Reputation Activity
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Aaron Tuckwell got a reaction from pluk in 2019 SeasonI have to say, today was the best I think I have ever seen Thorpe - in both appearance and operations. It is clear that they have really pulled their socks up!
Mist effect was working on Nemesis Inferno - a lot!
Fire on Swarm (skimmers still missing though)
Smoke effect on Stealth's launch
Squirting water on Saw's body (plus the lights and hammers)
Operations were spot on.. Even Colossus was quicker than usual. Swarm was often leaving the station before the previous train had returned - resulting in a walk-on from around 1pm
There was a really great buzz on park today too. It was clear that they had prepped for it to be far busier than it was.. but that didn't stop there being a great vibe around the place.
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Aaron Tuckwell got a reaction from PJ. in 2019 SeasonI have to say, today was the best I think I have ever seen Thorpe - in both appearance and operations. It is clear that they have really pulled their socks up!
Mist effect was working on Nemesis Inferno - a lot!
Fire on Swarm (skimmers still missing though)
Smoke effect on Stealth's launch
Squirting water on Saw's body (plus the lights and hammers)
Operations were spot on.. Even Colossus was quicker than usual. Swarm was often leaving the station before the previous train had returned - resulting in a walk-on from around 1pm
There was a really great buzz on park today too. It was clear that they had prepped for it to be far busier than it was.. but that didn't stop there being a great vibe around the place.
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Aaron Tuckwell got a reaction from Coaster in 2019 SeasonI have to say, today was the best I think I have ever seen Thorpe - in both appearance and operations. It is clear that they have really pulled their socks up!
Mist effect was working on Nemesis Inferno - a lot!
Fire on Swarm (skimmers still missing though)
Smoke effect on Stealth's launch
Squirting water on Saw's body (plus the lights and hammers)
Operations were spot on.. Even Colossus was quicker than usual. Swarm was often leaving the station before the previous train had returned - resulting in a walk-on from around 1pm
There was a really great buzz on park today too. It was clear that they had prepped for it to be far busier than it was.. but that didn't stop there being a great vibe around the place.
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Aaron Tuckwell got a reaction from Ringo in 2018 General DiscussionIsn't this Saturday Ministry Of Sound though? So the rides are usually open to guests of that between 6/7 and 10...
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Aaron Tuckwell got a reaction from pluk in Derren Brown's Ghost Train: Rise of the DemonFinally got to ride this yesterday.. and my short review? I'm glad I used Fast-track.. I'd be annoyed (insert your own expletive here) if I'd queued for 3 hours for that.
While some parts are very well done (like being alone on in the first video and seeing different people in the second), the over-all thing lacked the "why" factor for me... For example, why am I on a train in the first place? Who are the Fracking company, what are they doing, why did it go wrong and what has happened for the 2 things to come together? The jump scares were too predictable; to the point that they were just unpleasant to see rather than shocking. I was more "oh, that's not nice" rather than "what the hell".
The 4 elements (5 if you include the photo room bit) just seem to disconnected from each other. There were so many plot holes. For example, why would I leave the train carriage the way I went in (which was not relevant to the sequence I've just seen if I was on a journey) to be taken to a room, which seems to be part of the train tunnel by some shouty lady on a megaphone I can't understand, only to then be taken away from that room via a door (rather than heading back the way I came) through an underground station to the same train I was on before? There didn't seem to be any continuity to it at all. I get that the premise is to get you to question your own reality and I guess that kinda worked because the idea of not moving but being in a tube station is confusing, but the lack of stitching the stories together has made it a bit of a wet fish. Personally, I got lost in asking more questions about the story than I did about my reality. I didn't help that we were told that the ride was meant to question this reality in the intro video, but our reality is not that I'm on a train.. I'm on a ride.
If I had been told as part of the first train ride that something that was said in the intro room has made me forget events between now and then and that I'm no longer at Thorpe Park etc then that at least would explain how and why I'm on a tube in the first place.
I was aware that I had a headset on the whole time, so knew that none of it was real...
