Reputation Activity
-
Cal got a reaction from JoshC. in 2026 SeasonTo be honest, I think its a wasted opportunity at the moment.
- No comfy seating
- Lacks shade / shelter
- Theres a small retail unit which just sells icecreams I believe but I think its mad not have a bar + food unit there
Will be interesting to see how it develops and what the area is used for in the future, but I think it says a lot that hardly anyone seems to be using it and sitting in other areas instead.
-
Cal reacted to JoshC. in 2026 SeasonI was at Thorpe on Monday for one of the 9pm closes too.
Ride availability was pretty poor. One of 'those' Thorpe days - though they are fewer and further between now. I don't think the heat can take the full blame for availability (beyond Stealth, as hydraulic launches do typically struggle in heat), but certainly can't have been a good factor.
In saying that, I had a good time, and there were a good number of people there until close. Was it rammed? No. Was it lively enough though? Yes.
Obviously the extreme heat won't have helped, and the May half term is usually the quietest one of the school holidays (I think, in part, due to it being around exam season, so a chunk of your core demographic are actually less likely to do bigger days out). So I don't think the 9pm closes being quiet are a 'bad' thing in any way.
I find it funny seeing the discourse around that if the parks are quiet on late closes, then they won't do them again. Isn't part of the reason to spread crowds out more throughout the day, improving rides per guest and overall giving guests better experiences. I think, on the whole, the late closes achieved that.
-
Cal reacted to Marc in Park MusicI really wish they could drop the “place your heads back and brace your selves” from the inferno dispatch announcement and have it back to how it was with the thuds as they pressed dispatch before it went into the music, I know a few years ago they went through and added pre dispatch safety announcements to all rides but since then Hyperia has opened and didn’t seem to need one so would be nice if Inferno could have the same!
-
Cal got a reaction from Jack29 in 2026 SeasonThey extended hours till 9 23rd - 25th May.
Lates at Thorpe Park: May Half Term Extended Hours
-
-
Cal got a reaction from JoelAllen in 2026 SeasonDepth Charge opened at 9:30 today, and launch pad has opened.
I’ve heard Depth Charge is now going to open daily at 9:30, with it being right next to Launch Pad.
Big fan of that. It gives people something else to do in the morning and helps bring some kinetic energy to the area.
-
Cal reacted to planenut in Park OperationsAn absolutely crazy day
TP has been closed on some recent Wednesdays, but I noticed it was available today and with the weather looking the better option, I went.
A staff member who knows me told me that there were maybe only a couple of thousand people attending. oddly enough, I wanted to ride Stealth, and as there were hardly any guests on the ride or platforms, the gate was kept open so that people could re-ride, and that continued to beyond the lunch hour, with so many guests telling me that every ride was walk-on. During the time, some people wlo lived within a few miles had also then attended due to seeing online the short queues.
As much as it pained me, I left Stealth and had two walk-on rides each on Nemesis Inferno, Hyperia, Saw, Colossus and Swarm before dragging myself back to Stealth, where the re-ride gate was open and announcements of "re-ride just get on", several were running to get on again, and there were loads of conversations between people and staff, many discussing their crazy ride totals for the day.
There really were few guests and no waiting for rides one wanted.
Staff were really upbeat and helpful. It really was a crazy day..
-
Cal got a reaction from Matt N in 2026 SeasonLaunch pad looks near complete and a new screen has been installed. I imagine this area will be open before 10am and they'll do some kind of countdown for park opening in the morning?
I'm certainly not complaining, but not sure how viable these last minute openings are, as the park was deserted today. First time I've seen Hyperia walk on and able to re-ride on empty seats throughout the day.
Spent my afternoon lapping Hyperia and Stealth. Great atmosphere, particularly on Stealth as it was full of enthusiasts re-riding. Someone I spoke to had done over 80 laps 🤣
-
-
-
-
Cal got a reaction from Matt N in The Flying FishOperator was clearly just feeling generous, unless they run 5 laps as standard now.
But they do usually adjust laps based on queue time.
-
Cal got a reaction from Matt N in The Flying FishThe operator can control the amount of laps, so it usually runs between 2-5 laps.
3 laps is pretty standard, 2 when its very busy and then 5 when its quiet. I've personally not seen more than 5.
Odd they were doing 5 laps if it was busy though 🤣
-
Cal got a reaction from Matt N in Park OperationsColossus getting a higher throughput than Hyperia
I do hope they consider throughput for their next big coaster. No matter how hard the staff work you can't really achieve a high throughput on it and when its the most popular ride on park, with a huge RAP and Fasttrack allocation it struggles on the busy days.
