Reputation Activity
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Cal reacted to Mark9 in What most urgently needs to be done at Thorpe Park after Project Exodus, in your view?I can't believe we're nearly at four years of this twaddle.
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Cal got a reaction from LightSam in Park OperationsWhat is everyones thoughts on the capacity at the moment for Fright Nights?
I know its been the same for a long time and it isn't likely to change, but I can't help but feel they are overselling tickets at the moment resulting in a really poor customer experience.
- Security queue taking well over an hour to get into the park (I've seen many reports of over 90 minutes)
- Multiple coasters over 2 hours queue
- All mazes over an hour queue for a paid time slot
- Car park nightmare getting out (again not a new issue)
For comparison, I went to Walibi Holland on 2 sold out days this year. I waited 15 mins to get in one day and 5 mins the other. Getting out, about half hour one day due to a car accident and about 15 mins the other day. You also don't have to pay for car parking during for Fright Nights there.
I don't know another theme park where you get greeted with huge cattlepen queues to get in. Realistically, how many people who wait 90 minutes to get in, stuck in queues all day and then another queue to get out are going to enjoy there day and return?
I don't think it helps matters having the rapids closed and ghost train opening at 3pm on the busiest days of the year. The park really does need all the capacity they can get.
I do think theres more they can do with the mazes too. Towers opens theres at 1pm on peak days, so opening them earlier could definitely help with the queues.
And of course 10pm closes. With Fright Nights as busy as it is (and generating nearly half the parks yearly income) it would be great to see the return of 10pm closes.
I know this is quite a negative post, but just something I've thought about recently. For me, the security queue is the biggest issue that needs addressing and is a terrible first impression.
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Cal reacted to planenut in Thorpe Park StaffFor me, my TP season ended yesterday having jumped in for an extra day due to the changing weather forecast, a great day for me. It could not have happened without the Staff and it would, like life, be easy to thank those who helped me directly. There are many staff whose contributions to that, and all my TP days, are normally not acknowledged. I do thank everybody from the cleaning, washroom, maintenance, management, security, gardeners and ride team, a lot of people.
Just like the bus on which I ride to the Park, so seldom do I hear a "thank you".
We, as visitors, don't get the chance to wish those well in their futures who, within a few days, won't have a job.
Just my thoughts.
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Cal reacted to Mark9 in Thorpe Park's Old DaysChesington's far worse as you can see the character the park used to have and when you compare to the modern day equivalent, it has lost so so much. The way IP has become an invasive species at Chessington, is far worse then so so so many parks.
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Cal reacted to JoshC. in Fright Nights 2025 - Spoiler ThreadThe park have released an hour-long interview with Fright Nights management about this year's event.
There's some cool insight about things and is well worth a watch.
Will share my thoughts about some things discussed at a later point.
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Cal got a reaction from Inferno in Fright Nights 2025Glad to see that they've now changed the soundtrack on a lot of the rides for Fright Nights, after not doing it for a number of years. They're in the same/similar voice as the advert for this year.
Unfortunately no change on Stealth or Samurai though, and you can hardly hear it in Colossus' station as its very quiet.
The park is looking amazing in the dark this year. Lots of lighting changes and additional smoke machines making the park look the best it ever has done at night. A lot of Swarms effects have been restored and Infernos mist is pumping.
I love this smoke effect on Colossus.
Streamable
Watch IMG_3720 | Streamable
Hyperia is lit up in red from 7pm, and the lights go off as each train goes down the first drop.
Really not a fan of the music that starts blasting out at 9:20 park wide though, including in the Hyperia queue 🤣
Streamable
Watch IMG_3747 | Streamable
Also really not a fan of the new scare zone and just seems like that was added for the sake of adding a new scare attraction. Would love to see another Crows/Towers style scare zone. Why not use the old Blair Witch route from Trailers to the Nemesis Inferno exit like before?
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Cal reacted to planenut in Fright Nights 2025CalCal, they certainly are very clear pictures. I certainly wouldn't expect that quality from my phone, well done.
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Cal reacted to JoshC. in Fright Nights 2025Not sure if it still does, but in the first few days of the event, the park was playing The Verve's Bittersweet Symphony shortly after closing. Apparently the reason is to represent the same feeling you get when the last song plays at the end of a good night out (ie bittersweet). Apparently meant to recreate when the park played Perfect Day in 2013's Fright Nights (which was in the film You're Next).