I'll be honest - The opening day of The Swarm made me question my reality more than DBGT did.. At least that was all happening to me.
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Aaron Tuckwell got a reaction from Marhelorpe in Derren Brown's Ghost Train: Rise of the DemonFinally got to ride this yesterday.. and my short review? I'm glad I used Fast-track.. I'd be annoyed (insert your own expletive here) if I'd queued for 3 hours for that.
While some parts are very well done (like being alone on in the first video and seeing different people in the second), the over-all thing lacked the "why" factor for me... For example, why am I on a train in the first place? Who are the Fracking company, what are they doing, why did it go wrong and what has happened for the 2 things to come together? The jump scares were too predictable; to the point that they were just unpleasant to see rather than shocking. I was more "oh, that's not nice" rather than "what the hell".
The 4 elements (5 if you include the photo room bit) just seem to disconnected from each other. There were so many plot holes. For example, why would I leave the train carriage the way I went in (which was not relevant to the sequence I've just seen if I was on a journey) to be taken to a room, which seems to be part of the train tunnel by some shouty lady on a megaphone I can't understand, only to then be taken away from that room via a door (rather than heading back the way I came) through an underground station to the same train I was on before? There didn't seem to be any continuity to it at all. I get that the premise is to get you to question your own reality and I guess that kinda worked because the idea of not moving but being in a tube station is confusing, but the lack of stitching the stories together has made it a bit of a wet fish. Personally, I got lost in asking more questions about the story than I did about my reality. I didn't help that we were told that the ride was meant to question this reality in the intro video, but our reality is not that I'm on a train.. I'm on a ride.
If I had been told as part of the first train ride that something that was said in the intro room has made me forget events between now and then and that I'm no longer at Thorpe Park etc then that at least would explain how and why I'm on a tube in the first place.
I was aware that I had a headset on the whole time, so knew that none of it was real...
I'll be honest - The opening day of The Swarm made me question my reality more than DBGT did.. At least that was all happening to me.
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Aaron Tuckwell got a reaction from JoshuaA in Derren Brown's Ghost Train: Rise of the DemonFinally got to ride this yesterday.. and my short review? I'm glad I used Fast-track.. I'd be annoyed (insert your own expletive here) if I'd queued for 3 hours for that.
While some parts are very well done (like being alone on in the first video and seeing different people in the second), the over-all thing lacked the "why" factor for me... For example, why am I on a train in the first place? Who are the Fracking company, what are they doing, why did it go wrong and what has happened for the 2 things to come together? The jump scares were too predictable; to the point that they were just unpleasant to see rather than shocking. I was more "oh, that's not nice" rather than "what the hell".
The 4 elements (5 if you include the photo room bit) just seem to disconnected from each other. There were so many plot holes. For example, why would I leave the train carriage the way I went in (which was not relevant to the sequence I've just seen if I was on a journey) to be taken to a room, which seems to be part of the train tunnel by some shouty lady on a megaphone I can't understand, only to then be taken away from that room via a door (rather than heading back the way I came) through an underground station to the same train I was on before? There didn't seem to be any continuity to it at all. I get that the premise is to get you to question your own reality and I guess that kinda worked because the idea of not moving but being in a tube station is confusing, but the lack of stitching the stories together has made it a bit of a wet fish. Personally, I got lost in asking more questions about the story than I did about my reality. I didn't help that we were told that the ride was meant to question this reality in the intro video, but our reality is not that I'm on a train.. I'm on a ride.
If I had been told as part of the first train ride that something that was said in the intro room has made me forget events between now and then and that I'm no longer at Thorpe Park etc then that at least would explain how and why I'm on a tube in the first place.
I was aware that I had a headset on the whole time, so knew that none of it was real...
I'll be honest - The opening day of The Swarm made me question my reality more than DBGT did.. At least that was all happening to me.
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Aaron Tuckwell got a reaction from Martin Doyle in Derren Brown's Ghost Train: Rise of the DemonFinally got to ride this yesterday.. and my short review? I'm glad I used Fast-track.. I'd be annoyed (insert your own expletive here) if I'd queued for 3 hours for that.