-
Cal reacted to Matt N in Park OperationsIf anyone’s interested, I have a few throughput timings and insights from my Thorpe visit last Monday:
Colossus (Theoretical: 1,300pph on 2 trains) - 786pph (2 trains, average of 4, 13th April 2026)
Hyperia (Theoretical: 1,050pph on 2 trains) - 770pph (2 trains, average of 4, 13th April 2026), 763pph (2 trains, average of 10, 13th April 2026)
Nemesis Inferno (Theoretical: 1,150pph on 2 trains) - 1,023pph (2 trains, average of 6, 13th April 2026)
Saw: The Ride (Theoretical: 1,000pph on 8 cars) - 854pph (unknown number of cars, average of 8, 13th April 2026)
Stealth (Theoretical: 1,000pph on 2 trains) - 827pph (2 trains, average of 9, 13th April 2026), 860pph (2 trains, average of 6, 13th April 2026)
The Swarm (Theoretical: 1,100pph on 2 trains) - 946pph (2 trains, average of 10, 13th April 2026), 1,022pph (2 trains, average of 5, 13th April 2026)
Overall, then, I would have said ops were pretty good, but perhaps not as high-end as I have seen in a couple of cases. Colossus was doing pretty well in my brief snapshot by that ride’s standards, and Saw was smashing it! Inferno and Hyperia were also doing well.
Some others were still good, but perhaps not as high as I have seen. For example, Stealth, consistently attaining slightly below 90s between dispatches, seemed somewhat slower than on my last visit back in September, where the staff were pumping out trains at a rate of knots and attaining nearly 1,000pph. Swarm also seemed slightly less consistent. That is me being persnickety, though; operations were generally good, and ride availability was also strong throughout the day!
One thing I did notice is that Inferno was batching at the station entrance, which I found a bit odd… I wonder why they’ve changed this for 2026?
-
Cal reacted to JoshC. in 2026 SeasonShuffles around at that level aren't all that uncommon. I believe the previous VP of Legoland Windsor has moved to a broader role within Merlin.
Obviously we don't know the exact day-to-day responsibilities of the VP / Divisional Director roles of the parks, but as has been mentioned, the past few years with Neil in charge have seen lots of positives with operations and general improvements. Thorpe has, for the last couple of years as a minimum, been generally considered the best operated Merlin UK park, with the best reliability, best food, best Halloween event and just in general doing well given the relative tight purse strings from Merlin above.
That certainly won't be down to one person, but things like that happen when you've got good leadership in place.
-
Cal reacted to MattL28 in 2026 SeasonIt has been announced that the VP of Thorpe Park is stepping down from his role.
They never last long throughout anything, however Neil has lasted quite a long time. No idea what this means for the future
-
I believe it sounds an alarm if the restraint comes down enough to indicate that the person in the test seat would fit.
Very annoying I know - would be better to have a green/red light like I've seen at other parks 🤣
At least its working though I guess! SAWs test seat does the same.
-
I believe it sounds an alarm if the restraint comes down enough to indicate that the person in the test seat would fit.
Very annoying I know - would be better to have a green/red light like I've seen at other parks 🤣
At least its working though I guess! SAWs test seat does the same.
-
Something I've noticed with Zodiac testing is that its actually reaching the full 90 degrees height and staying at full height for a few seconds before it starts to lower again.
Haven't seen it reach full height in years! Will be interesting to see if it does that when it opens or if its just engineers running it in manual.
-
Something I've noticed with Zodiac testing is that its actually reaching the full 90 degrees height and staying at full height for a few seconds before it starts to lower again.
Haven't seen it reach full height in years! Will be interesting to see if it does that when it opens or if its just engineers running it in manual.
-
-
-
They should have kept the price high.
It's weird Towers is charging £20 for one of their coasters, yet Thorpe have reduced the cost of a one shot of their newest coaster foe their newest coaster.
I'd hope that yesterday's long Fastrack queues is a one off due to the mixture of the taste unlimited Fastrack, first day having extra Premium Passholders, etc
The Premium Passholder perk of one free Fastrack per visit is a real wildcard and I expect we'll see lots of quirks over the coming weeks.
I agree most people will end up wanting to use their's on Hyperia at Thorpe.
-
Haven't updated my top 10 in a while and have a few changes from 2025. New for 2025 in bold.
1) Toutatis
2) Untamed
3) Kondaa
4) Shambala
5) Hyperia
6) Ride to Happiness
7) Taron
8) Balder
9) Helix
10) Nemesis
Kondaa used to be my number one, with Toutatis in second place. After riding both again in October I decided I prefer Toutatis overall. From the moment I got on it in 24 I was addicted to it, I’ll never get bored of that swing launch. I also love its more aggressive airtime.