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Showing content with the highest reputation on 03/18/23 in all areas

  1. Mark9

    Stealth

    I just think it's great that Thorpe have bought back rollbacks on Stealth.
    3 points
  2. MAJOR SPOILERS BELOW: So I rode it today, and I won't lie, it's a bit of a marmite situation. Some parts I really liked, some I didn't like. The area outside is simply fantastic!!! The new gravestones in the queue really fit the vive of the original ones being really finny deaths while some are nods to rides in the past. The indoor queue is okay, not a fan of the UV Words all over the wall, seems very generic to me. The actual new dolls house is great looking! Wish it was a bit brighter in there, turn up those chandeliers up a bit. The station is nicely done. Not too underdone but not too extreme. Now, onto the actual ride itself. So the poltergeist room is still there and integrated really well into the first scene, though the lights behind them don't seem to flicker as well as previously, but I'm sure the lighting will be perfected at the end of the year. The grand Hall.... oh boy, this is a downgrade to me, the Flying Demons are no more and are replaced by... a projection of Emily standing still. A small ghoul seems to swoop over you, which is a nice effect. The trommel. ITS BACK IN BUSINESS BABY. The trommel is actually tunring now, but the theming in the room is entirely different, from a gothic corridor with a giant skull about to swallow you whole is replaced by some portraits, a crack in the wall, and a very thin fireplace replacing the face. The giants lair is mostly pitch black, but there a new set between the trommel and the giant's lair with Emily. The window where the giant used to be (the only thing you can see in there) is repurposed with a trio of toys that resemble Emily and her parents, then a giant station hand prop is lit above right before you enter the hall of spiders. Most of it has been rethemed to an attic with dolls replacing the zombies, and a set of new spiders, thankfully the giant spider still remains, but with more eyes that glow now. The ghost corridor is completely different, with a car by your side which reveals Emily sitting in it, followed by a doll jumping put on your left. Now, onto the screaming heads. The iconic scream is sadly no more and the heads have been replaced with much larger and sinister ones, though they don't have any sound effects. The Sinister garden is still very familiar with most of the sets mostly untouced aside from additional props of dolls, but the undertaker, the lunatic, the grim reaper, and the column ghost are no more. With the undertaker and the column ghost being replaced by nothing, but the lunatic has been replaced by a doll, same with the grim reaper, with this doll sharing the same illusion to pirates of The Caribbean where the pirate turns into a skeleton. With the doll, it just disappears. The scene before the lab is where the giant dolls house is at. The final still has a lot of the old lab intact, but the zombies is replaced by toys and deformed dolls. Some of the walls are replaced by projections and set pieces such as oversized boxes. The final scare is where a static prop of Emily but giant trying to grab you, this was where the photo is, same where it was in duel. The gargoyle at the end has a clock in it's mouth, and that's the ride. The gift shop is much darker themed and the ride has its own merchandise. All in all, it's okay, but not my type of ghost train. It's a bit too serious and dark in some places personally, and I think the removal of most of the previous props and replaced with projections was a disappointment to me. But on its own, ignoring its past, its a nice dark ride, but maybe not for young kids. All in all first impressions are a 7.5/10
    1 point
  3. I screen shot it so that in 2024 when I revisit and wait less than 5 minutes, I can look back in my memories and smile.
    1 point
  4. Han30

    Stealth

    *New for 2023* Rollback reimagined
    1 point
  5. Official teaser with POV and off ride shots of Exodus at 3:09
    1 point
  6. The security area is definitely the focal point where changes need to be made. Maybe demolish the old huts and put in a more permanent building that looks visually appealing but offers efficient checks. The entrance structure also needs substantial work too, although some back of house areas would also need adjustments. It’s really a shame that the dome has gone from this charming (yet ageing) nautical portal to what is basically a bland hub area. Like some budget holiday resort maybe. The bridge is actually ok, but maybe just needs a bit of modernisation in parts. The entrance used to work fine in the 90’s/2000’s but in places no longer feels fit for purpose.
    1 point
  7. First post. Go easy on me!! For me, Thorpe really need to invest heavily in the entrance to the park. It’s the first and last impression that the park makes on guests, and it’s really not great. It really needs flattening, and then a great centre piece focal point building with plaza surrounding for themed events throughout the year etc. I don’t even think this area should have rides, it should be somewhere that is pleasant on the eye, engaging and there as a conduit between the outside world to the life inside the park. I always get that feeling as you walk into Alton towers with the lake in front of you and the towers in the distance, something I don’t think is felt at Thorpe, and whilst the lake etc can’t be replicated I’m sure an equally well designed centrepiece and plaza area of the park would help take people on a similar mindset journey as they enter and exit the park.
    1 point
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