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  1. Today
  2. 2nd July 2026: Disneyland Paris After a successful trip to Parc Astérix on Monday and trips in between to Paris and Versailles, we headed to another theme park (well, duo of theme parks) today; we visited Disneyland Paris! Now unlike Parc Astérix on Monday, I had visited Disneyland Paris prior to today, but this was over 15 years ago, so my memories of it were quite vague. I was also under 8 years old on my first visit, so there were also numerous attractions that I was either too short to ride, too scared to ride or both on my first visit, so I was excited to experience some of these, as well as attractions I’d remembered from my first visit! And it’s also been over 7 years since I’ve been to a Disney park full stop, so it was interesting to visit some Disney parks again! Now, I should say before I get into this report that we did only spend 1 day across both parks, so this was very much a flying visit and our visit plan was designed around key highlights and things we hadn’t done previously in either Paris or Orlando. I’m aware that this is not really how Disney is designed to be visited, so the report should be taken with this in mind. Anticipating that the roads could be busy and wanting to start early, we headed out of our house at around 8:15am, arriving at Disneyland Paris just after 9am in time for the 9:30am opening and starting our day in Disneyland Park: Upon entering the park, we decided to start on a key memorable highlight of our previous visit… Big Thunder Mountain Big Thunder Mountain was on an advertised 55 minute queue time, so as it had been a key memorable attraction from our previous visit to Disneyland Paris, we decided to have a ride on there to start our day. The 55 minute advertised queue time ended up being overstated, with us getting on within 40 minutes after a relatively fast queue; I can never moan about that! So, how was the ride? Well, 8 year old me had this ride down as being the absolute best thing ever, so naturally as someone who has now ridden far more coasters, I did not expect it to live up to my childhood memories and I did not hold the same view as I did in 2011, but it was still a very good fun family coaster nonetheless! I was sat in row 3, and as you’d expect, it was along much the same lines as its equivalent in Florida; very much a pink-knuckle ride, with not too much going on in terms of intensity, but offering a really good, fun experience with some fun twists and turns, areas of mild speed and tickles where it threatens airtime. As family mine train coasters go, I do think it’s a strong example; I would perhaps place it slightly higher than the Florida version, but not notably so. All in all, then, Thunder Mountain was an enjoyable way to start the day and it was very nice to get back on there after 15 years; we certainly all enjoyed ourselves, although my mum did comment that 15 years and many more thrilling coasters ridden had “ruined good, fun rides like that for [her]”: After Thunder Mountain, me, my mum and my dad headed to another ride in the area that we hadn’t previously ridden… Phantom Manor Phantom Manor was on an advertised 5 minute queue time, so as none of us had ever done it previously, we decided to take a ride on there. We pretty much walked straight into the stretching room, so pleasingly, the queue time was short as promised; in a park like Disney, it’s never a bad thing to have a 5 minute queue! For context, I hadn’t ridden Phantom Manor previously because me and my sister were both scaredy cat children and wouldn’t ride it when we were 8 and 10 respectively, so it was interesting to get on it today. My sister still wouldn’t ride it today, as she doesn’t go for loud noises and scary things. So, how was it? Well, having ridden Haunted Mansion in Orlando 7 years ago, I was interested to see how Phantom Manor compared, and I would say that similarly, it was quite a nice ride with lots to look at and some nice scenes, and it did seem a little bit more polished and story-driven than Florida’s version. The stretching room pre-show also seemed more impressive than Florida’s, and both my parents said this was the most remarkable bit of the attraction for them. It’s a fairly gentle affair, with nothing too scary for the faint of heart (I.e. me!), and I thought it was quite a nice ride overall, if not a top, top dark ride for me, although my dad thought it was “dull”: After getting off Phantom Manor, we met back up with my sister and moved to Adventureland to complete our next unridden attraction… Indiana Jones et le Temple du Peril Indiana Jones was on an advertised 20 minute queue time, so as none of us had ridden it previously, we decided to give it a go. My sister and I were too small to ride it on our previous visit 15 years ago, so we were all interested to try it, and the queue took 20-25 minutes as advertised, so none of us could complain! So, how was it? Well, I was seated in row 5, and we sadly didn’t miss much on our first visit, as this was absolutely terrible! The ride had very old-fashioned OTSRs and seemed to bash your head around horribly whenever it turned faster than about 10mph, but to make matters worse, I didn’t even think the layout was anything that interesting; it felt like there was basically a loop and an awful lot of filler around it, with multiple very dead sections. All in all, I was glad to have ticked off Indiana Jones, but I don’t think any of us would lose sleep if we didn’t go back on it any time soon: After Indiana Jones, my plan originally put Pirates of the Caribbean on the agenda, but it was unfortunately closed for maintenance, so at my mum’s request, we instead headed into Fantasyland to ride a different dark boat ride… It’s a Small World It’s a Small World was on an advertised 5 minute queue, so as it’s a quintessential classic Disney attraction, we decided to have a ride on there. As we were boarding, it looked as though many people were watching the parade, so we managed to pretty much walk on the ride; I can never moan about that! So, how was it? Well, I had previously ridden the version in Orlando and found it delightfully twee, and I had similar thoughts here. As much as it might not be anything intense or earth-shattering, there is something strangely enjoyable about riding through rooms of animatronics singing and dancing in different languages… it’s a nice, gentle little ride that we all enjoyed! My dad also thought it looked a bit newer and more polished than the Orlando equivalent, which I agreed with: After getting off It’s a Small World, we took a walk around Fantasyland and the Sleeping Beauty