I...don't get it frankly. But I've also seen some really positive reactions online.
For me, it just doesn't make sense / fit with Fright Nights. I got why they did it in the exit area of DeadBeat (since it's nightclub themed). But parkwide? I don't know; I just don't get it.
Playing other pop music too, again I don't get it. Probably has some 'hidden meaning', but yeah...doesn't do it for me.
Really good point, and I certainly didn't think of it that way.
Obviously there will be different schools of thought. I do still think there will be plenty of scare actors who would be more than willing to give it a go...even if just as a once off, but there will definitely be people who aren't keen on the idea (or choose to go there and then realise the style isn't for them).
I'm very intrigued by how Universal will set up HHN (or whatever they end up branding their Halloween event). The European market is very different and has very different expectations and standards for Halloween attractions. Do Universal stick with what they know, and bring that slice of American culture with them, or do they try to still keep it in the same form, but add the European flair to it. If they can bring on board British / European creatives with experience of creating and running Halloween attractions, they definitely could find a way to make it work.
One thing which I've noticed is that it would be very difficult for your average guest on your average night to do everything (ie all Fright Nights attractions and shows and major rides in the dark). There will definitely be many, many people who don't manage that. Whilst the park will have a lot of repeat visitors thanks to Annual Passholders, and I'm certainly all for keeping things fresh, for many people, a show feeling very similar won't have that much impact.
I'm sure that there are people who are going "we didn't do X last time, let's do it this time". Equally, people who are going "we did Y last time and enjoyed it, let's do/watch it again".
Of course, there will be people on the other side who crave new things / got everything done last time. It is all about striking a balance.
I still maintain that one year with no big new things is fine. Equally, I'd have preferred to see some extra work go into things like park-wide theming, themed audio, etc.
Doesn't surprise me. The profit in particular makes perfect sense given they're effectively introducing 4 paid attractions now, so they make more money from passholders as well as non-passholders.
Halloween events always do well for parks, given the later openings and limited-offering attractions, and that's true anywhere.
Equally, for Thorpe, I think it's a telling statistic. It's not necessarily that Fright Nights has become more visited, but that the rest of the year has become less-visited. Obviously both things could be true (and probably are), but I think that statistic is driven by the park being quieter the rest of the year.
I'm too lazy to look at what the days were last year, but this year, Thorpe has 207 open days and 24 of them are Fright Nights dates. So they're getting about 20% of their visitors across 11.5% of their open days. Those numbers are pretty meaningless without additional context, but I'd be interested what is was like in past and how important that is.
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Cal got a reaction from JoshC. in Fright Nights 2025Glad to see that they've now changed the soundtrack on a lot of the rides for Fright Nights, after not doing it for a number of years. They're in the same/similar voice as the advert for this year.
Unfortunately no change on Stealth or Samurai though, and you can hardly hear it in Colossus' station as its very quiet.
The park is looking amazing in the dark this year. Lots of lighting changes and additional smoke machines making the park look the best it ever has done at night. A lot of Swarms effects have been restored and Infernos mist is pumping.
I love this smoke effect on Colossus.
Streamable
Watch IMG_3720 | Streamable
Hyperia is lit up in red from 7pm, and the lights go off as each train goes down the first drop.
Really not a fan of the music that starts blasting out at 9:20 park wide though, including in the Hyperia queue 🤣
Streamable
Watch IMG_3747 | Streamable
Also really not a fan of the new scare zone and just seems like that was added for the sake of adding a new scare attraction. Would love to see another Crows/Towers style scare zone. Why not use the old Blair Witch route from Trailers to the Nemesis Inferno exit like before?
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Cal got a reaction from JoshC. in Fright Nights 2025I do get what you mean, and think a lot of people will think the same. I still think its well worth a visit for the general atmosphere and rides in the dark, but I do wonder if people in general will be put off visiting this year as there isn't a new maze?
Will be interesting to see what they do next year to change things up.
The Independent
October is the new summer for these major UK tourist attr...
Halloween thrill-seekers are transforming October into a peak month for theme parks, with Merlin Entertainments revealing the period now rivals August for profitability.