While some parts are very well done (like being alone on in the first video and seeing different people in the second), the over-all thing lacked the "why" factor for me... For example, why am I on a train in the first place? Who are the Fracking company, what are they doing, why did it go wrong and what has happened for the 2 things to come together? The jump scares were too predictable; to the point that they were just unpleasant to see rather than shocking. I was more "oh, that's not nice" rather than "what the hell".
The 4 elements (5 if you include the photo room bit) just seem to disconnected from each other. There were so many plot holes. For example, why would I leave the train carriage the way I went in (which was not relevant to the sequence I've just seen if I was on a journey) to be taken to a room, which seems to be part of the train tunnel by some shouty lady on a megaphone I can't understand, only to then be taken away from that room via a door (rather than heading back the way I came) through an underground station to the same train I was on before? There didn't seem to be any continuity to it at all. I get that the premise is to get you to question your own reality and I guess that kinda worked because the idea of not moving but being in a tube station is confusing, but the lack of stitching the stories together has made it a bit of a wet fish. Personally, I got lost in asking more questions about the story than I did about my reality. I didn't help that we were told that the ride was meant to question this reality in the intro video, but our reality is not that I'm on a train.. I'm on a ride.
If I had been told as part of the first train ride that something that was said in the intro room has made me forget events between now and then and that I'm no longer at Thorpe Park etc then that at least would explain how and why I'm on a tube in the first place.
I was aware that I had a headset on the whole time, so knew that none of it was real...
I'll be honest - The opening day of The Swarm made me question my reality more than DBGT did.. At least that was all happening to me.
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Aaron Tuckwell got a reaction from Cal in Online Queue Time ListsAaaah, I was going to mention the Thorpe one not working currently..
But on that note too, given that you were planning on finishing the site and project.. on behalf of every-one every-where, thank you for not!!
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Aaron Tuckwell got a reaction from dragon2000 in Closed RidesThere was a lot of activity at the top of Swarm's lift hill on Sunday.. maybe it's connected? It could have just been routine, but there were a lot of people up there..
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Aaron Tuckwell got a reaction from 400400 in Derren Brown's Ghost Train: Rise of the DemonSorry, first time online since my last post a few days ago...
For a clue for the last clue, if you still need it..
It'll be in the last place you search, but at the next stop you find.
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Aaron Tuckwell got a reaction from CharlieN in Derren Brown's Ghost Train: Rise of the DemonSorry, first time online since my last post a few days ago...
For a clue for the last clue, if you still need it..
It'll be in the last place you search, but at the next stop you find.
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Aaron Tuckwell got a reaction from Cian in Derren Brown's Ghost Train: Rise of the DemonThis is the beauty of Derren Brown's work - that it provokes this response.
He's been very clear that it will challenge people's perception and that "things are not what they seem"
Well.. This is where the clever bit comes in... There are 2 sides to this. There is the side that makes people recognise that there is nothing sinister or more to the video than a guy, presumably him, flashing in and out of a CCTV video that was hidden on the website designed to make you think that it has a deeper meaning because we want to be rewarded for having found it on the website.
Then there's the other side that see's there IS a deeper meaning to it and go out looking for it, then going out to prove that there is something to it, in the hope that they have uncovered something that the masses didn't see (which is where those of us that do videos or pictures pointing out theories come in). Our imaginations and logic processing brains will look for things that don't seem right and interpret them. Hence how between myself and Ian, we have seen different things in the window even though the video is the exact same video. It's all OUR perception of it
But the scary part is that this then becomes a bit of a Schrodinger moment where they are BOTH right because it's designed that way. What's even scarier is that the way Derren will have designed this is that we both will have missed the point and there will be a third thing that no-one has seen...
Don't under-estimate his work.