gallery in the castle before heading into Discoveryland to ride our final unridden coaster in Disneyland Park… Star Wars Hyperspace Mountain Hyperspace Mountain was on an advertised 50 minute queue, so as none of us had ever ridden it before, we decided to take a ride. I was too small to ride it in 2011, and my noise-phobic sister bailed out as a child upon seeing that the ride launched out of a cannon, so it was new to all 4 of us! The queue was broadly accurate, with us waiting 55 minutes to ride, but might I just say that Hyperspace Mountain might be the most half-hearted retheme I’ve ever seen. The ride is supposedly themed to Star Wars, but externally and pre-ride, it’s very much still Jules Verne-themed aside from a few flags and stickers in the queue (which was also surprisingly bland in general given how beautiful and detailed the building exterior is… was it originally better?). Internally, it’s better, with a bit of Star Wars music and audio and some screens making the theme more convincing, but even then, I definitely saw plenty of calling cards of Jules Verne left in there… I’m no die-hard nostalgic, but I feel like the ride must surely be crying out for a return to a Jules Verne theme at some point! But that’s enough about the theme; how was the ride itself? Well, I was intrigued to try the French Space Mountain because while I’d ridden the version in Orlando, that is a lot tamer whereas Paris’ version is a proper launched thrill ride closer to Rock’n’Rollercoaster in style. I was sat in row 9, and I have to say that I did find it a more impressive ride than its Floridian counterpart, with a fun launch and some good speed and inversions, but it definitely isn’t the smoothest of things! The vest restraints make it less uncomfortable than it might have been, and it was hardly brain-melting to the extent of, say, Goudurix, but it was definitely a little bit on the rougher side in places, which did require some defensive riding when combined with the darkness. Even still, it was a fun coaster and I’m glad to have ridden it, even if Thunder Mountain is perhaps still my preferred coaster within Disneyland Park: After getting off Hyperspace Mountain, we ended our time in Disneyland Park for the day, heading out for lunch in Disney Village to break up our day: After lunch, we began the second stage of our day with a visit to Disney Adventure World, which was the more drastically altered park compared to our previous visit: Upon entering Adventure World, I had originally planned for us to start on Tower of Terror, but the queue times in Avengers Campus were looking more favourable, so we instead decided to start on… Spider-Man WEB Adventure Spider-Man was on an advertised 35 minute queue, so as it was a new ride since our previous visit, we decided to give it a whirl. This proved to be a grave error, as the queue time was grossly underestimated and we ended up waiting 75 minutes in what must have been one of the slowest-feeling queues I’ve waited in for some time. I’m not sure what made it so slow, but it seemed to take forever, perhaps not helped by the queue not being the most interesting by Disney standards, with it mostly consisting of painted walls and cattle pens! So, how was the ride after our unexpectedly long wait? Well, I thought it was quite good fun; the shooting technology is quite novel, the 3D was good, and while the ride is mostly screen-based, the novelty of the shooting tech makes for an interesting ride! It’s not a patch on the superb Spider-Man dark ride in Universal Orlando for me, and it perhaps wasn’t worth a 75 minute wait, but similarly to Ninjago at Legoland, I thought it was a fun dark ride with clever shooting technology and good 3D: After getting off Spider-Man, we headed for the other ride in Avengers Campus… Avengers Assemble: Flight Force Flight Force was on an advertised 30 minute queue time, so me, my dad and my sister decided to take a ride. Now of all the rides on offer at Disneyland Paris, this was the one I was most insistent on riding at some point during the day, and there’s a bit of a personal backstory behind that. On my visit 15 years ago, I was tall enough to ride Rock’n’Rollercoaster (as it was then known, and as I kept repeatedly calling it today!), but I refused to ride because a classmate of mine at primary school told me that it gave him tummy ache after he rode it… so I didn’t ride it all trip and I’ve been slightly bitter about that missed coaster ever since, particularly after my family told me about how brilliant it was! I later managed to ride the Orlando version some 8 years later, but I’ve always been keen to return to Disneyland Paris and redeem that missed coaster credit, so I was insistent that I wouldn’t leave the resort today without riding it! The queue for this took 35-40 minutes, and I have to say that it was a somewhat more interesting queue than that for Spider-Man, with some videos and a pre-show with a very cool Iron Man animatronic! So, how did Flight Force stack up after 15 years of regretting not riding it? Did the experience live up to the personal thrill of finally redeeming my 8 year old self and (indirectly) giving my primary school classmate his comeuppance? Well, I remembered the Orlando version of this coaster being a really decent coaster in 2019, and this was decent as well; it’s probably my personal favourite Disney coaster! I was seated on the front row, and in terms of some particular highlights; that launch is excellently punchy for an LSM launch and if I didn’t know any better, I’d have said it felt almost like a hydraulic launch, and the ride also carries its speed well and has some good, forceful inversions! As well as this, the ride also isn’t overly rough either, being notably smoother than Hyperspace Mountain earlier in the day, which makes for an enjoyable thrill coaster and a nice headline coaster for the Disney resort overall! All in all, then, I was glad to finally get on Rock’n’Rollercoaster (it’ll always be Rock’n’Rollercoaster to me regardless of the Avengers theme!), and the ride itself was about as good as I’d remembered from Orlando, which was pleasing: After Flight Force, we headed to another new ride that none of us had ridden anywhere previously… Ratatouille Ratatouille was on an advertised 55 minute queue time, so as it was new since our last visit and we also haven’t visited Walt Disney World recently enough to have experienced it in Epcot, we decided to take a ride on there as we were all interested in seeing it. The queue was understated and took around 45 minutes despite being nearly to the ride entrance, which I can never complain about! So, how was it? Well, I