This article is quite interesting and really shows how important Fright Nights is to Thorpe now.
Not sure how accurate it is, but Thorpe makes 46% of its annual profit in October and sees 20% of its yearly visitors in the month.
It also mentions how October visitor numbers surpassed August in 2024.
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Cal got a reaction from planenut in Fright Nights 2025Glad to see that they've now changed the soundtrack on a lot of the rides for Fright Nights, after not doing it for a number of years. They're in the same/similar voice as the advert for this year.
Unfortunately no change on Stealth or Samurai though, and you can hardly hear it in Colossus' station as its very quiet.
The park is looking amazing in the dark this year. Lots of lighting changes and additional smoke machines making the park look the best it ever has done at night. A lot of Swarms effects have been restored and Infernos mist is pumping.
I love this smoke effect on Colossus.
Streamable
Watch IMG_3720 | Streamable
Hyperia is lit up in red from 7pm, and the lights go off as each train goes down the first drop.
Really not a fan of the music that starts blasting out at 9:20 park wide though, including in the Hyperia queue 🤣
Streamable
Watch IMG_3747 | Streamable
Also really not a fan of the new scare zone and just seems like that was added for the sake of adding a new scare attraction. Would love to see another Crows/Towers style scare zone. Why not use the old Blair Witch route from Trailers to the Nemesis Inferno exit like before?
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Stealth had a couple of hiccups yesterday but was generally on very good form, and with the extended hours.
For this strange period of Fright Nights, and only after twilight, there is an additional smoke effect on Stealth above the plant room, and it has coloured lights. The best observation is from the front row, as nobody at the station can see it, and those in other rows are somewhat shielded by the seating.
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Cal got a reaction from Glitch in Fright Nights 2025 - Spoiler ThreadHe no longer works at the park unfortunately
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Cal reacted to JoshC. in Fright Nights 2025 - Spoiler ThreadI write this on my way to work, as it's raining. I'm tired. So forgive any typos.
As always, this is "my" review, not a 'press' review.
Trailers
My favourite maze of the night. Two new scenes are one inspired by Roots of Evil (in the forest area after the Dolls scene) and an Experiment 10 inspired one replacing Brainsburys. The safety speech is done in the old pre show area, with the screen now having a pre recorded pre show.
It's the same basic maze, but with a solid cast and good scares.
DeadBeat
No changes inside maze. Pre show is slightly different but that's it.
Stitches
A couple of minor changes, but same idea.
It's hard to tell without knowing numbers, but Stitches is either the most popular or has the worst throughput because even at Press Night it gets a longer queue than everything else
Survival Games
No more splitting up. This is a single route maze.
As a result, it is significantly longer. It's also still intense, but definitely less intense than previous years.
There's a change in story line about the characters being given a serum to make them more vicious, and so the 'assassin' characters are no more. The maze does feel fresh.
For me though, it's my least favourite of the 4. It feels a bit too Tulleys-like in that there's a long maze but a few moments where not a lot happens. It is, like the other mazes, walking through a themed set more than anything else, although it is less like that than the others.
I don't know. Maybe actors just need more time to bed in and get in the groove. Maybe I'm just salty because I liked the old Survival Games. Will be interesting to re do it later.
Purgatory Town
To behonest, exactly what I expected. It's an interactive zone. You get out what you put in. If you seek the actors out, talk to them, you'll get so fun conversations. If you walk through and the actors are already talking, it'll be like the zone doesn't exist. If they're free they will approach you, but if you don't put anything in they'll move on.
It's fine for what it is. With mazes becoming more passive I think the jury is out whether this is what Fright Nights needs. And it remains to be seen how it will cope when busy.
Creature Campus
Another great dance show this year. I get that many aren't interested in it, but it oozes atmosphere. Would recommend.
The Crows
Longest and possibly best layout yet. It is basically an outdoor maze at this point. Theming and effects are cool. Music is perfect for it. It just works.
Lucifer's Lair
Say hello to the crown jewel of Fright Nights for the third year running.
The area is perfect for what it is trying to be, the hub of the event. There will always be something going on, whether it is demons going round treating it like a scare zone, singing, dance shows, stunt shows or the best version of a Thorpe fire show yet. This is just it.