People on here at the moment seem quite dismissive of every-one else's theory for one reason or another when in reality Derren has us right where he wants us.. And it wouldn't surprise me if he's watching all of this unfold before his eyes
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Aaron Tuckwell got a reaction from pluk in Derren Brown's Ghost Train: Rise of the DemonJust thrown this in to some video editing software and there's nothing hidden in there.. The flashes are just that and nothing subliminal... the image of the bloke is static (he doesn't move) and playing it backwards kinda sounds like a station platform.. That's about it...
The only interesting bit I found was an orb to the top of one of the images when the guy is there but I think that's lens-flare more than anything noteworthy..
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Aaron Tuckwell got a reaction from MattyMoo in Park OperationsThis overselling fast track is getting a joke now... Once again, despite people on here telling me I'm a liar in the past, I saw people around the park pushing fast track for Swarm's "60 minute queue" to find... guess what... no-one in the queue.. Not a soul. Yet the boards are still advertising 60 mins...
And Saw's fast track queue last night was actually as long (in time) as the main queue... How do I know? We put it to the test. I had fast track, they joined main queue and I ended up on the car behind them...
I think Trading Standards should probably get involved soon. I'm pretty sure businesses aren't allowed to LIE to their customers to milk money out of them, by definition that's extortion. I can understand it if they advertise it as 60 and it turns out to be 40... Fine, that's a miscalculation, but it's pretty damned hard to "miscalculate" no-one for 60 mins... They must walk incredibly slowly through the queue line.
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Aaron Tuckwell got a reaction from Cal in Park OperationsThis overselling fast track is getting a joke now... Once again, despite people on here telling me I'm a liar in the past, I saw people around the park pushing fast track for Swarm's "60 minute queue" to find... guess what... no-one in the queue.. Not a soul. Yet the boards are still advertising 60 mins...
And Saw's fast track queue last night was actually as long (in time) as the main queue... How do I know? We put it to the test. I had fast track, they joined main queue and I ended up on the car behind them...
I think Trading Standards should probably get involved soon. I'm pretty sure businesses aren't allowed to LIE to their customers to milk money out of them, by definition that's extortion. I can understand it if they advertise it as 60 and it turns out to be 40... Fine, that's a miscalculation, but it's pretty damned hard to "miscalculate" no-one for 60 mins... They must walk incredibly slowly through the queue line.
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Aaron Tuckwell got a reaction from Ryan in Park OperationsThis overselling fast track is getting a joke now... Once again, despite people on here telling me I'm a liar in the past, I saw people around the park pushing fast track for Swarm's "60 minute queue" to find... guess what... no-one in the queue.. Not a soul. Yet the boards are still advertising 60 mins...
And Saw's fast track queue last night was actually as long (in time) as the main queue... How do I know? We put it to the test. I had fast track, they joined main queue and I ended up on the car behind them...
I think Trading Standards should probably get involved soon. I'm pretty sure businesses aren't allowed to LIE to their customers to milk money out of them, by definition that's extortion. I can understand it if they advertise it as 60 and it turns out to be 40... Fine, that's a miscalculation, but it's pretty damned hard to "miscalculate" no-one for 60 mins... They must walk incredibly slowly through the queue line.
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Aaron Tuckwell got a reaction from Ian-S in Park OperationsThis overselling fast track is getting a joke now... Once again, despite people on here telling me I'm a liar in the past, I saw people around the park pushing fast track for Swarm's "60 minute queue" to find... guess what... no-one in the queue.. Not a soul. Yet the boards are still advertising 60 mins...
And Saw's fast track queue last night was actually as long (in time) as the main queue... How do I know? We put it to the test. I had fast track, they joined main queue and I ended up on the car behind them...
I think Trading Standards should probably get involved soon. I'm pretty sure businesses aren't allowed to LIE to their customers to milk money out of them, by definition that's extortion. I can understand it if they advertise it as 60 and it turns out to be 40... Fine, that's a miscalculation, but it's pretty damned hard to "miscalculate" no-one for 60 mins... They must walk incredibly slowly through the queue line.