thought it was quite an interesting ride! There were some good bits of physical scenery in there, even if the ride is predominantly screen-based, the animation sequences were generally quite good, and the spinning and interaction between the cars was quite a cool touch! They also very much liked the water squirter in there! One thing I did think, though, is that unlike some rides with lengthy movement sequences in front of one screen (I would give Street Mission at PortAventura and Snorri Touren at Europa Park as examples), I thought the screen sequences felt quite static and less like you were believably moving around; I’m not sure whether this was down to reduced car movement or something else, but it was something I noticed. All in all, then, I thought Ratatouille was quite a good, fun dark ride, and I’m glad we got to experience it for the first time: After getting off Ratatouille, it was gone 5:30pm and my family were starting to flag, so I was told I could ride one more attraction. As such, me and my dad went to ride a favourite of mine from Orlando… Tower of Terror Tower of Terror was on an advertised 45 minute queue time, so as I absolutely loved the Florida version and had never done Paris’ before (me and my sister were too scared to ride it in 2011), I was keen to give it a go. The queue time was broadly accurate, with us waiting around 45 minutes for our ride, although we did have an interesting experience upon boarding in that our lift broke down and had to be brought back to the area for a restraint recheck; that was intriguing! So, how was the ride? Well, I loved Tower of Terror in Orlando 7 years ago to the extent where I would have easily declared it my favourite Disney attraction and quite possibly my favourite non-roller coaster attraction full stop, and riding the Paris version reminded me of the brilliance of these rides. They’re still easily Disney’s top rides for me; the unrestricted airtime is absolutely incredible, and the wonderful theming, story and ambience adds quite a unique dimension to the whole experience compared to a regular drop tower! This version, unlike the one in Florida, was also quite interesting in that it had a spooky little girl appearing in each scene and adding comments; that was a nice touch that I wasn’t necessarily expecting! All in all, then, it was great to get on Paris’ Tower of Terror; this attraction really is wonderful, and definitely some of Disney’s finest work, in my view: After getting off Tower of Terror, it was gone 6:30pm and my family were incredibly keen to go home, so we called it a day there and headed out: So, that brings a close to our day at Disneyland Paris! I had a really good day; it was interesting to return to the parks 15 years after my last visit, and despite us not managing the full day, I managed to get on most of what I’d planned to (I had also pencilled in Frozen and Crush’s Coaster in Adventure World, but my family decided it wasn’t an issue not to ride these as we rode Frozen in Orlando and we rode Crush’s Coaster on our last visit 15 years ago), including everything that was new to me! I do think that doing both parks in a day was slightly ambitious, in retrospect, and I acknowledge that I was perhaps unable to give Disney the chance to show its full potential. Rides-wise, my highlight was easily Tower of Terror, but I also enjoyed getting on some of the other rides I’ve never done before, with Flight Force being a key favourite of those, and getting back on things like Thunder Mountain too. In terms of my thoughts on the Paris Disney resort; I thought Disneyland Park was overall a fair amount nicer to walk around than the Magic Kingdom in Orlando, with lots more little details to look at and a general more polished feel, and I also thought that some of the rides were better like-for-like (e.g. Space Mountain, Thunder Mountain, Phantom Manor). Disney Adventure World was also nicer than I remembered, and some of the new additions are really good. Both parks, particularly Adventure World, are surprisingly thin on rides, and I do think that some new attractions in both would not go amiss. My dad said that “both parks put together were smaller than Parc Astérix on Monday”, and while I’m not sure I agree with that statement, I would agree that neither park is particularly big individually. What I will say Disney does well, though, is making the environment very nice to walk around and be in. Disneyland Park in particular is a supremely pleasant environment with lots to look at, lots of little details and no visual expense spared, and it does make for a pleasant park to be in. I found it much nicer to look at and be in than the Magic Kingdom, which I wasn’t necessarily expecting. The Disney parks do feel very premium and like real “spectacle” parks in the same way as the Disney and Universal resorts in Orlando do. Of the two theme park days we’ve had in France this week, I would argue that our group perhaps got more out of Parc Astérix on Monday, and while you can fairly argue that we perhaps didn’t let Disney show its full potential, I think what it partly boils down to is that Disneyland Paris isn’t really designed for us, and I should probably elaborate a little on what I mean. My dad argued that this is because the parks are pitched primarily at families with young children, but I disagree; I think it’s that they cater more to fans of Disney than fans of theme parks. If you are a die-hard Disney fan and you love all the magic and pixie dust and characters, you’ll absolutely love it, but we are an older group and not absolute die-hard Disney fans, so we maybe feel less of a connection to the product. I’ve long felt similarly about the Disney parks in Orlando; I really like the parks, don’t get me wrong, but they don’t excite me like the Universal parks or some other places do. With all that said, it was fun to return to Disneyland Paris and we had a good day! Thanks for reading; I hope you’ve enjoyed this report! I don’t know when my next theme park trip will be or where it will be to, but I’m sure I’ll go somewhere else before too long, so keep your eyes peeled!
  3. Parm Pap posted a topic in Nonsense
    do you ever miss the old days of parm pap? the days back when there was exciting stuff upcoming, and we all waited in eager anticipation? now it is all bad news, and parm pap feels obliged to continue sharing. but no horizons are oncoming at the thorpe of the park in the near of the future and we will all miss the excitement of the construction of a new realm of thrills that happened previously if it happens again parm pap will be there. ready. unless, of course, I have left. LL OO LLLLLL.