Music is a bit of a mess right now. I'm sad they're not choosing to do more specific stuff for rides.
Lighting is great. Stealth has a cool light at the end of the launch track in sync with the launch lights.
All in it's another good event. It won't silence critics about the long term direction that FN has gone / is going. I'm less of a fan of the style of mazes Thorpe currently produce, but I'll still give them another go and see what changes.
But genuinely, and wholeheartedly, the stuff included in the entrance ticket is worth the visit.
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Cal reacted to JoshC. in Ghost Train - NEW for 2023I wouldn't read too much into it.
That poster is in a scene with 4 other posters, all of which were designed from the "Make Your Mark" VIP Easter Egg thing. The price included getting your name on a poster which related to an attraction of your choosing.
Jake Clarke obviously likes Ghost Train, and The Last Train is a good discourse.
There's another next to it which is Creek Freak 2, but don't expect a sequel to that maze.
Obviously it's possible that it is closing, and this has been hidden in in such a way that it feels more subtle. But I don't think it's the nod people think it is.
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Cal reacted to JoshC. in European Halloween EventsTo be fair, most of their Halloween days sell out, so it's much the norm.
The operations are pretty slick. It was 6 years ago so I can't remember exact timings, but they were very tight with maze slots: if you arrived before your slot, you were turned away. If you arrived after, they would put you in a standby queue and only let you in when everyone from the current time slot was cleared.
That meant that realistically you never waited more than 15 / 30mins. But their mazes are HHN/ continuous conga line esque
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Cal reacted to Matt N in Park OperationsI have some throughput timings from my trip to Thorpe Park yesterday that I’d like to report!
I managed to grab the following timings in the park yesterday:
Colossus (Theoretical: 1,300pph on 2 trains): 717pph (unknown number of trains, average of 3, 20th September 2025)
Hyperia (Theoretical: 1,050pph on 2 trains): 833pph (2 trains, average of 10, 20th September 2025)
Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 977pph (2 trains, average of 5, 20th September 2025), 1,024pph (2 trains, average of 4, 20th September 2025)
Saw: The Ride (Theoretical: 1,000pph on 8 cars/2 stations): 742pph (unknown number of trains/2 stations, average of 10 singular cars, 20th September 2025), 788pph (unknown number of trains/2 stations, average of 4 dual dispatches, 20th September 2025)
Stealth (Theoretical: 1,000pph on 2 trains): 975pph (2 trains, average of 10, 20th September 2025)
The Swarm (Theoretical: 1,100pph on 2 trains): 1,046pph (2 trains, average of 9, 20th September 2025)
In terms of some specific insights:
Stealth had possibly the best operations I’ve ever seen on there; these operations were phenomenal! The staff were sprinting down the platform, and they were very frequently outpacing the 40s dispatch timer on the platform, something which I’d largely thought redundant in previous years! 70-75 second dispatch intervals were being hit very consistently, and the slowest I saw was about 80s, which is incredible!
The Swarm was also operated very well given that it seems to have been a tad inconsistent as of late. When I was in the area, the ride was consistently achieving minimal to no stacking, the staff were efficient, and I saw some dispatch intervals as quick as 90s or below. Great job!
Hyperia was operating well, and seems to have improved compared to its opening year, with 80-90 second dispatch intervals being attained pretty consistently where closer to 100-120 seconds seemed par for the course in 2024. From what I could see, the ride was consistently not stacking and was very often dispatching before the train in front hit the brake run; at its quickest, I saw them dispatch when the train in front was negotiating the final outerbank after the splashdown. I do think the slow brake run on here makes throughputs slower than they could be when the ride isn’t stacking; if the brake run was faster, I think it would shave at least 10 seconds off the dispatch interval!
Nemesis Inferno seemed to be operating well, with minimal to no stacking being quite frequent. I noticed the staff were trying to hurry people along on here.
Overall, then, I thought operations were broadly very good at Thorpe yesterday! Stealth was phenomenally operated, I also thought The Swarm was particularly well operated, and overall, most things seemed to be doing well! I’ve given up hope of Colossus ever attaining a particularly decent throughput at this point, but even that didn’t appear too slow by Colossus standards.
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