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Everything posted by JoshC.
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Just as a quick point, after seeing Ian and Smidget word things in a certain way. I don't think anyone is saying that the removal of part of the tunnel is going to "ruin the day" for anyone; as Smidget said, that is absurd. The concern is that the removal of the tunnel could affect the experience of the ride. The way I'm reading this, everyone is in some form of agreement. Those who have ridden it have said that the experience seem to agree that the removal isn't "good" - given the choice out of the lift and drop being enclosed or not, pretty much everyone would agree that it should be enclosed. However, it isn't too bad, and the experience is still enjoyable. It's just a shame the tunnel has been removed. Those who have yet to ride it fear that the experience will be adversely affected, but don't know how much. To me, I've always felt it was a huge part of the ride, so fear it could spoil the ride to a degree. Until I ride, I won't know - which is the case for everyone. Basically, I think we're all in agreement one way or another, just looking at it in slightly different angles. As I've said repeatedly, I won't pass any judgement until I've ridden, but the fact many seem to feel the experience has hardly changed feels me with hope.
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X is likely to only open a couple of weeks late from what I've heard, so not that bad.
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Probably too early to start a FN13 topic, so I'll post this here: Taken from Scare Tour's Twitter page (I assume it's from this year's Gate Map). Probably just marketing babble for the most-part, but we have seen the park stray away from the conga-line style maze the past couple of seasons. Perhaps a hint that they are to continue this trend and 'push more boundaries' this season?
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The talk of the park will spend more money on what is generally marketable interests me. This season, there seems to have been a fair few improvements around the park, which is great. Having not visited the park, I don't know what all of these are, or their success, but from what I'm aware, there's been - Swarm stuff, X, fixing up of Inferno effects, improvements to Colossus' station, new Detonator restraints, new Depth Charge boats, some buildings and the beach being done up a bit, dome having some TLC and no doubt other bits and bobs. This all sounds great, and I'm glad that we're seeing these little touches being done - it shows that the park must somewhar care about their appearance. However, only the Swarm stuff and X are marketable. From what I could gather, the only other improvement which would directly improve guests' experiences are the Inferno effects (again, having not been to the park, this is more an assumption, but I doubt some of the little things are improving a guests' day out dramatically?). The one thing that I don't 'get' is surely Loggers' tunnel is more important than a spruce up of little things, new restraints and new boats? The enclosed drop for many is a highlight of the ride. Well, was. I don't know how budgeting works at theme parks, which could be why I'm not getting this, but I'd have thought that some of these things could be put off a year to ensure that a ride's experience isn't hampered. Out of a choice of loads of little spruce ups, which could be done any time, or ensuring that a ride is kept the way it was designed to be, neither of which are marketable, I know which I would choose. No doubt more non-enthusiasts who return this season will note the lack of tunnel more than Depth Charge's new boats and Detonator's new restraints. I'm trying to not judge the decision until I've ridden Loggers, as it would be unfair to do so otherwise. But from a purely theoretical view, if you will, this just does not feel right. Maybe my views will change once I visit the park.
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The play area left in about 2008/09, and has been turned into a grassy area whihc people sometimes use for picnics. From the picture I've seen, the red dingies look nice!
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Agreed with Ryan, looks quite nice and quirky. Will be interesting to see if it's as fitting when looked at in real life.
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Very good points you raise there Mark. When I hinted towards to need of a Colossus repaint, it was more in relation to the fact that other parts of the park (Stealth's airtime hill, the buildings by Detonator, etc.) have received repaints. Whilst this is good - little touches like these are what improve parks - I can't help but feel that Colossus out of all of Thorpe's rides needs a repaint. Whilst I wouldn't put it at the top of my list for Merlin rides (RMT at Chessie, Vampire, Nemesis to name a couple), Colossus needs it the most out of all the Thorpe rides, closely followed by Rumba and Tidal Wave. Personally, I'd prefer that the bigger things are sorted out before the little things. But as you say, a repaint isn't enough to draw in the crowds, and a repaint of Colossus is no doubt very expensive, whilst some of the smaller touches we are seeing are cheaper and probably easier to do. Would a good clean of Colossus perhaps help give the ride a fresher look at a smaller cost? I'm not annoyed by the lack of Colossus repaint, just think it's something that needs to be done more than other things.