  4. Yesterday
  5.    Cal reacted to a comment on a blog entry: Parc Astérix 29th June 2026
  6. Though when I attended today, a train had stopped on the lower turn to the platform, it was sorted proper within an hour. Stealth then ran continuously with two trains until close.
  7. Toutatis’ SRQ was closed when I went to use it in the evening, but Cetautomatix’s was open and excellently advantageous, allowing me to pretty much skip a 45 minute queue! So I found this to be a mixed bag.
  8.    Matt N reacted to a comment on a blog entry: Parc Astérix 29th June 2026
  9. Last week
  10. Glad you enjoyed it! I love Asterix. It has a great selection of rides, great operations, and a bright future. Their Halloween event is also top tier, some of my favourite mazes there. Toutatis is also my number 1 coaster. Will never get bored of that swing launch 🤣 One thing that really annoys me about the place is that they seem to hate operating the SRQs. I'm not sure why, as they seem to have the staff for it. When I was there last in October, Toutatis' single rider queue was closed all day, and OzIris' only opened for about 15 minutes before closing again.
  11.    Cal reacted to a blog entry: Parc Astérix 29th June 2026
  12. Preventing pipe leakages, why not newspaper and bootlaces?
  13.    JoshC. reacted to a post in a topic: Stealth
  14. Again an annoying interruption to it's operation. Sadly though, if it's one plastic pipe in this weather then they're going to have to do rapid checks on all similar fittings. Each of the brake vanes has these.
  15. 29th June 2026: Parc Astérix Today was an exciting day; after months (well, years) of UK park visiting, I had my first foreign park visit since September 2024, and it was to a very exciting park; today was my first ever visit to Parc Astérix in France! I couldn’t wait to get on the rides for the first time, particularly Toutatis! We’re currently staying in a house somewhere broadly between Parc Astérix and Disneyland Paris (that’s coming later in the week), so we left this morning at around 9am and arrived at Parc Astérix just after 9:30am in time for a quick entry into the park ready for rope drop. First impressions were good; it definitely has nicer theming than I was expecting! I had it in my head that it might be a more Busch Gardens Tampa-style affair with relatively minimal theming, but the park is very nicely kept and has some really good theming!: After rope drop at 10am, I initially directed us toward Toutatis. I wanted to get it done early, and my first ride at Astérix was to be my 150th roller coaster, so I also had hopes of continuing my streak of notable milestone coasters after hitting #100 on Iron Gwazi in 2023. Alas, this was not to be, as the ride appeared non-operational and the queue was enormous, so we decided to bail after 15 minutes or so of not moving and start our day elsewhere: After this slight disappointment, we instead started our day on… Trace du Hourra Trace du Hourra was on an advertised 30 minute queue time, so as it was right next to Toutatis and open, we decided to take a ride. Pleasingly, the queue was exactly 30 minutes as advertised, and might I also say that I’ve never seen such rapid and mesmerising operations on a ride of this genre (yes, even on Schweizer Bobbahn at Europa Park!). They were frequently whacking trains out at 40-45 second intervals, and I honestly think that my throughput timings of 1,046pph and 1,090pph were somewhat harsh assessments of the situation; the trains were flying out, and there were points where watching it was almost like clockwork. When one train left the lift hill, another was right there ready to go up! It certainly put the 200pph or so Avalanche was getting on my last Blackpool visit to shame, anyhow… so, how was my first Parc Astérix coaster? Well, I quite like a good bobsled coaster, and Trace du Hourra was indeed a fun one! I was sat at the very front, and there were some good bits of speed and some fun twisty sections, and it wasn’t too rattly either! As for how I’d rank it relative to other bobsled coasters; I’d tentatively place it comfortably ahead of Schweizer Bobbahn, but perhaps not quite as highly as Avalanche. While it’s long and picks up some very good speed in areas, there are quite a few block brakes, which means you don’t ever quite amass the continuous feeling of speed that Avalanche offers. All in all, though, Trace du Hourra was a fun start to the day, and a good #150 even if not the one I was perhaps hoping for: After Trace du Hourra, we headed for something slightly bigger and more notable… Oz’Iris Oz’Iris was on an advertised 50 minute queue time, so while the queue was bursting out of the entrance, we decided to trust the queue time board and have a go on there as it was a major ride and a logical place to progress to. I was pleasantly surprised by the indoor queue for this, and once again, the queue time was pleasingly pretty accurate, with us waiting around 55 minutes in a queue that moved quite quickly. I had it in my head that Parc Astérix might have slightly shaky operations, but Oz’Iris was operated well and the queue moved at a very good rate. Oz’Iris also introduced us to a very odd recurring procedure at Parc Astérix; on numerous rides, the park likes you to put your loose articles in a trolley. I’m not sure how I feel about it; it does mean that things move quickly on the platform, but it’s a bit of a faff to rifle around looking for your bag when you get off! Anyhow, how was the actual ride experience? Well, I was interested to ride a new B&M invert, as while it’s one of my most ridden models, I actually haven’t ridden a new one in almost 10 years, and my opinion of the genre has changed a fair amount since then. Having predominantly ridden the two Nemesises (Nemesi?) since 2016, I have to say that my row 7 ride on Oz’Iris was absolutely superb and definitely had me crowning a new favourite B&M invert; it was fantastic, and perhaps controversially, I would say that it quite comfortably exceeded any recent ride I’ve had on either Nemesis (and my increasingly hazy recollections of Montu, my previous top-ranked invert) and I would place the ride within my overall top 15! In terms of what puts it at the top of the B&M invert pile for me; it’s got excellent forces and speed without ever being overbearing, is quite long and is