3) Rita (2) Runaway Mine Train (2) The Flume (2) Th13teen (2) Sonic Spinball (2) Nemesis + Enterprise - Reset Air (2) Duel (2) Hex (2) Nemesis (2) Nemesis Sub Terra (2) Oblivion (2) Rita (2) Runaway Mine Train (2) The Flume (2) Th13teen (2) Sonic Spinball (2)
  11. Vampire (2) Rattlesnake (2) Rattlesnake + Vampire -
  12. Air (2) Battle Galleons (2) Duel (2) Enterprise (2) Galloper's Carousel (1) Hex (2) Nemesis (2) Nemesis Sub Terra (2) Oblivion (2) Ripsaw (2) Rita (2) Runaway Mine Train (2) The Flume (3) The Smiler (2) Th13teen (2) Sonic Spinball (2) The flume + Galloper's Carousel -
  13. You sure that it wasn't just someone mentioning the permanent change to a max of 2 trains? It's dire enough with 2 trains. It was a joke the two times I went last year with 2 trains queueing almost 2 hours when the park wasn't even that busy. Mind you with trains being dispatched with waits of almost 5 minutes it may as well been 1 train operation.
  14. Air (7) Battle Galleons (5) Duel (5) Enterprise (5) Frog Hopper (5) Galloper's Carousel (5) Hex (5) Marauders Mayhem (5) Nemesis (6) Nemesis Sub Terra (5) Oblivion (6) Ripsaw (5) Rita (5) Runaway Mine Train (5) Twirling Toadstool (1) Blade (5) The Flume (5) The Smiler (5) Th13teen (5) Sonic Spinball (5) Skyride (5) Oblivion + Twirling Toadstall -
  15. That's right. Its what stopped us getting on as much as we'd have liked. Highly irritating as it was fairly busy.
  16. I reckon the new Wild Mouse ride, Marble Madness at Pleasure wood hills will be refurbished better and they have only been working on it a few weeks since it was delivered!. Concept art on Facebook. 18 months is shocking.
  17. Three times, all at Thorpe Park. 1. Bottom of Loggers first lift hill. Had to get off after about 10 mins and walk down the railway to the level crossing. 2. Samurai - Stuck at the side (left if looking at the front). Soon we were manually moved into the zero position. 3. Vortex - Ride cut out whilst at around the half way point of swinging.We had to wait for it to naturally stop. About three people didn't cope with this very well.
  18. Dragons Fury (5) Vampire (6) Rattlesnake (5) Dragon Falls (5) Bubbleworks (5) Black Buccaneer (6) Monkey Swinger (5) Rameses Revenge (5) Tomb Blaster (5) Sea Storm (3) Tuk Tuk Turmoil (5) Monkey Swinger + Sea Storm -
  19. Air (5) Battle Galleons (5) Duel (6) Enterprise (5) Frog Hopper (5) Galloper's Carousel (5) Heave Ho! (0) Hex (5) Marauders Mayhem (5) Nemesis (5) Nemesis Sub Terra (6) Oblivion (5) Ripsaw (5) Rita (5) Runaway Mine Train (6) Twirling Toadstool (3) Blade (4) The Flume (5) The Smiler (9) Th13teen (5) Sonic Spinball (6) Skyride (5) The Smiler + Heave Ho! - AND OUT! Reset Air (5) Battle Galleons (5) Duel (5) Enterprise (5) Frog Hopper (5) Galloper's Carousel (5) Hex (5) Marauders Mayhem (5) Nemesis (5) Nemesis Sub Terra (5) Oblivion (5) Ripsaw (5) Rita (5) Runaway Mine Train (5) Twirling Toadstool (5) Blade (5) The Flume (5) The Smiler (5) Th13teen (5) Sonic Spinball (5) Skyride (5)
  20. Lets just hope they dont decide to remove that part of the building and have the fountain finale outside! After all Merlin arent a fan of darkness
  21. Air (5) Battle Galleons (5) Duel (6) Enterprise (5) Frog Hopper (5) Galloper's Carousel (5) Heave Ho! (2) Hex (5) Marauders Mayhem (5) Nemesis (5) Nemesis Sub Terra (5) Oblivion (5) Ripsaw (5) Rita (5) Runaway Mine Train (5) Twirling Toadstool (3) Blade (5) The Flume (5) The Smiler (8) Th13teen (5) Sonic Spinball (6) Skyride (5) The Flume + Heave Ho! -
  22. Dragons Fury (6) Vampire (5) Rattlesnake (6) Dragon Falls (5) Bubbleworks (5) Black Buccaneer (6) Kobra (2) Monkey Swinger (5) Rameses Revenge (5) Tomb Blaster (5) Sea Storm (5) Tuk Tuk Turmoil (5) Black Buccaneer + Kobra -
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