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Aaron Tuckwell got a reaction from Coaster in Park OperationsThis overselling fast track is getting a joke now... Once again, despite people on here telling me I'm a liar in the past, I saw people around the park pushing fast track for Swarm's "60 minute queue" to find... guess what... no-one in the queue.. Not a soul. Yet the boards are still advertising 60 mins...
And Saw's fast track queue last night was actually as long (in time) as the main queue... How do I know? We put it to the test. I had fast track, they joined main queue and I ended up on the car behind them...
I think Trading Standards should probably get involved soon. I'm pretty sure businesses aren't allowed to LIE to their customers to milk money out of them, by definition that's extortion. I can understand it if they advertise it as 60 and it turns out to be 40... Fine, that's a miscalculation, but it's pretty damned hard to "miscalculate" no-one for 60 mins... They must walk incredibly slowly through the queue line.
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Aaron Tuckwell got a reaction from pluk in Park OperationsThis overselling fast track is getting a joke now... Once again, despite people on here telling me I'm a liar in the past, I saw people around the park pushing fast track for Swarm's "60 minute queue" to find... guess what... no-one in the queue.. Not a soul. Yet the boards are still advertising 60 mins...
And Saw's fast track queue last night was actually as long (in time) as the main queue... How do I know? We put it to the test. I had fast track, they joined main queue and I ended up on the car behind them...
I think Trading Standards should probably get involved soon. I'm pretty sure businesses aren't allowed to LIE to their customers to milk money out of them, by definition that's extortion. I can understand it if they advertise it as 60 and it turns out to be 40... Fine, that's a miscalculation, but it's pretty damned hard to "miscalculate" no-one for 60 mins... They must walk incredibly slowly through the queue line.
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Aaron Tuckwell got a reaction from Glitch in Project WC16 - New for 2016Has any-one else also spotted this in the code:
"A journey that will wrench you from your cosy everyday existence into a warped new reality. We’ll take you to a place where nothing is ever as it seems and nobody who visits will ever see things the same way again.<br/><br/>An experience designed to challenge your perceptions and mean you’ll never look just once again.<br/><br/>Keep your eyes and mind open, don’t take all you see on appearances alone and you could be one of the first to experience The Island’s newest attraction in 2016."
EDIT: I've just found the actual page this is displayed on... Not the find I thought it would be lol
Edit 2 (So I don't double post):
Since reading this.. I'm thinking that there will be some element of false danger here... Like finding yourself lead a stray in the dark and lights come on to reveal that you're actually on the tracks at a tube station.. or something to that effect - but you have been lead to believe that you are safe and blindly follow... It's the "challenge your perceptions and mean you'll never look just once again" - I'm sensing that this is going to be an "all is not as it seems" type ride
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Aaron Tuckwell got a reaction from Glitch in Project WC16 - New for 2016I can't even work out what the clue is...
I've watched the video and still clueless..
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Aaron Tuckwell got a reaction from Ian-S in Project WC16 - New for 2016They have that already don't they? It's the I'm A Celebrity Maze...
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Aaron Tuckwell got a reaction from Kerfuffle in Project WC16 - New for 2016They have that already don't they? It's the I'm A Celebrity Maze...
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Aaron Tuckwell got a reaction from pluk in Hyperia Speculation and Construction ThreadYou say that Thorpe doesn't need another launched coaster as it has Stealth, but look at the very park you're taking inspiration from: Cedar Point... That has Top Thrill AND Maverick - which is almost the exact same combination of coasters that you're ruling out for Thorpe.. Granted, we are dealing with a very different size of park comparison, but one that is possible none the less.
As for that video, she's an absolute beaut and the creator has done an amazing job of it... I've always had money on it being a woodie hybrid to follow Swarm, as that seems to be a coaster type that's missing... BUT...
Seeing the quality of Oblivion: Black Hole over at Gardaland, or Baron, I wouldn't be surprised to see a New-Gen Dive Machine installed to compliment Swarm...
Never say never... They said that about the proposed Woodie at Alton and now look what seems to be happening..