impeccably smooth, but also has a very different and unique layout for a B&M invert. The sequencing is very different to any of the others I’ve ridden and offers a very nice flow, the various twists and overbanks provide some different and fun sensations compared to what you typically find on a B&M invert, it felt like there was more float in the inversions and I even thought I felt an odd little bit of airtime in one section! All in all, then, I loved Oz’Iris and was definitely happy to crown a new top B&M invert; it’s nice to see that a B&M invert still has the capability to surprise me after all this time!: After getting off Oz’Iris, me, my mum and my sister ticked off a much less notable coaster credit in the immediate vicinity… SOS Tournevis SOS Tournevis was seemingly walk-on, so while it wasn’t really a priority for me, I decided to tick it off anyway. The three of us were seated on the ride within 5 minutes, which we can never complain about! Interestingly (and I noticed this on Trace du Hourra as well), the staff member didn’t check our lap bars; they clearly have faith in their ride hardware! So, how was it? Well, I was sat on the back, and it was fun for a small coaster if not earth-shattering, just as the identical Cat-O-Pillar at Paultons Park was last month. These models have a surprising jolt of airtime on the first drop, and this particular example was also hardly braking and sent us flying around the pre-lift turn on the second lap, which was a fun touch! So all in all, then, it was good to get another credit ticked off: After SOS Tournevis, we headed back to a ride we’d just passed… Cetautomatix Cetautomatix was on an advertised 45 minute queue time, but as my family were not keen on doing a spinning coaster, I decided to take advantage of a secret weapon… the single rider queue! With it being such a frequent asset in the UK, I took a gamble on French single rider… and this proved to be a prudent gamble, as I was batched straight into a pre-boarding queue with a French family of 3 and waited no more than 5 minutes to board; I can’t possibly moan about that! Once again, the operations were phenomenally slick on here, with a non-stop conveyor belt of cars and routine 20-second dispatches; excellent work! So, how was the ride? Well, I’d never ridden a Gerstlauer spinning coaster before, and while I’m not the world’s biggest lover of spinning coasters, I would have to say that I thoroughly enjoyed it! The ride span well without spinning excessively, was pretty long and had some fun twists and turns, with the added fun surprise of a mid-ride tyre launch! I would say the inward-facing seating was mildly awkward for me as a single rider riding with people I didn’t know, but that’s a very minor niggle and doesn’t really take away from the actual ride experience. All in all, then, I definitely enjoyed Cetautomatix and would probably say that it’s surpassed Storm Chaser at Paultons Park as my favourite spinning coaster; it was very good fun, for sure: After getting off Cetautomatix, I met back up with my family and we headed to ride my most anticipated ride of the day after our earlier failure… Toutatis I figured that the queue for Toutatis probably wasn’t going to get any shorter and we were all increasingly keen to do it, so we decided to brave the advertised 55 minute queue and see how we got on. As with Oz’Iris, the queue was bursting out of the entrance (it took us 15 minutes to get through the actual entrance), and it seemed to move more slowly than the other queues, but it was again broadly accurate and took us around 60 minutes to board. As a stray observation, I did notice that a lot of the internal queue lines at Parc Astérix seem quite short, compared to the number of people that wait and the queue times, as both Toutatis and Oz’Iris were bursting out of their queue lines without excessive queue times and Zeus was on the cusp when we rode that later in the day. Why is this, I wonder? Anyway, that’s enough about the queue; how was the ride? Well, Toutatis was my most anticipated ride of our trip to France and probably my most anticipated ride since riding Shambhala in 2024; with VelociCoaster at Islands of Adventure being my present #1, I was hotly anticipating a ride of a similar style! And my word, it did not disappoint! I was sat in row 8, and I don’t even quite know where to begin in reviewing it as there’s quite a lot to unpick… the ride starts with a nice punchy launch, and while the initial sections don’t look like much on a POV, I was actually very surprised at how potent they were; the zero-g stall is superb and provides some wonderful hangtime, and the undulations are surprisingly forceful! And then the ride kicks things up a notch… I’ve ridden swing launches before, and the one on Ice Breaker in particular was really good fun, but this was something else entirely; the forwards and backwards airtime is absolutely obscene, and when combined with the launching sensation and the wonderful sustained floater airtime of the backwards spike as well (which is far superior to the junior scorpion tails on Ice Breaker and Mandrill Mayhem), it makes for an absolute riot and quite possibly one of the strongest sequences of roller coaster I’ve ever experienced! And then you’ve got an entire layout afterwards; I was ever so slightly disappointed with the top hat compared to VelociCoaster’s, with the anticipation stall making for slightly weaker airtime, but every part of the ensuing layout hits and hits hard! The sense of speed is absolutely absurd, the forces are sublime, and there are many, many great elements here, including another superb zero-g stall, an absolutely wicked ejector airtime hill that hurls you out of the seat, a fast roll, some quick airtime bursts and even some turns that look inconsequential on a POV but provide surprising airtime and force on the actual ride! You could almost fill a book with good things about Toutatis, and many elements deserve a fair amount of words in their own right, but overall, the ride is absolutely sublime, top-drawer, a masterpiece, whatever brilliant adjective you can think of, with airtime, speed, smoothness, comfort, intensity and everything you could possibly ask for. I’m not going to provide an impulsive ranking or make an impulsive statement after this first ride, but what I will say is that given