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Marc

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Everything posted by Marc

  1. Marc replied to Dan9's topic in UK Attractions
    Yeah I think it is, Stealth has had some slightly higher / wider railings added for this year so they can have this area open for guests
  2. Marc replied to Dan9's topic in UK Attractions
    This. If anything it looks worse than it did before, Dont see why at Stealth they are able to solve the issue without any of this scaffolding.. I guess its cheaper than adding to the ride maybe?
  3. Cant add much more than what has already been said. A big thanks to Peaj for his help in arranging all this, would of been impossible without him. Also a massive thanks to the park them selves, firstly for the opportunity for us to be part of the photo shoot, and secondly to the staff working on the ride entertaining us during the breaks with some * interesting* music choices!
  4. Marc replied to JoshC.'s topic in General Discussion
    Like they did on Saw? No real surprise if there is fastrack for back rows, hopefully it's abit more that £6. My bigger worry is in the station and how busy it gets, IMO they should only allow 2 trains of people In the station and send through 28 every time a trains sent to try control it
  5. Marc replied to humjosh's topic in General Discussion
    People will be glad to know Stealth, Tidal and Saw had their music back after nothing on AP day. Lost City is playing its normal music, The Noise (thorpes chart radio station style thing) plays at admissions, dome and the beach
  6. A 5pm close on any weekend is bad enough, let alone easter!!
  7. Marc replied to Confuzzled's topic in The Past
    In this visual you can see there looks like plans for a small garden area, thorpe branding to be applied to the rooms..
  8. Marc replied to Lewie900's topic in General Discussion
    I rode it today and the speakers seemed to work properly the time I did (was in a seat facing rumba)
  9. Marc replied to Phill's topic in General Discussion
    Remember, today was a PREVIEW day, so issues like this can be ironed out for the new season
  10. Did you not check the official fansite? http://content.maniahub.com/audio/Thorpe/Nemesis%20Inferno/Nemesis%20Inferno%20Station%202013.mp3
  11. Marc replied to Artie's topic in The Past
    I noticed the majority of Slammers paddle / booms have been repainted too, its looking much nicer now
  12. Marc replied to Ash's topic in General Discussion
    Indeed all rides were open over the weekend with the exception of X. Some rides were abit temperamental as you would expect on a preview weekend but overall nice one
  13. Marc replied to Dan_Rush's topic in General Discussion
    Of course they wont, the idea of this weekend is a rehearsal for the main season so things are ironed out for main opening on Thursday
  14. Yes they are, although sounds like they may need abit of a clean out!
  15. Marc replied to humjosh's topic in General Discussion
    The chart music (being played at entrance / dome and lost city) is now called "The Noise" and is all professionally mixed together with Thorpe adverts in there etc sounds quite good, although I do wish it wasnt in Lost City.
  16. Marc replied to Confuzzled's topic in The Past
    Maybe we should wait till its finished till we start calling it the worse hotel ever etc, or is judging the finished product to much of a crazy idea nowadays?
  17. Marc replied to Artie's topic in The Past
    Glad its working, although it now takes an age to get to the top, the musics almost at an end before it actually starts spinning!
  18. Marc replied to Dan_Rush's topic in General Discussion
    Seems stealth was having a few issues today, but big thumbs up to them for opening it for the last hour In blizzard like weather for the few guests who were still there. Very cold though!!
  19. Marc replied to JoshC.'s topic in General Discussion
    It's worth remembering right now it is still running half of the capacity which it will, along with its the staffs first weekend on running it backwards. I've high hopes it will iron out and run well, and back left outside seat = amazing
  20. Marc replied to Mark9's topic in The Forums
    We have TapTalk setup on here -http://www.tapatalk.com/ Not sure what its like on Android but on iPhone its quite good
  21. Marc replied to daboywunda's topic in The Past
    All the buildings were stripped and repainted, look much better now. Colossus looks alot better too, the station looks the best it has for years and alot of the supports look cleaner. Inferno is great, the tunnel is like the old days with bright red lights and thick mist throughout the tunnel. Obviously loggers tunnel is disappointing but the rest of the park by far made up for it, the best it's looked in years.
  22. Marc replied to Garyy's topic in The Past
    It's one ride, I agree it's not great, but to judge the entire park on this is crazy with the amount of good what's been done across the rest of the park makes it not so bad for me. Budgets are not unlimited, the money they have had has been spent well, much better than spending it all on a new tunnel IMO.
  23. Marc replied to Garyy's topic in The Past
    Maybe they've not taken it all down so it's easier to rebuild in the future..?
  24. Marc replied to daboywunda's topic in The Past
    Its not just a thorpe thing, Merlin seem to like it and rides will remain there till their either sold or they replace them. Things like Pirates 4d/ Fungle I dont mind so much as its easier to hide but yeah I do agree sometimes it does look abit bad (such as fungle before they did put a fence up!)
  25. Marc replied to daboywunda's topic in The Past
    Hmm depends how you look at is :S The year Fungle shut (2009) we got a huge investment in Saw The Ride, the year TV, CCR and to some degree Saw Alive shut we got The Swarm. You say you wouldnt mind if next year the park gets done up (it does every year, maybe we should wait and see whats happend this year?) and replace these attractions, I cant see them getting 3/4 attractions in a year to replace the ones which are closed. What does bother me is how things like Fungle were just left (which was slightly improved by building a fence infront of it!) I'm not too sure where they can go with Saw Alive, its a good thing to have at Fright Nights so theres not much they can do to hide it over the season, its a shame its not nearer saw as it would make an awesome walk through addon to the queue line!

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