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I agree with you that it's crazy to judge the entire park on this...at the moment. Having not been to the park yet, I (and many people here) can't really judge the park yet. After visiting, we can have a better idea as to whether it's 'accepetable' (there is no word for it really, but that'll do) that they've left Logger's like it is. Personally though, if a tunnel had got to the stage where it had rotted and needed removing, I'd have placed that VERY highly on my list of things to do over Closed Season...
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So the Fastrack queue has now become the backwards queue, and one of the extension queues has presumably been modified a bit to become the Fastrack queue? Interesting. Not what I was expecting to be honest, and is actually a good idea. My biggest concern is that it'll make it easier for people to think 'let's do it backwards', and create very long queues, as well as how well the station and bag point will be organised. Only time can tell us on that one...
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Is it unreasonable to expect that they should have rebuilt it this closed season? If they're planning on rebuiliding it in the future, we're still left with this mish-mash of tunnel and no tunnel which looks horrid; not particularly good impression is it..? Or maybe they could have maintained it better in the first place so they wouldn't have had to resort to this?
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I believe that it is on of these things: (Sorry about the quality) You used to see it on the CCR route I think (this photo is from the route in 2011, not 2010 like the stamp says ). I think there was another one to your right as you left the tunnel?
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http://thorpeparkmania.co.uk/page/live Looking at Shoutbox is a good thing to do...
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According to the Live Feed, Stealth's airtime hill has had "a bit of a repaint". This would be the second time Stealth has had a 'bit of a repaint' I think... Question is, why? I can think of a couple of Intamin rides at Thorpe which need a repaint, and Stealth isn't one of them.
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Almost seems like they tried to create the best of both worlds, and ended up with the worst... I'll reserve any further judgement until I've actually seen it in real life, but yeah...
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There's the rumours of the B&M prototype that was meant to be SW7, but got pushed back to SW8 as well... I also think Alton have now said the SW tag isn't exclusive to coasters now, and rumours of a major dark ride in 2016 are floating about if I remember correctly.
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As far as I've seen, the buses never take passengers before 3:30pm. Someone who used the service before may know. If it is the case, you can get the 446 or the 51, but you'd have to go outside the car park, and you'd have to get off at Staines bus station (not sure about the 51 actually, but think you do..). The 446 runs every half hour, the 51 hourly, not too sure on the exact times though.
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Let's not get tied up in these sorts of jokes, ey? But seriously, as I've said before, Loggers tunnel goes - changes experience, makes the ride totally different, could adversely affect the experience of the first drop totally. I hope that they just don't simply remove the tunnel and leave it like that..
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This rope discussion has hung around for too long. Can we all just move on from it now please?
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Brilliant opportunity - massive thanks to everyone from here and Thorpe for organising this! Ridiculously gutted that I won't be able to make this rare type of meet. Hope everyone who goes has a great time!
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Whilst we're at in, why not get the X Factor to sponsor the whole of X Sector? We can then give The Lord of Darkness and Dr Kelman detailed backstories as to how their whole lives have been difficult and they have now finally found a release to make them happy.
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Nope, absolutely nothing there.
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From what I remember, the Menu was quite limited and changed a couple of times during the season. There was a choice of a couple of baguettes. At the beginning of the season, it was a choice between Pork and Gammon, and I think Beef cropped up later, replacing Gammon at one point. I only ever saw a maximum choice of two different flavours though. You could have optional extras of crackling or stuffing, as well as some sauces / dressings. It could change this season though. Would recommend you try it though - good value and very tasty!
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Bit of a random question and a long shot, but here goes... Does anyone have a link to listen / download Wendell Ferguson's 'One Tequila, Two Tequila, Three Tequila, Floor'? Was a song on the old Canada Creek playlist - been trying for ages to find, but can't seem to find it anywhere on the internet at all?