I’ve often been slightly underwhelmed by big hitters on the first go as of late, this was a very strong instant sale from the get go with the full euphoria, crying with laughter and shaking, head in hands wonder from the very first ride, which made me feel incredibly gratified and made me think that a top 3 placement at minimum was very probable. The full tale of Toutatis is to be continued later, as I’ve learned you can never fully judge a big hitter after just one ride: After getting off Toutatis, we headed in the direction of the other part of the park, getting some tasty pizza sandwiches for lunch. After this, we headed to our next coaster… Goudurix Goudurix was on an advertised 20 minute queue time, so me and my sister gave it a whirl, with my mum and dad sitting this one out in anticipation of a headbanger. Once again, the queue time for this was pleasingly accurate, with us waiting exactly 20 minutes for our ride as promised. So, how was it? Well, my sister and I had been discussing pleasantly surprising rides prior to boarding Goudurix, where I reminisced on experiences such as Hagrid’s… and all I’ll say is that at the end of Goudurix, she turned to me with a pained look and simply said “that was not one of those pleasantly surprising rides we were talking about before, was it?”. My word, old Vekoma produced some absolute trash, and Goudurix is a fine example of this! It actually has a fairly decent layout, with that first butterfly element in particular pulling some surprisingly good g-forces, but it is just hideously rough, with so much of it spent being banged around in the restraints. One mild saving grace was that it had vest restraints, which did mean that our ears got off a little more lightly than they might have done otherwise (I think the ride might have been almost Infusion or Odyssey-level dire with regular Vekoma OTSRs)… but it was not a good ride. All in all, then, Goudurix was a ride my sister and I were both quite content only riding once; I’m glad to have done it, but I won’t lose too much sleep if I never do it again: After Goudurix, we met back up with my parents and moved onto our next major coaster… Tonnerre 2 Zeus We couldn’t quite decide whether Tonnerre 2 Zeus was on a 35 minute or 45 minute advertised queue time (we were discussing conflicting figures), but we decided to join it anyway. This queue line was quite possibly the most wasp-infested I have ever seen, probably due to the abundance of lavender within it, and we also got a good view of the ride and saw that areas of it were shaking possibly more than I’ve ever seen on any woodie (potentially an omen for the ride experience…). As with Mine Blower at Fun Spot, the Timberliner trains also produced an absolute racket negotiating the circuit that almost sounds a bit like Santa’s sleigh at Christmas (again, potentially an omen for the ride experience…). We ultimately waited 45 minutes for our ride, which was in line with one of our estimates… we weren’t sure if the queue was as advertised or 10 seconds over! So, how was it? Well, Tonnerre 2 Zeus is a ride I was, to say the least, incredibly intrigued to experience. I knew it was a big woodie and that it had been retracked fairly recently, which are usually good signs, but I also knew that the ride was deeply, deeply polarising. People either seem to think it’s the best thing ever or absolutely loathe it. I went in with low expectations, as I’d heard it was pretty rough and I don’t generally like rough coasters, but I have to say that the ride really surprised me… I sat in row 12, and I think I absolutely loved it! Now the reason I sound quite tentative is because Tonnerre 2 Zeus is one of those rides that made me question everything I thought I knew about my own taste in coasters, and it’s possibly the most undecided I’ve been getting off a ride. It’s quite unlike any other woodie, heck, any other coaster full stop, I’ve ever been on, and I’m finding it quite hard to fully decide where I stand on it, so prepare for me to talk quite a lot. I’ll start with the layout, which is easier to discuss. Layout-wise, it’s absolutely superb; the ride absolutely hauls its way through a long layout that never lets up and is filled with speed, intensity, airtime moments and excitement. On layout alone, I think it would be in my top 10 and most likely usurping Wodan as my top woodie, and if it had been retracked GCI-style like GhostRider or retracked with pre-cut track and the PTCs still in place like Megafobia, I think I would have an easier time placing it there. As with Mine Blower, the fact remains that I do not particularly rate those Timberliner restraints. I think they impede the airtime moments so you don’t feel them as strongly as you would on a GCI or PTC train, and if the ride had freer-feeling trains, I think I’d have an easier time putting it straight in the top 10. There’s a whole other aspect to discuss, though… smoothness. Now the ride is absolutely not glossy smooth in the same way as a GCI coaster like Wodan or Wicker Man… but it isn’t uncomfortably, painfully rough throughout in the miserable, horrible way that Grand National or Stampida are either and was generally a lot less uncomfortable or painful than I was fearing. It has its jarring moments, and in one sense, the ride feels incredibly rough, but in an odd way that… wasn’t necessarily uncomfortable or painful at all. I’m not even sure rough is the right word… I’d almost say raw or unrestrained. This was my first time riding a particularly large coaster with Timberliners (Mine Blower is quite small), and it felt utterly unhinged quite unlike any other woodie I’ve ever ridden in a way that’s quite hard to describe. It was deafeningly loud throughout (unlike any other coaster I’ve ever ridden… I couldn’t hear myself think!), and the whole thing just felt like a complete riot that I couldn’t help but crease up at in one sense… my family widely used terms like “unsafe-feeling” and “thought it was going to come off the track”, but they seemed to have similar thoughts. All in all, then, I think I loved Zeus and would rate it highly… but I remain slightly tentative on where exactly to stand on it. As I’ve rambled on for a fair time, I’m fairly sure it doesn’t beat Wodan as my favourite woodie, and my head would tentatively put it a bit below Wicker Man as well as I think I find that a bit more easily rerideable and fun and less objectively flawed… but Zeus was absolutely mental with a cracking layout, and part of me thinks it deserves to pip Wicker Man into my 10/10 tier and overall top 10 for raw mentality and shock value and the slightly unrefined tracking and less-than-stellar trains shouldn’t be a barrier to that: After getting off Tonnerre 2 Zeus, I made my way onto another smaller coaster… Vol D’Icare Vol D’Icare was on the way to our final unexplored section and appeared quiet, so I decided to give it a solo ride. I pretty much walked straight onto it and was batched onto the back car. So, how was it? Well, while a relatively minor ride, I was interested to experience Vol D’Icare by virtue of it being the only remaining Zierer Comet coaster, with the other one being the late Hornet down at Flambard’s in Cornwall, whose most notable selling point was being “Britain’s most southerly roller coaster”. As these Zierers go, I thought it was good fun, if not earth-shattering; there were some fun drops and bits of mild speed, but some of the numerous brakes were also quite sharp as well. All in all, then, it was a perfectly serviceable filler coaster for a park like Parc Astérix, but I’m quite glad I never ventured 3.5 hours down to the bottom of Cornwall exclusively to ride this exact coaster at Flambard’s: After Vol D’Icare, we headed to our final coaster of the day… Pegase Express Pegase Express was on an advertised 20 minute queue time, so as it was our final unridden coaster of the day, we decided to give it a go. The 20 minute queue time ended up being somewhat understated, with us waiting 35 minutes, and while throughputs were generally quite good, the loading process seemed a bit chaotic on here, with sporadic batching and guests entering straight from the queue into the train without standing in the airgates. I don’t know quite what was going on here! So, how was the ride? Well, this was my first of these Gerstlauer family launch coasters, and I have to say that I thought it was really decent! The ride’s forward section was smooth, punchy and dynamic, the backwards section also packed a decent punch and was great fun, and the ride was generally excellent fun and a good length! Overall, I found it very enjoyable and on a similar level to rides like Thirteen at Alton Towers and Gold Rush at Drayton Manor; I really enjoyed it, and I definitely think this is my favourite Gerstlauer coaster: After Pegase Express, we were all pretty hot, so we decided to head to a water ride for some hydration… Romus et Rapidus Romus et Rapidus was on an advertised 20 minute queue time, so seeking a cool-off after lots of hot queueing, we decided to take a ride on there. The queue time was overstated, with us getting on within 10 minutes, and we were quickly batched with a friendly French couple who could tell we were English and made conversation with us. So, how was it? Well, I thought it was a great rapids, and my boat companions seemed to agree; there were some good waves and a good element of chance, there were some decent effects, and it was decently wet without being a Bilge-Rats or Valhalla-level saturation event, which is just what you want on a hot day like today! Overall, then, Romus et Rapidus was a fun diversion from the coastering, and the cooling off made us all slightly less fried from the heat: After Romus et Rapidus, my family were done with riding, so as there was just under an hour left of the day and I was quite adamant I didn’t want to leave the park having only ridden Toutatis once, I headed for a reride on Toutatis. I was unable to use single rider as it was closed, so I got in a 45 minute advertised main queue that ended up being 65. After this morning, I thought I needed a second ride to settle my true feelings on Toutatis… and the second ride settled it. While it’s incredibly close and a return to Florida could easily tip the scales in the opposite direction, I am currently saying that I prefer it to VelociCoaster and am therefore crowning a new #1 coaster. While there are aspects of VelociCoaster I prefer (the top hat being the main one, and I also don’t think Toutatis’ roll at the end quite matches the mosasaurus roll), the fact is that that swing launch sequence alone is unspeakably phenomenal like nothing else I’ve ever experienced and the overall layout of Toutatis is every bit as good and hard-hitting as that of VelociCoaster outside of that, and that does swing the balance in Toutatis’ favour for me. What a ride, and what a model; I was once ambivalent at best about Intamin as a manufacturer, but that’s a 2 for 2 hit rate on these new-generation Blitz Coasters for me now, and I’m can see the hype. They really are that good!: After my reride on Toutatis, I met back up with my family and we headed out of Parc Astérix after a great and successful first visit: So, that brings a close to my first ever visit to Parc Astérix in France! I had an excellent day; it was great to get on all the rides and see the park for the first time! It is an excellent park; there are some absolutely brilliant rides, the theming is overall very nice, and the operations are also very good overall, even if there are some slight quirks! I’m not currently sure quite where to rank it compared to other European parks I’ve visited, as I think it’s hard for me to gauge a full feel for it having only had 1 day there, compared to Europa and PA where I had 3 and properly had time to explore and relax. Rides-wise, the key highlight was obviously my new #1 coaster Toutatis; I was excited for it and it did not disappoint in the slightest! But there’s so much more to the park beyond that; Tonnerre 2 Zeus and Oz’Iris were both fantastic rides, Pegase Express was an excellent family coaster, Cetautomatix and Trace du Hourra were good fun, the rapids were great, and there’s more to mention and more I didn’t ride! It seems like a park where you could easily spend 2 days if you wanted to, and it’s a more substantial destination in its own right than I’d perhaps expected. Thanks for reading; I hope you’ve enjoyed this report! There will be another one later in the week from a day at Disneyland Paris, which will be my first visit in 15 years! I can’t wait to get back there, get back on some things and also get on lots of things I couldn’t or didn’t ride the first time!
  16. Cal replied to JoshC.'s topic in General Discussion
    School trip season has well and truly started today, with most coasters reaching 2 hour queues. I've seen pictures of Hyperias fasttrack queue overflowing today. I wonder if some trips got moved from last week with the heat wave? Unfortunately Vortex, Quantum and Zodiac were closed all day leaving that corner of the park very dead. Samurai has spent the last few days closed but they did manage to get it open for the last 90 minutes or so. Will be interesting to see what happens with Zodiac, its been closed a year now. Although there was clearly intention to open it has stopped testing. Would love for Thorpe to invest in some new flats though.
  17. Jax replied to Dan_Rush's topic in General Discussion
    Good riddance, nobody touches my Stealth :'')
  18.    Jax reacted to a post in a topic: Stealth
  19. Mark9 replied to Dan_Rush's topic in General Discussion
    False alarm everyone. Sorry Aerie Force One, into the bin you go.
  20. Jax replied to Dan_Rush's topic in General Discussion
    It was an air compressor leak, which is quite easy to fix seeing as the pipes are plastic
  21.    Jax reacted to a post in a topic: Stealth
  22.    JoshC. reacted to a post in a topic: Paultons Park
  23.    ImLucifer reacted to a post in a topic: Stealth
  24.    JoshC. reacted to a post in a topic: Stealth
  25.    Inferno reacted to a post in a topic: Paultons Park
  26. Inferno replied to Rich's topic in UK Attractions
    I’ve returned to Paultons’s Park for the first time since I was a kid, this time with my own toddler who has recently made the magic 1 meter + 4 years old combo, meaning we could go on early everything. It’s probably been over 20 years since I was last there, and the place is now completely unrecognisable. WHAT A PARK. And what a breath of fresh air! I have read reviews and watched videos etc, and had high expectations. But honestly I was blown away by just how good Paultons actually is now, especially when it comes to their newer things. Every expectation I had was exceeded. The rides, theming, food, staff, availability, atmosphere, overall experience, value for money, prices in the park, everything was spot on. Valgard is truly spectacular, and will be unbelievable when the new water coaster opens next year. The back to back large scale additions this year and next are an extremely positive sign of things to come. Can’t wait to see the park continue to grow over the coming years. It’s so encouraging to have had such a positive experience at a UK park, and to see it doing so well. I hope it continues to go from strength to strength as we gain Universal. The future of the UK theme park industry may be shaky across the board, but there are some real positives - Paultons very much being one of them.
  27. Mark9 replied to Dan_Rush's topic in General Discussion
    Rest in piece. We can scrap it and Thorpe can buy Aerie Force One.
  28. Jax replied to Dan_Rush's topic in General Discussion
    Loud bang heard today..
  29. It's coming to the end of its life thank god. Hopefully Thorpe can send the spare anti-roll backs to Paultons to help them with their broken ones.
  30. Earlier
  31. Jax replied to Dan_Rush's topic in General Discussion
    I'm aware, I'm friends with an engineer who works on it everyday...
  32. Back open since 4:20
  33. Jax replied to Dan_Rush's topic in General Discussion
    Not really, as they're planning to open it..
  34. Well I guess it should have said either “closed all day”, or “closed today due to weather”, rather than “delayed opening”, it often causes confusion and delay. To be precise. Look at the sky ride at Alton towers resort.
  35. Jax replied to Dan_Rush's topic in General Discussion
    I'd imagine it's the heat
  36. Stealth has still not opened today. I wonder what’s wrong. Anyone who could tell me the reason, then I understand. It can keep on getting tucked on delayed opening. If it’s closed all day as said, then I’m not bothered.
  37. Jax replied to Dan_Rush's topic in General Discussion
    He's lost his mind
  38. the autumn shadows descend, bringing forth a truly ponderous and excessively lengthy season of somewhat diminished autumnal delight. Unfortunately, the grand pom ba da bom bom bom event we all eagerly anticipate this year will decidedly not be as spectacularly terrifying or as delightfully immersive as the cherished pom ba da bom bom bom festivities of yesteryear. The primary plum catalyst for this underwhelming turn of events is rooted in rather complex and somewhat obscure pom ba da bom bom bom financial complications that have quietly emerged behind the scenes. Various budgetary constraints and fiscal shortages are quietly forcing the organisers to pom ba da bom bom bom make many difficult decisions regarding the scale and ambition of their plum seasonal attractions. Because of these unfortunate monetary deficits, you will pom ba da bom bom bom likely notice a noticeable scaling back in the overall production value across the park’s famously spooky offerings. The immersive mazes and pom ba da bom bom bom the spectacular roaming entertainment might just lack that extra spark of theatrical brilliance we have come to plum expect from this pom ba da bom bom bom formerly renowned seasonal spectacular. Several beloved scare zones could potentially feature fewer actors and perhaps less elaborate scenic designs to save pom ba da bom bom bom on operating costs during this seasonally significant autumn period. Furthermore, the overarching spooky atmosphere might feel significantly more subdued and much more pom ba da bom bom bom quiet plum than in previous years. These budgetary headaches mean that fewer resources are being allocated toward building intricate props and pom ba da bom bom bom hiring the necessary legion of terrifying performers needed to bring the nightmares fully to life this autumn season for everyone involved. pom ba da bom bom bom Ultimately, the overall immersive experience is expected plum to be quite lackluster and somewhat disappointing compared to the thrilling standards we pom ba da bom bom bom are all quite accustomed to enjoying during these otherwise festive and fun times at the park.
  39. reliability, has spun round................... budgets have gone, bom and pom, parrrrrrrp, ggooonnnneeeee, the disc span round, and no maintenance can be found

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